Rime Sentinel
        
    | Spectre | Y | 
|---|---|
| Area | The Lunaris Concourse, The Lunaris Temple Level 1, The Lunaris Temple Level 2 | 
| Tags | Caster, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement | 
| Packs | 
Life
180%
Energy Shield From Life
100%
Evasion
+10%
Ailment Threshold
180%
Resistance
 0
0
 85
85
 0
0
 0
0Damage
180%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
120%
Model Size
100%
Type
GuardianCasterLightning
Metadata
GuardianLightning_Blue
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
59
Life
0
Armour
13,996
Evasion Rating
3,770
Energy Shield
6,244
Damage
424
Spell Damage
424
Accuracy
406
Attack Time
1.5
Experience
9,595
Minion Life
0
Minion Energy Shield
1,469
Minion Damage
330
Ailment Threshold
6,244
Chill
20
Shock
20
Brittle
112
Scorch
20
Sap
55
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
Triggerable
Cooldown Time: 6 sec
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
Triggerable
Cooldown Time: 6 sec
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaIceRibbons
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Cast Time: 1 sec
Deals 300.2 to 450.4 Cold Damage
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
GuardianTriggerCascade3
Triggerable
Cooldown Time: 6 sec
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2 extends "Metadata/Monsters/Guardians/GuardianCaster"
Object Type Codes
version 2
extends "Metadata/Monsters/Guardians/GuardianCaster"
Actor
{
	on_event_contact_for_TriggerCascade = "PlayBeam( InfernalSwarmBeamCold, this, GetTargetLocation(), default, default, default, head_top );"
}
Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/Ribbons/cold/ice_bomb/icebomb_beam.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianLightning_Blue"] = {
    name = "Rime Sentinel",
    life = 1.8,
    energyShield = 1,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "SpellNovaIceRibbons",
        "GuardianTriggerCascade1",
        "GuardianTriggerCascade2",
        "GuardianTriggerCascade3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaIceRibbons"] = {
    name = "SpellNovaIceRibbons",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "cast_on_trigger_cascade_event_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade1"] = {
    name = "GuardianTriggerCascade1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_behaviour_variation",
        "trigger_cascade_target_variation",
        "trigger_cascade_A",
        "trigger_cascade_angle",
        "trigger_cascade_use_contact_points",
    },
    levels = {
        [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade2"] = {
    name = "GuardianTriggerCascade2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_target_variation",
        "trigger_cascade_A",
        "trigger_cascade_B",
        "trigger_cascade_angle",
        "trigger_cascade_use_contact_points",
    },
    levels = {
        [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade3"] = {
    name = "GuardianTriggerCascade3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_target_variation",
        "trigger_cascade_A",
        "trigger_cascade_B",
        "trigger_cascade_angle",
        "trigger_cascade_use_contact_points",
    },
    levels = {
        [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 
            Rime Sentinel
        
    | Spectre | Y | 
|---|---|
| Area | The Harbour Bridge | 
| Tags | Caster, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement | 
| Packs | 
Life
180%
Energy Shield From Life
100%
Evasion
+10%
Ailment Threshold
180%
Resistance
 0
0
 85
85
 0
0
 0
0Damage
180%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
120%
Model Size
100%
Type
GuardianCasterLightning
Metadata
GuardianLightning_BlueNewTeam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
60
Life
0
Armour
15,178
Evasion Rating
3,912
Energy Shield
6,656
Damage
447
Spell Damage
447
Accuracy
422
Attack Time
1.5
Experience
9,918
Minion Life
0
Minion Energy Shield
1,552
Minion Damage
348
Ailment Threshold
6,656
Chill
21
Shock
21
Brittle
119
Scorch
21
Sap
58
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
Triggerable
Cooldown Time: 6 sec
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
Triggerable
Cooldown Time: 6 sec
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaIceRibbons
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Cast Time: 1 sec
Deals 313.7 to 470.6 Cold Damage
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
GuardianTriggerCascade3
Triggerable
Cooldown Time: 6 sec
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2
extends "Metadata/Monsters/Guardians/GuardianCasterLunaris"
Positioned 
{ 
	team = 127
}Object Type Codes
version 2 extends "Metadata/Monsters/Guardians/GuardianCasterLunaris"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianLightning_BlueNewTeam"] = {
    name = "Rime Sentinel",
    life = 1.8,
    energyShield = 1,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "SpellNovaIceRibbons",
        "GuardianTriggerCascade1",
        "GuardianTriggerCascade2",
        "GuardianTriggerCascade3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaIceRibbons"] = {
    name = "SpellNovaIceRibbons",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "cast_on_trigger_cascade_event_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade1"] = {
    name = "GuardianTriggerCascade1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_behaviour_variation",
        "trigger_cascade_target_variation",
        "trigger_cascade_A",
        "trigger_cascade_angle",
        "trigger_cascade_use_contact_points",
    },
    levels = {
        [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade2"] = {
    name = "GuardianTriggerCascade2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_target_variation",
        "trigger_cascade_A",
        "trigger_cascade_B",
        "trigger_cascade_angle",
        "trigger_cascade_use_contact_points",
    },
    levels = {
        [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade3"] = {
    name = "GuardianTriggerCascade3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_target_variation",
        "trigger_cascade_A",
        "trigger_cascade_B",
        "trigger_cascade_angle",
        "trigger_cascade_use_contact_points",
    },
    levels = {
        [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 
            Rime Sentinel
        
    | Spectre | Y | 
|---|---|
| Area | The Eternal Laboratory, Bazaar Map | 
| Tags | Caster, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement | 
| Packs | 
Life
180%
Energy Shield From Life
100%
Evasion
+10%
Ailment Threshold
180%
Resistance
 0
0
 85
85
 0
0
 0
0Damage
180%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
120%
Model Size
100%
Type
GuardianCasterLightning
Metadata
GuardianLightning_BlueMaps
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
75
Life
0
Armour
49,865
Evasion Rating
6,632
Energy Shield
16,985
Damage
1,020
Spell Damage
1,020
Accuracy
762
Attack Time
1.5
Experience
14,165
Minion Life
0
Minion Energy Shield
3,467
Minion Damage
835
Ailment Threshold
24,288
Chill
77
Shock
77
Brittle
434
Scorch
77
Sap
212
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
Triggerable
Cooldown Time: 6 sec
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
Triggerable
Cooldown Time: 6 sec
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaIceRibbons
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Cast Time: 1 sec
Deals 593.9 to 890.8 Cold Damage
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
GuardianTriggerCascade3
Triggerable
Cooldown Time: 6 sec
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2 extends "Metadata/Monsters/Guardians/GuardianCaster"
Object Type Codes
version 2
extends "Metadata/Monsters/Guardians/GuardianCaster"
Actor
{
	on_event_contact_for_TriggerCascade = "PlayBeam( InfernalSwarmBeamCold, this, GetTargetLocation(), default, default, default, head_top );"
}
Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/Ribbons/cold/ice_bomb/icebomb_beam.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianLightning_BlueMaps"] = {
    name = "Rime Sentinel",
    life = 1.8,
    energyShield = 1,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "SpellNovaIceRibbons",
        "GuardianTriggerCascade1",
        "GuardianTriggerCascade2",
        "GuardianTriggerCascade3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaIceRibbons"] = {
    name = "SpellNovaIceRibbons",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "cast_on_trigger_cascade_event_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade1"] = {
    name = "GuardianTriggerCascade1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_behaviour_variation",
        "trigger_cascade_target_variation",
        "trigger_cascade_A",
        "trigger_cascade_angle",
        "trigger_cascade_use_contact_points",
    },
    levels = {
        [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade2"] = {
    name = "GuardianTriggerCascade2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_target_variation",
        "trigger_cascade_A",
        "trigger_cascade_B",
        "trigger_cascade_angle",
        "trigger_cascade_use_contact_points",
    },
    levels = {
        [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade3"] = {
    name = "GuardianTriggerCascade3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_target_variation",
        "trigger_cascade_A",
        "trigger_cascade_B",
        "trigger_cascade_angle",
        "trigger_cascade_use_contact_points",
    },
    levels = {
        [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 
            Rime Sentinel
        
    | Spectre | Y | 
|---|---|
| Area | The Twilight Temple | 
| Tags | Caster, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement | 
| Packs | 
Life
180%
Energy Shield From Life
100%
Evasion
+10%
Ailment Threshold
180%
Resistance
 0
0
 85
85
 0
0
 0
0Damage
180%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
120%
Model Size
100%
Type
GuardianCasterLightning
Metadata
GuardianLightning_BlueMapsSchism
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
71
Life
0
Armour
36,473
Evasion Rating
5,786
Energy Shield
13,284
Damage
805
Spell Damage
805
Accuracy
652
Attack Time
1.5
Experience
13,139
Minion Life
0
Minion Energy Shield
2,806
Minion Damage
649
Ailment Threshold
15,808
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
Triggerable
Cooldown Time: 6 sec
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
Triggerable
Cooldown Time: 6 sec
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaIceRibbons
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Cast Time: 1 sec
Deals 502.8 to 754.1 Cold Damage
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
GuardianTriggerCascade3
Triggerable
Cooldown Time: 6 sec
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2 extends "Metadata/Monsters/Guardians/GuardianCaster"
Object Type Codes
version 2
extends "Metadata/Monsters/Guardians/GuardianCaster"
Actor
{
	on_event_contact_for_TriggerCascade = "PlayBeam( InfernalSwarmBeamCold, this, GetTargetLocation(), default, default, default, head_top );"
}
Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/Ribbons/cold/ice_bomb/icebomb_beam.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianLightning_BlueMapsSchism"] = {
    name = "Rime Sentinel",
    life = 1.8,
    energyShield = 1,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "SpellNovaIceRibbons",
        "GuardianTriggerCascade1",
        "GuardianTriggerCascade2",
        "GuardianTriggerCascade3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaIceRibbons"] = {
    name = "SpellNovaIceRibbons",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "cast_on_trigger_cascade_event_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade1"] = {
    name = "GuardianTriggerCascade1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_behaviour_variation",
        "trigger_cascade_target_variation",
        "trigger_cascade_A",
        "trigger_cascade_angle",
        "trigger_cascade_use_contact_points",
    },
    levels = {
        [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade2"] = {
    name = "GuardianTriggerCascade2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_target_variation",
        "trigger_cascade_A",
        "trigger_cascade_B",
        "trigger_cascade_angle",
        "trigger_cascade_use_contact_points",
    },
    levels = {
        [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade3"] = {
    name = "GuardianTriggerCascade3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_target_variation",
        "trigger_cascade_A",
        "trigger_cascade_B",
        "trigger_cascade_angle",
        "trigger_cascade_use_contact_points",
    },
    levels = {
        [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




































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