Frosted Cogwork
Construct
SpectreY
Spectre OverrideMetadata/Monsters/LeagueUltimatum/Golem/SkitterbotColdSpectre
Tagscaster, cold_affinity, construct, golem, is_unarmed, not_dex, ranged, slow_movement, stone_armour
Life
360%
Energy Shield From Life
60%
Armour
+50%
Ailment Threshold
360%
Resistance
0 30 0 30
Damage
80%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
VaalSkitterConstructUltimatum
Metadata
SkitterbotCold
Level
68
Life
23,160
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
299
Spell Damage
299
Accuracy
0
Attack Time
1.5
Experience
10,255
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
VaalSkitterbotIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ice Spear
Critical Strike Chance: 5%
Cast Time: 0.83 sec
Cooldown Time: 7 sec
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 899.2 to 1349 Cold Damage
Fires 5 additional Projectiles
Fires Projectiles in a circle
40% reduced Projectile Speed
Second form has 100% increased Critical Strike Chance
Second form has 300% more Projectile Speed
base is projectile [1]
projectile random angle based on distance to target location % [50]
projectile uses contact position [1]
use scaled contact offset [1]
SSMVaalSkitterbotApparitionCold
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Cast Time: 1.5 sec
Cooldown Time: 12 sec
alternate minion [550]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

StateMachine
{
	define_shared_state = "inactive"
}

Life
{
	on_death = "SetStateTo( inactive, 1 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

StateMachine
{
	on_or_create_state_inactive_0 =
	"
		IfAnimatedObject( Metadata/Monsters/LeagueUltimatum/Golem/VaalSkitterbot_Cold.ao, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/skitter_active_cold.epk ); }, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/skitter_active_light.epk ); } );
	"

	on_or_create_state_inactive_1 =
	"
		IfAnimatedObject( Metadata/Monsters/LeagueUltimatum/Golem/VaalSkitterbot_Cold.ao, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/skitter_active_cold.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/skitter_active_light.epk ); } );
	"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/skitter_active_cold.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/skitter_active_light.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Golem/SkitterbotCold"] = {
    name = "Frosted Cogwork",
    life = 3.6,
    energyShield = 0.6,
    fireResist = 0,
    coldResist = 30,
    lightningResist = 0,
    chaosResist = 30,
    damage = 0.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "VaalSkitterbotIceSpear",
        "SSMVaalSkitterbotApparitionCold",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSkitterbotIceSpear"] = {
    name = "Ice Spear",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "ice_spear_second_form_critical_strike_chance_+%",
        "ice_spear_second_form_projectile_speed_+%_final",
        "number_of_additional_projectiles",
        "projectile_random_angle_based_on_distance_to_target_location_%",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 300, 5, 50, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMVaalSkitterbotApparitionCold"] = {
    name = "SSMVaalSkitterbotApparitionCold",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {550, 1, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Frosted Cogwork
Construct
SpectreY
Tagscaster, cold_affinity, construct, golem, is_unarmed, not_dex, ranged, slow_movement, stone_armour
Life
360%
Energy Shield From Life
60%
Armour
+50%
Ailment Threshold
360%
Resistance
0 30 0 30
Damage
80%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
VaalSkitterConstructUltimatumSpectre
Metadata
SkitterbotColdSpectre
Level
68
Life
23,160
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
299
Spell Damage
299
Accuracy
0
Attack Time
1.5
Experience
10,255
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
VaalSkitterbotIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ice Spear
Critical Strike Chance: 5%
Cast Time: 0.83 sec
Cooldown Time: 7 sec
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 899.2 to 1349 Cold Damage
Fires 5 additional Projectiles
Fires Projectiles in a circle
40% reduced Projectile Speed
Second form has 100% increased Critical Strike Chance
Second form has 300% more Projectile Speed
base is projectile [1]
projectile random angle based on distance to target location % [50]
projectile uses contact position [1]
use scaled contact offset [1]
SSMVaalSkitterbotApparitionCold
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Cast Time: 1.5 sec
Cooldown Time: 12 sec
alternate minion [550]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

StateMachine
{
	define_shared_state = "inactive"
}

Life
{
	on_death = "SetStateTo( inactive, 1 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

StateMachine
{
	on_or_create_state_inactive_0 =
	"
		IfAnimatedObject( Metadata/Monsters/LeagueUltimatum/Golem/VaalSkitterbot_Cold.ao, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/skitter_active_cold.epk ); }, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/skitter_active_light.epk ); } );
	"

	on_or_create_state_inactive_1 =
	"
		IfAnimatedObject( Metadata/Monsters/LeagueUltimatum/Golem/VaalSkitterbot_Cold.ao, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/skitter_active_cold.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/skitter_active_light.epk ); } );
	"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/skitter_active_cold.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/skitter_active_light.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Golem/SkitterbotColdSpectre"] = {
    name = "Frosted Cogwork",
    life = 3.6,
    energyShield = 0.6,
    fireResist = 0,
    coldResist = 30,
    lightningResist = 0,
    chaosResist = 30,
    damage = 0.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "VaalSkitterbotIceSpear",
        "SSMVaalSkitterbotApparitionCold",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSkitterbotIceSpear"] = {
    name = "Ice Spear",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "ice_spear_second_form_critical_strike_chance_+%",
        "ice_spear_second_form_projectile_speed_+%_final",
        "number_of_additional_projectiles",
        "projectile_random_angle_based_on_distance_to_target_location_%",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 300, 5, 50, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMVaalSkitterbotApparitionCold"] = {
    name = "SSMVaalSkitterbotApparitionCold",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {550, 1, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Frosted Cogwork
Construct
SpectreY
Spectre OverrideMetadata/Monsters/LeagueUltimatum/Golem/SkitterbotColdSpectre
Tagscaster, cold_affinity, construct, golem, is_unarmed, not_dex, ranged, slow_movement, stone_armour
Life
360%
Energy Shield From Life
60%
Armour
+50%
Ailment Threshold
360%
Resistance
0 30 0 30
Damage
80%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
VaalSkitterConstructUltimatum
Metadata
SkitterbotColdRuin
Level
68
Life
23,160
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
299
Spell Damage
299
Accuracy
0
Attack Time
1.5
Experience
10,255
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
VaalSkitterbotIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ice Spear
Critical Strike Chance: 5%
Cast Time: 0.83 sec
Cooldown Time: 7 sec
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 899.2 to 1349 Cold Damage
Fires 5 additional Projectiles
Fires Projectiles in a circle
40% reduced Projectile Speed
Second form has 100% increased Critical Strike Chance
Second form has 300% more Projectile Speed
base is projectile [1]
projectile random angle based on distance to target location % [50]
projectile uses contact position [1]
use scaled contact offset [1]
SSMVaalSkitterbotApparitionColdRuin
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Cast Time: 1.5 sec
Cooldown Time: 12 sec
alternate minion [553]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

StateMachine
{
	define_shared_state = "inactive"
}

Life
{
	on_death = "SetStateTo( inactive, 1 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

StateMachine
{
	on_or_create_state_inactive_0 =
	"
		IfAnimatedObject( Metadata/Monsters/LeagueUltimatum/Golem/VaalSkitterbot_Cold.ao, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/skitter_active_cold.epk ); }, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/skitter_active_light.epk ); } );
	"

	on_or_create_state_inactive_1 =
	"
		IfAnimatedObject( Metadata/Monsters/LeagueUltimatum/Golem/VaalSkitterbot_Cold.ao, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/skitter_active_cold.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/skitter_active_light.epk ); } );
	"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/skitter_active_cold.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/skitter_active_light.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Golem/SkitterbotColdRuin"] = {
    name = "Frosted Cogwork",
    life = 3.6,
    energyShield = 0.6,
    fireResist = 0,
    coldResist = 30,
    lightningResist = 0,
    chaosResist = 30,
    damage = 0.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "VaalSkitterbotIceSpear",
        "SSMVaalSkitterbotApparitionColdRuin",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSkitterbotIceSpear"] = {
    name = "Ice Spear",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "ice_spear_second_form_critical_strike_chance_+%",
        "ice_spear_second_form_projectile_speed_+%_final",
        "number_of_additional_projectiles",
        "projectile_random_angle_based_on_distance_to_target_location_%",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 300, 5, 50, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMVaalSkitterbotApparitionColdRuin"] = {
    name = "SSMVaalSkitterbotApparitionColdRuin",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {553, 1, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Frosted Cogwork
Construct
SpectreY
Tagscaster, cold_affinity, construct, fast_movement, golem, is_unarmed, not_dex, stone_armour
Life
195%
Energy Shield From Life
60%
Armour
+50%
Ailment Threshold
195%
Resistance
0 0 40 0
Damage
77%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
3 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experience
88%
Model Size
100%
Type
VaalSkitterConstruct
Metadata
SkitterbotCold
Level
68
Life
12,545
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
288
Spell Damage
288
Accuracy
0
Attack Time
1.5
Experience
9,024
Ailment Threshold
12,545
Chill
40
Shock
40
Brittle
224
Scorch
40
Sap
110
VaalSkitterbotIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ice Spear
Critical Strike Chance: 5%
Cast Time: 0.83 sec
Cooldown Time: 7 sec
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 899.2 to 1349 Cold Damage
Fires 5 additional Projectiles
Fires Projectiles in a circle
40% reduced Projectile Speed
Second form has 100% increased Critical Strike Chance
Second form has 300% more Projectile Speed
base is projectile [1]
projectile random angle based on distance to target location % [50]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	define_shared_state = "inactive"
}

Life
{
	on_death = "SetStateTo( inactive, 1 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_or_create_state_inactive_0 =
	"
		IfAnimatedObject( Metadata/Monsters/VaalMonsters/Golems/VaalSkitterbot_Cold.ao, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/skitter_active_cold.epk ); }, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/skitter_active_light.epk ); } );
	"

	on_or_create_state_inactive_1 =
	"
		IfAnimatedObject( Metadata/Monsters/VaalMonsters/Golems/VaalSkitterbot_Cold.ao, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/skitter_active_cold.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/skitter_active_light.epk ); } );
	"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/skitter_active_cold.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/skitter_active_light.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Golems/SkitterbotCold"] = {
    name = "Frosted Cogwork",
    life = 1.95,
    energyShield = 0.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 0.77,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "VaalSkitterbotIceSpear",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSkitterbotIceSpear"] = {
    name = "Ice Spear",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "ice_spear_second_form_critical_strike_chance_+%",
        "ice_spear_second_form_projectile_speed_+%_final",
        "number_of_additional_projectiles",
        "projectile_random_angle_based_on_distance_to_target_location_%",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 300, 5, 50, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
IdMonsterChilledAuraSkitterbot
FamilyMonsterChilledAura
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
generic_buff_aura
Radius: 20
Edit

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