Frosal Synthete
Construct
Area: Memory Void, Fragmented Memory, Fractured Laboratory, Distant Memory, Cortex, Altered Distant Memory
Life
500%
Energy Shield From Life
200%
Armour
+50%
Ailment Threshold
500%
Resistance
0
85
0
0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.305 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
SynthesisSoulstealer2
Metadata
SynthesisSoulstealer2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
83
Life
160,084
Armour
92,477
Evasion
7,860
Energy Shield
0
Damage
1,351
Spell Damage
1,351
Accuracy
0
Attack Time
1.305
Experience
26,264
Ailment Threshold
160,084
Chill
506
Shock
506
Brittle
2,864
Scorch
506
Sap
1,398
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisSoulstealerProjectileCold
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.33 sec
Deals 1423 to 2135 Cold Damage
base is projectile [1]
monster projectile variation [102]
projectile uses contact position [1]
base is projectile [1]
monster projectile variation [102]
projectile uses contact position [1]
EmptyActionSynthesisColdCascade
Spell
Cast Time: 3 sec
Cooldown Time: 12 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisColdCascadeObject
Triggerable, Spell
Cast Time: 1 sec
SynthesisColdCascadeGeometry
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 1050 to 1575 Cold Damage
is area damage [1]
is area damage [1]
SynthesisColdRend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
Cast Time: 1.5 sec
Cooldown Time: 8 sec
Base duration is 1 seconds
Deals 2058.1 Base Cold Damage per second
Fires 2 additional Projectiles
active skill area of effect radius +% final [-50]
active skill projectile speed +% variation final [50]
base is projectile [1]
projectile uses contact position [1]
Deals 2058.1 Base Cold Damage per second
Fires 2 additional Projectiles
active skill area of effect radius +% final [-50]
active skill projectile speed +% variation final [50]
base is projectile [1]
projectile uses contact position [1]
SynthesisIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ice Spear
Critical Strike Chance: 7%
Cast Time: 2.5 sec
Cooldown Time: 10 sec
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 631.3 to 946.9 Cold Damage
Second form has 600% increased Critical Strike Chance
Second form has 1200% more Projectile Speed
base is projectile [1]
projectile random angle based on distance to target location % [15]
projectile uses contact position [1]
skill visual scale +% [-50]
use scaled contact offset [1]
Second form has 600% increased Critical Strike Chance
Second form has 1200% more Projectile Speed
base is projectile [1]
projectile random angle based on distance to target location % [15]
projectile uses contact position [1]
skill visual scale +% [-50]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase" Life { on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Cold.ao, aux_back_attachment );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" on_death = " Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Cold.ao ); } ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/guardian_deathfx/ice_death.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/cold/cold_iceSpear_pierce.ao" } Animated { on_event_DeathEffect01_for_death_unarmed_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" on_event_DeathEffect02_for_death_unarmed_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer2"] = { name = "Frosal Synthete", life = 5, energyShield = 2, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "SynthesisIceSpear", "SynthesisSoulstealerProjectileCold", "SynthesisColdCascadeGeometry", "EmptyActionSynthesisColdCascade", "SynthesisColdCascadeObject", "SynthesisColdRend", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisIceSpear"] = { name = "Ice Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_critical_strike_chance_+%", "ice_spear_second_form_projectile_speed_+%_final", "projectile_random_angle_based_on_distance_to_target_location_%", "skill_visual_scale_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 600, 1200, 15, -50, critChance = 7, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerProjectileCold"] = { name = "SynthesisSoulstealerProjectileCold", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 102, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisColdCascadeGeometry"] = { name = "SynthesisColdCascadeGeometry", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisColdCascade"] = { name = "EmptyActionSynthesisColdCascade", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisColdCascadeObject"] = { name = "SynthesisColdCascadeObject", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisColdRend"] = { name = "SynthesisColdRend", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "number_of_additional_projectiles", "active_skill_projectile_speed_+%_variation_final", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {2.5, 2, 50, -50, 1000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
Frosal Synthete
Construct
Spectre | Y |
---|---|
Tags | caster, cold_affinity, construct, fast_movement, humanoid, is_unarmed, mud_blood, not_dex, ranged, stone_armour, synthesised_monster |
Life
360%
Energy Shield From Life
200%
Armour
+50%
Ailment Threshold
360%
Resistance
0
85
0
0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.305 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
SynthesisSoulstealer2Spectre
Metadata
SynthesisSoulstealer2Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
23,160
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
560
Spell Damage
560
Accuracy
0
Attack Time
1.305
Experience
20,510
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisSoulstealerProjectileCold
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.33 sec
Deals 813.4 to 1220 Cold Damage
base is projectile [1]
monster projectile variation [102]
projectile uses contact position [1]
base is projectile [1]
monster projectile variation [102]
projectile uses contact position [1]
EmptyActionSynthesisColdCascade
Spell
Cast Time: 3 sec
Cooldown Time: 12 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisColdCascadeObject
Triggerable, Spell
Cast Time: 1 sec
SynthesisColdCascadeGeometry
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 550.6 to 825.8 Cold Damage
is area damage [1]
is area damage [1]
SynthesisColdRend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
Cast Time: 1.5 sec
Cooldown Time: 8 sec
Base duration is 1 seconds
Deals 1063.5 Base Cold Damage per second
Fires 2 additional Projectiles
active skill area of effect radius +% final [-50]
active skill projectile speed +% variation final [50]
base is projectile [1]
projectile uses contact position [1]
Deals 1063.5 Base Cold Damage per second
Fires 2 additional Projectiles
active skill area of effect radius +% final [-50]
active skill projectile speed +% variation final [50]
base is projectile [1]
projectile uses contact position [1]
SynthesisIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ice Spear
Critical Strike Chance: 7%
Cast Time: 2.5 sec
Cooldown Time: 10 sec
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 366 to 549.1 Cold Damage
Second form has 600% increased Critical Strike Chance
Second form has 1200% more Projectile Speed
base is projectile [1]
projectile random angle based on distance to target location % [15]
projectile uses contact position [1]
skill visual scale +% [-50]
use scaled contact offset [1]
Second form has 600% increased Critical Strike Chance
Second form has 1200% more Projectile Speed
base is projectile [1]
projectile random angle based on distance to target location % [15]
projectile uses contact position [1]
skill visual scale +% [-50]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/cold/cold_iceSpear_pierce.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer2Spectre"] = { name = "Frosal Synthete", life = 3.6, energyShield = 2, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "SynthesisIceSpear", "SynthesisSoulstealerProjectileCold", "SynthesisColdCascadeGeometry", "EmptyActionSynthesisColdCascade", "SynthesisColdCascadeObject", "SynthesisColdRend", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisIceSpear"] = { name = "Ice Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_critical_strike_chance_+%", "ice_spear_second_form_projectile_speed_+%_final", "projectile_random_angle_based_on_distance_to_target_location_%", "skill_visual_scale_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 600, 1200, 15, -50, critChance = 7, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerProjectileCold"] = { name = "SynthesisSoulstealerProjectileCold", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 102, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisColdCascadeGeometry"] = { name = "SynthesisColdCascadeGeometry", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisColdCascade"] = { name = "EmptyActionSynthesisColdCascade", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisColdCascadeObject"] = { name = "SynthesisColdCascadeObject", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisColdRend"] = { name = "SynthesisColdRend", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "number_of_additional_projectiles", "active_skill_projectile_speed_+%_variation_final", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {2.5, 2, 50, -50, 1000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
Frosal Synthete
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer2Spectre |
Area | Fractured Laboratory, Distant Memory, Cortex, Altered Distant Memory |
Tags | caster, cold_affinity, construct, fast_movement, humanoid, is_unarmed, medium_height, mud_blood, not_dex, ranged, stone_armour, synthesised_monster |
Life
500%
Energy Shield From Life
200%
Armour
+50%
Ailment Threshold
500%
Resistance
0
85
0
0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.305 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
SynthesisSoulstealer2
Metadata
SynthesisSoulstealer2Spawned_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
79
Life
101,102
Armour
67,990
Evasion
6,892
Energy Shield
0
Damage
1,073
Spell Damage
1,073
Accuracy
0
Attack Time
1.305
Experience
25,098
Ailment Threshold
101,102
Chill
320
Shock
320
Brittle
1,809
Scorch
320
Sap
883
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisSoulstealerProjectileCold
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.33 sec
Deals 1226 to 1839 Cold Damage
base is projectile [1]
monster projectile variation [102]
projectile uses contact position [1]
base is projectile [1]
monster projectile variation [102]
projectile uses contact position [1]
EmptyActionSynthesisColdCascade
Spell
Cast Time: 3 sec
Cooldown Time: 12 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisColdCascadeObject
Triggerable, Spell
Cast Time: 1 sec
SynthesisColdCascadeGeometry
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 884.1 to 1326 Cold Damage
is area damage [1]
is area damage [1]
SynthesisColdRend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
Cast Time: 1.5 sec
Cooldown Time: 8 sec
Base duration is 1 seconds
Deals 1725.8 Base Cold Damage per second
Fires 2 additional Projectiles
active skill area of effect radius +% final [-50]
active skill projectile speed +% variation final [50]
base is projectile [1]
projectile uses contact position [1]
Deals 1725.8 Base Cold Damage per second
Fires 2 additional Projectiles
active skill area of effect radius +% final [-50]
active skill projectile speed +% variation final [50]
base is projectile [1]
projectile uses contact position [1]
SynthesisIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ice Spear
Critical Strike Chance: 7%
Cast Time: 2.5 sec
Cooldown Time: 10 sec
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 545.9 to 818.8 Cold Damage
Second form has 600% increased Critical Strike Chance
Second form has 1200% more Projectile Speed
base is projectile [1]
projectile random angle based on distance to target location % [15]
projectile uses contact position [1]
skill visual scale +% [-50]
use scaled contact offset [1]
Second form has 600% increased Critical Strike Chance
Second form has 1200% more Projectile Speed
base is projectile [1]
projectile random angle based on distance to target location % [15]
projectile uses contact position [1]
skill visual scale +% [-50]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink" Life { on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Cold.ao, aux_back_attachment );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" on_death = " Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Cold.ao ); } ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/cold/cold_iceSpear_pierce.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer2Spawned_"] = { name = "Frosal Synthete", life = 5, energyShield = 2, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "SynthesisIceSpear", "SynthesisSoulstealerProjectileCold", "SynthesisColdCascadeGeometry", "EmptyActionSynthesisColdCascade", "SynthesisColdCascadeObject", "SynthesisColdRend", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisIceSpear"] = { name = "Ice Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_critical_strike_chance_+%", "ice_spear_second_form_projectile_speed_+%_final", "projectile_random_angle_based_on_distance_to_target_location_%", "skill_visual_scale_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 600, 1200, 15, -50, critChance = 7, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerProjectileCold"] = { name = "SynthesisSoulstealerProjectileCold", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 102, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisColdCascadeGeometry"] = { name = "SynthesisColdCascadeGeometry", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisColdCascade"] = { name = "EmptyActionSynthesisColdCascade", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisColdCascadeObject"] = { name = "SynthesisColdCascadeObject", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisColdRend"] = { name = "SynthesisColdRend", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "number_of_additional_projectiles", "active_skill_projectile_speed_+%_variation_final", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {2.5, 2, 50, -50, 1000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
Frosal Synthete
Construct
dropped items are fractured per item chance % [20]
Spectre | Y |
---|---|
Tags | caster, cold_affinity, construct, fast_movement, humanoid, is_unarmed, medium_height, mud_blood, not_dex, stone_armour, synthesised_monster |
Packs |
Life
500%
Energy Shield From Life
200%
Armour
+50%
Ailment Threshold
500%
Resistance
0
85
0
0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.305 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
SynthesisSoulstealer2
Metadata
SynthesisSoulstealer2Necropolis
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
32,167
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
560
Spell Damage
560
Accuracy
0
Attack Time
1.305
Experience
20,510
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisSoulstealerProjectileCold
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.33 sec
Deals 813.4 to 1220 Cold Damage
base is projectile [1]
monster projectile variation [102]
projectile uses contact position [1]
base is projectile [1]
monster projectile variation [102]
projectile uses contact position [1]
EmptyActionSynthesisColdCascade
Spell
Cast Time: 3 sec
Cooldown Time: 12 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisColdCascadeObject
Triggerable, Spell
Cast Time: 1 sec
SynthesisColdCascadeGeometry
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 550.6 to 825.8 Cold Damage
is area damage [1]
is area damage [1]
SynthesisColdRend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
Cast Time: 1.5 sec
Cooldown Time: 8 sec
Base duration is 1 seconds
Deals 1063.5 Base Cold Damage per second
Fires 2 additional Projectiles
active skill area of effect radius +% final [-50]
active skill projectile speed +% variation final [50]
base is projectile [1]
projectile uses contact position [1]
Deals 1063.5 Base Cold Damage per second
Fires 2 additional Projectiles
active skill area of effect radius +% final [-50]
active skill projectile speed +% variation final [50]
base is projectile [1]
projectile uses contact position [1]
SynthesisIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ice Spear
Critical Strike Chance: 7%
Cast Time: 2.5 sec
Cooldown Time: 10 sec
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 366 to 549.1 Cold Damage
Second form has 600% increased Critical Strike Chance
Second form has 1200% more Projectile Speed
base is projectile [1]
projectile random angle based on distance to target location % [15]
projectile uses contact position [1]
skill visual scale +% [-50]
use scaled contact offset [1]
Second form has 600% increased Critical Strike Chance
Second form has 1200% more Projectile Speed
base is projectile [1]
projectile random angle based on distance to target location % [15]
projectile uses contact position [1]
skill visual scale +% [-50]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase" Life { on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Cold.ao, aux_back_attachment );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" on_death = " Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Cold.ao ); } ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/guardian_deathfx/ice_death.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/cold/cold_iceSpear_pierce.ao" } Animated { on_event_DeathEffect01_for_death_unarmed_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" on_event_DeathEffect02_for_death_unarmed_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueNecropolis/SynthesisSoulstealer2Necropolis"] = { name = "Frosal Synthete", life = 5, energyShield = 2, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "SynthesisIceSpear", "SynthesisSoulstealerProjectileCold", "SynthesisColdCascadeGeometry", "EmptyActionSynthesisColdCascade", "SynthesisColdCascadeObject", "SynthesisColdRend", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisIceSpear"] = { name = "Ice Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_critical_strike_chance_+%", "ice_spear_second_form_projectile_speed_+%_final", "projectile_random_angle_based_on_distance_to_target_location_%", "skill_visual_scale_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 600, 1200, 15, -50, critChance = 7, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerProjectileCold"] = { name = "SynthesisSoulstealerProjectileCold", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 102, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisColdCascadeGeometry"] = { name = "SynthesisColdCascadeGeometry", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisColdCascade"] = { name = "EmptyActionSynthesisColdCascade", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisColdCascadeObject"] = { name = "SynthesisColdCascadeObject", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisColdRend"] = { name = "SynthesisColdRend", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "number_of_additional_projectiles", "active_skill_projectile_speed_+%_variation_final", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {2.5, 2, 50, -50, 1000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
dropped items are fractured per item chance % [20]
Id | NecropolisConvertToFracturedChance2 |
---|---|
Family | ConvertToFracturedChance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.