서리 결합자
SpectreY
Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisSoulstealer2Spectre
Area기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 실험실, 희미한 기억, 코텍스, 뒤바뀐 희미한 기억
Tags시전, cold_affinity, construct, fast_movement, humanoid, is_unarmed, medium_height, mud_blood, not_dex, stone_armour, synthesised_monster
Packs
  • 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 희미한 기억, 뒤바뀐 희미한 기억, 분열된 실험실, 코텍스: 서리 결합자, 원시 결합자, 원시 결합자
  • 생명력
    500%
    Energy Shield From Life
    200%
    방어도
    +50%
    Ailment Threshold
    500%
    저항
    0 85 0 0
    Damage
    150%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    100%
    Type
    SynthesisSoulstealer2
    Metadata
    SynthesisSoulstealer2
    레벨
    83
    생명력
    160,084
    방어도
    138,716
    회피
    7,860
    에너지 보호막
    30,638
    Damage
    1,351
    주문 피해
    1,351
    정확도
    518
    Attack Time
    1.305
    경험치
    26,264
    Ailment Threshold
    160,084
    Chill
    506
    Shock
    506
    Brittle
    2,864
    Scorch
    506
    Sap
    1,398
    SynthesisSoulstealerProjectileCold
    Spell, Projectile, ProjectilesFromUser, Triggerable
    치명타 확률: 5%
    시전 속도: 1.33 초
    1423~2135 냉기 피해
    base is projectile [1]
    monster projectile variation [102]
    projectile uses contact position [1]
    EmptyActionSynthesisColdCascade
    Spell
    시전 속도: 3 초
    재사용 대기시간: 12 초
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisColdCascadeObject
    Triggerable, Spell
    시전 속도: 1 초
    SynthesisColdCascadeGeometry
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 1 초
    1050~1575 냉기 피해
    is area damage [1]
    SynthesisColdRend
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    시전 속도: 1.5 초
    재사용 대기시간: 8 초
    기본 지속시간 1
    1초마다 2058.1의 기본 냉기 피해를 줌
    투사체 2개 추가 발사
    active skill area of effect radius +% final [-50]
    active skill projectile speed +% variation final [50]
    base is projectile [1]
    projectile uses contact position [1]
    SynthesisIceSpear
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    얼음 창
    치명타 확률: 7%
    시전 속도: 2.5 초
    재사용 대기시간: 10 초
    뾰족한 얼음 조각을 연이어 쏘아냅니다. 쏘아진 얼음 조각은 잠시 동안 천천히 이동한 후 급가속하여 적들을 관통합니다.
    631.3~946.9 냉기 피해
    두 번째 형태의 치명타 확률 600% 증가
    두 번째 형태의 투사체 속도 1200% 증폭
    base is projectile [1]
    projectile random angle based on distance to target location % [15]
    projectile uses contact position [1]
    skill visual scale +% [-50]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Cold.ao, aux_back_attachment );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    
    	on_death =
    	"
    		Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Cold.ao ); } );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/guardian_deathfx/ice_death.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/cold/cold_iceSpear_pierce.ao"
    }
    
    Animated
    {
    	on_event_DeathEffect01_for_death_unarmed_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    	on_event_DeathEffect02_for_death_unarmed_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer2"] = {
        name = "Frosal Synthete",
        life = 5,
        energyShield = 2,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisIceSpear",
            "SynthesisSoulstealerProjectileCold",
            "SynthesisColdCascadeGeometry",
            "EmptyActionSynthesisColdCascade",
            "SynthesisColdCascadeObject",
            "SynthesisColdRend",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisIceSpear"] = {
        name = "Ice Spear",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "ice_spear_second_form_critical_strike_chance_+%",
            "ice_spear_second_form_projectile_speed_+%_final",
            "projectile_random_angle_based_on_distance_to_target_location_%",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 600, 1200, 15, -50, critChance = 7, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectileCold"] = {
        name = "SynthesisSoulstealerProjectileCold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 102, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisColdCascadeGeometry"] = {
        name = "SynthesisColdCascadeGeometry",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisColdCascade"] = {
        name = "EmptyActionSynthesisColdCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisColdCascadeObject"] = {
        name = "SynthesisColdCascadeObject",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisColdRend"] = {
        name = "SynthesisColdRend",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "number_of_additional_projectiles",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {2.5, 2, 50, -50, 1000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Adds Tagssynthesised_monster
    서리 결합자
    구조물
    {결합된}
    Frosal Synthete
    SpectreY
    Tags시전, cold_affinity, construct, fast_movement, humanoid, is_unarmed, mud_blood, not_dex, ranged, stone_armour, synthesised_monster
    생명력
    360%
    Energy Shield From Life
    200%
    방어도
    +50%
    Ailment Threshold
    360%
    저항
    0 85 0 0
    Damage
    150%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    100%
    Type
    SynthesisSoulstealer2Spectre
    Metadata
    SynthesisSoulstealer2Spectre
    레벨
    68
    생명력
    23,160
    방어도
    43,185
    회피
    4,739
    에너지 보호막
    12,254
    Damage
    560
    주문 피해
    560
    정확도
    290
    Attack Time
    1.305
    경험치
    20,510
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    SynthesisSoulstealerProjectileCold
    Spell, Projectile, ProjectilesFromUser, Triggerable
    치명타 확률: 5%
    시전 속도: 1.33 초
    813.4~1220 냉기 피해
    base is projectile [1]
    monster projectile variation [102]
    projectile uses contact position [1]
    EmptyActionSynthesisColdCascade
    Spell
    시전 속도: 3 초
    재사용 대기시간: 12 초
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisColdCascadeObject
    Triggerable, Spell
    시전 속도: 1 초
    SynthesisColdCascadeGeometry
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 1 초
    550.6~825.8 냉기 피해
    is area damage [1]
    SynthesisColdRend
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    시전 속도: 1.5 초
    재사용 대기시간: 8 초
    기본 지속시간 1
    1초마다 1063.5의 기본 냉기 피해를 줌
    투사체 2개 추가 발사
    active skill area of effect radius +% final [-50]
    active skill projectile speed +% variation final [50]
    base is projectile [1]
    projectile uses contact position [1]
    SynthesisIceSpear
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    얼음 창
    치명타 확률: 7%
    시전 속도: 2.5 초
    재사용 대기시간: 10 초
    뾰족한 얼음 조각을 연이어 쏘아냅니다. 쏘아진 얼음 조각은 잠시 동안 천천히 이동한 후 급가속하여 적들을 관통합니다.
    366~549.1 냉기 피해
    두 번째 형태의 치명타 확률 600% 증가
    두 번째 형태의 투사체 속도 1200% 증폭
    base is projectile [1]
    projectile random angle based on distance to target location % [15]
    projectile uses contact position [1]
    skill visual scale +% [-50]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/cold/cold_iceSpear_pierce.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer2Spectre"] = {
        name = "Frosal Synthete",
        life = 3.6,
        energyShield = 2,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisIceSpear",
            "SynthesisSoulstealerProjectileCold",
            "SynthesisColdCascadeGeometry",
            "EmptyActionSynthesisColdCascade",
            "SynthesisColdCascadeObject",
            "SynthesisColdRend",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisIceSpear"] = {
        name = "Ice Spear",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "ice_spear_second_form_critical_strike_chance_+%",
            "ice_spear_second_form_projectile_speed_+%_final",
            "projectile_random_angle_based_on_distance_to_target_location_%",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 600, 1200, 15, -50, critChance = 7, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectileCold"] = {
        name = "SynthesisSoulstealerProjectileCold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 102, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisColdCascadeGeometry"] = {
        name = "SynthesisColdCascadeGeometry",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisColdCascade"] = {
        name = "EmptyActionSynthesisColdCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisColdCascadeObject"] = {
        name = "SynthesisColdCascadeObject",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisColdRend"] = {
        name = "SynthesisColdRend",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "number_of_additional_projectiles",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {2.5, 2, 50, -50, 1000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Adds Tagssynthesised_monster
    서리 결합자
    Frosal Synthete
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisSoulstealer2Spectre
    Area분열된 실험실, 희미한 기억, 코텍스, 뒤바뀐 희미한 기억
    Tags시전, cold_affinity, construct, fast_movement, humanoid, is_unarmed, medium_height, mud_blood, not_dex, ranged, stone_armour, synthesised_monster
    생명력
    500%
    Energy Shield From Life
    200%
    방어도
    +50%
    Ailment Threshold
    500%
    저항
    0 85 0 0
    Damage
    150%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    100%
    Type
    SynthesisSoulstealer2
    Metadata
    SynthesisSoulstealer2Spawned_
    레벨
    79
    생명력
    101,102
    방어도
    101,985
    회피
    6,892
    에너지 보호막
    24,072
    Damage
    1,073
    주문 피해
    1,073
    정확도
    444
    Attack Time
    1.305
    경험치
    25,098
    Ailment Threshold
    101,102
    Chill
    320
    Shock
    320
    Brittle
    1,809
    Scorch
    320
    Sap
    883
    SynthesisSoulstealerProjectileCold
    Spell, Projectile, ProjectilesFromUser, Triggerable
    치명타 확률: 5%
    시전 속도: 1.33 초
    1226~1839 냉기 피해
    base is projectile [1]
    monster projectile variation [102]
    projectile uses contact position [1]
    EmptyActionSynthesisColdCascade
    Spell
    시전 속도: 3 초
    재사용 대기시간: 12 초
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisColdCascadeObject
    Triggerable, Spell
    시전 속도: 1 초
    SynthesisColdCascadeGeometry
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 1 초
    884.1~1326 냉기 피해
    is area damage [1]
    SynthesisColdRend
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    시전 속도: 1.5 초
    재사용 대기시간: 8 초
    기본 지속시간 1
    1초마다 1725.8의 기본 냉기 피해를 줌
    투사체 2개 추가 발사
    active skill area of effect radius +% final [-50]
    active skill projectile speed +% variation final [50]
    base is projectile [1]
    projectile uses contact position [1]
    SynthesisIceSpear
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    얼음 창
    치명타 확률: 7%
    시전 속도: 2.5 초
    재사용 대기시간: 10 초
    뾰족한 얼음 조각을 연이어 쏘아냅니다. 쏘아진 얼음 조각은 잠시 동안 천천히 이동한 후 급가속하여 적들을 관통합니다.
    545.9~818.8 냉기 피해
    두 번째 형태의 치명타 확률 600% 증가
    두 번째 형태의 투사체 속도 1200% 증폭
    base is projectile [1]
    projectile random angle based on distance to target location % [15]
    projectile uses contact position [1]
    skill visual scale +% [-50]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Cold.ao, aux_back_attachment );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    
    	on_death =
    	"
    		Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Cold.ao ); } );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/cold/cold_iceSpear_pierce.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer2Spawned_"] = {
        name = "Frosal Synthete",
        life = 5,
        energyShield = 2,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisIceSpear",
            "SynthesisSoulstealerProjectileCold",
            "SynthesisColdCascadeGeometry",
            "EmptyActionSynthesisColdCascade",
            "SynthesisColdCascadeObject",
            "SynthesisColdRend",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisIceSpear"] = {
        name = "Ice Spear",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "ice_spear_second_form_critical_strike_chance_+%",
            "ice_spear_second_form_projectile_speed_+%_final",
            "projectile_random_angle_based_on_distance_to_target_location_%",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 600, 1200, 15, -50, critChance = 7, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectileCold"] = {
        name = "SynthesisSoulstealerProjectileCold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 102, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisColdCascadeGeometry"] = {
        name = "SynthesisColdCascadeGeometry",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisColdCascade"] = {
        name = "EmptyActionSynthesisColdCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisColdCascadeObject"] = {
        name = "SynthesisColdCascadeObject",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisColdRend"] = {
        name = "SynthesisColdRend",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "number_of_additional_projectiles",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {2.5, 2, 50, -50, 1000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Adds Tagssynthesised_monster
    서리 결합자
    구조물
    {결합된}
    dropped items are fractured per item chance % [20]
    Frosal Synthete
    SpectreY
    Tags시전, cold_affinity, construct, fast_movement, humanoid, is_unarmed, medium_height, mud_blood, not_dex, stone_armour, synthesised_monster
    Packs
  • 섬광 결합자, 서리 결합자, 불꽃 결합자, 금가루 결합자, 정신 매듭 수호자, 원시 결합자
  • 섬광 결합자, 서리 결합자, 불꽃 결합자, 금가루 결합자, 돌진 마귀, 날개 달린 결합자, 원시 결합자
  • 생명력
    500%
    Energy Shield From Life
    200%
    방어도
    +50%
    Ailment Threshold
    500%
    저항
    0 85 0 0
    Damage
    150%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    100%
    Type
    SynthesisSoulstealer2
    Metadata
    SynthesisSoulstealer2Necropolis
    레벨
    68
    생명력
    32,167
    방어도
    43,185
    회피
    4,739
    에너지 보호막
    12,254
    Damage
    560
    주문 피해
    560
    정확도
    290
    Attack Time
    1.305
    경험치
    20,510
    Ailment Threshold
    32,167
    Chill
    102
    Shock
    102
    Brittle
    575
    Scorch
    102
    Sap
    281
    SynthesisSoulstealerProjectileCold
    Spell, Projectile, ProjectilesFromUser, Triggerable
    치명타 확률: 5%
    시전 속도: 1.33 초
    813.4~1220 냉기 피해
    base is projectile [1]
    monster projectile variation [102]
    projectile uses contact position [1]
    EmptyActionSynthesisColdCascade
    Spell
    시전 속도: 3 초
    재사용 대기시간: 12 초
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisColdCascadeObject
    Triggerable, Spell
    시전 속도: 1 초
    SynthesisColdCascadeGeometry
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 1 초
    550.6~825.8 냉기 피해
    is area damage [1]
    SynthesisColdRend
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    시전 속도: 1.5 초
    재사용 대기시간: 8 초
    기본 지속시간 1
    1초마다 1063.5의 기본 냉기 피해를 줌
    투사체 2개 추가 발사
    active skill area of effect radius +% final [-50]
    active skill projectile speed +% variation final [50]
    base is projectile [1]
    projectile uses contact position [1]
    SynthesisIceSpear
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    얼음 창
    치명타 확률: 7%
    시전 속도: 2.5 초
    재사용 대기시간: 10 초
    뾰족한 얼음 조각을 연이어 쏘아냅니다. 쏘아진 얼음 조각은 잠시 동안 천천히 이동한 후 급가속하여 적들을 관통합니다.
    366~549.1 냉기 피해
    두 번째 형태의 치명타 확률 600% 증가
    두 번째 형태의 투사체 속도 1200% 증폭
    base is projectile [1]
    projectile random angle based on distance to target location % [15]
    projectile uses contact position [1]
    skill visual scale +% [-50]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Cold.ao, aux_back_attachment );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    
    	on_death =
    	"
    		Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Cold.ao ); } );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/guardian_deathfx/ice_death.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/cold/cold_iceSpear_pierce.ao"
    }
    
    Animated
    {
    	on_event_DeathEffect01_for_death_unarmed_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    	on_event_DeathEffect02_for_death_unarmed_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueNecropolis/SynthesisSoulstealer2Necropolis"] = {
        name = "Frosal Synthete",
        life = 5,
        energyShield = 2,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisIceSpear",
            "SynthesisSoulstealerProjectileCold",
            "SynthesisColdCascadeGeometry",
            "EmptyActionSynthesisColdCascade",
            "SynthesisColdCascadeObject",
            "SynthesisColdRend",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisIceSpear"] = {
        name = "Ice Spear",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "ice_spear_second_form_critical_strike_chance_+%",
            "ice_spear_second_form_projectile_speed_+%_final",
            "projectile_random_angle_based_on_distance_to_target_location_%",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 600, 1200, 15, -50, critChance = 7, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectileCold"] = {
        name = "SynthesisSoulstealerProjectileCold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 102, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisColdCascadeGeometry"] = {
        name = "SynthesisColdCascadeGeometry",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisColdCascade"] = {
        name = "EmptyActionSynthesisColdCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisColdCascadeObject"] = {
        name = "SynthesisColdCascadeObject",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisColdRend"] = {
        name = "SynthesisColdRend",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "number_of_additional_projectiles",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {2.5, 2, 50, -50, 1000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Adds Tagssynthesised_monster
    dropped items are fractured per item chance % [20]
    IdNecropolisConvertToFracturedChance2
    FamilyConvertToFracturedChance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • dropped items are fractured per item chance % Min: 20 Max: 20 Global
  • Edit

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