幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer2Spectre |
地区 | 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 分裂的实验室, 遥远回忆, 脑层, 改变的遥远回忆 |
标签 | 施法, cold_affinity, construct, fast_movement, humanoid, is_unarmed, medium_height, mud_blood, not_dex, stone_armour, synthesised_monster |
Packs |
生命
500%
生命转为护盾
200%
护甲
+50%
异常状态临界值
500%
抗性
0 85 0 0
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.305 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
SynthesisSoulstealer2
Metadata
SynthesisSoulstealer2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
83
生命
160,084
护甲
138,716
闪避值
7,860
能量护盾
30,638
伤害
1,351
法术伤害
1,351
命中
518
攻击间隔
1.305
经验值
26,264
异常状态临界值
160,084
冰缓
506
Shock
506
Brittle
2,864
Scorch
506
Sap
1,398
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisSoulstealerProjectileCold
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.33 秒
造成 1423 - 2135 冰霜伤害
base is projectile [1]
monster projectile variation [102]
projectile uses contact position [1]
base is projectile [1]
monster projectile variation [102]
projectile uses contact position [1]
EmptyActionSynthesisColdCascade
法术
施放间隔: 3 秒
冷却时间: 12 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisColdCascadeObject
可触发, 法术
施放间隔: 1 秒
SynthesisColdCascadeGeometry
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 1050 - 1575 冰霜伤害
is area damage [1]
is area damage [1]
SynthesisColdRend
法术, 范围, 持续时间, 投射物, DoT, 混沌, 法术可重复, 可触发, 陷阱技能, 地雷技能, 图腾技能, DegenOnlySpellDamage, 范围法术
施放间隔: 1.5 秒
冷却时间: 8 秒
基础持续时间为 1 秒
每秒造成 2058.1 基础冰霜伤害
额外发射 2 个投射物
active skill area of effect radius +% final [-50]
active skill projectile speed +% variation final [50]
base is projectile [1]
projectile uses contact position [1]
每秒造成 2058.1 基础冰霜伤害
额外发射 2 个投射物
active skill area of effect radius +% final [-50]
active skill projectile speed +% variation final [50]
base is projectile [1]
projectile uses contact position [1]
SynthesisIceSpear
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可齐射
冰矛
暴击几率: 7%
施放间隔: 2.5 秒
冷却时间: 10 秒
快速接连射出寒冰碎片,飞行较短距离后变为第二形态,加快飞行速度并能穿透敌人。
造成 631.3 - 946.9 冰霜伤害
第二型态的暴击率提高 600%
第二形态的投射物速度总增 1200%
base is projectile [1]
projectile random angle based on distance to target location % [15]
projectile uses contact position [1]
skill visual scale +% [-50]
use scaled contact offset [1]
第二型态的暴击率提高 600%
第二形态的投射物速度总增 1200%
base is projectile [1]
projectile random angle based on distance to target location % [15]
projectile uses contact position [1]
skill visual scale +% [-50]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase" Life { on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Cold.ao, aux_back_attachment );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" on_death = " Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Cold.ao ); } ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/guardian_deathfx/ice_death.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/cold/cold_iceSpear_pierce.ao" } Animated { on_event_DeathEffect01_for_death_unarmed_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" on_event_DeathEffect02_for_death_unarmed_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer2"] = { name = "Frosal Synthete", life = 5, energyShield = 2, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "SynthesisIceSpear", "SynthesisSoulstealerProjectileCold", "SynthesisColdCascadeGeometry", "EmptyActionSynthesisColdCascade", "SynthesisColdCascadeObject", "SynthesisColdRend", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisIceSpear"] = { name = "Ice Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_critical_strike_chance_+%", "ice_spear_second_form_projectile_speed_+%_final", "projectile_random_angle_based_on_distance_to_target_location_%", "skill_visual_scale_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 600, 1200, 15, -50, critChance = 7, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerProjectileCold"] = { name = "SynthesisSoulstealerProjectileCold", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 102, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisColdCascadeGeometry"] = { name = "SynthesisColdCascadeGeometry", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisColdCascade"] = { name = "EmptyActionSynthesisColdCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisColdCascadeObject"] = { name = "SynthesisColdCascadeObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisColdRend"] = { name = "SynthesisColdRend", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "number_of_additional_projectiles", "active_skill_projectile_speed_+%_variation_final", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {2.5, 2, 50, -50, 1000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
冰双融合体
构造体
Frosal Synthete
幽魂 | Y |
---|---|
标签 | 施法, cold_affinity, construct, fast_movement, humanoid, is_unarmed, mud_blood, not_dex, ranged, stone_armour, synthesised_monster |
生命
360%
生命转为护盾
200%
护甲
+50%
异常状态临界值
360%
抗性
0 85 0 0
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.305 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
SynthesisSoulstealer2Spectre
Metadata
SynthesisSoulstealer2Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
23,160
护甲
43,185
闪避值
4,739
能量护盾
12,254
伤害
560
法术伤害
560
命中
290
攻击间隔
1.305
经验值
20,510
异常状态临界值
23,160
冰缓
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisSoulstealerProjectileCold
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.33 秒
造成 813.4 - 1220 冰霜伤害
base is projectile [1]
monster projectile variation [102]
projectile uses contact position [1]
base is projectile [1]
monster projectile variation [102]
projectile uses contact position [1]
EmptyActionSynthesisColdCascade
法术
施放间隔: 3 秒
冷却时间: 12 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisColdCascadeObject
可触发, 法术
施放间隔: 1 秒
SynthesisColdCascadeGeometry
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 550.6 - 825.8 冰霜伤害
is area damage [1]
is area damage [1]
SynthesisColdRend
法术, 范围, 持续时间, 投射物, DoT, 混沌, 法术可重复, 可触发, 陷阱技能, 地雷技能, 图腾技能, DegenOnlySpellDamage, 范围法术
施放间隔: 1.5 秒
冷却时间: 8 秒
基础持续时间为 1 秒
每秒造成 1063.5 基础冰霜伤害
额外发射 2 个投射物
active skill area of effect radius +% final [-50]
active skill projectile speed +% variation final [50]
base is projectile [1]
projectile uses contact position [1]
每秒造成 1063.5 基础冰霜伤害
额外发射 2 个投射物
active skill area of effect radius +% final [-50]
active skill projectile speed +% variation final [50]
base is projectile [1]
projectile uses contact position [1]
SynthesisIceSpear
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可齐射
冰矛
暴击几率: 7%
施放间隔: 2.5 秒
冷却时间: 10 秒
快速接连射出寒冰碎片,飞行较短距离后变为第二形态,加快飞行速度并能穿透敌人。
造成 366 - 549.1 冰霜伤害
第二型态的暴击率提高 600%
第二形态的投射物速度总增 1200%
base is projectile [1]
projectile random angle based on distance to target location % [15]
projectile uses contact position [1]
skill visual scale +% [-50]
use scaled contact offset [1]
第二型态的暴击率提高 600%
第二形态的投射物速度总增 1200%
base is projectile [1]
projectile random angle based on distance to target location % [15]
projectile uses contact position [1]
skill visual scale +% [-50]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/cold/cold_iceSpear_pierce.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer2Spectre"] = { name = "Frosal Synthete", life = 3.6, energyShield = 2, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "SynthesisIceSpear", "SynthesisSoulstealerProjectileCold", "SynthesisColdCascadeGeometry", "EmptyActionSynthesisColdCascade", "SynthesisColdCascadeObject", "SynthesisColdRend", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisIceSpear"] = { name = "Ice Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_critical_strike_chance_+%", "ice_spear_second_form_projectile_speed_+%_final", "projectile_random_angle_based_on_distance_to_target_location_%", "skill_visual_scale_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 600, 1200, 15, -50, critChance = 7, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerProjectileCold"] = { name = "SynthesisSoulstealerProjectileCold", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 102, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisColdCascadeGeometry"] = { name = "SynthesisColdCascadeGeometry", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisColdCascade"] = { name = "EmptyActionSynthesisColdCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisColdCascadeObject"] = { name = "SynthesisColdCascadeObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisColdRend"] = { name = "SynthesisColdRend", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "number_of_additional_projectiles", "active_skill_projectile_speed_+%_variation_final", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {2.5, 2, 50, -50, 1000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer2Spectre |
地区 | 分裂的实验室, 遥远回忆, 脑层, 改变的遥远回忆 |
标签 | 施法, cold_affinity, construct, fast_movement, humanoid, is_unarmed, medium_height, mud_blood, not_dex, ranged, stone_armour, synthesised_monster |
生命
500%
生命转为护盾
200%
护甲
+50%
异常状态临界值
500%
抗性
0 85 0 0
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.305 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
SynthesisSoulstealer2
Metadata
SynthesisSoulstealer2Spawned_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
79
生命
101,102
护甲
101,985
闪避值
6,892
能量护盾
24,072
伤害
1,073
法术伤害
1,073
命中
444
攻击间隔
1.305
经验值
25,098
异常状态临界值
101,102
冰缓
320
Shock
320
Brittle
1,809
Scorch
320
Sap
883
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisSoulstealerProjectileCold
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.33 秒
造成 1226 - 1839 冰霜伤害
base is projectile [1]
monster projectile variation [102]
projectile uses contact position [1]
base is projectile [1]
monster projectile variation [102]
projectile uses contact position [1]
EmptyActionSynthesisColdCascade
法术
施放间隔: 3 秒
冷却时间: 12 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisColdCascadeObject
可触发, 法术
施放间隔: 1 秒
SynthesisColdCascadeGeometry
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 884.1 - 1326 冰霜伤害
is area damage [1]
is area damage [1]
SynthesisColdRend
法术, 范围, 持续时间, 投射物, DoT, 混沌, 法术可重复, 可触发, 陷阱技能, 地雷技能, 图腾技能, DegenOnlySpellDamage, 范围法术
施放间隔: 1.5 秒
冷却时间: 8 秒
基础持续时间为 1 秒
每秒造成 1725.8 基础冰霜伤害
额外发射 2 个投射物
active skill area of effect radius +% final [-50]
active skill projectile speed +% variation final [50]
base is projectile [1]
projectile uses contact position [1]
每秒造成 1725.8 基础冰霜伤害
额外发射 2 个投射物
active skill area of effect radius +% final [-50]
active skill projectile speed +% variation final [50]
base is projectile [1]
projectile uses contact position [1]
SynthesisIceSpear
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可齐射
冰矛
暴击几率: 7%
施放间隔: 2.5 秒
冷却时间: 10 秒
快速接连射出寒冰碎片,飞行较短距离后变为第二形态,加快飞行速度并能穿透敌人。
造成 545.9 - 818.8 冰霜伤害
第二型态的暴击率提高 600%
第二形态的投射物速度总增 1200%
base is projectile [1]
projectile random angle based on distance to target location % [15]
projectile uses contact position [1]
skill visual scale +% [-50]
use scaled contact offset [1]
第二型态的暴击率提高 600%
第二形态的投射物速度总增 1200%
base is projectile [1]
projectile random angle based on distance to target location % [15]
projectile uses contact position [1]
skill visual scale +% [-50]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink" Life { on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Cold.ao, aux_back_attachment );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" on_death = " Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Cold.ao ); } ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/cold/cold_iceSpear_pierce.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer2Spawned_"] = { name = "Frosal Synthete", life = 5, energyShield = 2, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "SynthesisIceSpear", "SynthesisSoulstealerProjectileCold", "SynthesisColdCascadeGeometry", "EmptyActionSynthesisColdCascade", "SynthesisColdCascadeObject", "SynthesisColdRend", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisIceSpear"] = { name = "Ice Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_critical_strike_chance_+%", "ice_spear_second_form_projectile_speed_+%_final", "projectile_random_angle_based_on_distance_to_target_location_%", "skill_visual_scale_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 600, 1200, 15, -50, critChance = 7, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerProjectileCold"] = { name = "SynthesisSoulstealerProjectileCold", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 102, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisColdCascadeGeometry"] = { name = "SynthesisColdCascadeGeometry", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisColdCascade"] = { name = "EmptyActionSynthesisColdCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisColdCascadeObject"] = { name = "SynthesisColdCascadeObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisColdRend"] = { name = "SynthesisColdRend", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "number_of_additional_projectiles", "active_skill_projectile_speed_+%_variation_final", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {2.5, 2, 50, -50, 1000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
冰双融合体
构造体
dropped items are fractured per item chance % [20]
Frosal Synthete
幽魂 | Y |
---|---|
标签 | 施法, cold_affinity, construct, fast_movement, humanoid, is_unarmed, medium_height, mud_blood, not_dex, stone_armour, synthesised_monster |
Packs |
生命
500%
生命转为护盾
200%
护甲
+50%
异常状态临界值
500%
抗性
0 85 0 0
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.305 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
SynthesisSoulstealer2
Metadata
SynthesisSoulstealer2Necropolis
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
32,167
护甲
43,185
闪避值
4,739
能量护盾
12,254
伤害
560
法术伤害
560
命中
290
攻击间隔
1.305
经验值
20,510
异常状态临界值
32,167
冰缓
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisSoulstealerProjectileCold
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.33 秒
造成 813.4 - 1220 冰霜伤害
base is projectile [1]
monster projectile variation [102]
projectile uses contact position [1]
base is projectile [1]
monster projectile variation [102]
projectile uses contact position [1]
EmptyActionSynthesisColdCascade
法术
施放间隔: 3 秒
冷却时间: 12 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisColdCascadeObject
可触发, 法术
施放间隔: 1 秒
SynthesisColdCascadeGeometry
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 550.6 - 825.8 冰霜伤害
is area damage [1]
is area damage [1]
SynthesisColdRend
法术, 范围, 持续时间, 投射物, DoT, 混沌, 法术可重复, 可触发, 陷阱技能, 地雷技能, 图腾技能, DegenOnlySpellDamage, 范围法术
施放间隔: 1.5 秒
冷却时间: 8 秒
基础持续时间为 1 秒
每秒造成 1063.5 基础冰霜伤害
额外发射 2 个投射物
active skill area of effect radius +% final [-50]
active skill projectile speed +% variation final [50]
base is projectile [1]
projectile uses contact position [1]
每秒造成 1063.5 基础冰霜伤害
额外发射 2 个投射物
active skill area of effect radius +% final [-50]
active skill projectile speed +% variation final [50]
base is projectile [1]
projectile uses contact position [1]
SynthesisIceSpear
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可齐射
冰矛
暴击几率: 7%
施放间隔: 2.5 秒
冷却时间: 10 秒
快速接连射出寒冰碎片,飞行较短距离后变为第二形态,加快飞行速度并能穿透敌人。
造成 366 - 549.1 冰霜伤害
第二型态的暴击率提高 600%
第二形态的投射物速度总增 1200%
base is projectile [1]
projectile random angle based on distance to target location % [15]
projectile uses contact position [1]
skill visual scale +% [-50]
use scaled contact offset [1]
第二型态的暴击率提高 600%
第二形态的投射物速度总增 1200%
base is projectile [1]
projectile random angle based on distance to target location % [15]
projectile uses contact position [1]
skill visual scale +% [-50]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase" Life { on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Cold.ao, aux_back_attachment );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" on_death = " Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Cold.ao ); } ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/guardian_deathfx/ice_death.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/cold/cold_iceSpear_pierce.ao" } Animated { on_event_DeathEffect01_for_death_unarmed_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" on_event_DeathEffect02_for_death_unarmed_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueNecropolis/SynthesisSoulstealer2Necropolis"] = { name = "Frosal Synthete", life = 5, energyShield = 2, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "SynthesisIceSpear", "SynthesisSoulstealerProjectileCold", "SynthesisColdCascadeGeometry", "EmptyActionSynthesisColdCascade", "SynthesisColdCascadeObject", "SynthesisColdRend", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisIceSpear"] = { name = "Ice Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_critical_strike_chance_+%", "ice_spear_second_form_projectile_speed_+%_final", "projectile_random_angle_based_on_distance_to_target_location_%", "skill_visual_scale_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 600, 1200, 15, -50, critChance = 7, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerProjectileCold"] = { name = "SynthesisSoulstealerProjectileCold", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 102, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisColdCascadeGeometry"] = { name = "SynthesisColdCascadeGeometry", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisColdCascade"] = { name = "EmptyActionSynthesisColdCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisColdCascadeObject"] = { name = "SynthesisColdCascadeObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisColdRend"] = { name = "SynthesisColdRend", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "number_of_additional_projectiles", "active_skill_projectile_speed_+%_variation_final", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {2.5, 2, 50, -50, 1000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
dropped items are fractured per item chance % [20]
Id | NecropolisConvertToFracturedChance2 |
---|---|
Family | ConvertToFracturedChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |