SpectreY
Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisSoulstealer2Spectre
Areaช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่ห่างไกล, Cortex, ความทรงจำที่ห่างไกลที่ถูกแก้ไข
Tagsนักเวท, cold_affinity, construct, fast_movement, humanoid, is_unarmed, medium_height, mud_blood, not_dex, stone_armour, synthesised_monster
Packs
  • ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ความทรงจำที่ห่างไกล, ความทรงจำที่ห่างไกลที่ถูกแก้ไข, ความทรงจำที่แตกแยก, Cortex: Frosal Synthete, Proto-Synthete, Proto-Synthete
  • พลังชีวิต
    500%
    Energy Shield From Life
    200%
    ค่าเกราะ
    +50%
    Ailment Threshold
    500%
    ค่าต้านทาน
    0 85 0 0
    Damage
    150%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    SynthesisSoulstealer2
    Metadata
    SynthesisSoulstealer2
    เลเวล
    83
    พลังชีวิต
    160,084
    ค่าเกราะ
    138,716
    การหลบหลีก
    7,860
    โล่พลังงาน
    30,638
    Damage
    1,351
    ความเสียหายเวท
    1,351
    ความแม่นยำ
    518
    Attack Time
    1.305
    ค่าประสบการณ์
    26,264
    Ailment Threshold
    160,084
    Chill
    506
    Shock
    506
    Brittle
    2,864
    Scorch
    506
    Sap
    1,398
    SynthesisSoulstealerProjectileCold
    Spell, Projectile, ProjectilesFromUser, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.33 วินาที
    สร้างความเสียหาย น้ำแข็ง 1423 ถึง 2135
    base is projectile [1]
    monster projectile variation [102]
    projectile uses contact position [1]
    EmptyActionSynthesisColdCascade
    Spell
    เวลาร่าย: 3 วินาที
    คูลดาวน์: 12 วินาที
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisColdCascadeObject
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    SynthesisColdCascadeGeometry
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย น้ำแข็ง 1050 ถึง 1575
    is area damage [1]
    SynthesisColdRend
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    เวลาร่าย: 1.5 วินาที
    คูลดาวน์: 8 วินาที
    ระยะเวลาพื้นฐาน 1 วินาที
    สร้างความเสียหาย น้ำแข็ง พื้นฐาน 2058.1 ต่อวินาที
    ยิงกระสุน เพิ่มเติม 2 ลูก
    active skill area of effect radius +% final [-50]
    active skill projectile speed +% variation final [50]
    base is projectile [1]
    projectile uses contact position [1]
    SynthesisIceSpear
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    หอกน้ำแข็ง (Ice Spear)
    โอกาสคริติคอล: 7%
    เวลาร่าย: 2.5 วินาที
    คูลดาวน์: 10 วินาที
    ปล่อยเศษน้ำแข็งออกไปติดกันอย่างรวดเร็ว เมื่อมันเดินทางได้ระยะหนึ่งจะเปลี่ยนร่างเป็นร่างสองที่เคลื่อนที่ไวขึ้นอย่างมากและสามารถเจาะทะลุศัตรูได้
    สร้างความเสียหาย น้ำแข็ง 631.3 ถึง 946.9
    ร่างสอง มีโอกาสคริติคอล เพิ่มขึ้น 600%
    ร่างสอง มีความเร็วกระสุน เพิ่มขึ้น อีก 1200%
    base is projectile [1]
    projectile random angle based on distance to target location % [15]
    projectile uses contact position [1]
    skill visual scale +% [-50]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Cold.ao, aux_back_attachment );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    
    	on_death =
    	"
    		Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Cold.ao ); } );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/guardian_deathfx/ice_death.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/cold/cold_iceSpear_pierce.ao"
    }
    
    Animated
    {
    	on_event_DeathEffect01_for_death_unarmed_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    	on_event_DeathEffect02_for_death_unarmed_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer2"] = {
        name = "Frosal Synthete",
        life = 5,
        energyShield = 2,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisIceSpear",
            "SynthesisSoulstealerProjectileCold",
            "SynthesisColdCascadeGeometry",
            "EmptyActionSynthesisColdCascade",
            "SynthesisColdCascadeObject",
            "SynthesisColdRend",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisIceSpear"] = {
        name = "Ice Spear",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "ice_spear_second_form_critical_strike_chance_+%",
            "ice_spear_second_form_projectile_speed_+%_final",
            "projectile_random_angle_based_on_distance_to_target_location_%",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 600, 1200, 15, -50, critChance = 7, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectileCold"] = {
        name = "SynthesisSoulstealerProjectileCold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 102, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisColdCascadeGeometry"] = {
        name = "SynthesisColdCascadeGeometry",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisColdCascade"] = {
        name = "EmptyActionSynthesisColdCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisColdCascadeObject"] = {
        name = "SynthesisColdCascadeObject",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisColdRend"] = {
        name = "SynthesisColdRend",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "number_of_additional_projectiles",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {2.5, 2, 50, -50, 1000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Adds Tagssynthesised_monster
    Frosal Synthete
    หุ่นกล
    {สังเคราะห์}
    SpectreY
    Tagsนักเวท, cold_affinity, construct, fast_movement, humanoid, is_unarmed, mud_blood, not_dex, ranged, stone_armour, synthesised_monster
    พลังชีวิต
    360%
    Energy Shield From Life
    200%
    ค่าเกราะ
    +50%
    Ailment Threshold
    360%
    ค่าต้านทาน
    0 85 0 0
    Damage
    150%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    SynthesisSoulstealer2Spectre
    Metadata
    SynthesisSoulstealer2Spectre
    เลเวล
    68
    พลังชีวิต
    23,160
    ค่าเกราะ
    43,185
    การหลบหลีก
    4,739
    โล่พลังงาน
    12,254
    Damage
    560
    ความเสียหายเวท
    560
    ความแม่นยำ
    290
    Attack Time
    1.305
    ค่าประสบการณ์
    20,510
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    SynthesisSoulstealerProjectileCold
    Spell, Projectile, ProjectilesFromUser, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.33 วินาที
    สร้างความเสียหาย น้ำแข็ง 813.4 ถึง 1220
    base is projectile [1]
    monster projectile variation [102]
    projectile uses contact position [1]
    EmptyActionSynthesisColdCascade
    Spell
    เวลาร่าย: 3 วินาที
    คูลดาวน์: 12 วินาที
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisColdCascadeObject
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    SynthesisColdCascadeGeometry
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย น้ำแข็ง 550.6 ถึง 825.8
    is area damage [1]
    SynthesisColdRend
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    เวลาร่าย: 1.5 วินาที
    คูลดาวน์: 8 วินาที
    ระยะเวลาพื้นฐาน 1 วินาที
    สร้างความเสียหาย น้ำแข็ง พื้นฐาน 1063.5 ต่อวินาที
    ยิงกระสุน เพิ่มเติม 2 ลูก
    active skill area of effect radius +% final [-50]
    active skill projectile speed +% variation final [50]
    base is projectile [1]
    projectile uses contact position [1]
    SynthesisIceSpear
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    หอกน้ำแข็ง (Ice Spear)
    โอกาสคริติคอล: 7%
    เวลาร่าย: 2.5 วินาที
    คูลดาวน์: 10 วินาที
    ปล่อยเศษน้ำแข็งออกไปติดกันอย่างรวดเร็ว เมื่อมันเดินทางได้ระยะหนึ่งจะเปลี่ยนร่างเป็นร่างสองที่เคลื่อนที่ไวขึ้นอย่างมากและสามารถเจาะทะลุศัตรูได้
    สร้างความเสียหาย น้ำแข็ง 366 ถึง 549.1
    ร่างสอง มีโอกาสคริติคอล เพิ่มขึ้น 600%
    ร่างสอง มีความเร็วกระสุน เพิ่มขึ้น อีก 1200%
    base is projectile [1]
    projectile random angle based on distance to target location % [15]
    projectile uses contact position [1]
    skill visual scale +% [-50]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/cold/cold_iceSpear_pierce.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer2Spectre"] = {
        name = "Frosal Synthete",
        life = 3.6,
        energyShield = 2,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisIceSpear",
            "SynthesisSoulstealerProjectileCold",
            "SynthesisColdCascadeGeometry",
            "EmptyActionSynthesisColdCascade",
            "SynthesisColdCascadeObject",
            "SynthesisColdRend",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisIceSpear"] = {
        name = "Ice Spear",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "ice_spear_second_form_critical_strike_chance_+%",
            "ice_spear_second_form_projectile_speed_+%_final",
            "projectile_random_angle_based_on_distance_to_target_location_%",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 600, 1200, 15, -50, critChance = 7, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectileCold"] = {
        name = "SynthesisSoulstealerProjectileCold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 102, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisColdCascadeGeometry"] = {
        name = "SynthesisColdCascadeGeometry",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisColdCascade"] = {
        name = "EmptyActionSynthesisColdCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisColdCascadeObject"] = {
        name = "SynthesisColdCascadeObject",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisColdRend"] = {
        name = "SynthesisColdRend",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "number_of_additional_projectiles",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {2.5, 2, 50, -50, 1000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Adds Tagssynthesised_monster
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisSoulstealer2Spectre
    Areaความทรงจำที่แตกแยก, ความทรงจำที่ห่างไกล, Cortex, ความทรงจำที่ห่างไกลที่ถูกแก้ไข
    Tagsนักเวท, cold_affinity, construct, fast_movement, humanoid, is_unarmed, medium_height, mud_blood, not_dex, ranged, stone_armour, synthesised_monster
    พลังชีวิต
    500%
    Energy Shield From Life
    200%
    ค่าเกราะ
    +50%
    Ailment Threshold
    500%
    ค่าต้านทาน
    0 85 0 0
    Damage
    150%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    SynthesisSoulstealer2
    Metadata
    SynthesisSoulstealer2Spawned_
    เลเวล
    79
    พลังชีวิต
    101,102
    ค่าเกราะ
    101,985
    การหลบหลีก
    6,892
    โล่พลังงาน
    24,072
    Damage
    1,073
    ความเสียหายเวท
    1,073
    ความแม่นยำ
    444
    Attack Time
    1.305
    ค่าประสบการณ์
    25,098
    Ailment Threshold
    101,102
    Chill
    320
    Shock
    320
    Brittle
    1,809
    Scorch
    320
    Sap
    883
    SynthesisSoulstealerProjectileCold
    Spell, Projectile, ProjectilesFromUser, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.33 วินาที
    สร้างความเสียหาย น้ำแข็ง 1226 ถึง 1839
    base is projectile [1]
    monster projectile variation [102]
    projectile uses contact position [1]
    EmptyActionSynthesisColdCascade
    Spell
    เวลาร่าย: 3 วินาที
    คูลดาวน์: 12 วินาที
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisColdCascadeObject
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    SynthesisColdCascadeGeometry
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย น้ำแข็ง 884.1 ถึง 1326
    is area damage [1]
    SynthesisColdRend
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    เวลาร่าย: 1.5 วินาที
    คูลดาวน์: 8 วินาที
    ระยะเวลาพื้นฐาน 1 วินาที
    สร้างความเสียหาย น้ำแข็ง พื้นฐาน 1725.8 ต่อวินาที
    ยิงกระสุน เพิ่มเติม 2 ลูก
    active skill area of effect radius +% final [-50]
    active skill projectile speed +% variation final [50]
    base is projectile [1]
    projectile uses contact position [1]
    SynthesisIceSpear
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    หอกน้ำแข็ง (Ice Spear)
    โอกาสคริติคอล: 7%
    เวลาร่าย: 2.5 วินาที
    คูลดาวน์: 10 วินาที
    ปล่อยเศษน้ำแข็งออกไปติดกันอย่างรวดเร็ว เมื่อมันเดินทางได้ระยะหนึ่งจะเปลี่ยนร่างเป็นร่างสองที่เคลื่อนที่ไวขึ้นอย่างมากและสามารถเจาะทะลุศัตรูได้
    สร้างความเสียหาย น้ำแข็ง 545.9 ถึง 818.8
    ร่างสอง มีโอกาสคริติคอล เพิ่มขึ้น 600%
    ร่างสอง มีความเร็วกระสุน เพิ่มขึ้น อีก 1200%
    base is projectile [1]
    projectile random angle based on distance to target location % [15]
    projectile uses contact position [1]
    skill visual scale +% [-50]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Cold.ao, aux_back_attachment );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    
    	on_death =
    	"
    		Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Cold.ao ); } );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/cold/cold_iceSpear_pierce.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer2Spawned_"] = {
        name = "Frosal Synthete",
        life = 5,
        energyShield = 2,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisIceSpear",
            "SynthesisSoulstealerProjectileCold",
            "SynthesisColdCascadeGeometry",
            "EmptyActionSynthesisColdCascade",
            "SynthesisColdCascadeObject",
            "SynthesisColdRend",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisIceSpear"] = {
        name = "Ice Spear",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "ice_spear_second_form_critical_strike_chance_+%",
            "ice_spear_second_form_projectile_speed_+%_final",
            "projectile_random_angle_based_on_distance_to_target_location_%",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 600, 1200, 15, -50, critChance = 7, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectileCold"] = {
        name = "SynthesisSoulstealerProjectileCold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 102, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisColdCascadeGeometry"] = {
        name = "SynthesisColdCascadeGeometry",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisColdCascade"] = {
        name = "EmptyActionSynthesisColdCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisColdCascadeObject"] = {
        name = "SynthesisColdCascadeObject",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisColdRend"] = {
        name = "SynthesisColdRend",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "number_of_additional_projectiles",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {2.5, 2, 50, -50, 1000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Adds Tagssynthesised_monster
    Frosal Synthete
    หุ่นกล
    {สังเคราะห์}
    dropped items are fractured per item chance % [20]
    SpectreY
    Tagsนักเวท, cold_affinity, construct, fast_movement, humanoid, is_unarmed, medium_height, mud_blood, not_dex, stone_armour, synthesised_monster
    Packs
  • Flaric Synthete, Frosal Synthete, Scinteel Synthete, Aurid Synthete, Mindweave Guardian, Proto-Synthete
  • Flaric Synthete, Frosal Synthete, Scinteel Synthete, Aurid Synthete, Surgefiend, Winged Synthete, Proto-Synthete
  • พลังชีวิต
    500%
    Energy Shield From Life
    200%
    ค่าเกราะ
    +50%
    Ailment Threshold
    500%
    ค่าต้านทาน
    0 85 0 0
    Damage
    150%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    SynthesisSoulstealer2
    Metadata
    SynthesisSoulstealer2Necropolis
    เลเวล
    68
    พลังชีวิต
    32,167
    ค่าเกราะ
    43,185
    การหลบหลีก
    4,739
    โล่พลังงาน
    12,254
    Damage
    560
    ความเสียหายเวท
    560
    ความแม่นยำ
    290
    Attack Time
    1.305
    ค่าประสบการณ์
    20,510
    Ailment Threshold
    32,167
    Chill
    102
    Shock
    102
    Brittle
    575
    Scorch
    102
    Sap
    281
    SynthesisSoulstealerProjectileCold
    Spell, Projectile, ProjectilesFromUser, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.33 วินาที
    สร้างความเสียหาย น้ำแข็ง 813.4 ถึง 1220
    base is projectile [1]
    monster projectile variation [102]
    projectile uses contact position [1]
    EmptyActionSynthesisColdCascade
    Spell
    เวลาร่าย: 3 วินาที
    คูลดาวน์: 12 วินาที
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisColdCascadeObject
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    SynthesisColdCascadeGeometry
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย น้ำแข็ง 550.6 ถึง 825.8
    is area damage [1]
    SynthesisColdRend
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    เวลาร่าย: 1.5 วินาที
    คูลดาวน์: 8 วินาที
    ระยะเวลาพื้นฐาน 1 วินาที
    สร้างความเสียหาย น้ำแข็ง พื้นฐาน 1063.5 ต่อวินาที
    ยิงกระสุน เพิ่มเติม 2 ลูก
    active skill area of effect radius +% final [-50]
    active skill projectile speed +% variation final [50]
    base is projectile [1]
    projectile uses contact position [1]
    SynthesisIceSpear
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    หอกน้ำแข็ง (Ice Spear)
    โอกาสคริติคอล: 7%
    เวลาร่าย: 2.5 วินาที
    คูลดาวน์: 10 วินาที
    ปล่อยเศษน้ำแข็งออกไปติดกันอย่างรวดเร็ว เมื่อมันเดินทางได้ระยะหนึ่งจะเปลี่ยนร่างเป็นร่างสองที่เคลื่อนที่ไวขึ้นอย่างมากและสามารถเจาะทะลุศัตรูได้
    สร้างความเสียหาย น้ำแข็ง 366 ถึง 549.1
    ร่างสอง มีโอกาสคริติคอล เพิ่มขึ้น 600%
    ร่างสอง มีความเร็วกระสุน เพิ่มขึ้น อีก 1200%
    base is projectile [1]
    projectile random angle based on distance to target location % [15]
    projectile uses contact position [1]
    skill visual scale +% [-50]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Cold.ao, aux_back_attachment );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    
    	on_death =
    	"
    		Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Cold.ao ); } );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/guardian_deathfx/ice_death.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/cold/cold_iceSpear_pierce.ao"
    }
    
    Animated
    {
    	on_event_DeathEffect01_for_death_unarmed_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    	on_event_DeathEffect02_for_death_unarmed_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueNecropolis/SynthesisSoulstealer2Necropolis"] = {
        name = "Frosal Synthete",
        life = 5,
        energyShield = 2,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisIceSpear",
            "SynthesisSoulstealerProjectileCold",
            "SynthesisColdCascadeGeometry",
            "EmptyActionSynthesisColdCascade",
            "SynthesisColdCascadeObject",
            "SynthesisColdRend",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisIceSpear"] = {
        name = "Ice Spear",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "ice_spear_second_form_critical_strike_chance_+%",
            "ice_spear_second_form_projectile_speed_+%_final",
            "projectile_random_angle_based_on_distance_to_target_location_%",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 600, 1200, 15, -50, critChance = 7, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectileCold"] = {
        name = "SynthesisSoulstealerProjectileCold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 102, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisColdCascadeGeometry"] = {
        name = "SynthesisColdCascadeGeometry",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisColdCascade"] = {
        name = "EmptyActionSynthesisColdCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisColdCascadeObject"] = {
        name = "SynthesisColdCascadeObject",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisColdRend"] = {
        name = "SynthesisColdRend",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "number_of_additional_projectiles",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {2.5, 2, 50, -50, 1000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Adds Tagssynthesised_monster
    dropped items are fractured per item chance % [20]
    IdNecropolisConvertToFracturedChance2
    FamilyConvertToFracturedChance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • dropped items are fractured per item chance % Min: 20 Max: 20 Global
  • Edit

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