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Sintético Gélidum

SpectreY
Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisSoulstealer2Spectre
AreaVacío de la Memoria, Memoria fragmentada, Laboratorio fracturado, Memoria lejana, Córtex, Memoria Lejana Alterada
Mod
monster slain experience +% [0]
monster dropped item quantity +% [700]
monster dropped item rarity +% [1500]
monster no map drops [0]
Tagssynthesised_monster, mud_blood, humanoid, construct, not_str, not_dex
Vida500%
Energy Shield From Life200%
Resistencia
02500
05500
08500
Damage150%
Precisión+100%
Daño de golpe crítico5%
Attack Distance6 ~ 8
Attack Time1.305 Second
Damage Spread20%
Ailment Threshold500%
TypeSynthesisSoulstealer2
SynthesisSoulstealerProjectileCold
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.33 Second
monster projectile variation [102]
Inflige 1493 a 2240 de Daño de Hielo

base_is_projectile projectile_uses_contact_position Spell Projectile SkillCanVolley Triggerable
EmptyActionSynthesisColdCascade
Tiempo de recarga: 12 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
SynthesisColdCascadeObject
Triggerable
SynthesisColdCascadeGeometry
Daño de golpe crítico: 5%
Inflige 1108 a 1662 de Daño de Hielo
is_area_damage Triggerable
SynthesisColdRend
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 8 Second
base cold damage to deal per minute [130432]
Las Habilidades disparan 2 Proyectiles adicionales
active skill projectile speed +% variation final [50]

base_is_projectile projectile_uses_contact_position Spell Area Duration Projectile DamageOverTime ChaosSkill SpellCanRepeat Triggerable SkillCanTrap SkillCanMine SkillCanTotem Type59 AreaSpell
SynthesisIceSpear
IceSpear
Daño de golpe crítico: 7%
Tiempo de lanzamiento: 2.5 Second
Tiempo de recarga: 10 Second
Lanza de hielo
Lanza esquirlas de hielo en rápida sucesión. Después de viajar una corta distancia, cambian a una segunda forma, que se mueve mucho más rápido y perfora a los enemigos.
Inflige 661.7 a 992.5 de Daño de Hielo
La segunda forma tiene una Probabilidad de Golpe Crítico aumentada un 600%
La segunda forma tiene 1200% más Velocidad de Proyectil
projectile random angle based on distance to target location % [15]
skill visual scale +% [-50]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
84Sintético Gélidum575051865.91.305380941626585487618808500
SynthesisSoulstealerProjectileCold
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.33 Second
monster projectile variation [102]
Inflige 1423 a 2135 de Daño de Hielo

base_is_projectile projectile_uses_contact_position Spell Projectile SkillCanVolley Triggerable
EmptyActionSynthesisColdCascade
Tiempo de recarga: 12 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
SynthesisColdCascadeObject
Triggerable
SynthesisColdCascadeGeometry
Daño de golpe crítico: 5%
Inflige 1050 a 1575 de Daño de Hielo
is_area_damage Triggerable
SynthesisColdRend
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 8 Second
base cold damage to deal per minute [123484]
Las Habilidades disparan 2 Proyectiles adicionales
active skill projectile speed +% variation final [50]

base_is_projectile projectile_uses_contact_position Spell Area Duration Projectile DamageOverTime ChaosSkill SpellCanRepeat Triggerable SkillCanTrap SkillCanMine SkillCanTotem Type59 AreaSpell
SynthesisIceSpear
IceSpear
Daño de golpe crítico: 7%
Tiempo de lanzamiento: 2.5 Second
Tiempo de recarga: 10 Second
Lanza de hielo
Lanza esquirlas de hielo en rápida sucesión. Después de viajar una corta distancia, cambian a una segunda forma, que se mueve mucho más rápido y perfora a los enemigos.
Inflige 631.3 a 946.9 de Daño de Hielo
La segunda forma tiene una Probabilidad de Golpe Crítico aumentada un 600%
La segunda forma tiene 1200% más Velocidad de Proyectil
projectile random angle based on distance to target location % [15]
skill visual scale +% [-50]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
83Sintético Gélidum548921762.51.305350281531982417005608500
MonsterProjectileSpell60ForceTargetEnemy TargetIsPlayer OnlyLastTarget
MonsterProjectileSpell20ForceTargetEnemy OnlyLastTarget IAmNotSpectre
MonsterProjectileSpell3ForceTargetEnemy
EmptyActionSpell200ForceTargetEnemy TargetIsPlayer
EmptyActionSpell3ForceTargetEnemy
MonsterSoulrend200ForceTargetEnemy TargetIsPlayer
MonsterSoulrend3ForceTargetEnemy
IceSpear200ForceTargetEnemy TargetIsPlayer
IceSpear3ForceTargetEnemy

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

Life
{
	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Cold.ao, aux_back_attachment );"
	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"

	on_death =
	"
		Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Cold.ao ); } );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/guardian_deathfx/ice_death.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/cold/cold_iceSpear_pierce.ao"
}

Animated
{
	on_event_DeathEffect01_for_death_unarmed_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
	on_event_DeathEffect02_for_death_unarmed_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer2"] = {
    name = "Frosal Synthete",
    life = 5,
    energyShield = 2,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "SynthesisIceSpear",
        "SynthesisSoulstealerProjectileCold",
        "SynthesisColdCascadeGeometry",
        "EmptyActionSynthesisColdCascade",
        "SynthesisColdCascadeObject",
        "SynthesisColdRend",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisIceSpear"] = {
    name = "Ice Spear",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.2,
    incrementalEffectiveness = 0.037,
    description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "ice_spear_second_form_critical_strike_chance_+%",
        "ice_spear_second_form_projectile_speed_+%_final",
        "ice_spear_second_form_critical_strike_multiplier_+",
        "number_of_additional_projectiles",
        "projectile_random_angle_based_on_distance_to_target_location_%",
        "skill_visual_scale_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.8, 1.2, 600, 1200, 0, 0, 15, -50, critChance = 7, levelRequirement = 0, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerProjectileCold"] = {
    name = "SynthesisSoulstealerProjectileCold",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.038,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {102, 0.8, 1.2, critChance = 5, levelRequirement = 0, statInterpolation = {1, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisColdCascadeGeometry"] = {
    name = "SynthesisColdCascadeGeometry",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.15,
    incrementalEffectiveness = 0.044,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisColdCascade"] = {
    name = "EmptyActionSynthesisColdCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisColdCascadeObject"] = {
    name = "SynthesisColdCascadeObject",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisColdRend"] = {
    name = "SynthesisColdRend",
    hidden = true,
    color = "3",
    baseEffectiveness = 2.4,
    incrementalEffectiveness = 0.045,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Type59] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "number_of_additional_projectiles",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {2.5, 2, 50, levelRequirement = 1, statInterpolation = {3, 1, 1},  cost = { }, },
    },
}
SpectreY
Mod
monster slain experience +% [0]
monster dropped item quantity +% [700]
monster dropped item rarity +% [1500]
monster no map drops [0]
Tagssynthesised_monster, mud_blood, humanoid, construct, not_str, not_dex
Vida500%
Energy Shield From Life200%
Resistencia
02500
05500
08500
Damage150%
Precisión+100%
Daño de golpe crítico5%
Attack Distance6 ~ 8
Attack Time1.305 Second
Damage Spread20%
Ailment Threshold500%
TypeSynthesisSoulstealer2
SynthesisSoulstealerProjectileCold
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.33 Second
monster projectile variation [102]
Inflige 1493 a 2240 de Daño de Hielo

base_is_projectile projectile_uses_contact_position Spell Projectile SkillCanVolley Triggerable
EmptyActionSynthesisColdCascade
Tiempo de recarga: 12 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
SynthesisColdCascadeObject
Triggerable
SynthesisColdCascadeGeometry
Daño de golpe crítico: 5%
Inflige 1108 a 1662 de Daño de Hielo
is_area_damage Triggerable
SynthesisColdRend
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 8 Second
base cold damage to deal per minute [130432]
Las Habilidades disparan 2 Proyectiles adicionales
active skill projectile speed +% variation final [50]

base_is_projectile projectile_uses_contact_position Spell Area Duration Projectile DamageOverTime ChaosSkill SpellCanRepeat Triggerable SkillCanTrap SkillCanMine SkillCanTotem Type59 AreaSpell
SynthesisIceSpear
IceSpear
Daño de golpe crítico: 7%
Tiempo de lanzamiento: 2.5 Second
Tiempo de recarga: 10 Second
Lanza de hielo
Lanza esquirlas de hielo en rápida sucesión. Después de viajar una corta distancia, cambian a una segunda forma, que se mueve mucho más rápido y perfora a los enemigos.
Inflige 661.7 a 992.5 de Daño de Hielo
La segunda forma tiene una Probabilidad de Golpe Crítico aumentada un 600%
La segunda forma tiene 1200% más Velocidad de Proyectil
projectile random angle based on distance to target location % [15]
skill visual scale +% [-50]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
84Sintético Gélidum575051865.91.305380941626585487618808500
SynthesisSoulstealerProjectileCold
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.33 Second
monster projectile variation [102]
Inflige 1356 a 2035 de Daño de Hielo

base_is_projectile projectile_uses_contact_position Spell Projectile SkillCanVolley Triggerable
EmptyActionSynthesisColdCascade
Tiempo de recarga: 12 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
SynthesisColdCascadeObject
Triggerable
SynthesisColdCascadeGeometry
Daño de golpe crítico: 5%
Inflige 995.2 a 1493 de Daño de Hielo
is_area_damage Triggerable
SynthesisColdRend
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 8 Second
base cold damage to deal per minute [116893]
Las Habilidades disparan 2 Proyectiles adicionales
active skill projectile speed +% variation final [50]

base_is_projectile projectile_uses_contact_position Spell Area Duration Projectile DamageOverTime ChaosSkill SpellCanRepeat Triggerable SkillCanTrap SkillCanMine SkillCanTotem Type59 AreaSpell
SynthesisIceSpear
IceSpear
Daño de golpe crítico: 7%
Tiempo de lanzamiento: 2.5 Second
Tiempo de recarga: 10 Second
Lanza de hielo
Lanza esquirlas de hielo en rápida sucesión. Después de viajar una corta distancia, cambian a una segunda forma, que se mueve mucho más rápido y perfora a los enemigos.
Inflige 602.2 a 903.3 de Daño de Hielo
La segunda forma tiene una Probabilidad de Golpe Crítico aumentada un 600%
La segunda forma tiene 1200% más Velocidad de Proyectil
projectile random angle based on distance to target location % [15]
skill visual scale +% [-50]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
82Sintético Gélidum515041664.51.305316701442579456334008500
SynthesisSoulstealerProjectileCold
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.33 Second
monster projectile variation [102]
Inflige 1117 a 1676 de Daño de Hielo

base_is_projectile projectile_uses_contact_position Spell Projectile SkillCanVolley Triggerable
EmptyActionSynthesisColdCascade
Tiempo de recarga: 12 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
SynthesisColdCascadeObject
Triggerable
SynthesisColdCascadeGeometry
Daño de golpe crítico: 5%
Inflige 801.2 a 1202 de Daño de Hielo
is_area_damage Triggerable
SynthesisColdRend
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 8 Second
base cold damage to deal per minute [93750]
Las Habilidades disparan 2 Proyectiles adicionales
active skill projectile speed +% variation final [50]

base_is_projectile projectile_uses_contact_position Spell Area Duration Projectile DamageOverTime ChaosSkill SpellCanRepeat Triggerable SkillCanTrap SkillCanMine SkillCanTotem Type59 AreaSpell
SynthesisIceSpear
IceSpear
Daño de golpe crítico: 7%
Tiempo de lanzamiento: 2.5 Second
Tiempo de recarga: 10 Second
Lanza de hielo
Lanza esquirlas de hielo en rápida sucesión. Después de viajar una corta distancia, cambian a una segunda forma, que se mueve mucho más rápido y perfora a los enemigos.
Inflige 498 a 747 de Daño de Hielo
La segunda forma tiene una Probabilidad de Golpe Crítico aumentada un 600%
La segunda forma tiene 1200% más Velocidad de Proyectil
projectile random angle based on distance to target location % [15]
skill visual scale +% [-50]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
78Sintético Gélidum398541321.51.305213411132868524268208500
SynthesisSoulstealerProjectileCold
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.33 Second
monster projectile variation [102]
Inflige 874.6 a 1312 de Daño de Hielo

base_is_projectile projectile_uses_contact_position Spell Projectile SkillCanVolley Triggerable
EmptyActionSynthesisColdCascade
Tiempo de recarga: 12 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
SynthesisColdCascadeObject
Triggerable
SynthesisColdCascadeGeometry
Daño de golpe crítico: 5%
Inflige 609.2 a 913.8 de Daño de Hielo
is_area_damage Triggerable
SynthesisColdRend
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 8 Second
base cold damage to deal per minute [70945]
Las Habilidades disparan 2 Proyectiles adicionales
active skill projectile speed +% variation final [50]

base_is_projectile projectile_uses_contact_position Spell Area Duration Projectile DamageOverTime ChaosSkill SpellCanRepeat Triggerable SkillCanTrap SkillCanMine SkillCanTotem Type59 AreaSpell
SynthesisIceSpear
IceSpear
Daño de golpe crítico: 7%
Tiempo de lanzamiento: 2.5 Second
Tiempo de recarga: 10 Second
Lanza de hielo
Lanza esquirlas de hielo en rápida sucesión. Después de viajar una corta distancia, cambian a una segunda forma, que se mueve mucho más rápido y perfora a los enemigos.
Inflige 391.6 a 587.5 de Daño de Hielo
La segunda forma tiene una Probabilidad de Golpe Crítico aumentada un 600%
La segunda forma tiene 1200% más Velocidad de Proyectil
projectile random angle based on distance to target location % [15]
skill visual scale +% [-50]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
73Sintético Gélidum29609985.81.30513579834856762715808500
SynthesisSoulstealerProjectileCold
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.33 Second
monster projectile variation [102]
Inflige 681.9 a 1023 de Daño de Hielo

base_is_projectile projectile_uses_contact_position Spell Projectile SkillCanVolley Triggerable
EmptyActionSynthesisColdCascade
Tiempo de recarga: 12 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
SynthesisColdCascadeObject
Triggerable
SynthesisColdCascadeGeometry
Daño de golpe crítico: 5%
Inflige 461.5 a 692.3 de Daño de Hielo
is_area_damage Triggerable
SynthesisColdRend
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 8 Second
base cold damage to deal per minute [53492]
Las Habilidades disparan 2 Proyectiles adicionales
active skill projectile speed +% variation final [50]

base_is_projectile projectile_uses_contact_position Spell Area Duration Projectile DamageOverTime ChaosSkill SpellCanRepeat Triggerable SkillCanTrap SkillCanMine SkillCanTotem Type59 AreaSpell
SynthesisIceSpear
IceSpear
Daño de golpe crítico: 7%
Tiempo de lanzamiento: 2.5 Second
Tiempo de recarga: 10 Second
Lanza de hielo
Lanza esquirlas de hielo en rápida sucesión. Después de viajar una corta distancia, cambian a una segunda forma, que se mueve mucho más rápido y perfora a los enemigos.
Inflige 306.9 a 460.3 de Daño de Hielo
La segunda forma tiene una Probabilidad de Golpe Crítico aumentada un 600%
La segunda forma tiene 1200% más Velocidad de Proyectil
projectile random angle based on distance to target location % [15]
skill visual scale +% [-50]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
68Sintético Gélidum21536731.21.3058610612746811722008500
MonsterProjectileSpell60ForceTargetEnemy TargetIsPlayer OnlyLastTarget
MonsterProjectileSpell20ForceTargetEnemy OnlyLastTarget IAmNotSpectre
MonsterProjectileSpell3ForceTargetEnemy
EmptyActionSpell200ForceTargetEnemy TargetIsPlayer
EmptyActionSpell3ForceTargetEnemy
MonsterSoulrend200ForceTargetEnemy TargetIsPlayer
MonsterSoulrend3ForceTargetEnemy
IceSpear200ForceTargetEnemy TargetIsPlayer
IceSpear3ForceTargetEnemy

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/cold/cold_iceSpear_pierce.ao"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer2Spectre"] = {
    name = "Frosal Synthete",
    life = 5,
    energyShield = 2,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "SynthesisIceSpear",
        "SynthesisSoulstealerProjectileCold",
        "SynthesisColdCascadeGeometry",
        "EmptyActionSynthesisColdCascade",
        "SynthesisColdCascadeObject",
        "SynthesisColdRend",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisIceSpear"] = {
    name = "Ice Spear",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.2,
    incrementalEffectiveness = 0.037,
    description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "ice_spear_second_form_critical_strike_chance_+%",
        "ice_spear_second_form_projectile_speed_+%_final",
        "ice_spear_second_form_critical_strike_multiplier_+",
        "number_of_additional_projectiles",
        "projectile_random_angle_based_on_distance_to_target_location_%",
        "skill_visual_scale_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.8, 1.2, 600, 1200, 0, 0, 15, -50, critChance = 7, levelRequirement = 0, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerProjectileCold"] = {
    name = "SynthesisSoulstealerProjectileCold",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.038,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {102, 0.8, 1.2, critChance = 5, levelRequirement = 0, statInterpolation = {1, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisColdCascadeGeometry"] = {
    name = "SynthesisColdCascadeGeometry",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.15,
    incrementalEffectiveness = 0.044,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisColdCascade"] = {
    name = "EmptyActionSynthesisColdCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisColdCascadeObject"] = {
    name = "SynthesisColdCascadeObject",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisColdRend"] = {
    name = "SynthesisColdRend",
    hidden = true,
    color = "3",
    baseEffectiveness = 2.4,
    incrementalEffectiveness = 0.045,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Type59] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "number_of_additional_projectiles",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {2.5, 2, 50, levelRequirement = 1, statInterpolation = {3, 1, 1},  cost = { }, },
    },
}
SpectreY
Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisSoulstealer2Spectre
AreaLaboratorio fracturado, Memoria lejana, Córtex, Memoria Lejana Alterada
Mod
Tagssynthesised_monster, mud_blood, humanoid, construct, not_str, not_dex
Vida500%
Energy Shield From Life200%
Resistencia
02500
05500
08500
Damage150%
Precisión+100%
Daño de golpe crítico5%
Attack Distance6 ~ 8
Attack Time1.305 Second
Damage Spread20%
Ailment Threshold500%
TypeSynthesisSoulstealer2
SynthesisSoulstealerProjectileCold
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.33 Second
monster projectile variation [102]
Inflige 1493 a 2240 de Daño de Hielo

base_is_projectile projectile_uses_contact_position Spell Projectile SkillCanVolley Triggerable
EmptyActionSynthesisColdCascade
Tiempo de recarga: 12 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
SynthesisColdCascadeObject
Triggerable
SynthesisColdCascadeGeometry
Daño de golpe crítico: 5%
Inflige 1108 a 1662 de Daño de Hielo
is_area_damage Triggerable
SynthesisColdRend
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 8 Second
base cold damage to deal per minute [130432]
Las Habilidades disparan 2 Proyectiles adicionales
active skill projectile speed +% variation final [50]

base_is_projectile projectile_uses_contact_position Spell Area Duration Projectile DamageOverTime ChaosSkill SpellCanRepeat Triggerable SkillCanTrap SkillCanMine SkillCanTotem Type59 AreaSpell
SynthesisIceSpear
IceSpear
Daño de golpe crítico: 7%
Tiempo de lanzamiento: 2.5 Second
Tiempo de recarga: 10 Second
Lanza de hielo
Lanza esquirlas de hielo en rápida sucesión. Después de viajar una corta distancia, cambian a una segunda forma, que se mueve mucho más rápido y perfora a los enemigos.
Inflige 661.7 a 992.5 de Daño de Hielo
La segunda forma tiene una Probabilidad de Golpe Crítico aumentada un 600%
La segunda forma tiene 1200% más Velocidad de Proyectil
projectile random angle based on distance to target location % [15]
skill visual scale +% [-50]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
84Sintético Gélidum575051865.91.305380941626585487618808500
SynthesisSoulstealerProjectileCold
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.33 Second
monster projectile variation [102]
Inflige 1356 a 2035 de Daño de Hielo

base_is_projectile projectile_uses_contact_position Spell Projectile SkillCanVolley Triggerable
EmptyActionSynthesisColdCascade
Tiempo de recarga: 12 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
SynthesisColdCascadeObject
Triggerable
SynthesisColdCascadeGeometry
Daño de golpe crítico: 5%
Inflige 995.2 a 1493 de Daño de Hielo
is_area_damage Triggerable
SynthesisColdRend
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 8 Second
base cold damage to deal per minute [116893]
Las Habilidades disparan 2 Proyectiles adicionales
active skill projectile speed +% variation final [50]

base_is_projectile projectile_uses_contact_position Spell Area Duration Projectile DamageOverTime ChaosSkill SpellCanRepeat Triggerable SkillCanTrap SkillCanMine SkillCanTotem Type59 AreaSpell
SynthesisIceSpear
IceSpear
Daño de golpe crítico: 7%
Tiempo de lanzamiento: 2.5 Second
Tiempo de recarga: 10 Second
Lanza de hielo
Lanza esquirlas de hielo en rápida sucesión. Después de viajar una corta distancia, cambian a una segunda forma, que se mueve mucho más rápido y perfora a los enemigos.
Inflige 602.2 a 903.3 de Daño de Hielo
La segunda forma tiene una Probabilidad de Golpe Crítico aumentada un 600%
La segunda forma tiene 1200% más Velocidad de Proyectil
projectile random angle based on distance to target location % [15]
skill visual scale +% [-50]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
82Sintético Gélidum515041664.51.305316701442579456334008500
SynthesisSoulstealerProjectileCold
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.33 Second
monster projectile variation [102]
Inflige 1173 a 1760 de Daño de Hielo

base_is_projectile projectile_uses_contact_position Spell Projectile SkillCanVolley Triggerable
EmptyActionSynthesisColdCascade
Tiempo de recarga: 12 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
SynthesisColdCascadeObject
Triggerable
SynthesisColdCascadeGeometry
Daño de golpe crítico: 5%
Inflige 846 a 1269 de Daño de Hielo
is_area_damage Triggerable
SynthesisColdRend
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 8 Second
base cold damage to deal per minute [99085]
Las Habilidades disparan 2 Proyectiles adicionales
active skill projectile speed +% variation final [50]

base_is_projectile projectile_uses_contact_position Spell Area Duration Projectile DamageOverTime ChaosSkill SpellCanRepeat Triggerable SkillCanTrap SkillCanMine SkillCanTotem Type59 AreaSpell
SynthesisIceSpear
IceSpear
Daño de golpe crítico: 7%
Tiempo de lanzamiento: 2.5 Second
Tiempo de recarga: 10 Second
Lanza de hielo
Lanza esquirlas de hielo en rápida sucesión. Después de viajar una corta distancia, cambian a una segunda forma, que se mueve mucho más rápido y perfora a los enemigos.
Inflige 522.3 a 783.5 de Daño de Hielo
La segunda forma tiene una Probabilidad de Golpe Crítico aumentada un 600%
La segunda forma tiene 1200% más Velocidad de Proyectil
projectile random angle based on distance to target location % [15]
skill visual scale +% [-50]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
79Sintético Gélidum421651400.41.305233441203671124668808500
MonsterProjectileSpell60ForceTargetEnemy TargetIsPlayer OnlyLastTarget
MonsterProjectileSpell20ForceTargetEnemy OnlyLastTarget IAmNotSpectre
MonsterProjectileSpell3ForceTargetEnemy
EmptyActionSpell200ForceTargetEnemy TargetIsPlayer
EmptyActionSpell3ForceTargetEnemy
MonsterSoulrend200ForceTargetEnemy TargetIsPlayer
MonsterSoulrend3ForceTargetEnemy
IceSpear200ForceTargetEnemy TargetIsPlayer
IceSpear3ForceTargetEnemy

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"

Life
{
	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Cold.ao, aux_back_attachment );"
	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"

	on_death =
	"
		Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Cold.ao ); } );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/cold/cold_iceSpear_pierce.ao"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer2Spawned_"] = {
    name = "Frosal Synthete",
    life = 5,
    energyShield = 2,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "SynthesisIceSpear",
        "SynthesisSoulstealerProjectileCold",
        "SynthesisColdCascadeGeometry",
        "EmptyActionSynthesisColdCascade",
        "SynthesisColdCascadeObject",
        "SynthesisColdRend",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisIceSpear"] = {
    name = "Ice Spear",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.2,
    incrementalEffectiveness = 0.037,
    description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "ice_spear_second_form_critical_strike_chance_+%",
        "ice_spear_second_form_projectile_speed_+%_final",
        "ice_spear_second_form_critical_strike_multiplier_+",
        "number_of_additional_projectiles",
        "projectile_random_angle_based_on_distance_to_target_location_%",
        "skill_visual_scale_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.8, 1.2, 600, 1200, 0, 0, 15, -50, critChance = 7, levelRequirement = 0, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerProjectileCold"] = {
    name = "SynthesisSoulstealerProjectileCold",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.038,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {102, 0.8, 1.2, critChance = 5, levelRequirement = 0, statInterpolation = {1, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisColdCascadeGeometry"] = {
    name = "SynthesisColdCascadeGeometry",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.15,
    incrementalEffectiveness = 0.044,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisColdCascade"] = {
    name = "EmptyActionSynthesisColdCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisColdCascadeObject"] = {
    name = "SynthesisColdCascadeObject",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisColdRend"] = {
    name = "SynthesisColdRend",
    hidden = true,
    color = "3",
    baseEffectiveness = 2.4,
    incrementalEffectiveness = 0.045,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Type59] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "number_of_additional_projectiles",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {2.5, 2, 50, levelRequirement = 1, statInterpolation = {3, 1, 1},  cost = { }, },
    },
}