Sintético Aurium
SpectreY
Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisSoulstealer4Spectre
AreaVacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Laboratorio fracturado, Memoria lejana, Córtex, Memoria lejana reescrita
TagsLanzador de hechizos, construct, fast_movement, humanoid, is_unarmed, medium_height, mud_blood, not_dex, physical_affinity, ranged, stone_armour, synthesised_monster
Packs
  • Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Memoria lejana, Memoria lejana reescrita, Laboratorio fracturado, Córtex: Sintético Aurium, Protosintético
  • Vida
    500%
    Energy Shield From Life
    200%
    Armadura
    +50%
    Ailment Threshold
    500%
    Resistencia
    42 42 42 0
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    SynthesisSoulstealer4
    Metadata
    SynthesisSoulstealer4
    Nivel
    83
    Vida
    -160,084
    Armadura
    138,716
    Evasión
    7,860
    Escudo de energía
    153,190
    Damage
    1,351
    Daño de hechizos
    1,351
    Precisión
    1,036
    Attack Time
    1.305
    Experiencia
    26,264
    Minion Life
    -30,504
    Minion Energy Shield
    29,190
    Minion Damage
    1,141
    Ailment Threshold
    160,084
    Chill
    506
    Shock
    506
    Brittle
    2,864
    Scorch
    506
    Sap
    1,398
    SynthesisSoulstealerProjectilePhysical
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1.33 seg
    Inflige de 569.3 a 854 de daño físico
    base is projectile [1]
    monster projectile variation [104]
    projectile uses contact position [1]
    SynthesisSoulstealerQuicksand
    Area, Triggerable
    Tiempo de recarga: 8 seg
    Inflige 857.5 de daño físico base por segundo
    La duración base es de 6 segundos
    active skill area of effect radius +% final [-10]
    ground quicksand art variation [4]
    SynthesisSoulstealerDrones
    Spell, Triggerable
    Tiempo de lanzamiento: 1.67 seg
    Tiempo de recarga: 15 seg
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    EmptyActionSynthesisEnrageDrones
    Spell
    Tiempo de lanzamiento: 1.5 seg
    Tiempo de recarga: 8 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisSoulstealerDroneEnrage
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    GeometrySpellSynthesisPhysical
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 583.7 a 875.6 de daño físico
    is area damage [1]
    SynthesisPhysicalTripleMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 3.67 seg
    Tiempo de recarga: 12 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de a de daño físico
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    number of projectiles override [2]
    projectile minimum range [20]
    projectile spread radius [25]
    projectile uses contact position [1]
    SynthesisSoulstealerBombDetonate
    Triggerable, Spell
    Tiempo de lanzamiento: 2.5 seg
    SynthesisSoulstealerDronesOnSelf
    Spell, Triggerable
    Tiempo de lanzamiento: 1.67 seg
    Tiempo de recarga: 15 seg
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    SynthesisPhysicalVolatileSlam
    Triggerable, Attack
    Base Damage: 1080–1621
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.305 seg
    is area damage [1]
    SynthesisQuicksandStartEffect
    Spell, Triggerable
    Tiempo de lanzamiento: 1.4 seg

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Physical.ao, aux_back_attachment );"
        on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    
        on_death =
        "
            Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Physical.ao ); } );
            AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
        "
    }
    
    Preload
    {
        preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/guardian_deathfx/phys_death.ao"
        preload_object = "Metadata/Projectiles/SynthesisPhysicalMortarMine"
    }
    
    Animated
    {
        on_event_DeathEffect01_for_death_unarmed_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
        on_event_DeathEffect02_for_death_unarmed_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer4"] = {
        name = "Aurid Synthete",
        life = 5,
        energyShield = 2,
        fireResist = 42,
        coldResist = 42,
        lightningResist = 42,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisSoulstealerProjectilePhysical",
            "SynthesisSoulstealerDrones",
            "SynthesisPhysicalTripleMortar",
            "GeometrySpellSynthesisPhysical",
            "EmptyActionSynthesisEnrageDrones",
            "SynthesisSoulstealerQuicksand",
            "SynthesisPhysicalVolatileSlam",
            "SynthesisSoulstealerDroneEnrage",
            "SynthesisSoulstealerBombDetonate",
            "SynthesisSoulstealerDronesOnSelf",
            "SynthesisQuicksandStartEffect",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectilePhysical"] = {
        name = "SynthesisSoulstealerProjectilePhysical",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 104, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerDrones"] = {
        name = "SynthesisSoulstealerDrones",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisPhysicalTripleMortar"] = {
        name = "SynthesisPhysicalTripleMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.67,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, 20, 2, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometrySpellSynthesisPhysical"] = {
        name = "GeometrySpellSynthesisPhysical",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisEnrageDrones"] = {
        name = "EmptyActionSynthesisEnrageDrones",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerQuicksand"] = {
        name = "SynthesisSoulstealerQuicksand",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_quicksand_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 6000, 4, -10, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisPhysicalVolatileSlam"] = {
        name = "SynthesisPhysicalVolatileSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerDroneEnrage"] = {
        name = "SynthesisSoulstealerDroneEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerBombDetonate"] = {
        name = "SynthesisSoulstealerBombDetonate",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerDronesOnSelf"] = {
        name = "SynthesisSoulstealerDronesOnSelf",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisQuicksandStartEffect"] = {
        name = "SynthesisQuicksandStartEffect",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tagssynthesised_monster
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2
    Actor.slow_animations_go_to_idletrue, false
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.no_effect_pack;
    StateMachine.no_death_effect;
    Sintético Aurium
    Constructo
    {Sintetizado}
    Aurid Synthete
    SpectreY
    TagsLanzador de hechizos, construct, fast_movement, humanoid, is_unarmed, mud_blood, not_dex, physical_affinity, ranged, stone_armour, synthesised_monster
    Vida
    360%
    Energy Shield From Life
    200%
    Armadura
    +50%
    Ailment Threshold
    360%
    Resistencia
    42 42 42 0
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    SynthesisSoulstealer4Spectre
    Metadata
    SynthesisSoulstealer4Spectre
    Nivel
    68
    Vida
    -23,160
    Armadura
    43,185
    Evasión
    4,739
    Escudo de energía
    44,114
    Damage
    560
    Daño de hechizos
    560
    Precisión
    580
    Attack Time
    1.305
    Experiencia
    20,510
    Minion Life
    -5,024
    Minion Energy Shield
    9,569
    Minion Damage
    447
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    SynthesisSoulstealerProjectilePhysical
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1.33 seg
    Inflige de 272.8 a 409.2 de daño físico
    base is projectile [1]
    monster projectile variation [104]
    projectile uses contact position [1]
    SynthesisSoulstealerQuicksand
    Area, Triggerable
    Tiempo de recarga: 8 seg
    Inflige 371.5 de daño físico base por segundo
    La duración base es de 6 segundos
    active skill area of effect radius +% final [-10]
    ground quicksand art variation [4]
    SynthesisSoulstealerDrones
    Spell, Triggerable
    Tiempo de lanzamiento: 1.67 seg
    Tiempo de recarga: 15 seg
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    EmptyActionSynthesisEnrageDrones
    Spell
    Tiempo de lanzamiento: 1.5 seg
    Tiempo de recarga: 8 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisSoulstealerDroneEnrage
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    GeometrySpellSynthesisPhysical
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 292.1 a 438.1 de daño físico
    is area damage [1]
    SynthesisPhysicalTripleMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 3.67 seg
    Tiempo de recarga: 12 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de a de daño físico
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    number of projectiles override [2]
    projectile minimum range [20]
    projectile spread radius [25]
    projectile uses contact position [1]
    SynthesisSoulstealerBombDetonate
    Triggerable, Spell
    Tiempo de lanzamiento: 2.5 seg
    SynthesisSoulstealerDronesOnSelf
    Spell, Triggerable
    Tiempo de lanzamiento: 1.67 seg
    Tiempo de recarga: 15 seg
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    SynthesisPhysicalVolatileSlam
    Triggerable, Attack
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.305 seg
    is area damage [1]
    SynthesisQuicksandStartEffect
    Spell, Triggerable
    Tiempo de lanzamiento: 1.4 seg

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    
    Preload
    {
    	preload_object = "Metadata/Projectiles/SynthesisPhysicalMortarMine"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer4Spectre"] = {
        name = "Aurid Synthete",
        life = 3.6,
        energyShield = 2,
        fireResist = 42,
        coldResist = 42,
        lightningResist = 42,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisSoulstealerProjectilePhysical",
            "SynthesisSoulstealerDrones",
            "SynthesisPhysicalTripleMortar",
            "GeometrySpellSynthesisPhysical",
            "EmptyActionSynthesisEnrageDrones",
            "SynthesisSoulstealerQuicksand",
            "SynthesisPhysicalVolatileSlam",
            "SynthesisSoulstealerDroneEnrage",
            "SynthesisSoulstealerBombDetonate",
            "SynthesisSoulstealerDronesOnSelf",
            "SynthesisQuicksandStartEffect",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectilePhysical"] = {
        name = "SynthesisSoulstealerProjectilePhysical",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 104, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerDrones"] = {
        name = "SynthesisSoulstealerDrones",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisPhysicalTripleMortar"] = {
        name = "SynthesisPhysicalTripleMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.67,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, 20, 2, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometrySpellSynthesisPhysical"] = {
        name = "GeometrySpellSynthesisPhysical",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisEnrageDrones"] = {
        name = "EmptyActionSynthesisEnrageDrones",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerQuicksand"] = {
        name = "SynthesisSoulstealerQuicksand",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_quicksand_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 6000, 4, -10, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisPhysicalVolatileSlam"] = {
        name = "SynthesisPhysicalVolatileSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerDroneEnrage"] = {
        name = "SynthesisSoulstealerDroneEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerBombDetonate"] = {
        name = "SynthesisSoulstealerBombDetonate",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerDronesOnSelf"] = {
        name = "SynthesisSoulstealerDronesOnSelf",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisQuicksandStartEffect"] = {
        name = "SynthesisQuicksandStartEffect",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tagssynthesised_monster
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2
    Actor.slow_animations_go_to_idletrue, false
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.no_effect_pack;
    StateMachine.no_death_effect;
    Sintético Aurium
    Aurid Synthete
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisSoulstealer4Spectre
    AreaLaboratorio fracturado, Memoria lejana, Córtex, Memoria lejana reescrita
    TagsLanzador de hechizos, construct, fast_movement, humanoid, is_unarmed, medium_height, mud_blood, not_dex, physical_affinity, ranged, stone_armour, synthesised_monster
    Vida
    500%
    Energy Shield From Life
    200%
    Armadura
    +50%
    Ailment Threshold
    500%
    Resistencia
    42 42 42 0
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    SynthesisSoulstealer4
    Metadata
    SynthesisSoulstealer4Spawned
    Nivel
    79
    Vida
    -101,102
    Armadura
    101,985
    Evasión
    6,892
    Escudo de energía
    120,360
    Damage
    1,073
    Daño de hechizos
    1,073
    Precisión
    888
    Attack Time
    1.305
    Experiencia
    25,098
    Minion Life
    -19,933
    Minion Energy Shield
    23,730
    Minion Damage
    892
    Ailment Threshold
    101,102
    Chill
    320
    Shock
    320
    Brittle
    1,809
    Scorch
    320
    Sap
    883
    SynthesisSoulstealerProjectilePhysical
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1.33 seg
    Inflige de 469.3 a 703.9 de daño físico
    base is projectile [1]
    monster projectile variation [104]
    projectile uses contact position [1]
    SynthesisSoulstealerQuicksand
    Area, Triggerable
    Tiempo de recarga: 8 seg
    Inflige 688.1 de daño físico base por segundo
    La duración base es de 6 segundos
    active skill area of effect radius +% final [-10]
    ground quicksand art variation [4]
    SynthesisSoulstealerDrones
    Spell, Triggerable
    Tiempo de lanzamiento: 1.67 seg
    Tiempo de recarga: 15 seg
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    EmptyActionSynthesisEnrageDrones
    Spell
    Tiempo de lanzamiento: 1.5 seg
    Tiempo de recarga: 8 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisSoulstealerDroneEnrage
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    GeometrySpellSynthesisPhysical
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 486.8 a 730.1 de daño físico
    is area damage [1]
    SynthesisPhysicalTripleMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 3.67 seg
    Tiempo de recarga: 12 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de a de daño físico
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    number of projectiles override [2]
    projectile minimum range [20]
    projectile spread radius [25]
    projectile uses contact position [1]
    SynthesisSoulstealerBombDetonate
    Triggerable, Spell
    Tiempo de lanzamiento: 2.5 seg
    SynthesisSoulstealerDronesOnSelf
    Spell, Triggerable
    Tiempo de lanzamiento: 1.67 seg
    Tiempo de recarga: 15 seg
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    SynthesisPhysicalVolatileSlam
    Triggerable, Attack
    Base Damage: 858–1288
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.305 seg
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Physical.ao, aux_back_attachment );"
        on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    
        on_death =
        "
            Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Physical.ao ); } );
            AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
        "
    }
    
    Preload
    {
        preload_object = "Metadata/Projectiles/SynthesisPhysicalMortarMine"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer4Spawned"] = {
        name = "Aurid Synthete",
        life = 5,
        energyShield = 2,
        fireResist = 42,
        coldResist = 42,
        lightningResist = 42,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisSoulstealerProjectilePhysical",
            "SynthesisSoulstealerDrones",
            "SynthesisPhysicalTripleMortar",
            "GeometrySpellSynthesisPhysical",
            "EmptyActionSynthesisEnrageDrones",
            "SynthesisSoulstealerQuicksand",
            "SynthesisPhysicalVolatileSlam",
            "SynthesisSoulstealerDroneEnrage",
            "SynthesisSoulstealerBombDetonate",
            "SynthesisSoulstealerDronesOnSelf",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectilePhysical"] = {
        name = "SynthesisSoulstealerProjectilePhysical",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 104, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerDrones"] = {
        name = "SynthesisSoulstealerDrones",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisPhysicalTripleMortar"] = {
        name = "SynthesisPhysicalTripleMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.67,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, 20, 2, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometrySpellSynthesisPhysical"] = {
        name = "GeometrySpellSynthesisPhysical",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisEnrageDrones"] = {
        name = "EmptyActionSynthesisEnrageDrones",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerQuicksand"] = {
        name = "SynthesisSoulstealerQuicksand",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_quicksand_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 6000, 4, -10, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisPhysicalVolatileSlam"] = {
        name = "SynthesisPhysicalVolatileSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerDroneEnrage"] = {
        name = "SynthesisSoulstealerDroneEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerBombDetonate"] = {
        name = "SynthesisSoulstealerBombDetonate",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerDronesOnSelf"] = {
        name = "SynthesisSoulstealerDronesOnSelf",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tagssynthesised_monster
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2
    Actor.slow_animations_go_to_idletrue, false
    StateMachine.define_shared_state =,
    StateMachine.", , ,
    StateMachine.no_effect_pack;
    StateMachine.no_death_effect;
    StateMachine.spawned;
    StateMachine.visible;
    Sintético Aurium
    Constructo
    {Sintetizado}
    dropped items are fractured per item chance % [20]
    Aurid Synthete
    SpectreY
    TagsLanzador de hechizos, construct, fast_movement, humanoid, is_unarmed, medium_height, mud_blood, not_dex, physical_affinity, ranged, stone_armour, synthesised_monster
    Packs
  • Sintético Incendium, Sintético Gélidum, Sintético Centellum, Sintético Aurium, Guardián de la Mente, Protosintético
  • Sintético Incendium, Sintético Gélidum, Sintético Centellum, Sintético Aurium, Fiera Sobrecargada, Sintético Alado, Protosintético
  • Vida
    500%
    Energy Shield From Life
    200%
    Armadura
    +50%
    Ailment Threshold
    500%
    Resistencia
    42 42 42 0
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    SynthesisSoulstealer4
    Metadata
    SynthesisSoulstealer4Necropolis_
    Nivel
    68
    Vida
    -32,167
    Armadura
    43,185
    Evasión
    4,739
    Escudo de energía
    61,270
    Damage
    560
    Daño de hechizos
    560
    Precisión
    580
    Attack Time
    1.305
    Experiencia
    20,510
    Minion Life
    -6,977
    Minion Energy Shield
    13,290
    Minion Damage
    447
    Ailment Threshold
    32,167
    Chill
    102
    Shock
    102
    Brittle
    575
    Scorch
    102
    Sap
    281
    SynthesisSoulstealerProjectilePhysical
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1.33 seg
    Inflige de 272.8 a 409.2 de daño físico
    base is projectile [1]
    monster projectile variation [104]
    projectile uses contact position [1]
    SynthesisSoulstealerQuicksand
    Area, Triggerable
    Tiempo de recarga: 8 seg
    Inflige 371.5 de daño físico base por segundo
    La duración base es de 6 segundos
    active skill area of effect radius +% final [-10]
    ground quicksand art variation [4]
    SynthesisSoulstealerDrones
    Spell, Triggerable
    Tiempo de lanzamiento: 1.67 seg
    Tiempo de recarga: 15 seg
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    EmptyActionSynthesisEnrageDrones
    Spell
    Tiempo de lanzamiento: 1.5 seg
    Tiempo de recarga: 8 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisSoulstealerDroneEnrage
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    GeometrySpellSynthesisPhysical
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 292.1 a 438.1 de daño físico
    is area damage [1]
    SynthesisPhysicalTripleMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 3.67 seg
    Tiempo de recarga: 12 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de a de daño físico
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    number of projectiles override [2]
    projectile minimum range [20]
    projectile spread radius [25]
    projectile uses contact position [1]
    SynthesisSoulstealerBombDetonate
    Triggerable, Spell
    Tiempo de lanzamiento: 2.5 seg
    SynthesisSoulstealerDronesOnSelf
    Spell, Triggerable
    Tiempo de lanzamiento: 1.67 seg
    Tiempo de recarga: 15 seg
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    SynthesisPhysicalVolatileSlam
    Triggerable, Attack
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.305 seg
    is area damage [1]
    SynthesisQuicksandStartEffect
    Spell, Triggerable
    Tiempo de lanzamiento: 1.4 seg

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Physical.ao, aux_back_attachment );"
        on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    
        on_death =
        "
            Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Physical.ao ); } );
            AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
        "
    }
    
    Preload
    {
        preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/guardian_deathfx/phys_death.ao"
        preload_object = "Metadata/Projectiles/SynthesisPhysicalMortarMine"
    }
    
    Animated
    {
        on_event_DeathEffect01_for_death_unarmed_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
        on_event_DeathEffect02_for_death_unarmed_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueNecropolis/SynthesisSoulstealer4Necropolis_"] = {
        name = "Aurid Synthete",
        life = 5,
        energyShield = 2,
        fireResist = 42,
        coldResist = 42,
        lightningResist = 42,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisSoulstealerProjectilePhysical",
            "SynthesisSoulstealerDrones",
            "SynthesisPhysicalTripleMortar",
            "GeometrySpellSynthesisPhysical",
            "EmptyActionSynthesisEnrageDrones",
            "SynthesisSoulstealerQuicksand",
            "SynthesisPhysicalVolatileSlam",
            "SynthesisSoulstealerDroneEnrage",
            "SynthesisSoulstealerBombDetonate",
            "SynthesisSoulstealerDronesOnSelf",
            "SynthesisQuicksandStartEffect",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectilePhysical"] = {
        name = "SynthesisSoulstealerProjectilePhysical",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 104, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerDrones"] = {
        name = "SynthesisSoulstealerDrones",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisPhysicalTripleMortar"] = {
        name = "SynthesisPhysicalTripleMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.67,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, 20, 2, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometrySpellSynthesisPhysical"] = {
        name = "GeometrySpellSynthesisPhysical",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisEnrageDrones"] = {
        name = "EmptyActionSynthesisEnrageDrones",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerQuicksand"] = {
        name = "SynthesisSoulstealerQuicksand",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_quicksand_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 6000, 4, -10, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisPhysicalVolatileSlam"] = {
        name = "SynthesisPhysicalVolatileSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerDroneEnrage"] = {
        name = "SynthesisSoulstealerDroneEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerBombDetonate"] = {
        name = "SynthesisSoulstealerBombDetonate",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerDronesOnSelf"] = {
        name = "SynthesisSoulstealerDronesOnSelf",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisQuicksandStartEffect"] = {
        name = "SynthesisQuicksandStartEffect",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tagssynthesised_monster
    dropped items are fractured per item chance % [20]
    FamilyConvertToFracturedChance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • dropped items are fractured per item chance % Min: 20 Max: 20 Global
  • Edit

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