SpectreY
Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisSoulstealer4Spectre
Areaช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่ห่างไกล, Cortex, ความทรงจำที่ห่างไกลที่ถูกเขียนใหม่
Tagsนักเวท, construct, fast_movement, humanoid, is_unarmed, medium_height, mud_blood, not_dex, physical_affinity, ranged, stone_armour, synthesised_monster
Packs
  • ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ความทรงจำที่ห่างไกล, ความทรงจำที่ห่างไกลที่ถูกเขียนใหม่, ความทรงจำที่แตกแยก, Cortex: Aurid Synthete, Proto-Synthete, Proto-Synthete
  • พลังชีวิต
    500%
    Energy Shield From Life
    200%
    ค่าเกราะ
    +50%
    Ailment Threshold
    500%
    ค่าต้านทาน
    42 42 42 0
    Damage
    150%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    SynthesisSoulstealer4
    Metadata
    SynthesisSoulstealer4
    เลเวล
    83
    พลังชีวิต
    160,084
    ค่าเกราะ
    138,716
    การหลบหลีก
    7,860
    โล่พลังงาน
    30,638
    Damage
    1,351
    ความเสียหายเวท
    1,351
    ความแม่นยำ
    518
    Attack Time
    1.305
    ค่าประสบการณ์
    26,264
    Ailment Threshold
    160,084
    Chill
    506
    Shock
    506
    Brittle
    2,864
    Scorch
    506
    Sap
    1,398
    SynthesisSoulstealerProjectilePhysical
    Spell, Projectile, ProjectilesFromUser, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.33 วินาที
    สร้างความเสียหาย กายภาพ 569.3 ถึง 854
    base is projectile [1]
    monster projectile variation [104]
    projectile uses contact position [1]
    SynthesisSoulstealerQuicksand
    Area, Triggerable
    คูลดาวน์: 8 วินาที
    สร้างความเสียหาย กายภาพ พื้นฐาน 857.5 ต่อวินาที
    ระยะเวลาพื้นฐาน 6 วินาที
    active skill area of effect radius +% final [-10]
    ground quicksand art variation [4]
    SynthesisSoulstealerDrones
    Spell, Triggerable
    เวลาร่าย: 1.67 วินาที
    คูลดาวน์: 15 วินาที
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    EmptyActionSynthesisEnrageDrones
    Spell
    เวลาร่าย: 1.5 วินาที
    คูลดาวน์: 8 วินาที
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisSoulstealerDroneEnrage
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    GeometrySpellSynthesisPhysical
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย กายภาพ 583.7 ถึง 875.6
    is area damage [1]
    SynthesisPhysicalTripleMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 3.67 วินาที
    คูลดาวน์: 12 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    สร้างความเสียหาย กายภาพ ถึง
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    number of projectiles override [2]
    projectile minimum range [20]
    projectile spread radius [25]
    projectile uses contact position [1]
    SynthesisSoulstealerBombDetonate
    Triggerable, Spell
    เวลาร่าย: 2.5 วินาที
    SynthesisSoulstealerDronesOnSelf
    Spell, Triggerable
    เวลาร่าย: 1.67 วินาที
    คูลดาวน์: 15 วินาที
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    SynthesisPhysicalVolatileSlam
    Triggerable, Attack
    Base Damage: 1080–1621
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    is area damage [1]
    SynthesisQuicksandStartEffect
    Spell, Triggerable
    เวลาร่าย: 1.4 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Physical.ao, aux_back_attachment );"
        on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    
        on_death =
        "
            Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Physical.ao ); } );
            AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
        "
    }
    
    Preload
    {
        preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/guardian_deathfx/phys_death.ao"
        preload_object = "Metadata/Projectiles/SynthesisPhysicalMortarMine"
    }
    
    Animated
    {
        on_event_DeathEffect01_for_death_unarmed_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
        on_event_DeathEffect02_for_death_unarmed_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer4"] = {
        name = "Aurid Synthete",
        life = 5,
        energyShield = 2,
        fireResist = 42,
        coldResist = 42,
        lightningResist = 42,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisSoulstealerProjectilePhysical",
            "SynthesisSoulstealerDrones",
            "SynthesisPhysicalTripleMortar",
            "GeometrySpellSynthesisPhysical",
            "EmptyActionSynthesisEnrageDrones",
            "SynthesisSoulstealerQuicksand",
            "SynthesisPhysicalVolatileSlam",
            "SynthesisSoulstealerDroneEnrage",
            "SynthesisSoulstealerBombDetonate",
            "SynthesisSoulstealerDronesOnSelf",
            "SynthesisQuicksandStartEffect",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectilePhysical"] = {
        name = "SynthesisSoulstealerProjectilePhysical",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 104, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerDrones"] = {
        name = "SynthesisSoulstealerDrones",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisPhysicalTripleMortar"] = {
        name = "SynthesisPhysicalTripleMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.67,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, 20, 2, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometrySpellSynthesisPhysical"] = {
        name = "GeometrySpellSynthesisPhysical",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisEnrageDrones"] = {
        name = "EmptyActionSynthesisEnrageDrones",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerQuicksand"] = {
        name = "SynthesisSoulstealerQuicksand",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_quicksand_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 6000, 4, -10, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisPhysicalVolatileSlam"] = {
        name = "SynthesisPhysicalVolatileSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerDroneEnrage"] = {
        name = "SynthesisSoulstealerDroneEnrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerBombDetonate"] = {
        name = "SynthesisSoulstealerBombDetonate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerDronesOnSelf"] = {
        name = "SynthesisSoulstealerDronesOnSelf",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisQuicksandStartEffect"] = {
        name = "SynthesisQuicksandStartEffect",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Adds Tagssynthesised_monster
    Aurid Synthete
    หุ่นกล
    {สังเคราะห์}
    SpectreY
    Tagsนักเวท, construct, fast_movement, humanoid, is_unarmed, mud_blood, not_dex, physical_affinity, ranged, stone_armour, synthesised_monster
    พลังชีวิต
    360%
    Energy Shield From Life
    200%
    ค่าเกราะ
    +50%
    Ailment Threshold
    360%
    ค่าต้านทาน
    42 42 42 0
    Damage
    150%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    SynthesisSoulstealer4Spectre
    Metadata
    SynthesisSoulstealer4Spectre
    เลเวล
    68
    พลังชีวิต
    23,160
    ค่าเกราะ
    43,185
    การหลบหลีก
    4,739
    โล่พลังงาน
    12,254
    Damage
    560
    ความเสียหายเวท
    560
    ความแม่นยำ
    290
    Attack Time
    1.305
    ค่าประสบการณ์
    20,510
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    SynthesisSoulstealerProjectilePhysical
    Spell, Projectile, ProjectilesFromUser, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.33 วินาที
    สร้างความเสียหาย กายภาพ 325.4 ถึง 488.1
    base is projectile [1]
    monster projectile variation [104]
    projectile uses contact position [1]
    SynthesisSoulstealerQuicksand
    Area, Triggerable
    คูลดาวน์: 8 วินาที
    สร้างความเสียหาย กายภาพ พื้นฐาน 443.1 ต่อวินาที
    ระยะเวลาพื้นฐาน 6 วินาที
    active skill area of effect radius +% final [-10]
    ground quicksand art variation [4]
    SynthesisSoulstealerDrones
    Spell, Triggerable
    เวลาร่าย: 1.67 วินาที
    คูลดาวน์: 15 วินาที
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    EmptyActionSynthesisEnrageDrones
    Spell
    เวลาร่าย: 1.5 วินาที
    คูลดาวน์: 8 วินาที
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisSoulstealerDroneEnrage
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    GeometrySpellSynthesisPhysical
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย กายภาพ 348.4 ถึง 522.6
    is area damage [1]
    SynthesisPhysicalTripleMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 3.67 วินาที
    คูลดาวน์: 12 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    สร้างความเสียหาย กายภาพ ถึง
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    number of projectiles override [2]
    projectile minimum range [20]
    projectile spread radius [25]
    projectile uses contact position [1]
    SynthesisSoulstealerBombDetonate
    Triggerable, Spell
    เวลาร่าย: 2.5 วินาที
    SynthesisSoulstealerDronesOnSelf
    Spell, Triggerable
    เวลาร่าย: 1.67 วินาที
    คูลดาวน์: 15 วินาที
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    SynthesisPhysicalVolatileSlam
    Triggerable, Attack
    Base Damage: 448–672
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    is area damage [1]
    SynthesisQuicksandStartEffect
    Spell, Triggerable
    เวลาร่าย: 1.4 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    
    Preload
    {
    	preload_object = "Metadata/Projectiles/SynthesisPhysicalMortarMine"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer4Spectre"] = {
        name = "Aurid Synthete",
        life = 3.6,
        energyShield = 2,
        fireResist = 42,
        coldResist = 42,
        lightningResist = 42,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisSoulstealerProjectilePhysical",
            "SynthesisSoulstealerDrones",
            "SynthesisPhysicalTripleMortar",
            "GeometrySpellSynthesisPhysical",
            "EmptyActionSynthesisEnrageDrones",
            "SynthesisSoulstealerQuicksand",
            "SynthesisPhysicalVolatileSlam",
            "SynthesisSoulstealerDroneEnrage",
            "SynthesisSoulstealerBombDetonate",
            "SynthesisSoulstealerDronesOnSelf",
            "SynthesisQuicksandStartEffect",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectilePhysical"] = {
        name = "SynthesisSoulstealerProjectilePhysical",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 104, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerDrones"] = {
        name = "SynthesisSoulstealerDrones",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisPhysicalTripleMortar"] = {
        name = "SynthesisPhysicalTripleMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.67,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, 20, 2, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometrySpellSynthesisPhysical"] = {
        name = "GeometrySpellSynthesisPhysical",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisEnrageDrones"] = {
        name = "EmptyActionSynthesisEnrageDrones",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerQuicksand"] = {
        name = "SynthesisSoulstealerQuicksand",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_quicksand_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 6000, 4, -10, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisPhysicalVolatileSlam"] = {
        name = "SynthesisPhysicalVolatileSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerDroneEnrage"] = {
        name = "SynthesisSoulstealerDroneEnrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerBombDetonate"] = {
        name = "SynthesisSoulstealerBombDetonate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerDronesOnSelf"] = {
        name = "SynthesisSoulstealerDronesOnSelf",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisQuicksandStartEffect"] = {
        name = "SynthesisQuicksandStartEffect",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Adds Tagssynthesised_monster
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisSoulstealer4Spectre
    Areaความทรงจำที่แตกแยก, ความทรงจำที่ห่างไกล, Cortex, ความทรงจำที่ห่างไกลที่ถูกเขียนใหม่
    Tagsนักเวท, construct, fast_movement, humanoid, is_unarmed, medium_height, mud_blood, not_dex, physical_affinity, ranged, stone_armour, synthesised_monster
    พลังชีวิต
    500%
    Energy Shield From Life
    200%
    ค่าเกราะ
    +50%
    Ailment Threshold
    500%
    ค่าต้านทาน
    42 42 42 0
    Damage
    150%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    SynthesisSoulstealer4
    Metadata
    SynthesisSoulstealer4Spawned
    เลเวล
    79
    พลังชีวิต
    101,102
    ค่าเกราะ
    101,985
    การหลบหลีก
    6,892
    โล่พลังงาน
    24,072
    Damage
    1,073
    ความเสียหายเวท
    1,073
    ความแม่นยำ
    444
    Attack Time
    1.305
    ค่าประสบการณ์
    25,098
    Ailment Threshold
    101,102
    Chill
    320
    Shock
    320
    Brittle
    1,809
    Scorch
    320
    Sap
    883
    SynthesisSoulstealerProjectilePhysical
    Spell, Projectile, ProjectilesFromUser, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.33 วินาที
    สร้างความเสียหาย กายภาพ 490.4 ถึง 735.6
    base is projectile [1]
    monster projectile variation [104]
    projectile uses contact position [1]
    SynthesisSoulstealerQuicksand
    Area, Triggerable
    คูลดาวน์: 8 วินาที
    สร้างความเสียหาย กายภาพ พื้นฐาน 719.1 ต่อวินาที
    ระยะเวลาพื้นฐาน 6 วินาที
    active skill area of effect radius +% final [-10]
    ground quicksand art variation [4]
    SynthesisSoulstealerDrones
    Spell, Triggerable
    เวลาร่าย: 1.67 วินาที
    คูลดาวน์: 15 วินาที
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    EmptyActionSynthesisEnrageDrones
    Spell
    เวลาร่าย: 1.5 วินาที
    คูลดาวน์: 8 วินาที
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisSoulstealerDroneEnrage
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    GeometrySpellSynthesisPhysical
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย กายภาพ 508.7 ถึง 763
    is area damage [1]
    SynthesisPhysicalTripleMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 3.67 วินาที
    คูลดาวน์: 12 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    สร้างความเสียหาย กายภาพ ถึง
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    number of projectiles override [2]
    projectile minimum range [20]
    projectile spread radius [25]
    projectile uses contact position [1]
    SynthesisSoulstealerBombDetonate
    Triggerable, Spell
    เวลาร่าย: 2.5 วินาที
    SynthesisSoulstealerDronesOnSelf
    Spell, Triggerable
    เวลาร่าย: 1.67 วินาที
    คูลดาวน์: 15 วินาที
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    SynthesisPhysicalVolatileSlam
    Triggerable, Attack
    Base Damage: 858–1288
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Physical.ao, aux_back_attachment );"
        on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    
        on_death =
        "
            Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Physical.ao ); } );
            AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
        "
    }
    
    Preload
    {
        preload_object = "Metadata/Projectiles/SynthesisPhysicalMortarMine"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer4Spawned"] = {
        name = "Aurid Synthete",
        life = 5,
        energyShield = 2,
        fireResist = 42,
        coldResist = 42,
        lightningResist = 42,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisSoulstealerProjectilePhysical",
            "SynthesisSoulstealerDrones",
            "SynthesisPhysicalTripleMortar",
            "GeometrySpellSynthesisPhysical",
            "EmptyActionSynthesisEnrageDrones",
            "SynthesisSoulstealerQuicksand",
            "SynthesisPhysicalVolatileSlam",
            "SynthesisSoulstealerDroneEnrage",
            "SynthesisSoulstealerBombDetonate",
            "SynthesisSoulstealerDronesOnSelf",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectilePhysical"] = {
        name = "SynthesisSoulstealerProjectilePhysical",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 104, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerDrones"] = {
        name = "SynthesisSoulstealerDrones",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisPhysicalTripleMortar"] = {
        name = "SynthesisPhysicalTripleMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.67,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, 20, 2, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometrySpellSynthesisPhysical"] = {
        name = "GeometrySpellSynthesisPhysical",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisEnrageDrones"] = {
        name = "EmptyActionSynthesisEnrageDrones",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerQuicksand"] = {
        name = "SynthesisSoulstealerQuicksand",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_quicksand_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 6000, 4, -10, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisPhysicalVolatileSlam"] = {
        name = "SynthesisPhysicalVolatileSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerDroneEnrage"] = {
        name = "SynthesisSoulstealerDroneEnrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerBombDetonate"] = {
        name = "SynthesisSoulstealerBombDetonate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerDronesOnSelf"] = {
        name = "SynthesisSoulstealerDronesOnSelf",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Adds Tagssynthesised_monster
    Aurid Synthete
    หุ่นกล
    {สังเคราะห์}
    dropped items are fractured per item chance % [20]
    SpectreY
    Tagsนักเวท, construct, fast_movement, humanoid, is_unarmed, medium_height, mud_blood, not_dex, physical_affinity, ranged, stone_armour, synthesised_monster
    Packs
  • Flaric Synthete, Frosal Synthete, Scinteel Synthete, Aurid Synthete, Mindweave Guardian, Proto-Synthete
  • Flaric Synthete, Frosal Synthete, Scinteel Synthete, Aurid Synthete, Surgefiend, Winged Synthete, Proto-Synthete
  • พลังชีวิต
    500%
    Energy Shield From Life
    200%
    ค่าเกราะ
    +50%
    Ailment Threshold
    500%
    ค่าต้านทาน
    42 42 42 0
    Damage
    150%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    SynthesisSoulstealer4
    Metadata
    SynthesisSoulstealer4Necropolis_
    เลเวล
    68
    พลังชีวิต
    32,167
    ค่าเกราะ
    43,185
    การหลบหลีก
    4,739
    โล่พลังงาน
    12,254
    Damage
    560
    ความเสียหายเวท
    560
    ความแม่นยำ
    290
    Attack Time
    1.305
    ค่าประสบการณ์
    20,510
    Ailment Threshold
    32,167
    Chill
    102
    Shock
    102
    Brittle
    575
    Scorch
    102
    Sap
    281
    SynthesisSoulstealerProjectilePhysical
    Spell, Projectile, ProjectilesFromUser, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.33 วินาที
    สร้างความเสียหาย กายภาพ 325.4 ถึง 488.1
    base is projectile [1]
    monster projectile variation [104]
    projectile uses contact position [1]
    SynthesisSoulstealerQuicksand
    Area, Triggerable
    คูลดาวน์: 8 วินาที
    สร้างความเสียหาย กายภาพ พื้นฐาน 443.1 ต่อวินาที
    ระยะเวลาพื้นฐาน 6 วินาที
    active skill area of effect radius +% final [-10]
    ground quicksand art variation [4]
    SynthesisSoulstealerDrones
    Spell, Triggerable
    เวลาร่าย: 1.67 วินาที
    คูลดาวน์: 15 วินาที
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    EmptyActionSynthesisEnrageDrones
    Spell
    เวลาร่าย: 1.5 วินาที
    คูลดาวน์: 8 วินาที
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisSoulstealerDroneEnrage
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    GeometrySpellSynthesisPhysical
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย กายภาพ 348.4 ถึง 522.6
    is area damage [1]
    SynthesisPhysicalTripleMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 3.67 วินาที
    คูลดาวน์: 12 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    สร้างความเสียหาย กายภาพ ถึง
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    number of projectiles override [2]
    projectile minimum range [20]
    projectile spread radius [25]
    projectile uses contact position [1]
    SynthesisSoulstealerBombDetonate
    Triggerable, Spell
    เวลาร่าย: 2.5 วินาที
    SynthesisSoulstealerDronesOnSelf
    Spell, Triggerable
    เวลาร่าย: 1.67 วินาที
    คูลดาวน์: 15 วินาที
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    SynthesisPhysicalVolatileSlam
    Triggerable, Attack
    Base Damage: 448–672
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    is area damage [1]
    SynthesisQuicksandStartEffect
    Spell, Triggerable
    เวลาร่าย: 1.4 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Physical.ao, aux_back_attachment );"
        on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    
        on_death =
        "
            Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Physical.ao ); } );
            AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
        "
    }
    
    Preload
    {
        preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/guardian_deathfx/phys_death.ao"
        preload_object = "Metadata/Projectiles/SynthesisPhysicalMortarMine"
    }
    
    Animated
    {
        on_event_DeathEffect01_for_death_unarmed_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
        on_event_DeathEffect02_for_death_unarmed_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueNecropolis/SynthesisSoulstealer4Necropolis_"] = {
        name = "Aurid Synthete",
        life = 5,
        energyShield = 2,
        fireResist = 42,
        coldResist = 42,
        lightningResist = 42,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisSoulstealerProjectilePhysical",
            "SynthesisSoulstealerDrones",
            "SynthesisPhysicalTripleMortar",
            "GeometrySpellSynthesisPhysical",
            "EmptyActionSynthesisEnrageDrones",
            "SynthesisSoulstealerQuicksand",
            "SynthesisPhysicalVolatileSlam",
            "SynthesisSoulstealerDroneEnrage",
            "SynthesisSoulstealerBombDetonate",
            "SynthesisSoulstealerDronesOnSelf",
            "SynthesisQuicksandStartEffect",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectilePhysical"] = {
        name = "SynthesisSoulstealerProjectilePhysical",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 104, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerDrones"] = {
        name = "SynthesisSoulstealerDrones",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisPhysicalTripleMortar"] = {
        name = "SynthesisPhysicalTripleMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.67,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, 20, 2, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometrySpellSynthesisPhysical"] = {
        name = "GeometrySpellSynthesisPhysical",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisEnrageDrones"] = {
        name = "EmptyActionSynthesisEnrageDrones",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerQuicksand"] = {
        name = "SynthesisSoulstealerQuicksand",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_quicksand_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 6000, 4, -10, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisPhysicalVolatileSlam"] = {
        name = "SynthesisPhysicalVolatileSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerDroneEnrage"] = {
        name = "SynthesisSoulstealerDroneEnrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerBombDetonate"] = {
        name = "SynthesisSoulstealerBombDetonate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerDronesOnSelf"] = {
        name = "SynthesisSoulstealerDronesOnSelf",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisQuicksandStartEffect"] = {
        name = "SynthesisQuicksandStartEffect",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Adds Tagssynthesised_monster
    dropped items are fractured per item chance % [20]
    IdNecropolisConvertToFracturedChance2
    FamilyConvertToFracturedChance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • dropped items are fractured per item chance % Min: 20 Max: 20 Global