融合原型
幽魂Y
幽魂 取代Metadata/Monsters/LeagueSynthesis/SynthesisWalkerSpectre
地区回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 分裂的实验室, 遥远回忆, 遥远回忆, 遥远回忆, 遥远回忆, 脑层, 改变的遥远回忆, 增强的遥远回忆, 扭曲的遥远回忆, 重著的遥远回忆
标签bludgeoning_weapon, construct, fast_movement, humanoid, is_unarmed, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, synthesised_monster
Packs
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  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 遥远回忆, 增强的遥远回忆, 分裂的实验室, 脑层: 融合原型, 融合原型
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 遥远回忆, 增强的遥远回忆, 分裂的实验室, 脑层: 纤威融合体, 融合原型, 融合原型
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 遥远回忆, 扭曲的遥远回忆, 分裂的实验室, 脑层: 融合原型
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 遥远回忆, 扭曲的遥远回忆, 分裂的实验室, 脑层: 融合原型, 融合原型
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 遥远回忆, 扭曲的遥远回忆, 分裂的实验室, 脑层: 菲刃融合体, 融合原型, 融合原型
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 遥远回忆, 改变的遥远回忆, 分裂的实验室, 脑层: 冰双融合体, 融合原型, 融合原型
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 遥远回忆, 重著的遥远回忆, 分裂的实验室, 脑层: 酸试融合体, 融合原型, 融合原型
  • 生命
    100%
    护甲
    +50%
    异常状态临界值
    100%
    抗性
    0 40 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    SynthesisWalker
    Metadata
    SynthesisWalker
    等级
    83
    生命
    32,017
    护甲
    138,716
    闪避值
    7,860
    能量护盾
    0
    伤害
    900
    法术伤害
    900
    命中
    518
    攻击间隔
    1.395
    经验值
    13,132
    异常状态临界值
    32,017
    冰缓
    101
    Shock
    101
    Brittle
    573
    Scorch
    101
    Sap
    280
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 720–1080
    攻击暴击率: 5%
    攻击间隔: 1.395 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/bodyfx.epk );
    		HideMeshSegment( orb_glowShape );
    	"
    
    	on_spawned_dead = "HideMeshSegment( orb_glowShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisWalker"] = {
        name = "Proto-Synthete",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 融合原型
    构造体
    {虚空忆境}
    Proto-Synthete
    幽魂Y
    标签bludgeoning_weapon, construct, fast_movement, humanoid, is_unarmed, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, synthesised_monster
    生命
    100%
    护甲
    +50%
    异常状态临界值
    100%
    抗性
    0 40 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    SynthesisWalker
    Metadata
    SynthesisWalkerSpectre
    等级
    68
    生命
    6,433
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.395
    经验值
    10,255
    异常状态临界值
    6,433
    冰缓
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 299–448
    攻击暴击率: 5%
    攻击间隔: 1.395 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/bodyfx.epk );
    		HideMeshSegment( orb_glowShape );
    	"
    
    	on_spawned_dead = "HideMeshSegment( orb_glowShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisWalkerSpectre"] = {
        name = "Proto-Synthete",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    融合原型
    构造体
    {虚空忆境}
    monster no map drops [1]
    Proto-Synthete
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueSynthesis/SynthesisWalker2Spectre
    标签bludgeoning_weapon, construct, fast_movement, humanoid, is_unarmed, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, synthesised_monster
    生命
    100%
    护甲
    +50%
    异常状态临界值
    100%
    抗性
    0 40 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    SynthesisWalker
    Metadata
    SynthesisWalker2
    等级
    68
    生命
    6,433
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.395
    经验值
    10,255
    异常状态临界值
    6,433
    冰缓
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 299–448
    攻击暴击率: 5%
    攻击间隔: 1.395 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/pickaxe/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/pickaxe/bodyfx.epk );
    		HideMeshSegment( orb_glowShape );
    	"
    
    	on_spawned_dead = "HideMeshSegment( orb_glowShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisWalker2"] = {
        name = "Proto-Synthete",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 融合原型
    构造体
    {虚空忆境}
    Proto-Synthete
    幽魂Y
    标签bludgeoning_weapon, construct, fast_movement, humanoid, is_unarmed, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, synthesised_monster
    生命
    100%
    护甲
    +50%
    异常状态临界值
    100%
    抗性
    0 40 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    SynthesisWalker
    Metadata
    SynthesisWalker2Spectre
    等级
    68
    生命
    6,433
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.395
    经验值
    10,255
    异常状态临界值
    6,433
    冰缓
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 299–448
    攻击暴击率: 5%
    攻击间隔: 1.395 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/pickaxe/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/pickaxe/bodyfx.epk );
    		HideMeshSegment( orb_glowShape );
    	"
    
    	on_spawned_dead = "HideMeshSegment( orb_glowShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisWalker2Spectre"] = {
        name = "Proto-Synthete",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    融合原型
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueSynthesis/SynthesisWalkerRangedSpectre_
    地区回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 分裂的实验室, 遥远回忆, 遥远回忆, 遥远回忆, 遥远回忆, 脑层, 改变的遥远回忆, 增强的遥远回忆, 扭曲的遥远回忆, 重著的遥远回忆
    标签bludgeoning_weapon, 施法, construct, fire_affinity, humanoid, is_unarmed, medium_height, medium_movement, mud_blood, not_dex, not_int, ranged, stone_armour, synthesised_monster
    Packs
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 遥远回忆, 增强的遥远回忆, 分裂的实验室, 脑层: 融合原型, 融合原型
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 遥远回忆, 增强的遥远回忆, 分裂的实验室, 脑层: 纤威融合体, 融合原型, 融合原型
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 遥远回忆, 扭曲的遥远回忆, 分裂的实验室, 脑层: 融合原型, 融合原型
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 遥远回忆, 扭曲的遥远回忆, 分裂的实验室, 脑层: 菲刃融合体, 融合原型, 融合原型
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 遥远回忆, 改变的遥远回忆, 分裂的实验室, 脑层: 冰双融合体, 融合原型, 融合原型
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 遥远回忆, 重著的遥远回忆, 分裂的实验室, 脑层: 酸试融合体, 融合原型, 融合原型
  • 生命
    100%
    护甲
    +50%
    异常状态临界值
    100%
    抗性
    0 40 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    SynthesisWalker
    Metadata
    SynthesisWalkerRanged
    等级
    83
    生命
    32,017
    护甲
    138,716
    闪避值
    7,860
    能量护盾
    0
    伤害
    900
    法术伤害
    900
    命中
    518
    攻击间隔
    1.395
    经验值
    13,132
    异常状态临界值
    32,017
    冰缓
    101
    Shock
    101
    Brittle
    573
    Scorch
    101
    Sap
    280
    SynthesisWalkerMortar
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    攻击暴击率: 5%
    施放间隔: 1 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 1139 - 1708 火焰伤害
    base is projectile [1]
    ignite art variation [3]
    is area damage [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/lantern/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/lantern/bodyfx.epk );
    		HideMeshSegment( orb_glowShape );
    	"
    
    	on_spawned_dead = "HideMeshSegment( orb_glowShape );"
    }
    
    Preload
    {
    	preload_buff_visual = "ignited_blue"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisWalkerRanged"] = {
        name = "Proto-Synthete",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "SynthesisWalkerMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisWalkerMortar"] = {
        name = "SynthesisWalkerMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_damage_+%_final",
            "ignite_art_variation",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 融合原型
    构造体
    {虚空忆境}
    Proto-Synthete
    幽魂Y
    标签bludgeoning_weapon, 施法, construct, fire_affinity, humanoid, is_unarmed, medium_movement, mud_blood, not_dex, not_int, ranged, stone_armour, synthesised_monster
    生命
    100%
    护甲
    +50%
    异常状态临界值
    100%
    抗性
    0 40 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    SynthesisWalker
    Metadata
    SynthesisWalkerRangedSpectre_
    等级
    68
    生命
    6,433
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.395
    经验值
    10,255
    异常状态临界值
    6,433
    冰缓
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    SynthesisWalkerMortar
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    攻击暴击率: 5%
    施放间隔: 1 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 650.8 - 976.1 火焰伤害
    base is projectile [1]
    ignite art variation [3]
    is area damage [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/lantern/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/lantern/bodyfx.epk );
    		HideMeshSegment( orb_glowShape );
    	"
    
    	on_spawned_dead = "HideMeshSegment( orb_glowShape );"
    }
    
    Preload
    {
    	preload_buff_visual = "ignited_blue"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisWalkerRangedSpectre_"] = {
        name = "Proto-Synthete",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "SynthesisWalkerMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisWalkerMortar"] = {
        name = "SynthesisWalkerMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_damage_+%_final",
            "ignite_art_variation",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueSynthesis/SynthesisWalkerSpectre
    地区分裂的实验室, 遥远回忆, 遥远回忆, 遥远回忆, 遥远回忆, 脑层, 改变的遥远回忆, 增强的遥远回忆, 扭曲的遥远回忆, 重著的遥远回忆
    标签bludgeoning_weapon, construct, fast_movement, humanoid, is_unarmed, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, synthesised_monster
    生命
    100%
    护甲
    +50%
    异常状态临界值
    100%
    抗性
    0 40 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    SynthesisWalker
    Metadata
    SynthesisWalkerSpawned_
    等级
    79
    生命
    20,220
    护甲
    101,985
    闪避值
    6,892
    能量护盾
    0
    伤害
    715
    法术伤害
    715
    命中
    444
    攻击间隔
    1.395
    经验值
    12,549
    异常状态临界值
    20,220
    冰缓
    64
    Shock
    64
    Brittle
    362
    Scorch
    64
    Sap
    177
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 572–858
    攻击暴击率: 5%
    攻击间隔: 1.395 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/bodyfx.epk );
    		HideMeshSegment( orb_glowShape );
    	"
    
    	on_spawned_dead = "HideMeshSegment( orb_glowShape );"
    }
    
    StateMachine
    {
    	on_state_visible_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/bodyfx.epk );"
    	create_state_visible_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisWalkerSpawned_"] = {
        name = "Proto-Synthete",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    融合原型
    构造体
    {虚空忆境}
    Proto-Synthete
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueSynthesis/SynthesisWalker2Spectre
    标签bludgeoning_weapon, construct, fast_movement, humanoid, is_unarmed, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, synthesised_monster
    生命
    100%
    护甲
    +50%
    异常状态临界值
    100%
    抗性
    0 40 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    SynthesisWalker
    Metadata
    SynthesisWalker2Spawned
    等级
    68
    生命
    6,433
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.395
    经验值
    10,255
    异常状态临界值
    6,433
    冰缓
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 299–448
    攻击暴击率: 5%
    攻击间隔: 1.395 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/pickaxe/bodyfx.epk );
    		HideMeshSegment( orb_glowShape );
    	"
    
    	on_spawned_dead = "HideMeshSegment( orb_glowShape );"
    }
    
    StateMachine
    {
    	on_state_visible_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/pickaxe/bodyfx.epk );"
    	create_state_visible_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/pickaxe/bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisWalker2Spawned"] = {
        name = "Proto-Synthete",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueSynthesis/SynthesisWalkerRangedSpectre_
    地区分裂的实验室, 遥远回忆, 遥远回忆, 遥远回忆, 遥远回忆, 脑层, 改变的遥远回忆, 增强的遥远回忆, 扭曲的遥远回忆, 重著的遥远回忆
    标签bludgeoning_weapon, 施法, construct, fire_affinity, humanoid, is_unarmed, medium_height, medium_movement, mud_blood, not_dex, not_int, ranged, stone_armour, synthesised_monster
    生命
    100%
    护甲
    +50%
    异常状态临界值
    100%
    抗性
    0 40 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    SynthesisWalker
    Metadata
    SynthesisWalkerRangedSpawned
    等级
    79
    生命
    20,220
    护甲
    101,985
    闪避值
    6,892
    能量护盾
    0
    伤害
    715
    法术伤害
    715
    命中
    444
    攻击间隔
    1.395
    经验值
    12,549
    异常状态临界值
    20,220
    冰缓
    64
    Shock
    64
    Brittle
    362
    Scorch
    64
    Sap
    177
    SynthesisWalkerMortar
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    攻击暴击率: 5%
    施放间隔: 1 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 980.8 - 1471 火焰伤害
    base is projectile [1]
    ignite art variation [3]
    is area damage [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/lantern/bodyfx.epk );
    		HideMeshSegment( orb_glowShape );
    	"
    
    	on_spawned_dead = "HideMeshSegment( orb_glowShape );"
    }
    
    StateMachine
    {
    	on_state_visible_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/lantern/bodyfx.epk );"
    	create_state_visible_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/lantern/bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisWalkerRangedSpawned"] = {
        name = "Proto-Synthete",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "SynthesisWalkerMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisWalkerMortar"] = {
        name = "SynthesisWalkerMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_damage_+%_final",
            "ignite_art_variation",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    融合原型
    构造体
    {虚空忆境}
    dropped items are fractured per item chance % [10]
    monster no map drops [1]
    Proto-Synthete
    幽魂Y
    标签bludgeoning_weapon, construct, fast_movement, humanoid, is_unarmed, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, synthesised_monster
    Packs
  • 纤威融合体, 冰双融合体, 菲刃融合体, 酸试融合体, 织心守卫, 融合原型
  • 纤威融合体, 冰双融合体, 菲刃融合体, 酸试融合体, 浪涌邪魔, 展翼的融合体, 融合原型
  • 生命
    100%
    护甲
    +50%
    异常状态临界值
    100%
    抗性
    0 40 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    SynthesisWalker
    Metadata
    SynthesisWalkerNecropolis_
    等级
    68
    生命
    6,433
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.395
    经验值
    10,255
    异常状态临界值
    6,433
    冰缓
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 299–448
    攻击暴击率: 5%
    攻击间隔: 1.395 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/bodyfx.epk );
    		HideMeshSegment( orb_glowShape );
    	"
    
    	on_spawned_dead = "HideMeshSegment( orb_glowShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueNecropolis/SynthesisWalkerNecropolis_"] = {
        name = "Proto-Synthete",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    dropped items are fractured per item chance % [10]
    IdNecropolisConvertToFracturedChance1
    FamilyConvertToFracturedChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • dropped items are fractured per item chance % Min: 10 Max: 10 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • Edit

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