SpectreY
Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisWalkerSpectre
AreaErinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zerbrochenes Laboratorium, Entfernte Erinnerung, Entfernte Erinnerung, Entfernte Erinnerung, Entfernte Erinnerung, Cortex, Veränderte entfernte Erinnerung, Verstärkte entfernte Erinnerung, Verdorbene entfernte Erinnerung, Umgeschriebene entfernte Erinnerung
Tagsbludgeoning_weapon, construct, fast_movement, humanoid, is_unarmed, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, synthesised_monster
Packs
  • Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Entfernte Erinnerung, Verstärkte entfernte Erinnerung, Zerbrochenes Laboratorium, Cortex: Proto-Synthet
  • Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Entfernte Erinnerung, Verstärkte entfernte Erinnerung, Zerbrochenes Laboratorium, Cortex: Flackrischer Synthet, Proto-Synthet
  • Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Entfernte Erinnerung, Verdorbene entfernte Erinnerung, Zerbrochenes Laboratorium, Cortex: Proto-Synthet
  • Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Entfernte Erinnerung, Verdorbene entfernte Erinnerung, Zerbrochenes Laboratorium, Cortex: Szintieler Synthet, Proto-Synthet
  • Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Entfernte Erinnerung, Veränderte entfernte Erinnerung, Zerbrochenes Laboratorium, Cortex: Frostaler Synthet, Proto-Synthet
  • Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Entfernte Erinnerung, Umgeschriebene entfernte Erinnerung, Zerbrochenes Laboratorium, Cortex: Aurischer Synthet, Proto-Synthet
  • Leben
    100%
    Rüstung
    +50%
    Ailment Threshold
    100%
    Widerstand
    0 40 0 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    SynthesisWalker
    Metadata
    SynthesisWalker
    Stufe
    83
    Leben
    32,017
    Rüstung
    138,716
    Ausweichwert
    7,860
    Damage
    900
    Zauberschaden
    900
    Genauigkeit
    1,036
    Attack Time
    1.395
    Erfahrung
    13,132
    Minion Life
    6,101
    Minion Damage
    761
    Ailment Threshold
    32,017
    Chill
    101
    Shock
    101
    Brittle
    573
    Scorch
    101
    Sap
    280
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 720–1080
    Kritische Trefferchance: 5%
    Attack Time: 1.395 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/bodyfx.epk );
    		HideMeshSegment( orb_glowShape );
    	"
    
    	on_spawned_dead = "HideMeshSegment( orb_glowShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisWalker"] = {
        name = "Proto-Synthete",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Adds Tagssynthesised_monster
    monster no map drops [1]
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2
    Actor.slow_animations_go_to_idletrue, false
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.no_effect_pack;
    StateMachine.no_death_effect;
    Proto-Synthet
    Konstrukt
    {Synthetisiert}
    Proto-Synthete
    SpectreY
    Tagsbludgeoning_weapon, construct, fast_movement, humanoid, is_unarmed, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, synthesised_monster
    Leben
    100%
    Rüstung
    +50%
    Ailment Threshold
    100%
    Widerstand
    0 40 0 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    SynthesisWalker
    Metadata
    SynthesisWalkerSpectre
    Stufe
    68
    Leben
    6,433
    Rüstung
    43,185
    Ausweichwert
    4,739
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    580
    Attack Time
    1.395
    Erfahrung
    10,255
    Minion Life
    1,395
    Minion Damage
    298
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 299–448
    Kritische Trefferchance: 5%
    Attack Time: 1.395 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/bodyfx.epk );
    		HideMeshSegment( orb_glowShape );
    	"
    
    	on_spawned_dead = "HideMeshSegment( orb_glowShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisWalkerSpectre"] = {
        name = "Proto-Synthete",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Adds Tagssynthesised_monster
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2
    Actor.slow_animations_go_to_idletrue, false
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.no_effect_pack;
    StateMachine.no_death_effect;
    Proto-Synthet
    Konstrukt
    {Synthetisiert}
    monster no map drops [1]
    Proto-Synthete
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisWalker2Spectre
    Tagsbludgeoning_weapon, construct, fast_movement, humanoid, is_unarmed, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, synthesised_monster
    Leben
    100%
    Rüstung
    +50%
    Ailment Threshold
    100%
    Widerstand
    0 40 0 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    SynthesisWalker
    Metadata
    SynthesisWalker2
    Stufe
    68
    Leben
    6,433
    Rüstung
    43,185
    Ausweichwert
    4,739
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    580
    Attack Time
    1.395
    Erfahrung
    10,255
    Minion Life
    1,395
    Minion Damage
    298
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 299–448
    Kritische Trefferchance: 5%
    Attack Time: 1.395 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/pickaxe/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/pickaxe/bodyfx.epk );
    		HideMeshSegment( orb_glowShape );
    	"
    
    	on_spawned_dead = "HideMeshSegment( orb_glowShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisWalker2"] = {
        name = "Proto-Synthete",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Adds Tagssynthesised_monster
    monster no map drops [1]
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Proto-Synthet
    Konstrukt
    {Synthetisiert}
    Proto-Synthete
    SpectreY
    Tagsbludgeoning_weapon, construct, fast_movement, humanoid, is_unarmed, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, synthesised_monster
    Leben
    100%
    Rüstung
    +50%
    Ailment Threshold
    100%
    Widerstand
    0 40 0 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    SynthesisWalker
    Metadata
    SynthesisWalker2Spectre
    Stufe
    68
    Leben
    6,433
    Rüstung
    43,185
    Ausweichwert
    4,739
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    580
    Attack Time
    1.395
    Erfahrung
    10,255
    Minion Life
    1,395
    Minion Damage
    298
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 299–448
    Kritische Trefferchance: 5%
    Attack Time: 1.395 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/pickaxe/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/pickaxe/bodyfx.epk );
    		HideMeshSegment( orb_glowShape );
    	"
    
    	on_spawned_dead = "HideMeshSegment( orb_glowShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisWalker2Spectre"] = {
        name = "Proto-Synthete",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Adds Tagssynthesised_monster
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisWalkerRangedSpectre_
    AreaErinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zerbrochenes Laboratorium, Entfernte Erinnerung, Entfernte Erinnerung, Entfernte Erinnerung, Entfernte Erinnerung, Cortex, Veränderte entfernte Erinnerung, Verstärkte entfernte Erinnerung, Verdorbene entfernte Erinnerung, Umgeschriebene entfernte Erinnerung
    Tagsbludgeoning_weapon, Zauberer, construct, fire_affinity, humanoid, is_unarmed, medium_height, medium_movement, mud_blood, not_dex, not_int, ranged, stone_armour, synthesised_monster
    Packs
  • Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Entfernte Erinnerung, Verstärkte entfernte Erinnerung, Zerbrochenes Laboratorium, Cortex: Proto-Synthet
  • Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Entfernte Erinnerung, Verstärkte entfernte Erinnerung, Zerbrochenes Laboratorium, Cortex: Flackrischer Synthet, Proto-Synthet
  • Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Entfernte Erinnerung, Verdorbene entfernte Erinnerung, Zerbrochenes Laboratorium, Cortex: Proto-Synthet
  • Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Entfernte Erinnerung, Verdorbene entfernte Erinnerung, Zerbrochenes Laboratorium, Cortex: Szintieler Synthet, Proto-Synthet
  • Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Entfernte Erinnerung, Veränderte entfernte Erinnerung, Zerbrochenes Laboratorium, Cortex: Frostaler Synthet, Proto-Synthet
  • Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Entfernte Erinnerung, Umgeschriebene entfernte Erinnerung, Zerbrochenes Laboratorium, Cortex: Aurischer Synthet, Proto-Synthet
  • Leben
    100%
    Rüstung
    +50%
    Ailment Threshold
    100%
    Widerstand
    0 40 0 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    SynthesisWalker
    Metadata
    SynthesisWalkerRanged
    Stufe
    83
    Leben
    32,017
    Rüstung
    138,716
    Ausweichwert
    7,860
    Damage
    900
    Zauberschaden
    900
    Genauigkeit
    1,036
    Attack Time
    1.395
    Erfahrung
    13,132
    Minion Life
    6,101
    Minion Damage
    761
    Ailment Threshold
    32,017
    Chill
    101
    Shock
    101
    Brittle
    573
    Scorch
    101
    Sap
    280
    SynthesisWalkerMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    Verursacht 1139 bis 1708 Feuerschaden
    base is projectile [1]
    ignite art variation [3]
    is area damage [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/lantern/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/lantern/bodyfx.epk );
    		HideMeshSegment( orb_glowShape );
    	"
    
    	on_spawned_dead = "HideMeshSegment( orb_glowShape );"
    }
    
    Preload
    {
    	preload_buff_visual = "ignited_blue"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisWalkerRanged"] = {
        name = "Proto-Synthete",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "SynthesisWalkerMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisWalkerMortar"] = {
        name = "SynthesisWalkerMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_damage_+%_final",
            "ignite_art_variation",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Adds Tagssynthesised_monster
    monster no map drops [1]
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Proto-Synthet
    Konstrukt
    {Synthetisiert}
    Proto-Synthete
    SpectreY
    Tagsbludgeoning_weapon, Zauberer, construct, fire_affinity, humanoid, is_unarmed, medium_movement, mud_blood, not_dex, not_int, ranged, stone_armour, synthesised_monster
    Leben
    100%
    Rüstung
    +50%
    Ailment Threshold
    100%
    Widerstand
    0 40 0 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    SynthesisWalker
    Metadata
    SynthesisWalkerRangedSpectre_
    Stufe
    68
    Leben
    6,433
    Rüstung
    43,185
    Ausweichwert
    4,739
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    580
    Attack Time
    1.395
    Erfahrung
    10,255
    Minion Life
    1,395
    Minion Damage
    298
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    SynthesisWalkerMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    Verursacht 545.6 bis 818.3 Feuerschaden
    base is projectile [1]
    ignite art variation [3]
    is area damage [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/lantern/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/lantern/bodyfx.epk );
    		HideMeshSegment( orb_glowShape );
    	"
    
    	on_spawned_dead = "HideMeshSegment( orb_glowShape );"
    }
    
    Preload
    {
    	preload_buff_visual = "ignited_blue"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisWalkerRangedSpectre_"] = {
        name = "Proto-Synthete",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "SynthesisWalkerMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisWalkerMortar"] = {
        name = "SynthesisWalkerMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_damage_+%_final",
            "ignite_art_variation",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Adds Tagssynthesised_monster
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisWalkerSpectre
    AreaZerbrochenes Laboratorium, Entfernte Erinnerung, Entfernte Erinnerung, Entfernte Erinnerung, Entfernte Erinnerung, Cortex, Veränderte entfernte Erinnerung, Verstärkte entfernte Erinnerung, Verdorbene entfernte Erinnerung, Umgeschriebene entfernte Erinnerung
    Tagsbludgeoning_weapon, construct, fast_movement, humanoid, is_unarmed, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, synthesised_monster
    Leben
    100%
    Rüstung
    +50%
    Ailment Threshold
    100%
    Widerstand
    0 40 0 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    SynthesisWalker
    Metadata
    SynthesisWalkerSpawned_
    Stufe
    79
    Leben
    20,220
    Rüstung
    101,985
    Ausweichwert
    6,892
    Damage
    715
    Zauberschaden
    715
    Genauigkeit
    888
    Attack Time
    1.395
    Erfahrung
    12,549
    Minion Life
    3,987
    Minion Damage
    595
    Ailment Threshold
    20,220
    Chill
    64
    Shock
    64
    Brittle
    362
    Scorch
    64
    Sap
    177
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 572–858
    Kritische Trefferchance: 5%
    Attack Time: 1.395 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/bodyfx.epk );
    		HideMeshSegment( orb_glowShape );
    	"
    
    	on_spawned_dead = "HideMeshSegment( orb_glowShape );"
    }
    
    StateMachine
    {
    	on_state_visible_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/bodyfx.epk );"
    	create_state_visible_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisWalkerSpawned_"] = {
        name = "Proto-Synthete",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Adds Tagssynthesised_monster
    Proto-Synthet
    Konstrukt
    {Synthetisiert}
    Proto-Synthete
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisWalker2Spectre
    Tagsbludgeoning_weapon, construct, fast_movement, humanoid, is_unarmed, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, synthesised_monster
    Leben
    100%
    Rüstung
    +50%
    Ailment Threshold
    100%
    Widerstand
    0 40 0 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    SynthesisWalker
    Metadata
    SynthesisWalker2Spawned
    Stufe
    68
    Leben
    6,433
    Rüstung
    43,185
    Ausweichwert
    4,739
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    580
    Attack Time
    1.395
    Erfahrung
    10,255
    Minion Life
    1,395
    Minion Damage
    298
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 299–448
    Kritische Trefferchance: 5%
    Attack Time: 1.395 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/pickaxe/bodyfx.epk );
    		HideMeshSegment( orb_glowShape );
    	"
    
    	on_spawned_dead = "HideMeshSegment( orb_glowShape );"
    }
    
    StateMachine
    {
    	on_state_visible_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/pickaxe/bodyfx.epk );"
    	create_state_visible_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/pickaxe/bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisWalker2Spawned"] = {
        name = "Proto-Synthete",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Adds Tagssynthesised_monster
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisWalkerRangedSpectre_
    AreaZerbrochenes Laboratorium, Entfernte Erinnerung, Entfernte Erinnerung, Entfernte Erinnerung, Entfernte Erinnerung, Cortex, Veränderte entfernte Erinnerung, Verstärkte entfernte Erinnerung, Verdorbene entfernte Erinnerung, Umgeschriebene entfernte Erinnerung
    Tagsbludgeoning_weapon, Zauberer, construct, fire_affinity, humanoid, is_unarmed, medium_height, medium_movement, mud_blood, not_dex, not_int, ranged, stone_armour, synthesised_monster
    Leben
    100%
    Rüstung
    +50%
    Ailment Threshold
    100%
    Widerstand
    0 40 0 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    SynthesisWalker
    Metadata
    SynthesisWalkerRangedSpawned
    Stufe
    79
    Leben
    20,220
    Rüstung
    101,985
    Ausweichwert
    6,892
    Damage
    715
    Zauberschaden
    715
    Genauigkeit
    888
    Attack Time
    1.395
    Erfahrung
    12,549
    Minion Life
    3,987
    Minion Damage
    595
    Ailment Threshold
    20,220
    Chill
    64
    Shock
    64
    Brittle
    362
    Scorch
    64
    Sap
    177
    SynthesisWalkerMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    Verursacht 938.5 bis 1408 Feuerschaden
    base is projectile [1]
    ignite art variation [3]
    is area damage [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/lantern/bodyfx.epk );
    		HideMeshSegment( orb_glowShape );
    	"
    
    	on_spawned_dead = "HideMeshSegment( orb_glowShape );"
    }
    
    StateMachine
    {
    	on_state_visible_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/lantern/bodyfx.epk );"
    	create_state_visible_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/lantern/bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisWalkerRangedSpawned"] = {
        name = "Proto-Synthete",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "SynthesisWalkerMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisWalkerMortar"] = {
        name = "SynthesisWalkerMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_damage_+%_final",
            "ignite_art_variation",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Adds Tagssynthesised_monster
    Proto-Synthet
    Konstrukt
    {Synthetisiert}
    dropped items are fractured per item chance % [10]
    monster no map drops [1]
    Proto-Synthete
    SpectreY
    Tagsbludgeoning_weapon, construct, fast_movement, humanoid, is_unarmed, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, synthesised_monster
    Packs
  • Flackrischer Synthet, Frostaler Synthet, Szintieler Synthet, Aurischer Synthet, Gedankengeformter Wächter, Proto-Synthet
  • Flackrischer Synthet, Frostaler Synthet, Szintieler Synthet, Aurischer Synthet, Synthetik-Spürhund, Geflügelter Synthet, Proto-Synthet
  • Leben
    100%
    Rüstung
    +50%
    Ailment Threshold
    100%
    Widerstand
    0 40 0 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    SynthesisWalker
    Metadata
    SynthesisWalkerNecropolis_
    Stufe
    68
    Leben
    6,433
    Rüstung
    43,185
    Ausweichwert
    4,739
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    580
    Attack Time
    1.395
    Erfahrung
    10,255
    Minion Life
    1,395
    Minion Damage
    298
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 299–448
    Kritische Trefferchance: 5%
    Attack Time: 1.395 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/walker/bodyfx.epk );
    		HideMeshSegment( orb_glowShape );
    	"
    
    	on_spawned_dead = "HideMeshSegment( orb_glowShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueNecropolis/SynthesisWalkerNecropolis_"] = {
        name = "Proto-Synthete",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Adds Tagssynthesised_monster
    dropped items are fractured per item chance % [10]
    FamilyConvertToFracturedChance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • dropped items are fractured per item chance % Min: 10 Max: 10 Global
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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