Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer1Spectre |
Area | 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 실험실, 희미한 기억, 코텍스, 강화된 희미한 기억 |
Tags | 시전, construct, fast_movement, fire_affinity, humanoid, is_unarmed, medium_height, mud_blood, not_dex, ranged, stone_armour, synthesised_monster |
Packs |
생명력
500%
Energy Shield From Life
200%
방어도
+50%
Ailment Threshold
500%
저항
85 0 0 0
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
1.305 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
SynthesisSoulstealer1
Metadata
SynthesisSoulstealer1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
83
생명력
160,084
방어도
138,716
회피
7,860
에너지 보호막
30,638
Damage
1,351
주문 피해
1,351
정확도
518
Attack Time
1.305
경험치
26,264
Ailment Threshold
160,084
Chill
506
Shock
506
Brittle
2,864
Scorch
506
Sap
1,398
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisSoulstealerProjectileFire
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 5%
시전 속도: 1.33 초
1423~2135 화염 피해
base is projectile [1]
monster projectile variation [101]
projectile uses contact position [1]
base is projectile [1]
monster projectile variation [101]
projectile uses contact position [1]
SynthesisSelfFlameblast
Spell, Damage, Area, Totemable, Fire, AreaSpell
화염파
치명타 확률: 5%
시전 속도: 3 초
재사용 대기시간: 10 초
집중 유지로 커다란 폭발을 형성합니다. 집중 유지를 지속할수록 피해 범위와 폭발의 피해가 커집니다. 다른 스킬을 사용하거나 시전 후 짧은 시간이 경과하면 폭발해 버립니다.
플레이어가 적중 시 항상 점화 유발
2107~3161 화염 피해
화상 피해 250% 증가
단계마다 주문 피해 10% 증폭
active skill area of effect radius +% final [35]
is area damage [1]
2107~3161 화염 피해
화상 피해 250% 증가
단계마다 주문 피해 10% 증폭
active skill area of effect radius +% final [35]
is area damage [1]
SynthesisEnergySlice
Attack, Damage, Area, Projectile, ProjectileSpeed, RangedAttack
Base Damage: 1080–1621
치명타 확률: 5%
Attack Time: 1.305 초
재사용 대기시간: 6 초
투사체가 모든 대상 관통
1948~2922 화염 피해
공격 속도 25% 감폭
is area damage [1]
main hand base maximum attack distance [100]
1948~2922 화염 피해
공격 속도 25% 감폭
is area damage [1]
main hand base maximum attack distance [100]
SynthesisSoulstealerFireStab
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
1000~1500 화염 피해
is area damage [1]
is area damage [1]
DashToTarget
Spell, Movement
시전 속도: 2 초
재사용 대기시간: 5 초
walk emerge extra distance [-15]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase" Life { on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Fire.ao, aux_back_attachment );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" on_death = " Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Fire.ao ); } ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/guardian_deathfx/fire_death.ao" } Animated { on_event_DeathEffect01_for_death_unarmed_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" on_event_DeathEffect02_for_death_unarmed_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer1"] = { name = "Flaric Synthete", life = 5, energyShield = 2, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "SynthesisSoulstealerProjectileFire", "SynthesisSelfFlameblast", "SynthesisSoulstealerFireStab", "SynthesisEnergySlice", "DashToTarget", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerProjectileFire"] = { name = "SynthesisSoulstealerProjectileFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 101, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSelfFlameblast"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "burn_damage_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 250, 35, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerFireStab"] = { name = "SynthesisSoulstealerFireStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisEnergySlice"] = { name = "SynthesisEnergySlice", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "main_hand_base_maximum_attack_distance", "active_skill_attack_speed_+%_final", "is_area_damage", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DashToTarget"] = { name = "DashToTarget", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
섬광 결합자
구조물
Flaric Synthete
Spectre | Y |
---|---|
Tags | 시전, construct, fast_movement, fire_affinity, humanoid, is_unarmed, mud_blood, not_dex, ranged, stone_armour, synthesised_monster |
생명력
360%
Energy Shield From Life
200%
방어도
+50%
Ailment Threshold
360%
저항
85 0 0 0
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
1.305 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
SynthesisSoulstealer1Spectre
Metadata
SynthesisSoulstealer1Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
23,160
방어도
43,185
회피
4,739
에너지 보호막
12,254
Damage
560
주문 피해
560
정확도
290
Attack Time
1.305
경험치
20,510
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisSoulstealerProjectileFire
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 5%
시전 속도: 1.33 초
813.4~1220 화염 피해
base is projectile [1]
monster projectile variation [101]
projectile uses contact position [1]
base is projectile [1]
monster projectile variation [101]
projectile uses contact position [1]
SynthesisSelfFlameblast
Spell, Damage, Area, Totemable, Fire, AreaSpell
화염파
치명타 확률: 5%
시전 속도: 3 초
재사용 대기시간: 10 초
집중 유지로 커다란 폭발을 형성합니다. 집중 유지를 지속할수록 피해 범위와 폭발의 피해가 커집니다. 다른 스킬을 사용하거나 시전 후 짧은 시간이 경과하면 폭발해 버립니다.
플레이어가 적중 시 항상 점화 유발
1113~1669 화염 피해
화상 피해 250% 증가
단계마다 주문 피해 10% 증폭
active skill area of effect radius +% final [35]
is area damage [1]
1113~1669 화염 피해
화상 피해 250% 증가
단계마다 주문 피해 10% 증폭
active skill area of effect radius +% final [35]
is area damage [1]
SynthesisEnergySlice
Attack, Damage, Area, Projectile, ProjectileSpeed, RangedAttack
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.305 초
재사용 대기시간: 6 초
투사체가 모든 대상 관통
1043~1565 화염 피해
공격 속도 25% 감폭
is area damage [1]
main hand base maximum attack distance [100]
1043~1565 화염 피해
공격 속도 25% 감폭
is area damage [1]
main hand base maximum attack distance [100]
SynthesisSoulstealerFireStab
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
555.3~832.9 화염 피해
is area damage [1]
is area damage [1]
DashToTarget
Spell, Movement
시전 속도: 2 초
재사용 대기시간: 5 초
walk emerge extra distance [-15]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer1Spectre"] = { name = "Flaric Synthete", life = 3.6, energyShield = 2, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "SynthesisSoulstealerProjectileFire", "SynthesisSelfFlameblast", "SynthesisSoulstealerFireStab", "SynthesisEnergySlice", "DashToTarget", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerProjectileFire"] = { name = "SynthesisSoulstealerProjectileFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 101, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSelfFlameblast"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "burn_damage_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 250, 35, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerFireStab"] = { name = "SynthesisSoulstealerFireStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisEnergySlice"] = { name = "SynthesisEnergySlice", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "main_hand_base_maximum_attack_distance", "active_skill_attack_speed_+%_final", "is_area_damage", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DashToTarget"] = { name = "DashToTarget", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
섬광 결합자
Flaric Synthete
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer1Spectre |
Area | 분열된 실험실, 희미한 기억, 코텍스, 강화된 희미한 기억 |
Tags | 시전, construct, fast_movement, fire_affinity, humanoid, is_unarmed, medium_height, mud_blood, not_dex, ranged, stone_armour, synthesised_monster |
생명력
500%
Energy Shield From Life
200%
방어도
+50%
Ailment Threshold
500%
저항
85 0 0 0
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
1.305 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
SynthesisSoulstealer1
Metadata
SynthesisSoulstealerSpawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
79
생명력
101,102
방어도
101,985
회피
6,892
에너지 보호막
24,072
Damage
1,073
주문 피해
1,073
정확도
444
Attack Time
1.305
경험치
25,098
Ailment Threshold
101,102
Chill
320
Shock
320
Brittle
1,809
Scorch
320
Sap
883
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisSoulstealerProjectileFire
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 5%
시전 속도: 1.33 초
1226~1839 화염 피해
base is projectile [1]
monster projectile variation [101]
projectile uses contact position [1]
base is projectile [1]
monster projectile variation [101]
projectile uses contact position [1]
SynthesisSelfFlameblast
Spell, Damage, Area, Totemable, Fire, AreaSpell
화염파
치명타 확률: 5%
시전 속도: 3 초
재사용 대기시간: 10 초
집중 유지로 커다란 폭발을 형성합니다. 집중 유지를 지속할수록 피해 범위와 폭발의 피해가 커집니다. 다른 스킬을 사용하거나 시전 후 짧은 시간이 경과하면 폭발해 버립니다.
플레이어가 적중 시 항상 점화 유발
1777~2666 화염 피해
화상 피해 250% 증가
단계마다 주문 피해 10% 증폭
active skill area of effect radius +% final [35]
is area damage [1]
1777~2666 화염 피해
화상 피해 250% 증가
단계마다 주문 피해 10% 증폭
active skill area of effect radius +% final [35]
is area damage [1]
SynthesisEnergySlice
Attack, Damage, Area, Projectile, ProjectileSpeed, RangedAttack
Base Damage: 858–1288
치명타 확률: 5%
Attack Time: 1.305 초
재사용 대기시간: 6 초
투사체가 모든 대상 관통
1649~2474 화염 피해
공격 속도 25% 감폭
is area damage [1]
main hand base maximum attack distance [100]
1649~2474 화염 피해
공격 속도 25% 감폭
is area damage [1]
main hand base maximum attack distance [100]
SynthesisSoulstealerFireStab
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
854.8~1282 화염 피해
is area damage [1]
is area damage [1]
DashToTarget
Spell, Movement
시전 속도: 2 초
재사용 대기시간: 5 초
walk emerge extra distance [-15]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink" Life { on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Fire.ao, aux_back_attachment );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" on_death = " Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Fire.ao ); } ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerSpawned"] = { name = "Flaric Synthete", life = 5, energyShield = 2, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "SynthesisSoulstealerProjectileFire", "SynthesisSelfFlameblast", "SynthesisSoulstealerFireStab", "SynthesisEnergySlice", "DashToTarget", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerProjectileFire"] = { name = "SynthesisSoulstealerProjectileFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 101, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSelfFlameblast"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "burn_damage_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 250, 35, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerFireStab"] = { name = "SynthesisSoulstealerFireStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisEnergySlice"] = { name = "SynthesisEnergySlice", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "main_hand_base_maximum_attack_distance", "active_skill_attack_speed_+%_final", "is_area_damage", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DashToTarget"] = { name = "DashToTarget", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
섬광 결합자
구조물
dropped items are fractured per item chance % [20]
Flaric Synthete
Spectre | Y |
---|---|
Tags | 시전, construct, fast_movement, fire_affinity, humanoid, is_unarmed, medium_height, mud_blood, not_dex, ranged, stone_armour, synthesised_monster |
Packs |
생명력
500%
Energy Shield From Life
200%
방어도
+50%
Ailment Threshold
500%
저항
85 0 0 0
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
1.305 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
SynthesisSoulstealer1
Metadata
SynthesisSoulstealer1Necropolis
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
32,167
방어도
43,185
회피
4,739
에너지 보호막
12,254
Damage
560
주문 피해
560
정확도
290
Attack Time
1.305
경험치
20,510
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisSoulstealerProjectileFire
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 5%
시전 속도: 1.33 초
813.4~1220 화염 피해
base is projectile [1]
monster projectile variation [101]
projectile uses contact position [1]
base is projectile [1]
monster projectile variation [101]
projectile uses contact position [1]
SynthesisSelfFlameblast
Spell, Damage, Area, Totemable, Fire, AreaSpell
화염파
치명타 확률: 5%
시전 속도: 3 초
재사용 대기시간: 10 초
집중 유지로 커다란 폭발을 형성합니다. 집중 유지를 지속할수록 피해 범위와 폭발의 피해가 커집니다. 다른 스킬을 사용하거나 시전 후 짧은 시간이 경과하면 폭발해 버립니다.
플레이어가 적중 시 항상 점화 유발
1113~1669 화염 피해
화상 피해 250% 증가
단계마다 주문 피해 10% 증폭
active skill area of effect radius +% final [35]
is area damage [1]
1113~1669 화염 피해
화상 피해 250% 증가
단계마다 주문 피해 10% 증폭
active skill area of effect radius +% final [35]
is area damage [1]
SynthesisEnergySlice
Attack, Damage, Area, Projectile, ProjectileSpeed, RangedAttack
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.305 초
재사용 대기시간: 6 초
투사체가 모든 대상 관통
1043~1565 화염 피해
공격 속도 25% 감폭
is area damage [1]
main hand base maximum attack distance [100]
1043~1565 화염 피해
공격 속도 25% 감폭
is area damage [1]
main hand base maximum attack distance [100]
SynthesisSoulstealerFireStab
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
555.3~832.9 화염 피해
is area damage [1]
is area damage [1]
DashToTarget
Spell, Movement
시전 속도: 2 초
재사용 대기시간: 5 초
walk emerge extra distance [-15]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase" Life { on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Fire.ao, aux_back_attachment );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" on_death = " Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Fire.ao ); } ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/guardian_deathfx/fire_death.ao" } Animated { on_event_DeathEffect01_for_death_unarmed_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" on_event_DeathEffect02_for_death_unarmed_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueNecropolis/SynthesisSoulstealer1Necropolis"] = { name = "Flaric Synthete", life = 5, energyShield = 2, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "SynthesisSoulstealerProjectileFire", "SynthesisSelfFlameblast", "SynthesisSoulstealerFireStab", "SynthesisEnergySlice", "DashToTarget", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerProjectileFire"] = { name = "SynthesisSoulstealerProjectileFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 101, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSelfFlameblast"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "burn_damage_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 250, 35, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerFireStab"] = { name = "SynthesisSoulstealerFireStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisEnergySlice"] = { name = "SynthesisEnergySlice", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "main_hand_base_maximum_attack_distance", "active_skill_attack_speed_+%_final", "is_area_damage", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DashToTarget"] = { name = "DashToTarget", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
dropped items are fractured per item chance % [20]
Id | NecropolisConvertToFracturedChance2 |
---|---|
Family | ConvertToFracturedChance |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |