憶獸.弗拉里克
Flaric Synthete
幽魂Y
幽魂 取代Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer1Spectre
地區記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 破碎驗所, 久遠記憶, 深沉記憶, 遙遠記憶:增幅
標籤法術, construct, fast_movement, fire_affinity, humanoid, is_unarmed, medium_height, mud_blood, not_dex, ranged, stone_armour, synthesised_monster
Packs
  • 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 久遠記憶, 遙遠記憶:增幅, 破碎驗所, 深沉記憶: 憶獸.弗拉里克, 初始追憶, 初始追憶
  • 生命
    500%
    生命轉為護盾
    200%
    護甲值
    +50%
    異常狀態臨界值
    500%
    抗性
    85 0 0 0
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.305 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    SynthesisSoulstealer1
    Metadata
    SynthesisSoulstealer1
    等級
    83
    生命
    160,084
    護甲值
    138,716
    閃避值
    7,860
    能量護盾
    153,190
    傷害
    1,351
    法術傷害
    1,351
    命中
    1,036
    攻擊間隔
    1.305
    經驗值
    26,264
    召喚物生命
    30,504
    Minion Energy Shield
    29,190
    召喚物傷害
    1,141
    異常狀態臨界值
    160,084
    冰緩
    506
    感電
    506
    易碎
    2,864
    焦灼
    506
    殘喘
    1,398
    Phys Convert Ele
    300%
    SynthesisSoulstealerProjectileFire
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.33 秒
    造成 14232135 火焰傷害
    base is projectile [1]
    monster projectile variation [101]
    projectile uses contact position [1]
    SynthesisSelfFlameblast
    法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
    烈焰爆破
    暴擊率: 5%
    施放時間: 3 秒
    冷卻時間: 10 秒
    引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
    你的擊中必定點燃
    造成 21073161 火焰傷害
    增加 250% 燃燒傷害
    造成 10% 更多每階段法術傷害
    active skill area of effect radius +% final [35]
    is area damage [1]
    SynthesisEnergySlice
    攻擊, 傷害, 範圍, 投射物, 投射物速度, 範圍攻擊
    基本傷害: 1080–1621
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    冷卻時間: 6 秒
    投射物穿透全部目標
    造成 19482922 火焰傷害
    25% 更少攻擊速度
    is area damage [1]
    main hand base maximum attack distance [100]
    SynthesisSoulstealerFireStab
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 10001500 火焰傷害
    is area damage [1]
    DashToTarget
    法術, 位移
    施放時間: 2 秒
    冷卻時間: 5 秒
    walk emerge extra distance [-15]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Fire.ao, aux_back_attachment );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    
    	on_death =
    	"
    		Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Fire.ao ); } );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/guardian_deathfx/fire_death.ao"
    }
    
    Animated
    {
    	on_event_DeathEffect01_for_death_unarmed_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    	on_event_DeathEffect02_for_death_unarmed_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer1"] = {
        name = "Flaric Synthete",
        life = 5,
        energyShield = 2,
        fireResist = 85,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisSoulstealerProjectileFire",
            "SynthesisSelfFlameblast",
            "SynthesisSoulstealerFireStab",
            "SynthesisEnergySlice",
            "DashToTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectileFire"] = {
        name = "SynthesisSoulstealerProjectileFire",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 101, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSelfFlameblast"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "burn_damage_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 250, 35, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerFireStab"] = {
        name = "SynthesisSoulstealerFireStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisEnergySlice"] = {
        name = "SynthesisEnergySlice",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.RangedAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "main_hand_base_maximum_attack_distance",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DashToTarget"] = {
        name = "DashToTarget",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    憶獸.弗拉里克
    創造物
    {追憶之}
    Flaric Synthete
    幽魂Y
    標籤法術, construct, fast_movement, fire_affinity, humanoid, is_unarmed, mud_blood, not_dex, ranged, stone_armour, synthesised_monster
    生命
    360%
    生命轉為護盾
    200%
    護甲值
    +50%
    異常狀態臨界值
    360%
    抗性
    85 0 0 0
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.305 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    SynthesisSoulstealer1Spectre
    Metadata
    SynthesisSoulstealer1Spectre
    等級
    68
    生命
    23,160
    護甲值
    43,185
    閃避值
    4,739
    能量護盾
    44,114
    傷害
    560
    法術傷害
    560
    命中
    580
    攻擊間隔
    1.305
    經驗值
    20,510
    召喚物生命
    5,024
    Minion Energy Shield
    9,569
    召喚物傷害
    447
    異常狀態臨界值
    23,160
    冰緩
    73
    感電
    73
    易碎
    414
    焦灼
    73
    殘喘
    202
    Phys Convert Ele
    240%
    SynthesisSoulstealerProjectileFire
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.33 秒
    造成 681.91023 火焰傷害
    base is projectile [1]
    monster projectile variation [101]
    projectile uses contact position [1]
    SynthesisSelfFlameblast
    法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
    烈焰爆破
    暴擊率: 5%
    施放時間: 3 秒
    冷卻時間: 10 秒
    引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
    你的擊中必定點燃
    造成 932.81399 火焰傷害
    增加 250% 燃燒傷害
    造成 10% 更多每階段法術傷害
    active skill area of effect radius +% final [35]
    is area damage [1]
    SynthesisEnergySlice
    攻擊, 傷害, 範圍, 投射物, 投射物速度, 範圍攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    冷卻時間: 6 秒
    投射物穿透全部目標
    造成 874.81312 火焰傷害
    25% 更少攻擊速度
    is area damage [1]
    main hand base maximum attack distance [100]
    SynthesisSoulstealerFireStab
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 465.5698.2 火焰傷害
    is area damage [1]
    DashToTarget
    法術, 位移
    施放時間: 2 秒
    冷卻時間: 5 秒
    walk emerge extra distance [-15]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer1Spectre"] = {
        name = "Flaric Synthete",
        life = 3.6,
        energyShield = 2,
        fireResist = 85,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisSoulstealerProjectileFire",
            "SynthesisSelfFlameblast",
            "SynthesisSoulstealerFireStab",
            "SynthesisEnergySlice",
            "DashToTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectileFire"] = {
        name = "SynthesisSoulstealerProjectileFire",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 101, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSelfFlameblast"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "burn_damage_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 250, 35, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerFireStab"] = {
        name = "SynthesisSoulstealerFireStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisEnergySlice"] = {
        name = "SynthesisEnergySlice",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.RangedAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "main_hand_base_maximum_attack_distance",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DashToTarget"] = {
        name = "DashToTarget",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    憶獸.弗拉里克
    Flaric Synthete
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer1Spectre
    地區破碎驗所, 久遠記憶, 深沉記憶, 遙遠記憶:增幅
    標籤法術, construct, fast_movement, fire_affinity, humanoid, is_unarmed, medium_height, mud_blood, not_dex, ranged, stone_armour, synthesised_monster
    生命
    500%
    生命轉為護盾
    200%
    護甲值
    +50%
    異常狀態臨界值
    500%
    抗性
    85 0 0 0
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.305 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    SynthesisSoulstealer1
    Metadata
    SynthesisSoulstealerSpawned
    等級
    79
    生命
    101,102
    護甲值
    101,985
    閃避值
    6,892
    能量護盾
    120,360
    傷害
    1,073
    法術傷害
    1,073
    命中
    888
    攻擊間隔
    1.305
    經驗值
    25,098
    召喚物生命
    19,933
    Minion Energy Shield
    23,730
    召喚物傷害
    892
    異常狀態臨界值
    101,102
    冰緩
    320
    感電
    320
    易碎
    1,809
    焦灼
    320
    殘喘
    883
    Phys Convert Ele
    295%
    SynthesisSoulstealerProjectileFire
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.33 秒
    造成 11731760 火焰傷害
    base is projectile [1]
    monster projectile variation [101]
    projectile uses contact position [1]
    SynthesisSelfFlameblast
    法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
    烈焰爆破
    暴擊率: 5%
    施放時間: 3 秒
    冷卻時間: 10 秒
    引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
    你的擊中必定點燃
    造成 17012551 火焰傷害
    增加 250% 燃燒傷害
    造成 10% 更多每階段法術傷害
    active skill area of effect radius +% final [35]
    is area damage [1]
    SynthesisEnergySlice
    攻擊, 傷害, 範圍, 投射物, 投射物速度, 範圍攻擊
    基本傷害: 858–1288
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    冷卻時間: 6 秒
    投射物穿透全部目標
    造成 15782367 火焰傷害
    25% 更少攻擊速度
    is area damage [1]
    main hand base maximum attack distance [100]
    SynthesisSoulstealerFireStab
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 817.91227 火焰傷害
    is area damage [1]
    DashToTarget
    法術, 位移
    施放時間: 2 秒
    冷卻時間: 5 秒
    walk emerge extra distance [-15]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Fire.ao, aux_back_attachment );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    
    	on_death =
    	"
    		Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Fire.ao ); } );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerSpawned"] = {
        name = "Flaric Synthete",
        life = 5,
        energyShield = 2,
        fireResist = 85,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisSoulstealerProjectileFire",
            "SynthesisSelfFlameblast",
            "SynthesisSoulstealerFireStab",
            "SynthesisEnergySlice",
            "DashToTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectileFire"] = {
        name = "SynthesisSoulstealerProjectileFire",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 101, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSelfFlameblast"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "burn_damage_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 250, 35, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerFireStab"] = {
        name = "SynthesisSoulstealerFireStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisEnergySlice"] = {
        name = "SynthesisEnergySlice",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.RangedAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "main_hand_base_maximum_attack_distance",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DashToTarget"] = {
        name = "DashToTarget",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2
    Actor.slow_animations_go_to_idletrue, false
    StateMachine.define_shared_state =,
    StateMachine.", , ,
    StateMachine.no_effect_pack;
    StateMachine.no_death_effect;
    StateMachine.spawned;
    StateMachine.visible;
    憶獸.弗拉里克
    創造物
    {追憶之}
    dropped items are fractured per item chance % [20]
    Flaric Synthete
    幽魂Y
    標籤法術, construct, fast_movement, fire_affinity, humanoid, is_unarmed, medium_height, mud_blood, not_dex, ranged, stone_armour, synthesised_monster
    Packs
  • 憶獸.弗拉里克, 憶獸.弗羅斯爾, 憶獸.辛堤尤, 憶獸.奧里, 編憶護衛, 初始追憶
  • 憶獸.弗拉里克, 憶獸.弗羅斯爾, 憶獸.辛堤尤, 憶獸.奧里, 追憶魂狼, 飄翔追憶, 初始追憶
  • 生命
    500%
    生命轉為護盾
    200%
    護甲值
    +50%
    異常狀態臨界值
    500%
    抗性
    85 0 0 0
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.305 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    SynthesisSoulstealer1
    Metadata
    SynthesisSoulstealer1Necropolis
    等級
    68
    生命
    32,167
    護甲值
    43,185
    閃避值
    4,739
    能量護盾
    61,270
    傷害
    560
    法術傷害
    560
    命中
    580
    攻擊間隔
    1.305
    經驗值
    20,510
    召喚物生命
    6,977
    Minion Energy Shield
    13,290
    召喚物傷害
    447
    異常狀態臨界值
    32,167
    冰緩
    102
    感電
    102
    易碎
    575
    焦灼
    102
    殘喘
    281
    Phys Convert Ele
    240%
    SynthesisSoulstealerProjectileFire
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.33 秒
    造成 681.91023 火焰傷害
    base is projectile [1]
    monster projectile variation [101]
    projectile uses contact position [1]
    SynthesisSelfFlameblast
    法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
    烈焰爆破
    暴擊率: 5%
    施放時間: 3 秒
    冷卻時間: 10 秒
    引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
    你的擊中必定點燃
    造成 932.81399 火焰傷害
    增加 250% 燃燒傷害
    造成 10% 更多每階段法術傷害
    active skill area of effect radius +% final [35]
    is area damage [1]
    SynthesisEnergySlice
    攻擊, 傷害, 範圍, 投射物, 投射物速度, 範圍攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    冷卻時間: 6 秒
    投射物穿透全部目標
    造成 874.81312 火焰傷害
    25% 更少攻擊速度
    is area damage [1]
    main hand base maximum attack distance [100]
    SynthesisSoulstealerFireStab
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 465.5698.2 火焰傷害
    is area damage [1]
    DashToTarget
    法術, 位移
    施放時間: 2 秒
    冷卻時間: 5 秒
    walk emerge extra distance [-15]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Fire.ao, aux_back_attachment );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    
    	on_death =
    	"
    		Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Fire.ao ); } );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/guardian_deathfx/fire_death.ao"
    }
    
    Animated
    {
    	on_event_DeathEffect01_for_death_unarmed_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    	on_event_DeathEffect02_for_death_unarmed_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueNecropolis/SynthesisSoulstealer1Necropolis"] = {
        name = "Flaric Synthete",
        life = 5,
        energyShield = 2,
        fireResist = 85,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisSoulstealerProjectileFire",
            "SynthesisSelfFlameblast",
            "SynthesisSoulstealerFireStab",
            "SynthesisEnergySlice",
            "DashToTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectileFire"] = {
        name = "SynthesisSoulstealerProjectileFire",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 101, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSelfFlameblast"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "burn_damage_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 250, 35, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerFireStab"] = {
        name = "SynthesisSoulstealerFireStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisEnergySlice"] = {
        name = "SynthesisEnergySlice",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.RangedAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "main_hand_base_maximum_attack_distance",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DashToTarget"] = {
        name = "DashToTarget",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    dropped items are fractured per item chance % [20]
    FamilyConvertToFracturedChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • dropped items are fractured per item chance % Min: 20 Max: 20 全域
  • Edit

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