幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer3Spectre |
地區 | 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 破碎驗所, 久遠記憶, 深沉記憶, 遙遠記憶:扭曲 |
標籤 | 法術, construct, fast_movement, humanoid, is_unarmed, lightning_affinity, medium_height, mud_blood, not_dex, not_str, ranged, stone_armour, synthesised_monster |
Packs |
生命
500%
生命轉為護盾
200%
異常狀態臨界值
500%
抗性
0 0 85 0
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
SynthesisSoulstealer3
Metadata
SynthesisSoulstealer3
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
160,084
護甲
92,477
閃避
7,860
能量護盾
30,638
傷害
1,351
法術傷害
1,351
命中
518
攻擊間隔
1.305
經驗值
26,264
異常狀態臨界值
160,084
冰緩
506
感電
506
易碎
2,864
焦灼
506
殘喘
1,398
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SynthesisSoulstealerProjectileLightning
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 889.5 至 2669 閃電傷害
base is projectile [1]
monster projectile variation [103]
projectile uses contact position [1]
base is projectile [1]
monster projectile variation [103]
projectile uses contact position [1]
EmptyActionSynthesisSoulstealerArc
法術
施放時間: 2.5 秒
冷卻時間: 8 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisSoulstealerLaser
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 547.9 至 1644 閃電傷害
你的擊中不能暈眩敵人
is area damage [1]
你的擊中不能暈眩敵人
is area damage [1]
SynthesisSoulstealerBolt
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 350 至 650 閃電傷害
減少 75% 範圍效果半徑
+0.26 秒基礎持續時間
active skill area of effect radius +% final [-35]
is area damage [1]
spell maximum action distance +% [-50]
減少 75% 範圍效果半徑
+0.26 秒基礎持續時間
active skill area of effect radius +% final [-35]
is area damage [1]
spell maximum action distance +% [-50]
GeometryTriggerSynthesisSoulstealer3
可觸發, 法術
施放時間: 2.3 秒
冷卻時間: 12 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase" StateMachine { define_shared_state = " beaming; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase" StateMachine { on_state_beaming_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, R_Weapon ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop ); " create_state_beaming_1 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop );" on_state_beaming_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao );" } Life { on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Lightning.ao, aux_back_attachment );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" on_death = " Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Lightning.ao ); } ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/guardian_deathfx/lightning_death.ao" } Animated { on_event_DeathEffect01_for_death_unarmed_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" on_event_DeathEffect02_for_death_unarmed_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer3"] = { name = "Scinteel Synthete", life = 5, energyShield = 2, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "SynthesisSoulstealerProjectileLightning", "EmptyActionSynthesisSoulstealerArc", "SynthesisSoulstealerBolt", "SynthesisSoulstealerLaser", "GeometryTriggerSynthesisSoulstealer3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerProjectileLightning"] = { name = "SynthesisSoulstealerProjectileLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.5, 1.5, 103, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSoulstealerArc"] = { name = "EmptyActionSynthesisSoulstealerArc", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerBolt"] = { name = "SynthesisSoulstealerBolt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "base_skill_effect_duration", "skill_range_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, -50, 260, -75, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerLaser"] = { name = "SynthesisSoulstealerLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerSynthesisSoulstealer3"] = { name = "GeometryTriggerSynthesisSoulstealer3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
憶獸.辛堤尤
生物
Scinteel Synthete
幽魂 | Y |
---|---|
標籤 | 法術, construct, fast_movement, humanoid, is_unarmed, lightning_affinity, mud_blood, not_dex, not_str, ranged, stone_armour, synthesised_monster |
生命
360%
生命轉為護盾
200%
異常狀態臨界值
360%
抗性
0 0 85 0
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
SynthesisSoulstealer3Spectre
Metadata
SynthesisSoulstealer3Spectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
23,160
護甲
28,790
閃避
4,739
能量護盾
12,254
傷害
560
法術傷害
560
命中
290
攻擊間隔
1.305
經驗值
20,510
異常狀態臨界值
23,160
冰緩
73
感電
73
易碎
414
焦灼
73
殘喘
202
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SynthesisSoulstealerProjectileLightning
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 508.4 至 1525 閃電傷害
base is projectile [1]
monster projectile variation [103]
projectile uses contact position [1]
base is projectile [1]
monster projectile variation [103]
projectile uses contact position [1]
EmptyActionSynthesisSoulstealerArc
法術
施放時間: 2.5 秒
冷卻時間: 8 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisSoulstealerLaser
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 263.6 至 790.7 閃電傷害
你的擊中不能暈眩敵人
is area damage [1]
你的擊中不能暈眩敵人
is area damage [1]
SynthesisSoulstealerBolt
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 194.3 至 360.9 閃電傷害
減少 75% 範圍效果半徑
+0.26 秒基礎持續時間
active skill area of effect radius +% final [-35]
is area damage [1]
spell maximum action distance +% [-50]
減少 75% 範圍效果半徑
+0.26 秒基礎持續時間
active skill area of effect radius +% final [-35]
is area damage [1]
spell maximum action distance +% [-50]
GeometryTriggerSynthesisSoulstealer3
可觸發, 法術
施放時間: 2.3 秒
冷卻時間: 12 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre" StateMachine { define_shared_state = " beaming; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre" StateMachine { on_state_beaming_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, R_Weapon ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop ); " create_state_beaming_1 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop );" on_state_beaming_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer3Spectre"] = { name = "Scinteel Synthete", life = 3.6, energyShield = 2, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "SynthesisSoulstealerProjectileLightning", "EmptyActionSynthesisSoulstealerArc", "SynthesisSoulstealerBolt", "SynthesisSoulstealerLaser", "GeometryTriggerSynthesisSoulstealer3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerProjectileLightning"] = { name = "SynthesisSoulstealerProjectileLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.5, 1.5, 103, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSoulstealerArc"] = { name = "EmptyActionSynthesisSoulstealerArc", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerBolt"] = { name = "SynthesisSoulstealerBolt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "base_skill_effect_duration", "skill_range_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, -50, 260, -75, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerLaser"] = { name = "SynthesisSoulstealerLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerSynthesisSoulstealer3"] = { name = "GeometryTriggerSynthesisSoulstealer3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer3Spectre |
地區 | 破碎驗所, 久遠記憶, 深沉記憶, 遙遠記憶:扭曲 |
標籤 | 法術, construct, fast_movement, humanoid, is_unarmed, lightning_affinity, medium_height, mud_blood, not_dex, not_str, ranged, stone_armour, synthesised_monster |
生命
500%
生命轉為護盾
200%
異常狀態臨界值
500%
抗性
0 0 85 0
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
SynthesisSoulstealer3
Metadata
SynthesisSoulstealer3Spawned
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
79
生命
101,102
護甲
67,990
閃避
6,892
能量護盾
24,072
傷害
1,073
法術傷害
1,073
命中
444
攻擊間隔
1.305
經驗值
25,098
異常狀態臨界值
101,102
冰緩
320
感電
320
易碎
1,809
焦灼
320
殘喘
883
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SynthesisSoulstealerProjectileLightning
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 766.3 至 2299 閃電傷害
base is projectile [1]
monster projectile variation [103]
projectile uses contact position [1]
base is projectile [1]
monster projectile variation [103]
projectile uses contact position [1]
EmptyActionSynthesisSoulstealerArc
法術
施放時間: 2.5 秒
冷卻時間: 8 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisSoulstealerLaser
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 450.8 至 1352 閃電傷害
你的擊中不能暈眩敵人
is area damage [1]
你的擊中不能暈眩敵人
is area damage [1]
SynthesisSoulstealerBolt
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 299.2 至 555.6 閃電傷害
減少 75% 範圍效果半徑
+0.26 秒基礎持續時間
active skill area of effect radius +% final [-35]
is area damage [1]
spell maximum action distance +% [-50]
減少 75% 範圍效果半徑
+0.26 秒基礎持續時間
active skill area of effect radius +% final [-35]
is area damage [1]
spell maximum action distance +% [-50]
GeometryTriggerSynthesisSoulstealer3
可觸發, 法術
施放時間: 2.3 秒
冷卻時間: 12 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink" StateMachine { define_shared_state = " beaming; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink" StateMachine { on_state_beaming_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, R_Weapon ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop ); " create_state_beaming_1 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop );" on_state_beaming_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao );" } Life { on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Lightning.ao, aux_back_attachment );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" on_death = " Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Lightning.ao ); } ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer3Spawned"] = { name = "Scinteel Synthete", life = 5, energyShield = 2, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "SynthesisSoulstealerProjectileLightning", "EmptyActionSynthesisSoulstealerArc", "SynthesisSoulstealerBolt", "SynthesisSoulstealerLaser", "GeometryTriggerSynthesisSoulstealer3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerProjectileLightning"] = { name = "SynthesisSoulstealerProjectileLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.5, 1.5, 103, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSoulstealerArc"] = { name = "EmptyActionSynthesisSoulstealerArc", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerBolt"] = { name = "SynthesisSoulstealerBolt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "base_skill_effect_duration", "skill_range_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, -50, 260, -75, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerLaser"] = { name = "SynthesisSoulstealerLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerSynthesisSoulstealer3"] = { name = "GeometryTriggerSynthesisSoulstealer3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
憶獸.辛堤尤
生物
dropped items are fractured per item chance % [20]
Scinteel Synthete
幽魂 | Y |
---|---|
標籤 | 法術, construct, fast_movement, humanoid, is_unarmed, lightning_affinity, medium_height, mud_blood, not_dex, not_str, ranged, stone_armour, synthesised_monster |
Packs |
生命
500%
生命轉為護盾
200%
異常狀態臨界值
500%
抗性
0 0 85 0
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
SynthesisSoulstealer3
Metadata
SynthesisSoulstealer3Necropolis
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
32,167
護甲
28,790
閃避
4,739
能量護盾
12,254
傷害
560
法術傷害
560
命中
290
攻擊間隔
1.305
經驗值
20,510
異常狀態臨界值
32,167
冰緩
102
感電
102
易碎
575
焦灼
102
殘喘
281
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SynthesisSoulstealerProjectileLightning
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 426.2 至 1279 閃電傷害
base is projectile [1]
monster projectile variation [103]
projectile uses contact position [1]
base is projectile [1]
monster projectile variation [103]
projectile uses contact position [1]
EmptyActionSynthesisSoulstealerArc
法術
施放時間: 2.5 秒
冷卻時間: 8 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisSoulstealerLaser
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 221 至 662.9 閃電傷害
你的擊中不能暈眩敵人
is area damage [1]
你的擊中不能暈眩敵人
is area damage [1]
SynthesisSoulstealerBolt
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 162.9 至 302.6 閃電傷害
減少 75% 範圍效果半徑
+0.26 秒基礎持續時間
active skill area of effect radius +% final [-35]
is area damage [1]
spell maximum action distance +% [-50]
減少 75% 範圍效果半徑
+0.26 秒基礎持續時間
active skill area of effect radius +% final [-35]
is area damage [1]
spell maximum action distance +% [-50]
GeometryTriggerSynthesisSoulstealer3
可觸發, 法術
施放時間: 2.3 秒
冷卻時間: 12 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase" StateMachine { define_shared_state = " beaming; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase" StateMachine { on_state_beaming_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, R_Weapon ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop ); " create_state_beaming_1 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop );" on_state_beaming_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao );" } Life { on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Lightning.ao, aux_back_attachment );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" on_death = " Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Lightning.ao ); } ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/guardian_deathfx/lightning_death.ao" } Animated { on_event_DeathEffect01_for_death_unarmed_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" on_event_DeathEffect02_for_death_unarmed_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueNecropolis/SynthesisSoulstealer3Necropolis"] = { name = "Scinteel Synthete", life = 5, energyShield = 2, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "SynthesisSoulstealerProjectileLightning", "EmptyActionSynthesisSoulstealerArc", "SynthesisSoulstealerBolt", "SynthesisSoulstealerLaser", "GeometryTriggerSynthesisSoulstealer3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerProjectileLightning"] = { name = "SynthesisSoulstealerProjectileLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.5, 1.5, 103, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSoulstealerArc"] = { name = "EmptyActionSynthesisSoulstealerArc", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerBolt"] = { name = "SynthesisSoulstealerBolt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "base_skill_effect_duration", "skill_range_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, -50, 260, -75, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerLaser"] = { name = "SynthesisSoulstealerLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerSynthesisSoulstealer3"] = { name = "GeometryTriggerSynthesisSoulstealer3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
dropped items are fractured per item chance % [20]
Id | NecropolisConvertToFracturedChance2 |
---|---|
Family | ConvertToFracturedChance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.