憶獸.辛堤尤
Scinteel Synthete
幽魂Y
幽魂 取代Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer3Spectre
地區記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 破碎驗所, 久遠記憶, 深沉記憶, 遙遠記憶:扭曲
標籤法術, construct, fast_movement, humanoid, is_unarmed, lightning_affinity, medium_height, mud_blood, not_dex, not_str, ranged, stone_armour, synthesised_monster
Packs
  • 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 久遠記憶, 遙遠記憶:扭曲, 破碎驗所, 深沉記憶: 憶獸.辛堤尤, 初始追憶, 初始追憶
  • 生命
    500%
    生命轉為護盾
    200%
    異常狀態臨界值
    500%
    抗性
    0 0 85 0
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.305 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    SynthesisSoulstealer3
    Metadata
    SynthesisSoulstealer3
    等級
    83
    生命
    160,084
    護甲
    92,477
    閃避
    7,860
    能量護盾
    30,638
    傷害
    1,351
    法術傷害
    1,351
    命中
    518
    攻擊間隔
    1.305
    經驗值
    26,264
    異常狀態臨界值
    160,084
    冰緩
    506
    感電
    506
    易碎
    2,864
    焦灼
    506
    殘喘
    1,398
    SynthesisSoulstealerProjectileLightning
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.33 秒
    造成 889.52669 閃電傷害
    base is projectile [1]
    monster projectile variation [103]
    projectile uses contact position [1]
    EmptyActionSynthesisSoulstealerArc
    法術
    施放時間: 2.5 秒
    冷卻時間: 8 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisSoulstealerLaser
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 547.91644 閃電傷害
    你的擊中不能暈眩敵人
    is area damage [1]
    SynthesisSoulstealerBolt
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 350650 閃電傷害
    減少 75% 範圍效果半徑
    +0.26 秒基礎持續時間
    active skill area of effect radius +% final [-35]
    is area damage [1]
    spell maximum action distance +% [-50]
    GeometryTriggerSynthesisSoulstealer3
    可觸發, 法術
    施放時間: 2.3 秒
    冷卻時間: 12 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    StateMachine
    {
    	define_shared_state = 
    	"
    		beaming;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    StateMachine
    {
    	on_state_beaming_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, R_Weapon );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop );
    	"
    
    	create_state_beaming_1 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop );"
    	on_state_beaming_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao );"
    }
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Lightning.ao, aux_back_attachment );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    
    	on_death =
    	"
    		Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Lightning.ao ); } );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/guardian_deathfx/lightning_death.ao"
    }
    
    Animated
    {
    	on_event_DeathEffect01_for_death_unarmed_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    	on_event_DeathEffect02_for_death_unarmed_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer3"] = {
        name = "Scinteel Synthete",
        life = 5,
        energyShield = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 85,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisSoulstealerProjectileLightning",
            "EmptyActionSynthesisSoulstealerArc",
            "SynthesisSoulstealerBolt",
            "SynthesisSoulstealerLaser",
            "GeometryTriggerSynthesisSoulstealer3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectileLightning"] = {
        name = "SynthesisSoulstealerProjectileLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.5, 1.5, 103, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSoulstealerArc"] = {
        name = "EmptyActionSynthesisSoulstealerArc",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerBolt"] = {
        name = "SynthesisSoulstealerBolt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "skill_range_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, -50, 260, -75, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerLaser"] = {
        name = "SynthesisSoulstealerLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerSynthesisSoulstealer3"] = {
        name = "GeometryTriggerSynthesisSoulstealer3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    憶獸.辛堤尤
    生物
    {追憶之}
    Scinteel Synthete
    幽魂Y
    標籤法術, construct, fast_movement, humanoid, is_unarmed, lightning_affinity, mud_blood, not_dex, not_str, ranged, stone_armour, synthesised_monster
    生命
    360%
    生命轉為護盾
    200%
    異常狀態臨界值
    360%
    抗性
    0 0 85 0
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.305 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    SynthesisSoulstealer3Spectre
    Metadata
    SynthesisSoulstealer3Spectre
    等級
    68
    生命
    23,160
    護甲
    28,790
    閃避
    4,739
    能量護盾
    12,254
    傷害
    560
    法術傷害
    560
    命中
    290
    攻擊間隔
    1.305
    經驗值
    20,510
    異常狀態臨界值
    23,160
    冰緩
    73
    感電
    73
    易碎
    414
    焦灼
    73
    殘喘
    202
    SynthesisSoulstealerProjectileLightning
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.33 秒
    造成 508.41525 閃電傷害
    base is projectile [1]
    monster projectile variation [103]
    projectile uses contact position [1]
    EmptyActionSynthesisSoulstealerArc
    法術
    施放時間: 2.5 秒
    冷卻時間: 8 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisSoulstealerLaser
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 263.6790.7 閃電傷害
    你的擊中不能暈眩敵人
    is area damage [1]
    SynthesisSoulstealerBolt
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 194.3360.9 閃電傷害
    減少 75% 範圍效果半徑
    +0.26 秒基礎持續時間
    active skill area of effect radius +% final [-35]
    is area damage [1]
    spell maximum action distance +% [-50]
    GeometryTriggerSynthesisSoulstealer3
    可觸發, 法術
    施放時間: 2.3 秒
    冷卻時間: 12 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    
    StateMachine
    {
    	define_shared_state = 
    	"
    		beaming;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    
    StateMachine
    {
    	on_state_beaming_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, R_Weapon );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop );
    	"
    
    	create_state_beaming_1 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop );"
    	on_state_beaming_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer3Spectre"] = {
        name = "Scinteel Synthete",
        life = 3.6,
        energyShield = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 85,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisSoulstealerProjectileLightning",
            "EmptyActionSynthesisSoulstealerArc",
            "SynthesisSoulstealerBolt",
            "SynthesisSoulstealerLaser",
            "GeometryTriggerSynthesisSoulstealer3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectileLightning"] = {
        name = "SynthesisSoulstealerProjectileLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.5, 1.5, 103, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSoulstealerArc"] = {
        name = "EmptyActionSynthesisSoulstealerArc",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerBolt"] = {
        name = "SynthesisSoulstealerBolt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "skill_range_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, -50, 260, -75, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerLaser"] = {
        name = "SynthesisSoulstealerLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerSynthesisSoulstealer3"] = {
        name = "GeometryTriggerSynthesisSoulstealer3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    憶獸.辛堤尤
    Scinteel Synthete
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer3Spectre
    地區破碎驗所, 久遠記憶, 深沉記憶, 遙遠記憶:扭曲
    標籤法術, construct, fast_movement, humanoid, is_unarmed, lightning_affinity, medium_height, mud_blood, not_dex, not_str, ranged, stone_armour, synthesised_monster
    生命
    500%
    生命轉為護盾
    200%
    異常狀態臨界值
    500%
    抗性
    0 0 85 0
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.305 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    SynthesisSoulstealer3
    Metadata
    SynthesisSoulstealer3Spawned
    等級
    79
    生命
    101,102
    護甲
    67,990
    閃避
    6,892
    能量護盾
    24,072
    傷害
    1,073
    法術傷害
    1,073
    命中
    444
    攻擊間隔
    1.305
    經驗值
    25,098
    異常狀態臨界值
    101,102
    冰緩
    320
    感電
    320
    易碎
    1,809
    焦灼
    320
    殘喘
    883
    SynthesisSoulstealerProjectileLightning
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.33 秒
    造成 766.32299 閃電傷害
    base is projectile [1]
    monster projectile variation [103]
    projectile uses contact position [1]
    EmptyActionSynthesisSoulstealerArc
    法術
    施放時間: 2.5 秒
    冷卻時間: 8 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisSoulstealerLaser
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 450.81352 閃電傷害
    你的擊中不能暈眩敵人
    is area damage [1]
    SynthesisSoulstealerBolt
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 299.2555.6 閃電傷害
    減少 75% 範圍效果半徑
    +0.26 秒基礎持續時間
    active skill area of effect radius +% final [-35]
    is area damage [1]
    spell maximum action distance +% [-50]
    GeometryTriggerSynthesisSoulstealer3
    可觸發, 法術
    施放時間: 2.3 秒
    冷卻時間: 12 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    StateMachine
    {
    	define_shared_state = 
    	"
    		beaming;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    StateMachine
    {
    	on_state_beaming_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, R_Weapon );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop );
    	"
    
    	create_state_beaming_1 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop );"
    	on_state_beaming_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao );"
    }
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Lightning.ao, aux_back_attachment );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    
    	on_death =
    	"
    		Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Lightning.ao ); } );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer3Spawned"] = {
        name = "Scinteel Synthete",
        life = 5,
        energyShield = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 85,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisSoulstealerProjectileLightning",
            "EmptyActionSynthesisSoulstealerArc",
            "SynthesisSoulstealerBolt",
            "SynthesisSoulstealerLaser",
            "GeometryTriggerSynthesisSoulstealer3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectileLightning"] = {
        name = "SynthesisSoulstealerProjectileLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.5, 1.5, 103, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSoulstealerArc"] = {
        name = "EmptyActionSynthesisSoulstealerArc",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerBolt"] = {
        name = "SynthesisSoulstealerBolt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "skill_range_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, -50, 260, -75, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerLaser"] = {
        name = "SynthesisSoulstealerLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerSynthesisSoulstealer3"] = {
        name = "GeometryTriggerSynthesisSoulstealer3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    憶獸.辛堤尤
    生物
    {追憶之}
    dropped items are fractured per item chance % [20]
    Scinteel Synthete
    幽魂Y
    標籤法術, construct, fast_movement, humanoid, is_unarmed, lightning_affinity, medium_height, mud_blood, not_dex, not_str, ranged, stone_armour, synthesised_monster
    Packs
  • 憶獸.弗拉里克, 憶獸.弗羅斯爾, 憶獸.辛堤尤, 憶獸.奧里, 編憶護衛, 初始追憶
  • 憶獸.弗拉里克, 憶獸.弗羅斯爾, 憶獸.辛堤尤, 憶獸.奧里, 追憶魂狼, 飄翔追憶, 初始追憶
  • 生命
    500%
    生命轉為護盾
    200%
    異常狀態臨界值
    500%
    抗性
    0 0 85 0
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.305 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    SynthesisSoulstealer3
    Metadata
    SynthesisSoulstealer3Necropolis
    等級
    68
    生命
    32,167
    護甲
    28,790
    閃避
    4,739
    能量護盾
    12,254
    傷害
    560
    法術傷害
    560
    命中
    290
    攻擊間隔
    1.305
    經驗值
    20,510
    異常狀態臨界值
    32,167
    冰緩
    102
    感電
    102
    易碎
    575
    焦灼
    102
    殘喘
    281
    SynthesisSoulstealerProjectileLightning
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.33 秒
    造成 426.21279 閃電傷害
    base is projectile [1]
    monster projectile variation [103]
    projectile uses contact position [1]
    EmptyActionSynthesisSoulstealerArc
    法術
    施放時間: 2.5 秒
    冷卻時間: 8 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisSoulstealerLaser
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 221662.9 閃電傷害
    你的擊中不能暈眩敵人
    is area damage [1]
    SynthesisSoulstealerBolt
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 162.9302.6 閃電傷害
    減少 75% 範圍效果半徑
    +0.26 秒基礎持續時間
    active skill area of effect radius +% final [-35]
    is area damage [1]
    spell maximum action distance +% [-50]
    GeometryTriggerSynthesisSoulstealer3
    可觸發, 法術
    施放時間: 2.3 秒
    冷卻時間: 12 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    StateMachine
    {
    	define_shared_state = 
    	"
    		beaming;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    StateMachine
    {
    	on_state_beaming_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, R_Weapon );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop );
    	"
    
    	create_state_beaming_1 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop );"
    	on_state_beaming_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao );"
    }
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Lightning.ao, aux_back_attachment );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    
    	on_death =
    	"
    		Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Lightning.ao ); } );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/guardian_deathfx/lightning_death.ao"
    }
    
    Animated
    {
    	on_event_DeathEffect01_for_death_unarmed_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    	on_event_DeathEffect02_for_death_unarmed_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueNecropolis/SynthesisSoulstealer3Necropolis"] = {
        name = "Scinteel Synthete",
        life = 5,
        energyShield = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 85,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisSoulstealerProjectileLightning",
            "EmptyActionSynthesisSoulstealerArc",
            "SynthesisSoulstealerBolt",
            "SynthesisSoulstealerLaser",
            "GeometryTriggerSynthesisSoulstealer3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectileLightning"] = {
        name = "SynthesisSoulstealerProjectileLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.5, 1.5, 103, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSoulstealerArc"] = {
        name = "EmptyActionSynthesisSoulstealerArc",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerBolt"] = {
        name = "SynthesisSoulstealerBolt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "skill_range_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, -50, 260, -75, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerLaser"] = {
        name = "SynthesisSoulstealerLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerSynthesisSoulstealer3"] = {
        name = "GeometryTriggerSynthesisSoulstealer3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    dropped items are fractured per item chance % [20]
    IdNecropolisConvertToFracturedChance2
    FamilyConvertToFracturedChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • dropped items are fractured per item chance % Min: 20 Max: 20 全域
  • Edit

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