SpectreY
Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisSoulstealer3Spectre
AreaПустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Расколотая лаборатория, Отдалённое воспоминание, Кора, Искаженное отдалённое воспоминание
TagsЧародейский, construct, fast_movement, humanoid, is_unarmed, lightning_affinity, medium_height, mud_blood, not_dex, not_str, ranged, stone_armour, synthesised_monster
Packs
  • Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Отдалённое воспоминание, Искаженное отдалённое воспоминание, Расколотая лаборатория, Кора: Сверкший синтет, Прото-синтет, Прото-синтет
  • Здоровье
    500%
    Energy Shield From Life
    200%
    Ailment Threshold
    500%
    Сопротивление
    0 0 85 0
    Damage
    150%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    100%
    Type
    SynthesisSoulstealer3
    Metadata
    SynthesisSoulstealer3
    Уровень
    83
    Здоровье
    160,084
    Броня
    92,477
    Уклонение
    7,860
    Энергетический щит
    30,638
    Damage
    1,351
    Урон от чар
    1,351
    Точность
    518
    Attack Time
    1.305
    Опыт
    26,264
    Ailment Threshold
    160,084
    Chill
    506
    Shock
    506
    Brittle
    2,864
    Scorch
    506
    Sap
    1,398
    SynthesisSoulstealerProjectileLightning
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.33 сек.
    Наносит от 889.5 до 2669 урона от молнии
    base is projectile [1]
    monster projectile variation [103]
    projectile uses contact position [1]
    EmptyActionSynthesisSoulstealerArc
    Spell
    Время применения: 2.5 сек.
    Перезарядка: 8 сек.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisSoulstealerLaser
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 547.9 до 1644 урона от молнии
    Ваши удары не могут оглушать врагов
    is area damage [1]
    SynthesisSoulstealerBolt
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 350 до 650 урона от молнии
    75% уменьшение радиуса действия умения
    Базовая длительность - 0.26 секунд(-ы)
    active skill area of effect radius +% final [-35]
    is area damage [1]
    spell maximum action distance +% [-50]
    GeometryTriggerSynthesisSoulstealer3
    Triggerable, Spell
    Время применения: 2.3 сек.
    Перезарядка: 12 сек.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    StateMachine
    {
    	define_shared_state = 
    	"
    		beaming;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    StateMachine
    {
    	on_state_beaming_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, R_Weapon );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop );
    	"
    
    	create_state_beaming_1 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop );"
    	on_state_beaming_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao );"
    }
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Lightning.ao, aux_back_attachment );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    
    	on_death =
    	"
    		Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Lightning.ao ); } );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/guardian_deathfx/lightning_death.ao"
    }
    
    Animated
    {
    	on_event_DeathEffect01_for_death_unarmed_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    	on_event_DeathEffect02_for_death_unarmed_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer3"] = {
        name = "Scinteel Synthete",
        life = 5,
        energyShield = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 85,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisSoulstealerProjectileLightning",
            "EmptyActionSynthesisSoulstealerArc",
            "SynthesisSoulstealerBolt",
            "SynthesisSoulstealerLaser",
            "GeometryTriggerSynthesisSoulstealer3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectileLightning"] = {
        name = "SynthesisSoulstealerProjectileLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.5, 1.5, 103, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSoulstealerArc"] = {
        name = "EmptyActionSynthesisSoulstealerArc",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerBolt"] = {
        name = "SynthesisSoulstealerBolt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "skill_range_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, -50, 260, -75, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerLaser"] = {
        name = "SynthesisSoulstealerLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerSynthesisSoulstealer3"] = {
        name = "GeometryTriggerSynthesisSoulstealer3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Adds Tagssynthesised_monster
    Сверкший синтет
    Механизм
    {Синтезированный}
    Scinteel Synthete
    SpectreY
    TagsЧародейский, construct, fast_movement, humanoid, is_unarmed, lightning_affinity, mud_blood, not_dex, not_str, ranged, stone_armour, synthesised_monster
    Здоровье
    360%
    Energy Shield From Life
    200%
    Ailment Threshold
    360%
    Сопротивление
    0 0 85 0
    Damage
    150%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    100%
    Type
    SynthesisSoulstealer3Spectre
    Metadata
    SynthesisSoulstealer3Spectre
    Уровень
    68
    Здоровье
    23,160
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    12,254
    Damage
    560
    Урон от чар
    560
    Точность
    290
    Attack Time
    1.305
    Опыт
    20,510
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    SynthesisSoulstealerProjectileLightning
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.33 сек.
    Наносит от 508.4 до 1525 урона от молнии
    base is projectile [1]
    monster projectile variation [103]
    projectile uses contact position [1]
    EmptyActionSynthesisSoulstealerArc
    Spell
    Время применения: 2.5 сек.
    Перезарядка: 8 сек.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisSoulstealerLaser
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 263.6 до 790.7 урона от молнии
    Ваши удары не могут оглушать врагов
    is area damage [1]
    SynthesisSoulstealerBolt
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 194.3 до 360.9 урона от молнии
    75% уменьшение радиуса действия умения
    Базовая длительность - 0.26 секунд(-ы)
    active skill area of effect radius +% final [-35]
    is area damage [1]
    spell maximum action distance +% [-50]
    GeometryTriggerSynthesisSoulstealer3
    Triggerable, Spell
    Время применения: 2.3 сек.
    Перезарядка: 12 сек.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    
    StateMachine
    {
    	define_shared_state = 
    	"
    		beaming;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    
    StateMachine
    {
    	on_state_beaming_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, R_Weapon );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop );
    	"
    
    	create_state_beaming_1 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop );"
    	on_state_beaming_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer3Spectre"] = {
        name = "Scinteel Synthete",
        life = 3.6,
        energyShield = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 85,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisSoulstealerProjectileLightning",
            "EmptyActionSynthesisSoulstealerArc",
            "SynthesisSoulstealerBolt",
            "SynthesisSoulstealerLaser",
            "GeometryTriggerSynthesisSoulstealer3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectileLightning"] = {
        name = "SynthesisSoulstealerProjectileLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.5, 1.5, 103, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSoulstealerArc"] = {
        name = "EmptyActionSynthesisSoulstealerArc",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerBolt"] = {
        name = "SynthesisSoulstealerBolt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "skill_range_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, -50, 260, -75, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerLaser"] = {
        name = "SynthesisSoulstealerLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerSynthesisSoulstealer3"] = {
        name = "GeometryTriggerSynthesisSoulstealer3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Adds Tagssynthesised_monster
    Сверкший синтет
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisSoulstealer3Spectre
    AreaРасколотая лаборатория, Отдалённое воспоминание, Кора, Искаженное отдалённое воспоминание
    TagsЧародейский, construct, fast_movement, humanoid, is_unarmed, lightning_affinity, medium_height, mud_blood, not_dex, not_str, ranged, stone_armour, synthesised_monster
    Здоровье
    500%
    Energy Shield From Life
    200%
    Ailment Threshold
    500%
    Сопротивление
    0 0 85 0
    Damage
    150%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    100%
    Type
    SynthesisSoulstealer3
    Metadata
    SynthesisSoulstealer3Spawned
    Уровень
    79
    Здоровье
    101,102
    Броня
    67,990
    Уклонение
    6,892
    Энергетический щит
    24,072
    Damage
    1,073
    Урон от чар
    1,073
    Точность
    444
    Attack Time
    1.305
    Опыт
    25,098
    Ailment Threshold
    101,102
    Chill
    320
    Shock
    320
    Brittle
    1,809
    Scorch
    320
    Sap
    883
    SynthesisSoulstealerProjectileLightning
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.33 сек.
    Наносит от 766.3 до 2299 урона от молнии
    base is projectile [1]
    monster projectile variation [103]
    projectile uses contact position [1]
    EmptyActionSynthesisSoulstealerArc
    Spell
    Время применения: 2.5 сек.
    Перезарядка: 8 сек.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisSoulstealerLaser
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 450.8 до 1352 урона от молнии
    Ваши удары не могут оглушать врагов
    is area damage [1]
    SynthesisSoulstealerBolt
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 299.2 до 555.6 урона от молнии
    75% уменьшение радиуса действия умения
    Базовая длительность - 0.26 секунд(-ы)
    active skill area of effect radius +% final [-35]
    is area damage [1]
    spell maximum action distance +% [-50]
    GeometryTriggerSynthesisSoulstealer3
    Triggerable, Spell
    Время применения: 2.3 сек.
    Перезарядка: 12 сек.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    StateMachine
    {
    	define_shared_state = 
    	"
    		beaming;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    StateMachine
    {
    	on_state_beaming_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, R_Weapon );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop );
    	"
    
    	create_state_beaming_1 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop );"
    	on_state_beaming_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao );"
    }
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Lightning.ao, aux_back_attachment );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    
    	on_death =
    	"
    		Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Lightning.ao ); } );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer3Spawned"] = {
        name = "Scinteel Synthete",
        life = 5,
        energyShield = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 85,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisSoulstealerProjectileLightning",
            "EmptyActionSynthesisSoulstealerArc",
            "SynthesisSoulstealerBolt",
            "SynthesisSoulstealerLaser",
            "GeometryTriggerSynthesisSoulstealer3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectileLightning"] = {
        name = "SynthesisSoulstealerProjectileLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.5, 1.5, 103, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSoulstealerArc"] = {
        name = "EmptyActionSynthesisSoulstealerArc",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerBolt"] = {
        name = "SynthesisSoulstealerBolt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "skill_range_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, -50, 260, -75, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerLaser"] = {
        name = "SynthesisSoulstealerLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerSynthesisSoulstealer3"] = {
        name = "GeometryTriggerSynthesisSoulstealer3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Adds Tagssynthesised_monster
    Сверкший синтет
    Механизм
    {Синтезированный}
    dropped items are fractured per item chance % [20]
    Scinteel Synthete
    SpectreY
    TagsЧародейский, construct, fast_movement, humanoid, is_unarmed, lightning_affinity, medium_height, mud_blood, not_dex, not_str, ranged, stone_armour, synthesised_monster
    Packs
  • Вспышный синтет, Смороженный синтет, Сверкший синтет, Златный синтет, Мыслесплетенный страж, Прото-синтет
  • Вспышный синтет, Смороженный синтет, Сверкший синтет, Златный синтет, Кованая гончая, Крылатый синтет, Прото-синтет
  • Здоровье
    500%
    Energy Shield From Life
    200%
    Ailment Threshold
    500%
    Сопротивление
    0 0 85 0
    Damage
    150%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    100%
    Type
    SynthesisSoulstealer3
    Metadata
    SynthesisSoulstealer3Necropolis
    Уровень
    68
    Здоровье
    32,167
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    12,254
    Damage
    560
    Урон от чар
    560
    Точность
    290
    Attack Time
    1.305
    Опыт
    20,510
    Ailment Threshold
    32,167
    Chill
    102
    Shock
    102
    Brittle
    575
    Scorch
    102
    Sap
    281
    SynthesisSoulstealerProjectileLightning
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.33 сек.
    Наносит от 508.4 до 1525 урона от молнии
    base is projectile [1]
    monster projectile variation [103]
    projectile uses contact position [1]
    EmptyActionSynthesisSoulstealerArc
    Spell
    Время применения: 2.5 сек.
    Перезарядка: 8 сек.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisSoulstealerLaser
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 263.6 до 790.7 урона от молнии
    Ваши удары не могут оглушать врагов
    is area damage [1]
    SynthesisSoulstealerBolt
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 194.3 до 360.9 урона от молнии
    75% уменьшение радиуса действия умения
    Базовая длительность - 0.26 секунд(-ы)
    active skill area of effect radius +% final [-35]
    is area damage [1]
    spell maximum action distance +% [-50]
    GeometryTriggerSynthesisSoulstealer3
    Triggerable, Spell
    Время применения: 2.3 сек.
    Перезарядка: 12 сек.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    StateMachine
    {
    	define_shared_state = 
    	"
    		beaming;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    StateMachine
    {
    	on_state_beaming_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, R_Weapon );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop );
    	"
    
    	create_state_beaming_1 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop );"
    	on_state_beaming_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao );"
    }
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Lightning.ao, aux_back_attachment );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    
    	on_death =
    	"
    		Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Lightning.ao ); } );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/guardian_deathfx/lightning_death.ao"
    }
    
    Animated
    {
    	on_event_DeathEffect01_for_death_unarmed_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    	on_event_DeathEffect02_for_death_unarmed_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueNecropolis/SynthesisSoulstealer3Necropolis"] = {
        name = "Scinteel Synthete",
        life = 5,
        energyShield = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 85,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisSoulstealerProjectileLightning",
            "EmptyActionSynthesisSoulstealerArc",
            "SynthesisSoulstealerBolt",
            "SynthesisSoulstealerLaser",
            "GeometryTriggerSynthesisSoulstealer3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectileLightning"] = {
        name = "SynthesisSoulstealerProjectileLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.5, 1.5, 103, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSoulstealerArc"] = {
        name = "EmptyActionSynthesisSoulstealerArc",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerBolt"] = {
        name = "SynthesisSoulstealerBolt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "skill_range_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, -50, 260, -75, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerLaser"] = {
        name = "SynthesisSoulstealerLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerSynthesisSoulstealer3"] = {
        name = "GeometryTriggerSynthesisSoulstealer3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Adds Tagssynthesised_monster
    dropped items are fractured per item chance % [20]
    IdNecropolisConvertToFracturedChance2
    FamilyConvertToFracturedChance
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • dropped items are fractured per item chance % Min: 20 Max: 20 Global
  • Edit

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