SpectreY
Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisSoulstealer3Spectre
AreaMemory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fractured Laboratory, Distant Memory, Cortex, Twisted Distant Memory
Tagscaster, construct, fast_movement, humanoid, is_unarmed, lightning_affinity, medium_height, mud_blood, not_dex, ranged, stone_armour, synthesised_monster
Packs
  • Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Distant Memory, Twisted Distant Memory, Fractured Laboratory, Cortex: Scinteel Synthete, Proto-Synthete, Proto-Synthete
  • Life
    500%
    Energy Shield From Life
    200%
    Armour
    +50%
    Ailment Threshold
    500%
    Resistance
    0 0 85 0
    Damage
    150%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    SynthesisSoulstealer3
    Metadata
    SynthesisSoulstealer3
    Level
    83
    Life
    160,084
    Armour
    138,716
    Evasion
    7,860
    Energy Shield
    30,638
    Damage
    1,351
    Spell Damage
    1,351
    Accuracy
    518
    Attack Time
    1.305
    Experience
    26,264
    Ailment Threshold
    160,084
    Chill
    506
    Shock
    506
    Brittle
    2,864
    Scorch
    506
    Sap
    1,398
    SynthesisSoulstealerProjectileLightning
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1.33 sec
    Deals 889.5 to 2669 Lightning Damage
    base is projectile [1]
    monster projectile variation [103]
    projectile uses contact position [1]
    EmptyActionSynthesisSoulstealerArc
    Spell
    Cast Time: 2.5 sec
    Cooldown Time: 8 sec
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisSoulstealerLaser
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 547.9 to 1644 Lightning Damage
    Your Hits cannot Stun Enemies
    is area damage [1]
    SynthesisSoulstealerBolt
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 350 to 650 Lightning Damage
    75% reduced Skill Range
    Base duration is 0.26 seconds
    active skill area of effect radius +% final [-35]
    is area damage [1]
    spell maximum action distance +% [-50]
    GeometryTriggerSynthesisSoulstealer3
    Triggerable, Spell
    Cast Time: 2.3 sec
    Cooldown Time: 12 sec
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    StateMachine
    {
    	define_shared_state = 
    	"
    		beaming;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    StateMachine
    {
    	on_state_beaming_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, R_Weapon );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop );
    	"
    
    	create_state_beaming_1 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop );"
    	on_state_beaming_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao );"
    }
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Lightning.ao, aux_back_attachment );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    
    	on_death =
    	"
    		Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Lightning.ao ); } );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/guardian_deathfx/lightning_death.ao"
    }
    
    Animated
    {
    	on_event_DeathEffect01_for_death_unarmed_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    	on_event_DeathEffect02_for_death_unarmed_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer3"] = {
        name = "Scinteel Synthete",
        life = 5,
        energyShield = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 85,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisSoulstealerProjectileLightning",
            "EmptyActionSynthesisSoulstealerArc",
            "SynthesisSoulstealerBolt",
            "SynthesisSoulstealerLaser",
            "GeometryTriggerSynthesisSoulstealer3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectileLightning"] = {
        name = "SynthesisSoulstealerProjectileLightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.5, 1.5, 103, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSoulstealerArc"] = {
        name = "EmptyActionSynthesisSoulstealerArc",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerBolt"] = {
        name = "SynthesisSoulstealerBolt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "skill_range_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, -50, 260, -75, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerLaser"] = {
        name = "SynthesisSoulstealerLaser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerSynthesisSoulstealer3"] = {
        name = "GeometryTriggerSynthesisSoulstealer3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagssynthesised_monster
    Scinteel Synthete
    Construct
    {Synthesised}
    SpectreY
    Tagscaster, construct, fast_movement, humanoid, is_unarmed, lightning_affinity, mud_blood, not_dex, ranged, stone_armour, synthesised_monster
    Life
    360%
    Energy Shield From Life
    200%
    Armour
    +50%
    Ailment Threshold
    360%
    Resistance
    0 0 85 0
    Damage
    150%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    SynthesisSoulstealer3Spectre
    Metadata
    SynthesisSoulstealer3Spectre
    Level
    68
    Life
    23,160
    Armour
    43,185
    Evasion
    4,739
    Energy Shield
    12,254
    Damage
    560
    Spell Damage
    560
    Accuracy
    290
    Attack Time
    1.305
    Experience
    20,510
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    SynthesisSoulstealerProjectileLightning
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1.33 sec
    Deals 508.4 to 1525 Lightning Damage
    base is projectile [1]
    monster projectile variation [103]
    projectile uses contact position [1]
    EmptyActionSynthesisSoulstealerArc
    Spell
    Cast Time: 2.5 sec
    Cooldown Time: 8 sec
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisSoulstealerLaser
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 263.6 to 790.7 Lightning Damage
    Your Hits cannot Stun Enemies
    is area damage [1]
    SynthesisSoulstealerBolt
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 194.3 to 360.9 Lightning Damage
    75% reduced Skill Range
    Base duration is 0.26 seconds
    active skill area of effect radius +% final [-35]
    is area damage [1]
    spell maximum action distance +% [-50]
    GeometryTriggerSynthesisSoulstealer3
    Triggerable, Spell
    Cast Time: 2.3 sec
    Cooldown Time: 12 sec
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    
    StateMachine
    {
    	define_shared_state = 
    	"
    		beaming;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    
    StateMachine
    {
    	on_state_beaming_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, R_Weapon );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop );
    	"
    
    	create_state_beaming_1 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop );"
    	on_state_beaming_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer3Spectre"] = {
        name = "Scinteel Synthete",
        life = 3.6,
        energyShield = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 85,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisSoulstealerProjectileLightning",
            "EmptyActionSynthesisSoulstealerArc",
            "SynthesisSoulstealerBolt",
            "SynthesisSoulstealerLaser",
            "GeometryTriggerSynthesisSoulstealer3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectileLightning"] = {
        name = "SynthesisSoulstealerProjectileLightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.5, 1.5, 103, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSoulstealerArc"] = {
        name = "EmptyActionSynthesisSoulstealerArc",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerBolt"] = {
        name = "SynthesisSoulstealerBolt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "skill_range_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, -50, 260, -75, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerLaser"] = {
        name = "SynthesisSoulstealerLaser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerSynthesisSoulstealer3"] = {
        name = "GeometryTriggerSynthesisSoulstealer3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagssynthesised_monster
    Scinteel Synthete
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisSoulstealer3Spectre
    AreaFractured Laboratory, Distant Memory, Cortex, Twisted Distant Memory
    Tagscaster, construct, fast_movement, humanoid, is_unarmed, lightning_affinity, medium_height, mud_blood, not_dex, ranged, stone_armour, synthesised_monster
    Life
    500%
    Energy Shield From Life
    200%
    Armour
    +50%
    Ailment Threshold
    500%
    Resistance
    0 0 85 0
    Damage
    150%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    SynthesisSoulstealer3
    Metadata
    SynthesisSoulstealer3Spawned
    Level
    79
    Life
    101,102
    Armour
    101,985
    Evasion
    6,892
    Energy Shield
    24,072
    Damage
    1,073
    Spell Damage
    1,073
    Accuracy
    444
    Attack Time
    1.305
    Experience
    25,098
    Ailment Threshold
    101,102
    Chill
    320
    Shock
    320
    Brittle
    1,809
    Scorch
    320
    Sap
    883
    SynthesisSoulstealerProjectileLightning
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1.33 sec
    Deals 766.3 to 2299 Lightning Damage
    base is projectile [1]
    monster projectile variation [103]
    projectile uses contact position [1]
    EmptyActionSynthesisSoulstealerArc
    Spell
    Cast Time: 2.5 sec
    Cooldown Time: 8 sec
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisSoulstealerLaser
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 450.8 to 1352 Lightning Damage
    Your Hits cannot Stun Enemies
    is area damage [1]
    SynthesisSoulstealerBolt
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 299.2 to 555.6 Lightning Damage
    75% reduced Skill Range
    Base duration is 0.26 seconds
    active skill area of effect radius +% final [-35]
    is area damage [1]
    spell maximum action distance +% [-50]
    GeometryTriggerSynthesisSoulstealer3
    Triggerable, Spell
    Cast Time: 2.3 sec
    Cooldown Time: 12 sec
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    StateMachine
    {
    	define_shared_state = 
    	"
    		beaming;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    StateMachine
    {
    	on_state_beaming_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, R_Weapon );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop );
    	"
    
    	create_state_beaming_1 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop );"
    	on_state_beaming_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao );"
    }
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Lightning.ao, aux_back_attachment );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    
    	on_death =
    	"
    		Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Lightning.ao ); } );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealer3Spawned"] = {
        name = "Scinteel Synthete",
        life = 5,
        energyShield = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 85,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisSoulstealerProjectileLightning",
            "EmptyActionSynthesisSoulstealerArc",
            "SynthesisSoulstealerBolt",
            "SynthesisSoulstealerLaser",
            "GeometryTriggerSynthesisSoulstealer3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectileLightning"] = {
        name = "SynthesisSoulstealerProjectileLightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.5, 1.5, 103, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSoulstealerArc"] = {
        name = "EmptyActionSynthesisSoulstealerArc",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerBolt"] = {
        name = "SynthesisSoulstealerBolt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "skill_range_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, -50, 260, -75, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerLaser"] = {
        name = "SynthesisSoulstealerLaser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerSynthesisSoulstealer3"] = {
        name = "GeometryTriggerSynthesisSoulstealer3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagssynthesised_monster
    Scinteel Synthete
    Construct
    {Synthesised}
    dropped items are fractured per item chance % [20]
    SpectreY
    Tagscaster, construct, fast_movement, humanoid, is_unarmed, lightning_affinity, medium_height, mud_blood, not_dex, ranged, stone_armour, synthesised_monster
    Packs
  • Flaric Synthete, Frosal Synthete, Scinteel Synthete, Aurid Synthete, Mindweave Guardian, Proto-Synthete
  • Flaric Synthete, Frosal Synthete, Scinteel Synthete, Aurid Synthete, Surgefiend, Winged Synthete, Proto-Synthete
  • Life
    500%
    Energy Shield From Life
    200%
    Armour
    +50%
    Ailment Threshold
    500%
    Resistance
    0 0 85 0
    Damage
    150%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    SynthesisSoulstealer3
    Metadata
    SynthesisSoulstealer3Necropolis
    Level
    68
    Life
    32,167
    Armour
    43,185
    Evasion
    4,739
    Energy Shield
    12,254
    Damage
    560
    Spell Damage
    560
    Accuracy
    290
    Attack Time
    1.305
    Experience
    20,510
    Ailment Threshold
    32,167
    Chill
    102
    Shock
    102
    Brittle
    575
    Scorch
    102
    Sap
    281
    SynthesisSoulstealerProjectileLightning
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1.33 sec
    Deals 508.4 to 1525 Lightning Damage
    base is projectile [1]
    monster projectile variation [103]
    projectile uses contact position [1]
    EmptyActionSynthesisSoulstealerArc
    Spell
    Cast Time: 2.5 sec
    Cooldown Time: 8 sec
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisSoulstealerLaser
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 263.6 to 790.7 Lightning Damage
    Your Hits cannot Stun Enemies
    is area damage [1]
    SynthesisSoulstealerBolt
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 194.3 to 360.9 Lightning Damage
    75% reduced Skill Range
    Base duration is 0.26 seconds
    active skill area of effect radius +% final [-35]
    is area damage [1]
    spell maximum action distance +% [-50]
    GeometryTriggerSynthesisSoulstealer3
    Triggerable, Spell
    Cast Time: 2.3 sec
    Cooldown Time: 12 sec
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    StateMachine
    {
    	define_shared_state = 
    	"
    		beaming;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    StateMachine
    {
    	on_state_beaming_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, R_Weapon );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop );
    	"
    
    	create_state_beaming_1 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao, loop );"
    	on_state_beaming_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/lightning/beam_blade.ao );"
    }
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Lightning.ao, aux_back_attachment );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    
    	on_death =
    	"
    		Delay( 1.3, { DetachAllOfType( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings1Lightning.ao ); } );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/guardian_deathfx/lightning_death.ao"
    }
    
    Animated
    {
    	on_event_DeathEffect01_for_death_unarmed_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    	on_event_DeathEffect02_for_death_unarmed_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueNecropolis/SynthesisSoulstealer3Necropolis"] = {
        name = "Scinteel Synthete",
        life = 5,
        energyShield = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 85,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SynthesisSoulstealerProjectileLightning",
            "EmptyActionSynthesisSoulstealerArc",
            "SynthesisSoulstealerBolt",
            "SynthesisSoulstealerLaser",
            "GeometryTriggerSynthesisSoulstealer3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerProjectileLightning"] = {
        name = "SynthesisSoulstealerProjectileLightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.5, 1.5, 103, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSoulstealerArc"] = {
        name = "EmptyActionSynthesisSoulstealerArc",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerBolt"] = {
        name = "SynthesisSoulstealerBolt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "skill_range_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, -50, 260, -75, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSoulstealerLaser"] = {
        name = "SynthesisSoulstealerLaser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerSynthesisSoulstealer3"] = {
        name = "GeometryTriggerSynthesisSoulstealer3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagssynthesised_monster
    dropped items are fractured per item chance % [20]
    IdNecropolisConvertToFracturedChance2
    FamilyConvertToFracturedChance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • dropped items are fractured per item chance % Min: 20 Max: 20 Global