Brittle Cogwork
Construct
Spectre | Y |
---|---|
Tags | caster, cold_affinity, construct, golem, is_unarmed, not_dex, ranged, slow_movement, stone_armour |
Life
360%
Energy Shield From Life
60%
Armour
+50%
Ailment Threshold
360%
Resistance
0 30 0 30
Damage
80%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
80%
Type
VaalSkitterConstructUltimatum
Metadata
SkitterbotColdWeak
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
23,160
Armour
43,185
Evasion
4,739
Energy Shield
3,676
Damage
299
Spell Damage
299
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalSkitterbotIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ice Spear
Critical Strike Chance: 5%
Cast Time: 0.83 sec
Cooldown Time: 7 sec
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 899.2 to 1349 Cold Damage
Fires 5 additional Projectiles
Fires Projectiles in a circle
40% reduced Projectile Speed
Second form has 100% increased Critical Strike Chance
Second form has 300% more Projectile Speed
base is projectile [1]
projectile random angle based on distance to target location % [50]
projectile uses contact position [1]
use scaled contact offset [1]
Fires 5 additional Projectiles
Fires Projectiles in a circle
40% reduced Projectile Speed
Second form has 100% increased Critical Strike Chance
Second form has 300% more Projectile Speed
base is projectile [1]
projectile random angle based on distance to target location % [50]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" StateMachine { define_shared_state = "inactive" } Life { on_death = "SetStateTo( inactive, 1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" StateMachine { on_or_create_state_inactive_0 = " IfAnimatedObject( Metadata/Monsters/LeagueUltimatum/Golem/VaalSkitterbot_Cold.ao, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/skitter_active_cold.epk ); }, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/skitter_active_light.epk ); } ); " on_or_create_state_inactive_1 = " IfAnimatedObject( Metadata/Monsters/LeagueUltimatum/Golem/VaalSkitterbot_Cold.ao, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/skitter_active_cold.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/skitter_active_light.epk ); } ); " } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/skitter_active_cold.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/skitter_active_light.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Golem/SkitterbotColdWeak"] = { name = "Brittle Cogwork", life = 3.6, energyShield = 0.6, fireResist = 0, coldResist = 30, lightningResist = 0, chaosResist = 30, damage = 0.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "VaalSkitterbotIceSpear", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalSkitterbotIceSpear"] = { name = "Ice Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.83, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_critical_strike_chance_+%", "ice_spear_second_form_projectile_speed_+%_final", "number_of_additional_projectiles", "projectile_random_angle_based_on_distance_to_target_location_%", "base_projectile_speed_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 300, 5, 50, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Brittle Cogwork
Construct
Spectre | N |
---|---|
Tags | caster, cold_affinity, construct, golem, is_unarmed, not_dex, ranged, slow_movement, stone_armour |
Life
360%
Energy Shield From Life
60%
Armour
+50%
Ailment Threshold
360%
Resistance
0 30 0 30
Damage
80%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
80%
Type
VaalSkitterConstructUltimatum
Metadata
SkitterbotColdLauncher
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
23,160
Armour
43,185
Evasion
4,739
Energy Shield
3,676
Damage
299
Spell Damage
299
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSVaalSkitterbotBasicCold
Spell, Projectile, ProjectilesFromUser, Triggerable
Cast Time: 1 sec
Cooldown Time: 3 sec
Deals 1225 to 1838 Cold Damage
base is projectile [1]
monster projectile variation [180]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [180]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Positioned { object_size = 0 blocking = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 set_hidden_monster_can_have_auras = 1 } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Golem/SkitterbotColdLauncher"] = { name = "Brittle Cogwork", life = 3.6, energyShield = 0.6, fireResist = 0, coldResist = 30, lightningResist = 0, chaosResist = 30, damage = 0.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MPSVaalSkitterbotBasicCold", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSVaalSkitterbotBasicCold"] = { name = "MPSVaalSkitterbotBasicCold", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 180, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }