Bladeback Guardian
Beast
Genus: Wolves
Group: Unnaturals
Family: The Wilds
Ice Spears on Death
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
SpectreN
AreaInvasionBoss
End Game50% increased maximum Life
Tagsanimal_claw_weapon, beast, caster, cold_affinity, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, invasion_boss, large_height, large_model, lightning_affinity, mammal_beast, medium_movement, not_int, ranged, red_blood, rodent_beast
Packs
  • InvasionBoss: Bladeback Guardian, Porcupine Goliath
  • Life
    220%
    Armour
    +25%
    Evasion
    +15%
    Ailment Threshold
    220%
    Resistance
    30 30 30 20
    Damage
    150%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.05 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    130%
    Type
    SpikerBossInvasion
    Metadata
    SpikerBossInvasion
    Level
    68
    Life
    14,153
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    560
    Spell Damage
    560
    Accuracy
    0
    Attack Time
    1.05
    Experience
    20,510
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    MonsterIceSpearDeathNovaInvasion
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    Ice Spear
    Critical Strike Chance: 7%
    Cast Time: 0.85 sec
    Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
    Deals 442.1 to 589.4 Cold Damage
    Fires 9 additional Projectiles
    Fires Projectiles in a circle
    Second form has 600% increased Critical Strike Chance
    100% chance to Trigger this Spell on Death
    active skill chill duration +% final [78]
    base is projectile [1]
    skill unusable [1]
    SpikerBossIceSpearInvasion
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    Ice Spear
    Critical Strike Chance: 7%
    Cast Time: 0.85 sec
    Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
    Deals 653.8 to 871.7 Cold Damage
    Second form has 600% increased Critical Strike Chance
    active skill chill duration +% final [78]
    base is projectile [1]
    spell maximum action distance +% [-40]
    IncinerateNovaInvasion
    Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Fire
    Incinerate
    Effectiveness of Added Damage: 20%
    Cast Time: 0.2 sec
    Cooldown Time: 20 sec
    Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.
    Skills Repeat an additional 25 Times
    Projectiles Pierce all Targets
    Deals 14.25 to 21.38 Fire Damage
    Fires 30 additional Projectiles
    Fires Projectiles in a circle
    33% reduced Cast Speed
    80% increased Projectile Speed
    300% more Damage with Hits and Ailments for each stage
    base is projectile [1]
    MonsterLightningProjectileNova
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 4%
    Cast Time: 1 sec
    Cooldown Time: 6 sec
    Deals 254.1 to 759.7 Lightning Damage
    Fires 8 additional Projectiles
    Fires Projectiles in a circle
    base is projectile [1]
    monster projectile variation [2]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "aggro;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spikers/SpikerBossInvasion"] = {
        name = "Bladeback Guardian",
        life = 2.2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MonsterIceSpearDeathNovaInvasion",
            "SpikerBossIceSpearInvasion",
            "IncinerateNovaInvasion",
            "MonsterLightningProjectileNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceSpearDeathNovaInvasion"] = {
        name = "Ice Spear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_chill_duration_+%_final",
            "ice_spear_second_form_critical_strike_chance_+%",
            "cast_on_death_%",
            "number_of_additional_projectiles",
            "skill_unusable",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {1.2000000476837, 1.6000000238419, 78, 600, 100, 9, critChance = 7, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpikerBossIceSpearInvasion"] = {
        name = "Ice Spear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_chill_duration_+%_final",
            "ice_spear_second_form_critical_strike_chance_+%",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 78, 600, -40, critChance = 7, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.2000000476837, 1.6000000238419, 78, 600, -40, critChance = 7, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncinerateNovaInvasion"] = {
        name = "Incinerate",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "flamethrower_damage_+%_per_stage_final",
            "base_projectile_speed_+%",
            "skill_repeat_count",
            "base_cast_speed_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectiles_nova",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.0499999523163, 150, 20, 14, -60, 30, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.0599999427795, 150, 20, 14, -60, 30, levelRequirement = 7, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.0700000524521, 150, 20, 14, -60, 30, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.0800000429153, 150, 20, 14, -60, 30, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.0900000333786, 150, 20, 14, -60, 30, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.1000000238419, 150, 20, 14, -60, 30, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.1200000047684, 150, 20, 14, -60, 30, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.1399999856949, 150, 20, 14, -60, 30, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.1599999666214, 150, 20, 14, -60, 30, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.1799999475479, 150, 20, 14, -60, 30, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 300, 40, 25, -33, 30, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 300, 60, 25, -33, 30, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 300, 80, 25, -33, 30, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningProjectileNova"] = {
        name = "MonsterLightningProjectileNova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "projectiles_nova",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 8, -60, 2, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.93999999761581, 2.8099999427795, 8, -60, 2, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Ice Spears on Death
    IdMonsterDisplayCastsIceSpearNovaOnDeath
    FamilyDisplayCastsIceSpearNovaOnDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • display monster ice spear nova on death text Min: 1 Max: 1 Global
  • 300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
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