ブレードバック・ガーディアン
エリア: InvasionBoss
ジーナス: ウルフ
グループ: 不自然な者
ファミリー: 原生林
死亡時にアイススピアー
ドロップするアイテムの数量が300%増加する
ドロップするアイテムのレアリティが800%増加する
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Bladeback Guardian
SpectreN
AreaInvasionBoss
End Game最大ライフが50%増加する
Tagsanimal_claw_weapon, beast, キャスター, cold_affinity, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, invasion_boss, large_height, large_model, lightning_affinity, mammal_beast, medium_movement, not_int, ranged, red_blood, rodent_beast
Packs
  • InvasionBoss: ブレードバック・ガーディアン, ポーキュパイン・ゴライアス
  • ライフ
    220%
    アーマー
    +15%
    回避力
    +15%
    Ailment Threshold
    220%
    耐性
    30 30 30 20
    Damage
    150%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.05 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    130%
    Type
    SpikerBossInvasion
    Metadata
    SpikerBossInvasion
    レベル
    68
    ライフ
    14,153
    アーマー
    33,109
    回避力
    5,450
    エナジーシールド
    0
    Damage
    560
    スペルダメージ
    560
    命中
    290
    Attack Time
    1.05
    経験値
    20,510
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    MonsterIceSpearDeathNovaInvasion
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    アイススピアー
    クリティカル率: 7%
    キャストタイム: 0.85 秒
    氷の破片を連続して発射する。短い距離を移動後、これらの氷の破片は第二形態に変化し、投射物の速度が早くなり、全ての敵を貫通するようになる。
    442.1から589.4の冷気ダメージを与える
    追加の投射物を9個放つ
    放射状に投射物を放つ
    第二形態はクリティカル率が600%増加する
    死亡すると100%の確率でこのスペルをトリガーする
    active skill chill duration +% final [78]
    base is projectile [1]
    skill unusable [1]
    SpikerBossIceSpearInvasion
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    アイススピアー
    クリティカル率: 7%
    キャストタイム: 0.85 秒
    氷の破片を連続して発射する。短い距離を移動後、これらの氷の破片は第二形態に変化し、投射物の速度が早くなり、全ての敵を貫通するようになる。
    653.8から871.7の冷気ダメージを与える
    第二形態はクリティカル率が600%増加する
    active skill chill duration +% final [78]
    base is projectile [1]
    spell maximum action distance +% [-40]
    IncinerateNovaInvasion
    Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Fire
    インシネレート
    追加ダメージ効率: 20%
    キャストタイム: 0.2 秒
    クールダウン時間: 20 秒
    手から火を大量に放つ。同じ位置で長い時間このスペルを使うほど、炎はより大きくなり与えるダメージが上昇する。
    スキルは追加で25回繰り返す
    投射物は全ての対象を貫通する
    14.25から21.38の火ダメージを与える
    追加の投射物を30個放つ
    放射状に投射物を放つ
    キャストスピードが33%減少する
    投射物スピードが80%増加する
    ステージごとにヒットと状態異常のダメージが300%上昇する
    base is projectile [1]
    MonsterLightningProjectileNova
    Spell, Projectile, ProjectilesFromUser, Triggerable
    クリティカル率: 4%
    キャストタイム: 1 秒
    クールダウン時間: 6 秒
    254.1から759.7の雷ダメージを与える
    追加の投射物を8個放つ
    放射状に投射物を放つ
    base is projectile [1]
    monster projectile variation [2]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "aggro;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spikers/SpikerBossInvasion"] = {
        name = "Bladeback Guardian",
        life = 2.2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MonsterIceSpearDeathNovaInvasion",
            "SpikerBossIceSpearInvasion",
            "IncinerateNovaInvasion",
            "MonsterLightningProjectileNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceSpearDeathNovaInvasion"] = {
        name = "Ice Spear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_chill_duration_+%_final",
            "ice_spear_second_form_critical_strike_chance_+%",
            "cast_on_death_%",
            "number_of_additional_projectiles",
            "skill_unusable",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {1.2000000476837, 1.6000000238419, 78, 600, 100, 9, critChance = 7, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpikerBossIceSpearInvasion"] = {
        name = "Ice Spear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_chill_duration_+%_final",
            "ice_spear_second_form_critical_strike_chance_+%",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 78, 600, -40, critChance = 7, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.2000000476837, 1.6000000238419, 78, 600, -40, critChance = 7, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncinerateNovaInvasion"] = {
        name = "Incinerate",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "flamethrower_damage_+%_per_stage_final",
            "base_projectile_speed_+%",
            "skill_repeat_count",
            "base_cast_speed_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectiles_nova",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.0499999523163, 150, 20, 14, -60, 30, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.0599999427795, 150, 20, 14, -60, 30, levelRequirement = 7, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.0700000524521, 150, 20, 14, -60, 30, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.0800000429153, 150, 20, 14, -60, 30, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.0900000333786, 150, 20, 14, -60, 30, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.1000000238419, 150, 20, 14, -60, 30, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.1200000047684, 150, 20, 14, -60, 30, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.1399999856949, 150, 20, 14, -60, 30, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.1599999666214, 150, 20, 14, -60, 30, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.1799999475479, 150, 20, 14, -60, 30, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 300, 40, 25, -33, 30, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 300, 60, 25, -33, 30, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 300, 80, 25, -33, 30, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningProjectileNova"] = {
        name = "MonsterLightningProjectileNova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "projectiles_nova",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 8, -60, 2, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.93999999761581, 2.8099999427795, 8, -60, 2, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    死亡時にアイススピアー
    IdMonsterDisplayCastsIceSpearNovaOnDeath
    FamilyDisplayCastsIceSpearNovaOnDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • display monster ice spear nova on death text Min: 1 Max: 1 Global
  • ドロップするアイテムの数量が300%増加する
    ドロップするアイテムのレアリティが800%増加する
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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