鋒背





地區: InvasionBoss
種類: 惡狼
屬類: 非自然
科類: 獸性
死亡時射出冰矛
增加 300% 物品掉落數量
增加 800% 物品掉落稀有度
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
增加 300% 物品掉落數量
增加 800% 物品掉落稀有度
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Bladeback Guardian
幽魂 | N |
---|---|
地區 | InvasionBoss |
End Game | 增加 50% 最大生命 |
標籤 | animal_claw_weapon, beast, 法術, cold_affinity, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, invasion_boss, large_height, large_model, lightning_affinity, mammal_beast, medium_movement, not_int, ranged, red_blood, rodent_beast |
Packs |
生命
220%
護甲
+25%
閃避
+15%
異常狀態臨界值
220%
抗性




傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.05 秒
傷害分佈
±20%
經驗值
200%
Model Size
130%
類型
SpikerBossInvasion
Metadata
SpikerBossInvasion
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
14,153
護甲
35,988
閃避值
5,450
傷害
560
法術傷害
560
命中
580
攻擊間隔
1.05
經驗值
20,510
Minion Life
3,070
Minion Damage
447
異常狀態臨界值
14,153
冰緩
45
感電
45
易碎
253
焦灼
45
殘喘
124
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MonsterIceSpearDeathNovaInvasion
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可齊射
冰矛
暴擊率: 7%
施放時間: 0.85 秒
快速連續地發射冰之碎片。碎片在飛行一小段距離後會轉化為第二型態,此階段碎片飛行速度更快且能穿透敵人。
造成 442.1 至 589.4 冰冷傷害
發射 9 個額外投射物
以環狀型式發射投射物
第二型態增加 600% 暴擊率
死亡時,有 100% 機率觸發此法術
active skill chill duration +% final [78]
base is projectile [1]
skill unusable [1]

SpikerBossIceSpearInvasion
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可齊射
冰矛
暴擊率: 7%
施放時間: 0.85 秒
快速連續地發射冰之碎片。碎片在飛行一小段距離後會轉化為第二型態,此階段碎片飛行速度更快且能穿透敵人。
造成 653.8 至 871.7 冰冷傷害
第二型態增加 600% 暴擊率
active skill chill duration +% final [78]
base is projectile [1]
spell maximum action distance +% [-40]

IncinerateNovaInvasion
法術, 投射物, 玩家投射物, 傷害, 圖騰技能, 火焰
燒毀
附加傷害效用: 20%
施放時間: 0.2 秒
冷卻時間: 20 秒
從手中散發出火焰之柱。當你站在同個地點施放的時間越久,火焰的範圍和傷害都會隨之增加。
技能重複施放 25 次
投射物穿透全部目標
造成 14.25 至 21.38 火焰傷害
發射 30 個額外投射物
以環狀型式發射投射物
減少 33% 施放速度
增加 80% 投射物速度
造成 300% 更多每階段擊中和段異常狀態傷害
base is projectile [1]

MonsterLightningProjectileNova
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 4%
施放時間: 1 秒
冷卻時間: 6 秒
造成 254.1 至 759.7 閃電傷害
發射 8 個額外投射物
以環狀型式發射投射物
base is projectile [1]
monster projectile variation [2]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "aggro;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spikers/SpikerBossInvasion"] = { name = "Bladeback Guardian", life = 2.2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.05, attackRange = 14, accuracy = 1, skillList = { "MonsterIceSpearDeathNovaInvasion", "SpikerBossIceSpearInvasion", "IncinerateNovaInvasion", "MonsterLightningProjectileNova", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterIceSpearDeathNovaInvasion"] = { name = "Ice Spear", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_chill_duration_+%_final", "ice_spear_second_form_critical_strike_chance_+%", "cast_on_death_%", "number_of_additional_projectiles", "skill_unusable", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {1.2000000476837, 1.6000000238419, 78, 600, 100, 9, critChance = 7, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpikerBossIceSpearInvasion"] = { name = "Ice Spear", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_chill_duration_+%_final", "ice_spear_second_form_critical_strike_chance_+%", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 78, 600, -40, critChance = 7, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.2000000476837, 1.6000000238419, 78, 600, -40, critChance = 7, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncinerateNovaInvasion"] = { name = "Incinerate", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "flamethrower_damage_+%_per_stage_final", "base_projectile_speed_+%", "skill_repeat_count", "base_cast_speed_+%", "number_of_additional_projectiles", "base_is_projectile", "projectiles_nova", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.0499999523163, 150, 20, 14, -60, 30, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.0599999427795, 150, 20, 14, -60, 30, levelRequirement = 7, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.0700000524521, 150, 20, 14, -60, 30, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.0800000429153, 150, 20, 14, -60, 30, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.0900000333786, 150, 20, 14, -60, 30, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.1000000238419, 150, 20, 14, -60, 30, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.1200000047684, 150, 20, 14, -60, 30, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.1399999856949, 150, 20, 14, -60, 30, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.1599999666214, 150, 20, 14, -60, 30, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.1799999475479, 150, 20, 14, -60, 30, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 300, 40, 25, -33, 30, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 300, 60, 25, -33, 30, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 300, 80, 25, -33, 30, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningProjectileNova"] = { name = "MonsterLightningProjectileNova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_additional_projectiles", "spell_maximum_action_distance_+%", "monster_projectile_variation", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 8, -60, 2, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.93999999761581, 2.8099999427795, 8, -60, 2, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
死亡時射出冰矛
Id | MonsterDisplayCastsIceSpearNovaOnDeath |
---|---|
Family | DisplayCastsIceSpearNovaOnDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
增加 300% 物品掉落數量
增加 800% 物品掉落稀有度
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
編輯
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.