幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/Spiker/SpikerSpectre_ |
地區 | 皇家花園, 放逐密所, 光采聖潭, 放逐密所, 光采聖潭, InvasionBoss |
標籤 | animal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, large_model, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, rodent_beast |
Packs |
生命
110%
護甲
+25%
閃避
+15%
異常狀態臨界值
110%
抗性
0
40
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.05 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
Spiker
Metadata
Spiker
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
30
生命
514
護甲
1,120
閃避
994
能量護盾
0
傷害
47
法術傷害
47
命中
0
攻擊間隔
1.05
經驗值
1,812
異常狀態臨界值
514
冰緩
2
感電
2
易碎
9
焦灼
2
殘喘
4
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 37–56
暴擊率: 5%
攻擊間隔: 1.05 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SpikerSpineDeathNova
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 37–56
暴擊率: 5%
攻擊間隔: 1.05 秒
造成 50% 更多傷害
發射 11 個額外投射物
以環狀型式發射投射物
attack on death % [100]
base is projectile [1]
monster projectile variation [5]
skill unusable [1]
spell maximum action distance +% [-20]
發射 11 個額外投射物
以環狀型式發射投射物
attack on death % [100]
base is projectile [1]
monster projectile variation [5]
skill unusable [1]
spell maximum action distance +% [-20]
EmptyActionSpellSpikerTaunt
法術
施放時間: 1 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "aggro;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiker/Spiker"] = { name = "Porcupine Goliath", life = 1.1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.05, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SpikerSpineDeathNova", "EmptyActionSpellSpikerTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpikerSpineDeathNova"] = { name = "SpikerSpineDeathNova", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_on_death_%", "active_skill_damage_+%_final", "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "base_is_projectile", "projectiles_nova", "skill_unusable", }, levels = { [1] = {100, 50, 5, -20, 11, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [2] = {100, 60, 5, -20, 11, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [3] = {100, 70, 5, -20, 11, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [4] = {70, 75, 5, -20, 11, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellSpikerTaunt"] = { name = "EmptyActionSpellSpikerTaunt", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
死亡時射出尖刺
Id | MonsterDisplayCastsSpikeNovaOnDeath |
---|---|
Family | DisplayCastsSpikeNovaOnDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
針背巨獸
野獸
Porcupine Goliath
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, large_model, mammal_beast, medium_movement, melee, not_int, physical_affinity, red_blood, rodent_beast |
生命
110%
護甲
+25%
閃避
+15%
異常狀態臨界值
110%
抗性
0
40
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.05 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
Spiker
Metadata
SpikerSpectre_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,077
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.05
經驗值
10,255
異常狀態臨界值
7,077
冰緩
22
感電
22
易碎
127
焦灼
22
殘喘
62
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 299–448
暴擊率: 5%
攻擊間隔: 1.05 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionSpellSpikerTaunt
法術
施放時間: 1 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "aggro;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiker/SpikerSpectre_"] = { name = "Porcupine Goliath", life = 1.1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.05, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "EmptyActionSpellSpikerTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellSpikerTaunt"] = { name = "EmptyActionSpellSpikerTaunt", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/Spiker/SpikerHighGardensSpectre |
地區 | 空中花園 |
標籤 | animal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, large_model, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, rodent_beast |
Packs |
生命
110%
護甲
+25%
閃避
+15%
異常狀態臨界值
110%
抗性
0
40
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.05 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
Spiker
Metadata
SpikerHighGardens
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
58
生命
3,578
護甲
12,902
閃避
3,302
能量護盾
0
傷害
224
法術傷害
224
命中
0
攻擊間隔
1.05
經驗值
7,703
異常狀態臨界值
3,578
冰緩
11
感電
11
易碎
64
焦灼
11
殘喘
31
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 179–269
暴擊率: 5%
攻擊間隔: 1.05 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SpikerSpineDeathNova
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 179–269
暴擊率: 5%
攻擊間隔: 1.05 秒
造成 60% 更多傷害
發射 11 個額外投射物
以環狀型式發射投射物
attack on death % [100]
base is projectile [1]
monster projectile variation [5]
skill unusable [1]
spell maximum action distance +% [-20]
發射 11 個額外投射物
以環狀型式發射投射物
attack on death % [100]
base is projectile [1]
monster projectile variation [5]
skill unusable [1]
spell maximum action distance +% [-20]
EmptyActionSpellSpikerTaunt
法術
施放時間: 1 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "aggro;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiker/SpikerHighGardens"] = { name = "Porcupine Goliath", life = 1.1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.05, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SpikerSpineDeathNova", "EmptyActionSpellSpikerTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpikerSpineDeathNova"] = { name = "SpikerSpineDeathNova", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_on_death_%", "active_skill_damage_+%_final", "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "base_is_projectile", "projectiles_nova", "skill_unusable", }, levels = { [1] = {100, 50, 5, -20, 11, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [2] = {100, 60, 5, -20, 11, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [3] = {100, 70, 5, -20, 11, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [4] = {70, 75, 5, -20, 11, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellSpikerTaunt"] = { name = "EmptyActionSpellSpikerTaunt", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
死亡時射出尖刺
Id | MonsterDisplayCastsSpikeNovaOnDeath |
---|---|
Family | DisplayCastsSpikeNovaOnDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
針背巨獸
野獸
死亡時射出尖刺
Porcupine Goliath
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, large_model, mammal_beast, medium_movement, melee, not_int, physical_affinity, red_blood, rodent_beast |
生命
110%
護甲
+25%
閃避
+15%
異常狀態臨界值
110%
抗性
0
40
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.05 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
Spiker
Metadata
SpikerHighGardensSpectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,077
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.05
經驗值
10,255
異常狀態臨界值
7,077
冰緩
22
感電
22
易碎
127
焦灼
22
殘喘
62
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 299–448
暴擊率: 5%
攻擊間隔: 1.05 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionSpellSpikerTaunt
法術
施放時間: 1 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "aggro;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiker/SpikerHighGardensSpectre"] = { name = "Porcupine Goliath", life = 1.1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.05, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "EmptyActionSpellSpikerTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellSpikerTaunt"] = { name = "EmptyActionSpellSpikerTaunt", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
死亡時射出尖刺
Id | MonsterDisplayCastsSpikeNovaOnDeath |
---|---|
Family | DisplayCastsSpikeNovaOnDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/Spiker/SpikerMapsSpectre |
地區 | 永恆實驗室, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 卡蘭德迷湖 |
標籤 | animal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, large_model, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, rodent_beast |
Packs |
生命
132%
護甲
+25%
閃避
+15%
異常狀態臨界值
132%
抗性
0
40
0
0
傷害
101%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.05 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
SpikerMaps
Metadata
SpikerMaps
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
42,262
護甲
92,477
閃避
7,860
能量護盾
0
傷害
909
法術傷害
909
命中
0
攻擊間隔
1.05
經驗值
15,758
異常狀態臨界值
42,262
冰緩
134
感電
134
易碎
756
焦灼
134
殘喘
369
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 728–1091
暴擊率: 5%
攻擊間隔: 1.05 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SpikerSpineDeathNovaMaps
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 728–1091
暴擊率: 5%
攻擊間隔: 1.05 秒
造成 75% 更多傷害
發射 11 個額外投射物
以環狀型式發射投射物
attack on death % [70]
base is projectile [1]
monster projectile variation [5]
skill unusable [1]
spell maximum action distance +% [-20]
發射 11 個額外投射物
以環狀型式發射投射物
attack on death % [70]
base is projectile [1]
monster projectile variation [5]
skill unusable [1]
spell maximum action distance +% [-20]
EmptyActionSpellSpikerTaunt
法術
施放時間: 1 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "aggro;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiker/SpikerMaps"] = { name = "Porcupine Goliath", life = 1.32, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.01, damageSpread = 0.2, attackTime = 1.05, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SpikerSpineDeathNovaMaps", "EmptyActionSpellSpikerTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpikerSpineDeathNovaMaps"] = { name = "SpikerSpineDeathNovaMaps", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "attack_on_death_%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "base_is_projectile", "projectiles_nova", "skill_unusable", }, levels = { [1] = {5, -20, 70, 11, 75, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellSpikerTaunt"] = { name = "EmptyActionSpellSpikerTaunt", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
死亡時射出尖刺
Id | MonsterDisplayCastsSpikeNovaOnDeath |
---|---|
Family | DisplayCastsSpikeNovaOnDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
針背巨獸
野獸
死亡時射出尖刺
Porcupine Goliath
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, large_model, mammal_beast, medium_movement, melee, not_int, physical_affinity, red_blood, rodent_beast |
生命
132%
護甲
+25%
閃避
+15%
異常狀態臨界值
132%
抗性
0
40
0
0
傷害
101%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.05 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
SpikerMaps
Metadata
SpikerMapsSpectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
8,492
護甲
28,790
閃避
4,739
能量護盾
0
傷害
377
法術傷害
377
命中
0
攻擊間隔
1.05
經驗值
12,306
異常狀態臨界值
8,492
冰緩
27
感電
27
易碎
152
焦灼
27
殘喘
74
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 302–453
暴擊率: 5%
攻擊間隔: 1.05 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionSpellSpikerTaunt
法術
施放時間: 1 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "aggro;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiker/SpikerMapsSpectre"] = { name = "Porcupine Goliath", life = 1.32, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.01, damageSpread = 0.2, attackTime = 1.05, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "EmptyActionSpellSpikerTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellSpikerTaunt"] = { name = "EmptyActionSpellSpikerTaunt", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
死亡時射出尖刺
Id | MonsterDisplayCastsSpikeNovaOnDeath |
---|---|
Family | DisplayCastsSpikeNovaOnDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.