Дикобразный исполин
Зверь
Область: Имперские сады, Ограждённые помещения, Сияющие пруды, InvasionBoss
Род: Волки
Группа: Необычные
Семейство: Леса
Выбрасывает шипы при смерти
Porcupine Goliath
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Spiker/SpikerSpectre_ |
Area | Имперские сады, Ограждённые помещения, Сияющие пруды, Ограждённые помещения, Сияющие пруды, InvasionBoss |
Tags | animal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, large_model, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, rodent_beast |
Packs |
Здоровье
110%
Броня
+25%
Уклонение
+15%
Ailment Threshold
110%
Сопротивление
0 40 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 14
Attack Time
1.05 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
Spiker
Metadata
Spiker
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
30
Здоровье
514
Броня
1,400
Уклонение
1,143
Энергетический щит
0
Damage
47
Урон от чар
47
Точность
59
Attack Time
1.05
Опыт
1,812
Ailment Threshold
514
Chill
2
Shock
2
Brittle
9
Scorch
2
Sap
4
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 37–56
Шанс критического удара: 5%
Attack Time: 1.05 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SpikerSpineDeathNova
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 37–56
Шанс критического удара: 5%
Attack Time: 1.05 сек.
Наносит на 50% больше урона
Выпускает дополнительных снарядов: 11
Выпускает снаряды по кругу
attack on death % [100]
base is projectile [1]
monster projectile variation [5]
skill unusable [1]
spell maximum action distance +% [-20]
Выпускает дополнительных снарядов: 11
Выпускает снаряды по кругу
attack on death % [100]
base is projectile [1]
monster projectile variation [5]
skill unusable [1]
spell maximum action distance +% [-20]
EmptyActionSpellSpikerTaunt
Spell
Время применения: 1 сек.
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "aggro;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiker/Spiker"] = { name = "Porcupine Goliath", life = 1.1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.05, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SpikerSpineDeathNova", "EmptyActionSpellSpikerTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpikerSpineDeathNova"] = { name = "SpikerSpineDeathNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_on_death_%", "active_skill_damage_+%_final", "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "base_is_projectile", "projectiles_nova", "skill_unusable", }, levels = { [1] = {100, 50, 5, -20, 11, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [2] = {100, 60, 5, -20, 11, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [3] = {100, 70, 5, -20, 11, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [4] = {70, 75, 5, -20, 11, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellSpikerTaunt"] = { name = "EmptyActionSpellSpikerTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Выбрасывает шипы при смерти
Id | MonsterDisplayCastsSpikeNovaOnDeath |
---|---|
Family | DisplayCastsSpikeNovaOnDeath |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Дикобразный исполин
Зверь
Porcupine Goliath
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, large_model, mammal_beast, medium_movement, melee, not_int, physical_affinity, red_blood, rodent_beast |
Здоровье
110%
Броня
+25%
Уклонение
+15%
Ailment Threshold
110%
Сопротивление
0 40 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 14
Attack Time
1.05 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
Spiker
Metadata
SpikerSpectre_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,077
Броня
35,988
Уклонение
5,450
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1.05
Опыт
10,255
Ailment Threshold
7,077
Chill
22
Shock
22
Brittle
127
Scorch
22
Sap
62
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 299–448
Шанс критического удара: 5%
Attack Time: 1.05 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionSpellSpikerTaunt
Spell
Время применения: 1 сек.
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "aggro;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiker/SpikerSpectre_"] = { name = "Porcupine Goliath", life = 1.1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.05, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "EmptyActionSpellSpikerTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellSpikerTaunt"] = { name = "EmptyActionSpellSpikerTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Дикобразный исполин
Porcupine Goliath
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Spiker/SpikerHighGardensSpectre |
Area | Висячие сады |
Tags | animal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, large_model, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, rodent_beast |
Packs |
Здоровье
110%
Броня
+25%
Уклонение
+15%
Ailment Threshold
110%
Сопротивление
0 40 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 14
Attack Time
1.05 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
Spiker
Metadata
SpikerHighGardens
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
58
Здоровье
3,578
Броня
16,128
Уклонение
3,797
Энергетический щит
0
Damage
224
Урон от чар
224
Точность
195
Attack Time
1.05
Опыт
7,703
Ailment Threshold
3,578
Chill
11
Shock
11
Brittle
64
Scorch
11
Sap
31
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 179–269
Шанс критического удара: 5%
Attack Time: 1.05 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SpikerSpineDeathNova
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 179–269
Шанс критического удара: 5%
Attack Time: 1.05 сек.
Наносит на 60% больше урона
Выпускает дополнительных снарядов: 11
Выпускает снаряды по кругу
attack on death % [100]
base is projectile [1]
monster projectile variation [5]
skill unusable [1]
spell maximum action distance +% [-20]
Выпускает дополнительных снарядов: 11
Выпускает снаряды по кругу
attack on death % [100]
base is projectile [1]
monster projectile variation [5]
skill unusable [1]
spell maximum action distance +% [-20]
EmptyActionSpellSpikerTaunt
Spell
Время применения: 1 сек.
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "aggro;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiker/SpikerHighGardens"] = { name = "Porcupine Goliath", life = 1.1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.05, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SpikerSpineDeathNova", "EmptyActionSpellSpikerTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpikerSpineDeathNova"] = { name = "SpikerSpineDeathNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_on_death_%", "active_skill_damage_+%_final", "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "base_is_projectile", "projectiles_nova", "skill_unusable", }, levels = { [1] = {100, 50, 5, -20, 11, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [2] = {100, 60, 5, -20, 11, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [3] = {100, 70, 5, -20, 11, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [4] = {70, 75, 5, -20, 11, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellSpikerTaunt"] = { name = "EmptyActionSpellSpikerTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Выбрасывает шипы при смерти
Id | MonsterDisplayCastsSpikeNovaOnDeath |
---|---|
Family | DisplayCastsSpikeNovaOnDeath |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Дикобразный исполин
Зверь
Выбрасывает шипы при смерти
Porcupine Goliath
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, large_model, mammal_beast, medium_movement, melee, not_int, physical_affinity, red_blood, rodent_beast |
Здоровье
110%
Броня
+25%
Уклонение
+15%
Ailment Threshold
110%
Сопротивление
0 40 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 14
Attack Time
1.05 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
Spiker
Metadata
SpikerHighGardensSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,077
Броня
35,988
Уклонение
5,450
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1.05
Опыт
10,255
Ailment Threshold
7,077
Chill
22
Shock
22
Brittle
127
Scorch
22
Sap
62
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 299–448
Шанс критического удара: 5%
Attack Time: 1.05 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionSpellSpikerTaunt
Spell
Время применения: 1 сек.
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "aggro;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiker/SpikerHighGardensSpectre"] = { name = "Porcupine Goliath", life = 1.1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.05, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "EmptyActionSpellSpikerTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellSpikerTaunt"] = { name = "EmptyActionSpellSpikerTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Выбрасывает шипы при смерти
Id | MonsterDisplayCastsSpikeNovaOnDeath |
---|---|
Family | DisplayCastsSpikeNovaOnDeath |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Дикобразный исполин
Здоровье
132%
Броня
+25%
Уклонение
+15%
Ailment Threshold
132%
Сопротивление
0 40 0 0
Damage
101%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 14
Attack Time
1.05 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
SpikerMaps
Metadata
SpikerMaps
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
83
Здоровье
42,262
Броня
115,596
Уклонение
9,039
Энергетический щит
0
Damage
909
Урон от чар
909
Точность
518
Attack Time
1.05
Опыт
15,758
Ailment Threshold
42,262
Chill
134
Shock
134
Brittle
756
Scorch
134
Sap
369
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 728–1091
Шанс критического удара: 5%
Attack Time: 1.05 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SpikerSpineDeathNovaMaps
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 728–1091
Шанс критического удара: 5%
Attack Time: 1.05 сек.
Наносит на 75% больше урона
Выпускает дополнительных снарядов: 11
Выпускает снаряды по кругу
attack on death % [70]
base is projectile [1]
monster projectile variation [5]
skill unusable [1]
spell maximum action distance +% [-20]
Выпускает дополнительных снарядов: 11
Выпускает снаряды по кругу
attack on death % [70]
base is projectile [1]
monster projectile variation [5]
skill unusable [1]
spell maximum action distance +% [-20]
EmptyActionSpellSpikerTaunt
Spell
Время применения: 1 сек.
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "aggro;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiker/SpikerMaps"] = { name = "Porcupine Goliath", life = 1.32, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.01, damageSpread = 0.2, attackTime = 1.05, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SpikerSpineDeathNovaMaps", "EmptyActionSpellSpikerTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpikerSpineDeathNovaMaps"] = { name = "SpikerSpineDeathNovaMaps", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "attack_on_death_%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "base_is_projectile", "projectiles_nova", "skill_unusable", }, levels = { [1] = {5, -20, 70, 11, 75, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellSpikerTaunt"] = { name = "EmptyActionSpellSpikerTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Выбрасывает шипы при смерти
Id | MonsterDisplayCastsSpikeNovaOnDeath |
---|---|
Family | DisplayCastsSpikeNovaOnDeath |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Дикобразный исполин
Зверь
Выбрасывает шипы при смерти
Porcupine Goliath
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, large_model, mammal_beast, medium_movement, melee, not_int, physical_affinity, red_blood, rodent_beast |
Здоровье
132%
Броня
+25%
Уклонение
+15%
Ailment Threshold
132%
Сопротивление
0 40 0 0
Damage
101%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 14
Attack Time
1.05 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
SpikerMaps
Metadata
SpikerMapsSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
8,492
Броня
35,988
Уклонение
5,450
Энергетический щит
0
Damage
377
Урон от чар
377
Точность
290
Attack Time
1.05
Опыт
12,306
Ailment Threshold
8,492
Chill
27
Shock
27
Brittle
152
Scorch
27
Sap
74
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 302–453
Шанс критического удара: 5%
Attack Time: 1.05 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionSpellSpikerTaunt
Spell
Время применения: 1 сек.
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "aggro;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiker/SpikerMapsSpectre"] = { name = "Porcupine Goliath", life = 1.32, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.01, damageSpread = 0.2, attackTime = 1.05, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "EmptyActionSpellSpikerTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellSpikerTaunt"] = { name = "EmptyActionSpellSpikerTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Выбрасывает шипы при смерти
Id | MonsterDisplayCastsSpikeNovaOnDeath |
---|---|
Family | DisplayCastsSpikeNovaOnDeath |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |