Porc-épic colossal
Porcupine Goliath
SpectreY
Spectre OverrideMetadata/Monsters/Spiker/SpikerSpectre_
AreaLes Jardins impériaux, Quartiers en quarantaine, Bassins radieux, Quartiers en quarantaine, Bassins radieux, InvasionBoss
Tagsanimal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, rodent_beast
Packs
  • Les Jardins impériaux: Chardonneux, Porc-épic colossal
  • WorldAreas#1334: Porc-épic colossal
  • InvasionBoss: Gardien dos-de-lame, Porc-épic colossal
  • Porc-épic colossal
  • Vie
    110%
    Pièce d'armure
    +15%
    Évasion
    +15%
    Ailment Threshold
    110%
    Résistance
    0 40 0 0
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.05 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    Spiker
    Metadata
    Spiker
    Niveau
    30
    Vie
    514
    Pièce d'armure
    1,288
    Évasion
    1,143
    Bouclier d'énergie
    0
    Damage
    47
    Dégâts des sorts
    47
    Précision
    59
    Attack Time
    1.05
    Expérience
    1,812
    Ailment Threshold
    514
    Chill
    2
    Shock
    2
    Brittle
    9
    Scorch
    2
    Sap
    4
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 37–56
    Chances de coup critique: 5%
    Attack Time: 1.05 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SpikerSpineDeathNova
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 37–56
    Chances de coup critique: 5%
    Attack Time: 1.05 sec.
    50% Davantage de Dégâts
    Tire 11 Projectiles supplémentaires
    Tire des Projectiles en cercle
    attack on death % [100]
    base is projectile [1]
    monster projectile variation [5]
    skill unusable [1]
    spell maximum action distance +% [-20]
    EmptyActionSpellSpikerTaunt
    Spell
    Temps d'incantation: 1 sec.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "aggro;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiker/Spiker"] = {
        name = "Porcupine Goliath",
        life = 1.1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SpikerSpineDeathNova",
            "EmptyActionSpellSpikerTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpikerSpineDeathNova"] = {
        name = "SpikerSpineDeathNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_on_death_%",
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectiles_nova",
            "skill_unusable",
        },
        levels = {
            [1] = {100, 50, 5, -20, 11, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [2] = {100, 60, 5, -20, 11, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [3] = {100, 70, 5, -20, 11, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [4] = {70, 75, 5, -20, 11, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellSpikerTaunt"] = {
        name = "EmptyActionSpellSpikerTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Pointes en Mourant
    IdMonsterDisplayCastsSpikeNovaOnDeath
    FamilyDisplayCastsSpikeNovaOnDeath
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • display monster spike nova on death text Min: 1 Max: 1 Global
  • Porc-épic colossal
    Bête
    Porcupine Goliath
    SpectreY
    Tagsanimal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_movement, melee, not_int, physical_affinity, red_blood, rodent_beast
    Vie
    110%
    Pièce d'armure
    +15%
    Évasion
    +15%
    Ailment Threshold
    110%
    Résistance
    0 40 0 0
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.05 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    Spiker
    Metadata
    SpikerSpectre_
    Niveau
    68
    Vie
    7,077
    Pièce d'armure
    33,109
    Évasion
    5,450
    Bouclier d'énergie
    0
    Damage
    374
    Dégâts des sorts
    374
    Précision
    290
    Attack Time
    1.05
    Expérience
    10,255
    Ailment Threshold
    7,077
    Chill
    22
    Shock
    22
    Brittle
    127
    Scorch
    22
    Sap
    62
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 299–448
    Chances de coup critique: 5%
    Attack Time: 1.05 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EmptyActionSpellSpikerTaunt
    Spell
    Temps d'incantation: 1 sec.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "aggro;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiker/SpikerSpectre_"] = {
        name = "Porcupine Goliath",
        life = 1.1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EmptyActionSpellSpikerTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellSpikerTaunt"] = {
        name = "EmptyActionSpellSpikerTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Porc-épic colossal
    Bête
    Genre: Loups
    Pointes en Mourant
    Porcupine Goliath
    SpectreY
    Spectre OverrideMetadata/Monsters/Spiker/SpikerHighGardensSpectre
    AreaLes Jardins suspendus
    Tagsanimal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, rodent_beast
    Vie
    110%
    Pièce d'armure
    +15%
    Évasion
    +15%
    Ailment Threshold
    110%
    Résistance
    0 40 0 0
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.05 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    Spiker
    Metadata
    SpikerHighGardens
    Niveau
    58
    Vie
    3,578
    Pièce d'armure
    14,837
    Évasion
    3,797
    Bouclier d'énergie
    0
    Damage
    224
    Dégâts des sorts
    224
    Précision
    195
    Attack Time
    1.05
    Expérience
    7,703
    Ailment Threshold
    3,578
    Chill
    11
    Shock
    11
    Brittle
    64
    Scorch
    11
    Sap
    31
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 179–269
    Chances de coup critique: 5%
    Attack Time: 1.05 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SpikerSpineDeathNova
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 179–269
    Chances de coup critique: 5%
    Attack Time: 1.05 sec.
    60% Davantage de Dégâts
    Tire 11 Projectiles supplémentaires
    Tire des Projectiles en cercle
    attack on death % [100]
    base is projectile [1]
    monster projectile variation [5]
    skill unusable [1]
    spell maximum action distance +% [-20]
    EmptyActionSpellSpikerTaunt
    Spell
    Temps d'incantation: 1 sec.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "aggro;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiker/SpikerHighGardens"] = {
        name = "Porcupine Goliath",
        life = 1.1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SpikerSpineDeathNova",
            "EmptyActionSpellSpikerTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpikerSpineDeathNova"] = {
        name = "SpikerSpineDeathNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_on_death_%",
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectiles_nova",
            "skill_unusable",
        },
        levels = {
            [1] = {100, 50, 5, -20, 11, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [2] = {100, 60, 5, -20, 11, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [3] = {100, 70, 5, -20, 11, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [4] = {70, 75, 5, -20, 11, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellSpikerTaunt"] = {
        name = "EmptyActionSpellSpikerTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Pointes en Mourant
    IdMonsterDisplayCastsSpikeNovaOnDeath
    FamilyDisplayCastsSpikeNovaOnDeath
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • display monster spike nova on death text Min: 1 Max: 1 Global
  • Porc-épic colossal
    Bête
    Pointes en Mourant
    Porcupine Goliath
    SpectreY
    Tagsanimal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_movement, melee, not_int, physical_affinity, red_blood, rodent_beast
    Vie
    110%
    Pièce d'armure
    +15%
    Évasion
    +15%
    Ailment Threshold
    110%
    Résistance
    0 40 0 0
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.05 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    Spiker
    Metadata
    SpikerHighGardensSpectre
    Niveau
    68
    Vie
    7,077
    Pièce d'armure
    33,109
    Évasion
    5,450
    Bouclier d'énergie
    0
    Damage
    374
    Dégâts des sorts
    374
    Précision
    290
    Attack Time
    1.05
    Expérience
    10,255
    Ailment Threshold
    7,077
    Chill
    22
    Shock
    22
    Brittle
    127
    Scorch
    22
    Sap
    62
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 299–448
    Chances de coup critique: 5%
    Attack Time: 1.05 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EmptyActionSpellSpikerTaunt
    Spell
    Temps d'incantation: 1 sec.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "aggro;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiker/SpikerHighGardensSpectre"] = {
        name = "Porcupine Goliath",
        life = 1.1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EmptyActionSpellSpikerTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellSpikerTaunt"] = {
        name = "EmptyActionSpellSpikerTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Pointes en Mourant
    IdMonsterDisplayCastsSpikeNovaOnDeath
    FamilyDisplayCastsSpikeNovaOnDeath
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • display monster spike nova on death text Min: 1 Max: 1 Global
  • Porc-épic colossal
    Porcupine Goliath
    SpectreY
    Spectre OverrideMetadata/Monsters/Spiker/SpikerMapsSpectre
    AreaLe Laboratoire éternel, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Le Lac de Kalandra
    Tagsanimal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, rodent_beast
    Packs
  • Le Laboratoire éternel: Porc-épic colossal
  • Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs: Porc-épic colossal
  • Vie
    132%
    Pièce d'armure
    +15%
    Évasion
    +15%
    Ailment Threshold
    132%
    Résistance
    0 40 0 0
    Damage
    101%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.05 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    100%
    Type
    SpikerMaps
    Metadata
    SpikerMaps
    Niveau
    83
    Vie
    42,262
    Pièce d'armure
    106,349
    Évasion
    9,039
    Bouclier d'énergie
    0
    Damage
    909
    Dégâts des sorts
    909
    Précision
    518
    Attack Time
    1.05
    Expérience
    15,758
    Ailment Threshold
    42,262
    Chill
    134
    Shock
    134
    Brittle
    756
    Scorch
    134
    Sap
    369
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 728–1091
    Chances de coup critique: 5%
    Attack Time: 1.05 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SpikerSpineDeathNovaMaps
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 728–1091
    Chances de coup critique: 5%
    Attack Time: 1.05 sec.
    75% Davantage de Dégâts
    Tire 11 Projectiles supplémentaires
    Tire des Projectiles en cercle
    attack on death % [70]
    base is projectile [1]
    monster projectile variation [5]
    skill unusable [1]
    spell maximum action distance +% [-20]
    EmptyActionSpellSpikerTaunt
    Spell
    Temps d'incantation: 1 sec.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "aggro;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiker/SpikerMaps"] = {
        name = "Porcupine Goliath",
        life = 1.32,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.01,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SpikerSpineDeathNovaMaps",
            "EmptyActionSpellSpikerTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpikerSpineDeathNovaMaps"] = {
        name = "SpikerSpineDeathNovaMaps",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "attack_on_death_%",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectiles_nova",
            "skill_unusable",
        },
        levels = {
            [1] = {5, -20, 70, 11, 75, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellSpikerTaunt"] = {
        name = "EmptyActionSpellSpikerTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Pointes en Mourant
    IdMonsterDisplayCastsSpikeNovaOnDeath
    FamilyDisplayCastsSpikeNovaOnDeath
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • display monster spike nova on death text Min: 1 Max: 1 Global
  • Porc-épic colossal
    Bête
    Pointes en Mourant
    Porcupine Goliath
    SpectreY
    Tagsanimal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_movement, melee, not_int, physical_affinity, red_blood, rodent_beast
    Vie
    132%
    Pièce d'armure
    +15%
    Évasion
    +15%
    Ailment Threshold
    132%
    Résistance
    0 40 0 0
    Damage
    101%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.05 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    100%
    Type
    SpikerMaps
    Metadata
    SpikerMapsSpectre
    Niveau
    68
    Vie
    8,492
    Pièce d'armure
    33,109
    Évasion
    5,450
    Bouclier d'énergie
    0
    Damage
    377
    Dégâts des sorts
    377
    Précision
    290
    Attack Time
    1.05
    Expérience
    12,306
    Ailment Threshold
    8,492
    Chill
    27
    Shock
    27
    Brittle
    152
    Scorch
    27
    Sap
    74
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 302–453
    Chances de coup critique: 5%
    Attack Time: 1.05 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EmptyActionSpellSpikerTaunt
    Spell
    Temps d'incantation: 1 sec.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "aggro;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiker/SpikerMapsSpectre"] = {
        name = "Porcupine Goliath",
        life = 1.32,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.01,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EmptyActionSpellSpikerTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellSpikerTaunt"] = {
        name = "EmptyActionSpellSpikerTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Pointes en Mourant
    IdMonsterDisplayCastsSpikeNovaOnDeath
    FamilyDisplayCastsSpikeNovaOnDeath
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • display monster spike nova on death text Min: 1 Max: 1 Global
  • Edit

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