Synthete Nightmare
Construct
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 70% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
Spectre | N |
---|---|
Tags | allow_maven, caster, cold_affinity, construct, fast_movement, humanoid, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, not_dex, not_str, physical_affinity, ranged, stone_armour, synthesised_monster |
Life
810%
Energy Shield From Life
500%
Ailment Threshold
810%
Resistance
50 50 50 30
Damage
201%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 16
Attack Time
1.305 Second
Damage Spread
±20%
Experience
300%
Model Size
125%
Type
SynthesisSoulstealerBoss
Metadata
SynthesisSoulstealerBoss2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
1,128,706
Armour
28,790
Evasion
4,739
Energy Shield
30,635
Damage
855
Spell Damage
1,276
Accuracy
290
Attack Time
0.87435
Experience
169,208
Ailment Threshold
711,084
Chill
2,248
Shock
2,248
Brittle
12,721
Scorch
2,248
Sap
6,212
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisFinalBossIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ice Spear
Critical Strike Chance: 5%
Cast Time: 1.83 sec
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
VolatileWormholeSlam
Spell
Cast Time: 2.5 sec
Cooldown Time: 30 sec
Deals 200% more Damage
Can't be Evaded
is area damage [1]
number of monsters to summon [10]
Can't be Evaded
is area damage [1]
number of monsters to summon [10]
MultiTeleportBlackholeProjectile
Spell, Projectile, Area, AreaSpell
Critical Strike Chance: 5%
Cast Time: 6.67 sec
Cooldown Time: 30 sec
Deals 1284 to 1926 Physical Damage
40% of Physical Damage Converted to Lightning Damage
40% of Physical Damage Converted to Cold Damage
base is projectile [1]
is area damage [1]
number of projectiles override [1]
40% of Physical Damage Converted to Lightning Damage
40% of Physical Damage Converted to Cold Damage
base is projectile [1]
is area damage [1]
number of projectiles override [1]
CameraLensExpandingDonut
Spell, DamageOverTime
Critical Strike Chance: 5%
Cast Time: 4.17 sec
Cooldown Time: 14 sec
RectangleMortarWithRotatingOrbs
Spell, Projectile, Triggerable
Critical Strike Chance: 5%
Cast Time: 2.17 sec
Deals 620.7 to 931 Physical Damage
50% of Physical Damage Converted to Lightning Damage
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
50% of Physical Damage Converted to Lightning Damage
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
SynthesisFinalBossTriggerBeam
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 2.17 sec
Cooldown Time: 4 sec
Deals 911.2 to 1367 Physical Damage
50% of Physical Damage Converted to Lightning Damage
generic skill trigger skills with id [1]
50% of Physical Damage Converted to Lightning Damage
generic skill trigger skills with id [1]
SpinningGroundLaser
Spell, Area, AreaSpell
Cast Time: 10.33 sec
SynthesisBossSpinningLaserSlam
Spell, Triggerable
Cast Time: 1 sec
MassBeamBarrage
Spell, Damage
Cast Time: 2.5 sec
Cooldown Time: 10 sec
ConcentratedBeam
Spell, Damage
Cast Time: 2.5 sec
Cooldown Time: 10 sec
TeleportSynthesisFinalBoss
Spell
Cast Time: 1 sec
Cooldown Time: 5 sec
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerBossBase" StateMachine { define_shared_state = " longer_death=1; invisible; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerBossBase" Animated { on_event_add_decon = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" } StateMachine { on_state_invisible_1 = "DisableRendering();" create_state_invisible_1 = "DisableRendering();" } Actor { on_event_start_beam_for_SpinningGroundLaser = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/warp_out.epk );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/onAct/boss_death_explode.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerBoss2"] = { name = "Synthete Nightmare", life = 8.1, energyShield = 5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2.01, damageSpread = 0.2, attackTime = 1.305, attackRange = 16, accuracy = 1, skillList = { "SynthesisFinalBossIceSpear", "TeleportSynthesisFinalBoss", "SynthesisFinalBossTriggerBeam", "VolatileWormholeSlam", "MultiTeleportBlackholeProjectile", "RectangleMortarWithRotatingOrbs", "CameraLensExpandingDonut", "SpinningGroundLaser", "SynthesisBossSpinningLaserSlam", "MassBeamBarrage", "ConcentratedBeam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisFinalBossIceSpear"] = { name = "Ice Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_projectile_speed_+%_final", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1200, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportSynthesisFinalBoss"] = { name = "TeleportSynthesisFinalBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisFinalBossTriggerBeam"] = { name = "SynthesisFinalBossTriggerBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VolatileWormholeSlam"] = { name = "VolatileWormholeSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "active_skill_damage_+%_final", "is_area_damage", "global_always_hit", }, levels = { [1] = {10, 200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MultiTeleportBlackholeProjectile"] = { name = "MultiTeleportBlackholeProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 6.67, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_cold", "skill_physical_damage_%_to_convert_to_lightning", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 40, 40, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RectangleMortarWithRotatingOrbs"] = { name = "RectangleMortarWithRotatingOrbs", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_id", "generic_skill_trigger_%", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 100, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CameraLensExpandingDonut"] = { name = "CameraLensExpandingDonut", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.17, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cold_damage_to_deal_per_minute", "base_secondary_skill_effect_duration", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {1.6000000238419, 2.4000000953674, 5, 250, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpinningGroundLaser"] = { name = "SpinningGroundLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 10.33, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisBossSpinningLaserSlam"] = { name = "SynthesisBossSpinningLaserSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MassBeamBarrage"] = { name = "MassBeamBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ConcentratedBeam"] = { name = "ConcentratedBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Action Speed cannot be modified to below 70% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Synthete Nightmare
Construct
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 70% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
Spectre | N |
---|---|
Tags | allow_maven, caster, cold_affinity, construct, fast_movement, humanoid, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, not_dex, not_str, physical_affinity, ranged, stone_armour, synthesised_monster |
Life
2430%
Energy Shield From Life
500%
Ailment Threshold
2430%
Resistance
50 50 50 30
Damage
201%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 16
Attack Time
1.305 Second
Damage Spread
±20%
Experience
300%
Model Size
125%
Type
SynthesisSoulstealerBossStandalone
Metadata
SynthesisSoulstealerBoss2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
3,386,117
Armour
28,790
Evasion
4,739
Energy Shield
30,635
Damage
855
Spell Damage
1,276
Accuracy
290
Attack Time
0.87435
Experience
169,208
Ailment Threshold
2,133,253
Chill
6,745
Shock
6,745
Brittle
38,162
Scorch
6,745
Sap
18,636
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisFinalBossIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ice Spear
Critical Strike Chance: 5%
Cast Time: 1.83 sec
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
VolatileWormholeSlamStandalone
Spell
Cast Time: 2.5 sec
Cooldown Time: 30 sec
50% reduced Action Speed
Deals 200% more Damage
Can't be Evaded
is area damage [1]
number of monsters to summon [10]
Deals 200% more Damage
Can't be Evaded
is area damage [1]
number of monsters to summon [10]
CameraLensExpandingDonut
Spell, DamageOverTime
Critical Strike Chance: 5%
Cast Time: 4.17 sec
Cooldown Time: 14 sec
RectangleMortarWithRotatingOrbs
Spell, Projectile, Triggerable
Critical Strike Chance: 5%
Cast Time: 2.17 sec
Deals 620.7 to 931 Physical Damage
50% of Physical Damage Converted to Lightning Damage
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
50% of Physical Damage Converted to Lightning Damage
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
SynthesisFinalBossTriggerBeam
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 2.17 sec
Cooldown Time: 4 sec
Deals 911.2 to 1367 Physical Damage
50% of Physical Damage Converted to Lightning Damage
generic skill trigger skills with id [1]
50% of Physical Damage Converted to Lightning Damage
generic skill trigger skills with id [1]
SpinningGroundLaser
Spell, Area, AreaSpell
Cast Time: 10.33 sec
SynthesisBossSpinningLaserSlam
Spell, Triggerable
Cast Time: 1 sec
MassBeamBarrage
Spell, Damage
Cast Time: 2.5 sec
Cooldown Time: 10 sec
ConcentratedBeam
Spell, Damage
Cast Time: 2.5 sec
Cooldown Time: 10 sec
TeleportSynthesisFinalBoss
Spell
Cast Time: 1 sec
Cooldown Time: 5 sec
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" StateMachine { define_shared_state = " invisible; teleporting; appear; " } Stats { set_emerge_speed_+% = -25 } Actor { slow_animations_go_to_idle = false basic_action = "Emerge" basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Animated { on_event_add_decon = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" } StateMachine { on_state_invisible_1 = "DisableRendering();" create_state_invisible_1 = "DisableRendering();" on_state_teleporting_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/warp_out.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/warp_in.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/void_warp.ao ); " on_state_teleporting_0 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/warp_in.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/warp_out.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/void_warp.ao ); " on_state_appear_1 = " EnableRendering(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/synthesise_epk/synthesise.epk ); Delay( 0.7, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/synthesise_epk/synthesise.epk ); } ); " } Actor { on_event_start_beam_for_SpinningGroundLaser = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/warp_out.epk );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/onAct/boss_death_explode.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/cold/cold_iceSpear_pierce.ao" preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/SynthesisSoulstealerBossDeath" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/ao/deconstructAnimation.ao" } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/BossBodyFX.epk );" on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/BossBodyFX.epk );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerBoss2Standalone"] = { name = "Synthete Nightmare", life = 24.3, energyShield = 5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2.01, damageSpread = 0.2, attackTime = 1.305, attackRange = 16, accuracy = 1, skillList = { "SynthesisFinalBossIceSpear", "TeleportSynthesisFinalBoss", "SynthesisFinalBossTriggerBeam", "VolatileWormholeSlamStandalone", "RectangleMortarWithRotatingOrbs", "CameraLensExpandingDonut", "SpinningGroundLaser", "SynthesisBossSpinningLaserSlam", "MassBeamBarrage", "ConcentratedBeam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisFinalBossIceSpear"] = { name = "Ice Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_projectile_speed_+%_final", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1200, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportSynthesisFinalBoss"] = { name = "TeleportSynthesisFinalBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisFinalBossTriggerBeam"] = { name = "SynthesisFinalBossTriggerBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VolatileWormholeSlamStandalone"] = { name = "VolatileWormholeSlamStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "active_skill_damage_+%_final", "action_speed_-%", "is_area_damage", "global_always_hit", }, levels = { [1] = {10, 200, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RectangleMortarWithRotatingOrbs"] = { name = "RectangleMortarWithRotatingOrbs", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_id", "generic_skill_trigger_%", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 100, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CameraLensExpandingDonut"] = { name = "CameraLensExpandingDonut", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.17, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cold_damage_to_deal_per_minute", "base_secondary_skill_effect_duration", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {1.6000000238419, 2.4000000953674, 5, 250, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpinningGroundLaser"] = { name = "SpinningGroundLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 10.33, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisBossSpinningLaserSlam"] = { name = "SynthesisBossSpinningLaserSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MassBeamBarrage"] = { name = "MassBeamBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ConcentratedBeam"] = { name = "ConcentratedBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Action Speed cannot be modified to below 70% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.