Cauchemar synthète
Fabrication
{Synthétisé}
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
Synthete Nightmare
SpectreN
Tagsallow_maven, Lanceur de sorts, cold_affinity, construct, fast_movement, humanoid, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, not_dex, physical_affinity, ranged, stone_armour, synthesised_monster
Vie
810%
Energy Shield From Life
500%
Armure
+50%
Ailment Threshold
810%
Résistance
50 50 50 30
Damage
201%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 16
Attack Time
1.305 Second
Damage Spread
±20%
Expérience
300%
Model Size
125%
Type
SynthesisSoulstealerBoss
Metadata
SynthesisSoulstealerBoss2
Niveau
68
Vie
1,128,706
Armure
43,185
Évasion
4,739
Bouclier d'énergie
30,635
Damage
855
Dégâts des sorts
1,276
Précision
290
Attack Time
0.87435
Expérience
169,208
Ailment Threshold
711,084
Chill
2,248
Shock
2,248
Brittle
12,721
Scorch
2,248
Sap
6,212
SynthesisFinalBossIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Lance de glace
Chances de coup critique: 5%
Temps d'incantation: 1.83 sec.
Une rafale rapide d'éclats de glace. Après avoir parcouru une courte distance, ces projectiles se transforment ; ils deviennent plus rapides et transpercent les ennemis.
Inflige 641.9 à 962.8 Dégâts de froid
La seconde forme a 1200% Davantage de Vitesse des Projectiles
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
VolatileWormholeSlam
Spell
Temps d'incantation: 2.5 sec.
Temps de recharge: 30 sec.
200% Davantage de Dégâts
Ignore l'Évasion de la cible
is area damage [1]
number of monsters to summon [10]
MultiTeleportBlackholeProjectile
Spell, Projectile, Area, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 6.67 sec.
Temps de recharge: 30 sec.
Inflige 1284 à 1926 Dégâts physiques
40% des Dégâts physiques sont Convertis en Dégâts de foudre
40% des Dégâts physiques sont Convertis en Dégâts de froid
base is projectile [1]
is area damage [1]
number of projectiles override [1]
CameraLensExpandingDonut
Spell, DamageOverTime
Chances de coup critique: 5%
Temps d'incantation: 4.17 sec.
Temps de recharge: 14 sec.
Inflige 3423 à 5135 Dégâts de froid
La Durée secondaire de base est de 0.25 secondes
Inflige 2971.8 Dégâts de froid de base par seconde
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
RectangleMortarWithRotatingOrbs
Spell, Projectile, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 2.17 sec.
Inflige 620.7 à 931 Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de foudre
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
SynthesisFinalBossTriggerBeam
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 2.17 sec.
Temps de recharge: 4 sec.
Inflige 911.2 à 1367 Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de foudre
generic skill trigger skills with id [1]
SpinningGroundLaser
Spell, Area, AreaSpell
Temps d'incantation: 10.33 sec.
Inflige 387.9 à 1164 Dégâts de foudre
skill cannot be interrupted [1]
skill cannot be stunned [1]
SynthesisBossSpinningLaserSlam
Spell, Triggerable
Temps d'incantation: 1 sec.
Inflige 4409 à 6613 Dégâts physiques
is area damage [1]
MassBeamBarrage
Spell, Damage
Temps d'incantation: 2.5 sec.
Temps de recharge: 10 sec.
Inflige 936.1 à 1738 Dégâts de foudre
ConcentratedBeam
Spell, Damage
Temps d'incantation: 2.5 sec.
Temps de recharge: 10 sec.
Inflige 3240 à 4860 Dégâts de froid
skill cannot be interrupted [1]
skill cannot be stunned [1]
TeleportSynthesisFinalBoss
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 5 sec.

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerBossBase"

StateMachine
{
	define_shared_state = 
	"
		longer_death=1;
		invisible;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerBossBase"

Animated
{
	on_event_add_decon = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
}

StateMachine
{
	on_state_invisible_1 = "DisableRendering();"
	create_state_invisible_1 = "DisableRendering();"
}

Actor
{
	on_event_start_beam_for_SpinningGroundLaser = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/warp_out.epk );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/onAct/boss_death_explode.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerBoss2"] = {
    name = "Synthete Nightmare",
    life = 8.1,
    energyShield = 5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2.01,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "SynthesisFinalBossIceSpear",
        "TeleportSynthesisFinalBoss",
        "SynthesisFinalBossTriggerBeam",
        "VolatileWormholeSlam",
        "MultiTeleportBlackholeProjectile",
        "RectangleMortarWithRotatingOrbs",
        "CameraLensExpandingDonut",
        "SpinningGroundLaser",
        "SynthesisBossSpinningLaserSlam",
        "MassBeamBarrage",
        "ConcentratedBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisFinalBossIceSpear"] = {
    name = "Ice Spear",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "ice_spear_second_form_projectile_speed_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1200, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportSynthesisFinalBoss"] = {
    name = "TeleportSynthesisFinalBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisFinalBossTriggerBeam"] = {
    name = "SynthesisFinalBossTriggerBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.17,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_skills_with_id",
        "skill_physical_damage_%_to_convert_to_lightning",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VolatileWormholeSlam"] = {
    name = "VolatileWormholeSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "global_always_hit",
    },
    levels = {
        [1] = {10, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MultiTeleportBlackholeProjectile"] = {
    name = "MultiTeleportBlackholeProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 6.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_physical_damage_%_to_convert_to_lightning",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, 40, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RectangleMortarWithRotatingOrbs"] = {
    name = "RectangleMortarWithRotatingOrbs",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.17,
    baseFlags = {
        spell = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_id",
        "generic_skill_trigger_%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 100, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CameraLensExpandingDonut"] = {
    name = "CameraLensExpandingDonut",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.17,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "base_secondary_skill_effect_duration",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {1.6000000238419, 2.4000000953674, 5, 250, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpinningGroundLaser"] = {
    name = "SpinningGroundLaser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 10.33,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisBossSpinningLaserSlam"] = {
    name = "SynthesisBossSpinningLaserSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MassBeamBarrage"] = {
    name = "MassBeamBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ConcentratedBeam"] = {
    name = "ConcentratedBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
    },
}
IdMonsterTagSynthesised
FamilyMonsterTag
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Adds Tagssynthesised_monster
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Vous ne pouvez pas être Repoussé(e)
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Synthete Nightmare
    Fabrication
    {Synthétisé}
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Vous ne pouvez pas être Repoussé(e)
    SpectreN
    Tagsallow_maven, Lanceur de sorts, cold_affinity, construct, fast_movement, humanoid, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, not_dex, physical_affinity, ranged, stone_armour, synthesised_monster
    Vie
    810%
    Energy Shield From Life
    500%
    Armure
    +50%
    Ailment Threshold
    810%
    Résistance
    50 50 50 30
    Damage
    201%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Expérience
    300%
    Model Size
    125%
    Type
    SynthesisSoulstealerBoss
    Metadata
    SynthesisSoulstealerBoss2Gauntlet
    Niveau
    68
    Vie
    1,128,706
    Armure
    43,185
    Évasion
    4,739
    Bouclier d'énergie
    30,635
    Damage
    855
    Dégâts des sorts
    1,276
    Précision
    290
    Attack Time
    0.87435
    Expérience
    169,208
    Ailment Threshold
    711,084
    Chill
    2,248
    Shock
    2,248
    Brittle
    12,721
    Scorch
    2,248
    Sap
    6,212
    SynthesisFinalBossIceSpear
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    Lance de glace
    Chances de coup critique: 5%
    Temps d'incantation: 1.83 sec.
    Une rafale rapide d'éclats de glace. Après avoir parcouru une courte distance, ces projectiles se transforment ; ils deviennent plus rapides et transpercent les ennemis.
    Inflige 641.9 à 962.8 Dégâts de froid
    La seconde forme a 1200% Davantage de Vitesse des Projectiles
    base is projectile [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    VolatileWormholeSlam
    Spell
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 30 sec.
    200% Davantage de Dégâts
    Ignore l'Évasion de la cible
    is area damage [1]
    number of monsters to summon [10]
    MultiTeleportBlackholeProjectile
    Spell, Projectile, Area, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 6.67 sec.
    Temps de recharge: 30 sec.
    Inflige 1284 à 1926 Dégâts physiques
    40% des Dégâts physiques sont Convertis en Dégâts de foudre
    40% des Dégâts physiques sont Convertis en Dégâts de froid
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    CameraLensExpandingDonut
    Spell, DamageOverTime
    Chances de coup critique: 5%
    Temps d'incantation: 4.17 sec.
    Temps de recharge: 14 sec.
    Inflige 3423 à 5135 Dégâts de froid
    La Durée secondaire de base est de 0.25 secondes
    Inflige 2971.8 Dégâts de froid de base par seconde
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    RectangleMortarWithRotatingOrbs
    Spell, Projectile, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 2.17 sec.
    Inflige 620.7 à 931 Dégâts physiques
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    generic skill trigger % [100]
    generic skill trigger id [1]
    is area damage [1]
    SynthesisFinalBossTriggerBeam
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 2.17 sec.
    Temps de recharge: 4 sec.
    Inflige 911.2 à 1367 Dégâts physiques
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    generic skill trigger skills with id [1]
    SpinningGroundLaser
    Spell, Area, AreaSpell
    Temps d'incantation: 10.33 sec.
    Inflige 387.9 à 1164 Dégâts de foudre
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    SynthesisBossSpinningLaserSlam
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    Inflige 4409 à 6613 Dégâts physiques
    is area damage [1]
    MassBeamBarrage
    Spell, Damage
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 10 sec.
    Inflige 936.1 à 1738 Dégâts de foudre
    ConcentratedBeam
    Spell, Damage
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 10 sec.
    Inflige 3240 à 4860 Dégâts de froid
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    TeleportSynthesisFinalBoss
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 5 sec.

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerBoss2Gauntlet"] = {
        name = "Synthete Nightmare",
        life = 8.1,
        energyShield = 5,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2.01,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "SynthesisFinalBossIceSpear",
            "TeleportSynthesisFinalBoss",
            "SynthesisFinalBossTriggerBeam",
            "VolatileWormholeSlam",
            "MultiTeleportBlackholeProjectile",
            "RectangleMortarWithRotatingOrbs",
            "CameraLensExpandingDonut",
            "SpinningGroundLaser",
            "SynthesisBossSpinningLaserSlam",
            "MassBeamBarrage",
            "ConcentratedBeam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisFinalBossIceSpear"] = {
        name = "Ice Spear",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.83,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "ice_spear_second_form_projectile_speed_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1200, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportSynthesisFinalBoss"] = {
        name = "TeleportSynthesisFinalBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisFinalBossTriggerBeam"] = {
        name = "SynthesisFinalBossTriggerBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VolatileWormholeSlam"] = {
        name = "VolatileWormholeSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "active_skill_damage_+%_final",
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {10, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MultiTeleportBlackholeProjectile"] = {
        name = "MultiTeleportBlackholeProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6.67,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_physical_damage_%_to_convert_to_lightning",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, 40, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RectangleMortarWithRotatingOrbs"] = {
        name = "RectangleMortarWithRotatingOrbs",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.17,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 100, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CameraLensExpandingDonut"] = {
        name = "CameraLensExpandingDonut",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.17,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_cold_damage_to_deal_per_minute",
            "base_secondary_skill_effect_duration",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {1.6000000238419, 2.4000000953674, 5, 250, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpinningGroundLaser"] = {
        name = "SpinningGroundLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 10.33,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisBossSpinningLaserSlam"] = {
        name = "SynthesisBossSpinningLaserSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassBeamBarrage"] = {
        name = "MassBeamBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ConcentratedBeam"] = {
        name = "ConcentratedBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagssynthesised_monster
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Vous ne pouvez pas être Repoussé(e)
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Cauchemar synthète
    Fabrication
    {Synthétisé}
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Vous ne pouvez pas être Repoussé(e)
    Synthete Nightmare
    SpectreN
    Tagsallow_maven, Lanceur de sorts, cold_affinity, construct, fast_movement, humanoid, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, not_dex, physical_affinity, ranged, stone_armour, synthesised_monster
    Vie
    2430%
    Energy Shield From Life
    500%
    Armure
    +50%
    Ailment Threshold
    2430%
    Résistance
    50 50 50 30
    Damage
    201%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Expérience
    300%
    Model Size
    125%
    Type
    SynthesisSoulstealerBossStandalone
    Metadata
    SynthesisSoulstealerBoss2Standalone
    Niveau
    68
    Vie
    3,386,117
    Armure
    43,185
    Évasion
    4,739
    Bouclier d'énergie
    30,635
    Damage
    855
    Dégâts des sorts
    1,276
    Précision
    290
    Attack Time
    0.87435
    Expérience
    169,208
    Ailment Threshold
    2,133,253
    Chill
    6,745
    Shock
    6,745
    Brittle
    38,162
    Scorch
    6,745
    Sap
    18,636
    SynthesisFinalBossIceSpear
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    Lance de glace
    Chances de coup critique: 5%
    Temps d'incantation: 1.83 sec.
    Une rafale rapide d'éclats de glace. Après avoir parcouru une courte distance, ces projectiles se transforment ; ils deviennent plus rapides et transpercent les ennemis.
    Inflige 641.9 à 962.8 Dégâts de froid
    La seconde forme a 1200% Davantage de Vitesse des Projectiles
    base is projectile [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    VolatileWormholeSlamStandalone
    Spell
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 30 sec.
    50% de Réduction de Vitesse d'action
    200% Davantage de Dégâts
    Ignore l'Évasion de la cible
    is area damage [1]
    number of monsters to summon [10]
    CameraLensExpandingDonut
    Spell, DamageOverTime
    Chances de coup critique: 5%
    Temps d'incantation: 4.17 sec.
    Temps de recharge: 14 sec.
    Inflige 3423 à 5135 Dégâts de froid
    La Durée secondaire de base est de 0.25 secondes
    Inflige 2971.8 Dégâts de froid de base par seconde
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    RectangleMortarWithRotatingOrbs
    Spell, Projectile, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 2.17 sec.
    Inflige 620.7 à 931 Dégâts physiques
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    generic skill trigger % [100]
    generic skill trigger id [1]
    is area damage [1]
    SynthesisFinalBossTriggerBeam
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 2.17 sec.
    Temps de recharge: 4 sec.
    Inflige 911.2 à 1367 Dégâts physiques
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    generic skill trigger skills with id [1]
    SpinningGroundLaser
    Spell, Area, AreaSpell
    Temps d'incantation: 10.33 sec.
    Inflige 387.9 à 1164 Dégâts de foudre
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    SynthesisBossSpinningLaserSlam
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    Inflige 4409 à 6613 Dégâts physiques
    is area damage [1]
    MassBeamBarrage
    Spell, Damage
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 10 sec.
    Inflige 936.1 à 1738 Dégâts de foudre
    ConcentratedBeam
    Spell, Damage
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 10 sec.
    Inflige 3240 à 4860 Dégâts de froid
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    TeleportSynthesisFinalBoss
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 5 sec.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		invisible;
    		teleporting;
    		appear;
    	"
    }
    
    Stats
    {
    	set_emerge_speed_+% = -25
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Animated
    {
    	on_event_add_decon = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    }
    
    StateMachine
    {
    	on_state_invisible_1 = "DisableRendering();"
    	create_state_invisible_1 = "DisableRendering();"
    
    	on_state_teleporting_1 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/warp_out.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/warp_in.epk );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/void_warp.ao );
    	"
    
    	on_state_teleporting_0 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/warp_in.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/warp_out.epk );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/void_warp.ao );
    	"
    
    	on_state_appear_1 =
    	"
    		EnableRendering();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/synthesise_epk/synthesise.epk );
    		Delay( 0.7, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/synthesise_epk/synthesise.epk ); } );
    	"
    }
    
    Actor
    {
    	on_event_start_beam_for_SpinningGroundLaser = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/warp_out.epk );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/onAct/boss_death_explode.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/cold/cold_iceSpear_pierce.ao"
    	preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/SynthesisSoulstealerBossDeath"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/ao/deconstructAnimation.ao"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/BossBodyFX.epk );"
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/BossBodyFX.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerBoss2Standalone"] = {
        name = "Synthete Nightmare",
        life = 24.3,
        energyShield = 5,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2.01,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "SynthesisFinalBossIceSpear",
            "TeleportSynthesisFinalBoss",
            "SynthesisFinalBossTriggerBeam",
            "VolatileWormholeSlamStandalone",
            "RectangleMortarWithRotatingOrbs",
            "CameraLensExpandingDonut",
            "SpinningGroundLaser",
            "SynthesisBossSpinningLaserSlam",
            "MassBeamBarrage",
            "ConcentratedBeam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisFinalBossIceSpear"] = {
        name = "Ice Spear",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.83,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "ice_spear_second_form_projectile_speed_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1200, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportSynthesisFinalBoss"] = {
        name = "TeleportSynthesisFinalBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisFinalBossTriggerBeam"] = {
        name = "SynthesisFinalBossTriggerBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VolatileWormholeSlamStandalone"] = {
        name = "VolatileWormholeSlamStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "active_skill_damage_+%_final",
            "action_speed_-%",
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {10, 200, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RectangleMortarWithRotatingOrbs"] = {
        name = "RectangleMortarWithRotatingOrbs",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.17,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 100, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CameraLensExpandingDonut"] = {
        name = "CameraLensExpandingDonut",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.17,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_cold_damage_to_deal_per_minute",
            "base_secondary_skill_effect_duration",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {1.6000000238419, 2.4000000953674, 5, 250, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpinningGroundLaser"] = {
        name = "SpinningGroundLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 10.33,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisBossSpinningLaserSlam"] = {
        name = "SynthesisBossSpinningLaserSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassBeamBarrage"] = {
        name = "MassBeamBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ConcentratedBeam"] = {
        name = "ConcentratedBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagssynthesised_monster
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Vous ne pouvez pas être Repoussé(e)
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global