Synthet-Albtraum
Konstruktmonster dropped item rarity +% [15000]
monster slain experience +% [100]
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster gauntlet ruin enabled [1]
monster slain experience +% [100]
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster gauntlet ruin enabled [1]
Kann nicht zurückgestoßen werden
Synthete Nightmare
| Spectre | |
|---|---|
| Tags | allow_maven, Zauberer, cold_affinity, construct, fast_movement, humanoid, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, not_dex, physical_affinity, ranged, stone_armour, synthesised_monster |
Leben
810%
Energy Shield From Life
500%
Rüstung
+50%
Ailment Threshold
810%
Widerstand
Damage
201%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 16
Attack Time
1.305 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
125%
Type
SynthesisSoulstealerBoss
Metadata
SynthesisSoulstealerBoss2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
1,128,706
Rüstung
43,185
Ausweichwert
4,739
Energieschild
248,144
Damage
855
Zauberschaden
1,276
Genauigkeit
580
Attack Time
0.87435
Erfahrung
169,208
Minion Life
244,826
Minion Energy Shield
53,825
Minion Damage
683
Ailment Threshold
711,084
Chill
2,248
Shock
2,248
Brittle
12,721
Scorch
2,248
Sap
6,212
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisFinalBossIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Eisspeer
Kritische Trefferchance: 5%
Zauberzeit: 1.83 Sek.
Entfesselt Eissplitter in schneller Abfolge, die nach einer kurzen Distanz eine sekundäre Form annehmen und sich dadurch schneller bewegen und Gegner durchbohren.
Sekundäre Form hat 1200% mehr Projektilgeschwindigkeit
base is projectile [1]
projectile uses contact position [1]
spell maximum base cold damage [962.8]
spell minimum base cold damage [641.9]
use scaled contact offset [1]
VolatileWormholeSlam
Spell
Zauberzeit: 2.5 Sek.
Abklingzeit: 30 Sek.
Verursacht 200% mehr Schaden
Kann nicht ausgewichen werden
is area damage [1]
number of monsters to summon [10]
MultiTeleportBlackholeProjectile
Spell, Projectile, Area, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 6.67 Sek.
Abklingzeit: 30 Sek.
40% des physischen Schadens werden in Blitzschaden umgewandelt
40% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
is area damage [1]
number of projectiles override [1]
spell maximum base physical damage [770.3]
spell minimum base physical damage [513.5]
CameraLensExpandingDonut
Spell, DamageOverTime
Kritische Trefferchance: 5%
Zauberzeit: 4.17 Sek.
Abklingzeit: 14 Sek.
Die sekundäre Basisdauer beträgt 0.25 Sekunden
Verursacht 2971.8 Basis-Kälteschaden pro Sekunde
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base cold damage [5135]
spell minimum base cold damage [3423]
RectangleMortarWithRotatingOrbs
Spell, Projectile, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 2.17 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
spell maximum base physical damage [581.9]
spell minimum base physical damage [387.9]
SynthesisFinalBossTriggerBeam
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 2.17 Sek.
Abklingzeit: 4 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger skills with id [1]
spell maximum base physical damage [854.5]
spell minimum base physical damage [569.7]
SpinningGroundLaser
Spell, Area, AreaSpell
Zauberzeit: 10.33 Sek.
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base lightning damage [1164]
spell minimum base lightning damage [387.9]
SynthesisBossSpinningLaserSlam
Spell, Triggerable
Zauberzeit: 1 Sek.
apply gauntlet ruin on hit [1]
is area damage [1]
spell maximum base physical damage [6613]
spell minimum base physical damage [4409]
MassBeamBarrage
Spell, Damage
Zauberzeit: 2.5 Sek.
Abklingzeit: 10 Sek.
spell maximum base lightning damage [1738]
spell minimum base lightning damage [936.1]
ConcentratedBeam
Spell, Damage
Zauberzeit: 2.5 Sek.
Abklingzeit: 10 Sek.
apply gauntlet ruin on hit [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base cold damage [4860]
spell minimum base cold damage [3240]
TeleportSynthesisFinalBoss
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 5 Sek.
Object Type
version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerBossBase"
StateMachine
{
define_shared_state =
"
longer_death=1;
invisible;
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerBoss2"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Synthete Nightmare",
life = 8.1,
energyShield = 5,
damage = 2.01,
damageSpread = 0.2,
attackTime = 1.305,
attackRange = 16,
accuracy = 1,
skillList = {
"SynthesisFinalBossIceSpear",
"TeleportSynthesisFinalBoss",
"SynthesisFinalBossTriggerBeam",
"VolatileWormholeSlam",
"MultiTeleportBlackholeProjectile",
"RectangleMortarWithRotatingOrbs",
"CameraLensExpandingDonut",
"SpinningGroundLaser",
"SynthesisBossSpinningLaserSlam",
"MassBeamBarrage",
"ConcentratedBeam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisFinalBossIceSpear"] = {
name = "Ice Spear",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.83,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"ice_spear_second_form_projectile_speed_+%_final",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1200, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TeleportSynthesisFinalBoss"] = {
name = "TeleportSynthesisFinalBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisFinalBossTriggerBeam"] = {
name = "SynthesisFinalBossTriggerBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.17,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"generic_skill_trigger_skills_with_id",
"skill_physical_damage_%_to_convert_to_lightning",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VolatileWormholeSlam"] = {
name = "VolatileWormholeSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"active_skill_damage_+%_final",
"is_area_damage",
"global_always_hit",
},
levels = {
[1] = {10, 200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MultiTeleportBlackholeProjectile"] = {
name = "MultiTeleportBlackholeProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 6.67,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_cold",
"skill_physical_damage_%_to_convert_to_lightning",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 40, 40, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RectangleMortarWithRotatingOrbs"] = {
name = "RectangleMortarWithRotatingOrbs",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.17,
baseFlags = {
spell = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"generic_skill_trigger_id",
"generic_skill_trigger_%",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 100, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CameraLensExpandingDonut"] = {
name = "CameraLensExpandingDonut",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.17,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_cold_damage_to_deal_per_minute",
"base_secondary_skill_effect_duration",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {1.6000000238419, 2.4000000953674, 5, 250, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpinningGroundLaser"] = {
name = "SpinningGroundLaser",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 10.33,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisBossSpinningLaserSlam"] = {
name = "SynthesisBossSpinningLaserSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassBeamBarrage"] = {
name = "MassBeamBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ConcentratedBeam"] = {
name = "ConcentratedBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
| Family | MonsterTag |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Adds Tags | synthesised_monster |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
monster gauntlet ruin enabled [1]
| Family | MonsterGauntletRuinEnabled |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Kann nicht zurückgestoßen werden
| Family | ImmuneToKnockback |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| Stats.emerge_speed_+% | -25 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2 |
| Actor.slow_animations_go_to_idle | true, false |
| StateMachine.define_shared_state = | , , |
| StateMachine." | , , , , , |
| StateMachine.no_effect_pack; | |
| StateMachine.no_death_effect; | |
| StateMachine.appear; | |
| StateMachine.late_decon; | |
| StateMachine.define_shared_state | teleporting; |
| StateMachine.longer_death=1; | |
| StateMachine.invisible; |
Synthet-Albtraum
Konstruktmonster dropped item rarity +% [15000]
monster slain experience +% [100]
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster gauntlet ruin enabled [1]
monster slain experience +% [100]
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster gauntlet ruin enabled [1]
Kann nicht zurückgestoßen werden
Synthete Nightmare
| Spectre | |
|---|---|
| Tags | allow_maven, Zauberer, cold_affinity, construct, fast_movement, humanoid, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, not_dex, physical_affinity, ranged, stone_armour, synthesised_monster |
Leben
810%
Energy Shield From Life
500%
Rüstung
+50%
Ailment Threshold
810%
Widerstand
Damage
201%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 16
Attack Time
1.305 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
125%
Type
SynthesisSoulstealerBoss
Metadata
SynthesisSoulstealerBoss2Gauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
1,128,706
Rüstung
43,185
Ausweichwert
4,739
Energieschild
248,144
Damage
855
Zauberschaden
1,276
Genauigkeit
580
Attack Time
0.87435
Erfahrung
169,208
Minion Life
244,826
Minion Energy Shield
53,825
Minion Damage
683
Ailment Threshold
711,084
Chill
2,248
Shock
2,248
Brittle
12,721
Scorch
2,248
Sap
6,212
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisFinalBossIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Eisspeer
Kritische Trefferchance: 5%
Zauberzeit: 1.83 Sek.
Entfesselt Eissplitter in schneller Abfolge, die nach einer kurzen Distanz eine sekundäre Form annehmen und sich dadurch schneller bewegen und Gegner durchbohren.
Sekundäre Form hat 1200% mehr Projektilgeschwindigkeit
base is projectile [1]
projectile uses contact position [1]
spell maximum base cold damage [962.8]
spell minimum base cold damage [641.9]
use scaled contact offset [1]
VolatileWormholeSlam
Spell
Zauberzeit: 2.5 Sek.
Abklingzeit: 30 Sek.
Verursacht 200% mehr Schaden
Kann nicht ausgewichen werden
is area damage [1]
number of monsters to summon [10]
MultiTeleportBlackholeProjectile
Spell, Projectile, Area, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 6.67 Sek.
Abklingzeit: 30 Sek.
40% des physischen Schadens werden in Blitzschaden umgewandelt
40% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
is area damage [1]
number of projectiles override [1]
spell maximum base physical damage [770.3]
spell minimum base physical damage [513.5]
CameraLensExpandingDonut
Spell, DamageOverTime
Kritische Trefferchance: 5%
Zauberzeit: 4.17 Sek.
Abklingzeit: 14 Sek.
Die sekundäre Basisdauer beträgt 0.25 Sekunden
Verursacht 2971.8 Basis-Kälteschaden pro Sekunde
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base cold damage [5135]
spell minimum base cold damage [3423]
RectangleMortarWithRotatingOrbs
Spell, Projectile, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 2.17 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
spell maximum base physical damage [581.9]
spell minimum base physical damage [387.9]
SynthesisFinalBossTriggerBeam
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 2.17 Sek.
Abklingzeit: 4 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger skills with id [1]
spell maximum base physical damage [854.5]
spell minimum base physical damage [569.7]
SpinningGroundLaser
Spell, Area, AreaSpell
Zauberzeit: 10.33 Sek.
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base lightning damage [1164]
spell minimum base lightning damage [387.9]
SynthesisBossSpinningLaserSlam
Spell, Triggerable
Zauberzeit: 1 Sek.
apply gauntlet ruin on hit [1]
is area damage [1]
spell maximum base physical damage [6613]
spell minimum base physical damage [4409]
MassBeamBarrage
Spell, Damage
Zauberzeit: 2.5 Sek.
Abklingzeit: 10 Sek.
spell maximum base lightning damage [1738]
spell minimum base lightning damage [936.1]
ConcentratedBeam
Spell, Damage
Zauberzeit: 2.5 Sek.
Abklingzeit: 10 Sek.
apply gauntlet ruin on hit [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base cold damage [4860]
spell minimum base cold damage [3240]
TeleportSynthesisFinalBoss
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 5 Sek.
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerBoss2Gauntlet"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Synthete Nightmare",
life = 8.1,
energyShield = 5,
damage = 2.01,
damageSpread = 0.2,
attackTime = 1.305,
attackRange = 16,
accuracy = 1,
skillList = {
"SynthesisFinalBossIceSpear",
"TeleportSynthesisFinalBoss",
"SynthesisFinalBossTriggerBeam",
"VolatileWormholeSlam",
"MultiTeleportBlackholeProjectile",
"RectangleMortarWithRotatingOrbs",
"CameraLensExpandingDonut",
"SpinningGroundLaser",
"SynthesisBossSpinningLaserSlam",
"MassBeamBarrage",
"ConcentratedBeam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisFinalBossIceSpear"] = {
name = "Ice Spear",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.83,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"ice_spear_second_form_projectile_speed_+%_final",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1200, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TeleportSynthesisFinalBoss"] = {
name = "TeleportSynthesisFinalBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisFinalBossTriggerBeam"] = {
name = "SynthesisFinalBossTriggerBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.17,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"generic_skill_trigger_skills_with_id",
"skill_physical_damage_%_to_convert_to_lightning",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VolatileWormholeSlam"] = {
name = "VolatileWormholeSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"active_skill_damage_+%_final",
"is_area_damage",
"global_always_hit",
},
levels = {
[1] = {10, 200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MultiTeleportBlackholeProjectile"] = {
name = "MultiTeleportBlackholeProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 6.67,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_cold",
"skill_physical_damage_%_to_convert_to_lightning",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 40, 40, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RectangleMortarWithRotatingOrbs"] = {
name = "RectangleMortarWithRotatingOrbs",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.17,
baseFlags = {
spell = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"generic_skill_trigger_id",
"generic_skill_trigger_%",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 100, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CameraLensExpandingDonut"] = {
name = "CameraLensExpandingDonut",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.17,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_cold_damage_to_deal_per_minute",
"base_secondary_skill_effect_duration",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {1.6000000238419, 2.4000000953674, 5, 250, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpinningGroundLaser"] = {
name = "SpinningGroundLaser",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 10.33,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisBossSpinningLaserSlam"] = {
name = "SynthesisBossSpinningLaserSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassBeamBarrage"] = {
name = "MassBeamBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ConcentratedBeam"] = {
name = "ConcentratedBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
| Family | MonsterTag |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Adds Tags | synthesised_monster |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
monster gauntlet ruin enabled [1]
| Family | MonsterGauntletRuinEnabled |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Kann nicht zurückgestoßen werden
| Family | ImmuneToKnockback |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Synthet-Albtraum
Konstruktmonster dropped item rarity +% [15000]
monster slain experience +% [100]
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster gauntlet ruin enabled [1]
monster slain experience +% [100]
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster gauntlet ruin enabled [1]
Kann nicht zurückgestoßen werden
Synthete Nightmare
| Spectre | |
|---|---|
| Tags | allow_maven, Zauberer, cold_affinity, construct, fast_movement, humanoid, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, not_dex, physical_affinity, ranged, stone_armour, synthesised_monster |
Leben
2430%
Energy Shield From Life
500%
Rüstung
+50%
Ailment Threshold
2430%
Widerstand
Damage
201%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 16
Attack Time
1.305 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
125%
Type
SynthesisSoulstealerBossStandalone
Metadata
SynthesisSoulstealerBoss2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
3,386,117
Rüstung
43,185
Ausweichwert
4,739
Energieschild
744,431
Damage
855
Zauberschaden
1,276
Genauigkeit
580
Attack Time
0.87435
Erfahrung
169,208
Minion Life
734,478
Minion Energy Shield
161,474
Minion Damage
683
Ailment Threshold
2,133,253
Chill
6,745
Shock
6,745
Brittle
38,162
Scorch
6,745
Sap
18,636
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisFinalBossIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Eisspeer
Kritische Trefferchance: 5%
Zauberzeit: 1.83 Sek.
Entfesselt Eissplitter in schneller Abfolge, die nach einer kurzen Distanz eine sekundäre Form annehmen und sich dadurch schneller bewegen und Gegner durchbohren.
Sekundäre Form hat 1200% mehr Projektilgeschwindigkeit
base is projectile [1]
projectile uses contact position [1]
spell maximum base cold damage [962.8]
spell minimum base cold damage [641.9]
use scaled contact offset [1]
VolatileWormholeSlamStandalone
Spell
Zauberzeit: 2.5 Sek.
Abklingzeit: 30 Sek.
Verursacht 200% mehr Schaden
Kann nicht ausgewichen werden
action speed -% [50]
apply gauntlet ruin on hit [1]
is area damage [1]
number of monsters to summon [10]
CameraLensExpandingDonut
Spell, DamageOverTime
Kritische Trefferchance: 5%
Zauberzeit: 4.17 Sek.
Abklingzeit: 14 Sek.
Die sekundäre Basisdauer beträgt 0.25 Sekunden
Verursacht 2971.8 Basis-Kälteschaden pro Sekunde
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base cold damage [5135]
spell minimum base cold damage [3423]
RectangleMortarWithRotatingOrbs
Spell, Projectile, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 2.17 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
spell maximum base physical damage [581.9]
spell minimum base physical damage [387.9]
SynthesisFinalBossTriggerBeam
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 2.17 Sek.
Abklingzeit: 4 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger skills with id [1]
spell maximum base physical damage [854.5]
spell minimum base physical damage [569.7]
SpinningGroundLaser
Spell, Area, AreaSpell
Zauberzeit: 10.33 Sek.
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base lightning damage [1164]
spell minimum base lightning damage [387.9]
SynthesisBossSpinningLaserSlam
Spell, Triggerable
Zauberzeit: 1 Sek.
apply gauntlet ruin on hit [1]
is area damage [1]
spell maximum base physical damage [6613]
spell minimum base physical damage [4409]
MassBeamBarrage
Spell, Damage
Zauberzeit: 2.5 Sek.
Abklingzeit: 10 Sek.
spell maximum base lightning damage [1738]
spell minimum base lightning damage [936.1]
ConcentratedBeam
Spell, Damage
Zauberzeit: 2.5 Sek.
Abklingzeit: 10 Sek.
apply gauntlet ruin on hit [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base cold damage [4860]
spell minimum base cold damage [3240]
TeleportSynthesisFinalBoss
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 5 Sek.
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
StateMachine
{
define_shared_state =
"
invisible;
teleporting;
appear;
"
}
Stats
{
set_emerge_speed_+% = -25
}
Actor
{
slow_animations_go_to_idle = false
basic_action = "Emerge"
basic_action = "Emerge2"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerBoss2Standalone"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Synthete Nightmare",
life = 24.3,
energyShield = 5,
damage = 2.01,
damageSpread = 0.2,
attackTime = 1.305,
attackRange = 16,
accuracy = 1,
skillList = {
"SynthesisFinalBossIceSpear",
"TeleportSynthesisFinalBoss",
"SynthesisFinalBossTriggerBeam",
"VolatileWormholeSlamStandalone",
"RectangleMortarWithRotatingOrbs",
"CameraLensExpandingDonut",
"SpinningGroundLaser",
"SynthesisBossSpinningLaserSlam",
"MassBeamBarrage",
"ConcentratedBeam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisFinalBossIceSpear"] = {
name = "Ice Spear",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.83,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"ice_spear_second_form_projectile_speed_+%_final",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1200, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TeleportSynthesisFinalBoss"] = {
name = "TeleportSynthesisFinalBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisFinalBossTriggerBeam"] = {
name = "SynthesisFinalBossTriggerBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.17,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"generic_skill_trigger_skills_with_id",
"skill_physical_damage_%_to_convert_to_lightning",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VolatileWormholeSlamStandalone"] = {
name = "VolatileWormholeSlamStandalone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"active_skill_damage_+%_final",
"action_speed_-%",
"is_area_damage",
"global_always_hit",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {10, 200, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RectangleMortarWithRotatingOrbs"] = {
name = "RectangleMortarWithRotatingOrbs",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.17,
baseFlags = {
spell = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"generic_skill_trigger_id",
"generic_skill_trigger_%",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 100, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CameraLensExpandingDonut"] = {
name = "CameraLensExpandingDonut",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.17,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_cold_damage_to_deal_per_minute",
"base_secondary_skill_effect_duration",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {1.6000000238419, 2.4000000953674, 5, 250, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpinningGroundLaser"] = {
name = "SpinningGroundLaser",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 10.33,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisBossSpinningLaserSlam"] = {
name = "SynthesisBossSpinningLaserSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassBeamBarrage"] = {
name = "MassBeamBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ConcentratedBeam"] = {
name = "ConcentratedBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
| Family | MonsterTag |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Adds Tags | synthesised_monster |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
monster gauntlet ruin enabled [1]
| Family | MonsterGauntletRuinEnabled |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Kann nicht zurückgestoßen werden
| Family | ImmuneToKnockback |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| Stats.emerge_speed_+% | -25 |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.invisible; | |
| StateMachine.teleporting; | |
| StateMachine.appear; | |
| Actor.slow_animations_go_to_idle | false |
| Actor.basic_action | Emerge, Emerge2 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















