シンセーテ・ナイトメア
コンストラクト
{シンセシス}
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
アクションスピードは基礎値の50%よりも低く修正されることがない
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
ノックバックを受けることがない
Synthete Nightmare
SpectreN
Tagsallow_maven, キャスター, cold_affinity, construct, fast_movement, humanoid, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, not_dex, physical_affinity, ranged, stone_armour, synthesised_monster
ライフ
810%
Energy Shield From Life
500%
アーマー
+50%
Ailment Threshold
810%
耐性
50 50 50 30
Damage
201%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 16
Attack Time
1.305 Second
Damage Spread
±20%
経験値
300%
Model Size
125%
Type
SynthesisSoulstealerBoss
Metadata
SynthesisSoulstealerBoss2
レベル
68
ライフ
1,128,706
アーマー
43,185
回避力
4,739
エナジーシールド
30,635
Damage
855
スペルダメージ
1,276
命中
290
Attack Time
0.87435
経験値
169,208
Ailment Threshold
711,084
Chill
2,248
Shock
2,248
Brittle
12,721
Scorch
2,248
Sap
6,212
SynthesisFinalBossIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
アイススピアー
クリティカル率: 5%
キャストタイム: 1.83 秒
氷の破片を連続して発射する。短い距離を移動後、これらの氷の破片は第二形態に変化し、投射物の速度が早くなり、全ての敵を貫通するようになる。
641.9から962.8の冷気ダメージを与える
第二形態は投射物スピードが1200%上昇する
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
VolatileWormholeSlam
Spell
キャストタイム: 2.5 秒
クールダウン時間: 30 秒
ダメージが200%上昇する
回避されない
is area damage [1]
number of monsters to summon [10]
MultiTeleportBlackholeProjectile
Spell, Projectile, Area, AreaSpell
クリティカル率: 5%
キャストタイム: 6.67 秒
クールダウン時間: 30 秒
1284から1926の物理ダメージを与える
物理ダメージの40%を雷ダメージに変換する
物理ダメージの40%を冷気ダメージに変換する
base is projectile [1]
is area damage [1]
number of projectiles override [1]
CameraLensExpandingDonut
Spell, DamageOverTime
クリティカル率: 5%
キャストタイム: 4.17 秒
クールダウン時間: 14 秒
3423から5135の冷気ダメージを与える
サブの基礎持続時間は0.25
毎秒2971.8の基礎冷気ダメージを与える
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
RectangleMortarWithRotatingOrbs
Spell, Projectile, Triggerable
クリティカル率: 5%
キャストタイム: 2.17 秒
620.7から931の物理ダメージを与える
物理ダメージの50%を雷ダメージに変換する
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
SynthesisFinalBossTriggerBeam
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 2.17 秒
クールダウン時間: 4 秒
911.2から1367の物理ダメージを与える
物理ダメージの50%を雷ダメージに変換する
generic skill trigger skills with id [1]
SpinningGroundLaser
Spell, Area, AreaSpell
キャストタイム: 10.33 秒
387.9から1164の雷ダメージを与える
skill cannot be interrupted [1]
skill cannot be stunned [1]
SynthesisBossSpinningLaserSlam
Spell, Triggerable
キャストタイム: 1 秒
4409から6613の物理ダメージを与える
is area damage [1]
MassBeamBarrage
Spell, Damage
キャストタイム: 2.5 秒
クールダウン時間: 10 秒
936.1から1738の雷ダメージを与える
ConcentratedBeam
Spell, Damage
キャストタイム: 2.5 秒
クールダウン時間: 10 秒
3240から4860の冷気ダメージを与える
skill cannot be interrupted [1]
skill cannot be stunned [1]
TeleportSynthesisFinalBoss
Spell
キャストタイム: 1 秒
クールダウン時間: 5 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerBossBase"

StateMachine
{
	define_shared_state = 
	"
		longer_death=1;
		invisible;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerBossBase"

Animated
{
	on_event_add_decon = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
}

StateMachine
{
	on_state_invisible_1 = "DisableRendering();"
	create_state_invisible_1 = "DisableRendering();"
}

Actor
{
	on_event_start_beam_for_SpinningGroundLaser = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/warp_out.epk );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/onAct/boss_death_explode.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerBoss2"] = {
    name = "Synthete Nightmare",
    life = 8.1,
    energyShield = 5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2.01,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "SynthesisFinalBossIceSpear",
        "TeleportSynthesisFinalBoss",
        "SynthesisFinalBossTriggerBeam",
        "VolatileWormholeSlam",
        "MultiTeleportBlackholeProjectile",
        "RectangleMortarWithRotatingOrbs",
        "CameraLensExpandingDonut",
        "SpinningGroundLaser",
        "SynthesisBossSpinningLaserSlam",
        "MassBeamBarrage",
        "ConcentratedBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisFinalBossIceSpear"] = {
    name = "Ice Spear",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "ice_spear_second_form_projectile_speed_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1200, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportSynthesisFinalBoss"] = {
    name = "TeleportSynthesisFinalBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisFinalBossTriggerBeam"] = {
    name = "SynthesisFinalBossTriggerBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.17,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_skills_with_id",
        "skill_physical_damage_%_to_convert_to_lightning",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VolatileWormholeSlam"] = {
    name = "VolatileWormholeSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "global_always_hit",
    },
    levels = {
        [1] = {10, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MultiTeleportBlackholeProjectile"] = {
    name = "MultiTeleportBlackholeProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 6.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_physical_damage_%_to_convert_to_lightning",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, 40, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RectangleMortarWithRotatingOrbs"] = {
    name = "RectangleMortarWithRotatingOrbs",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.17,
    baseFlags = {
        spell = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_id",
        "generic_skill_trigger_%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 100, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CameraLensExpandingDonut"] = {
    name = "CameraLensExpandingDonut",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.17,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "base_secondary_skill_effect_duration",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {1.6000000238419, 2.4000000953674, 5, 250, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpinningGroundLaser"] = {
    name = "SpinningGroundLaser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 10.33,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisBossSpinningLaserSlam"] = {
    name = "SynthesisBossSpinningLaserSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MassBeamBarrage"] = {
    name = "MassBeamBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ConcentratedBeam"] = {
    name = "ConcentratedBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
    },
}
IdMonsterTagSynthesised
FamilyMonsterTag
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Adds Tagssynthesised_monster
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • アクションスピードは基礎値の50%よりも低く修正されることがない
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • ノックバックを受けることがない
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Synthete Nightmare
    コンストラクト
    {シンセシス}
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    アクションスピードは基礎値の50%よりも低く修正されることがない
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    ノックバックを受けることがない
    SpectreN
    Tagsallow_maven, キャスター, cold_affinity, construct, fast_movement, humanoid, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, not_dex, physical_affinity, ranged, stone_armour, synthesised_monster
    ライフ
    810%
    Energy Shield From Life
    500%
    アーマー
    +50%
    Ailment Threshold
    810%
    耐性
    50 50 50 30
    Damage
    201%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    経験値
    300%
    Model Size
    125%
    Type
    SynthesisSoulstealerBoss
    Metadata
    SynthesisSoulstealerBoss2Gauntlet
    レベル
    68
    ライフ
    1,128,706
    アーマー
    43,185
    回避力
    4,739
    エナジーシールド
    30,635
    Damage
    855
    スペルダメージ
    1,276
    命中
    290
    Attack Time
    0.87435
    経験値
    169,208
    Ailment Threshold
    711,084
    Chill
    2,248
    Shock
    2,248
    Brittle
    12,721
    Scorch
    2,248
    Sap
    6,212
    SynthesisFinalBossIceSpear
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    アイススピアー
    クリティカル率: 5%
    キャストタイム: 1.83 秒
    氷の破片を連続して発射する。短い距離を移動後、これらの氷の破片は第二形態に変化し、投射物の速度が早くなり、全ての敵を貫通するようになる。
    641.9から962.8の冷気ダメージを与える
    第二形態は投射物スピードが1200%上昇する
    base is projectile [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    VolatileWormholeSlam
    Spell
    キャストタイム: 2.5 秒
    クールダウン時間: 30 秒
    ダメージが200%上昇する
    回避されない
    is area damage [1]
    number of monsters to summon [10]
    MultiTeleportBlackholeProjectile
    Spell, Projectile, Area, AreaSpell
    クリティカル率: 5%
    キャストタイム: 6.67 秒
    クールダウン時間: 30 秒
    1284から1926の物理ダメージを与える
    物理ダメージの40%を雷ダメージに変換する
    物理ダメージの40%を冷気ダメージに変換する
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    CameraLensExpandingDonut
    Spell, DamageOverTime
    クリティカル率: 5%
    キャストタイム: 4.17 秒
    クールダウン時間: 14 秒
    3423から5135の冷気ダメージを与える
    サブの基礎持続時間は0.25
    毎秒2971.8の基礎冷気ダメージを与える
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    RectangleMortarWithRotatingOrbs
    Spell, Projectile, Triggerable
    クリティカル率: 5%
    キャストタイム: 2.17 秒
    620.7から931の物理ダメージを与える
    物理ダメージの50%を雷ダメージに変換する
    generic skill trigger % [100]
    generic skill trigger id [1]
    is area damage [1]
    SynthesisFinalBossTriggerBeam
    Spell, Triggerable
    クリティカル率: 5%
    キャストタイム: 2.17 秒
    クールダウン時間: 4 秒
    911.2から1367の物理ダメージを与える
    物理ダメージの50%を雷ダメージに変換する
    generic skill trigger skills with id [1]
    SpinningGroundLaser
    Spell, Area, AreaSpell
    キャストタイム: 10.33 秒
    387.9から1164の雷ダメージを与える
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    SynthesisBossSpinningLaserSlam
    Spell, Triggerable
    キャストタイム: 1 秒
    4409から6613の物理ダメージを与える
    is area damage [1]
    MassBeamBarrage
    Spell, Damage
    キャストタイム: 2.5 秒
    クールダウン時間: 10 秒
    936.1から1738の雷ダメージを与える
    ConcentratedBeam
    Spell, Damage
    キャストタイム: 2.5 秒
    クールダウン時間: 10 秒
    3240から4860の冷気ダメージを与える
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    TeleportSynthesisFinalBoss
    Spell
    キャストタイム: 1 秒
    クールダウン時間: 5 秒

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerBoss2Gauntlet"] = {
        name = "Synthete Nightmare",
        life = 8.1,
        energyShield = 5,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2.01,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "SynthesisFinalBossIceSpear",
            "TeleportSynthesisFinalBoss",
            "SynthesisFinalBossTriggerBeam",
            "VolatileWormholeSlam",
            "MultiTeleportBlackholeProjectile",
            "RectangleMortarWithRotatingOrbs",
            "CameraLensExpandingDonut",
            "SpinningGroundLaser",
            "SynthesisBossSpinningLaserSlam",
            "MassBeamBarrage",
            "ConcentratedBeam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisFinalBossIceSpear"] = {
        name = "Ice Spear",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.83,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "ice_spear_second_form_projectile_speed_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1200, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportSynthesisFinalBoss"] = {
        name = "TeleportSynthesisFinalBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisFinalBossTriggerBeam"] = {
        name = "SynthesisFinalBossTriggerBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VolatileWormholeSlam"] = {
        name = "VolatileWormholeSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "active_skill_damage_+%_final",
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {10, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MultiTeleportBlackholeProjectile"] = {
        name = "MultiTeleportBlackholeProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6.67,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_physical_damage_%_to_convert_to_lightning",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, 40, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RectangleMortarWithRotatingOrbs"] = {
        name = "RectangleMortarWithRotatingOrbs",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.17,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 100, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CameraLensExpandingDonut"] = {
        name = "CameraLensExpandingDonut",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.17,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_cold_damage_to_deal_per_minute",
            "base_secondary_skill_effect_duration",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {1.6000000238419, 2.4000000953674, 5, 250, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpinningGroundLaser"] = {
        name = "SpinningGroundLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 10.33,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisBossSpinningLaserSlam"] = {
        name = "SynthesisBossSpinningLaserSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassBeamBarrage"] = {
        name = "MassBeamBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ConcentratedBeam"] = {
        name = "ConcentratedBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Adds Tagssynthesised_monster
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • アクションスピードは基礎値の50%よりも低く修正されることがない
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • ノックバックを受けることがない
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • シンセーテ・ナイトメア
    コンストラクト
    {シンセシス}
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    アクションスピードは基礎値の50%よりも低く修正されることがない
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    ノックバックを受けることがない
    Synthete Nightmare
    SpectreN
    Tagsallow_maven, キャスター, cold_affinity, construct, fast_movement, humanoid, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, not_dex, physical_affinity, ranged, stone_armour, synthesised_monster
    ライフ
    2430%
    Energy Shield From Life
    500%
    アーマー
    +50%
    Ailment Threshold
    2430%
    耐性
    50 50 50 30
    Damage
    201%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    経験値
    300%
    Model Size
    125%
    Type
    SynthesisSoulstealerBossStandalone
    Metadata
    SynthesisSoulstealerBoss2Standalone
    レベル
    68
    ライフ
    3,386,117
    アーマー
    43,185
    回避力
    4,739
    エナジーシールド
    30,635
    Damage
    855
    スペルダメージ
    1,276
    命中
    290
    Attack Time
    0.87435
    経験値
    169,208
    Ailment Threshold
    2,133,253
    Chill
    6,745
    Shock
    6,745
    Brittle
    38,162
    Scorch
    6,745
    Sap
    18,636
    SynthesisFinalBossIceSpear
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    アイススピアー
    クリティカル率: 5%
    キャストタイム: 1.83 秒
    氷の破片を連続して発射する。短い距離を移動後、これらの氷の破片は第二形態に変化し、投射物の速度が早くなり、全ての敵を貫通するようになる。
    641.9から962.8の冷気ダメージを与える
    第二形態は投射物スピードが1200%上昇する
    base is projectile [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    VolatileWormholeSlamStandalone
    Spell
    キャストタイム: 2.5 秒
    クールダウン時間: 30 秒
    アクションスピードが50%減少する
    ダメージが200%上昇する
    回避されない
    is area damage [1]
    number of monsters to summon [10]
    CameraLensExpandingDonut
    Spell, DamageOverTime
    クリティカル率: 5%
    キャストタイム: 4.17 秒
    クールダウン時間: 14 秒
    3423から5135の冷気ダメージを与える
    サブの基礎持続時間は0.25
    毎秒2971.8の基礎冷気ダメージを与える
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    RectangleMortarWithRotatingOrbs
    Spell, Projectile, Triggerable
    クリティカル率: 5%
    キャストタイム: 2.17 秒
    620.7から931の物理ダメージを与える
    物理ダメージの50%を雷ダメージに変換する
    generic skill trigger % [100]
    generic skill trigger id [1]
    is area damage [1]
    SynthesisFinalBossTriggerBeam
    Spell, Triggerable
    クリティカル率: 5%
    キャストタイム: 2.17 秒
    クールダウン時間: 4 秒
    911.2から1367の物理ダメージを与える
    物理ダメージの50%を雷ダメージに変換する
    generic skill trigger skills with id [1]
    SpinningGroundLaser
    Spell, Area, AreaSpell
    キャストタイム: 10.33 秒
    387.9から1164の雷ダメージを与える
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    SynthesisBossSpinningLaserSlam
    Spell, Triggerable
    キャストタイム: 1 秒
    4409から6613の物理ダメージを与える
    is area damage [1]
    MassBeamBarrage
    Spell, Damage
    キャストタイム: 2.5 秒
    クールダウン時間: 10 秒
    936.1から1738の雷ダメージを与える
    ConcentratedBeam
    Spell, Damage
    キャストタイム: 2.5 秒
    クールダウン時間: 10 秒
    3240から4860の冷気ダメージを与える
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    TeleportSynthesisFinalBoss
    Spell
    キャストタイム: 1 秒
    クールダウン時間: 5 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		invisible;
    		teleporting;
    		appear;
    	"
    }
    
    Stats
    {
    	set_emerge_speed_+% = -25
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Animated
    {
    	on_event_add_decon = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    }
    
    StateMachine
    {
    	on_state_invisible_1 = "DisableRendering();"
    	create_state_invisible_1 = "DisableRendering();"
    
    	on_state_teleporting_1 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/warp_out.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/warp_in.epk );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/void_warp.ao );
    	"
    
    	on_state_teleporting_0 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/warp_in.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/warp_out.epk );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/void_warp.ao );
    	"
    
    	on_state_appear_1 =
    	"
    		EnableRendering();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/synthesise_epk/synthesise.epk );
    		Delay( 0.7, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/synthesise_epk/synthesise.epk ); } );
    	"
    }
    
    Actor
    {
    	on_event_start_beam_for_SpinningGroundLaser = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/warp_out.epk );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/onAct/boss_death_explode.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/cold/cold_iceSpear_pierce.ao"
    	preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/SynthesisSoulstealerBossDeath"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/ao/deconstructAnimation.ao"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/BossBodyFX.epk );"
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/cavas_soul/BossBodyFX.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerBoss2Standalone"] = {
        name = "Synthete Nightmare",
        life = 24.3,
        energyShield = 5,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2.01,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "SynthesisFinalBossIceSpear",
            "TeleportSynthesisFinalBoss",
            "SynthesisFinalBossTriggerBeam",
            "VolatileWormholeSlamStandalone",
            "RectangleMortarWithRotatingOrbs",
            "CameraLensExpandingDonut",
            "SpinningGroundLaser",
            "SynthesisBossSpinningLaserSlam",
            "MassBeamBarrage",
            "ConcentratedBeam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisFinalBossIceSpear"] = {
        name = "Ice Spear",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.83,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "ice_spear_second_form_projectile_speed_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1200, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportSynthesisFinalBoss"] = {
        name = "TeleportSynthesisFinalBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisFinalBossTriggerBeam"] = {
        name = "SynthesisFinalBossTriggerBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VolatileWormholeSlamStandalone"] = {
        name = "VolatileWormholeSlamStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "active_skill_damage_+%_final",
            "action_speed_-%",
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {10, 200, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RectangleMortarWithRotatingOrbs"] = {
        name = "RectangleMortarWithRotatingOrbs",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.17,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 100, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CameraLensExpandingDonut"] = {
        name = "CameraLensExpandingDonut",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.17,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_cold_damage_to_deal_per_minute",
            "base_secondary_skill_effect_duration",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {1.6000000238419, 2.4000000953674, 5, 250, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpinningGroundLaser"] = {
        name = "SpinningGroundLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 10.33,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisBossSpinningLaserSlam"] = {
        name = "SynthesisBossSpinningLaserSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassBeamBarrage"] = {
        name = "MassBeamBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ConcentratedBeam"] = {
        name = "ConcentratedBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Adds Tagssynthesised_monster
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • アクションスピードは基礎値の50%よりも低く修正されることがない
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • ノックバックを受けることがない
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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