Azurite Turret
Construct
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
SpectreN
Tagscaster, cold_affinity, construct, delve_monster, energy_armour, extra_extra_small_height, ghost_blood, immobile, is_unarmed, lightning_affinity, no_pantheon_mod, not_dex, not_str, ranged, slashing_weapon
Life
500%
Energy Shield From Life
50%
Ailment Threshold
500%
Resistance
35 35 35 20
Damage
175%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.83 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
DelveAzuriteTurret
Metadata
DelveProtoVaalCrystalDefence
Level
68
Life
32,167
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
654
Spell Damage
654
Accuracy
0
Attack Time
1.83
Experience
20,510
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
DelveAzuriteShardBoss1
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.67 sec
Deals 641.9 to 962.8 Physical Damage
75% of Physical Damage Converted to Cold Damage
base is projectile [1]
monster projectile variation [60]
projectile uses contact direction [1]
projectile uses contact position [1]
DelveAzuriteShardBoss2
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.67 sec
Deals 641.9 to 962.8 Physical Damage
75% of Physical Damage Converted to Cold Damage
base is projectile [1]
monster projectile variation [61]
projectile uses contact direction [1]
projectile uses contact position [1]
DelveAzuriteBulletAbsorb
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 10%
Cast Time: 0.5 sec
Deals 1070 to 1605 Lightning Damage
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
monster projectile variation [59]
projectile uses contact position [1]
skill lightning damage % to convert to cold [50]
DelveProtoVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Duration, ChillingArea, AreaSpell, Cooldown
Cold Snap
Critical Strike Chance: 6%
Cast Time: 0.85 sec
Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 1225 to 1837 Cold Damage
Deals 2126.5 Base Cold Damage per second
300% more Effect of Chill
Base radius is 3 metres
Base secondary radius is 1.5 metres
Base tertiary radius is 3 metres
infinite skill effect duration [1]
is area damage [1]
EmptyActionAbsorbProjectile
Spell
Cast Time: 0.2 sec
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	force_placement = true
}

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "fight"
	on_state_fight_1 = 
	"
		FaceObject( protovaal_boss );
		LockOrientation();
	"

	on_state_fight_0 = "UnlockOrientation();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/DelveProtoVaalCrystalDefence"] = {
    name = "Azurite Turret",
    life = 5,
    energyShield = 0.5,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.83,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "DelveAzuriteBulletAbsorb",
        "DelveAzuriteShardBoss1",
        "DelveAzuriteShardBoss2",
        "EmptyActionAbsorbProjectile",
        "DelveProtoVaalColdSnap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAzuriteBulletAbsorb"] = {
    name = "DelveAzuriteBulletAbsorb",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "skill_lightning_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 59, 50, -50, critChance = 10, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAzuriteShardBoss1"] = {
    name = "DelveAzuriteShardBoss1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAzuriteShardBoss2"] = {
    name = "DelveAzuriteShardBoss2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 61, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAbsorbProjectile"] = {
    name = "EmptyActionAbsorbProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveProtoVaalColdSnap"] = {
    name = "Cold Snap",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Duration] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 30, 15, 30, 300, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
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