Tourelle d'Azurite
Fabrication
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Azurite Turret
Spectre | N |
---|---|
Tags | Lanceur de sorts, cold_affinity, construct, delve_monster, energy_armour, extra_extra_small_height, ghost_blood, immobile, is_unarmed, lightning_affinity, no_pantheon_mod, not_dex, not_str, ranged, slashing_weapon |
Vie
500%
Energy Shield From Life
50%
Ailment Threshold
500%
Résistance
35 35 35 20
Damage
175%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.83 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
DelveAzuriteTurret
Metadata
DelveProtoVaalCrystalDefence
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
32,167
Armure
28,790
Évasion
4,739
Bouclier d'énergie
3,064
Damage
654
Dégâts des sorts
654
Précision
290
Attack Time
1.83
Expérience
20,510
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DelveAzuriteShardBoss1
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.67 sec.
Inflige 641.9 à 962.8 Dégâts physiques
75% des Dégâts physiques sont Convertis en Dégâts de froid
base is projectile [1]
monster projectile variation [60]
projectile uses contact direction [1]
projectile uses contact position [1]
75% des Dégâts physiques sont Convertis en Dégâts de froid
base is projectile [1]
monster projectile variation [60]
projectile uses contact direction [1]
projectile uses contact position [1]
DelveAzuriteShardBoss2
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.67 sec.
Inflige 641.9 à 962.8 Dégâts physiques
75% des Dégâts physiques sont Convertis en Dégâts de froid
base is projectile [1]
monster projectile variation [61]
projectile uses contact direction [1]
projectile uses contact position [1]
75% des Dégâts physiques sont Convertis en Dégâts de froid
base is projectile [1]
monster projectile variation [61]
projectile uses contact direction [1]
projectile uses contact position [1]
DelveAzuriteBulletAbsorb
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 10%
Temps d'incantation: 0.5 sec.
Inflige 1070 à 1605 Dégâts de foudre
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
monster projectile variation [59]
projectile uses contact position [1]
skill lightning damage % to convert to cold [50]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
monster projectile variation [59]
projectile uses contact position [1]
skill lightning damage % to convert to cold [50]
DelveProtoVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Duration, ChillingArea, AreaSpell, Cooldown
Vague de froid
Chances de coup critique: 6%
Temps d'incantation: 0.85 sec.
Une rafale glaciale qui souffle dans la zone ciblée et endommage les ennemis. Elle crée également une zone de sol frigorifiant en expansion et inflige aux ennemis des dégâts de froid sur la durée. Les ennemis qui meurent en étant dans cette zone ont une chance de vous octroyer une Charge de frénésie. Le temps de recharge peut être ignoré au prix d'une Charge de frénésie.
Inflige 1225 à 1837 Dégâts de froid
Inflige 2126.5 Dégâts de froid de base par seconde
300% Davantage d'Effet de la Frigorification
Le Rayon de base est de 3 mètres
Le Rayon secondaire de base est de 1.5 mètres
Le Rayon tertiaire de base est de 3 mètres
infinite skill effect duration [1]
is area damage [1]
Inflige 2126.5 Dégâts de froid de base par seconde
300% Davantage d'Effet de la Frigorification
Le Rayon de base est de 3 mètres
Le Rayon secondaire de base est de 1.5 mètres
Le Rayon tertiaire de base est de 3 mètres
infinite skill effect duration [1]
is area damage [1]
EmptyActionAbsorbProjectile
Spell
Temps d'incantation: 0.2 sec.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { force_placement = true } Actor { basic_action = "Emerge" } StateMachine { define_shared_state = "fight" on_state_fight_1 = " FaceObject( protovaal_boss ); LockOrientation(); " on_state_fight_0 = "UnlockOrientation();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/DelveProtoVaalCrystalDefence"] = { name = "Azurite Turret", life = 5, energyShield = 0.5, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1.75, damageSpread = 0.2, attackTime = 1.83, attackRange = 10, accuracy = 1, skillList = { "DelveAzuriteBulletAbsorb", "DelveAzuriteShardBoss1", "DelveAzuriteShardBoss2", "EmptyActionAbsorbProjectile", "DelveProtoVaalColdSnap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteBulletAbsorb"] = { name = "DelveAzuriteBulletAbsorb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "skill_lightning_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 59, 50, -50, critChance = 10, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteShardBoss1"] = { name = "DelveAzuriteShardBoss1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 60, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAzuriteShardBoss2"] = { name = "DelveAzuriteShardBoss2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 61, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAbsorbProjectile"] = { name = "EmptyActionAbsorbProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveProtoVaalColdSnap"] = { name = "Cold Snap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.Duration] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cold_damage_to_deal_per_minute", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "active_skill_chill_effect_+%_final", "is_area_damage", "infinite_skill_effect_duration", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 30, 15, 30, 300, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |