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Torreta de azurita
Constructo
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Azurite Turret
Spectre
TagsLanzador de hechizos, cold_affinity, construct, delve_monster, energy_armour, extra_extra_small_height, ghost_blood, immobile, is_unarmed, lightning_affinity, no_pantheon_mod, not_dex, not_str, ranged, slashing_weapon
Vida
500%
Energy Shield From Life
50%
Ailment Threshold
500%
Resistencia
IconEnemyResistanceFire35% IconEnemyResistanceCold35% IconEnemyResistanceLightning35% IconEnemyResistanceChaos20%
Damage
175%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.83 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
DelveAzuriteTurret
Metadata
DelveProtoVaalCrystalDefence
Nivel
68
Vida
32,167
Armadura
28,790
Evasión
4,739
Escudo de energía
15,318
Damage
654
Daño de hechizos
654
Precisión
580
Attack Time
1.83
Experiencia
20,510
Minion Life
6,977
Minion Energy Shield
3,323
Minion Damage
522
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
Phys Convert Ele
240%
DelveAzuriteShardBoss1
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.67 seg
El 75% del daño físico se convierte en daño de hielo
base is projectile [1]
monster projectile variation [60]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base physical damage [421.1]
spell minimum base physical damage [280.7]
DelveAzuriteShardBoss2
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.67 seg
El 75% del daño físico se convierte en daño de hielo
base is projectile [1]
monster projectile variation [61]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base physical damage [421.1]
spell minimum base physical damage [280.7]
DelveAzuriteBulletAbsorb
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 10%
Tiempo de lanzamiento: 0.5 seg
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
monster projectile variation [59]
projectile uses contact position [1]
skill lightning damage % to convert to cold [50]
spell maximum base lightning damage [1605]
spell minimum base lightning damage [1070]
DelveProtoVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Duration, ChillingArea, AreaSpell, Cooldown, DamageOverTime
Ruptura de hielo
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 0.85 seg
Provoca un estallido de hielo repentino en un área objetivo que daña a los enemigos. Esto también crea un área expansiva de suelo escarchado que inflige daño de hielo degenerativo a los enemigos. Los enemigos que mueran dentro de esta área tendrán una probabilidad de otorgar cargas de frenesí. Puedes ignorar su tiempo de recarga consumiendo una carga de frenesí.
Inflige 1254.6 de daño de hielo base por segundo
300% más de efecto del escarchamiento
El radio base es de 3 metros
El radio secundario base es de 1.5 metros
El radio terciario base es de 3 metros
infinite skill effect duration [1]
is area damage [1]
spell maximum base cold damage [1837]
spell minimum base cold damage [1225]
iconcoldsnap
EmptyActionAbsorbProjectile
Spell
Tiempo de lanzamiento: 0.2 seg
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	force_placement = true
}

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "fight"
	on_state_fight_1 = 
	"
		FaceObject( protovaal_boss );
		LockOrientation();
	"

	on_state_fight_0 = "UnlockOrientation();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/DelveProtoVaalCrystalDefence"] = {
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    name = "Azurite Turret",
    life = 5,
    energyShield = 0.5,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.83,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "DelveAzuriteBulletAbsorb",
        "DelveAzuriteShardBoss1",
        "DelveAzuriteShardBoss2",
        "EmptyActionAbsorbProjectile",
        "DelveProtoVaalColdSnap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAzuriteBulletAbsorb"] = {
    name = "DelveAzuriteBulletAbsorb",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "skill_lightning_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 59, 50, -50, critChance = 10, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAzuriteShardBoss1"] = {
    name = "DelveAzuriteShardBoss1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAzuriteShardBoss2"] = {
    name = "DelveAzuriteShardBoss2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 61, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAbsorbProjectile"] = {
    name = "EmptyActionAbsorbProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveProtoVaalColdSnap"] = {
    name = "Cold Snap",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Duration] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2.9500000476837, 30, 15, 30, 300, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
Domainsmonstruo (3)
GenerationTypeÚnicos (3)
Req. level1
Stats
  • monster no drops or experience 1 1 Global — Valor fijo
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Valor fijo
  • cant possess this 1 1 Global — Valor fijo
  • cannot be afflicted 1 1 Global — Valor fijo
  • monster no talismans 1 1 Global — Valor fijo
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Valor fijo
  • cannot be tagged by sentinel 1 1 Global
  • Edit

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