남동석 포탑
구조물
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Azurite Turret
SpectreN
Tags시전, cold_affinity, construct, delve_monster, energy_armour, extra_extra_small_height, ghost_blood, immobile, is_unarmed, lightning_affinity, no_pantheon_mod, not_dex, not_str, ranged, slashing_weapon
생명력
500%
Energy Shield From Life
50%
Ailment Threshold
500%
저항
35 35 35 20
Damage
175%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.83 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
DelveAzuriteTurret
Metadata
DelveProtoVaalCrystalDefence
레벨
68
생명력
32,167
방어도
28,790
회피
4,739
에너지 보호막
3,064
Damage
654
주문 피해
654
정확도
290
Attack Time
1.83
경험치
20,510
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
DelveAzuriteShardBoss1
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 5%
시전 속도: 1.67 초
641.9~962.8 물리 피해
물리 피해의 75%를 냉기 피해로 전환
base is projectile [1]
monster projectile variation [60]
projectile uses contact direction [1]
projectile uses contact position [1]
DelveAzuriteShardBoss2
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 5%
시전 속도: 1.67 초
641.9~962.8 물리 피해
물리 피해의 75%를 냉기 피해로 전환
base is projectile [1]
monster projectile variation [61]
projectile uses contact direction [1]
projectile uses contact position [1]
DelveAzuriteBulletAbsorb
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 10%
시전 속도: 0.5 초
1070~1605 번개 피해
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
monster projectile variation [59]
projectile uses contact position [1]
skill lightning damage % to convert to cold [50]
DelveProtoVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Duration, ChillingArea, AreaSpell, Cooldown
한파
치명타 확률: 6%
시전 속도: 0.85 초
대상 지역에 갑작스런 냉기 폭발을 일으켜 적에게 피해를 줍니다. 또한 넓은 범위의 지면을 냉각시켜 적에게 지속 냉기 피해를 줍니다. 스킬 지역에서 적이 사망할 시 일정 확률로 격분 충전을 획득합니다. 격분 충전을 소모하면 해당 스킬을 즉시 사용할 수 있습니다.
1225~1837 냉기 피해
1초마다 2126.5의 기본 냉기 피해를 줌
냉각 효과 300% 증폭
기본 반경 3미터
기본 2차 반경 1.5미터
기본 3차 반경 3미터
infinite skill effect duration [1]
is area damage [1]
EmptyActionAbsorbProjectile
Spell
시전 속도: 0.2 초
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	force_placement = true
}

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "fight"
	on_state_fight_1 = 
	"
		FaceObject( protovaal_boss );
		LockOrientation();
	"

	on_state_fight_0 = "UnlockOrientation();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/DelveProtoVaalCrystalDefence"] = {
    name = "Azurite Turret",
    life = 5,
    energyShield = 0.5,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.83,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "DelveAzuriteBulletAbsorb",
        "DelveAzuriteShardBoss1",
        "DelveAzuriteShardBoss2",
        "EmptyActionAbsorbProjectile",
        "DelveProtoVaalColdSnap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAzuriteBulletAbsorb"] = {
    name = "DelveAzuriteBulletAbsorb",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "skill_lightning_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 59, 50, -50, critChance = 10, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAzuriteShardBoss1"] = {
    name = "DelveAzuriteShardBoss1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAzuriteShardBoss2"] = {
    name = "DelveAzuriteShardBoss2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 61, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAbsorbProjectile"] = {
    name = "EmptyActionAbsorbProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveProtoVaalColdSnap"] = {
    name = "Cold Snap",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Duration] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 30, 15, 30, 300, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global