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Rime Servant
Demon
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
monster casts freezing pulse text [1]
Gain 25% of Physical Damage as Extra Cold Damage
SpectreY
AreaMansion Annex, Mansion Annex, Mansion Passage, Mansion Passage, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Atrium, Mansion Atrium, Mansion Atrium, Mansion Halls, Estate Enclosure, Estate Enclosure, Estate Path, Estate Path, Estate Walkways, Estate Walkways, Estate Walkways, Estate Walkways, Estate Crossing, Estate Crossing, Estate Crossing, Mansion Annex, Mansion Annex, Mansion Passage, Mansion Passage, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Atrium, Mansion Atrium, Mansion Atrium, Estate Enclosure, Estate Enclosure, Estate Path, Estate Path, Estate Walkways, Estate Walkways, Estate Walkways, Estate Walkways, Estate Crossing, Estate Crossing, Estate Crossing, Mansion Annex, Mansion Annex, Mansion Passage, Mansion Passage, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Atrium, Mansion Atrium, Mansion Atrium, Estate Enclosure, Estate Enclosure, Estate Path, Estate Path, Estate Walkways, Estate Walkways, Estate Walkways, Estate Walkways, Estate Crossing, Estate Crossing, Estate Crossing, Mansion Annex, Mansion Annex, Mansion Passage, Mansion Passage, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Atrium, Mansion Atrium, Mansion Atrium, Estate Enclosure, Estate Enclosure, Estate Path, Estate Path, Estate Walkways, Estate Walkways, Estate Walkways, Estate Walkways, Estate Crossing, Estate Crossing, Estate Crossing
TagsCaster, cold_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, undying
Life
100%
Evasion
+30%
Ailment Threshold
100%
Resistance
MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experience
100%
Model Size
115%
Type
CityStalker
Metadata
CityStalkerMaleFreezingPulseLabyrinth
Level
75
Life
13,493
Armour
49,865
Evasion Rating
7,838
Damage
708
Spell Damage
708
Accuracy
762
Attack Time
1.245
Experience
11,804
Minion Life
2,754
Minion Damage
580
Ailment Threshold
13,493
Chill
43
Shock
43
Brittle
241
Scorch
43
Sap
118
Phys Convert Ele
275%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 567—850
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MonsterFreezingPulseWhirlwind
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Freezing Pulse
Critical Strike Chance: 6%
Effectiveness of Added Damage: 125%
Cast Time: 0.65 sec
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.
Deals 1010 to 1514 Cold Damage
Projectiles Pierce all Targets
base is projectile [1]
FreezingPulse

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Undying/CityStalkerMaleFreezingPulseLabyrinth"] = {
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    name = "Rime Servant",
    life = 1,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterFreezingPulseWhirlwind",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFreezingPulseWhirlwind"] = {
    name = "Freezing Pulse",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        [2] = {2.7999999523163, 4.1999998092651, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster casts freezing pulse text [1]
FamilyMonsterCastsFreezingPulseText
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster casts freezing pulse text 1 — 1 Global Unscalable Value
  • Gain 25% of Physical Damage as Extra Cold Damage
    FamilyColdDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold 25 — 25 Global Unscalable Value
  • Craft Tagsphysical_damage elemental_damage Damage Physical Elemental Cold
    Rime Servant
    Demon
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    monster casts freezing pulse text [1]
    Gain 25% of Physical Damage as Extra Cold Damage
    SpectreY
    AreaMansion Annex, Mansion Annex, Mansion Passage, Mansion Passage, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Atrium, Mansion Atrium, Mansion Atrium, Mansion Halls, Estate Enclosure, Estate Enclosure, Estate Path, Estate Path, Estate Walkways, Estate Walkways, Estate Walkways, Estate Walkways, Estate Crossing, Estate Crossing, Estate Crossing, Mansion Annex, Mansion Annex, Mansion Passage, Mansion Passage, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Atrium, Mansion Atrium, Mansion Atrium, Estate Enclosure, Estate Enclosure, Estate Path, Estate Path, Estate Walkways, Estate Walkways, Estate Walkways, Estate Walkways, Estate Crossing, Estate Crossing, Estate Crossing, Mansion Annex, Mansion Annex, Mansion Passage, Mansion Passage, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Atrium, Mansion Atrium, Mansion Atrium, Estate Enclosure, Estate Enclosure, Estate Path, Estate Path, Estate Walkways, Estate Walkways, Estate Walkways, Estate Walkways, Estate Crossing, Estate Crossing, Estate Crossing, Mansion Annex, Mansion Annex, Mansion Passage, Mansion Passage, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Atrium, Mansion Atrium, Mansion Atrium, Estate Enclosure, Estate Enclosure, Estate Path, Estate Path, Estate Walkways, Estate Walkways, Estate Walkways, Estate Walkways, Estate Crossing, Estate Crossing, Estate Crossing
    TagsCaster, cold_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, undying
    Life
    100%
    Evasion
    +30%
    Ailment Threshold
    100%
    Resistance
    MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
    Damage
    125%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    115%
    Type
    CityStalker
    Metadata
    CityStalkerFemaleFreezingPulseLabyrinth
    Level
    75
    Life
    13,493
    Armour
    49,865
    Evasion Rating
    7,838
    Damage
    708
    Spell Damage
    708
    Accuracy
    762
    Attack Time
    1.245
    Experience
    11,804
    Minion Life
    2,754
    Minion Damage
    580
    Ailment Threshold
    13,493
    Chill
    43
    Shock
    43
    Brittle
    241
    Scorch
    43
    Sap
    118
    Phys Convert Ele
    275%
    MonsterFreezingPulseWhirlwind
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    Freezing Pulse
    Critical Strike Chance: 6%
    Effectiveness of Added Damage: 125%
    Cast Time: 0.65 sec
    An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.
    Deals 1010 to 1514 Cold Damage
    Projectiles Pierce all Targets
    base is projectile [1]
    FreezingPulse
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 567—850
    Critical Strike Chance: 5%
    Attack Time: 1.245 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleFreezingPulseLabyrinth"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Rime Servant",
        life = 1,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterFreezingPulseWhirlwind",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFreezingPulseWhirlwind"] = {
        name = "Freezing Pulse",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.7999999523163, 4.1999998092651, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster casts freezing pulse text [1]
    FamilyMonsterCastsFreezingPulseText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster casts freezing pulse text 1 — 1 Global Unscalable Value
  • Gain 25% of Physical Damage as Extra Cold Damage
    FamilyColdDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold 25 — 25 Global Unscalable Value
  • Craft Tagsphysical_damage elemental_damage Damage Physical Elemental Cold
    Edit

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