Vaal Arc
Level: (1–20)
Souls Per Use: 25
Can Store 1 Use
Soul Gain Prevention: 2 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Requires Level (12–70), (33–155) Int
A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.
Deals (38–924) to (64–1539) Lightning Damage
100% increased Duration of Lightning Ailments
Base duration is 4 seconds
Chains +(5–9) Times
100% chance to Shock enemies
15% more Damage with Hits and Ailments for each remaining Chain
100% increased Effect of Lightning Ailments
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Lightning Ailments are Shocked and Sapped)
Corrupted
Additional Effects From Quality:
Chains +(0–1) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Genus
Level Effect /40
Level | Requires Level | Int | Deals 38 to 64 Lightning Damage | Chains +5 Times | Experience | |
---|---|---|---|---|---|---|
1 | 12 | 33 | 38, 64 | 5 | 15,249 | |
2 | 15 | 39 | 48, 80 | 5 | 41,517 | |
3 | 19 | 48 | 64, 106 | 5 | 81,983 | |
4 | 23 | 56 | 83, 138 | 5 | 147,968 | |
5 | 27 | 64 | 105, 176 | 6 | 250,557 | |
6 | 31 | 73 | 133, 222 | 6 | 405,086 | |
7 | 35 | 81 | 166, 277 | 6 | 447,718 | |
8 | 38 | 88 | 196, 326 | 6 | 615,318 | |
9 | 41 | 94 | 229, 382 | 7 | 834,639 | |
10 | 44 | 100 | 268, 446 | 7 | 1,570,760 | |
11 | 47 | 106 | 312, 519 | 7 | 1,633,987 | |
12 | 50 | 113 | 362, 603 | 7 | 2,151,030 | |
13 | 53 | 119 | 419, 698 | 8 | 2,812,189 | |
14 | 56 | 125 | 483, 806 | 8 | 5,099,360 | |
15 | 59 | 132 | 557, 929 | 8 | 9,400,731 | |
16 | 62 | 138 | 641, 1068 | 8 | 15,273,366 | |
17 | 64 | 142 | 703, 1172 | 9 | 26,286,582 | |
18 | 66 | 146 | 770, 1284 | 9 | 62,890,590 | |
19 | 68 | 151 | 844, 1406 | 9 | 212,046,017 | |
20 | 70 | 155 | 924, 1539 | 9 | ||
21 | 72 | 1010, 1684 | 10 | |||
22 | 74 | 1104, 1841 | 10 | |||
23 | 76 | 1207, 2011 | 10 | |||
24 | 78 | 1318, 2196 | 10 | |||
25 | 80 | 1438, 2397 | 11 | |||
26 | 82 | 1569, 2614 | 11 | |||
27 | 84 | 1710, 2851 | 11 | |||
28 | 86 | 1864, 3107 | 11 | |||
29 | 88 | 2031, 3384 | 12 | |||
30 | 90 | 2211, 3685 | 12 | |||
31 | 91 | 2307, 3845 | 12 | |||
32 | 92 | 2407, 4011 | 12 | |||
33 | 93 | 2511, 4184 | 12 | |||
34 | 94 | 2619, 4365 | 12 | |||
35 | 95 | 2731, 4552 | 12 | |||
36 | 96 | 2848, 4747 | 13 | |||
37 | 97 | 2970, 4950 | 13 | |||
38 | 98 | 3097, 5161 | 13 | |||
39 | 99 | 3229, 5381 | 13 | |||
40 | 100 | 3366, 5610 | 13 |
Attribute /9
Vaal Arc
Key | Value |
---|---|
Acronym | Hit, Duration, Chain, Ailment, Shock |
DropLevel | 12 |
BaseType | Vaal Arc |
Class | Skill Gems |
TargetTypes | Ground, Enemy |
Type | Spell, Damage, Trappable, Totemable, Mineable, Chains, Vaal, Lightning, Duration |
ItemType | Metadata/Items/Gems/SkillGemVaalArc |
ActiveSkillsCode | vaal_arc |
Reference | poe.ninja, Community Wiki |
Vaal Arc
Level: (1–20)
Souls Per Use: 25
Can Store 1 Use
Soul Gain Prevention: 2 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Requires Level (12–70), (33–155) Int
A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.
Deals (38–924) to (64–1539) Lightning Damage
100% increased Duration of Lightning Ailments
Base duration is 4 seconds
Chains +(5–9) Times
100% chance to Shock enemies
15% more Damage with Hits and Ailments for each remaining Chain
100% increased Effect of Lightning Ailments
arc chain distance [50]
cannot cancel skill before contact point [1]
disable visual hit effect [1]
skill cannot be stunned before contact point [1]
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Lightning Ailments are Shocked and Sapped)
Corrupted
Additional Effects From Quality:
Chains +(0–1) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /4
Purple Arc
Your Arc becomes a Purple Effect.
Automaton Arc Effect
Your Arc becomes an Automaton Effect.
Radiant Arc Effect
Your Arc becomes a Radiant Effect.
Celestial Arc Effect
Your Arc becomes a Celestial Effect.
Supported By /80
Added Fire Damage Support
Supports any skill that hits enemies.
Added Cold Damage Support
Supports any skill that hits enemies.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity Support
Supports any skill that can kill enemies.
Faster Casting Support
Supports non-instant spell skills.
More Duration Support
Supports any skill with a duration.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem Support
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Chain Support
Supports projectile skills, and any other skills that chain.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Less Duration Support
Supports any skill that has a duration.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Arcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Chain Support
Supports projectile skills, and any other skills that chain.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Spellblade Support
Supports spells that hit enemies. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sadism Support
Supports any skill that hits enemies.
Rupture Support
Supports attack skills.
Arc
Level: (1–40)
Cost: (8–31) Mana
Cast Time: 0.70 sec
Requires Level (12–100)
An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.
Deals (6–871) to (32–4934) Lightning Damage
Chains +(4–11) Times
15% more Damage with Hits and Ailments for each remaining Chain
arc chain distance [35]
arc enhanced behaviour [1]
disable visual hit effect [1]
Additional Effects From Quality:
Chains +(0–1) Times
Level Effect /40
Level | Requires Level | Cost | Deals 6 to 32 Lightning Damage | Chains +4 Times | Experience |
---|---|---|---|---|---|
1 | 12 | 8 | 6, 32 | 4 | |
2 | 15 | 9 | 7, 41 | 4 | |
3 | 19 | 10 | 10, 56 | 4 | |
4 | 23 | 11 | 13, 75 | 4 | |
5 | 27 | 12 | 17, 98 | 4 | |
6 | 31 | 13 | 22, 127 | 5 | |
7 | 35 | 14 | 29, 162 | 5 | |
8 | 38 | 15 | 34, 194 | 5 | |
9 | 41 | 16 | 41, 232 | 5 | |
10 | 44 | 16 | 49, 276 | 5 | |
11 | 47 | 17 | 58, 327 | 6 | |
12 | 50 | 18 | 68, 387 | 6 | |
13 | 53 | 19 | 81, 457 | 6 | |
14 | 56 | 19 | 95, 538 | 6 | |
15 | 59 | 20 | 111, 631 | 6 | |
16 | 62 | 21 | 131, 740 | 7 | |
17 | 64 | 21 | 145, 822 | 7 | |
18 | 66 | 22 | 161, 912 | 7 | |
19 | 68 | 22 | 179, 1012 | 7 | |
20 | 70 | 23 | 198, 1122 | 7 | |
21 | 72 | 24 | 219, 1242 | 8 | |
22 | 74 | 24 | 243, 1375 | 8 | |
23 | 76 | 25 | 269, 1522 | 8 | |
24 | 78 | 25 | 297, 1683 | 8 | |
25 | 80 | 26 | 328, 1859 | 8 | |
26 | 82 | 26 | 362, 2054 | 9 | |
27 | 84 | 27 | 400, 2268 | 9 | |
28 | 86 | 27 | 442, 2503 | 9 | |
29 | 88 | 28 | 487, 2761 | 9 | |
30 | 90 | 28 | 537, 3044 | 9 | |
31 | 91 | 28 | 564, 3196 | 10 | |
32 | 92 | 29 | 592, 3356 | 10 | |
33 | 93 | 29 | 622, 3522 | 10 | |
34 | 94 | 29 | 652, 3697 | 10 | |
35 | 95 | 29 | 685, 3880 | 10 | |
36 | 96 | 30 | 719, 4072 | 11 | |
37 | 97 | 30 | 754, 4273 | 11 | |
38 | 98 | 30 | 791, 4483 | 11 | |
39 | 99 | 30 | 830, 4703 | 11 | |
40 | 100 | 31 | 871, 4934 | 11 |
Attribute /6
Arc
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold |
Acronym | Ignite |
BaseType | Arc |
TargetTypes | Ground, Enemy |
Type | Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire |
ActiveSkillsCode | arc |
Crucible Weapon /28
Weight | Desc |
---|---|
100 (T2) | -3% Chance to Block Allocates Arcane Sanctuary |
300 (T3, T4) | 20% reduced Effect of Arcane Surge on you 10% chance to Gain Arcane Surge when you deal a Critical Strike |
300 (T3, T4) | 20% reduced Effect of Arcane Surge on you 10% chance to Gain Arcane Surge when you deal a Critical Strike |
300 (T3, T4) | 20% reduced Effect of Arcane Surge on you 15% chance to Gain Arcane Surge when you deal a Critical Strike |
300 (T3, T4) | 20% reduced Effect of Arcane Surge on you 15% chance to Gain Arcane Surge when you deal a Critical Strike |
300 (T3, T4) | 20% increased Effect of Arcane Surge on you Buffs on you expire 10% faster |
300 (T3, T4) | 25% increased Effect of Arcane Surge on you Buffs on you expire 10% faster |
300 (T3, T4) | 40% increased Effect of Arcane Surge on you Buffs on you expire 20% faster |
300 (T3, T4) | 50% increased Effect of Arcane Surge on you Buffs on you expire 20% faster |
250 (T3, T4) | 20% increased Warcry Buff Effect Warcry Skills have 20% reduced Area of Effect |
250 (T3, T4) | 30% increased Warcry Buff Effect Warcry Skills have 20% reduced Area of Effect |
250 (T3, T4) | 35% increased Warcry Buff Effect Warcry Skills have 30% reduced Area of Effect |
250 (T3, T4) | 50% increased Warcry Buff Effect Warcry Skills have 30% reduced Area of Effect |
250 (T3, T4) | 30% reduced Damage 25% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 30% reduced Damage 40% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 50% reduced Damage 40% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 50% reduced Damage 60% increased Damage for each time you've Warcried Recently |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Arcane Surge |
100 (T4) | Socketed Gems are Supported by Level 10 Arcane Surge |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Arcane Surge |
25 (T4) | Socketed Gems are Supported by Level 10 Arcane Surge |
1000 (T5) | Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage |
1000 (T5) | Ice Trap and Lightning Trap Damage Penetrates 15% of Enemy Elemental Resistances Ice Traps and Lightning Traps are triggered by your Warcries Ice Traps and Lightning Traps cannot be triggered by Enemies |
1000 (T5) | Ice Trap and Lightning Trap Damage Penetrates 25% of Enemy Elemental Resistances Ice Traps and Lightning Traps are triggered by your Warcries Ice Traps and Lightning Traps cannot be triggered by Enemies |
1000 (T5) | Arc and Crackling Lance gains Added Cold Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend 15% increased Cost of Arc and Crackling Lance |
1000 (T5) | Arc and Crackling Lance gains Added Cold Damage equal to 20% of Mana Cost, if Mana Cost is not higher than the maximum you could spend 25% increased Cost of Arc and Crackling Lance |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Arcane Surge |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Archmage |
Supported By /87
Added Fire Damage Support
Supports any skill that hits enemies.
Added Cold Damage Support
Supports any skill that hits enemies.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity Support
Supports any skill that can kill enemies.
Faster Casting Support
Supports non-instant spell skills.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem Support
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Chain Support
Supports projectile skills, and any other skills that chain.
Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast on Death Support
Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Damage Taken Support
Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Stunned Support
Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Arcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Unleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Chain Support
Supports projectile skills, and any other skills that chain.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Awakened Unleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Archmage Support
Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Spellblade Support
Supports spells that hit enemies. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sacrifice Support
Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
Sadism Support
Supports any skill that hits enemies.
Rupture Support
Supports attack skills.
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Vaal Arc
Vaal Arc is a vaal spell that launches a chaining lightning arc at the target that lasts until no valid target remains or all chains are used up.
Skill Functions and Interactions
Although Vaal Arc chains, it is similar to Arc in that it's not a projectile and therefore does not benefit from projectile-specific modifiers on gear, passives and skill gems.
Version history
Version | Changes |
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3.14.0 |
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3.3.0 |
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2.0.0 |
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1.1.2 |
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1.1.0d |
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1.1.0 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.