Vaal Arc
Level: (1–20)
Souls Per Use: 25
Can Store 1 Use
Soul Gain Prevention: 2 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Requires Level (12–70), (33–155) Int
A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.
Deals (38–924) to (64–1539) Lightning Damage
100% increased Duration of Lightning Ailments
Base duration is 4 seconds
Chains +(5–9) Times
100% chance to Shock enemies
15% more Damage with Hits and Ailments for each remaining Chain
100% increased Effect of Lightning Ailments
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Lightning Ailments are Shocked and Sapped)
Corrupted

Additional Effects From Quality:
Chains +(0–1) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
LevelRequires LevelIntDeals 38 to 64 Lightning DamageChains +5 TimesExperience
1123338, 64515,249
2153948, 80541,517
3194864, 106581,983
4235683, 1385147,968
52764105, 1766250,557
63173133, 2226405,086
73581166, 2776447,718
83888196, 3266615,318
94194229, 3827834,639
1044100268, 44671,570,760
1147106312, 51971,633,987
1250113362, 60372,151,030
1353119419, 69882,812,189
1456125483, 80685,099,360
1559132557, 92989,400,731
1662138641, 1068815,273,366
1764142703, 1172926,286,582
1866146770, 1284962,890,590
1968151844, 14069212,046,017
2070155924, 15399
21721010, 168410
22741104, 184110
23761207, 201110
24781318, 219610
25801438, 239711
26821569, 261411
27841710, 285111
28861864, 310711
29882031, 338412
30902211, 368512
31912307, 384512
32922407, 401112
33932511, 418412
34942619, 436512
35952731, 455212
36962848, 474713
37972970, 495013
38983097, 516113
39993229, 538113
401003366, 561013
Attribute /9

Vaal Arc

KeyValue
AcronymHit, Duration, Chain, Ailment, Shock
DropLevel 12
BaseType Vaal Arc
Class Skill Gems
TargetTypesGround, Enemy
TypeSpell, Damage, Trappable, Totemable, Mineable, Chains, Vaal, Lightning, Duration
ItemTypeMetadata/Items/Gems/SkillGemVaalArc
ActiveSkillsCodevaal_arc
Referencepoe.ninja, Community Wiki
Vaal Arc
Level: (1–20)
Souls Per Use: 25
Can Store 1 Use
Soul Gain Prevention: 2 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Requires Level (12–70), (33–155) Int
A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.
Deals (38–924) to (64–1539) Lightning Damage
100% increased Duration of Lightning Ailments
Base duration is 4 seconds
Chains +(5–9) Times
100% chance to Shock enemies
15% more Damage with Hits and Ailments for each remaining Chain
100% increased Effect of Lightning Ailments
arc chain distance [50]
cannot cancel skill before contact point [1]
disable visual hit effect [1]
skill cannot be stunned before contact point [1]
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Lightning Ailments are Shocked and Sapped)
Corrupted

Additional Effects From Quality:
Chains +(0–1) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /4
Purple Arc
Your Arc becomes a Purple Effect.
Automaton Arc Effect
Your Arc becomes an Automaton Effect.
Radiant Arc Effect
Your Arc becomes a Radiant Effect.
Celestial Arc Effect
Your Arc becomes a Celestial Effect.
Supported By /80
  • Active Type: Spell, Damage, Trappable, Totemable, Mineable, Chains, Vaal, Lightning, Duration
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    More Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Less Duration Support
    Supports any skill that has a duration.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.
    Arc
    Level: (1–40)
    Cost: (8–31) Mana
    Cast Time: 0.70 sec
    Requires Level (12–100)
    An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.
    Deals (6–871) to (32–4934) Lightning Damage
    Chains +(4–11) Times
    15% more Damage with Hits and Ailments for each remaining Chain
    arc chain distance [35]
    arc enhanced behaviour [1]
    disable visual hit effect [1]

    Additional Effects From Quality:
    Chains +(0–1) Times
    Level Effect /40
    LevelRequires LevelCostDeals 6 to 32 Lightning DamageChains +4 TimesExperience
    11286, 324
    21597, 414
    3191010, 564
    4231113, 754
    5271217, 984
    6311322, 1275
    7351429, 1625
    8381534, 1945
    9411641, 2325
    10441649, 2765
    11471758, 3276
    12501868, 3876
    13531981, 4576
    14561995, 5386
    155920111, 6316
    166221131, 7407
    176421145, 8227
    186622161, 9127
    196822179, 10127
    207023198, 11227
    217224219, 12428
    227424243, 13758
    237625269, 15228
    247825297, 16838
    258026328, 18598
    268226362, 20549
    278427400, 22689
    288627442, 25039
    298828487, 27619
    309028537, 30449
    319128564, 319610
    329229592, 335610
    339329622, 352210
    349429652, 369710
    359529685, 388010
    369630719, 407211
    379730754, 427311
    389830791, 448311
    399930830, 470311
    4010031871, 493411
    Attribute /6

    Arc

    KeyValue
    CostiLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold
    AcronymIgnite
    BaseType Arc
    TargetTypesGround, Enemy
    TypeSpell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    ActiveSkillsCodearc
    Crucible Weapon /28
    WeightDesc
    100 (T2)-3% Chance to Block
    Allocates Arcane Sanctuary
    300 (T3, T4)20% reduced Effect of Arcane Surge on you
    10% chance to Gain Arcane Surge when you deal a Critical Strike
    300 (T3, T4)20% reduced Effect of Arcane Surge on you
    10% chance to Gain Arcane Surge when you deal a Critical Strike
    300 (T3, T4)20% reduced Effect of Arcane Surge on you
    15% chance to Gain Arcane Surge when you deal a Critical Strike
    300 (T3, T4)20% reduced Effect of Arcane Surge on you
    15% chance to Gain Arcane Surge when you deal a Critical Strike
    300 (T3, T4)20% increased Effect of Arcane Surge on you
    Buffs on you expire 10% faster
    300 (T3, T4)25% increased Effect of Arcane Surge on you
    Buffs on you expire 10% faster
    300 (T3, T4)40% increased Effect of Arcane Surge on you
    Buffs on you expire 20% faster
    300 (T3, T4)50% increased Effect of Arcane Surge on you
    Buffs on you expire 20% faster
    250 (T3, T4)20% increased Warcry Buff Effect
    Warcry Skills have 20% reduced Area of Effect
    250 (T3, T4)30% increased Warcry Buff Effect
    Warcry Skills have 20% reduced Area of Effect
    250 (T3, T4)35% increased Warcry Buff Effect
    Warcry Skills have 30% reduced Area of Effect
    250 (T3, T4)50% increased Warcry Buff Effect
    Warcry Skills have 30% reduced Area of Effect
    250 (T3, T4)30% reduced Damage
    25% increased Damage for each time you've Warcried Recently
    250 (T3, T4)30% reduced Damage
    40% increased Damage for each time you've Warcried Recently
    250 (T3, T4)50% reduced Damage
    40% increased Damage for each time you've Warcried Recently
    250 (T3, T4)50% reduced Damage
    60% increased Damage for each time you've Warcried Recently
    100 (T3, T4)Socketed Gems are Supported by Level 10 Arcane Surge
    100 (T4)Socketed Gems are Supported by Level 10 Arcane Surge
    25 (T3, T4)Socketed Gems are Supported by Level 10 Arcane Surge
    25 (T4)Socketed Gems are Supported by Level 10 Arcane Surge
    1000 (T5)Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage
    1000 (T5)Ice Trap and Lightning Trap Damage Penetrates 15% of Enemy Elemental Resistances
    Ice Traps and Lightning Traps are triggered by your Warcries
    Ice Traps and Lightning Traps cannot be triggered by Enemies
    1000 (T5)Ice Trap and Lightning Trap Damage Penetrates 25% of Enemy Elemental Resistances
    Ice Traps and Lightning Traps are triggered by your Warcries
    Ice Traps and Lightning Traps cannot be triggered by Enemies
    1000 (T5)Arc and Crackling Lance gains Added Cold Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
    15% increased Cost of Arc and Crackling Lance
    1000 (T5)Arc and Crackling Lance gains Added Cold Damage equal to 20% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
    25% increased Cost of Arc and Crackling Lance
    1000 (T1, T2, T3, T4, T5)Socketed Gems are Supported by Level 30 Arcane Surge
    1000 (T1, T2, T3, T4, T5)Socketed Gems are Supported by Level 30 Archmage
    Supported By /87
  • Active Type: Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Awakened Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Archmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sacrifice Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.

    Community Wiki

    Edit

    Vaal Arc

    Vaal Arc is a vaal spell that launches a chaining lightning arc at the target that lasts until no valid target remains or all chains are used up.

    Skill Functions and Interactions

    Although Vaal Arc chains, it is similar to Arc in that it's not a projectile and therefore does not benefit from projectile-specific modifiers on gear, passives and skill gems.

    Version history

    VersionChanges
    3.14.0
  • No longer causes Modifiers to Buff Duration to also apply to this Skill's Soul Gain Prevention.
  • Now has a Cast Time of 0.7 seconds (previously 0.8).
  • Now has a Soul Gain Prevention duration of 2 seconds (previously 6).
  • Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
  • 3.3.0
  • Previously chained +40 times.
  • Now deals 38-64 lightning damage at gem level 1 (up from 2-35), up to 924-1539 lightning damage at gem level 20 (up from 49-939)
  • Now requires 25 souls per use (down from 32).
  • Now deals 15% more damage for each remaining chain.
  • Now increases shock duration by 100%.
  • Now increases the effect of shock by 100%.
  • Now chains 5 times, but each chain can split to another enemy (from which it can also chain). This number grows as it levels.
  • Now causes your Arc damage to be lucky for 4 seconds.
  • Now has an added damage effectiveness of 180% (up from 80%).
  • Now prevents you from gaining Vaal souls for 4 seconds after use.
  • 2.0.0
  • Now has 100% chance to Shock (up from 10%). Now gains 1.5% increased Shock Duration per Quality.
  • 1.1.2
  • Arc and Vaal Arc have had their damage increased by 60%. Arc and Vaal Arc can now no longer chain back to the same target immediately, but must now bounce one more time.
  • 1.1.0d
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
  • 1.1.0
  • Introduced to the game.

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