Vaal Arc
Level: (1–20)
Souls Per Use: 25
Can Store 1 Use
Soul Gain Prevention: 2 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Requires Level (12–70), (33–155) Int
A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.
Deals (38–924) to (64–1539) Lightning Damage
100% increased Duration of Lightning Ailments
Base duration is 4 seconds
Chains +(5–9) Times
100% chance to Shock enemies
15% more Damage with Hits and Ailments for each remaining Chain
100% increased Effect of Lightning Ailments
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Lightning Ailments are Shocked and Sapped)
Corrupted

Additional Effects From Quality:
Chains +(0–1) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Level
Requires Level
Int
Base Damage
Deals 38 to 64 Lightning Damage
Chains +5 Times
Experience
112330100%, 100%38, 64515,249
215390100%, 100%48, 80541,517
319480100%, 100%64, 106581,983
423560100%, 100%83, 1385147,968
527640100%, 100%105, 1766250,557
631730100%, 100%133, 2226405,086
735810100%, 100%166, 2776447,718
838880100%, 100%196, 3266615,318
941940100%, 100%229, 3827834,639
10441000100%, 100%268, 44671,570,760
11471060100%, 100%312, 51971,633,987
12501130100%, 100%362, 60372,151,030
13531190100%, 100%419, 69882,812,189
14561250100%, 100%483, 80685,099,360
15591320100%, 100%557, 92989,400,731
16621380100%, 100%641, 1068815,273,366
17641420100%, 100%703, 1172926,286,582
18661460100%, 100%770, 1284962,890,590
19681510100%, 100%844, 14069212,046,017
20701550100%, 100%924, 15399
21720100%, 100%1010, 168410
22740100%, 100%1104, 184110
23760100%, 100%1207, 201110
24780100%, 100%1318, 219610
25800100%, 100%1438, 239711
26820100%, 100%1569, 261411
27840100%, 100%1710, 285111
28860100%, 100%1864, 310711
29880100%, 100%2031, 338412
30900100%, 100%2211, 368512
31910100%, 100%2307, 384512
32920100%, 100%2407, 401112
33930100%, 100%2511, 418412
34940100%, 100%2619, 436512
35950100%, 100%2731, 455212
36960100%, 100%2848, 474713
37970100%, 100%2970, 495013
38980100%, 100%3097, 516113
39990100%, 100%3229, 538113
401000100%, 100%3366, 561013
Attribute /9

Vaal Arc

Key
Value
AcronymHit, Duration, Chain, Ailment, Shock
DropLevel 12
BaseType Vaal Arc
Class Skill Gems
TargetTypesGround, Enemy
TypeSpell, Damage, Trappable, Totemable, Mineable, Chains, Vaal, Lightning, Duration
ItemTypeMetadata/Items/Gems/SkillGemVaalArc
ActiveSkillsCodevaal_arc
Referencepoe.ninja, Community Wiki
Vaal Arc
Level: (1–20)
Souls Per Use: 25
Can Store 1 Use
Soul Gain Prevention: 2 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Requires Level (12–70), (33–155) Int
A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.
Deals (38–924) to (64–1539) Lightning Damage
100% increased Duration of Lightning Ailments
Base duration is 4 seconds
Chains +(5–9) Times
100% chance to Shock enemies
15% more Damage with Hits and Ailments for each remaining Chain
100% increased Effect of Lightning Ailments
arc chain distance [50]
cannot cancel skill before contact point [1]
disable visual hit effect [1]
skill cannot be stunned before contact point [1]
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Lightning Ailments are Shocked and Sapped)
Corrupted

Additional Effects From Quality:
Chains +(0–1) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /4
Purple Arc
Your Arc becomes a Purple Effect.
Automaton Arc Effect
Your Arc becomes an Automaton Effect.
Radiant Arc Effect
Your Arc becomes a Radiant Effect.
Celestial Arc Effect
Your Arc becomes a Celestial Effect.
Supported By /80
  • Active Type: Spell, Damage, Trappable, Totemable, Mineable, Chains, Vaal, Lightning, Duration
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    More Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Less Duration Support
    Supports any skill that has a duration.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.
    Arc
    Level: (1–40)
    Cost: (8–31) Mana
    Cast Time: 0.70 sec
    Requires Level (12–100)
    An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.
    Deals (6–871) to (32–4934) Lightning Damage
    Chains +(4–11) Times
    15% more Damage with Hits and Ailments for each remaining Chain
    arc chain distance [35]
    arc enhanced behaviour [1]
    disable visual hit effect [1]

    Additional Effects From Quality:
    Chains +(0–1) Times
    Level Effect /40
    Level
    Requires Level
    Cost
    Base Damage
    Deals 6 to 32 Lightning Damage
    Chains +4 Times
    Experience
    1128100%, 100%6, 324
    2159100%, 100%7, 414
    31910100%, 100%10, 564
    42311100%, 100%13, 754
    52712100%, 100%17, 984
    63113100%, 100%22, 1275
    73514100%, 100%29, 1625
    83815100%, 100%34, 1945
    94116100%, 100%41, 2325
    104416100%, 100%49, 2765
    114717100%, 100%58, 3276
    125018100%, 100%68, 3876
    135319100%, 100%81, 4576
    145619100%, 100%95, 5386
    155920100%, 100%111, 6316
    166221100%, 100%131, 7407
    176421100%, 100%145, 8227
    186622100%, 100%161, 9127
    196822100%, 100%179, 10127
    207023100%, 100%198, 11227
    217224100%, 100%219, 12428
    227424100%, 100%243, 13758
    237625100%, 100%269, 15228
    247825100%, 100%297, 16838
    258026100%, 100%328, 18598
    268226100%, 100%362, 20549
    278427100%, 100%400, 22689
    288627100%, 100%442, 25039
    298828100%, 100%487, 27619
    309028100%, 100%537, 30449
    319128100%, 100%564, 319610
    329229100%, 100%592, 335610
    339329100%, 100%622, 352210
    349429100%, 100%652, 369710
    359529100%, 100%685, 388010
    369630100%, 100%719, 407211
    379730100%, 100%754, 427311
    389830100%, 100%791, 448311
    399930100%, 100%830, 470311
    4010031100%, 100%871, 493411
    Attribute /6

    Arc

    Key
    Value
    CostiLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold
    AcronymIgnite
    BaseType Arc
    TargetTypesGround, Enemy
    TypeSpell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    ActiveSkillsCodearc
    Crucible Weapon /28
    Weight
    Desc
    100 (T2)-3% Chance to Block
    Allocates Arcane Sanctuary
    300 (T3, T4)20% reduced Effect of Arcane Surge on you
    10% chance to Gain Arcane Surge when you deal a Critical Strike
    300 (T3, T4)20% reduced Effect of Arcane Surge on you
    10% chance to Gain Arcane Surge when you deal a Critical Strike
    300 (T3, T4)20% reduced Effect of Arcane Surge on you
    15% chance to Gain Arcane Surge when you deal a Critical Strike
    300 (T3, T4)20% reduced Effect of Arcane Surge on you
    15% chance to Gain Arcane Surge when you deal a Critical Strike
    300 (T3, T4)20% increased Effect of Arcane Surge on you
    Buffs on you expire 10% faster
    300 (T3, T4)25% increased Effect of Arcane Surge on you
    Buffs on you expire 10% faster
    300 (T3, T4)40% increased Effect of Arcane Surge on you
    Buffs on you expire 20% faster
    300 (T3, T4)50% increased Effect of Arcane Surge on you
    Buffs on you expire 20% faster
    250 (T3, T4)20% increased Warcry Buff Effect
    Warcry Skills have 20% reduced Area of Effect
    250 (T3, T4)30% increased Warcry Buff Effect
    Warcry Skills have 20% reduced Area of Effect
    250 (T3, T4)35% increased Warcry Buff Effect
    Warcry Skills have 30% reduced Area of Effect
    250 (T3, T4)50% increased Warcry Buff Effect
    Warcry Skills have 30% reduced Area of Effect
    250 (T3, T4)30% reduced Damage
    25% increased Damage for each time you've Warcried Recently
    250 (T3, T4)30% reduced Damage
    40% increased Damage for each time you've Warcried Recently
    250 (T3, T4)50% reduced Damage
    40% increased Damage for each time you've Warcried Recently
    250 (T3, T4)50% reduced Damage
    60% increased Damage for each time you've Warcried Recently
    100 (T3, T4)Socketed Gems are Supported by Level 10 Arcane Surge
    100 (T4)Socketed Gems are Supported by Level 10 Arcane Surge
    25 (T3, T4)Socketed Gems are Supported by Level 10 Arcane Surge
    25 (T4)Socketed Gems are Supported by Level 10 Arcane Surge
    1000 (T5)Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage
    1000 (T5)Ice Trap and Lightning Trap Damage Penetrates 15% of Enemy Elemental Resistances
    Ice Traps and Lightning Traps are triggered by your Warcries
    Ice Traps and Lightning Traps cannot be triggered by Enemies
    1000 (T5)Ice Trap and Lightning Trap Damage Penetrates 25% of Enemy Elemental Resistances
    Ice Traps and Lightning Traps are triggered by your Warcries
    Ice Traps and Lightning Traps cannot be triggered by Enemies
    1000 (T5)Arc and Crackling Lance gains Added Cold Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
    15% increased Cost of Arc and Crackling Lance
    1000 (T5)Arc and Crackling Lance gains Added Cold Damage equal to 20% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
    25% increased Cost of Arc and Crackling Lance
    1000 (T1, T2, T3, T4, T5)Socketed Gems are Supported by Level 30 Arcane Surge
    1000 (T1, T2, T3, T4, T5)Socketed Gems are Supported by Level 30 Archmage
    Supported By /87
  • Active Type: Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Awakened Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Archmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sacrifice Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.

    Community Wiki

    Edit

    Vaal Arc

    Vaal Arc is a vaal spell that launches a chaining lightning arc at the target that lasts until no valid target remains or all chains are used up.

    Skill Functions and Interactions

    Although Vaal Arc chains, it is similar to Arc in that it's not a projectile and therefore does not benefit from projectile-specific modifiers on gear, passives and skill gems.

    Version history

    Version
    Changes
    3.14.0
  • No longer causes Modifiers to Buff Duration to also apply to this Skill's Soul Gain Prevention.
  • Now has a Cast Time of 0.7 seconds (previously 0.8).
  • Now has a Soul Gain Prevention duration of 2 seconds (previously 6).
  • Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
  • 3.3.0
  • Previously chained +40 times.
  • Now deals 38-64 lightning damage at gem level 1 (up from 2-35), up to 924-1539 lightning damage at gem level 20 (up from 49-939)
  • Now requires 25 souls per use (down from 32).
  • Now deals 15% more damage for each remaining chain.
  • Now increases shock duration by 100%.
  • Now increases the effect of shock by 100%.
  • Now chains 5 times, but each chain can split to another enemy (from which it can also chain). This number grows as it levels.
  • Now causes your Arc damage to be lucky for 4 seconds.
  • Now has an added damage effectiveness of 180% (up from 80%).
  • Now prevents you from gaining Vaal souls for 4 seconds after use.
  • 2.0.0
  • Now has 100% chance to Shock (up from 10%). Now gains 1.5% increased Shock Duration per Quality.
  • 1.1.2
  • Arc and Vaal Arc have had their damage increased by 60%. Arc and Vaal Arc can now no longer chain back to the same target immediately, but must now bounce one more time.
  • 1.1.0d
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
  • 1.1.0
  • Introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.