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Ice Shot
Level: (1—20)
Cost: (6—10) Mana
Attack Damage: (150—200)% of base
Effectiveness of Added Damage: (150—200)%
Projectile Speed: 32.6 metres per Second
Requires Level (1—70), (0—155) Dex
Requires Bows
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
60% of Physical Damage Converted to Cold Damage
Base radius is 2.4 metres
Chills Enemies as though dealing (100—195)% more Damage

Additional Effects From Quality:
(0—80)% increased Area of Effect angle
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Skills Tutorial /6
Fires an arrow that converts 60% of physical damage to cold. When an arrow hits a target it leaves a patch of chilled ground, slowing affected enemies. It also deals a cone of cold area damage behind the target on impact.
ColdPenetration
Cold Penetration Support
Reduces enemy resistance to cold damage, making them take more cold damage from Ice Shot.
LesserMultipleProjectiles
Multiple Projectiles Support
Increases the amount of projectiles Ice Shot fires, allowing it to hit more targets at once. At later levels, obtain the Greater Multiple Projectiles Support gem to hit enemies in a larger area.
MirageArcher
Mirage Archer Support
When Ice Shot hits an enemy, an apparition is created above you that fires a copy of Ice Shot at enemies, at a reduced rate and with less damage.
Pierce
Pierce Support
Allows projectiles from Ice Shot to travel through extra numbers of enemies, ensuring that more enemies in a pack will be hit by the projectiles.
SlowerProjectiles
Slower Projectiles Support
Reduces the projectile speed of Ice Shot but grants more projectile damage.
WeaponElementalDamage
Elemental Damage with Attacks Support
Multiplies the elemental damage done by Ice Shot. Converting all physical damage from Ice Shot to elemental damage maximizes the benefit this support provides.
Level Effect /40
Implicit
60% of Physical Damage Converted to Cold Damage
Base radius is 2.4 metres
LevelRequires LevelDexManaBase DamageChills Enemies as though dealing 100% more DamageExperience
1106149.5%, 149.5%, 149.5%10070
2206152.1%, 152.1%, 152.1%105308
34166154.8%, 154.8%, 154.8%1101,554
47226157.4%, 157.4%, 157.4%1156,667
511316160.2%, 160.2%, 160.2%12026,047
616417162.8%, 162.8%, 162.8%12549,725
720507165.5%, 165.5%, 165.5%13095,714
824587168.1%, 168.1%, 168.1%135169,595
928677170.8%, 170.8%, 170.8%140283,759
1032758173.4%, 173.4%, 173.4%145453,996
1136838176.2%, 176.2%, 176.2%150703,128
1240928178.8%, 178.8%, 178.8%1551,061,223
13441008181.5%, 181.5%, 181.5%1602,065,870
14481099184.1%, 184.1%, 184.1%1652,507,110
15521179186.8%, 186.8%, 186.8%1705,798,936
16561259189.4%, 189.4%, 189.4%17515,083,919
17601349192.2%, 192.2%, 192.2%18027,792,735
186414210194.8%, 194.8%, 194.8%18543,869,739
196714810197.5%, 197.5%, 197.5%190242,081,556
207015510200.1%, 200.1%, 200.1%195
217210202.7%, 202.7%, 202.7%200
227410205.4%, 205.4%, 205.4%205
237610208%, 208%, 208%210
247811210.8%, 210.8%, 210.8%215
258011213.4%, 213.4%, 213.4%220
268211216.1%, 216.1%, 216.1%225
278411218.7%, 218.7%, 218.7%230
288611221.4%, 221.4%, 221.4%235
298811224%, 224%, 224%240
309011226.8%, 226.8%, 226.8%245
319111228%, 228%, 228%247
329211229.4%, 229.4%, 229.4%250
339312230.7%, 230.7%, 230.7%252
349412232.1%, 232.1%, 232.1%255
359512233.3%, 233.3%, 233.3%257
369612234.7%, 234.7%, 234.7%260
379712236.1%, 236.1%, 236.1%262
389812237.4%, 237.4%, 237.4%265
399912238.7%, 238.7%, 238.7%267
4010012240%, 240%, 240%270
Attribute /11

Ice Shot

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyIdentificationScroll of Wisdom
AcronymChill
IdIceShot
BaseType Ice Shot
Class Skill Gems
WeaponBows
TargetTypesGround, Enemy
TypeAttack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
ItemTypeMetadata/Items/Gems/SkillGemIceShot
ActiveSkillsCodeice_shot
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
1000 (T5)All Damage from Lightning Arrow and Ice Shot Hits can Ignite
25% chance for Ignites inflicted with Lightning Arrow or Ice Shot to deal 100% more Damage
Version history /12
VersionChanges
3.25.0
  • Ice Shot: No longer has Added Cold Damage at all gem levels. It now has 149% Effectiveness of Base and Added Damage at gem level 1 (previously 130%), scaling up to 200% at gem level 20 (previously 174%).
  • Ice Shot of Penetration: Now has a Mana cost of 7 at gem level 1 (unchanged), scaling up to 13 at gem level 20 (previously 12).
  • Vaal Ice Shot: No longer has Added Cold Damage at all gem levels. It now has 75% Effectiveness of Base and Added Damage at gem level 1 (previously 65%), scaling up to 100% at gem level 20 (previously 87%).
  • 3.24.0
  • Added Transfigured versions of the following Skill Gems: Artillery Ballista, Elemental Hit, Ice Shot, Incinerate, Kinetic Blast, Poisonous Concoction, Summon Holy Relic, and Tornado.
  • 3.23.0
    Ice Shot:
    Vaal Ice Shot:
    3.22.0
  • Fixed a bug where Vaal Ice Shot could be supported by Ballista Totem. It can no longer be supported by Totems, Traps or Mines, like the gem description already states.
  • 3.21.0
    • Introduced 9 new Vaal Skill Gems: Vaal Absolution, Vaal Animate Weapon, Vaal Arctic Armour, Vaal Domination, Vaal Firestorm, Vaal Ice Shot, Vaal Lightning Arrow, Vaal Reap, and Vaal Rejuvenation Totem.
    3.12.0
    • Lightning Trap, Glacial Hammer, Vaal Glacial Hammer, Ice Shot, Lightning Arrow, Arc, Vaal Arc, Storm Call, Vaal Storm Call and Stormblast Mine now each also affect the alternate versions of their corresponding elemental ailments.
    3.9.0

    Ice Shot
  • Labyrinth Enchantments which previously granted increased duration for Ice Shot's Chilled Ground instead now grant increased Damage with Ice Shot. This affects existing items.
  • 3.8.0
    Ice Shot
    3.1.0
  • Omen on the Winds: Now allows Ice Shot to pierce 3 additional targets (down from 5). This can be divined.
  • 2.6.0
  • Ice Shot now has 60% Physical to Cold conversion (previously 40%)
  • Ice Shot now has 60% Physical to Cold conversion (previously 40%)
  • 2.1.0
  • Ice Shot's chilled ground duration is now 1.5 seconds at all levels.
  • Ice Shot's radius has been increased by 9%.
  • 2.0.0
  • Ice Shot: Now increases cold damage by 1% per 1% quality.
  • Ice Shot
    Level: (1—20)
    Cost: (6—10) Mana
    Attack Damage: (150—200)% of base
    Effectiveness of Added Damage: (150—200)%
    Projectile Speed: 32.6 metres per Second
    Requires Level (1—70), (0—155) Dex
    Requires Bows
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
    60% of Physical Damage Converted to Cold Damage
    Base radius is 2.4 metres
    Chills Enemies as though dealing (100—195)% more Damage
    skill can fire arrows [1]

    Additional Effects From Quality:
    (0—80)% increased Area of Effect angle
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Supported By /137
  • Active Type: Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
  • AddedFireDamage
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Knockback
    Knockback Support
    Supports any skill that hits enemies.
    LifeLeech
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Stun
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    ColdtoFire
    Cold to Fire Support
    Supports any skill that hits enemies.
    LifeonHit
    Life Gain on Hit Support
    Supports attack skills.
    IronGrip
    Iron Grip Support
    Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    MeleeDamageonFullLife
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    RangedAttackTotem
    Ballista Totem Support
    Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
    FirePenetration
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    IncreasedBurnDuration
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Empower
    Empower Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
    ChanceToBleed
    Chance to Bleed Support
    Supports attack skills.
    Maim
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Brutality
    Brutality Support
    Supports any skill that deals damage.
    AddedFireDamagePlus
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    BrutalityPlus
    Awakened Brutality Support
    Supports any skill that deals damage.
    IncreasedBurnDurationPlus
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    FirePenetrationPlus
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    EmpowerPlus
    Awakened Empower Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
    BloodPriceSupportGem
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Fragility
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    LifeTap
    Lifetap Support
    Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
    Volatility
    Volatility Support
    Supports attack skills.
    ObliterationSupport
    Annihilation Support
    Supports any skill that hits enemies.
    FasterAttacks
    Faster Attacks Support
    Supports attack skills.
    GreaterMultipleProjectiles
    Greater Multiple Projectiles Support
    Supports projectile skills.
    LesserMultipleProjectiles
    Multiple Projectiles Support
    Supports projectile skills.
    FasterProjectiles
    Faster Projectiles Support
    Supports projectile skills.
    AddedColdDamage
    Added Cold Damage Support
    Supports any skill that hits enemies.
    IncreasedAccuracy
    Additional Accuracy Support
    Supports attack skills.
    ManaLeech
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Pierce
    Pierce Support
    Supports projectile skills.
    Trap
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    CullingStrike
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    PointBlank
    Point Blank Support
    Supports projectile skills.
    ChancetoFlee
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind
    Blind Support
    Supports any skill that hits enemies.
    ColdPenetration
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    chain
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    ReturnProjectiles
    Returning Projectiles Support
    Supports projectile skills.
    CastOnCrit
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    SlowerProjectiles
    Slower Projectiles Support
    Supports projectile skills.
    enhance
    Enhance Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
    RangedPhysicalAttackDamage
    Vicious Projectiles Support
    Supports projectile attack skills.
    BreakBlock
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    FrenzyChargeOnShatter
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    DamageAgainstChilled
    Hypothermia Support
    Supports any skill that deals damage.
    Poison
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    VoidManipulation
    Void Manipulation Support
    Supports any skill that deals damage.
    SupportRapidDecayGem
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    LesserPoison
    Chance to Poison Support
    Supports any skill that hits enemies.
    DeadlyAilments
    Deadly Ailments Support
    Supports any skill that hits enemies.
    VileToxins
    Vile Toxins Support
    Supports any skill that hits enemies.
    MomentumSupportGem
    Momentum Support
    Supports attack skills that aren't triggered.
    ParallelProjectile
    Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    MirageArcher
    Mirage Archer Support
    Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    WitherGemSupport
    Withering Touch Support
    Supports attack skills.
    impale
    Impale Support
    Supports attack skills.
    Nightblade
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    GreenRainSupportGem
    Arrow Nova Support
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    GreenBarrageSupportGem
    Barrage Support
    Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
    GreaterVolleySupport
    Greater Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    AddedColdDamagePlus
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    GreenRainPlus
    Awakened Arrow Nova Support
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    CastOnCritPlus
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    ChainPlus
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    ColdPenetrationPlus
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    DeadlyAilmentsPlus
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    ForkPlus
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    SupportRapidDecayPlus
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    VoidManipulationPlus
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    RangedPhysicalAttackDamagePlus
    Awakened Vicious Projectiles Support
    Supports projectile attack skills.
    enhanceplus
    Awakened Enhance Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
    ArcaneArcherSupportGem
    Manaforged Arrows Support
    Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
    LocusMine
    Locus Mine Support
    Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.
    Sadism
    Sadism Support
    Supports any skill that hits enemies.
    RuptureSupport
    Rupture Support
    Supports attack skills.
    Machinations
    Machinations Support
    Supports skills that hit enemies. Cannot modify the skills of minions.
    CullingStrike
    Cull the Weak Support
    Supports any skill that hits enemies. If normal or magic enemies are left below a percentage of maximum life after being hit by these skills, they will be killed.
    Fork
    Greater Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    chain
    Greater Chain Support
    Supports projectile skills, and any other skills that chain.
    LethalDoseSupport
    Lethal Dose Support
    Supports any skill that hits enemies.
    UnholyTrinitySupport
    Unholy Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have unholy resonance of lightning, physical and chaos, and to grant unholy resonance of damage types other than the highest one in a hit. There is a maximum of 50 unholy resonance for each damage type. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    TornadosSupportGem
    Windburst Support
    Supports Attack Skills, causing them to trigger Windburst on hit after you've travelled a certain distance. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
    IncreasedAOE
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    AddedLightningDamage
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    IncreasedCriticalStrikes
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    IncreasedCriticalDamage
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    AddedChaosDamage
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    IncreasedQuality
    Item Rarity Support
    Supports any skill that can kill enemies.
    ConcentratedAOE
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    ChancetoIgnite
    Combustion Support
    Supports any skill that hits enemies.
    ElementalProliferation
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    RemoteMine
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    LightningPenetration
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    ElementalPenetration
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    PowerCharges
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    CurseOnHit
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Enlighten
    Enlighten Support
    Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
    PhysicalToLightning
    Physical to Lightning Support
    Supports any skill that hits enemies.
    OnslaughtOnSlayingShocked
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    ControlledDestructionGem
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    ElementalFocus
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    IgniteProliferation
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Decay
    Decay Support
    Supports any skill that hits enemies.
    Efficacy
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Immolate
    Immolate Support
    Supports any skill that hits enemies.
    UnboundAilments
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    SummonPhantasm
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    BoneChillSupport
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    EnergyShieldLeechsupport
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    AltRemoteMineSupportGem
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    AddedChaosDamagePlus
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    AddedLightningDamagePlus
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    ControlledDestructionPlus
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    CurseOnHitPlus
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    ElementalFocusPlus
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    IncreasedAOEPlus
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    LightningPenetrationPlus
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    UnboundAilmentPlus
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Enlightenplus
    Awakened Enlighten Support
    Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
    TrinitySupportGem
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    PureShockSupportGem
    Overcharge Support
    Supports any skill that hits enemies.
    ElementalBurstSupportGem
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour
    Devour Support
    Supports any skill that hits enemies.
    WandWispSupport
    Sacred Wisps Support
    Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    InverttheRules
    Invert the Rules Support
    Supports any skill that hits enemies.
    KineticInstabilitySupportGem
    Greater Kinetic Instability Support
    Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on critical strike. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
    Devour
    Greater Devour Support
    Supports any skill that hits enemies.
    KineticInstabilitySupportGem
    Kinetic Instability Support
    Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on kill. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
    LivingLightningSupportGem
    Living Lightning Support
    Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
    Eclipse
    Eclipse Support
    Supports any skill gem. Cannot support skills that don't come from gems.
    Microtransactions /2
    VaalOrbIceShotEffect
    Vaal Orb Ice Shot Effect
    Your Ice Shot becomes a Vaal Orb Effect.
    SkadiIceShot
    Skadi Ice Shot Effect
    Your Ice Shot becomes a Skadi Effect.
    Ice Shot Unique /1
    IceShotThreshold
    (15—20)% increased Damage with Hits against Chilled Enemies
    With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
    With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets
    Ice Shot Monster /20
    NameModifiersSpectre
    Ancient Archerundead description [1]
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    Y
    Totemmonster no drops or experience [1]Y
    Archer Statuemonster base type attack cast speed +% and damage -% final [11]
    monster fires ice shot arrows text [1]
    Y
    Brittle Archermonster base type attack cast speed +% and damage -% final [11]
    monster fires ice shot arrows text [1]
    Y
    Aurate Archermonster base type attack cast speed +% and damage -% final [11]
    monster fires ice shot arrows text [1]
    Y
    Embezzler's Ownmonster base type attack cast speed +% and damage -% final [11]
    monster fires ice shot arrows text [1]
    torment embezzler debuff on hit recovery speed +% [-100]
    Y
    Dockhand WraithY
    Labourer WraithY
    Lord of the Bow15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    40% increased Attack Speed
    Skills fire 2 additional Projectiles
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Antalie Naporamonster base type attack cast speed +% and damage -% final [33]
    20% increased Attack Speed
    Y
    Antalie Naporamonster base type attack cast speed +% and damage -% final [33]
    20% increased Attack Speed
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Silva Fearstingmonster base type attack cast speed +% and damage -% final [33]Y
    Shade of a Ranger20% increased Attack SpeedY
    Vagan's CompanionY
    Eyepecker+1 to maximum number of Summoned Totems
    kill traps mines and totems on death [1]
    Y
    Mutewind Snow-singer50% of Physical Damage Converted to Cold DamageY
    Totemmonster no drops or experience [1]
    cannot have affliction mods [1]
    monster immune to union of souls effect [1]
    Y
    Unearthed Skeletal Archerundead description [1]
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    Y
    Unearthed Skeletal Archerundead description [1]Y
    Undead Vaal ArcherY

    Community Wiki

    Edit

    Ice Shot

    Ice Shot is a ranged attack skill that fires an arrow that deals cold damage to the target and in a cone behind the target. The skill has increased chill effect and has a stronger threshold to apply the chill.

    Skill Functions and Interactions

    Explosion: On hitting a target, Ice Shot creates a cone-shaped explosion that damages enemies behind the primary target. Targets that create a cone-shaped explosion will not be damaged by their own cone, but can be damaged by other cones created by additional projectiles. This triggers on every hit, so with pierce, fork, chain, or return, multiple explosions can occur with one use of Ice Shot. The explosions can overlap.

    Version history

    VersionChanges
    3.9.0
  • No longer leaves Chilled Ground on impact.
  • Now deals 130% of base damage at gem level 1 (from 120%), up to 174% at gem level 20 (from 147%).
  • Now Chills enemies as though dealing 100% more Damage at gem level 1, up to 195% at gem level 20.
  • Now gains increased effect of Chill as the gem levels, up to 19% at gem level 20.
  • Labyrinth Enchantments which previously granted increased duration for Ice Shot's Chilled Ground instead now grant increased Damage with Ice Shot. This affects existing items.
  • 3.8.0
  • Now has 2 to 3 added Attack Cold Damage at gem level 1, up to 75 to 113 at gem level 20 (previously none).
  • 2.6.0
  • Physical to Cold conversion increase to 60% (up from 40%).
  • 2.1.0
  • Ice Shot's chilled ground duration is now 1.5 seconds at all levels.
  • Ice Shot's radius has been increased by 9%.
  • 2.0.0
  • Now increases cold damage by 1% per 1% quality.
  • 1.2.0
  • The area and arc size has been increased. Additionally we have added damage effectiveness of 120%.
  • Its mana progression has been changed (it starts at 9 and progresses to 13 mana).
  • 1.0.6
  • Base duration increased by 10%.
  • 1.0.0b
  • Fixed a performance problem with Ice Shot and Arctic Breath.
  • 0.10.0g
  • Now can be modified by the Increased Duration support gem.
  • 0.10.0
  • Is now level 4 (was level 31).
  • Its mana progression has been changed (it starts at 10 and progresses to 16 mana).
  • The duration of chilled ground that it causes has been reduced by 20%.
  • 0.9.12h
  • Fixed Ice Shot so that its damage is now correctly treated as Area of Effect damage.
  • 0.9.12b
  • Fixed a crash with Ice Shot.
  • 0.9.12
  • Ice Shot has been added to the game.

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