Ice Shot
Level: 1–20
Effectiveness of Added Damage: 130–174%
Projectile Speed: 3260
Requires Level 1
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
(2–75) to (3–113) Added Cold Damage
60% of Physical Damage Converted to Cold Damage
Chills Enemies as though dealing (100–195)% more Damage
(0–19)% increased Effect of Cold Ailments
60% of Physical Damage Converted to Cold Damage
Chills Enemies as though dealing (100–195)% more Damage
(0–19)% increased Effect of Cold Ailments
Additional Effects From Quality:
(0–20)% increased Cold Damage


Unusual Gems /3 ⍟
Type | Stats | Weight |
---|---|---|
Superior | (0–20)% increased Cold Damage | 50 |
Anomalous | (0–10)% increased Area of Effect | 100 |
Divergent | (0–20)% of Physical Damage Converted to Cold Damage | 100 |
Quest /2 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
1 | Enemy at the Gate | Quest Reward | Ranger |
1 | Enemy at the Gate | Nessa | Duelist · Ranger · Scion |
Weapon /1
Weight | Desc |
---|---|
1000 (T5) | All Damage from Lightning Arrow and Ice Shot Hits can Ignite 25% chance for Ignites inflicted with Lightning Arrow or Ice Shot to deal 100% more Damage |
Ice Shot /6 ⍟
Fires an arrow that converts 60% of physical damage to cold. When an arrow hits a target it leaves a patch of chilled ground, slowing affected enemies. It also deals a cone of cold area damage behind the target on impact.Name | Show Full Descriptions |
---|---|
Cold Penetration Support | Reduces enemy resistance to cold damage, making them take more cold damage from Ice Shot. |
Lesser Multiple Projectiles Support | Increases the amount of projectiles Ice Shot fires, allowing it to hit more targets at once. At later levels, obtain the Greater Multiple Projectiles Support gem to hit enemies in a larger area. |
Mirage Archer Support | When Ice Shot hits an enemy, an apparition is created above you that fires a copy of Ice Shot at enemies, at a reduced rate and with less damage. |
Pierce Support | Allows projectiles from Ice Shot to travel through extra numbers of enemies, ensuring that more enemies in a pack will be hit by the projectiles. |
Slower Projectiles Support | Reduces the projectile speed of Ice Shot but grants more projectile damage. |
Elemental Damage with Attacks Support | Multiplies the elemental damage done by Ice Shot. Converting all physical damage from Ice Shot to elemental damage maximizes the benefit this support provides. |
Level Effect /40
Implicit |
---|
60% of Physical Damage Converted to Cold Damage |
Level | Requires Level | Dexterity | Cost | Base Damage | 2 to 3 Added Cold Damage | #% increased Effect of Cold Ailments | Chills Enemies as though dealing 100% more Damage | Experience |
---|---|---|---|---|---|---|---|---|
1 | 1 | 10 | 6 | 130% | 2, 3 | 100 | 70 | |
2 | 2 | 12 | 6 | 132.3% | 2, 3 | 1 | 105 | 308 |
3 | 4 | 16 | 6 | 134.6% | 3, 4 | 2 | 110 | 1,554 |
4 | 7 | 22 | 7 | 136.9% | 4, 6 | 3 | 115 | 6,667 |
5 | 11 | 31 | 7 | 139.3% | 5, 8 | 4 | 120 | 26,047 |
6 | 16 | 41 | 7 | 141.6% | 7, 11 | 5 | 125 | 49,725 |
7 | 20 | 50 | 7 | 143.9% | 9, 13 | 6 | 130 | 95,714 |
8 | 24 | 58 | 8 | 146.2% | 11, 17 | 7 | 135 | 169,595 |
9 | 28 | 67 | 8 | 148.5% | 14, 20 | 8 | 140 | 283,759 |
10 | 32 | 75 | 8 | 150.8% | 16, 25 | 9 | 145 | 453,996 |
11 | 36 | 83 | 8 | 153.2% | 20, 30 | 10 | 150 | 703,128 |
12 | 40 | 92 | 8 | 155.5% | 24, 35 | 11 | 155 | 1,061,223 |
13 | 44 | 100 | 9 | 157.8% | 28, 42 | 12 | 160 | 2,065,870 |
14 | 48 | 109 | 9 | 160.1% | 33, 49 | 13 | 165 | 2,507,110 |
15 | 52 | 117 | 9 | 162.4% | 39, 58 | 14 | 170 | 5,798,936 |
16 | 56 | 125 | 9 | 164.7% | 45, 68 | 15 | 175 | 15,083,919 |
17 | 60 | 134 | 9 | 167.1% | 52, 79 | 16 | 180 | 27,792,735 |
18 | 64 | 142 | 10 | 169.4% | 61, 91 | 17 | 185 | 43,869,739 |
19 | 67 | 148 | 10 | 171.7% | 68, 102 | 18 | 190 | 242,081,556 |
20 | 70 | 155 | 10 | 174% | 75, 113 | 19 | 195 | |
21 | 72 | 10 | 176.3% | 81, 122 | 20 | 200 | ||
22 | 74 | 10 | 178.6% | 87, 130 | 21 | 205 | ||
23 | 76 | 11 | 180.9% | 93, 140 | 22 | 210 | ||
24 | 78 | 11 | 183.3% | 100, 150 | 23 | 215 | ||
25 | 80 | 11 | 185.6% | 107, 160 | 24 | 220 | ||
26 | 82 | 11 | 187.9% | 114, 172 | 25 | 225 | ||
27 | 84 | 11 | 190.2% | 123, 184 | 26 | 230 | ||
28 | 86 | 12 | 192.5% | 131, 197 | 27 | 235 | ||
29 | 88 | 12 | 194.8% | 140, 210 | 28 | 240 | ||
30 | 90 | 12 | 197.2% | 150, 224 | 29 | 245 | ||
31 | 91 | 12 | 198.3% | 155, 232 | 29 | 247 | ||
32 | 92 | 13 | 199.5% | 160, 240 | 30 | 250 | ||
33 | 93 | 13 | 200.6% | 165, 248 | 30 | 252 | ||
34 | 94 | 13 | 201.8% | 171, 256 | 31 | 255 | ||
35 | 95 | 13 | 202.9% | 176, 265 | 31 | 257 | ||
36 | 96 | 13 | 204.1% | 182, 273 | 32 | 260 | ||
37 | 97 | 14 | 205.3% | 188, 282 | 32 | 262 | ||
38 | 98 | 14 | 206.4% | 194, 292 | 33 | 265 | ||
39 | 99 | 14 | 207.6% | 201, 301 | 33 | 267 | ||
40 | 100 | 14 | 208.7% | 207, 311 | 34 | 270 |
Ice Shot
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Ailment, Chill |
BaseType | Ice Shot |
Class | Skill Gems |
Vaal | Vaal Ice Shot |
Weapon | Bows |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable |
Metadata | Metadata/Items/Gems/SkillGemIceShot |
Reference | ![]() |
Ice Shot Monster /18 ⍟
Name | Modifiers | Spectre |
---|---|---|
Ancient Archer | undead description [1] monster beyond portal chance +% final [-35] monster hellscape charge +% [-35] | Y |
Totem | monster no drops or experience [1] | Y |
Archer Statue | monster base type attack cast speed +% and damage -% final [11] monster fires ice shot arrows text [1] | Y |
Brittle Archer | monster base type attack cast speed +% and damage -% final [11] monster fires ice shot arrows text [1] | Y |
Aurate Archer | monster base type attack cast speed +% and damage -% final [11] monster fires ice shot arrows text [1] | Y |
Embezzler's Own | monster base type attack cast speed +% and damage -% final [11] monster fires ice shot arrows text [1] torment embezzler debuff on hit recovery speed +% [-100] | Y |
Dockhand Wraith | Y | |
Labourer Wraith | Y | |
Lord of the Bow | monster dropped item rarity +% [15000] monster slain experience +% [100] 40% increased Attack Speed Skills fire 2 additional Projectiles cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Antalie Napora | monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed | Y |
Silva Fearsting | monster base type attack cast speed +% and damage -% final [33] | Y |
Shade of a Ranger | 20% increased Attack Speed | Y |
Vagan's Companion | Y | |
Eyepecker | +1 to maximum number of Summoned Totems kill traps mines and totems on death [1] | Y |
Mutewind Snow-singer | 50% of Physical Damage Converted to Cold Damage | Y |
Totem | monster no drops or experience [1] cannot have affliction mods [1] | Y |
Unearthed Skeletal Archer | undead description [1] monster beyond portal chance +% final [-35] monster hellscape charge +% [-35] | Y |
Undead Vaal Archer | Y |
Microtransactions /2 ⍟
Icon | Name |
---|---|
![]() | Vaal Orb Ice Shot Effect Your Ice Shot becomes a Vaal Orb Effect. |
![]() | Skadi Ice Shot Effect Your Ice Shot becomes a Skadi Effect. |
Labyrinth Enchantment helmet /8 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Ice Shot Damage 1 | 25% increased Ice Shot Damage | 100 |
The Eternal Labyrinth | Enchantment Ice Shot Damage 2 | 40% increased Ice Shot Damage | 100 |
The Merciless Labyrinth | Enchantment Ice Shot Damage 1 | 24% increased Ice Shot Damage | |
The Eternal Labyrinth | Enchantment Ice Shot Damage 2 | 36% increased Ice Shot Damage | |
The Merciless Labyrinth | Enchantment Ice Shot Area Of Effect 1 | 16% increased Ice Shot Area of Effect | 100 |
The Eternal Labyrinth | Enchantment Ice Shot Area Of Effect 2 | 24% increased Ice Shot Area of Effect | 100 |
The Merciless Labyrinth | Enchantment Ice Shot Cone Angle 1 | Ice Shot has 30% increased Area of Effect angle | 100 |
The Eternal Labyrinth | Enchantment Ice Shot Cone Angle 2 | Ice Shot has 60% increased Area of Effect angle | 100 |
Supported By /114 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Faster Attacks Support Supports attack skills. |
![]() | Greater Multiple Projectiles Support Supports projectile skills. |
![]() | Lesser Multiple Projectiles Support Supports projectile skills. |
![]() | Greater Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. |
![]() | Faster Projectiles Support Supports projectile skills. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Additional Accuracy Support Supports attack skills. |
![]() | Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Pierce Support Supports projectile skills. |
![]() | Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Damage with Attacks Support Supports attack skills. |
![]() | Life Gain on Hit Support Supports attack skills. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Point Blank Support Supports projectile skills. |
![]() | Iron Grip Support Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage. |
![]() | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
![]() | Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Ballista Totem Support Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. |
![]() | Returning Projectiles Support Supports projectile skills. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Slower Projectiles Support Supports projectile skills. |
![]() | Vicious Projectiles Support Supports projectile attack skills. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Maim Support Supports attack skills, or other skills that can maim enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Momentum Support Supports attack skills that aren't triggered. |
![]() | Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Mirage Archer Support Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines. |
![]() | Withering Touch Support Supports attack skills. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Impale Support Supports attack skills. |
![]() | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
![]() | High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Arrow Nova Support Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. |
![]() | Barrage Support Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Elemental Damage with Attacks Support Supports attack skills. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Arrow Nova Support Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. |
![]() | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Awakened Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. |
![]() | Awakened Greater Multiple Projectiles Support Supports projectile skills. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Vicious Projectiles Support Supports projectile attack skills. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
![]() | Manaforged Arrows Support Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills |
![]() | Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. |
![]() | Devour Support Supports any skill that hits enemies. |
![]() | Locus Mine Support Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills. |
![]() | Sadism Support Supports any skill that hits enemies. |
![]() | Volatility Support Supports attack skills. |
Ice Shot Unique /1 ⍟
Icon | Name |
---|---|
![]() | (15–20)% increased Damage with Hits against Chilled Enemies With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Ice Shot
Ice Shot is a ranged attack skill that fires an arrow that deals cold damage to the target and in a cone behind the target. The skill has increased chill effect and has a stronger threshold to apply the chill.
Skill Functions and Interactions
Explosion: On hitting a target, Ice Shot creates a cone-shaped explosion that damages enemies behind the primary target. Targets that create a cone-shaped explosion will not be damaged by their own cone, but can be damaged by other cones created by additional projectiles. This triggers on every hit, so with pierce, fork, chain, or return, multiple explosions can occur with one use of Ice Shot. The explosions can overlap.
Version history
Version | Changes |
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3.9.0 |
|
3.8.0 |
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2.6.0 |
|
2.1.0 |
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2.0.0 |
|
1.2.0 |
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1.0.6 |
|
1.0.0b |
|
0.10.0g |
|
0.10.0 |
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0.9.12h |
|
0.9.12b |
|
0.9.12 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.