Ice Shot
Attack, Projectile, AoE, Cold, Bow
Level: 1–20
Cost: 6–10 Mana
Effectiveness of Added Damage: 130–174%
Projectile Speed: 3260
Requires Level 1
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
(2–75) to (3–113) Added Cold Damage
60% of Physical Damage Converted to Cold Damage
Chills Enemies as though dealing (100–195)% more Damage
(0–19)% increased Effect of Cold Ailments


Additional Effects From Quality:
(0–20)% increased Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /3

Unusual Gems /3

TypeStatsWeight
Superior (0–20)% increased Cold Damage50
Anomalous (0–10)% increased Area of Effect100
Divergent (0–20)% of Physical Damage Converted to Cold Damage100
Quest /2

Quest /2

ActQuest CompleteNPCCharacter
1Enemy at the GateQuest RewardRanger
1Enemy at the GateNessaDuelist Ranger Scion
Ice Shot /6

Ice Shot /6

Fires an arrow that converts 60% of physical damage to cold. When an arrow hits a target it leaves a patch of chilled ground, slowing affected enemies. It also deals a cone of cold area damage behind the target on impact.
NameShow Full Descriptions
Cold Penetration SupportReduces enemy resistance to cold damage, making them take more cold damage from Ice Shot.
Lesser Multiple Projectiles SupportIncreases the amount of projectiles Ice Shot fires, allowing it to hit more targets at once. At later levels, obtain the Greater Multiple Projectiles Support gem to hit enemies in a larger area.
Mirage Archer SupportWhen Ice Shot hits an enemy, an apparition is created above you that fires a copy of Ice Shot at enemies, at a reduced rate and with less damage.
Pierce SupportAllows projectiles from Ice Shot to travel through extra numbers of enemies, ensuring that more enemies in a pack will be hit by the projectiles.
Slower Projectiles SupportReduces the projectile speed of Ice Shot but grants more projectile damage.
Elemental Damage with Attacks SupportMultiplies the elemental damage done by Ice Shot. Converting all physical damage from Ice Shot to elemental damage maximizes the benefit this support provides.
Level Effect /40

Level Effect /40

Implicit
60% of Physical Damage Converted to Cold Damage
LevelRequires LevelDexterityCostBase Damage2 to 3 Added Cold Damage#% increased Effect of Cold AilmentsChills Enemies as though dealing 100% more DamageExperience
11106130%2, 310070
22126132.3%2, 31105308
34166134.6%3, 421101,554
47227136.9%4, 631156,667
511317139.3%5, 8412026,047
616417141.6%7, 11512549,725
720507143.9%9, 13613095,714
824588146.2%11, 177135169,595
928678148.5%14, 208140283,759
1032758150.8%16, 259145453,996
1136838153.2%20, 3010150703,128
1240928155.5%24, 35111551,061,223
13441009157.8%28, 42121602,065,870
14481099160.1%33, 49131652,507,110
15521179162.4%39, 58141705,798,936
16561259164.7%45, 681517515,083,919
17601349167.1%52, 791618027,792,735
186414210169.4%61, 911718543,869,739
196714810171.7%68, 10218190242,081,556
207015510174%75, 11319195
217210176.3%81, 12220200
227410178.6%87, 13021205
237611180.9%93, 14022210
247811183.3%100, 15023215
258011185.6%107, 16024220
268211187.9%114, 17225225
278411190.2%123, 18426230
288612192.5%131, 19727235
298812194.8%140, 21028240
309012197.2%150, 22429245
319112198.3%155, 23229247
329213199.5%160, 24030250
339313200.6%165, 24830252
349413201.8%171, 25631255
359513202.9%176, 26531257
369613204.1%182, 27332260
379714205.3%188, 28232262
389814206.4%194, 29233265
399914207.6%201, 30133267
4010014208.7%207, 31134270

Ice Shot

Referencepoe.ninja, Community Wiki
AcronymAilment, Chill
BaseType Ice Shot
Class Active Skill Gems
WeaponBows
TargetTypesGround, Enemy
TypeAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Cold, Triggerable
MetadataMetadata/Items/Gems/SkillGemIceShot
Ice Shot Monster /18 ⍟

Ice Shot Monster /18 ⍟

NameModifiersSpectre
Ancient ArcherUndead
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Y
Totemmonster no drops or experience [1]Y
Archer Statuemonster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
Y
Brittle Archermonster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
Y
Aurate Archermonster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
Y
Embezzler's Ownmonster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
torment embezzler debuff on hit recovery speed +% [-100]
Y
Dockhand WraithY
Labourer WraithY
Lord of the Bowmonster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
40% increased Attack Speed
Skills fire 2 additional Projectiles
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Antalie Naporamonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
Y
Silva Fearstingmonster base type attack cast speed +% and damage -% final [33]Y
Shade of a Ranger20% increased Attack SpeedY
Vagan's CompanionY
Eyepecker
+1 to maximum number of Summoned Totems
kill traps mines and totems on death [1]
Y
Mutewind Snow-singer50% of Physical Damage Converted to Cold DamageY
Totemmonster no drops or experience [1]
cannot have affliction mods [1]
Y
Unearthed Skeletal ArcherUndead
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Y
Undead Vaal ArcherY
Microtransactions /2 ⍟

Microtransactions /2 ⍟

IconName
Vaal Orb Ice Shot Effect
Your Ice Shot becomes a Vaal Orb Effect.
Skadi Ice Shot Effect
Your Ice Shot becomes a Skadi Effect.
Labyrinth Enchantment helmet /8 ⍟

Labyrinth Enchantment helmet /8 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Ice Shot Damage 125% increased Ice Shot Damage100
The Eternal LabyrinthEnchantment Ice Shot Damage 240% increased Ice Shot Damage100
The Merciless LabyrinthEnchantment Ice Shot Damage 124% increased Ice Shot Damage
The Eternal LabyrinthEnchantment Ice Shot Damage 236% increased Ice Shot Damage
The Merciless LabyrinthEnchantment Ice Shot Area Of Effect 116% increased Ice Shot Area of Effect100
The Eternal LabyrinthEnchantment Ice Shot Area Of Effect 224% increased Ice Shot Area of Effect100
The Merciless LabyrinthEnchantment Ice Shot Cone Angle 1Ice Shot has 30% increased Area of Effect angle100
The Eternal LabyrinthEnchantment Ice Shot Cone Angle 2Ice Shot has 60% increased Area of Effect angle100
Supported By /107 ⍟

Supported By /107 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Faster Attacks SupportSupports attack skills.
Greater Multiple Projectiles SupportSupports projectile skills.
Lesser Multiple Projectiles SupportSupports projectile skills.
Greater Volley SupportSupports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
Faster Projectiles SupportSupports projectile skills.
Added Cold Damage SupportSupports any skill that hits enemies.
Additional Accuracy SupportSupports attack skills.
Increased Area of Effect SupportSupports any skill with an area of effect.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech SupportSupports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Pierce SupportSupports projectile skills.
Trap SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity SupportSupports any skill that can kill enemies.
Concentrated Effect SupportSupports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Damage with Attacks SupportSupports attack skills.
Life Gain on Hit SupportSupports attack skills.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Point Blank SupportSupports projectile skills.
Iron Grip SupportSupports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
Damage on Full Life SupportSupports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Blastchain Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Ballista Totem SupportSupports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Chain SupportSupports projectile skills, and any other skills that chain.
Fork SupportSupports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Slower Projectiles SupportSupports projectile skills.
Vicious Projectiles SupportSupports projectile attack skills.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Bleed SupportSupports attack skills. Cannot support skills that create minions.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Maim SupportSupports attack skills, or other skills that can maim enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Onslaught SupportSupports any skill that hits enemies.
Volley SupportSupports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Mirage Archer SupportSupports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
Withering Touch SupportSupports attack skills.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Impale SupportSupports attack skills.
Nightblade SupportSupports attack skills. Cannot support skills which create minions.
High-Impact Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Arrow Nova SupportSupports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
Barrage SupportSupports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks SupportSupports attack skills.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Arrow Nova SupportSupports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
Awakened Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Chain SupportSupports projectile skills, and any other skills that chain.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Fork SupportSupports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
Awakened Greater Multiple Projectiles SupportSupports projectile skills.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Vicious Projectiles SupportSupports projectile attack skills.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect SupportSupports any skill with an area of effect.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Trinity SupportSupports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Bloodthirst SupportSupports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty SupportSupports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge SupportSupports any skill that hits enemies.
Ice Shot Unique /1 ⍟

Ice Shot Unique /1 ⍟

Community Wiki

Wiki Edit

Ice Shot

IceShotIce Shot is a ranged attack skill that fires an arrow that deals cold damage to the target and in a cone behind the target. The skill has increased chill effect and has a stronger threshold to apply the chill.

Skill Functions and Interactions

Explosion: On hitting a target, Ice Shot creates a cone-shaped explosion that damages enemies behind the primary target. Targets that create a cone-shaped explosion will not be damaged by their own cone, but can be damaged by other cones created by additional projectiles. This triggers on every hit, so with pierce, fork, chain, or return, multiple explosions can occur with one use of Ice Shot. The explosions can overlap.


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