Ice Shot
Level: (1–20)
Cost: (6–10) Mana
Effectiveness of Added Damage: (130–174)%
Projectile Speed: 3260
Requires Level (1–70), (10–155) Dex
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
(2–75) to (3–113) Added Cold Damage
60% of Physical Damage Converted to Cold Damage
Base radius is 2.4 metres
Chills Enemies as though dealing (100–195)% more Damage

Additional Effects From Quality:
(0–80)% increased Area of Effect angle
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Shot /6
Fires an arrow that converts 60% of physical damage to cold. When an arrow hits a target it leaves a patch of chilled ground, slowing affected enemies. It also deals a cone of cold area damage behind the target on impact.
NameShow Full Descriptions
Cold Penetration SupportReduces enemy resistance to cold damage, making them take more cold damage from Ice Shot.
Lesser Multiple Projectiles SupportIncreases the amount of projectiles Ice Shot fires, allowing it to hit more targets at once. At later levels, obtain the Greater Multiple Projectiles Support gem to hit enemies in a larger area.
Mirage Archer SupportWhen Ice Shot hits an enemy, an apparition is created above you that fires a copy of Ice Shot at enemies, at a reduced rate and with less damage.
Pierce SupportAllows projectiles from Ice Shot to travel through extra numbers of enemies, ensuring that more enemies in a pack will be hit by the projectiles.
Slower Projectiles SupportReduces the projectile speed of Ice Shot but grants more projectile damage.
Elemental Damage with Attacks SupportMultiplies the elemental damage done by Ice Shot. Converting all physical damage from Ice Shot to elemental damage maximizes the benefit this support provides.
Level Effect /40
Implicit
60% of Physical Damage Converted to Cold Damage
Base radius is 2.4 metres
LevelRequires LevelDexCostBase Damage2 to 3 Added Cold DamageChills Enemies as though dealing 100% more DamageExperience
11106130%2, 310070
22126132.3%2, 3105308
34166134.6%3, 41101,554
47227136.9%4, 61156,667
511317139.3%5, 812026,047
616417141.6%7, 1112549,725
720507143.9%9, 1313095,714
824588146.2%11, 17135169,595
928678148.5%14, 20140283,759
1032758150.8%16, 25145453,996
1136838153.2%20, 30150703,128
1240928155.5%24, 351551,061,223
13441009157.8%28, 421602,065,870
14481099160.1%33, 491652,507,110
15521179162.4%39, 581705,798,936
16561259164.7%45, 6817515,083,919
17601349167.1%52, 7918027,792,735
186414210169.4%61, 9118543,869,739
196714810171.7%68, 102190242,081,556
207015510174%75, 113195
217210176.3%81, 122200
227410178.6%87, 130205
237611180.9%93, 140210
247811183.3%100, 150215
258011185.6%107, 160220
268211187.9%114, 172225
278411190.2%123, 184230
288612192.5%131, 197235
298812194.8%140, 210240
309012197.2%150, 224245
319112198.3%155, 232247
329213199.5%160, 240250
339313200.6%165, 248252
349413201.8%171, 256255
359513202.9%176, 265257
369613204.1%182, 273260
379714205.3%188, 282262
389814206.4%194, 292265
399914207.6%201, 301267
4010014208.7%207, 311270
Attribute /9

Ice Shot

KeyValue
CostiLvl 1: Normal: 1xScroll of Wisdom
AcronymChill
BaseType Ice Shot
Class Skill Gems
WeaponBows
TargetTypesGround, Enemy
TypeAttack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
ItemTypeMetadata/Items/Gems/SkillGemIceShot
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
1000 (T5)All Damage from Lightning Arrow and Ice Shot Hits can Ignite
25% chance for Ignites inflicted with Lightning Arrow or Ice Shot to deal 100% more Damage
Ice Shot Monster /20 ⍟
NameModifiersSpectre
Ancient Archerundead description [1]
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Y
Totemmonster no drops or experience [1]Y
Archer Statuemonster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
Y
Brittle Archermonster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
Y
Aurate Archermonster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
Y
Embezzler's Ownmonster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
torment embezzler debuff on hit recovery speed +% [-100]
Y
Dockhand WraithY
Labourer WraithY
Lord of the BowMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
40% increased Attack Speed
Skills fire 2 additional Projectiles
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Antalie Naporamonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
Y
Antalie Naporamonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Silva Fearstingmonster base type attack cast speed +% and damage -% final [33]Y
Shade of a Ranger20% increased Attack SpeedY
Vagan's CompanionY
Eyepecker+1 to maximum number of Summoned Totems
kill traps mines and totems on death [1]
Y
Mutewind Snow-singer50% of Physical Damage Converted to Cold DamageY
Totemmonster no drops or experience [1]
cannot have affliction mods [1]
monster immune to union of souls effect [1]
Y
Unearthed Skeletal Archerundead description [1]
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Y
Unearthed Skeletal Archerundead description [1]Y
Undead Vaal ArcherY
Microtransactions /2 ⍟
Vaal Orb Ice Shot Effect
Your Ice Shot becomes a Vaal Orb Effect.
Skadi Ice Shot Effect
Your Ice Shot becomes a Skadi Effect.
Labyrinth Enchantment helmet /8 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Ice Shot Damage 125% increased Ice Shot Damage100
The Eternal LabyrinthEnchantment Ice Shot Damage 240% increased Ice Shot Damage100
The Merciless LabyrinthEnchantment Ice Shot Damage 124% increased Ice Shot Damage
The Eternal LabyrinthEnchantment Ice Shot Damage 236% increased Ice Shot Damage
The Merciless LabyrinthEnchantment Ice Shot Area Of Effect 116% increased Ice Shot Area of Effect100
The Eternal LabyrinthEnchantment Ice Shot Area Of Effect 224% increased Ice Shot Area of Effect100
The Merciless LabyrinthEnchantment Ice Shot Cone Angle 1Ice Shot has 30% increased Area of Effect angle100
The Eternal LabyrinthEnchantment Ice Shot Cone Angle 2Ice Shot has 60% increased Area of Effect angle100
Supported By /115 ⍟
  • Active Type: Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
  • IconName
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce Support
    Supports projectile skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Damage with Attacks Support
    Supports attack skills.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Point Blank Support
    Supports projectile skills.
    Iron Grip Support
    Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Ballista Totem Support
    Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles Support
    Supports projectile skills.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Slower Projectiles Support
    Supports projectile skills.
    Vicious Projectiles Support
    Supports projectile attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills. Cannot support skills that create minions.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Momentum Support
    Supports attack skills that aren't triggered.
    Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Mirage Archer Support
    Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Impale Support
    Supports attack skills.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Arrow Nova Support
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    Barrage Support
    Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
    Greater Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Elemental Damage with Attacks Support
    Supports attack skills.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Arrow Nova Support
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Greater Multiple Projectiles Support
    Supports projectile skills.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Vicious Projectiles Support
    Supports projectile attack skills.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Manaforged Arrows Support
    Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Locus Mine Support
    Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.
    Sadism Support
    Supports any skill that hits enemies.
    Volatility Support
    Supports attack skills.
    Sacred Wisps Support
    Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    Ice Shot Unique /1 ⍟
    (15–20)% increased Damage with Hits against Chilled Enemies
    With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
    With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets

    Community Wiki

    Edit

    Ice Shot

    Ice Shot is a ranged attack skill that fires an arrow that deals cold damage to the target and in a cone behind the target. The skill has increased chill effect and has a stronger threshold to apply the chill.

    Skill Functions and Interactions

    Explosion: On hitting a target, Ice Shot creates a cone-shaped explosion that damages enemies behind the primary target. Targets that create a cone-shaped explosion will not be damaged by their own cone, but can be damaged by other cones created by additional projectiles. This triggers on every hit, so with pierce, fork, chain, or return, multiple explosions can occur with one use of Ice Shot. The explosions can overlap.

    Version history

    VersionChanges
    3.9.0
  • No longer leaves Chilled Ground on impact.
  • Now deals 130% of base damage at gem level 1 (from 120%), up to 174% at gem level 20 (from 147%).
  • Now Chills enemies as though dealing 100% more Damage at gem level 1, up to 195% at gem level 20.
  • Now gains increased effect of Chill as the gem levels, up to 19% at gem level 20.
  • Labyrinth Enchantments which previously granted increased duration for Ice Shot's Chilled Ground instead now grant increased Damage with Ice Shot. This affects existing items.
  • 3.8.0
  • Now has 2 to 3 added Attack Cold Damage at gem level 1, up to 75 to 113 at gem level 20 (previously none).
  • 2.6.0
  • Physical to Cold conversion increase to 60% (up from 40%).
  • 2.1.0
  • Ice Shot's chilled ground duration is now 1.5 seconds at all levels.
  • Ice Shot's radius has been increased by 9%.
  • 2.0.0
  • Now increases cold damage by 1% per 1% quality.
  • 1.2.0
  • The area and arc size has been increased. Additionally we have added damage effectiveness of 120%.
  • Its mana progression has been changed (it starts at 9 and progresses to 13 mana).
  • 1.0.6
  • Base duration increased by 10%.
  • 1.0.0b
  • Fixed a performance problem with Ice Shot and Arctic Breath.
  • 0.10.0g
  • Now can be modified by the Increased Duration support gem.
  • 0.10.0
  • Is now level 4 (was level 31).
  • Its mana progression has been changed (it starts at 10 and progresses to 16 mana).
  • The duration of chilled ground that it causes has been reduced by 20%.
  • 0.9.12h
  • Fixed Ice Shot so that its damage is now correctly treated as Area of Effect damage.
  • 0.9.12b
  • Fixed a crash with Ice Shot.
  • 0.9.12
  • Ice Shot has been added to the game.

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