Prophecy Perandus Rampage
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Silva Fearsting

Silva Fearsting

SpectreN
Area
Modmonster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
Tagsred_blood, human, humanoid
Damage143%
Life108%
Ailment Threshold108%
Critical Strike Chance5%
TypeExileRanger4
Attack Distance6 ~ 80
Attack Time1.605 Second
Damage Spread20%
Evasion+100%
Accuracy+100%

ExileCausticArrow
poisonarrow
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 4 seconds
Deals 816.8 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
skill can fire arrows [1]
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]
ground caustic art variation []

projectiles_return projectile_damage_modifiers_apply_to_skill_dot visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second

ExileIceShot
iceshot
Ice Shot
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
50% of Physical Damage Converted to Cold Damage
Base duration is 6 seconds
18% increased Physical Damage
Fires 2 additional Projectiles
40% increased Attack Speed
skill art variation []

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
Cast Time: 1 Second

ExileFreezeMine
iconicetrap
Freeze Mine
Lays a remote mine that you can detonate to freeze all enemies in the area.
Deals 402.7 to 604.1 Cold Damage
Enemies lose 15% Cold Resistance while Frozen
Mine lasts 12 seconds
Freezes enemies as though dealing 1952% more Damage

base_skill_is_mined base_skill_show_average_damage_instead_of_dps is_remote_mine always_freeze is_area_damage Spell Hit Area Mine ColdSkill AreaSpell ManaCostReserved
Cast Time: 0.5 Second
Cooldown Time: 2.5 Second

SkeletonVulnerability
vulnerability
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
Base duration is 10.9 seconds
Cursed enemies take 50% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Cast Time: 0.5 Second

ExileDetonateMines
detonatemines
Detonate Mines
Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.
First Mine Detonates Instantly
Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence

Spell SkillCanTrap SkillCanTotem Triggerable Instant SecondWindSupport
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Silva Fearsting632562188.51.60582281616117096030303020

ExileCausticArrow
poisonarrow
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 4 seconds
Deals 709.1 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
skill can fire arrows [1]
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]
ground caustic art variation []

projectiles_return projectile_damage_modifiers_apply_to_skill_dot visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second

ExileIceShot
iceshot
Ice Shot
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
50% of Physical Damage Converted to Cold Damage
Base duration is 6 seconds
18% increased Physical Damage
Fires 2 additional Projectiles
40% increased Attack Speed
skill art variation []

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
Cast Time: 1 Second

ExileFreezeMine
iconicetrap
Freeze Mine
Lays a remote mine that you can detonate to freeze all enemies in the area.
Deals 370.1 to 555.1 Cold Damage
Enemies lose 15% Cold Resistance while Frozen
Mine lasts 12 seconds
Freezes enemies as though dealing 1819% more Damage

base_skill_is_mined base_skill_show_average_damage_instead_of_dps is_remote_mine always_freeze is_area_damage Spell Hit Area Mine ColdSkill AreaSpell ManaCostReserved
Cast Time: 0.5 Second
Cooldown Time: 2.5 Second

SkeletonVulnerability
vulnerability
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
Base duration is 10.9 seconds
Cursed enemies take 50% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Cast Time: 0.5 Second

ExileDetonateMines
detonatemines
Detonate Mines
Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.
First Mine Detonates Instantly
Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence

Spell SkillCanTrap SkillCanTotem Triggerable Instant SecondWindSupport
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Silva Fearsting566541951.91.60568411419815890030303020

ExileCausticArrow
poisonarrow
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 4 seconds
Deals 533.5 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
skill can fire arrows [1]
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]
ground caustic art variation []

projectiles_return projectile_damage_modifiers_apply_to_skill_dot visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second

ExileIceShot
iceshot
Ice Shot
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
50% of Physical Damage Converted to Cold Damage
Base duration is 6 seconds
18% increased Physical Damage
Fires 2 additional Projectiles
40% increased Attack Speed
skill art variation []

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
Cast Time: 1 Second

ExileFreezeMine
iconicetrap
Freeze Mine
Lays a remote mine that you can detonate to freeze all enemies in the area.
Deals 312.1 to 468.1 Cold Damage
Enemies lose 15% Cold Resistance while Frozen
Mine lasts 12 seconds
Freezes enemies as though dealing 1579% more Damage

base_skill_is_mined base_skill_show_average_damage_instead_of_dps is_remote_mine always_freeze is_area_damage Spell Hit Area Mine ColdSkill AreaSpell ManaCostReserved
Cast Time: 0.5 Second
Cooldown Time: 2.5 Second

SkeletonVulnerability
vulnerability
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
Base duration is 10.9 seconds
Cursed enemies take 50% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Cast Time: 0.5 Second

ExileDetonateMines
detonatemines
Detonate Mines
Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.
First Mine Detonates Instantly
Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence

Spell SkillCanTrap SkillCanTotem Triggerable Instant SecondWindSupport
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Silva Fearsting438391550.11.60546101094013704030303020

ExileCausticArrow
poisonarrow
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 4 seconds
Deals 372.8 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
skill can fire arrows [1]
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]
ground caustic art variation []

projectiles_return projectile_damage_modifiers_apply_to_skill_dot visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second

ExileIceShot
iceshot
Ice Shot
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
50% of Physical Damage Converted to Cold Damage
Base duration is 6 seconds
18% increased Physical Damage
Fires 2 additional Projectiles
40% increased Attack Speed
skill art variation []

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
Cast Time: 1 Second

ExileFreezeMine
iconicetrap
Freeze Mine
Lays a remote mine that you can detonate to freeze all enemies in the area.
Deals 251.4 to 377.1 Cold Damage
Enemies lose 15% Cold Resistance while Frozen
Mine lasts 12 seconds
Freezes enemies as though dealing 1323% more Damage

base_skill_is_mined base_skill_show_average_damage_instead_of_dps is_remote_mine always_freeze is_area_damage Spell Hit Area Mine ColdSkill AreaSpell ManaCostReserved
Cast Time: 0.5 Second
Cooldown Time: 2.5 Second

SkeletonVulnerability
vulnerability
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
Base duration is 10.9 seconds
Cursed enemies take 50% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Cast Time: 0.5 Second

ExileDetonateMines
detonatemines
Detonate Mines
Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.
First Mine Detonates Instantly
Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence

Spell SkillCanTrap SkillCanTotem Triggerable Instant SecondWindSupport
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Silva Fearsting325701156.81.6052933787211352030303020

ExileCausticArrow
poisonarrow
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 4 seconds
Deals 259.5 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
skill can fire arrows [1]
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]
ground caustic art variation []

projectiles_return projectile_damage_modifiers_apply_to_skill_dot visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second

ExileIceShot
iceshot
Ice Shot
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
50% of Physical Damage Converted to Cold Damage
Base duration is 2.5 seconds
9% increased Physical Damage
Fires 2 additional Projectiles
20% increased Attack Speed
skill art variation []

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
Cast Time: 1 Second

ExileFreezeMine
iconicetrap
Freeze Mine
Lays a remote mine that you can detonate to freeze all enemies in the area.
Deals 201.8 to 302.7 Cold Damage
Enemies lose 15% Cold Resistance while Frozen
Mine lasts 12 seconds
Freezes enemies as though dealing 1104% more Damage

base_skill_is_mined base_skill_show_average_damage_instead_of_dps is_remote_mine always_freeze is_area_damage Spell Hit Area Mine ColdSkill AreaSpell ManaCostReserved
Cast Time: 0.5 Second
Cooldown Time: 2.5 Second

SkeletonVulnerability
vulnerability
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
Base duration is 10.9 seconds
Cursed enemies take 50% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Cast Time: 0.5 Second

ExileDetonateMines
detonatemines
Detonate Mines
Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.
First Mine Detonates Instantly
Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence

Spell SkillCanTrap SkillCanTotem Triggerable Instant SecondWindSupport
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Silva Fearsting23689858.41.605186056429362030303020
stance Bow
IceShot6TargetNotOnChilledGround
IceShot15OnlyLastTarget TargetNotOnChilledGround
CausticArrow24OnlyLastTarget TargetNotInCausticCloud
CausticArrow6OnlyLastTarget
MineFreeze6IHaveNoMinions EnemyNearMe IAmAboveLevel39 IAmBelowLevel67
MineFreeze12IHaveNoMinions EnemyNearMe IAmAboveLevel66
MineFreeze3IHaveFewerThanThreeMinions EnemyNearMe IAmAboveLevel39 IAmBelowLevel67
MineFreeze6IHaveFewerThanThreeMinions EnemyNearMe IAmAboveLevel66
DetonateMines9IHaveOneOrMoreMinions NoRepeat EnemyNearMyMinion
Vulnerability6TargetNotCursed TargetIsCurseable TargetNotFar IAmAboveLevel66
StrafeLeft3NoRepeat
StrafeRight3NoRepeat
Flee3NoRepeat TargetNear IHaveNoMinions TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
Resists FireResists ColdResists LightningResists Chaos
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ExilesDescent2/ExileRanger4"] = {
    name = "Silva Fearsting",
    life = 1.08,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "ExileCausticArrow",
        "SkeletonVulnerability",
        "ExileDetonateMines",
        "ExileFreezeMine",
        "ExileIceShot",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileCausticArrow"] = {
    name = "Caustic Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.6,
    incrementalEffectiveness = 0.0618,
    description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_chaos_damage_to_deal_per_minute",
        "physical_damage_%_to_add_as_chaos",
        "skill_can_fire_arrows",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ground_caustic_art_variation",
        "projectiles_return",
        "projectile_damage_modifiers_apply_to_skill_dot",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {4000, 1, 25, 1, 0, -25, 2, levelRequirement = 3, statInterpolation = {1, 3, 1, 1, 1, 1, 1},  },
        [2] = {4000, 1, 25, 1, 0, -25, 2, levelRequirement = 67, statInterpolation = {1, 3, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_radius_+",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
        "enemy_damaging_ailments_deal_damage_+%_faster_against_self",
    },
    levels = {
        [1] = {10900, 0, 50, 20, 20, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileDetonateMines"] = {
    name = "Detonate Mines",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Instant] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "display_mine_deontation_mechanics_detonation_speed_+%_final_per_sequence_mine",
    },
    levels = {
        [1] = {10, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileFreezeMine"] = {
    name = "Freeze Mine",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.0909,
    incrementalEffectiveness = 0.032,
    description = "Lays a remote mine that you can detonate to freeze all enemies in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Mine] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.ManaCostReserved] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "freeze_mine_cold_resistance_+_while_frozen",
        "base_mine_duration",
        "freeze_as_though_dealt_damage_+%",
        "base_skill_is_mined",
        "base_skill_show_average_damage_instead_of_dps",
        "is_remote_mine",
        "always_freeze",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, -15, 12000, 200, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.8, 1.2, -15, 12000, 225, levelRequirement = 7, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.8, 1.2, -15, 12000, 250, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.8, 1.2, -15, 12000, 273, levelRequirement = 13, statInterpolation = {3, 3, 1, 1, 1},  },
        [5] = {0.8, 1.2, -15, 12000, 297, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1},  },
        [6] = {0.8, 1.2, -15, 12000, 323, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  },
        [7] = {0.8, 1.2, -15, 12000, 351, levelRequirement = 22, statInterpolation = {3, 3, 1, 1, 1},  },
        [8] = {0.8, 1.2, -15, 12000, 381, levelRequirement = 25, statInterpolation = {3, 3, 1, 1, 1},  },
        [9] = {0.8, 1.2, -15, 12000, 413, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1},  },
        [10] = {0.8, 1.2, -15, 12000, 448, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1},  },
        [11] = {0.8, 1.2, -15, 12000, 484, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  },
        [12] = {0.8, 1.2, -15, 12000, 524, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1},  },
        [13] = {0.8, 1.2, -15, 12000, 566, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1},  },
        [14] = {0.8, 1.2, -15, 12000, 611, levelRequirement = 47, statInterpolation = {3, 3, 1, 1, 1},  },
        [15] = {0.8, 1.2, -15, 12000, 659, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1},  },
        [16] = {0.8, 1.2, -15, 12000, 710, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1},  },
        [17] = {0.8, 1.2, -15, 12000, 765, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1},  },
        [18] = {0.8, 1.2, -15, 12000, 824, levelRequirement = 59, statInterpolation = {3, 3, 1, 1, 1},  },
        [19] = {0.8, 1.2, -15, 12000, 887, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1},  },
        [20] = {0.8, 1.2, -15, 12000, 955, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  },
        [21] = {0.8, 1.2, -15, 12000, 1027, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  },
        [22] = {0.8, 1.2, -15, 12000, 1066, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
        [23] = {0.8, 1.2, -15, 12000, 1104, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  },
        [24] = {0.8, 1.2, -15, 12000, 1146, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  },
        [25] = {0.8, 1.2, -15, 12000, 1187, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  },
        [26] = {0.8, 1.2, -15, 12000, 1231, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  },
        [27] = {0.8, 1.2, -15, 12000, 1275, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  },
        [28] = {0.8, 1.2, -15, 12000, 1323, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  },
        [29] = {0.8, 1.2, -15, 12000, 1370, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  },
        [30] = {0.8, 1.2, -15, 12000, 1421, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  },
        [31] = {0.8, 1.2, -15, 12000, 1471, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  },
        [32] = {0.8, 1.2, -15, 12000, 1525, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  },
        [33] = {0.8, 1.2, -15, 12000, 1579, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  },
        [34] = {0.8, 1.2, -15, 12000, 1637, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  },
        [35] = {0.8, 1.2, -15, 12000, 1695, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  },
        [36] = {0.8, 1.2, -15, 12000, 1757, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  },
        [37] = {0.8, 1.2, -15, 12000, 1819, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  },
        [38] = {0.8, 1.2, -15, 12000, 1952, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1},  },
        [39] = {0.8, 1.2, -15, 12000, 2094, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1},  },
        [40] = {0.8, 1.2, -15, 12000, 2246, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileIceShot"] = {
    name = "Ice Shot",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_skill_effect_duration",
        "physical_damage_+%",
        "number_of_additional_projectiles",
        "attack_speed_+%",
        "skill_art_variation",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {50, 1000, 3, 2, 10, 2, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {50, 2500, 9, 2, 20, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {50, 6000, 18, 2, 40, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}