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Silva Fearsting

Silva Fearsting

SpectreN
Modmonster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
Tagsred_blood, human, humanoid, not_str, not_int
Life+108%
Evasion+100%
Resistance
Part 11010105
Part 220202012
Epilogue30303020
Damage+143%
Accuracy+100%
Critical Strike Chance5%
Critical Strike Multiplier130%
Attack Distance6 ~ 80
Attack Time1.605 Second
Damage Spread20%
Ailment Threshold108%
Experience220%
TypeExileRanger4
ExileCausticArrow
poisonarrow
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.605 Second
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 4 seconds
Deals 816.8 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
skill can fire arrows [1]
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]
ground caustic art variation [2]

projectiles_return projectile_damage_modifiers_apply_to_skill_dot visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
ExileIceShot
iceshot
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.605 Second
Ice Shot
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
50% of Physical Damage Converted to Cold Damage
Base duration is 6 seconds
18% increased Physical Damage
Fires 2 additional Projectiles
40% increased Attack Speed
skill art variation [2]

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
ExileFreezeMine
iconicetrap
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.5 Second
Cooldown Time: 2.5 Second
Freeze Mine
Lays a remote mine that you can detonate to freeze all enemies in the area.
Deals 402.7 to 604.1 Cold Damage
Enemies lose 15% Cold Resistance while Frozen
Mine lasts 12 seconds
Freezes enemies as though dealing 1952% more Damage

base_skill_is_mined base_skill_show_average_damage_instead_of_dps is_remote_mine always_freeze is_area_damage Spell Hit Area Mine ColdSkill AreaSpell ManaCostReserved
SkeletonVulnerability
vulnerability
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.5 Second
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
Base duration is 10.9 seconds
Cursed enemies take 50% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
ExileDetonateMines
detonatemines
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cooldown Time: 5 Second
Detonate Mines
Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.
First Mine Detonates Instantly
Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence

Spell SkillCanTrap SkillCanTotem Triggerable Instant SecondWindSupport
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
84Silva Fearsting920083717.61.605158471626517096030303020
ExileCausticArrow
poisonarrow
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.605 Second
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 4 seconds
Deals 709.1 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
skill can fire arrows [1]
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]
ground caustic art variation [2]

projectiles_return projectile_damage_modifiers_apply_to_skill_dot visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
ExileIceShot
iceshot
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.605 Second
Ice Shot
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
50% of Physical Damage Converted to Cold Damage
Base duration is 6 seconds
18% increased Physical Damage
Fires 2 additional Projectiles
40% increased Attack Speed
skill art variation [2]

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
ExileFreezeMine
iconicetrap
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.5 Second
Cooldown Time: 2.5 Second
Freeze Mine
Lays a remote mine that you can detonate to freeze all enemies in the area.
Deals 370.1 to 555.1 Cold Damage
Enemies lose 15% Cold Resistance while Frozen
Mine lasts 12 seconds
Freezes enemies as though dealing 1819% more Damage

base_skill_is_mined base_skill_show_average_damage_instead_of_dps is_remote_mine always_freeze is_area_damage Spell Hit Area Mine ColdSkill AreaSpell ManaCostReserved
SkeletonVulnerability
vulnerability
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.5 Second
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
Base duration is 10.9 seconds
Cursed enemies take 50% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
ExileDetonateMines
detonatemines
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cooldown Time: 5 Second
Detonate Mines
Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.
First Mine Detonates Instantly
Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence

Spell SkillCanTrap SkillCanTotem Triggerable Instant SecondWindSupport
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
82Silva Fearsting824063316.41.605131751442515890030303020
ExileCausticArrow
poisonarrow
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.605 Second
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 4 seconds
Deals 533.5 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
skill can fire arrows [1]
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]
ground caustic art variation [2]

projectiles_return projectile_damage_modifiers_apply_to_skill_dot visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
ExileIceShot
iceshot
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.605 Second
Ice Shot
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
50% of Physical Damage Converted to Cold Damage
Base duration is 6 seconds
18% increased Physical Damage
Fires 2 additional Projectiles
40% increased Attack Speed
skill art variation [2]

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
ExileFreezeMine
iconicetrap
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.5 Second
Cooldown Time: 2.5 Second
Freeze Mine
Lays a remote mine that you can detonate to freeze all enemies in the area.
Deals 312.1 to 468.1 Cold Damage
Enemies lose 15% Cold Resistance while Frozen
Mine lasts 12 seconds
Freezes enemies as though dealing 1579% more Damage

base_skill_is_mined base_skill_show_average_damage_instead_of_dps is_remote_mine always_freeze is_area_damage Spell Hit Area Mine ColdSkill AreaSpell ManaCostReserved
SkeletonVulnerability
vulnerability
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.5 Second
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
Base duration is 10.9 seconds
Cursed enemies take 50% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
ExileDetonateMines
detonatemines
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cooldown Time: 5 Second
Detonate Mines
Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.
First Mine Detonates Instantly
Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence

Spell SkillCanTrap SkillCanTotem Triggerable Instant SecondWindSupport
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
78Silva Fearsting6376626331.60588781132813704030303020
ExileCausticArrow
poisonarrow
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.605 Second
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 4 seconds
Deals 372.8 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
skill can fire arrows [1]
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]
ground caustic art variation [2]

projectiles_return projectile_damage_modifiers_apply_to_skill_dot visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
ExileIceShot
iceshot
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.605 Second
Ice Shot
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
50% of Physical Damage Converted to Cold Damage
Base duration is 6 seconds
18% increased Physical Damage
Fires 2 additional Projectiles
40% increased Attack Speed
skill art variation [2]

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
ExileFreezeMine
iconicetrap
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.5 Second
Cooldown Time: 2.5 Second
Freeze Mine
Lays a remote mine that you can detonate to freeze all enemies in the area.
Deals 251.4 to 377.1 Cold Damage
Enemies lose 15% Cold Resistance while Frozen
Mine lasts 12 seconds
Freezes enemies as though dealing 1323% more Damage

base_skill_is_mined base_skill_show_average_damage_instead_of_dps is_remote_mine always_freeze is_area_damage Spell Hit Area Mine ColdSkill AreaSpell ManaCostReserved
SkeletonVulnerability
vulnerability
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.5 Second
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
Base duration is 10.9 seconds
Cursed enemies take 50% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
ExileDetonateMines
detonatemines
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cooldown Time: 5 Second
Detonate Mines
Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.
First Mine Detonates Instantly
Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence

Spell SkillCanTrap SkillCanTotem Triggerable Instant SecondWindSupport
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
73Silva Fearsting473741964.11.6055649834811352030303020
ExileCausticArrow
poisonarrow
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.605 Second
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 4 seconds
Deals 259.5 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
skill can fire arrows [1]
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]
ground caustic art variation [2]

projectiles_return projectile_damage_modifiers_apply_to_skill_dot visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
ExileIceShot
iceshot
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.605 Second
Ice Shot
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
50% of Physical Damage Converted to Cold Damage
Base duration is 2.5 seconds
9% increased Physical Damage
Fires 2 additional Projectiles
20% increased Attack Speed
skill art variation [2]

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
ExileFreezeMine
iconicetrap
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.5 Second
Cooldown Time: 2.5 Second
Freeze Mine
Lays a remote mine that you can detonate to freeze all enemies in the area.
Deals 201.8 to 302.7 Cold Damage
Enemies lose 15% Cold Resistance while Frozen
Mine lasts 12 seconds
Freezes enemies as though dealing 1104% more Damage

base_skill_is_mined base_skill_show_average_damage_instead_of_dps is_remote_mine always_freeze is_area_damage Spell Hit Area Mine ColdSkill AreaSpell ManaCostReserved
SkeletonVulnerability
vulnerability
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.5 Second
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
Base duration is 10.9 seconds
Cursed enemies take 50% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
ExileDetonateMines
detonatemines
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cooldown Time: 5 Second
Detonate Mines
Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.
First Mine Detonates Instantly
Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence

Spell SkillCanTrap SkillCanTotem Triggerable Instant SecondWindSupport
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
68Silva Fearsting344571456.91.605358261279362030303020
stance Bow
IceShot6TargetNotOnChilledGround
IceShot15OnlyLastTarget TargetNotOnChilledGround
CausticArrow24OnlyLastTarget TargetNotInCausticCloud
CausticArrow6OnlyLastTarget
MineFreeze6IHaveNoMinions EnemyNearMe IAmAboveLevel39 IAmBelowLevel67
MineFreeze12IHaveNoMinions EnemyNearMe IAmAboveLevel66
MineFreeze3IHaveFewerThanThreeMinions EnemyNearMe IAmAboveLevel39 IAmBelowLevel67
MineFreeze6IHaveFewerThanThreeMinions EnemyNearMe IAmAboveLevel66
DetonateMines9IHaveOneOrMoreMinions NoRepeat EnemyNearMyMinion
Vulnerability6TargetNotCursed TargetIsCurseable TargetNotFar IAmAboveLevel66
StrafeLeft3NoRepeat
StrafeRight3NoRepeat
Flee3NoRepeat TargetNear IHaveNoMinions TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ExilesDescent2/ExileRanger4"] = {
    name = "Silva Fearsting",
    life = 1.08,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "ExileCausticArrow",
        "SkeletonVulnerability",
        "ExileDetonateMines",
        "ExileFreezeMine",
        "ExileIceShot",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileCausticArrow"] = {
    name = "Caustic Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.6,
    incrementalEffectiveness = 0.0618,
    description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_chaos_damage_to_deal_per_minute",
        "physical_damage_%_to_add_as_chaos",
        "skill_can_fire_arrows",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ground_caustic_art_variation",
        "projectiles_return",
        "projectile_damage_modifiers_apply_to_skill_dot",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {4000, 1, 25, 1, 0, -25, 2, levelRequirement = 3, statInterpolation = {1, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {4000, 1, 25, 1, 0, -25, 2, levelRequirement = 67, statInterpolation = {1, 3, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_radius_+",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
        "enemy_damaging_ailments_deal_damage_+%_faster_against_self",
    },
    levels = {
        [1] = {10900, 0, 50, 20, 20, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileDetonateMines"] = {
    name = "Detonate Mines",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Instant] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "display_mine_deontation_mechanics_detonation_speed_+%_final_per_sequence_mine",
    },
    levels = {
        [1] = {10, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileFreezeMine"] = {
    name = "Freeze Mine",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.0909,
    incrementalEffectiveness = 0.032,
    description = "Lays a remote mine that you can detonate to freeze all enemies in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Mine] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.ManaCostReserved] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "freeze_mine_cold_resistance_+_while_frozen",
        "base_mine_duration",
        "freeze_as_though_dealt_damage_+%",
        "base_skill_is_mined",
        "base_skill_show_average_damage_instead_of_dps",
        "is_remote_mine",
        "always_freeze",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, -15, 12000, 200, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.8, 1.2, -15, 12000, 225, levelRequirement = 7, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.8, 1.2, -15, 12000, 250, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.8, 1.2, -15, 12000, 273, levelRequirement = 13, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.8, 1.2, -15, 12000, 297, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.8, 1.2, -15, 12000, 323, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.8, 1.2, -15, 12000, 351, levelRequirement = 22, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.8, 1.2, -15, 12000, 381, levelRequirement = 25, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [9] = {0.8, 1.2, -15, 12000, 413, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [10] = {0.8, 1.2, -15, 12000, 448, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [11] = {0.8, 1.2, -15, 12000, 484, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [12] = {0.8, 1.2, -15, 12000, 524, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [13] = {0.8, 1.2, -15, 12000, 566, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [14] = {0.8, 1.2, -15, 12000, 611, levelRequirement = 47, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [15] = {0.8, 1.2, -15, 12000, 659, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [16] = {0.8, 1.2, -15, 12000, 710, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [17] = {0.8, 1.2, -15, 12000, 765, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [18] = {0.8, 1.2, -15, 12000, 824, levelRequirement = 59, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [19] = {0.8, 1.2, -15, 12000, 887, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [20] = {0.8, 1.2, -15, 12000, 955, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [21] = {0.8, 1.2, -15, 12000, 1027, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [22] = {0.8, 1.2, -15, 12000, 1066, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [23] = {0.8, 1.2, -15, 12000, 1104, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [24] = {0.8, 1.2, -15, 12000, 1146, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [25] = {0.8, 1.2, -15, 12000, 1187, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [26] = {0.8, 1.2, -15, 12000, 1231, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [27] = {0.8, 1.2, -15, 12000, 1275, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [28] = {0.8, 1.2, -15, 12000, 1323, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [29] = {0.8, 1.2, -15, 12000, 1370, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [30] = {0.8, 1.2, -15, 12000, 1421, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [31] = {0.8, 1.2, -15, 12000, 1471, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [32] = {0.8, 1.2, -15, 12000, 1525, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [33] = {0.8, 1.2, -15, 12000, 1579, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [34] = {0.8, 1.2, -15, 12000, 1637, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [35] = {0.8, 1.2, -15, 12000, 1695, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [36] = {0.8, 1.2, -15, 12000, 1757, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [37] = {0.8, 1.2, -15, 12000, 1819, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [38] = {0.8, 1.2, -15, 12000, 1952, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [39] = {0.8, 1.2, -15, 12000, 2094, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [40] = {0.8, 1.2, -15, 12000, 2246, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileIceShot"] = {
    name = "Ice Shot",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_skill_effect_duration",
        "physical_damage_+%",
        "number_of_additional_projectiles",
        "attack_speed_+%",
        "skill_art_variation",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {50, 1000, 3, 2, 10, 2, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {50, 2500, 9, 2, 20, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {50, 6000, 18, 2, 40, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]

monster base type attack cast speed +% and damage -% final [33]

Mod IdMonsterSpeedAndDamageFixupComplete
GroupMonsterSpeedAndDamageFixup
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagsattack caster speed
    ModType Tagscaster_damage damage attack caster speed
    monster dropped item rarity +% [500]

    monster dropped item rarity +% [500]

    Mod IdMonsterExile1
    GroupMonsterDroppedItemRarity
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 500 Max: 500 Global
  • Spawn Tags
  • default: 0
  • unique boss curse effect on self +% final [0]

    unique boss curse effect on self +% final [0]

    Mod IdExileMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: 0 Max: 0 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    Wiki Edit

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