Silva Fearsting
Humanoid
monster base type attack cast speed +% and damage -% final [33]
SpectreN
Tagscaster, chaos_affinity, cold_affinity, cursing_monster, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, puncturing_weapon, ranged, red_blood, rogue_exile
Life
108%
Evasion
+100%
Ailment Threshold
108%
Resistance
30 30 30 20
Damage
143%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Experience
220%
Model Size
100%
Type
ExileRanger4
Metadata
ExileRanger4
Level
68
Life
6,948
Armour
28,790
Evasion
9,478
Energy Shield
0
Damage
534
Spell Damage
534
Accuracy
290
Attack Time
1.605
Experience
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
ExileCausticArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Caustic Arrow
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Deals 259.5 Base Chaos Damage per second
Base duration is 4 seconds
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Projectiles Return to you
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [10]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
ExileIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ice Shot
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
Base duration is 2.5 seconds
Fires 2 additional Projectiles
9% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% increased Attack Speed
skill can fire arrows [1]
ExileFreezeMine
Spell, Damage, Area, RemoteMined, Cold, AreaSpell, HasReservation
Freeze Mine
Cast Time: 0.5 sec
Cooldown Time: 2.5 sec
Lays a remote mine that you can detonate to freeze all enemies in the area.
Deals 201.8 to 302.7 Cold Damage
Mine lasts 12 seconds
Always Freezes enemies
Freezes enemies as though dealing 1104% more Damage
Enemies lose 15% Cold Resistance while Frozen
base skill is mined [1]
base skill show average damage instead of dps [1]
is area damage [1]
SkeletonVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Vulnerability
Cast Time: 0.5 sec
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
Base duration is 10 seconds
Cursed enemies take 50% increased Physical Damage
Attack Hits against Cursed Enemies have 20% chance to inflict Bleeding
active skill area of effect radius +% final [24]
ExileDetonateMines
Spell, Trappable, Totemable, Triggerable, Instant, Cooldown
Detonate Mines
Cooldown Time: 5 sec
Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.
First Mine Detonates Instantly
Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ExilesDescent2/ExileRanger4"] = {
    name = "Silva Fearsting",
    life = 1.08,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "ExileCausticArrow",
        "SkeletonVulnerability",
        "ExileDetonateMines",
        "ExileFreezeMine",
        "ExileIceShot",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileCausticArrow"] = {
    name = "Caustic Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "physical_damage_%_to_add_as_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ground_caustic_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "projectiles_return",
        "projectile_damage_modifiers_apply_to_skill_dot",
        "visual_hit_effect_chaos_is_green",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {1, 4000, 25, -25, 2, 10, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        [2] = {1, 4000, 25, -25, 2, 10, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {10000, 50, 20, 24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileDetonateMines"] = {
    name = "Detonate Mines",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Instant] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "display_mine_deontation_mechanics_detonation_speed_+%_final_per_sequence_mine",
    },
    levels = {
        [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileFreezeMine"] = {
    name = "Freeze Mine",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Lays a remote mine that you can detonate to freeze all enemies in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.RemoteMined] = true,
        [SkillType.Cold] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.HasReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "freeze_as_though_dealt_damage_+%",
        "freeze_mine_cold_resistance_+_while_frozen",
        "base_mine_duration",
        "base_skill_is_mined",
        "base_skill_show_average_damage_instead_of_dps",
        "is_remote_mine",
        "always_freeze",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, -15, 12000, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 225, -15, 12000, levelRequirement = 7, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 250, -15, 12000, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 273, -15, 12000, levelRequirement = 13, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 297, -15, 12000, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 323, -15, 12000, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 351, -15, 12000, levelRequirement = 22, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 381, -15, 12000, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 413, -15, 12000, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 448, -15, 12000, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 484, -15, 12000, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 524, -15, 12000, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 566, -15, 12000, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 611, -15, 12000, levelRequirement = 47, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 659, -15, 12000, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 710, -15, 12000, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 765, -15, 12000, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 824, -15, 12000, levelRequirement = 59, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 887, -15, 12000, levelRequirement = 62, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 955, -15, 12000, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 1027, -15, 12000, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 1066, -15, 12000, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 1104, -15, 12000, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 1146, -15, 12000, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 1187, -15, 12000, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 1231, -15, 12000, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 1275, -15, 12000, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 1323, -15, 12000, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 1370, -15, 12000, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 1421, -15, 12000, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 1471, -15, 12000, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 1525, -15, 12000, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 1579, -15, 12000, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 1637, -15, 12000, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 1695, -15, 12000, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 1757, -15, 12000, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [37] = {0.80000001192093, 1.2000000476837, 1819, -15, 12000, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        [38] = {0.80000001192093, 1.2000000476837, 1952, -15, 12000, levelRequirement = 84, statInterpolation = {3, 3, 1},  cost = { }, },
        [39] = {0.80000001192093, 1.2000000476837, 2094, -15, 12000, levelRequirement = 86, statInterpolation = {3, 3, 1},  cost = { }, },
        [40] = {0.80000001192093, 1.2000000476837, 2246, -15, 12000, levelRequirement = 88, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileIceShot"] = {
    name = "Ice Shot",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "physical_damage_+%",
        "attack_speed_+%",
        "skill_physical_damage_%_to_convert_to_cold",
        "number_of_additional_projectiles",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {1000, 3, 10, 50, 2, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {2500, 9, 20, 50, 2, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {6000, 18, 40, 50, 2, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed