Silva Schreckensdorn
Humanoid
monster base type attack cast speed +% and damage -% final [33]
Silva Fearsting
SpectreN
TagsZauberer, chaos_affinity, cold_affinity, cursing_monster, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, puncturing_weapon, ranged, red_blood, rogue_exile
Leben
108%
Ausweichen
+100%
Ailment Threshold
108%
Widerstand
30 30 30 20
Damage
143%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
220%
Model Size
100%
Type
ExileRanger4
Metadata
ExileRanger4
Stufe
68
Leben
6,948
Rüstung
28,790
Ausweichen
9,478
Energieschild
0
Damage
534
Zauberschaden
534
Genauigkeit
290
Attack Time
1.605
Erfahrung
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
ExileCausticArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Ätzender Pfeil
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Feuert einen Pfeil ab, der beim Einschlag in einem Bereich Chaosschaden verursacht und ätzenden Boden erzeugt. Gegner, die auf diesem Boden stehen, erleiden Chaosschaden über Zeit.
Verursacht 259.5 Basis-Chaosschaden pro Sekunde
Basisdauer beträgt 4 Sekunden
Modifikatoren für Projektilschaden gelten für den 'Schaden über Zeit'-Effekt dieser Fertigkeit
Projektile kehren zu Euch zurück
Verursacht 25% Eures physischen Schadens als extra Chaosschaden
active skill area of effect radius +% final [10]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
ExileIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Eisgeschoss
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Schießt einen Pfeil ab, dessen physischer Schaden gegen sein Ziel teilweise in Kälteschaden umgewandelt wird. Auf einer kegelförmigen Fläche hinter dem Ziel wird der physische Schaden komplett in Kälteschaden umgewandelt.
Basisdauer beträgt 2.5 Sekunden
Feuert 2 zusätzliche Projektile
9% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
20% erhöhte Angriffsgeschwindigkeit
skill can fire arrows [1]
ExileFreezeMine
Spell, Damage, Area, RemoteMined, Cold, AreaSpell, HasReservation
Frostmine
Zauberzeit: 0.5 Sek.
Abklingzeit: 2.5 Sek.
Legt eine Fernmine, die Ihr zünden könnt, um alle Gegner in ihrem Bereich einzufrieren.
Verursacht 201.8 bis 302.7 Kälteschaden
Mine ist 12 Sekunden aktiv
Gegner werden immer eingefroren
Friert Gegner ein, als ob Ihr 1104% mehr Schaden verursachen würdet
Eingefrorene Gegner verlieren 15% Kältewiderstand, solange sie eingefroren sind
base skill is mined [1]
base skill show average damage instead of dps [1]
is area damage [1]
SkeletonVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Verwundbarkeit
Zauberzeit: 0.5 Sek.
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen.
Basisdauer beträgt 10 Sekunden
Verfluchte Gegner erleiden 50% erhöhten physischen Schaden
Angriffstreffer gegen verfluchte Gegner haben 20% Chance, Bluten zu verursachen
active skill area of effect radius +% final [24]
ExileDetonateMines
Spell, Trappable, Totemable, Triggerable, Instant, Cooldown
Minenzündung
Abklingzeit: 5 Sek.
Zündet eine Mine und startet eine Zündungssequenz, die andere Minen im Umkreis zündet.
Erste Mine wird sofort gezündet
Minen erhalten 10% mehr Zündungsgeschwindigkeit für jede vorherige Mine in der Zündungssequenz

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ExilesDescent2/ExileRanger4"] = {
    name = "Silva Fearsting",
    life = 1.08,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "ExileCausticArrow",
        "SkeletonVulnerability",
        "ExileDetonateMines",
        "ExileFreezeMine",
        "ExileIceShot",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileCausticArrow"] = {
    name = "Caustic Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "physical_damage_%_to_add_as_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ground_caustic_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "projectiles_return",
        "projectile_damage_modifiers_apply_to_skill_dot",
        "visual_hit_effect_chaos_is_green",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {1, 4000, 25, -25, 2, 10, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        [2] = {1, 4000, 25, -25, 2, 10, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {10000, 50, 20, 24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileDetonateMines"] = {
    name = "Detonate Mines",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Instant] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "display_mine_deontation_mechanics_detonation_speed_+%_final_per_sequence_mine",
    },
    levels = {
        [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileFreezeMine"] = {
    name = "Freeze Mine",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Lays a remote mine that you can detonate to freeze all enemies in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.RemoteMined] = true,
        [SkillType.Cold] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.HasReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "freeze_as_though_dealt_damage_+%",
        "freeze_mine_cold_resistance_+_while_frozen",
        "base_mine_duration",
        "base_skill_is_mined",
        "base_skill_show_average_damage_instead_of_dps",
        "is_remote_mine",
        "always_freeze",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, -15, 12000, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 225, -15, 12000, levelRequirement = 7, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 250, -15, 12000, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 273, -15, 12000, levelRequirement = 13, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 297, -15, 12000, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 323, -15, 12000, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 351, -15, 12000, levelRequirement = 22, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 381, -15, 12000, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 413, -15, 12000, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 448, -15, 12000, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 484, -15, 12000, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 524, -15, 12000, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 566, -15, 12000, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 611, -15, 12000, levelRequirement = 47, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 659, -15, 12000, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 710, -15, 12000, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 765, -15, 12000, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 824, -15, 12000, levelRequirement = 59, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 887, -15, 12000, levelRequirement = 62, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 955, -15, 12000, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 1027, -15, 12000, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 1066, -15, 12000, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 1104, -15, 12000, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 1146, -15, 12000, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 1187, -15, 12000, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 1231, -15, 12000, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 1275, -15, 12000, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 1323, -15, 12000, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 1370, -15, 12000, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 1421, -15, 12000, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 1471, -15, 12000, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 1525, -15, 12000, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 1579, -15, 12000, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 1637, -15, 12000, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 1695, -15, 12000, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 1757, -15, 12000, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [37] = {0.80000001192093, 1.2000000476837, 1819, -15, 12000, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        [38] = {0.80000001192093, 1.2000000476837, 1952, -15, 12000, levelRequirement = 84, statInterpolation = {3, 3, 1},  cost = { }, },
        [39] = {0.80000001192093, 1.2000000476837, 2094, -15, 12000, levelRequirement = 86, statInterpolation = {3, 3, 1},  cost = { }, },
        [40] = {0.80000001192093, 1.2000000476837, 2246, -15, 12000, levelRequirement = 88, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileIceShot"] = {
    name = "Ice Shot",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "physical_damage_+%",
        "attack_speed_+%",
        "skill_physical_damage_%_to_convert_to_cold",
        "number_of_additional_projectiles",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {1000, 3, 10, 50, 2, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {2500, 9, 20, 50, 2, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {6000, 18, 40, 50, 2, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed