Сильва Стрела ужаса
Гуманоид
monster base type attack cast speed +% and damage -% final [33]
Silva Fearsting
Spectre | N |
---|---|
Tags | Чародейский, chaos_affinity, cold_affinity, cursing_monster, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, puncturing_weapon, ranged, red_blood, rogue_exile |
Здоровье
108%
Уклонение
+100%
Ailment Threshold
108%
Сопротивление
30 30 30 20
Damage
143%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Опыт
220%
Model Size
100%
Type
ExileRanger4
Metadata
ExileRanger4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,948
Броня
28,790
Уклонение
9,478
Энергетический щит
0
Damage
534
Урон от чар
534
Точность
290
Attack Time
1.605
Опыт
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileCausticArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Едкая стрела
Base Damage: 427–641
Шанс критического удара: 5%
Attack Time: 1.605 сек.
Герой выпускает стрелу, которая при приземлении наносит урон хаосом по области и создаёт участок едкой земли. Враги, находящиеся на едкой земле, получают постепенный урон хаосом.
Наносит 259.5 базового урона хаосом в секунду
Базовая длительность - 4 секунд(-ы)
Модификаторы урона снарядами действуют на эффект постепенного урона этого умения
Снаряды усиленных умений возвращаются к вам
Добавляет 25% от вашего физического урона в виде дополнительного урона хаосом
active skill area of effect radius +% final [10]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
Базовая длительность - 4 секунд(-ы)
Модификаторы урона снарядами действуют на эффект постепенного урона этого умения
Снаряды усиленных умений возвращаются к вам
Добавляет 25% от вашего физического урона в виде дополнительного урона хаосом
active skill area of effect radius +% final [10]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
ExileIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ледяной выстрел
Base Damage: 427–641
Шанс критического удара: 5%
Attack Time: 1.605 сек.
Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
Базовая длительность - 2.5 секунд(-ы)
Выпускает дополнительных снарядов: 2
9% увеличение физического урона
50% физического урона становится уроном от холода
20% повышение скорости атаки
skill can fire arrows [1]
Выпускает дополнительных снарядов: 2
9% увеличение физического урона
50% физического урона становится уроном от холода
20% повышение скорости атаки
skill can fire arrows [1]
ExileFreezeMine
Spell, Damage, Area, RemoteMined, Cold, AreaSpell, HasReservation
Ледяная мина
Время применения: 0.5 сек.
Перезарядка: 2.5 сек.
Герой закладывает мину, которая может заморозить всех врагов в области своего действия.
Наносит от 201.8 до 302.7 урона от холода
Время существования мины 12 секунд(-ы)
Всегда замораживает врагов
Замораживает врагов как если бы по ним нанесли на 1104% больше урона
Враги теряют 15% сопротивления холоду, если заморожены
base skill is mined [1]
base skill show average damage instead of dps [1]
is area damage [1]
Время существования мины 12 секунд(-ы)
Всегда замораживает врагов
Замораживает врагов как если бы по ним нанесли на 1104% больше урона
Враги теряют 15% сопротивления холоду, если заморожены
base skill is mined [1]
base skill show average damage instead of dps [1]
is area damage [1]
SkeletonVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Беззащитность
Время применения: 0.5 сек.
Герой проклинает всех врагов в области, повышая получаемый ими физический урон. Атаки по проклятым врагам имеют шанс наложить кровотечение.
Базовая длительность - 10 секунд(-ы)
Получаемый проклятыми врагами физический урон увеличен на 50%
Удары от атак по проклятым врагам имеют 20% шанс наложить кровотечение
active skill area of effect radius +% final [24]
Получаемый проклятыми врагами физический урон увеличен на 50%
Удары от атак по проклятым врагам имеют 20% шанс наложить кровотечение
active skill area of effect radius +% final [24]
ExileDetonateMines
Spell, Trappable, Totemable, Triggerable, Instant, Cooldown
Подрыв мин
Перезарядка: 5 сек.
Герой подрывает мину, вызывая последовательные взрывы других мин вокруг первой.
Первая мина взрывается мгновенно
На 10% больше скорости взрыва мин за каждую взорвавшуюся мину в последовательности
На 10% больше скорости взрыва мин за каждую взорвавшуюся мину в последовательности
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ExilesDescent2/ExileRanger4"] = { name = "Silva Fearsting", life = 1.08, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.605, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "ExileCausticArrow", "SkeletonVulnerability", "ExileDetonateMines", "ExileFreezeMine", "ExileIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileCausticArrow"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "projectiles_return", "projectile_damage_modifiers_apply_to_skill_dot", "visual_hit_effect_chaos_is_green", "skill_can_fire_arrows", }, levels = { [1] = {1, 4000, 25, -25, 2, 10, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1, 4000, 25, -25, 2, 10, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonVulnerability"] = { name = "Vulnerability", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {10000, 50, 20, 24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileDetonateMines"] = { name = "Detonate Mines", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Instant] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "display_mine_deontation_mechanics_detonation_speed_+%_final_per_sequence_mine", }, levels = { [1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileFreezeMine"] = { name = "Freeze Mine", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Lays a remote mine that you can detonate to freeze all enemies in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.RemoteMined] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "freeze_as_though_dealt_damage_+%", "freeze_mine_cold_resistance_+_while_frozen", "base_mine_duration", "base_skill_is_mined", "base_skill_show_average_damage_instead_of_dps", "is_remote_mine", "always_freeze", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 200, -15, 12000, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 225, -15, 12000, levelRequirement = 7, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 250, -15, 12000, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 273, -15, 12000, levelRequirement = 13, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 297, -15, 12000, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 323, -15, 12000, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 351, -15, 12000, levelRequirement = 22, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 381, -15, 12000, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 413, -15, 12000, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 448, -15, 12000, levelRequirement = 32, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 484, -15, 12000, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 524, -15, 12000, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 566, -15, 12000, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 611, -15, 12000, levelRequirement = 47, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 659, -15, 12000, levelRequirement = 50, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 710, -15, 12000, levelRequirement = 53, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 765, -15, 12000, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 824, -15, 12000, levelRequirement = 59, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 887, -15, 12000, levelRequirement = 62, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 955, -15, 12000, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 1027, -15, 12000, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 1066, -15, 12000, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 1104, -15, 12000, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 1146, -15, 12000, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 1187, -15, 12000, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 1231, -15, 12000, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 1275, -15, 12000, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 1323, -15, 12000, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 1370, -15, 12000, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 1421, -15, 12000, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 1471, -15, 12000, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 1525, -15, 12000, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 1579, -15, 12000, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 1637, -15, 12000, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 1695, -15, 12000, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 1757, -15, 12000, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.80000001192093, 1.2000000476837, 1819, -15, 12000, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.80000001192093, 1.2000000476837, 1952, -15, 12000, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [39] = {0.80000001192093, 1.2000000476837, 2094, -15, 12000, levelRequirement = 86, statInterpolation = {3, 3, 1}, cost = { }, }, [40] = {0.80000001192093, 1.2000000476837, 2246, -15, 12000, levelRequirement = 88, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_+%", "attack_speed_+%", "skill_physical_damage_%_to_convert_to_cold", "number_of_additional_projectiles", "skill_can_fire_arrows", }, levels = { [1] = {1000, 3, 10, 50, 2, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {2500, 9, 20, 50, 2, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {6000, 18, 40, 50, 2, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |