Vaal Ice Shot
Level: (1–20)
Souls Per Use: 40
Can Store 1 Use
Soul Gain Prevention: 8 sec
Effectiveness of Added Damage: (65–87)%
Requires Level (1–70), (10–155) Dex
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.
Base duration is 6 seconds
(2–75) to (3–113) Added Cold Damage
60% of Physical Damage Converted to Cold Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Maximum 6 Summoned Mirage Sharpshooters
Summons 6 Mirage Sharpshooters which use this Skill
Mirage Sharpshooters fire at your target when you use Ice Shot
Modifiers to number of Projectiles do not apply to
this Skill when used by Mirage Sharpshooters
(2–75) to (3–113) Added Cold Damage
60% of Physical Damage Converted to Cold Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Maximum 6 Summoned Mirage Sharpshooters
Summons 6 Mirage Sharpshooters which use this Skill
Mirage Sharpshooters fire at your target when you use Ice Shot
Modifiers to number of Projectiles do not apply to
this Skill when used by Mirage Sharpshooters
Corrupted
Additional Effects From Quality:
(0–60)% increased Area of Effect angle
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
![](https://cdn.poedb.tw/image/Art/2DItems/Gems/VaalGems/VaalIceShot.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/SkillIcons/iceshot.webp)
Genus
Level Effect /40
Implicit |
---|
60% of Physical Damage Converted to Cold Damage Base duration is 6 seconds Maximum 6 Summoned Mirage Sharpshooters\nSummons 6 Mirage Sharpshooters which use this Skill\nMirage Sharpshooters fire at your target when you use Ice Shot Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Modifiers to number of Projectiles do not apply to\nthis Skill when used by Mirage Sharpshooters |
Level | Requires Level | Dex | Base Damage | 2 to 3 Added Cold Damage | Experience | |
---|---|---|---|---|---|---|
1 | 1 | 10 | 65% | 2, 3 | 70 | |
2 | 2 | 12 | 66.1% | 2, 3 | 308 | |
3 | 4 | 16 | 67.3% | 3, 4 | 1,554 | |
4 | 7 | 22 | 68.4% | 4, 6 | 6,667 | |
5 | 11 | 31 | 69.6% | 5, 8 | 26,047 | |
6 | 16 | 41 | 70.8% | 7, 11 | 49,725 | |
7 | 20 | 50 | 71.9% | 9, 13 | 95,714 | |
8 | 24 | 58 | 73.1% | 11, 17 | 169,595 | |
9 | 28 | 67 | 74.2% | 14, 20 | 283,759 | |
10 | 32 | 75 | 75.4% | 16, 25 | 453,996 | |
11 | 36 | 83 | 76.6% | 20, 30 | 703,128 | |
12 | 40 | 92 | 77.7% | 24, 35 | 1,061,223 | |
13 | 44 | 100 | 78.9% | 28, 42 | 2,065,870 | |
14 | 48 | 109 | 80% | 33, 49 | 2,507,110 | |
15 | 52 | 117 | 81.2% | 39, 58 | 5,798,936 | |
16 | 56 | 125 | 82.3% | 45, 68 | 15,083,919 | |
17 | 60 | 134 | 83.5% | 52, 79 | 27,792,735 | |
18 | 64 | 142 | 84.7% | 61, 91 | 43,869,739 | |
19 | 67 | 148 | 85.8% | 68, 102 | 242,081,556 | |
20 | 70 | 155 | 87% | 75, 113 | ||
21 | 72 | 88.1% | 81, 122 | |||
22 | 74 | 89.3% | 87, 130 | |||
23 | 76 | 90.4% | 93, 140 | |||
24 | 78 | 91.6% | 100, 150 | |||
25 | 80 | 92.8% | 107, 160 | |||
26 | 82 | 93.9% | 114, 172 | |||
27 | 84 | 95.1% | 123, 184 | |||
28 | 86 | 96.2% | 131, 197 | |||
29 | 88 | 97.4% | 140, 210 | |||
30 | 90 | 98.6% | 150, 224 | |||
31 | 91 | 99.1% | 155, 232 | |||
32 | 92 | 99.7% | 160, 240 | |||
33 | 93 | 100.3% | 165, 248 | |||
34 | 94 | 100.9% | 171, 256 | |||
35 | 95 | 101.5% | 176, 265 | |||
36 | 96 | 102.1% | 182, 273 | |||
37 | 97 | 102.7% | 188, 282 | |||
38 | 98 | 103.2% | 194, 292 | |||
39 | 99 | 103.8% | 201, 301 | |||
40 | 100 | 104.4% | 207, 311 |
Attribute /8
Vaal Ice Shot
Key | Value |
---|---|
Acronym | Duration, Projectile, Modifiers |
BaseType | Vaal Ice Shot |
Class | Skill Gems |
Weapon | Bows |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Vaal, Duration, ProjectilesNumberModifiersNotApplied |
ItemType | Metadata/Items/Gems/SkillGemVaalIceShot |
Reference | ![]() |
Microtransactions /2 ⍟
Vaal Orb Ice Shot Effect
Your Ice Shot becomes a Vaal Orb Effect.
Skadi Ice Shot Effect
Your Ice Shot becomes a Skadi Effect.
Supported By /102 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Faster Attacks Support Supports attack skills. |
![]() | Faster Projectiles Support Supports projectile skills. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Additional Accuracy Support Supports attack skills. |
![]() | Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Pierce Support Supports projectile skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
![]() | Increased Duration Support Supports any skill with a duration. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Damage with Attacks Support Supports attack skills. |
![]() | Life Gain on Hit Support Supports attack skills. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Point Blank Support Supports projectile skills. |
![]() | Iron Grip Support Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage. |
![]() | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. |
![]() | Returning Projectiles Support Supports projectile skills. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Slower Projectiles Support Supports projectile skills. |
![]() | Less Duration Support Supports any skill that has a duration. |
![]() | Vicious Projectiles Support Supports projectile attack skills. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Maim Support Supports attack skills, or other skills that can maim enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Momentum Support Supports attack skills that aren't triggered. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Withering Touch Support Supports attack skills. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Impale Support Supports attack skills. |
![]() | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
![]() | Barrage Support Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Elemental Damage with Attacks Support Supports attack skills. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Awakened Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Vicious Projectiles Support Supports projectile attack skills. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
![]() | Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. |
![]() | Devour Support Supports any skill that hits enemies. |
![]() | Sadism Support Supports any skill that hits enemies. |
![]() | Volatility Support Supports attack skills. |
Ice Shot
Level: (1–40)
Cost: (6–14) Mana
Projectile Speed: 3260
Requires Level (1–100)
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
(2–207) to (3–311) Added Cold Damage
60% of Physical Damage Converted to Cold Damage
Chills Enemies as though dealing (100–270)% more Damage
skill can fire arrows [1]
60% of Physical Damage Converted to Cold Damage
Chills Enemies as though dealing (100–270)% more Damage
skill can fire arrows [1]
Additional Effects From Quality:
(0–60)% increased Area of Effect angle
![](https://cdn.poedb.tw/image/Art/2DArt/SkillIcons/iceshot.webp)
Ice Shot /6 ⍟
Fires an arrow that converts 60% of physical damage to cold. When an arrow hits a target it leaves a patch of chilled ground, slowing affected enemies. It also deals a cone of cold area damage behind the target on impact.Name | Show Full Descriptions |
---|---|
Cold Penetration Support | Reduces enemy resistance to cold damage, making them take more cold damage from Ice Shot. |
Lesser Multiple Projectiles Support | Increases the amount of projectiles Ice Shot fires, allowing it to hit more targets at once. At later levels, obtain the Greater Multiple Projectiles Support gem to hit enemies in a larger area. |
Mirage Archer Support | When Ice Shot hits an enemy, an apparition is created above you that fires a copy of Ice Shot at enemies, at a reduced rate and with less damage. |
Pierce Support | Allows projectiles from Ice Shot to travel through extra numbers of enemies, ensuring that more enemies in a pack will be hit by the projectiles. |
Slower Projectiles Support | Reduces the projectile speed of Ice Shot but grants more projectile damage. |
Elemental Damage with Attacks Support | Multiplies the elemental damage done by Ice Shot. Converting all physical damage from Ice Shot to elemental damage maximizes the benefit this support provides. |
Level Effect /40
Implicit |
---|
60% of Physical Damage Converted to Cold Damage |
Level | Requires Level | Cost | Base Damage | 2 to 3 Added Cold Damage | Chills Enemies as though dealing 100% more Damage | Experience |
---|---|---|---|---|---|---|
1 | 1 | 6 | 130% | 2, 3 | 100 | |
2 | 2 | 6 | 132.3% | 2, 3 | 105 | |
3 | 4 | 6 | 134.6% | 3, 4 | 110 | |
4 | 7 | 7 | 136.9% | 4, 6 | 115 | |
5 | 11 | 7 | 139.3% | 5, 8 | 120 | |
6 | 16 | 7 | 141.6% | 7, 11 | 125 | |
7 | 20 | 7 | 143.9% | 9, 13 | 130 | |
8 | 24 | 8 | 146.2% | 11, 17 | 135 | |
9 | 28 | 8 | 148.5% | 14, 20 | 140 | |
10 | 32 | 8 | 150.8% | 16, 25 | 145 | |
11 | 36 | 8 | 153.2% | 20, 30 | 150 | |
12 | 40 | 8 | 155.5% | 24, 35 | 155 | |
13 | 44 | 9 | 157.8% | 28, 42 | 160 | |
14 | 48 | 9 | 160.1% | 33, 49 | 165 | |
15 | 52 | 9 | 162.4% | 39, 58 | 170 | |
16 | 56 | 9 | 164.7% | 45, 68 | 175 | |
17 | 60 | 9 | 167.1% | 52, 79 | 180 | |
18 | 64 | 10 | 169.4% | 61, 91 | 185 | |
19 | 67 | 10 | 171.7% | 68, 102 | 190 | |
20 | 70 | 10 | 174% | 75, 113 | 195 | |
21 | 72 | 10 | 176.3% | 81, 122 | 200 | |
22 | 74 | 10 | 178.6% | 87, 130 | 205 | |
23 | 76 | 11 | 180.9% | 93, 140 | 210 | |
24 | 78 | 11 | 183.3% | 100, 150 | 215 | |
25 | 80 | 11 | 185.6% | 107, 160 | 220 | |
26 | 82 | 11 | 187.9% | 114, 172 | 225 | |
27 | 84 | 11 | 190.2% | 123, 184 | 230 | |
28 | 86 | 12 | 192.5% | 131, 197 | 235 | |
29 | 88 | 12 | 194.8% | 140, 210 | 240 | |
30 | 90 | 12 | 197.2% | 150, 224 | 245 | |
31 | 91 | 12 | 198.3% | 155, 232 | 247 | |
32 | 92 | 13 | 199.5% | 160, 240 | 250 | |
33 | 93 | 13 | 200.6% | 165, 248 | 252 | |
34 | 94 | 13 | 201.8% | 171, 256 | 255 | |
35 | 95 | 13 | 202.9% | 176, 265 | 257 | |
36 | 96 | 13 | 204.1% | 182, 273 | 260 | |
37 | 97 | 14 | 205.3% | 188, 282 | 262 | |
38 | 98 | 14 | 206.4% | 194, 292 | 265 | |
39 | 99 | 14 | 207.6% | 201, 301 | 267 | |
40 | 100 | 14 | 208.7% | 207, 311 | 270 |
Attribute /7
Ice Shot
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3x![]() ![]() |
Acronym | Ignite |
BaseType | Ice Shot |
Weapon | Bows |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable |
ActiveSkillsCode | ice_shot |
Crucible Weapon /1
Weight | Desc |
---|---|
1000 (T5) | All Damage from Lightning Arrow and Ice Shot Hits can Ignite 25% chance for Ignites inflicted with Lightning Arrow or Ice Shot to deal 100% more Damage |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.