Vaal Ice Shot
Level: (1–20)
Souls Per Use: 40
Can Store 1 Use
Soul Gain Prevention: 8 sec
Effectiveness of Added Damage: (65–87)%
Requires Level (1–70), (10–155) Dex
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.
Base duration is 6 seconds
(2–75) to (3–113) Added Cold Damage
60% of Physical Damage Converted to Cold Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Maximum 6 Summoned Mirage Sharpshooters
Summons 6 Mirage Sharpshooters which use this Skill
Mirage Sharpshooters fire at your target when you use Ice Shot
Modifiers to number of Projectiles do not apply to
this Skill when used by Mirage Sharpshooters
Corrupted

Additional Effects From Quality:
(0–60)% increased Area of Effect angle
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
60% of Physical Damage Converted to Cold Damage
Base duration is 6 seconds
Maximum 6 Summoned Mirage Sharpshooters\nSummons 6 Mirage Sharpshooters which use this Skill\nMirage Sharpshooters fire at your target when you use Ice Shot
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Modifiers to number of Projectiles do not apply to\nthis Skill when used by Mirage Sharpshooters
LevelRequires LevelDexBase Damage2 to 3 Added Cold DamageExperience
111065%2, 370
221266.1%2, 3308
341667.3%3, 41,554
472268.4%4, 66,667
5113169.6%5, 826,047
6164170.8%7, 1149,725
7205071.9%9, 1395,714
8245873.1%11, 17169,595
9286774.2%14, 20283,759
10327575.4%16, 25453,996
11368376.6%20, 30703,128
12409277.7%24, 351,061,223
134410078.9%28, 422,065,870
144810980%33, 492,507,110
155211781.2%39, 585,798,936
165612582.3%45, 6815,083,919
176013483.5%52, 7927,792,735
186414284.7%61, 9143,869,739
196714885.8%68, 102242,081,556
207015587%75, 113
217288.1%81, 122
227489.3%87, 130
237690.4%93, 140
247891.6%100, 150
258092.8%107, 160
268293.9%114, 172
278495.1%123, 184
288696.2%131, 197
298897.4%140, 210
309098.6%150, 224
319199.1%155, 232
329299.7%160, 240
3393100.3%165, 248
3494100.9%171, 256
3595101.5%176, 265
3696102.1%182, 273
3797102.7%188, 282
3898103.2%194, 292
3999103.8%201, 301
40100104.4%207, 311
Attribute /8

Vaal Ice Shot

KeyValue
AcronymDuration, Projectile, Modifiers
BaseType Vaal Ice Shot
Class Skill Gems
WeaponBows
TargetTypesGround, Enemy
TypeAttack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Vaal, Duration, ProjectilesNumberModifiersNotApplied
ItemTypeMetadata/Items/Gems/SkillGemVaalIceShot
Referencepoe.ninja, Community Wiki
Microtransactions /2 ⍟
Vaal Orb Ice Shot Effect
Your Ice Shot becomes a Vaal Orb Effect.
Skadi Ice Shot Effect
Your Ice Shot becomes a Skadi Effect.
Supported By /102 ⍟
  • Active Type: Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Vaal, Duration, ProjectilesNumberModifiersNotApplied
  • IconName
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce Support
    Supports projectile skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Increased Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Damage with Attacks Support
    Supports attack skills.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Point Blank Support
    Supports projectile skills.
    Iron Grip Support
    Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles Support
    Supports projectile skills.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Slower Projectiles Support
    Supports projectile skills.
    Less Duration Support
    Supports any skill that has a duration.
    Vicious Projectiles Support
    Supports projectile attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills. Cannot support skills that create minions.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Momentum Support
    Supports attack skills that aren't triggered.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Impale Support
    Supports attack skills.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Barrage Support
    Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Elemental Damage with Attacks Support
    Supports attack skills.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Vicious Projectiles Support
    Supports projectile attack skills.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Volatility Support
    Supports attack skills.
    Ice Shot
    Level: (1–40)
    Cost: (6–14) Mana
    Projectile Speed: 3260
    Requires Level (1–100)
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
    (2–207) to (3–311) Added Cold Damage
    60% of Physical Damage Converted to Cold Damage
    Chills Enemies as though dealing (100–270)% more Damage
    skill can fire arrows [1]

    Additional Effects From Quality:
    (0–60)% increased Area of Effect angle
    Ice Shot /6 ⍟
    Fires an arrow that converts 60% of physical damage to cold. When an arrow hits a target it leaves a patch of chilled ground, slowing affected enemies. It also deals a cone of cold area damage behind the target on impact.
    NameShow Full Descriptions
    Cold Penetration SupportReduces enemy resistance to cold damage, making them take more cold damage from Ice Shot.
    Lesser Multiple Projectiles SupportIncreases the amount of projectiles Ice Shot fires, allowing it to hit more targets at once. At later levels, obtain the Greater Multiple Projectiles Support gem to hit enemies in a larger area.
    Mirage Archer SupportWhen Ice Shot hits an enemy, an apparition is created above you that fires a copy of Ice Shot at enemies, at a reduced rate and with less damage.
    Pierce SupportAllows projectiles from Ice Shot to travel through extra numbers of enemies, ensuring that more enemies in a pack will be hit by the projectiles.
    Slower Projectiles SupportReduces the projectile speed of Ice Shot but grants more projectile damage.
    Elemental Damage with Attacks SupportMultiplies the elemental damage done by Ice Shot. Converting all physical damage from Ice Shot to elemental damage maximizes the benefit this support provides.
    Level Effect /40
    Implicit
    60% of Physical Damage Converted to Cold Damage
    LevelRequires LevelCostBase Damage2 to 3 Added Cold DamageChills Enemies as though dealing 100% more DamageExperience
    116130%2, 3100
    226132.3%2, 3105
    346134.6%3, 4110
    477136.9%4, 6115
    5117139.3%5, 8120
    6167141.6%7, 11125
    7207143.9%9, 13130
    8248146.2%11, 17135
    9288148.5%14, 20140
    10328150.8%16, 25145
    11368153.2%20, 30150
    12408155.5%24, 35155
    13449157.8%28, 42160
    14489160.1%33, 49165
    15529162.4%39, 58170
    16569164.7%45, 68175
    17609167.1%52, 79180
    186410169.4%61, 91185
    196710171.7%68, 102190
    207010174%75, 113195
    217210176.3%81, 122200
    227410178.6%87, 130205
    237611180.9%93, 140210
    247811183.3%100, 150215
    258011185.6%107, 160220
    268211187.9%114, 172225
    278411190.2%123, 184230
    288612192.5%131, 197235
    298812194.8%140, 210240
    309012197.2%150, 224245
    319112198.3%155, 232247
    329213199.5%160, 240250
    339313200.6%165, 248252
    349413201.8%171, 256255
    359513202.9%176, 265257
    369613204.1%182, 273260
    379714205.3%188, 282262
    389814206.4%194, 292265
    399914207.6%201, 301267
    4010014208.7%207, 311270
    Attribute /7

    Ice Shot

    KeyValue
    CostiLvl 1: Normal: 3xArmourer's Scrap · Normal: 10000xGold
    AcronymIgnite
    BaseType Ice Shot
    WeaponBows
    TargetTypesGround, Enemy
    TypeAttack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
    ActiveSkillsCodeice_shot
    Crucible Weapon /1
    WeightDesc
    1000 (T5)All Damage from Lightning Arrow and Ice Shot Hits can Ignite
    25% chance for Ignites inflicted with Lightning Arrow or Ice Shot to deal 100% more Damage
    Edit

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