Vaal Ice Shot
Level: 1–20
Souls Per Use: 40
Can Store 1 Use
Soul Gain Prevention: 8 sec
Effectiveness of Added Damage: 65–87%
Requires Level 1
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.
Base duration is 6 seconds
(2–75) to (3–113) Added Cold Damage
60% of Physical Damage Converted to Cold Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Maximum 6 Summoned Mirage Sharpshooters
Summons 6 Mirage Sharpshooters which use this Skill
Mirage Sharpshooters fire at your target when you use Ice Shot
Modifiers to number of Projectiles do not apply to
this Skill when used by Mirage Sharpshooters
Corrupted

Additional Effects From Quality:
(0–20)% increased Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /3
TypeStatsWeight
Superior (0–20)% increased Cold Damage50
Anomalous (0–10)% increased Area of Effect100
Divergent (0–20)% of Physical Damage Converted to Cold Damage100
Level Effect /40
Implicit
60% of Physical Damage Converted to Cold Damage
Base duration is 6 seconds
Maximum 6 Summoned Mirage Sharpshooters\nSummons 6 Mirage Sharpshooters which use this Skill\nMirage Sharpshooters fire at your target when you use Ice Shot
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Modifiers to number of Projectiles do not apply to\nthis Skill when used by Mirage Sharpshooters
LevelRequires LevelDexterityBase Damage2 to 3 Added Cold DamageExperience
111065%2, 3841
221266.1%2, 33,099
341667.3%3, 47,433
472268.4%4, 622,895
5113169.6%5, 849,725
6164170.8%7, 1195,714
7205071.9%9, 13169,595
8245873.1%11, 17283,759
9286774.2%14, 20453,996
10327575.4%16, 2512,186,050
11368376.6%20, 303,017,327
12409277.7%24, 353,576,232
134410078.9%28, 424,231,667
144810980%33, 492,395,078
155211781.2%39, 588,421,063
165612582.3%45, 6816,159,983
176013483.5%52, 7941,170,367
186414284.7%61, 9186,794,448
196714885.8%68, 102157,405,063
207015587%75, 113
217288.1%81, 122
227489.3%87, 130
237690.4%93, 140
247891.6%100, 150
258092.8%107, 160
268293.9%114, 172
278495.1%123, 184
288696.2%131, 197
298897.4%140, 210
309098.6%150, 224
319199.1%155, 232
329299.7%160, 240
3393100.3%165, 248
3494100.9%171, 256
3595101.5%176, 265
3696102.1%182, 273
3797102.7%188, 282
3898103.2%194, 292
3999103.8%201, 301
40100104.4%207, 311

Vaal Ice Shot

AcronymDuration, Projectile, Modifiers
BaseType Vaal Ice Shot
Class Active Skill Gems
WeaponBows
TargetTypesGround, Enemy
TypeAttack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Vaal, Duration, Totemable, Trappable, Mineable, ProjectilesNumberModifiersNotApplied
MetadataMetadata/Items/Gems/SkillGemVaalIceShot
Referencepoe.ninja, Community Wiki
Ice Shot
Level: 1–40
Projectile Speed: 3260
Requires Level 1
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
(2–207) to (3–311) Added Cold Damage
60% of Physical Damage Converted to Cold Damage
Chills Enemies as though dealing (100–270)% more Damage
(0–34)% increased Effect of Cold Ailments
skill can fire arrows [1]

Additional Effects From Quality:
(0–20)% increased Cold Damage
Weapon /1
WeightDesc
1000 (T5)All Damage from Lightning Arrow and Ice Shot Hits can Ignite
25% chance for Ignites inflicted with Lightning Arrow or Ice Shot to deal 100% more Damage
Ice Shot /6 ⍟
Fires an arrow that converts 60% of physical damage to cold. When an arrow hits a target it leaves a patch of chilled ground, slowing affected enemies. It also deals a cone of cold area damage behind the target on impact.
NameShow Full Descriptions
Cold Penetration SupportReduces enemy resistance to cold damage, making them take more cold damage from Ice Shot.
Lesser Multiple Projectiles SupportIncreases the amount of projectiles Ice Shot fires, allowing it to hit more targets at once. At later levels, obtain the Greater Multiple Projectiles Support gem to hit enemies in a larger area.
Mirage Archer SupportWhen Ice Shot hits an enemy, an apparition is created above you that fires a copy of Ice Shot at enemies, at a reduced rate and with less damage.
Pierce SupportAllows projectiles from Ice Shot to travel through extra numbers of enemies, ensuring that more enemies in a pack will be hit by the projectiles.
Slower Projectiles SupportReduces the projectile speed of Ice Shot but grants more projectile damage.
Elemental Damage with Attacks SupportMultiplies the elemental damage done by Ice Shot. Converting all physical damage from Ice Shot to elemental damage maximizes the benefit this support provides.
Level Effect /40
Implicit
60% of Physical Damage Converted to Cold Damage
LevelRequires LevelCostBase Damage2 to 3 Added Cold Damage#% increased Effect of Cold AilmentsChills Enemies as though dealing 100% more DamageExperience
116130%2, 3100
226132.3%2, 31105
346134.6%3, 42110
477136.9%4, 63115
5117139.3%5, 84120
6167141.6%7, 115125
7207143.9%9, 136130
8248146.2%11, 177135
9288148.5%14, 208140
10328150.8%16, 259145
11368153.2%20, 3010150
12408155.5%24, 3511155
13449157.8%28, 4212160
14489160.1%33, 4913165
15529162.4%39, 5814170
16569164.7%45, 6815175
17609167.1%52, 7916180
186410169.4%61, 9117185
196710171.7%68, 10218190
207010174%75, 11319195
217210176.3%81, 12220200
227410178.6%87, 13021205
237611180.9%93, 14022210
247811183.3%100, 15023215
258011185.6%107, 16024220
268211187.9%114, 17225225
278411190.2%123, 18426230
288612192.5%131, 19727235
298812194.8%140, 21028240
309012197.2%150, 22429245
319112198.3%155, 23229247
329213199.5%160, 24030250
339313200.6%165, 24830252
349413201.8%171, 25631255
359513202.9%176, 26531257
369613204.1%182, 27332260
379714205.3%188, 28232262
389814206.4%194, 29233265
399914207.6%201, 30133267
4010014208.7%207, 31134270

Ice Shot

CostiLvl 1: Normal: 3xCurrencyArmourQualityArmourer's Scrap · Normal: 10000xCoinPileTier2Gold
BaseType Ice Shot
WeaponBows
TargetTypesGround, Enemy
TypeAttack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
ActiveSkillsCodeice_shot
Microtransactions /2 ⍟
IconName
VaalOrbIceShotEffectVaal Orb Ice Shot Effect
Your Ice Shot becomes a Vaal Orb Effect.
HideoutPlaceholderSkadi Ice Shot Effect
Your Ice Shot becomes a Skadi Effect.
Supported By /102 ⍟
IconName
AddedFireDamageAdded Fire Damage Support
Supports any skill that hits enemies.
FasterAttacksFaster Attacks Support
Supports attack skills.
FasterProjectilesFaster Projectiles Support
Supports projectile skills.
AddedColdDamageAdded Cold Damage Support
Supports any skill that hits enemies.
IncreasedAccuracyAdditional Accuracy Support
Supports attack skills.
IncreasedAOEIncreased Area of Effect Support
Supports any skill with an area of effect.
AddedLightningDamageAdded Lightning Damage Support
Supports any skill that hits enemies.
IncreasedCriticalStrikesIncreased Critical Strikes Support
Supports any skill that hits enemies.
IncreasedCriticalDamageIncreased Critical Damage Support
Supports any skill that hits enemies.
KnockbackKnockback Support
Supports any skill that hits enemies.
LifeLeechLife Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
ManaLeechMana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
AddedChaosDamageAdded Chaos Damage Support
Supports any skill that hits enemies.
StunStun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
PiercePierce Support
Supports projectile skills.
TrapTrap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
IncreasedQualityItem Rarity Support
Supports any skill that can kill enemies.
ConcentratedAOEConcentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
IncreasedDurationIncreased Duration Support
Supports any skill with a duration.
ColdtoFireCold to Fire Support
Supports any skill that hits enemies.
ChancetoIgniteCombustion Support
Supports any skill that hits enemies.
WeaponElementalDamageElemental Damage with Attacks Support
Supports attack skills.
LifeonHitLife Gain on Hit Support
Supports attack skills.
ElementalProliferationElemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
CullingStrikeCulling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
PointBlankPoint Blank Support
Supports projectile skills.
IronGripIron Grip Support
Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
MeleeDamageonFullLifeDamage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
RemoteMineBlastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
ChancetoFleeChance to Flee Support
Supports any skill that hits enemies.
BlindBlind Support
Supports any skill that hits enemies.
RangedAttackTotemBallista Totem Support
Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
FirePenetrationFire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
ColdPenetrationCold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
LightningPenetrationLightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
ElementalPenetrationElemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
chainChain Support
Supports projectile skills, and any other skills that chain.
ForkFork Support
Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
PowerChargesPower Charge On Critical Support
Supports any skill that hits enemies.
IncreasedBurnDurationBurning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
CurseOnHitHextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
CastOnCritCast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
SlowerProjectilesSlower Projectiles Support
Supports projectile skills.
ReduceDurationLess Duration Support
Supports any skill that has a duration.
RangedPhysicalAttackDamageVicious Projectiles Support
Supports projectile attack skills.
BreakBlockBlock Chance Reduction Support
Supports any skill that hits enemies.
PhysicalToLightningPhysical to Lightning Support
Supports any skill that hits enemies.
FrenzyChargeOnShatterIce Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
DamageAgainstChilledHypothermia Support
Supports any skill that deals damage.
OnslaughtOnSlayingShockedInnervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
PoisonCritical Strike Affliction Support
Supports any skill that hits enemies.
VoidManipulationVoid Manipulation Support
Supports any skill that deals damage.
ControlledDestructionGemControlled Destruction Support
Supports attack skills, or spell skills that deal damage.
SupportRapidDecayGemSwift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
ElementalFocusElemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IgniteProliferationIgnite Proliferation Support
Supports any skill that hits enemies.
ChanceToBleedChance to Bleed Support
Supports attack skills. Cannot support skills that create minions.
LesserPoisonChance to Poison Support
Supports any skill that hits enemies.
DeadlyAilmentsDeadly Ailments Support
Supports any skill that hits enemies.
DecayDecay Support
Supports any skill that hits enemies.
EfficacyEfficacy Support
Supports any skill that deals damage or has a duration.
VileToxinsVile Toxins Support
Supports any skill that hits enemies.
MaimMaim Support
Supports attack skills, or other skills that can maim enemies.
ImmolateImmolate Support
Supports any skill that hits enemies.
UnboundAilmentsUnbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
BrutalityBrutality Support
Supports any skill that deals damage.
MomentumSupportGemMomentum Support
Supports attack skills that aren't triggered.
SummonPhantasmSummon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
WitherGemSupportWithering Touch Support
Supports attack skills.
BoneChillSupportBonechill Support
Supports any skill that can chill enemies or create chilling areas.
EnergyShieldLeechsupportEnergy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
impaleImpale Support
Supports attack skills.
NightbladeNightblade Support
Supports attack skills. Cannot support skills which create minions.
AltRemoteMineSupportGemHigh-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
GreenBarrageSupportGemBarrage Support
Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
AddedFireDamagePlusAwakened Added Fire Damage Support
Supports any skill that hits enemies.
BrutalityPlusAwakened Brutality Support
Supports any skill that deals damage.
IncreasedBurnDurationPlusAwakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
WeaponElementalDamagePlusAwakened Elemental Damage with Attacks Support
Supports attack skills.
FirePenetrationPlusAwakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
AddedColdDamagePlusAwakened Added Cold Damage Support
Supports any skill that hits enemies.
CastOnCritPlusAwakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
ChainPlusAwakened Chain Support
Supports projectile skills, and any other skills that chain.
ColdPenetrationPlusAwakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
DeadlyAilmentsPlusAwakened Deadly Ailments Support
Supports any skill that hits enemies.
ForkPlusAwakened Fork Support
Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
SupportRapidDecayPlusAwakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
VoidManipulationPlusAwakened Void Manipulation Support
Supports any skill that deals damage.
RangedPhysicalAttackDamagePlusAwakened Vicious Projectiles Support
Supports projectile attack skills.
AddedChaosDamagePlusAwakened Added Chaos Damage Support
Supports any skill that hits enemies.
AddedLightningDamagePlusAwakened Added Lightning Damage Support
Supports any skill that hits enemies.
ControlledDestructionPlusAwakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
CurseOnHitPlusAwakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
ElementalFocusPlusAwakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IncreasedAOEPlusAwakened Increased Area of Effect Support
Supports any skill with an area of effect.
LightningPenetrationPlusAwakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
UnboundAilmentPlusAwakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
TrinitySupportGemTrinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
BloodPriceSupportGemBloodthirst Support
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
FragilityCruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
PureShockSupportGemOvercharge Support
Supports any skill that hits enemies.
ElementalBurstSupportGemPrismatic Burst Support
Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
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