Molten Strike
Attack, Projectile, AoE, Melee, Strike, Fire
Level: 1–20
Cost: 6 Mana
Effectiveness of Added Damage: 110–185%
Projectile Speed: 750
Explosion Radius: 9
Projectile Radius: 2-25
Requires Level 1
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.
(2–75) to (3–113) Added Fire Damage
Fires 3 additional Projectiles
60% of Physical Damage Converted to Fire Damage
+(2–6) to Melee Strike Range
Projectiles deal 50% less Damage
Damage Over Time caused by Projectiles deals 50% less Damage


Additional Effects From Quality:
(0–20)% increased Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4

Unusual Gems /4

TypeStatsWeight
Superior (0–20)% increased Fire Damage50
Anomalous (0–20)% increased Projectile Speed100
Divergent +(0–2) to Melee Strike Range20
Phantasmal (0–40)% increased Damage over Time100
Quest /2

Quest /2

Molten Strike /6

Molten Strike /6

An area of effect, melee attack that launches molten projectile balls at enemies. 50% of physical damage is converted to fire damage.
NameShow Full Descriptions
Ancestral Call SupportAllows Molten Strike to target two additional nearby enemies. With at least three enemies nearby this can result in triple the amount of molten projectiles.
Concentrated Effect SupportReduces the spread of Molten Strike's projectiles while greatly increasing the area damage they deal. This makes it ideal for formidable individual monsters.
Elemental Damage with Attacks SupportMultiplies the elemental damage done by Molten Strike. Converting all physical damage from Molten Strike to elemental damage maximizes the benefit this support provides.
Melee Physical Damage SupportGrants more melee physical damage for Molten Strike. Because 60% of physical damage is converted to fire damage, this support will also increase the fire damage done by Molten Strike.
Multistrike SupportCauses Molten Strike to repeat an additional two times, as well as providing a large bonus to attack speed.
Elemental Focus SupportRemoves the ability for Molten Strike to inflict elemental ailments, such as ignite, on enemies. However, it significantly boosts the amount of elemental damage Molten Strike does. Converting all physical damage from Molten Strike to elemental damage maximizes the benefit this support provides.
Level Effect /40

Level Effect /40

Implicit
show number of projectiles [1]
Cost: 6
60% of Physical Damage Converted to Fire Damage
Fires 3 additional Projectiles
Projectiles deal 50% less Damage
Damage Over Time caused by Projectiles deals 50% less Damage
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
LevelRequires LevelStrengthBase Damage2 to 3 Added Fire Damage+2 to Melee Strike RangeExperience
1110110%2, 3270
2212113.9%2, 32308
3416117.9%3, 421,554
4722121.8%4, 636,667
51131125.8%5, 8326,047
61641129.7%7, 11349,725
72050133.7%9, 13395,714
82458137.6%11, 174169,595
92867141.6%14, 204283,759
103275145.5%16, 254453,996
113683149.5%20, 304703,128
124092153.4%24, 3551,061,223
1344100157.4%28, 4252,065,870
1448109161.3%33, 4952,507,110
1552117165.3%39, 5855,798,936
1656125169.2%45, 68515,083,919
1760134173.2%52, 79627,792,735
1864142177.1%61, 91643,869,739
1967148181.1%68, 1026242,081,556
2070155185%75, 1136
2172188.9%81, 1227
2274192.9%87, 1307
2376196.8%93, 1407
2478200.8%100, 1507
2580204.7%107, 1608
2682208.7%114, 1728
2784212.6%123, 1848
2886216.6%131, 1978
2988220.5%140, 2109
3090224.5%150, 2249
3191226.4%155, 2329
3292228.4%160, 2409
3393230.4%165, 2489
3494232.4%171, 25610
3595234.3%176, 26510
3696236.3%182, 27310
3797238.3%188, 28210
3898240.3%194, 29211
3999242.2%201, 30111
40100244.2%207, 31111

Molten Strike

Referencepoe.ninja, Community Wiki
AcronymMelee, Projectile
BaseType Molten Strike
Class Active Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Rune Daggers, Warstaves
TargetTypesGround, Enemy
TypeAttack, Projectile, Area, Melee, MeleeSingleTarget, Multistrikeable, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining
MetadataMetadata/Items/Gems/SkillGemMoltenStrike
Molten Strike Monster /25 ⍟

Molten Strike Monster /25 ⍟

NameModifiersSpectre
SoulmournY
Suncaller Ashaunique boss curse effect on self +% final [-33]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
HatebeatY
Zacharie Desmaraismonster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
Y
Zealot of Tzteoshmonster no beyond portal [1]
monster no map drops [1]
Y
Tzteosh, Hungering Flamedisplay monster mod nemesis test [0]
monster no beyond portal [1]
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster penalty against minions damage +% final vs player minions [-30]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Heir of Flamemonster no drops or experience [1]
30% increased Movement Speed
Y
Mutated Chieftain30% increased Movement Speed
60% increased Attack Speed
+7 to maximum number of Summoned Totems
125% increased Area of Effect
monster penalty against minions damage +% final vs player minions [-40]
monster no map drops [1]
kill traps mines and totems on death [1]
base totem range [80]
Y
Kaom's ChosenY
Redblade Skullbreakermonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
monster no map drops [1]
monster dropped item quantity +% [400]
monster dropped item rarity +% [200]
cannot have affliction mods [1]
Y
Uruk Balehmonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
50% of Physical Damage Converted to Fire Damage
monster dropped item quantity +% [1200]
monster dropped item rarity +% [800]
Y
Soul of Summer25% reduced Movement Speed
monster no map drops [1]
monster no drops or experience [1]
monster do not fracture [1]
Y
Rania Skyborne30% increased Movement Speed
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
drop additional rare items [3]
kill traps mines and totems on death [1]
Y
Rania Skyborne30% increased Movement Speed
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
kill traps mines and totems on death [1]
Y
Wicker ManY
Fleshmonstermonster no map drops [1]Y
Shaped Kaom's Chosenmonster no drops or experience [1]
unique boss curse effect on self +% final [-33]
Y
The Revered Advisor25% reduced Scorching Ray beam length
base totem range [80]
fire beam max rotation speed +% [-75]
fire beam start angle offset variance [60]
250% increased Totem Life
kill traps mines and totems on death [1]
Y
Zealot of Tzteoshmonster no beyond portal [1]
monster no map drops [1]
monster slain experience +% [300]
Y
Blighted Assemblagemonster dropped item quantity +% [0]
monster dropped item rarity +% [0]
monster no map drops [1]
monster slain experience +% [0]
Y
Rattling Experimentmonster no map drops [1]Y
Rattling ExperimentY
Rattling Experiment20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
monster no map drops [1]
Y
Rattling Experiment20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Rattling Bones20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Microtransactions /2 ⍟

Microtransactions /2 ⍟

IconName
Stygian Molten Strike Effect
Your Molten Strike becomes a Stygian Effect.
Celestial Molten Strike Effect
Your Molten Strike becomes a Celestial Effect.
Labyrinth Enchantment helmet /6 ⍟

Labyrinth Enchantment helmet /6 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Molten Strike Damage 125% increased Molten Strike Damage100
The Eternal LabyrinthEnchantment Molten Strike Damage 240% increased Molten Strike Damage100
The Merciless LabyrinthEnchantment Molten Strike Num Of Additional Projectiles 1Molten Strike fires an additional Projectile100
The Eternal LabyrinthEnchantment Molten Strike Num Of Additional Projectiles 2Molten Strike fires 2 additional Projectiles100
The Merciless LabyrinthEnchantment Molten Strike Area Of Effect 116% increased Molten Strike Area of Effect100
The Eternal LabyrinthEnchantment Molten Strike Area Of Effect 224% increased Molten Strike Area of Effect100
Supported By /115 ⍟

Supported By /115 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Faster Attacks SupportSupports attack skills.
Greater Multiple Projectiles SupportSupports projectile skills.
Lesser Multiple Projectiles SupportSupports projectile skills.
Faster Projectiles SupportSupports projectile skills.
Added Cold Damage SupportSupports any skill that hits enemies.
Additional Accuracy SupportSupports attack skills.
Increased Area of Effect SupportSupports any skill with an area of effect.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech SupportSupports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Pierce SupportSupports projectile skills.
Melee Physical Damage SupportSupports melee attack skills.
Item Rarity SupportSupports any skill that can kill enemies.
Concentrated Effect SupportSupports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Damage with Attacks SupportSupports attack skills.
Bloodlust SupportSupports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
Life Gain on Hit SupportSupports attack skills.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Point Blank SupportSupports projectile skills.
Iron Grip SupportSupports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
Damage on Full Life SupportSupports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Chain SupportSupports projectile skills, and any other skills that chain.
Fork SupportSupports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
Multistrike SupportSupports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
Melee Splash SupportSupports melee strike skills, causing their melee strike to deal splash damage around each target hit.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast on Melee Kill SupportMust support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Endurance Charge on Melee Stun SupportSupports melee attack skills.
Slower Projectiles SupportSupports projectile skills.
Vicious Projectiles SupportSupports projectile attack skills.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Fortify SupportSupports melee attack skills that are not triggered.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Bleed SupportSupports attack skills. Cannot support skills that create minions.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Maim SupportSupports attack skills, or other skills that can maim enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Ruthless SupportSupports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
Onslaught SupportSupports any skill that hits enemies.
Ancestral Call SupportSupports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch SupportSupports attack skills.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Close Combat SupportSupports melee attack skills. Cannot support skills which create minions.
Shockwave SupportSupports melee attack skills. Cannot support Triggered attacks, skills used by Totems, or skills which create minions.
Impale SupportSupports attack skills.
Pulverise SupportSupports melee attack skills.
Rage SupportSupports melee attack skills. Minions cannot gain rage.
Nightblade SupportSupports attack skills. Cannot support skills which create minions.
Barrage SupportSupports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Ancestral Call SupportSupports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks SupportSupports attack skills.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Melee Physical Damage SupportSupports melee attack skills.
Awakened Melee Splash SupportSupports melee strike skills, causing their melee strike to deal splash damage around each target hit.
Awakened Multistrike SupportSupports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Chain SupportSupports projectile skills, and any other skills that chain.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Fork SupportSupports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
Awakened Greater Multiple Projectiles SupportSupports projectile skills.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Vicious Projectiles SupportSupports projectile attack skills.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect SupportSupports any skill with an area of effect.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Trinity SupportSupports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Bloodthirst SupportSupports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty SupportSupports any skill that hits enemies.
Behead SupportSupports strike skills.
Molten Strike Unique /1 ⍟

Molten Strike Unique /1 ⍟

Community Wiki

Wiki Edit

Molten Strike

Molten Strike is a Strike (Attack) skill that strikes an enemy, with some of the physical [[damage converted]] to fire damage. Each strike creates multiple molten ball projectiles that land to deal damage in a small area.

Skill functions

An attack with Molten Strike consists of two parts:

Modifiers that require the keywords Melee, Projectile, or AoE only apply to the appropriate portions of the attack. For example, supporting Molten Strike with IncreasedPhysicalDamageMelee Physical Damage Support will increase the damage of the melee hit but not the projectiles. That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the projectile attack as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage).

Magma projectiles: On a successful hit Molten Strike will launch a number of projectiles a variable distance in different directions before each lands simultaneously, hitting in a circular area around each projectile. Projectiles will travel a random distance between 2 and 25 units by default, with projectiles from the same attack traveling different distances. Modifiers to both projectile speed and area of effect will alter the distance projectiles can travel. The direction of each projectile is also chosen randomly along a 270 degree (3/4 circle) arc, with the center of the blank zone pointed at the attacking character. Upon landing each projectile explodes with a hit radius of 9dealing (55 to 92.5)% of full weapon damage, of which 60% of physical is converted to fire damage.

Projectile overlap: It is possible for more than one projectile from this skill to hit a single enemy, including the enemy that was already hit by the melee attack. The likelihood of hitting the initial target is reduced due to the ability of each projectile to travel much further than its hit radius. Molten Strike's projectiles tend to be clumped towards the center and away from the edges. This is because unlike other skills such as Firestorm which sample uniformly across their potential landing area, Molten Strike's projectile landing positions are determined by choosing their direction and distance from two separate uniform distributions.

Travel distance: Projectiles have a minimum travel distance of 2 units and a maximum travel distance of 25 units by default. Modifiers to projectile speed and area of effect affect the distance projectiles can travel.

Damage conversion: Like all converted damage, the fire portion of Molten Strike's damage will be modified by both fire damage and physical damage increases.

Tooltip damage: Damage per hit and DPS displayed on the skill tooltip show only the melee portion of the attack, with that of projectiles dependent on the average number of hits expected from the skill.

Skill interactions

Dual Wielding: Dual wielding attacks with Molten Strike will alternate the weapon being swung.

Gain on hit: The stated amount on hit will be restored for both the initial hit and for each projectile that strikes an enemy.

KeystoneIronGripIron Grip: This will allow Strength's melee physical damage bonus to apply to the projectile portion of the attack.

Area of effect: Increases and reductions to AoE change both the explosion area of individual projectiles and the area they are spread over, resulting in similar degree of coverage over a larger or smaller area. AoE bonuses only affect the outer radius; the inner radius is fixed.

Projectile Count: Supporting Molten Strike with LesserMultipleProjectilesLesser Multiple Projectiles Support or GreaterMultipleProjectilesGreater Multiple Projectiles Support will increase the number of projectiles fired while reducing their damage, but will not affect the initial melee hit in any way.

Pierce, fork and chain Projectiles: Molten Strike projectiles cannot chain, pierce or fork, since they are ground-targeted.

KeystonePointBlankArcherPoint Blank: Projectiles are affected by Point Blank even though the melee attack is not. While the description of Point Blank doesn't make this exactly clear, the damage multiplier received from it is proportional to the distance it has traveled from the melee target's location at the time the projectile was created.

RangedPhysicalAttackDamageVicious Projectiles Support: The Projectiles will receive the damage multiplier, however Molten Strike attack speed will not be lessened because it is a Melee Attack that triggers a Projectile Attack, and is not a Projectile Attack itself.


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