Molten Strike
Level: 1–20
Effectiveness of Added Damage: 110–185%
Projectile Speed: 750
Explosion Radius: 9
Projectile Radius: 2-25
Requires Level 1
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.
(2–75) to (3–113) Added Fire Damage
Fires 3 additional Projectiles
60% of Physical Damage Converted to Fire Damage
+(2–6) to Melee Strike Range
Projectiles deal 50% less Damage with Hits and Ailments

Additional Effects From Quality:
(0–20)% increased Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4
TypeStatsWeight
Superior (0–20)% increased Fire Damage50
Anomalous (0–20)% increased Projectile Speed100
Divergent +(0–2) to Melee Strike Range20
Phantasmal (0–40)% increased Damage over Time100
Quest /2
Molten Strike /6
An area of effect, melee attack that launches molten projectile balls at enemies. 50% of physical damage is converted to fire damage.
NameShow Full Descriptions
Ancestral Call SupportAllows Molten Strike to target two additional nearby enemies. With at least three enemies nearby this can result in triple the amount of molten projectiles.
Concentrated Effect SupportReduces the spread of Molten Strike's projectiles while greatly increasing the area damage they deal. This makes it ideal for formidable individual monsters.
Elemental Damage with Attacks SupportMultiplies the elemental damage done by Molten Strike. Converting all physical damage from Molten Strike to elemental damage maximizes the benefit this support provides.
Melee Physical Damage SupportGrants more melee physical damage for Molten Strike. Because 60% of physical damage is converted to fire damage, this support will also increase the fire damage done by Molten Strike.
Multistrike SupportCauses Molten Strike to repeat an additional two times, as well as providing a large bonus to attack speed.
Elemental Focus SupportRemoves the ability for Molten Strike to inflict elemental ailments, such as ignite, on enemies. However, it significantly boosts the amount of elemental damage Molten Strike does. Converting all physical damage from Molten Strike to elemental damage maximizes the benefit this support provides.
Level Effect /40
Implicit
Cost: 6
60% of Physical Damage Converted to Fire Damage
Fires 3 additional Projectiles
Projectiles deal 50% less Damage with Hits and Ailments
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
LevelRequires LevelStrengthBase Damage2 to 3 Added Fire Damage+2 to Melee Strike RangeExperience
1110110%2, 3270
2212113.9%2, 32308
3416117.9%3, 421,554
4722121.8%4, 636,667
51131125.8%5, 8326,047
61641129.7%7, 11349,725
72050133.7%9, 13395,714
82458137.6%11, 174169,595
92867141.6%14, 204283,759
103275145.5%16, 254453,996
113683149.5%20, 304703,128
124092153.4%24, 3551,061,223
1344100157.4%28, 4252,065,870
1448109161.3%33, 4952,507,110
1552117165.3%39, 5855,798,936
1656125169.2%45, 68515,083,919
1760134173.2%52, 79627,792,735
1864142177.1%61, 91643,869,739
1967148181.1%68, 1026242,081,556
2070155185%75, 1136
2172188.9%81, 1227
2274192.9%87, 1307
2376196.8%93, 1407
2478200.8%100, 1507
2580204.7%107, 1608
2682208.7%114, 1728
2784212.6%123, 1848
2886216.6%131, 1978
2988220.5%140, 2109
3090224.5%150, 2249
3191226.4%155, 2329
3292228.4%160, 2409
3393230.4%165, 2489
3494232.4%171, 25610
3595234.3%176, 26510
3696236.3%182, 27310
3797238.3%188, 28210
3898240.3%194, 29211
3999242.2%201, 30111
40100244.2%207, 31111

Molten Strike

CostiLvl 1: Normal: 1xCurrencyIdentificationScroll of Wisdom
AcronymHit, Ailment
BaseType Molten Strike
Class Active Skill Gems
VaalVaal Molten Strike
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Rune Daggers, Warstaves
TargetTypesGround, Enemy
TypeAttack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
MetadataMetadata/Items/Gems/SkillGemMoltenStrike
Referencepoe.ninja, Community Wiki
Molten Strike Monster /25 ⍟
NameModifiersSpectre
SoulmournY
Suncaller Ashamonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
HatebeatY
Zacharie Desmaraismonster base type attack cast speed +% and damage -% final [33]Y
Zealot of Tzteoshmonster no beyond portal [1]
monster no map drops [1]
Y
Tzteosh, Hungering Flamedisplay monster mod nemesis test [0]
monster no beyond portal [1]
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster penalty against minions damage +% final vs player minions [-30]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Heir of Flamemonster no drops or experience [1]
30% increased Movement Speed
Y
Mutated Chieftain30% increased Movement Speed
60% increased Attack Speed
+7 to maximum number of Summoned Totems
125% increased Area of Effect
monster penalty against minions damage +% final vs player minions [-40]
monster no map drops [1]
kill traps mines and totems on death [1]
base totem range [80]
Y
Kaom's ChosenY
Redblade Skullbreakermonster no map drops [1]
cannot have affliction mods [1]
Y
Uruk Baleh50% of Physical Damage Converted to Fire Damage
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Soul of Summer25% reduced Movement Speed
monster no map drops [1]
monster no drops or experience [1]
monster do not fracture [1]
Y
Rania Skyborne30% increased Movement Speed
drop additional rare items [3]
kill traps mines and totems on death [1]
Y
Rania Skyborne30% increased Movement Speed
kill traps mines and totems on death [1]
Y
Wicker ManY
Fleshmonstermonster no map drops [1]Y
Shaped Kaom's Chosenmonster no drops or experience [1]Y
The Revered Advisor25% reduced Scorching Ray beam length
base totem range [80]
fire beam max rotation speed +% [-75]
fire beam start angle offset variance [60]
250% increased Totem Life
kill traps mines and totems on death [1]
Y
Zealot of Tzteoshmonster no beyond portal [1]
monster no map drops [1]
monster slain experience +% [300]
Y
Blighted AssemblageY
Rattling Experimentmonster no map drops [1]Y
Rattling ExperimentY
Rattling Experiment20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
monster no map drops [1]
Y
Rattling Experiment20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Rattling Bones20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Microtransactions /2 ⍟
IconName
StygianMoltenStrikeStygian Molten Strike Effect
Your Molten Strike becomes a Stygian Effect.
CelestialMoltenStrikeEffectCelestial Molten Strike Effect
Your Molten Strike becomes a Celestial Effect.
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Molten Strike Damage 125% increased Molten Strike Damage100
The Eternal LabyrinthEnchantment Molten Strike Damage 240% increased Molten Strike Damage100
The Merciless LabyrinthEnchantment Molten Strike Num Of Additional Projectiles 1Molten Strike fires an additional Projectile100
The Eternal LabyrinthEnchantment Molten Strike Num Of Additional Projectiles 2Molten Strike fires 2 additional Projectiles100
The Merciless LabyrinthEnchantment Molten Strike Area Of Effect 116% increased Molten Strike Area of Effect100
The Eternal LabyrinthEnchantment Molten Strike Area Of Effect 224% increased Molten Strike Area of Effect100
Supported By /116 ⍟
IconName
AddedFireDamageAdded Fire Damage Support
Supports any skill that hits enemies.
FasterAttacksFaster Attacks Support
Supports attack skills.
GreaterMultipleProjectilesGreater Multiple Projectiles Support
Supports projectile skills.
LesserMultipleProjectilesLesser Multiple Projectiles Support
Supports projectile skills.
FasterProjectilesFaster Projectiles Support
Supports projectile skills.
AddedColdDamageAdded Cold Damage Support
Supports any skill that hits enemies.
IncreasedAccuracyAdditional Accuracy Support
Supports attack skills.
IncreasedAOEIncreased Area of Effect Support
Supports any skill with an area of effect.
AddedLightningDamageAdded Lightning Damage Support
Supports any skill that hits enemies.
IncreasedCriticalStrikesIncreased Critical Strikes Support
Supports any skill that hits enemies.
IncreasedCriticalDamageIncreased Critical Damage Support
Supports any skill that hits enemies.
KnockbackKnockback Support
Supports any skill that hits enemies.
LifeLeechLife Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
ManaLeechMana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
AddedChaosDamageAdded Chaos Damage Support
Supports any skill that hits enemies.
StunStun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
PiercePierce Support
Supports projectile skills.
IncreasedPhysicalDamageMelee Physical Damage Support
Supports melee attack skills.
IncreasedQualityItem Rarity Support
Supports any skill that can kill enemies.
ConcentratedAOEConcentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
ColdtoFireCold to Fire Support
Supports any skill that hits enemies.
ChancetoIgniteCombustion Support
Supports any skill that hits enemies.
WeaponElementalDamageElemental Damage with Attacks Support
Supports attack skills.
BloodlustBloodlust Support
Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
LifeonHitLife Gain on Hit Support
Supports attack skills.
ElementalProliferationElemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
CullingStrikeCulling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
PointBlankPoint Blank Support
Supports projectile skills.
IronGripIron Grip Support
Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
MeleeDamageonFullLifeDamage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
ChancetoFleeChance to Flee Support
Supports any skill that hits enemies.
BlindBlind Support
Supports any skill that hits enemies.
FirePenetrationFire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
ColdPenetrationCold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
LightningPenetrationLightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
ElementalPenetrationElemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
chainChain Support
Supports projectile skills, and any other skills that chain.
ForkFork Support
Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
multipleattacksMultistrike Support
Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
SplashMelee Splash Support
Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
PowerChargesPower Charge On Critical Support
Supports any skill that hits enemies.
IncreasedBurnDurationBurning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
CurseOnHitHextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
CastOnCritCast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
CastOnMeleeKillCast on Melee Kill Support
Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
EnduranceChargeStunEndurance Charge on Melee Stun Support
Supports melee attack skills.
SlowerProjectilesSlower Projectiles Support
Supports projectile skills.
RangedPhysicalAttackDamageVicious Projectiles Support
Supports projectile attack skills.
BreakBlockBlock Chance Reduction Support
Supports any skill that hits enemies.
PhysicalToLightningPhysical to Lightning Support
Supports any skill that hits enemies.
FortifyGemFortify Support
Supports melee attack skills that are not triggered.
FrenzyChargeOnShatterIce Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
DamageAgainstChilledHypothermia Support
Supports any skill that deals damage.
OnslaughtOnSlayingShockedInnervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
PoisonCritical Strike Affliction Support
Supports any skill that hits enemies.
VoidManipulationVoid Manipulation Support
Supports any skill that deals damage.
ControlledDestructionGemControlled Destruction Support
Supports attack skills, or spell skills that deal damage.
SupportRapidDecayGemSwift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
ElementalFocusElemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IgniteProliferationIgnite Proliferation Support
Supports any skill that hits enemies.
ChanceToBleedChance to Bleed Support
Supports attack skills. Cannot support skills that create minions.
LesserPoisonChance to Poison Support
Supports any skill that hits enemies.
DeadlyAilmentsDeadly Ailments Support
Supports any skill that hits enemies.
DecayDecay Support
Supports any skill that hits enemies.
EfficacyEfficacy Support
Supports any skill that deals damage or has a duration.
VileToxinsVile Toxins Support
Supports any skill that hits enemies.
MaimMaim Support
Supports attack skills, or other skills that can maim enemies.
ImmolateImmolate Support
Supports any skill that hits enemies.
UnboundAilmentsUnbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
BrutalityBrutality Support
Supports any skill that deals damage.
RuthlessRuthless Support
Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
OnslaughtOnslaught Support
Supports any skill that hits enemies.
MirageStrikeAncestral Call Support
Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.
SummonPhantasmSummon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
WitherGemSupportWithering Touch Support
Supports attack skills.
BoneChillSupportBonechill Support
Supports any skill that can chill enemies or create chilling areas.
EnergyShieldLeechsupportEnergy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
CloseCombatClose Combat Support
Supports melee attack skills. Cannot support skills which create minions.
ShockwaveShockwave Support
Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
impaleImpale Support
Supports attack skills.
PulverizePulverise Support
Supports melee attack skills.
RageSupportRage Support
Supports melee attack skills. Minions cannot gain rage.
NightbladeNightblade Support
Supports attack skills. Cannot support skills which create minions.
GreenBarrageSupportGemBarrage Support
Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
AddedFireDamagePlusAwakened Added Fire Damage Support
Supports any skill that hits enemies.
MirageStrikePlusAwakened Ancestral Call Support
Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.
BrutalityPlusAwakened Brutality Support
Supports any skill that deals damage.
IncreasedBurnDurationPlusAwakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
WeaponElementalDamagePlusAwakened Elemental Damage with Attacks Support
Supports attack skills.
FirePenetrationPlusAwakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
IncreasedPhyscialDamagePlusAwakened Melee Physical Damage Support
Supports melee attack skills.
SplashPlusAwakened Melee Splash Support
Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
MultipleAttacksPlusAwakened Multistrike Support
Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
AddedColdDamagePlusAwakened Added Cold Damage Support
Supports any skill that hits enemies.
CastOnCritPlusAwakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
ChainPlusAwakened Chain Support
Supports projectile skills, and any other skills that chain.
ColdPenetrationPlusAwakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
DeadlyAilmentsPlusAwakened Deadly Ailments Support
Supports any skill that hits enemies.
ForkPlusAwakened Fork Support
Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
GreaterMultipleProjectilesPlusAwakened Greater Multiple Projectiles Support
Supports projectile skills.
SupportRapidDecayPlusAwakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
VoidManipulationPlusAwakened Void Manipulation Support
Supports any skill that deals damage.
RangedPhysicalAttackDamagePlusAwakened Vicious Projectiles Support
Supports projectile attack skills.
AddedChaosDamagePlusAwakened Added Chaos Damage Support
Supports any skill that hits enemies.
AddedLightningDamagePlusAwakened Added Lightning Damage Support
Supports any skill that hits enemies.
ControlledDestructionPlusAwakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
CurseOnHitPlusAwakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
ElementalFocusPlusAwakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IncreasedAOEPlusAwakened Increased Area of Effect Support
Supports any skill with an area of effect.
LightningPenetrationPlusAwakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
UnboundAilmentPlusAwakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
TrinitySupportGemTrinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
BloodPriceSupportGemBloodthirst Support
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
FragilityCruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
ExecutionerSupportGemBehead Support
Supports strike skills.
PureShockSupportGemOvercharge Support
Supports any skill that hits enemies.
Molten Strike Unique /1 ⍟
IconName
MoltenStrikeThresholdWildfire Crimson Jewel
(10–15)% increased Fire Damage
With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles

Community Wiki

Edit

Molten Strike

Molten Strike is a Strike (Attack) skill that strikes an enemy, with some of the physical damage converted to fire damage. Each strike creates multiple molten ball projectiles that land to deal damage in a small area.

Skill functions

An attack with Molten Strike consists of two parts:

Modifiers that require the keywords Melee, Projectile, or AoE only apply to the appropriate portions of the attack. For example, supporting Molten Strike with Melee Physical Damage Support will increase the damage of the melee hit but not the projectiles. That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the projectile attack as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage).

Magma projectiles: On a successful hit Molten Strike will launch a number of projectiles a variable distance in different directions before each lands simultaneously, hitting in a circular area around each projectile. Projectiles will travel a random distance between 2 and 25 units by default, with projectiles from the same attack traveling different distances. Modifiers to both projectile speed and area of effect will alter the distance projectiles can travel. The direction of each projectile is also chosen randomly along a 270 degree (3/4 circle) arc, with the center of the blank zone pointed at the attacking character. Upon landing each projectile explodes with a hit radius of 9dealing (55 to 92.5)% of full weapon damage, of which 60% of physical is converted to fire damage.

Projectile overlap: It is possible for more than one projectile from this skill to hit a single enemy, including the enemy that was already hit by the melee attack. The likelihood of hitting the initial target is reduced due to the ability of each projectile to travel much further than its hit radius. Molten Strike's projectiles tend to be clumped towards the center and away from the edges. This is because unlike other skills such as Firestorm which sample uniformly across their potential landing area, Molten Strike's projectile landing positions are determined by choosing their direction and distance from two separate uniform distributions.

Travel distance: Projectiles have a minimum travel distance of 2 units and a maximum travel distance of 25 units by default. Modifiers to projectile speed and area of effect affect the distance projectiles can travel.

Damage conversion: Like all converted damage, the fire portion of Molten Strike's damage will be modified by both fire damage and physical damage increases.

Tooltip damage: Damage per hit and DPS displayed on the skill tooltip show only the melee portion of the attack, with that of projectiles dependent on the average number of hits expected from the skill.

Skill interactions

Dual Wielding: Dual wielding attacks with Molten Strike will alternate the weapon being swung.

Gain on hit: The stated amount on hit will be restored for both the initial hit and for each projectile that strikes an enemy.

Iron Grip: This will allow Strength's melee physical damage bonus to apply to the projectile portion of the attack.

Area of effect: Increases and reductions to AoE change both the explosion area of individual projectiles and the area they are spread over, resulting in similar degree of coverage over a larger or smaller area. AoE bonuses only affect the outer radius; the inner radius is fixed.

Projectile Count: Supporting Molten Strike with Lesser Multiple Projectiles Support or Greater Multiple Projectiles Support will increase the number of projectiles fired while reducing their damage, but will not affect the initial melee hit in any way.

Pierce, fork and chain Projectiles: Molten Strike projectiles cannot chain, pierce or fork, since they are ground-targeted.

Point Blank: Projectiles are affected by Point Blank even though the melee attack is not. While the description of Point Blank doesn't make this exactly clear, the damage multiplier received from it is proportional to the distance it has traveled from the melee target's location at the time the projectile was created.

Vicious Projectiles Support: The Projectiles will receive the damage multiplier, however Molten Strike attack speed will not be lessened because it is a Melee Attack that triggers a Projectile Attack, and is not a Projectile Attack itself.

Version history

VersionChanges
3.15.0
  • Now deals 185% of Base Damage, and has 185% Effectiveness of Added Damage at gem level 20 (previously 148%).
  • 3.11.0
  • The visual effects have been improved.
  • Now deals base Damage and has an added Damage effectiveness of 110% at gem level 1 (from 120%), up to 148% at gem level 20 (from 139%).
  • Projectiles now have a minimum travel distance of 2 units (from 6) and a maximum travel distance of 25 (from 20) by default. Modifiers to projectile speed, as well as modifiers to area of effect, now affect the distance projectiles can travel.
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 120% at gem level 1 (unchanged), up to 130% at gem level 20 (from 160%).
  • Now adds 2 to 3 fire damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now requires that you hit an enemy in order to produce projectiles, and splits the number of projectiles it produces evenly among all targets (if it can).
  • Projectiles now deal 50% less damage at all levels (from 40% less at gem level 1, to 30% less at gem level 20 previously).
  • Damage over time from projectiles now deals 50% less damage at all levels (from 40% less at gem level 1, to 30% less at gem level 20 previously).
  • Now has +2 to melee range at gem level 1 (from 0), up to +6 at gem level 20 (from +2).
  • 3.5.0
  • Now deals 120% of base damage at gem level 1, and 161% of base damage (up from 147%) at gem level 20.
  • Projectiles deal 40% less damage at gem level 1, and 30% less damage (from 40%) at gem level 20.
  • '''Molten Strike''' Labyrinth Helmet enchantments now grant 1 additional projectile from the Merciless Labyrinth (down from 2) and 2 additional projectiles from the Eternal Labyrinth (down from 3).
  • 3.4.0
  • Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21).
  • 2.0.0
  • Now grants 1% increased fire damage per 1% quality (was 0.75% per 1% quality).
  • 1.1.3
  • Molten Strike has been added to the game.

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