Support Gem /1
Support Gem Quality /3
|Mana Leech Support||Divergent||(0–4) Mana gained per Enemy Hit with Supported Attacks||20|
|Life Gain on Hit Support||Superior||(0–10) Life gained per Enemy Hit with Supported Attacks||50|
|Life Gain on Hit Support||Divergent||(0–2) Mana gained per Enemy Hit with Supported Attacks||10|
Item mods /1
|1||Corrupted||Socketed Gems are Supported by Level 10 Life Gain On Hit gem||sword 0|
Gain on hit
Gain on hit is a form of recovery that instantly restores an amount of Life, Mana or energy shield for each hit by the character's skills. Most instances of gain on hit require a damage source of Attack, as opposed to a Spell or secondary damage. The exception where it applies to a non-attack source is Cybil's Paw which grants life gain on spell hit.
When an enemy is hit by an appropriate skill, the attacker or caster gains an amount of life/mana/energy shield equal to combined gain on hit bonuses from all sources respectively. This applies to each enemy hit by player's skills, so a single skill that hits multiple targets can trigger more than one gain on hit effect. Unlike leech, life, mana, and energy shield gained this way are restored instantly.
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