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Prophecy Perandus Rampage
The Pantheon Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Item mods /1

Item mods /1

NameLevelPre/SufDescriptionSpawn Weight
1CorruptedSocketed Gems are Supported by Level 10 Life Gain On Hit gemsword 0
mace 0
bow 0
staff 0
two_hand_weapon 1000
default 0

Community Wiki

Wiki Edit

Gain on hit

Gain on hit is a form of recovery that instantly restores an amount of life1Life, manaMana or energy shield for each [[hit]] by the character's skills. Most instances of gain on hit require a damage_blueDamage source of Attack, as opposed to a Spell or secondary damage. The exception where it applies to a non-attack source is CybilsClawCybil's Paw which grants life gain on spell hit.

Mechanics

When an enemy is hit by an appropriate skill, the attacker or caster gains an amount of life/mana/energy shield equal to combined gain on hit bonuses from all sources respectively. This applies to each enemy hit by player's skills, so a single skill that hits multiple targets can trigger more than one gain on hit effect. Unlike leech, life, mana, and energy shield gained this way are restored instantly.


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