Item mods /1

Item mods /1

1CorruptedSocketed Gems are Supported by Level 10 Life Gain On Hit gemsword 0
mace 0
bow 0
staff 0
two_hand_weapon 1000
default 0

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Gain on hit

Gain on hit is a form of recovery that instantly restores an amount of life1Life, manaMana or energy shield for each [[hit]] by the character's skills. Most instances of gain on hit require a damage_blueDamage source of Attack, as opposed to a Spell or secondary damage. The exception where it applies to a non-attack source is CybilsClawCybil's Paw which grants life gain on spell hit.


When an enemy is hit by an appropriate skill, the attacker or caster gains an amount of life/mana/energy shield equal to combined gain on hit bonuses from all sources respectively. This applies to each enemy hit by player's skills, so a single skill that hits multiple targets can trigger more than one gain on hit effect. Unlike leech, life, mana, and energy shield gained this way are restored instantly.

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