輔助寶石 /1
名字 |
---|
擊中生命回復輔助 |
輔助寶石 品質 /1
物品 | Stats |
---|---|
擊中生命回復輔助 | 每用被輔助的攻擊擊中一個敵人,獲得 (0–10) 生命 |
物品 詞綴 /5
名字 | 等級 | Pre/Suf | 描述 | 比重 |
---|---|---|---|---|
1 | 已汙染 | 插槽中寶石被等級 10 的擊中生命回復輔助 寶石 | Sword 0 錘 0 弓 0 長杖 0 雙手武器 1000 普通 0 | |
38 | WeaponTree | 插槽中寶石被等級 15 的擊中生命回復輔助 | 單手武器 100 盾 100 普通 0 | |
38 | WeaponTree | 插槽中寶石被等級 15 的擊中生命回復輔助 | 雙手武器 100 普通 0 | |
38 | WeaponTree | 插槽中寶石被等級 15 的擊中生命回復輔助 | 單手武器 25 盾 25 普通 0 | |
38 | WeaponTree | 插槽中寶石被等級 15 的擊中生命回復輔助 | 雙手武器 25 普通 0 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
擊中回復
擊中回復 is a form of 恢復 that instantly restores an amount of 生命, 魔力 or 能量護盾 for each 擊中 by the character's skills. Most instances of gain on hit require a 傷害 source of 攻擊, as opposed to a 法術 or 次要傷害. The exception where it applies to a non-attack source is 希比爾的冰爪 which grants life gain on spell hit.
機制
When an enemy is hit by an appropriate skill, the attacker or caster gains an amount of life/mana/energy shield equal to combined gain on hit bonuses from all sources respectively. This applies to each enemy hit by player's skills, so a single skill that hits multiple targets can trigger more than one gain on hit effect. Unlike leech, life, mana, and energy shield gained this way are restored instantly.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.