Skill Gem /16
Skill Gem Quality /6
Item | Type | Stats | Weight |
---|---|---|---|
Discipline | Anomalous | You and nearby Allies have (0–5)% increased Damage while on Full Energy Shield | 100 |
Discipline | Divergent | You and nearby Allies have (0–10)% slower start of Energy Shield Recharge You and nearby Allies gain (0–10)% increased Energy Shield Recharge Rate | 20 |
Spectral Shield Throw | Phantasmal | +(0–20)% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield | 20 |
Siphoning Trap | Phantasmal | Regenerate (0–0.4)% of Energy Shield per second for each affected Enemy | 10 |
Frost Shield | Divergent | (0–10)% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield | 50 |
Shield Crush | Divergent | +(0–20)% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield | 20 |
Support Gem /2
Support Gem Quality /3
Item | Type | Stats | Weight |
---|---|---|---|
Energy Leech Support | Superior | Supported Skills deal (0–10)% increased Damage while Leeching Energy Shield | 50 |
Energy Leech Support | Anomalous | Supported Skills deal (0–10)% increased Damage while on Full Energy Shield | 100 |
Energy Leech Support | Divergent | Supported Skills have (0–40)% increased Maximum Recovery per Energy Shield Leech | 20 |
Item mods /324
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Shining | 3 | Prefix | +(1–3) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Glimmering | 11 | Prefix | +(4–8) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Glittering | 17 | Prefix | +(9–12) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Glowing | 23 | Prefix | +(13–15) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Radiating | 29 | Prefix | +(16–19) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Pulsing | 35 | Prefix | +(20–22) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Seething | 42 | Prefix | +(23–26) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Blazing | 50 | Prefix | +(27–31) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Scintillating | 59 | Prefix | +(32–37) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Incandescent | 68 | Prefix | +(38–43) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Resplendent | 74 | Prefix | +(44–47) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Dazzling | 80 | Prefix | +(48–51) to maximum Energy Shield defences | ring 0 amulet 1000 belt 1000 default 0 |
Shining | 3 | Prefix | +(3–5) to maximum Energy Shield defences | int_armour 1000 str_dex_int_armour 166 default 0 |
Glimmering | 11 | Prefix | +(6–11) to maximum Energy Shield defences | int_armour 1000 str_dex_int_armour 166 default 0 |
Glittering | 17 | Prefix | +(12–16) to maximum Energy Shield defences | int_armour 1000 str_dex_int_armour 166 default 0 |
Glowing | 23 | Prefix | +(17–23) to maximum Energy Shield defences | int_armour 1000 str_dex_int_armour 166 default 0 |
Radiating | 29 | Prefix | +(24–30) to maximum Energy Shield defences | int_armour 1000 str_dex_int_armour 166 default 0 |
Pulsing | 35 | Prefix | +(31–38) to maximum Energy Shield defences | int_armour 1000 str_dex_int_armour 166 default 0 |
Seething | 43 | Prefix | +(39–49) to maximum Energy Shield defences | int_armour 1000 str_dex_int_armour 166 default 0 |
Blazing | 51 | Prefix | +(50–61) to maximum Energy Shield defences | gloves 0 boots 0 int_armour 1000 str_dex_int_armour 166 default 0 |
Scintillating | 60 | Prefix | +(62–76) to maximum Energy Shield defences | helmet 0 gloves 0 boots 0 int_armour 1000 str_dex_int_armour 166 default 0 |
Incandescent | 69 | Prefix | +(77–90) to maximum Energy Shield defences | helmet 0 gloves 0 boots 0 int_armour 1000 str_dex_int_armour 166 default 0 |
Resplendent | 75 | Prefix | +(91–100) to maximum Energy Shield defences | shield 0 helmet 0 gloves 0 boots 0 int_armour 1000 str_dex_int_armour 166 default 0 |
Protective | 3 | Prefix | (11–28)% increased Energy Shield defences | int_armour 1000 default 0 |
Strong-Willed | 18 | Prefix | (27–42)% increased Energy Shield defences | int_armour 1000 default 0 |
Resolute | 30 | Prefix | (43–55)% increased Energy Shield defences | int_armour 1000 default 0 |
Fearless | 44 | Prefix | (56–67)% increased Energy Shield defences | int_armour 1000 default 0 |
Dauntless | 60 | Prefix | (68–79)% increased Energy Shield defences | int_armour 1000 default 0 |
Indomitable | 72 | Prefix | (80–91)% increased Energy Shield defences | int_armour 1000 default 0 |
Unassailable | 84 | Prefix | (92–100)% increased Energy Shield defences | int_armour 1000 default 0 |
Unfaltering | 86 | Prefix | (101–110)% increased Energy Shield defences | str_armour 0 str_dex_armour 0 str_int_armour 0 dex_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 default 0 |
Infixed | 3 | Prefix | (15–26)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Ingrained | 19 | Prefix | (27–42)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Instilled | 30 | Prefix | (43–55)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Infused | 44 | Prefix | (56–67)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Inculcated | 60 | Prefix | (68–79)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Interpolated | 72 | Prefix | (80–91)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Inspired | 84 | Prefix | (92–100)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Interpermeated | 86 | Prefix | (101–110)% increased Armour and Energy Shield defences | int_armour 0 str_dex_armour 0 dex_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 default 0 |
Shadowy | 3 | Prefix | (15–26)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Ethereal | 19 | Prefix | (27–42)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Unworldly | 30 | Prefix | (43–55)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Ephemeral | 44 | Prefix | (56–67)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Evanescent | 60 | Prefix | (68–79)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Unreal | 72 | Prefix | (80–91)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Illusory | 84 | Prefix | (92–100)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Incorporeal | 86 | Prefix | (101–110)% increased Evasion and Energy Shield defences | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 str_dex_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 default 0 |
Shadowy | 3 | Prefix | (27–42)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Ethereal | 19 | Prefix | (43–55)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Unworldly | 30 | Prefix | (56–67)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Ephemeral | 44 | Prefix | (68–79)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Evanescent | 60 | Prefix | (80–91)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Unreal | 72 | Prefix | (92–100)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Incorporeal | 85 | Prefix | (101–110)% increased Armour, Evasion and Energy Shield defences | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 str_dex_armour 0 dex_int_armour 0 body_armour 1000 default 0 |
Pixie's | 3 | Prefix | (6–13)% increased Energy Shield (6–7)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Gremlin's | 18 | Prefix | (14–20)% increased Energy Shield (8–9)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Boggart's | 30 | Prefix | (21–26)% increased Energy Shield (10–11)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Naga's | 44 | Prefix | (27–32)% increased Energy Shield (12–13)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Djinn's | 60 | Prefix | (33–38)% increased Energy Shield (14–15)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Seraphim's | 78 | Prefix | (39–42)% increased Energy Shield (16–17)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Pixie's | 2 | Prefix | (6–13)% increased Armour and Energy Shield (6–7)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Gremlin's | 19 | Prefix | (14–20)% increased Armour and Energy Shield (8–9)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Boggart's | 30 | Prefix | (21–26)% increased Armour and Energy Shield (10–11)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Naga's | 44 | Prefix | (27–32)% increased Armour and Energy Shield (12–13)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Djinn's | 60 | Prefix | (33–38)% increased Armour and Energy Shield (14–15)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Seraphim's | 78 | Prefix | (39–42)% increased Armour and Energy Shield (16–17)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Mosquito's | 2 | Prefix | (6–13)% increased Evasion and Energy Shield (6–7)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Moth's | 19 | Prefix | (14–20)% increased Evasion and Energy Shield (8–9)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Butterfly's | 30 | Prefix | (21–26)% increased Evasion and Energy Shield (10–11)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Wasp's | 44 | Prefix | (27–32)% increased Evasion and Energy Shield (12–13)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Dragonfly's | 60 | Prefix | (33–38)% increased Evasion and Energy Shield (14–15)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Hummingbird's | 78 | Prefix | (39–42)% increased Evasion and Energy Shield (16–17)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Mosquito's | 2 | Prefix | (6–13)% increased Armour, Evasion and Energy Shield (6–7)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Moth's | 19 | Prefix | (14–20)% increased Armour, Evasion and Energy Shield (8–9)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Butterfly's | 30 | Prefix | (21–26)% increased Armour, Evasion and Energy Shield (10–11)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Wasp's | 44 | Prefix | (27–32)% increased Armour, Evasion and Energy Shield (12–13)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Dragonfly's | 60 | Prefix | (33–38)% increased Armour, Evasion and Energy Shield (14–15)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Hummingbird's | 78 | Prefix | (39–42)% increased Armour, Evasion and Energy Shield (16–17)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Protective | 3 | Prefix | (2–4)% increased maximum Energy Shield defences | amulet 1000 default 0 |
Strong-Willed | 18 | Prefix | (5–7)% increased maximum Energy Shield defences | amulet 1000 default 0 |
Resolute | 30 | Prefix | (8–10)% increased maximum Energy Shield defences | amulet 1000 default 0 |
Fearless | 42 | Prefix | (11–13)% increased maximum Energy Shield defences | amulet 1000 default 0 |
Dauntless | 56 | Prefix | (14–16)% increased maximum Energy Shield defences | amulet 1000 default 0 |
Indomitable | 70 | Prefix | (17–19)% increased maximum Energy Shield defences | amulet 1000 default 0 |
Unassailable | 77 | Prefix | (20–22)% increased maximum Energy Shield defences | amulet 1000 default 0 |
Blessed | 1 | Prefix | +(5–9) to Armour +(3–4) to maximum Energy Shield defences | str_int_armour 1000 str_dex_int_armour 166 default 0 |
Anointed | 18 | Prefix | +(10–27) to Armour +(5–12) to maximum Energy Shield defences | str_int_armour 1000 str_dex_int_armour 166 default 0 |
Sanctified | 30 | Prefix | +(28–48) to Armour +(13–22) to maximum Energy Shield defences | str_int_armour 1000 str_dex_int_armour 166 default 0 |
Hallowed | 38 | Prefix | +(49–85) to Armour +(23–28) to maximum Energy Shield defences | str_int_armour 1000 str_dex_int_armour 166 default 0 |
Beatified | 46 | Prefix | +(86–145) to Armour +(29–48) to maximum Energy Shield defences | boots 0 gloves 0 str_int_armour 1000 str_dex_int_armour 166 default 0 |
Consecrated | 58 | Prefix | +(146–220) to Armour +(49–60) to maximum Energy Shield defences | boots 0 gloves 0 helmet 0 str_int_armour 1000 str_dex_int_armour 166 default 0 |
Saintly | 69 | Prefix | +(221–300) to Armour +(61–72) to maximum Energy Shield defences | boots 0 gloves 0 helmet 0 str_int_armour 1000 str_dex_int_armour 166 default 0 |
Godly | 79 | Prefix | +(301–375) to Armour +(73–80) to maximum Energy Shield defences | shield 0 boots 0 gloves 0 helmet 0 str_int_armour 1000 str_dex_int_armour 166 default 0 |
Will-o-wisp's | 1 | Prefix | +(5–9) to Evasion Rating +(3–4) to maximum Energy Shield defences | dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Nymph's | 18 | Prefix | +(10–27) to Evasion Rating +(5–12) to maximum Energy Shield defences | dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Sylph's | 30 | Prefix | +(28–48) to Evasion Rating +(13–22) to maximum Energy Shield defences | dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Cherub's | 38 | Prefix | +(49–85) to Evasion Rating +(23–28) to maximum Energy Shield defences | dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Spirit's | 46 | Prefix | +(86–145) to Evasion Rating +(29–48) to maximum Energy Shield defences | boots 0 gloves 0 dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Eidolon's | 58 | Prefix | +(146–220) to Evasion Rating +(49–60) to maximum Energy Shield defences | boots 0 gloves 0 helmet 0 dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Apparition's | 69 | Prefix | +(221–300) to Evasion Rating +(61–72) to maximum Energy Shield defences | boots 0 gloves 0 helmet 0 dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Phantasm's | 79 | Prefix | +(301–375) to Evasion Rating +(73–80) to maximum Energy Shield defences | shield 0 boots 0 gloves 0 helmet 0 dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Monk's | 30 | Prefix | +(8–10) to maximum Energy Shield +(18–23) to maximum Life resource life defences | int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Prior's | 46 | Prefix | +(11–15) to maximum Energy Shield +(24–28) to maximum Life resource life defences | int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Abbot's | 62 | Prefix | +(16–25) to maximum Energy Shield +(29–33) to maximum Life resource life defences | boots 0 gloves 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Exarch's | 78 | Prefix | +(26–30) to maximum Energy Shield +(34–38) to maximum Life resource life defences | shield 0 boots 0 gloves 0 helmet 0 int_armour 500 str_int_armour 250 dex_int_armour 250 str_dex_int_armour 166 default 0 |
Acolyte's | 30 | Prefix | +(8–10) to maximum Energy Shield +(11–15) to maximum Mana resource mana defences | int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Deacon's | 46 | Prefix | +(11–15) to maximum Energy Shield +(16–19) to maximum Mana resource mana defences | int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Priest's | 62 | Prefix | +(16–25) to maximum Energy Shield +(20–22) to maximum Mana resource mana defences | boots 0 gloves 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Bishop's | 78 | Prefix | +(26–30) to maximum Energy Shield +(23–25) to maximum Mana resource mana defences | shield 0 boots 0 gloves 0 helmet 0 int_armour 500 str_int_armour 250 dex_int_armour 250 str_dex_int_armour 166 default 0 |
1 | Corrupted | (8–10)% increased maximum Energy Shield defences | belt 1000 default 0 | |
1 | Corrupted | (4–6)% increased maximum Energy Shield defences | armour 1000 default 0 | |
of Allaying | 46 | Suffix | (24–26)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Diffusion | 57 | Suffix | (27–29)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Dispersal | 68 | Suffix | (30–32)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Buffering | 76 | Suffix | (33–35)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Ardour | 85 | Suffix | (36–38)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Enlivening | 45 | Suffix | (27–34)% faster start of Energy Shield Recharge defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Zest | 58 | Suffix | (35–42)% faster start of Energy Shield Recharge defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Galvanising | 67 | Suffix | (43–50)% faster start of Energy Shield Recharge defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Vigour | 77 | Suffix | (51–58)% faster start of Energy Shield Recharge defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Second Wind | 86 | Suffix | (59–66)% faster start of Energy Shield Recharge defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Shaping | 68 | Suffix | Recover (3–4)% of Energy Shield on Kill defences | body_armour_shaper 800 default 0 |
of Shaping | 75 | Suffix | Recover (5–6)% of Energy Shield on Kill defences | body_armour_shaper 800 default 0 |
of Shaping | 68 | Suffix | (7–9)% increased Energy Shield Recovery rate defences | belt_shaper 800 default 0 |
of Shaping | 75 | Suffix | (10–12)% increased Energy Shield Recovery rate defences | belt_shaper 800 default 0 |
The Shaper's | 75 | Prefix | (21–25)% increased Energy Shield from Equipped Body Armour defences | belt_shaper 400 default 0 |
The Shaper's | 80 | Prefix | (26–30)% increased Energy Shield from Equipped Body Armour defences | belt_shaper 400 default 0 |
of Shaping | 68 | Suffix | Recover (3–5)% of Energy Shield when you Block defences | shield_shaper 800 default 0 |
Crusader's | 75 | Prefix | 15% increased Maximum total Energy Shield Recovery per second from Leech defences | gloves_crusader 250 default 0 |
of the Crusade | 68 | Suffix | Recover (3–4)% of Energy Shield on Kill defences | body_armour_crusader 500 default 0 |
of the Crusade | 80 | Suffix | Recover (5–6)% of Energy Shield on Kill defences | body_armour_crusader 500 default 0 |
of the Crusade | 68 | Suffix | (8–11)% increased Energy Shield Recovery rate defences | body_armour_crusader 500 default 0 |
of the Crusade | 80 | Suffix | (12–15)% increased Energy Shield Recovery rate defences | body_armour_crusader 500 default 0 |
of the Crusade | 68 | Suffix | Recover (3–5)% of Energy Shield when you Block defences | shield_crusader 250 default 0 |
Crusader's | 68 | Prefix | (7–9)% increased maximum Energy Shield defences | belt_crusader 500 ring_crusader 500 default 0 |
Crusader's | 78 | Prefix | (10–12)% increased maximum Energy Shield defences | belt_crusader 500 ring_crusader 500 default 0 |
Crusader's | 82 | Prefix | (13–15)% increased maximum Energy Shield defences | belt_crusader 500 ring_crusader 500 default 0 |
of the Crusade | 68 | Suffix | (7–9)% increased Energy Shield Recovery rate defences | belt_crusader 250 default 0 |
of the Crusade | 75 | Suffix | (10–12)% increased Energy Shield Recovery rate defences | belt_crusader 250 default 0 |
Crusader's | 68 | Prefix | (0.2–0.4)% of Lightning Damage Leeched as Energy Shield defences elemental lightning | amulet_crusader 500 default 0 |
Crusader's | 68 | Prefix | (15–25)% increased Maximum total Energy Shield Recovery per second from Leech defences | amulet_crusader 250 default 0 |
Warlord's | 68 | Prefix | (0.2–0.4)% of Fire Damage Leeched as Energy Shield defences elemental fire | amulet_adjudicator 500 default 0 |
Redeemer's | 68 | Prefix | (0.2–0.4)% of Cold Damage Leeched as Energy Shield defences elemental cold | amulet_eyrie 500 default 0 |
1 | ScourgeUpside | +(8–9) to maximum Energy Shield defences | body_armour 0 helmet 0 shield 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
45 | ScourgeUpside | +(10–11) to maximum Energy Shield defences | body_armour 0 helmet 0 shield 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(12–13) to maximum Energy Shield defences | body_armour 0 helmet 0 shield 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(14–15) to maximum Energy Shield defences | body_armour 0 helmet 0 shield 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
1 | ScourgeUpside | +(11–12) to maximum Energy Shield defences | body_armour 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
45 | ScourgeUpside | +(13–14) to maximum Energy Shield defences | body_armour 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(15–16) to maximum Energy Shield defences | body_armour 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(17–18) to maximum Energy Shield defences | body_armour 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
1 | ScourgeUpside | +(15–18) to maximum Energy Shield defences | helmet 0 shield 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
45 | ScourgeUpside | +(19–22) to maximum Energy Shield defences | helmet 0 shield 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(23–26) to maximum Energy Shield defences | helmet 0 shield 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(27–30) to maximum Energy Shield defences | helmet 0 shield 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | Gain 5% of Maximum Mana as Extra Maximum Energy Shield defences | shield 500 default 0 | |
68 | ScourgeUpside | Gain 6% of Maximum Mana as Extra Maximum Energy Shield defences | shield 500 default 0 | |
45 | ScourgeUpside | Gain (31–40) Energy Shield when you Block defences | focus 500 str_int_shield 500 dex_int_shield 500 default 0 | |
68 | ScourgeUpside | Gain (41–50) Energy Shield when you Block defences | focus 500 str_int_shield 500 dex_int_shield 500 default 0 | |
68 | ScourgeUpside | Gain (51–60) Energy Shield when you Block defences | focus 500 str_int_shield 500 dex_int_shield 500 default 0 | |
68 | ScourgeUpside | Recover 3% of Energy Shield on Kill defences | body_armour 100 default 0 | |
68 | ScourgeUpside | Recover 4% of Energy Shield on Kill defences | body_armour 100 default 0 | |
45 | ScourgeUpside | (11–15)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | (16–20)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | (21–25)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
45 | ScourgeUpside | (5–6)% increased Energy Shield Recovery rate defences | body_armour 200 default 0 | |
68 | ScourgeUpside | (7–8)% increased Energy Shield Recovery rate defences | body_armour 200 default 0 | |
68 | ScourgeUpside | (9–10)% increased Energy Shield Recovery rate defences | body_armour 200 default 0 | |
1 | ScourgeDownside | (21–30)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 | |
1 | ScourgeDownside | (31–40)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 | |
45 | ScourgeDownside | (41–50)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 | |
68 | ScourgeDownside | (51–60)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 | |
45 | ScourgeDownside | Lose (31–40) Energy Shield when you Block defences | focus 500 str_int_shield 500 dex_int_shield 500 default 0 | |
68 | ScourgeDownside | Lose (41–50) Energy Shield when you Block defences | focus 500 str_int_shield 500 dex_int_shield 500 default 0 | |
68 | ScourgeDownside | Lose 3% of Energy Shield on Kill defences | body_armour 200 default 0 | |
68 | ScourgeDownside | Cannot Leech Energy Shield | helmet 500 default 0 | |
45 | ScourgeDownside | You cannot Regenerate Energy Shield defences | helmet 500 default 0 | |
45 | ScourgeDownside | You cannot Recharge Energy Shield defences | boots 500 default 0 | |
45 | ScourgeDownside | (10–12)% reduced Energy Shield Recovery rate defences | body_armour 500 default 0 | |
68 | ScourgeDownside | (14–16)% reduced Energy Shield Recovery rate defences | body_armour 500 default 0 | |
75 | BlueImplicit | 21% increased Energy Shield Recharge Rate defences | no_tier_6_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |
75 | BlueImplicit | 22% increased Energy Shield Recharge Rate defences | no_tier_5_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |
75 | BlueImplicit | 23% increased Energy Shield Recharge Rate defences | no_tier_4_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |
75 | BlueImplicit | 24% increased Energy Shield Recharge Rate defences | no_tier_3_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |
75 | BlueImplicit | 25% increased Energy Shield Recharge Rate defences | no_tier_2_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |
75 | BlueImplicit | 26% increased Energy Shield Recharge Rate defences | no_tier_1_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 25% increased Energy Shield Recharge Rate defences | no_tier_5_eldritch_implicit 0 helmet 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 26% increased Energy Shield Recharge Rate defences | no_tier_4_eldritch_implicit 0 helmet 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 27% increased Energy Shield Recharge Rate defences | no_tier_3_eldritch_implicit 0 helmet 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 28% increased Energy Shield Recharge Rate defences | no_tier_2_eldritch_implicit 0 helmet 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 29% increased Energy Shield Recharge Rate defences | no_tier_1_eldritch_implicit 0 helmet 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 29% increased Energy Shield Recharge Rate defences | no_tier_4_eldritch_implicit 0 helmet 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 30% increased Energy Shield Recharge Rate defences | no_tier_3_eldritch_implicit 0 helmet 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 31% increased Energy Shield Recharge Rate defences | no_tier_2_eldritch_implicit 0 helmet 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 32% increased Energy Shield Recharge Rate defences | no_tier_1_eldritch_implicit 0 helmet 200 amulet 200 default 0 | |
75 | BlueImplicit | (33–35)% increased Maximum Energy Shield from Equipped Gloves and Boots | no_tier_6_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | (36–38)% increased Maximum Energy Shield from Equipped Gloves and Boots | no_tier_5_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | (39–41)% increased Maximum Energy Shield from Equipped Gloves and Boots | no_tier_4_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | (42–44)% increased Maximum Energy Shield from Equipped Gloves and Boots | no_tier_3_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | (45–47)% increased Maximum Energy Shield from Equipped Gloves and Boots | no_tier_2_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | (48–50)% increased Maximum Energy Shield from Equipped Gloves and Boots | no_tier_1_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (45–47)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_5_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (48–50)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_4_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (51–53)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_3_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (54–57)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_2_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (58–61)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_1_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_4_eldritch_implicit 0 helmet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_3_eldritch_implicit 0 helmet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_2_eldritch_implicit 0 helmet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_1_eldritch_implicit 0 helmet 200 default 0 | |
75 | BlueImplicit | (6–7)% increased maximum Energy Shield defences | no_tier_6_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (8–9)% increased maximum Energy Shield defences | no_tier_5_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (10–11)% increased maximum Energy Shield defences | no_tier_4_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (12–13)% increased maximum Energy Shield defences | no_tier_3_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (14–15)% increased maximum Energy Shield defences | no_tier_2_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (16–17)% increased maximum Energy Shield defences | no_tier_1_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (14–15)% increased maximum Energy Shield defences | no_tier_5_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (16–17)% increased maximum Energy Shield defences | no_tier_4_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (18–19)% increased maximum Energy Shield defences | no_tier_3_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (20–21)% increased maximum Energy Shield defences | no_tier_2_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (22–23)% increased maximum Energy Shield defences | no_tier_1_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (22–23)% increased maximum Energy Shield defences | no_tier_4_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (24–25)% increased maximum Energy Shield defences | no_tier_3_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (26–27)% increased maximum Energy Shield defences | no_tier_2_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (28–29)% increased maximum Energy Shield defences | no_tier_1_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | BlueImplicit | 7% increased Energy Shield Recovery rate defences | no_tier_6_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | 8% increased Energy Shield Recovery rate defences | no_tier_5_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | 9% increased Energy Shield Recovery rate defences | no_tier_4_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | 10% increased Energy Shield Recovery rate defences | no_tier_3_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | 11% increased Energy Shield Recovery rate defences | no_tier_2_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | 12% increased Energy Shield Recovery rate defences | no_tier_1_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% increased Energy Shield Recovery rate defences | no_tier_5_eldritch_implicit 0 body_armour 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 11% increased Energy Shield Recovery rate defences | no_tier_4_eldritch_implicit 0 body_armour 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 12% increased Energy Shield Recovery rate defences | no_tier_3_eldritch_implicit 0 body_armour 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 13% increased Energy Shield Recovery rate defences | no_tier_2_eldritch_implicit 0 body_armour 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 14% increased Energy Shield Recovery rate defences | no_tier_1_eldritch_implicit 0 body_armour 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 13% increased Energy Shield Recovery rate defences | no_tier_4_eldritch_implicit 0 body_armour 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 14% increased Energy Shield Recovery rate defences | no_tier_3_eldritch_implicit 0 body_armour 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 15% increased Energy Shield Recovery rate defences | no_tier_2_eldritch_implicit 0 body_armour 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 16% increased Energy Shield Recovery rate defences | no_tier_1_eldritch_implicit 0 body_armour 140 default 0 | |
1 | WeaponTree | 7% increased Spell Damage 10% increased maximum Energy Shield | two_hand_weapon 0 caster_unique_weapon 750 attack_dagger 0 wand 750 sceptre 750 dagger 750 default 0 | |
21 | WeaponTree | 10% increased Spell Damage 10% increased maximum Energy Shield | two_hand_weapon 0 caster_unique_weapon 750 attack_dagger 0 wand 750 sceptre 750 dagger 750 default 0 | |
46 | WeaponTree | 13% increased Spell Damage 10% increased maximum Energy Shield | two_hand_weapon 0 caster_unique_weapon 750 attack_dagger 0 wand 750 sceptre 750 dagger 750 default 0 | |
65 | WeaponTree | 17% increased Spell Damage 10% increased maximum Energy Shield | two_hand_weapon 0 caster_unique_weapon 375 attack_dagger 0 wand 375 sceptre 375 dagger 375 default 0 | |
77 | WeaponTree | 20% increased Spell Damage 10% increased maximum Energy Shield | two_hand_weapon 0 caster_unique_weapon 187 attack_dagger 0 wand 187 sceptre 187 dagger 187 default 0 | |
1 | WeaponTree | 11% increased Spell Damage 20% increased maximum Energy Shield | one_hand_weapon 0 caster_unique_weapon 750 attack_staff 0 staff 750 default 0 | |
21 | WeaponTree | 16% increased Spell Damage 20% increased maximum Energy Shield | one_hand_weapon 0 caster_unique_weapon 750 attack_staff 0 staff 750 default 0 | |
46 | WeaponTree | 21% increased Spell Damage 20% increased maximum Energy Shield | one_hand_weapon 0 caster_unique_weapon 750 attack_staff 0 staff 750 default 0 | |
65 | WeaponTree | 26% increased Spell Damage 20% increased maximum Energy Shield | one_hand_weapon 0 caster_unique_weapon 375 attack_staff 0 staff 375 default 0 | |
77 | WeaponTree | 32% increased Spell Damage 20% increased maximum Energy Shield | one_hand_weapon 0 caster_unique_weapon 187 attack_staff 0 staff 187 default 0 | |
1 | WeaponTree | 10% increased maximum Energy Shield Minions deal 7% increased Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 default 0 | |
21 | WeaponTree | 10% increased maximum Energy Shield Minions deal 10% increased Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 default 0 | |
46 | WeaponTree | 10% increased maximum Energy Shield Minions deal 13% increased Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 default 0 | |
65 | WeaponTree | 10% increased maximum Energy Shield Minions deal 17% increased Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 3750 minion_unique_weapon 3750 default 0 | |
77 | WeaponTree | 10% increased maximum Energy Shield Minions deal 20% increased Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1870 minion_unique_weapon 1870 default 0 | |
1 | WeaponTree | 20% increased maximum Energy Shield Minions deal 11% increased Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 default 0 | |
21 | WeaponTree | 20% increased maximum Energy Shield Minions deal 16% increased Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 default 0 | |
46 | WeaponTree | 20% increased maximum Energy Shield Minions deal 21% increased Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 default 0 | |
65 | WeaponTree | 20% increased maximum Energy Shield Minions deal 26% increased Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 3750 minion_unique_weapon 3750 default 0 | |
77 | WeaponTree | 20% increased maximum Energy Shield Minions deal 32% increased Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1870 minion_unique_weapon 1870 default 0 | |
15 | WeaponTree | 50% reduced Armour, Evasion and Energy Shield +60 to maximum Life | shield 500 default 0 | |
45 | WeaponTree | 50% reduced Armour, Evasion and Energy Shield +75 to maximum Life | shield 500 default 0 | |
70 | WeaponTree | 50% reduced Armour, Evasion and Energy Shield +80 to maximum Life | shield 500 default 0 | |
1 | WeaponTree | +5 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 1000 default 0 | |
24 | WeaponTree | +10 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 1000 default 0 | |
50 | WeaponTree | +15 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 1000 default 0 | |
68 | WeaponTree | +20 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 1000 default 0 | |
82 | WeaponTree | +25 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
20 | WeaponTree | +28 to maximum Energy Shield 25% reduced Energy Shield Recharge Rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
55 | WeaponTree | +34 to maximum Energy Shield 25% reduced Energy Shield Recharge Rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
83 | WeaponTree | +40 to maximum Energy Shield 25% reduced Energy Shield Recharge Rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
20 | WeaponTree | +28 to maximum Energy Shield 25% reduced Mana Regeneration Rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
55 | WeaponTree | +34 to maximum Energy Shield 25% reduced Mana Regeneration Rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
83 | WeaponTree | +40 to maximum Energy Shield 25% reduced Mana Regeneration Rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
1 | WeaponTree | 5% increased Intelligence +9 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
40 | WeaponTree | 5% increased Intelligence +12 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
65 | WeaponTree | 5% increased Intelligence +15 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
1 | WeaponTree | 50% increased Implicit Modifier magnitudes +9 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
40 | WeaponTree | 50% increased Implicit Modifier magnitudes +12 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
65 | WeaponTree | 50% increased Implicit Modifier magnitudes +15 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
1 | WeaponTree | +9 to maximum Energy Shield 8% increased maximum Mana | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
40 | WeaponTree | +12 to maximum Energy Shield 8% increased maximum Mana | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
65 | WeaponTree | +15 to maximum Energy Shield 8% increased maximum Mana | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
1 | WeaponTree | 40% reduced Armour, Evasion and Energy Shield +6% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
35 | WeaponTree | 40% reduced Armour, Evasion and Energy Shield +7% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
70 | WeaponTree | 40% reduced Armour, Evasion and Energy Shield +8% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
10 | WeaponTree | 40% increased Armour, Evasion and Energy Shield 5% reduced maximum Life | shield 250 default 0 | |
42 | WeaponTree | 50% increased Armour, Evasion and Energy Shield 5% reduced maximum Life | shield 250 default 0 | |
75 | WeaponTree | 60% increased Armour, Evasion and Energy Shield 5% reduced maximum Life | shield 250 default 0 | |
1 | WeaponTree | 40% increased Armour, Evasion and Energy Shield -5% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
35 | WeaponTree | 50% increased Armour, Evasion and Energy Shield -5% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
70 | WeaponTree | 60% increased Armour, Evasion and Energy Shield -5% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
1 | WeaponTree | 24% increased Armour, Evasion and Energy Shield | shield 500 default 0 | |
35 | WeaponTree | 32% increased Armour, Evasion and Energy Shield | shield 500 default 0 | |
70 | WeaponTree | 40% increased Armour, Evasion and Energy Shield | shield 500 default 0 | |
20 | WeaponTree | 15% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken | shield 250 default 0 | |
20 | WeaponTree | 20% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken | shield 250 default 0 | |
20 | WeaponTree | 25% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken | shield 250 default 0 | |
10 | WeaponTree | 25% increased Attack Damage with Off Hand 15% increased Armour, Evasion and Energy Shield | shield 250 default 0 | |
42 | WeaponTree | 25% increased Attack Damage with Off Hand 20% increased Armour, Evasion and Energy Shield | shield 250 default 0 | |
75 | WeaponTree | 25% increased Attack Damage with Off Hand 25% increased Armour, Evasion and Energy Shield | shield 250 default 0 | |
1 | WeaponTree | 25% reduced Armour, Evasion and Energy Shield +10% to all Elemental Resistances | shield 200 default 0 | |
35 | WeaponTree | 25% reduced Armour, Evasion and Energy Shield +12% to all Elemental Resistances | shield 200 default 0 | |
70 | WeaponTree | 25% reduced Armour, Evasion and Energy Shield +14% to all Elemental Resistances | shield 200 default 0 | |
12 | WeaponTree | 0.5% of Spell Damage Leeched as Energy Shield 30% increased total Recovery per second from Energy Shield Leech | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
64 | WeaponTree | 0.8% of Spell Damage Leeched as Energy Shield 30% increased total Recovery per second from Energy Shield Leech | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
12 | WeaponTree | 1% of Spell Damage Leeched as Energy Shield 60% increased total Recovery per second from Energy Shield Leech | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 default 0 | |
64 | WeaponTree | 1.6% of Spell Damage Leeched as Energy Shield 60% increased total Recovery per second from Energy Shield Leech | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 default 0 | |
1 | WeaponTree | Gain 30 Energy Shield when you Block | str_armour 0 dex_armour 0 str_dex_armour 0 shield 1000 default 0 | |
50 | WeaponTree | Gain 50 Energy Shield when you Block | str_armour 0 dex_armour 0 str_dex_armour 0 shield 1000 default 0 | |
1 | WeaponTree | 25% reduced Energy Shield 12% increased Energy Shield Recovery rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 750 default 0 | |
72 | WeaponTree | 25% reduced Energy Shield 16% increased Energy Shield Recovery rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 750 default 0 | |
10 | WeaponTree | Regenerate 2% of Energy Shield per second while on Low Life | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
80 | WeaponTree | Regenerate 3% of Energy Shield per second while on Low Life | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
15 | WeaponTree | Minions have -6% to all Elemental Resistances Minions gain 15% of Maximum Life as Extra Maximum Energy Shield | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
78 | WeaponTree | Minions have -6% to all Elemental Resistances Minions gain 20% of Maximum Life as Extra Maximum Energy Shield | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
15 | WeaponTree | Minions have -12% to all Elemental Resistances Minions gain 30% of Maximum Life as Extra Maximum Energy Shield | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
78 | WeaponTree | Minions have -12% to all Elemental Resistances Minions gain 40% of Maximum Life as Extra Maximum Energy Shield | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
1 | WeaponTree | Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield Shield Crush and Spectral Shield Throw gains 30 to 50 Added Lightning Damage per 15 Energy Shield on Shield 100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage | crucible_unique_helmet 0 shield 1000 default 0 | |
1 | WeaponTree | Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield Shield Crush and Spectral Shield Throw gains 15 to 25 Added Lightning Damage per 15 Energy Shield on Shield 100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage | crucible_unique_helmet 1000 default 0 | |
1 | WeaponTree | Recover 1% of Energy Shield per Steel Shard Consumed | two_hand_weapon 0 sword 1000 axe 1000 shield 500 default 0 | |
1 | WeaponTree | Recover 2% of Energy Shield per Steel Shard Consumed | one_hand_weapon 0 sword 1000 axe 1000 default 0 | |
1 | WeaponTree | 20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield | ranged 0 shield 500 one_hand_weapon 1000 default 0 | |
1 | WeaponTree | 40% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield | ranged 0 two_hand_weapon 1000 default 0 |
Monsters mods /49
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Shimmering | 1 | Unique | 100% increased maximum Energy Shield defences | not_int 0 ward_armour 0 default 1000 |
Energy Shield Aura | 12 | Unique | maximum life % to add to maximum energy shield [30] defences | magic 0 ward_armour 0 default 500 |
1 | Unique | maximum life % to add to maximum energy shield [40] defences | ||
4 | Unique | maximum life % to add to maximum energy shield [35] defences | ||
1 | Unique | maximum life % to add to maximum energy shield [25] defences | ||
4 | Unique | maximum life % to add to maximum energy shield [50] defences | ||
1 | Unique | 80% reduced Energy Shield Recharge Rate defences | ||
1 | Unique | 65% reduced Energy Shield Recharge Rate defences | ||
1 | Unique | Regenerate 1.7% of Energy Shield per second maximum life % to add to maximum energy shield [100] defences | ||
1 | Unique | Chaos Damage taken does not bypass Energy Shield chaos | ||
1 | Unique | maximum life % to add to maximum energy shield [100] defences | ||
1 | Unique | maximum life % to add to maximum energy shield [15] defences | ||
1 | Unique | Chill Effect and Freeze Duration on you are based on 100% of Energy Shield elemental cold ailment | ||
1 | Unique | You cannot Recharge Energy Shield defences | ||
Arcane | 6 | Unique | 150% faster start of Energy Shield Recharge Chaos Damage taken does not bypass Energy Shield maximum life % to add to maximum energy shield [40] | no_common_monster_mods 0 not_int 0 ward_armour 0 magic 0 default 4000 |
Vampiric | 13 | Unique | 25% increased Damage while Leeching Life 100% of Damage Leeched as Life Enemies Cannot Leech Life From you Life Leech effects are not removed when Unreserved Life is Filled Enemies Cannot Leech Energy Shield From you | no_common_monster_mods 0 default 3000 |
of Execution | 34 | Unique | Cannot Recover Life or Energy Shield to above 50% hit damage +% per 10% missing enemy life [15] immune to culling strike [1] | no_common_monster_mods 0 caster 0 magic 0 default 800 |
Arcane | 6 | Unique | 50% faster start of Energy Shield Recharge Chaos Damage taken does not bypass Energy Shield maximum life % to add to maximum energy shield [40] | no_common_monster_mods 0 not_int 0 ward_armour 0 rare 0 default 4000 |
1 | Unique | 100% of Damage Leeched as Life Enemies Cannot Leech Life From you Enemies Cannot Leech Energy Shield From you | ||
1 | Unique | energy shield recovery speed +% final from map [-50] life recovery speed +% final from map [-50] mana recovery speed +% final from map [-50] resource life mana defences | default 1000 | |
1 | Unique | maximum life % to add to maximum energy shield [50] defences | default 1000 | |
1 | Torment | maximum life % to add to maximum energy shield [50] defences | default 1000 | |
Smuggler's Touch | 1 | Torment | maximum life % to add to maximum energy shield [100] defences | default 1000 |
Smuggler's Grip | 1 | Torment | 90% faster start of Energy Shield Recharge 50% increased Energy Shield Recharge Rate monster drop additional unique items [1] defences | default 1000 |
1 | Unique | Chaos Damage taken does not bypass Energy Shield maximum life % to add to maximum energy shield [50] defences | default 1000 | |
Shavronne's Touch | 1 | Torment | Chaos Damage taken does not bypass Energy Shield bloodlines beacon on death variation [3] maximum life % to add to maximum energy shield [50] defences | default 1000 |
Shavronne's Grip | 1 | Torment | Chaos Damage taken does not bypass Energy Shield maximum life % to add to maximum energy shield [100] defences | default 1000 |
1 | Unique | Removes all Energy Shield defences | ||
1 | Unique | +10 to maximum Energy Shield defences | ||
Monkey Paw Talisman | 1 | Talisman | 20% increased Cast Speed 25% increased maximum Energy Shield defences caster speed | |
Clutching Talisman | 1 | Talisman | maximum life % to add to maximum energy shield [40] defences | |
Three Rat Talisman | 1 | Talisman | 25% increased Damage 20% increased maximum Life avoid damage % [15] maximum life % to add to maximum energy shield [30] resource life defences damage | |
Clutching Talisman | 1 | Talisman | Poison on Hit maximum life % to add to maximum energy shield [10] poison defences chaos ailment | |
1 | Essence | 30% reduced Movement Speed base physical damage % of maximum energy shield taken per minute [180] base physical damage % of maximum life taken per minute [360] damage physical attack caster speed | ||
1 | Unique | Stun Threshold is based on Energy Shield instead of Life | ||
1 | Unique | 99% of Maximum Life Converted to Energy Shield resource life defences | ||
1 | Unique | Your Energy Shield starts at zero defences | ||
1 | Unique | maximum life % to add to maximum energy shield [20] defences | ||
Wasting Touch | 1 | Delirium | affliction monster debuff energy shield recovery rate +% on hit [-9] affliction monster debuff life recovery rate +% on hit [-9] resource life defences | |
1 | Unique | Removes all Energy Shield monster gain base ward equal to total maximum life % [10] | ||
1 | Unique | Removes all Energy Shield monster gain base ward equal to total maximum life % [20] | ||
1 | Unique | Removes all Energy Shield monster gain base ward equal to total maximum life % [30] | ||
1 | Unique | Removes all Energy Shield monster gain base ward equal to total maximum life % [5] | ||
Resplendent | 1 | Prefix | 150% faster start of Energy Shield Recharge maximum life % to add to maximum energy shield [40] | not_int 0 ward_armour 0 default 5000 |
of Discipline | 6 | Suffix | maximum life % to add to maximum energy shield [40] | magic 0 default 3000 |
of the Executioner | 34 | Suffix | Cannot Recover Life or Energy Shield to above 50% | magic 0 caster 0 default 1000 |
of Arcane Energy | 6 | Suffix | maximum life % to add to maximum energy shield [40] | not_int 0 ward_armour 0 magic 0 default 1500 |
1 | Unique | maximum life % to add to maximum energy shield [25] | ||
1 | Unique | 100% faster start of Energy Shield Recharge defences |
Abyss Jewel mods /7
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Captivating | 1 | Prefix | Regenerate (9–12) Energy Shield per second defences | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 500 default 0 |
Beautiful | 30 | Prefix | Regenerate (13–16) Energy Shield per second defences | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 500 default 0 |
Breathtaking | 60 | Prefix | Regenerate (17–20) Energy Shield per second defences | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 500 default 0 |
Shining | 1 | Prefix | +(21–25) to maximum Energy Shield defences | default 600 |
Seething | 40 | Prefix | +(26–30) to maximum Energy Shield defences | default 600 |
Incandescent | 75 | Prefix | +(31–35) to maximum Energy Shield defences | default 600 |
Resplendent | 83 | Prefix | +(36–40) to maximum Energy Shield defences | default 300 |
Cluster Jewel mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Shining | 1 | Prefix | Added Small Passive Skills also grant: +(4–5) to Maximum Energy Shield defences | expansion_jewel_large 500 expansion_jewel_medium 500 default 0 |
Glimmering | 68 | Prefix | Added Small Passive Skills also grant: +(6–9) to Maximum Energy Shield defences | expansion_jewel_large 400 expansion_jewel_medium 400 default 0 |
Glowing | 84 | Prefix | Added Small Passive Skills also grant: +(10–12) to Maximum Energy Shield defences | expansion_jewel_large 300 expansion_jewel_medium 300 default 0 |
Shining | 1 | Prefix | Added Small Passive Skills also grant: +(4–5) to Maximum Energy Shield defences | expansion_jewel_small 500 default 0 |
Glimmering | 68 | Prefix | Added Small Passive Skills also grant: +(6–9) to Maximum Energy Shield defences | expansion_jewel_small 400 default 0 |
Glowing | 73 | Prefix | Added Small Passive Skills also grant: +(10–12) to Maximum Energy Shield defences | expansion_jewel_small 300 default 0 |
Radiating | 78 | Prefix | Added Small Passive Skills also grant: +(13–16) to Maximum Energy Shield defences | expansion_jewel_small 200 default 0 |
Pulsing | 84 | Prefix | Added Small Passive Skills also grant: +(17–20) to Maximum Energy Shield defences | expansion_jewel_small 100 default 0 |
Fossil mods /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | Regenerate 0.5% of Energy Shield per second if you've Hit an Enemy Recently defences | abyss_jewel 0 jewel 0 dagger 1600 claw 1600 wand 1600 sceptre 1600 default 0 |
of the Underground | 1 | Suffix | Regenerate 1% of Energy Shield per second if you've Hit an Enemy Recently defences | abyss_jewel 0 jewel 0 staff 2000 default 0 |
of the Underground | 1 | Suffix | Regenerate 0.3% of Energy Shield per second if you've Hit an Enemy Recently defences | jewel 300 abyss_jewel 300 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Energy Shield defences | abyss_jewel 0 jewel 0 int_armour 0 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Armour and Energy Shield defences | abyss_jewel 0 jewel 0 str_int_armour 0 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Evasion and Energy Shield defences | abyss_jewel 0 jewel 0 dex_int_armour 0 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Armour, Evasion and Energy Shield defences | abyss_jewel 0 jewel 0 str_dex_int_armour 0 default 0 |
of the Underground | 1 | Suffix | Regenerate 1% of Energy Shield per second defences | abyss_jewel 0 jewel 0 shield 0 body_armour 0 gloves 0 helmet 0 int_armour 2000 dex_int_armour 2000 str_int_armour 2000 default 0 |
of the Underground | 1 | Suffix | 0.3% of Spell Damage Leeched as Energy Shield defences | abyss_jewel 0 jewel 0 shield 0 body_armour 0 boots 0 helmet 0 int_armour 2000 dex_int_armour 2000 str_int_armour 2000 default 0 |
of the Underground | 1 | Suffix | (20–30)% increased Energy Shield from Equipped Body Armour defences | abyss_jewel 0 jewel 0 ring 1600 amulet 1600 belt 1600 default 0 |
Map mods /22
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Smothering | 1 | Suffix | Players have 20% less Recovery Rate of Life and Energy Shield 15% increased Quantity of Items found in this Area resource life defences | secret_area 500 default 0 |
Smothering | 69 | Prefix | Found Items have 2% chance to drop Corrupted in Area Players have 75% less Recovery Rate of Life and Energy Shield 20% increased Quantity of Items found in this Area resource life defences | secret_area 500 default 0 |
Buffering | 69 | Prefix | Found Items have 2% chance to drop Corrupted in Area Monsters gain (80–120)% of Maximum Life as Extra Maximum Energy Shield 18% increased Quantity of Items found in this Area resource life defences | secret_area 800 default 0 |
Suffocating | 69 | Prefix | Found Items have 3% chance to drop Corrupted in Area Players cannot Regenerate Life, Mana or Energy Shield 25% increased Quantity of Items found in this Area resource life mana | secret_area 400 default 0 |
of Smothering | 1 | Suffix | Players have 10% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life defences | top_tier_map 0 expedition_logbook 750 default 0 |
of Smothering | 1 | Suffix | Players have 20% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life defences | low_tier_map 750 expedition_logbook 0 primordial_map 0 default 0 |
of Smothering | 68 | Suffix | Players have 20% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life defences | top_tier_map 0 expedition_logbook 750 default 0 |
of Smothering | 1 | Suffix | Players have 40% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life defences | mid_tier_map 750 expedition_logbook 0 primordial_map 0 default 0 |
of Smothering | 73 | Suffix | Players have 40% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life defences | top_tier_map 0 expedition_logbook 750 default 0 |
of Smothering | 1 | Suffix | Players have 60% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life defences | top_tier_map 750 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
of Smothering | 1 | Suffix | Players have 60% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area resource life defences | top_tier_map 0 maven_map 750 primordial_map 750 default 0 |
of Smothering | 78 | Suffix | Players have 60% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life defences | top_tier_map 0 expedition_logbook 750 default 0 |
of Stasis | 1 | Suffix | Players cannot Regenerate Life, Mana or Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life mana defences | mid_tier_map 300 top_tier_map 600 expedition_logbook 0 primordial_map 0 default 0 |
of Stasis | 1 | Suffix | Players cannot Regenerate Life, Mana or Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life mana defences | mid_tier_map 0 top_tier_map 0 expedition_logbook 600 default 0 |
Buffered | 1 | Prefix | Monsters gain (20–29)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | primordial_map 0 low_tier_map 800 default 0 |
Buffered | 1 | Prefix | Monsters gain (30–39)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | primordial_map 0 mid_tier_map 800 default 0 |
Buffered | 1 | Prefix | Monsters gain (40–49)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | primordial_map 0 top_tier_map 800 default 0 |
Buffered | 1 | Prefix | Monsters gain (40–49)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | maven_map 800 primordial_map 800 default 0 |
Buffered | 1 | Prefix | Monsters gain (10–19)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 1000 default 0 |
Buffered | 68 | Prefix | Monsters gain (20–29)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 1000 default 0 |
Buffered | 73 | Prefix | Monsters gain (30–39)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 1000 default 0 |
Buffered | 78 | Prefix | Monsters gain (40–49)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 1000 default 0 |
Delve Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters gain (20–30)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 | |
52 | DelveArea | Monsters gain (31–40)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 | |
173 | DelveArea | Monsters gain (41–50)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 |
Heist Area mods /12
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Buffered | 1 | Prefix | Monsters gain (10–14)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1000 |
Buffered | 46 | Prefix | Monsters gain (15–19)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1000 |
Buffered | 68 | Prefix | Monsters gain (20–29)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1000 |
Buffered | 73 | Prefix | Monsters gain (30–39)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1000 |
Buffered | 78 | Prefix | Monsters gain (40–49)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1000 |
of Smothering | 1 | Suffix | Players have 20% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] resource life defences | default 750 |
of Smothering | 73 | Suffix | Players have 40% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] resource life defences | default 750 |
of Smothering | 78 | Suffix | Players have 60% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] resource life defences | default 750 |
of Stasis | 73 | Suffix | Players cannot Regenerate Life, Mana or Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] resource life mana defences | default 300 |
of Wavering Will | 46 | Suffix | Players have 6% less Energy Shield Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] defences | default 750 |
of Wavering Will | 73 | Suffix | Players have 12% less Energy Shield Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] defences | default 750 |
of Wavering Will | 78 | Suffix | Players have 16% less Energy Shield Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] defences | default 750 |
Veiled mods /17
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | +(17–19) to maximum Life (24–28)% increased Armour and Energy Shield resource life defences | body_armour 0 shield 0 helmet 0 str_int_armour 1000 default 0 |
Chosen | 60 | Prefix | +(17–19) to maximum Life (24–28)% increased Evasion and Energy Shield resource life defences | body_armour 0 shield 0 helmet 0 dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Energy Shield +(17–19) to maximum Life resource life defences | body_armour 0 shield 0 helmet 0 int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour, Evasion and Energy Shield +(17–19) to maximum Life resource life defences | body_armour 0 shield 0 helmet 0 str_dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | +(19–22) to maximum Life (24–28)% increased Armour and Energy Shield resource life defences | body_armour 0 gloves 0 boots 0 str_int_armour 1000 default 0 |
Chosen | 60 | Prefix | +(19–22) to maximum Life (24–28)% increased Evasion and Energy Shield resource life defences | body_armour 0 gloves 0 boots 0 dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Energy Shield +(19–22) to maximum Life resource life defences | body_armour 0 gloves 0 boots 0 int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour, Evasion and Energy Shield +(19–22) to maximum Life resource life defences | body_armour 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | +(23–26) to maximum Life (24–28)% increased Armour and Energy Shield resource life defences | shield 0 helmet 0 gloves 0 boots 0 str_int_armour 1000 default 0 |
Chosen | 60 | Prefix | +(23–26) to maximum Life (24–28)% increased Evasion and Energy Shield resource life defences | shield 0 helmet 0 gloves 0 boots 0 dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Energy Shield +(23–26) to maximum Life resource life defences | shield 0 helmet 0 gloves 0 boots 0 int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour, Evasion and Energy Shield +(23–26) to maximum Life resource life defences | shield 0 helmet 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | +(365–400) to Armour +(31–35) to maximum Energy Shield defences | belt 1500 default 0 |
Chosen | 60 | Prefix | +(365–400) to Evasion Rating +(31–35) to maximum Energy Shield defences | belt 1500 quiver 1500 default 0 |
of the Order | 60 | Suffix | Regenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby defences | body_armour 1500 belt 1500 default 0 |
of the Order | 60 | Suffix | Recover (37–40)% of Mana and Energy Shield when you Focus grant focus skill [1] resource mana defences | body_armour 1000 default 0 |
Gravicius' | 60 | Prefix | Gain (12–14)% of Maximum Life as Extra Maximum Energy Shield defences | body_armour 0 default 0 |
Crafting Bench /69
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(26–35)% increased Energy Shield | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Energy Shield | 1x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Energy Shield | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | Leyline Map |
+(17–22) to maximum Energy Shield | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
+(35–45) to maximum Energy Shield | 1x ![]() | Body Armour · Helmet · Shield | The Karui Fortress |
+(56–69) to maximum Energy Shield | 2x ![]() | Body Armour · Shield | Leyline Map |
(10–12)% increased maximum Energy Shield | 1x ![]() | Amulet | Moon Temple Map |
(13–15)% increased maximum Energy Shield | 2x ![]() | Amulet | Terrace Map |
+(21–25) to maximum Energy Shield | 1x ![]() | Amulet · Ring | Moon Temple Map |
+(26–30) to maximum Energy Shield | 2x ![]() | Amulet · Ring | Terrace Map |
(26–35)% increased Armour and Energy Shield | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Armour and Energy Shield | 1x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Armour and Energy Shield | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | Leyline Map |
(26–35)% increased Evasion and Energy Shield | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Evasion and Energy Shield | 1x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Evasion and Energy Shield | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | Leyline Map |
(9–11)% increased Energy Shield Recharge Rate | 2x ![]() | Helmet · Gloves · Boots | Mineral Pools Map |
(12–14)% increased Energy Shield Recharge Rate | 4x ![]() | Helmet · Gloves · Boots | Underground Sea Map |
(16–20)% faster start of Energy Shield Recharge | 2x ![]() | Body Armour · Shield | Mineral Pools Map |
(21–25)% faster start of Energy Shield Recharge | 4x ![]() | Body Armour · Shield | Underground Sea Map |
Light Radius is based on Energy Shield instead of Life | 4x ![]() | Helmet · Ring | Vault Map |
+(8–9) to maximum Life (12–14)% increased Armour and Energy Shield | 8x ![]() | Boots · Gloves | Betrayal Unveil |
+(10–11) to maximum Life (15–17)% increased Armour and Energy Shield | 2x ![]() | Boots · Gloves | Betrayal Unveil |
+(12–14) to maximum Life (18–21)% increased Armour and Energy Shield | 2x ![]() | Boots · Gloves | Betrayal Unveil |
+(8–9) to maximum Life (12–14)% increased Evasion and Energy Shield | 8x ![]() | Boots · Gloves | Betrayal Unveil |
+(10–11) to maximum Life (15–17)% increased Evasion and Energy Shield | 2x ![]() | Boots · Gloves | Betrayal Unveil |
+(12–14) to maximum Life (18–21)% increased Evasion and Energy Shield | 2x ![]() | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Energy Shield +(8–9) to maximum Life | 8x ![]() | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Energy Shield +(10–11) to maximum Life | 2x ![]() | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Energy Shield +(12–14) to maximum Life | 2x ![]() | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Armour, Evasion and Energy Shield +(8–9) to maximum Life | 8x ![]() | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 2x ![]() | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Armour, Evasion and Energy Shield +(12–14) to maximum Life | 2x ![]() | Boots · Gloves | Betrayal Unveil |
+(10–11) to maximum Life (12–14)% increased Armour and Energy Shield | 8x ![]() | Helmet · Shield | Betrayal Unveil |
+(12–13) to maximum Life (15–17)% increased Armour and Energy Shield | 2x ![]() | Helmet · Shield | Betrayal Unveil |
+(14–16) to maximum Life (18–21)% increased Armour and Energy Shield | 2x ![]() | Helmet · Shield | Betrayal Unveil |
+(10–11) to maximum Life (12–14)% increased Evasion and Energy Shield | 8x ![]() | Helmet · Shield | Betrayal Unveil |
+(12–13) to maximum Life (15–17)% increased Evasion and Energy Shield | 2x ![]() | Helmet · Shield | Betrayal Unveil |
+(14–16) to maximum Life (18–21)% increased Evasion and Energy Shield | 2x ![]() | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Energy Shield +(10–11) to maximum Life | 8x ![]() | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Energy Shield +(12–13) to maximum Life | 2x ![]() | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Energy Shield +(14–16) to maximum Life | 2x ![]() | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 8x ![]() | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Armour, Evasion and Energy Shield +(12–13) to maximum Life | 2x ![]() | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Armour, Evasion and Energy Shield +(14–16) to maximum Life | 2x ![]() | Helmet · Shield | Betrayal Unveil |
+(13–14) to maximum Life (12–14)% increased Armour and Energy Shield | 8x ![]() | Body Armour | Betrayal Unveil |
+(15–16) to maximum Life (15–17)% increased Armour and Energy Shield | 2x ![]() | Body Armour | Betrayal Unveil |
+(17–19) to maximum Life (18–21)% increased Armour and Energy Shield | 2x ![]() | Body Armour | Betrayal Unveil |
+(13–14) to maximum Life (12–14)% increased Evasion and Energy Shield | 8x ![]() | Body Armour | Betrayal Unveil |
+(15–16) to maximum Life (15–17)% increased Evasion and Energy Shield | 2x ![]() | Body Armour | Betrayal Unveil |
+(17–19) to maximum Life (18–21)% increased Evasion and Energy Shield | 2x ![]() | Body Armour | Betrayal Unveil |
(12–14)% increased Energy Shield +(13–14) to maximum Life | 8x ![]() | Body Armour | Betrayal Unveil |
(15–17)% increased Energy Shield +(15–16) to maximum Life | 2x ![]() | Body Armour | Betrayal Unveil |
(18–21)% increased Energy Shield +(17–19) to maximum Life | 2x ![]() | Body Armour | Betrayal Unveil |
(12–14)% increased Armour, Evasion and Energy Shield +(13–14) to maximum Life | 8x ![]() | Body Armour | Betrayal Unveil |
(15–17)% increased Armour, Evasion and Energy Shield +(15–16) to maximum Life | 2x ![]() | Body Armour | Betrayal Unveil |
(18–21)% increased Armour, Evasion and Energy Shield +(17–19) to maximum Life | 2x ![]() | Body Armour | Betrayal Unveil |
+(105–150) to Armour +(11–15) to maximum Energy Shield | 8x ![]() | Belt | Betrayal Unveil |
+(151–213) to Armour +(16–20) to maximum Energy Shield | 2x ![]() | Belt | Betrayal Unveil |
+(214–285) to Armour +(21–25) to maximum Energy Shield | 4x ![]() | Belt | Betrayal Unveil |
+(105–150) to Evasion Rating +(11–15) to maximum Energy Shield | 8x ![]() | Belt · Quiver | Betrayal Unveil |
+(151–213) to Evasion Rating +(16–20) to maximum Energy Shield | 2x ![]() | Belt · Quiver | Betrayal Unveil |
+(214–285) to Evasion Rating +(21–25) to maximum Energy Shield | 4x ![]() | Belt · Quiver | Betrayal Unveil |
Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby | 6x ![]() | Body Armour · Belt | Betrayal Unveil |
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby | 2x ![]() | Body Armour · Belt | Betrayal Unveil |
Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby | 4x ![]() | Body Armour · Belt | Betrayal Unveil |
Recover (23–25)% of Mana and Energy Shield when you Focus grant focus skill [1] | 6x ![]() | Body Armour | Betrayal Unveil |
Recover (26–28)% of Mana and Energy Shield when you Focus grant focus skill [1] | 2x ![]() | Body Armour | Betrayal Unveil |
Recover (29–31)% of Mana and Energy Shield when you Focus grant focus skill [1] | 4x ![]() | Body Armour | Betrayal Unveil |
Misc mods /37
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Diverting | 10 | Flask | Suffix | 0.4% of Spell Damage Leeched as Energy Shield during Effect defences caster | utility_flask 600 expedition_flask 0 default 0 |
of Depletion | 20 | Flask | Suffix | 0.5% of Spell Damage Leeched as Energy Shield during Effect defences caster | utility_flask 600 expedition_flask 0 default 0 |
of Tapping | 40 | Flask | Suffix | 0.6% of Spell Damage Leeched as Energy Shield during Effect defences caster | utility_flask 600 expedition_flask 0 default 0 |
of Siphoning | 60 | Flask | Suffix | 0.7% of Spell Damage Leeched as Energy Shield during Effect defences caster | utility_flask 600 expedition_flask 0 default 0 |
of Draining | 80 | Flask | Suffix | 0.8% of Spell Damage Leeched as Energy Shield during Effect defences caster | utility_flask 600 expedition_flask 0 default 0 |
1 | Flask | Unique | Removes 80% of your maximum Energy Shield on use defences | ||
1 | Flask | Unique | Chaos Damage taken does not bypass Energy Shield during effect | ||
1 | Flask | Unique | Removes all but one Life on use Removed life is Regenerated as Energy Shield over 2 seconds resource life defences | ||
1 | Flask | Unique | Life Recovery from Flasks also applies to Energy Shield during Effect Zealot's Oath during Effect resource life defences | ||
1 | Flask | Unique | Recover (1–3)% of Energy Shield when you Kill an Enemy during Effect defences | ||
1 | Jewel | Unique | (3–6)% increased maximum Energy Shield defences | ||
1 | Jewel | Unique | (4–6)% increased maximum Energy Shield defences | ||
1 | Jewel | Unique | 20% faster start of Energy Shield Recharge defences | ||
Shimmering | 1 | Jewel | Prefix | (6–8)% increased maximum Energy Shield defences | not_int 0 default 500 |
of Focus | 1 | Jewel | Suffix | Gain (2–3) Energy Shield per Enemy Hit with Attacks defences attack | not_int 0 default 500 |
Serene | 1 | Jewel | Prefix | (4–6)% faster start of Energy Shield Recharge defences | not_int 0 default 500 |
Fevered | 1 | Jewel | Prefix | (6–8)% increased Energy Shield Recharge Rate defences | not_int 0 default 500 |
1 | Jewel | Unique | With 5 Corrupted Items Equipped: 50% of Chaos Damage taken does not bypass Energy Shield, and 50% of Physical Damage taken bypasses Energy Shield resource life defences chaos | ||
1 | Jewel | Unique | Lose 1% of Energy Shield on Kill defences | ||
1 | Jewel | Unique | 10% increased Damage taken while on Full Energy Shield | ||
1 | Jewel | Unique | Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value local jewel effect base radius [1500] defences | ||
1 | Jewel | Unique | Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield local jewel effect base radius [1500] resource life defences | ||
1 | Jewel | Unique | +0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield critical | ||
1 | Jewel | Unique | +4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield damage critical | ||
1 | Jewel | Unique | Regenerate 0.4% of Energy Shield per Second for every 10 Intelligence on Allocated Passives in Radius defences | ||
1 | Jewel | Unique | +5 to maximum Energy Shield defences | ||
1 | Jewel | Unique | (3–6)% increased Energy Shield Recharge Rate defences | jewel 1 default 0 | |
73 | ExpeditionRelic | Prefix | Monsters' Hits remove 10% of current Energy Shield Monsters' Hits remove 10% of current Mana | default 1000 | |
1 | PrimordialAltar | Unique | Gain (50–70)% of Maximum Life as Extra Maximum Energy Shield | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | (10–20)% reduced Recovery Rate of Life, Mana and Energy Shield per Endurance Charge | primordial_altar_upside 0 tangle_altar 400 default 0 | |
Praying | 75 | SanctumSpecial | Prefix | (20–30)% increased Energy Shield Recharge Rate defences | int_special_relic 1000 default 250 |
Acolyte's | 75 | SanctumSpecial | Prefix | (40–60)% increased Maximum Energy Shield from Equipped Gloves and Boots | int_special_relic 600 default 150 |
Faithful | 75 | SanctumSpecial | Prefix | (10–15)% increased maximum Energy Shield defences | int_special_relic 1000 default 250 |
Reassuring | 75 | SanctumSpecial | Prefix | (8–12)% increased Energy Shield Recovery rate defences | int_special_relic 1000 default 250 |
of Buffers | 1 | CrucibleMap | Suffix | Monsters gain 80% of Maximum Life as Extra Maximum Energy Shield map item drop quantity +% [19] map item drop rarity +% [11] | crucible_map_low 1000 default 0 |
of Buffers | 1 | CrucibleMap | Suffix | Monsters gain 150% of Maximum Life as Extra Maximum Energy Shield map item drop quantity +% [19] map item drop rarity +% [11] | crucible_map_high 1000 default 0 |
of Stasis | 1 | CrucibleMap | Suffix | Players cannot Regenerate Life, Mana or Energy Shield map item drop quantity +% [19] map item drop rarity +% [11] | crucible_map_low 500 crucible_map_high 500 default 0 |
Essence /7
Item /7
Icon | Name |
---|---|
![]() | Transformer Staff Physical Damage: 36-66 Critical Strike Chance: 6% Attacks per Second: 1.25 Weapon Range: 13 Requires Level 30, 54 Str, 54 Int Spend Energy Shield before Mana for Costs of Socketed Skills +(66–80) to maximum Energy Shield |
![]() | Reciprocation Staff Physical Damage: 55-102 Critical Strike Chance: 6% Attacks per Second: 1.25 Weapon Range: 13 Requires Level 50, 86 Str, 86 Int Spend Energy Shield before Mana for Costs of Socketed Skills +(100–120) to maximum Energy Shield |
![]() | Battery Staff Physical Damage: 65-120 Critical Strike Chance: 6% Attacks per Second: 1.25 Weapon Range: 13 Requires Level 70, 117 Str, 117 Int Spend Energy Shield before Mana for Costs of Socketed Skills +(140–165) to maximum Energy Shield |
![]() | Moonstone Ring Requires Level 20 +(15–25) to maximum Energy Shield |
![]() | Seaglass Amulet Requires Level 74 (10–15)% faster start of Energy Shield Recharge |
![]() | Chain Belt +(9–20) to maximum Energy Shield |
![]() | Crystal Belt Requires Level 79 +(60–80) to maximum Energy Shield |
Unique /281
Icon | Name |
---|---|
![]() | Daresso's Salute Citrine Amulet +(16–24) to Strength and Dexterity 50% reduced maximum Energy Shield +(30–40)% to Fire Resistance +(30–40)% to Cold Resistance 10% increased Movement Speed when on Full Life +2 metres to Melee Strike Range 60% increased Melee Damage when on Full Life (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | Voll's Devotion Agate Amulet +(16–24) to Strength and Intelligence +(20–30) to maximum Energy Shield +(30–40) to maximum Life +(15–20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge |
![]() | Auxium Crystal Belt +(60–80) to maximum Energy Shield +(60–70) to maximum Energy Shield +(45–55) to maximum Mana Chill Effect and Freeze Duration on you are based on 100% of Energy Shield (20–25)% increased Elemental Damage with Attack Skills per Power Charge 0.2% of Attack Damage Leeched as Mana per Power Charge (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Berek's Grip Two-Stone Ring +(12–16)% to Cold and Lightning Resistances (25–30)% increased Cold Damage Adds 1 to (50–70) Lightning Damage to Spells and Attacks +(30–40) to maximum Life 1% of Damage Leeched as Life against Shocked Enemies 1% of Damage Leeched as Energy Shield against Frozen Enemies (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Berek's Pass Two-Stone Ring +(12–16)% to Fire and Cold Resistances (25–30)% increased Fire Damage Adds (20–25) to (30–50) Cold Damage to Spells and Attacks +(30–40) to maximum Energy Shield 30% increased Damage while Ignited +5000 to Armour while Frozen |
![]() | Ming's Heart Amethyst Ring +(17–23)% to Chaos Resistance 25% reduced maximum Energy Shield 25% reduced maximum Life +(40–50)% to Chaos Resistance Gain (40–60)% of Physical Damage as Extra Chaos Damage |
![]() | Shavronne's Revelation Moonstone Ring +(15–25) to maximum Energy Shield +(60–75) to Intelligence Right ring slot: You cannot Regenerate Mana Right ring slot: Regenerate 6% of Energy Shield per second Right ring slot: +250 to maximum Mana Left ring slot: You cannot Recharge or Regenerate Energy Shield Left ring slot: Regenerate 40 Mana per Second Left ring slot: +250 to maximum Energy Shield |
![]() | Ambu's Charge Crusader Chainmail +(60–80) to maximum Life +15% to all Elemental Resistances (180–220)% increased Armour and Energy Shield Gain up to maximum Endurance Charges when you take a Critical Strike Your nearby party members maximum Endurance Charges is equal to yours |
![]() | Carcass Jack Varnished Coat +(50–70) to maximum Life (120–150)% increased Evasion and Energy Shield +(9–12)% to all Elemental Resistances (40–50)% increased Area of Effect (40–50)% increased Area Damage Extra gore |
![]() | Cloak of Defiance Lacquered Garb +(100–150) to maximum Mana (300–400)% increased Evasion and Energy Shield Regenerate 1% of Mana per second Mind Over Matter (40% of Damage is taken from Mana before Life) |
![]() | The Covenant Spidersilk Robe Socketed Gems are Supported by Level 29 Added Chaos Damage +(20–30) to Intelligence (210–250)% increased Energy Shield 10% increased maximum Life Skills gain a Base Life Cost equal to 100% of Base Mana Cost |
![]() | Icetomb Latticed Ringmail +(30–40) to Strength +(30–40) to Intelligence +(50–75)% to Cold Resistance (140–160)% increased Armour and Energy Shield Cannot be Chilled 20% chance to Freeze Enemies for 1 second when they Hit you (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
![]() | Incandescent Heart Saintly Chainmail +(80–90) to maximum Life (220–240)% increased Armour and Energy Shield (0.8–1)% of Attack Damage Leeched as Life Gain (10–20)% of Elemental Damage as Extra Chaos Damage (20–30)% increased Light Radius 25% of Elemental Damage from Hits taken as Chaos Damage Light Radius is based on Energy Shield instead of Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Infernal Mantle Widowsilk Robe +3 to Level of Socketed Fire Gems 100% increased Global Critical Strike Chance (120–160)% increased Energy Shield 15% of Fire Damage Converted to Chaos Damage 100% increased Spell Damage taken when on Low Mana (You are on Low Mana if you have 50% of your Maximum Mana or less) |
![]() | Lightbane Raiment Ornate Ringmail (120–140)% increased Armour and Energy Shield 30% of Physical Damage Converted to Chaos Damage Reflects 30 Chaos Damage to Melee Attackers 25% reduced Light Radius 100% chance to create Desecrated Ground when you Block desecrate on block base chaos damage to deal per minute [15000] desecrate on block base radius [16] desecrate on block duration ms [8000] (You take Chaos damage over time while standing in Desecrated Ground) |
![]() | Shavronne's Wrappings Occultist's Vestment (3–10)% increased Spell Damage (100–150)% increased Energy Shield 10% faster start of Energy Shield Recharge +(30–40)% to Lightning Resistance Reflects 1 to 250 Lightning Damage to Melee Attackers Chaos Damage taken does not bypass Energy Shield |
![]() | Solaris Lorica Copper Plate +(10–20) to Strength (60–80)% increased Armour 25% reduced Chaos Damage taken over time 25% increased Light Radius Chaos Damage taken does not bypass Energy Shield (-40–-30) Chaos Damage taken |
![]() | Soul Mantle Spidersilk Robe Socketed Gems are Supported by Level 20 Spell Totem (20–25)% increased Spell Damage (100–120)% increased Energy Shield (20–30)% increased Totem Life Inflicts a random Hex on you when your Totems die |
![]() | Thousand Ribbons Simple Robe Socketed Gems are Supported by Level 5 Elemental Proliferation Adds (2–4) to (5–9) Fire Damage to Spells and Attacks Adds (2–4) to (5–9) Cold Damage to Spells and Attacks Adds 1 to (4–12) Lightning Damage to Spells and Attacks +(30–60) to Evasion Rating +(30–60) to maximum Energy Shield +(25–50) to maximum Life +(25–50) to maximum Mana +(15–30)% to Fire Resistance +(15–30)% to Cold Resistance +(15–30)% to Lightning Resistance |
![]() | Vis Mortis Necromancer Silks (200–220)% increased Energy Shield +(20–30) to maximum Mana Minions have 20% reduced maximum Life Minions deal 15% increased Damage Minions gain (15–20)% of Elemental Damage as Extra Chaos Damage |
![]() | Voll's Protector Holy Chainmail 50% reduced maximum Mana (100–150)% increased Armour and Energy Shield Gain a Power Charge for each Enemy you hit with a Critical Strike Inner Conviction (3% more Spell Damage per Power Charge. Gain Power Charges instead of Frenzy Charges) |
![]() | Zahndethus' Cassock Sage's Robe Adds 1 to 40 Lightning Damage to Attacks (125–150)% increased Energy Shield +(40–50)% to Chaos Resistance 25% increased Light Radius 100% chance to create Consecrated Ground when you Block consecrate on block % life regen per minute [360] consecrate on block base radius [18] consecrate on block duration ms [8000] (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them) |
![]() | Bones of Ullr Silk Slippers (40–60)% increased Energy Shield +20 to maximum Life +20 to maximum Mana +1 to Level of all Raise Zombie Gems +1 to Level of all Raise Spectre Gems (5–15)% increased Movement Speed |
![]() | Shavronne's Pace Scholar Boots +(20–30) to Intelligence (100–140)% increased Energy Shield 15% increased Movement Speed 20% increased Movement Speed when on Full Life (150–200)% increased Stun and Block Recovery |
![]() | Sin Trek Stealth Boots +(20–30) to Dexterity +(20–30) to Intelligence (80–100)% increased Evasion Rating +(100–150) to maximum Energy Shield 30% increased Movement Speed Enemies Cannot Leech Life From you |
![]() | Wake of Destruction Mesh Boots Adds 1 to 120 Lightning Damage to Attacks (20–60)% increased Armour and Energy Shield Gain (10–20) Life per Enemy Killed 15% increased Movement Speed Drops Shocked Ground while moving, lasting 2 seconds (Shock increases Damage taken by 15%) |
![]() | Wanderlust Wool Shoes +5 to Dexterity +(10–20) to maximum Energy Shield (20–40)% increased Mana Regeneration Rate Cannot be Frozen 20% increased Movement Speed |
![]() | Wondertrap Velvet Slippers +(5–30) to Strength +(5–30) to Dexterity +(5–30) to Intelligence +(5–30) to maximum Energy Shield 100% increased Rarity of Items found when on Low Life (10–25)% increased Movement Speed (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Voidbringer Conjurer Gloves +1 to Level of Socketed Elemental Gems (125–150)% increased Critical Strike Chance for Spells (180–250)% increased Energy Shield Gain (15–20) Energy Shield per Enemy Killed Lose (40–80) Mana when you use a Skill |
![]() | Sadima's Touch Wool Gloves Adds 4 to 8 Fire Damage to Attacks Adds 1 to 13 Lightning Damage to Attacks +18 to maximum Energy Shield (5–10)% increased Quantity of Items found |
![]() | Thunderfist Murder Mitts Socketed Gems are Supported by Level 30 Added Lightning Damage 10% increased Attack Speed (150–200)% increased Evasion and Energy Shield 100% increased Effect of Lightning Ailments (Lightning Ailments are Shocked and Sapped) |
![]() | Asenath's Mark Iron Circlet Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown (30–60)% increased Spell Damage (10–15)% increased Attack Speed +(30–50) to maximum Energy Shield 30% increased Mana Regeneration Rate |
![]() | Crown of Eyes Hubris Circlet +(300–350) to Accuracy Rating (120–150)% increased Energy Shield -30% to Fire Resistance (0.4–0.8)% of Attack Damage Leeched as Life (0.2–0.4)% of Attack Damage Leeched as Mana Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Crown of Thorns Vine Circlet +(150–225) to maximum Energy Shield Reflects 5 Physical Damage to Melee Attackers +25 Physical Damage taken from Attack Hits Pain Attunement (You are on Low Life if you have 50% of your Maximum Life or less) (30% more Spell Damage when on Low Life) |
![]() | Geofri's Crest Great Crown +(20–30)% to Fire Resistance +(20–30)% to Cold Resistance +(20–30)% to Lightning Resistance (120–150)% increased Armour and Energy Shield +(20–30)% to Chaos Resistance +1 to maximum number of Summoned Holy Relics |
![]() | The Gull Raven Mask Trigger Level 1 Create Lesser Shrine when you Kill an Enemy +(30–45) to maximum Energy Shield +(60–80) to maximum Life (120–150)% increased Evasion and Energy Shield +(30–40)% to Cold Resistance 75% increased Effect of Shrine Buffs on you 50% increased Duration of Shrine Effects on you (Create Lesser Shrine has an initial Cooldown before it can Trigger) |
![]() | Honourhome Soldier Helmet +2 to Level of Socketed Gems Adds 1 to 30 Lightning Damage to Spells and Attacks (10–20)% increased Rarity of Items found (100–150)% increased Armour and Energy Shield (10–20)% reduced Mana Cost of Skills |
![]() | Mindspiral Aventail Helmet +(100–120) to maximum Mana Gain (10–15)% of Maximum Mana as Extra Maximum Energy Shield (10–20)% of Damage taken Recouped as Mana Enemies Cannot Leech Mana From you Cannot Leech Mana (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Rime Gaze Mind Cage Socketed Gems are Supported by Level 20 Concentrated Effect +50% to Cold Damage over Time Multiplier 50% increased Energy Shield 50% reduced Energy Shield Recharge Rate +(25–75) to maximum Mana |
![]() | Veil of the Night Great Helmet (20–22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180–220) Lightning Damage to Attackers on Block (18–22)% increased Global Defences Elemental Resistances are Zero (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | The Vertex Vaal Mask +1 to Level of Socketed Gems Socketed Gems have 50% reduced Mana Cost +(30–40) to maximum Energy Shield (245–280)% increased Evasion and Energy Shield +(24–30)% to Chaos Resistance Enemies Cannot Leech Mana From you |
![]() | Aegis Aurora Champion Kite Shield +10% to all Elemental Resistances (300–400)% increased Armour and Energy Shield +5% to maximum Cold Resistance +6% Chance to Block Recover Energy Shield equal to 2% of Armour when you Block (10–20)% increased Elemental Damage with Attack Skills (Maximum Resistances cannot be raised above 90%) |
![]() | Matua Tupuna Tarnished Spirit Shield (5–10)% increased Spell Damage +2 to Level of Socketed Minion Gems (40–80)% increased Energy Shield +(15–25) to maximum Mana 20% increased effect of Non-Curse Auras from your Skills on your Minions 20% increased effect of Non-Curse Auras from your Skills Spreads Tar when you Block ground tar on block duration ms [4500] (Tar reduces Enemy Movement Speed by 50%) |
![]() | Rathpith Globe Titanium Spirit Shield (10–15)% Chance to Block Spell Damage (120–160)% increased Energy Shield 10% increased maximum Life Sacrifice 10% of your Life when you Use or Trigger a Spell Skill 5% increased Critical Strike Chance for Spells per 100 Player Maximum Life 5% increased Spell Damage per 100 Player Maximum Life |
![]() | Rise of the Phoenix Mosaic Kite Shield +8% to all Elemental Resistances Regenerate (100–200) Life per second +5% to maximum Fire Resistance +(20–25)% to Fire Resistance +25% to Fire Resistance while on Low Life (240–300)% increased Armour and Energy Shield 100% chance to Avoid being Ignited while on Low Life 10% increased Movement Speed when on Low Life (Maximum Resistances cannot be raised above 90%) (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Springleaf Plank Kite Shield +4% to all Elemental Resistances Regenerate (30–50) Life per second (80–120)% increased Armour and Energy Shield 80% reduced Freeze Duration on you Regenerate 100 Life per Second while on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Essentia Sanguis Vaal Claw 2% of Physical Attack Damage Leeched as Life +8% Chance to Block Attack Damage while Dual Wielding Claws Adds 1 to (600–700) Lightning Damage (20–30)% increased Attack Speed +(30–40) to maximum Energy Shield Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield Ghost Reaver (Leech Energy Shield instead of Life. Maximum total Energy Shield Recovery per second from Leech is doubled. Cannot Recharge Energy Shield) |
![]() | Heartbreaker Royal Skean 30% increased Global Critical Strike Chance (60–70)% increased Spell Damage (40–80)% faster start of Energy Shield Recharge +(60–100) to maximum Mana Your Spells have Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Ephemeral Edge Dusk Blade 40% increased Global Accuracy Rating +10 to Intelligence Adds 1 to 75 Lightning Damage 50% increased Global Critical Strike Chance (40–50)% increased maximum Energy Shield 25% reduced maximum Life Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of your Maximum Energy Shield |
![]() | Doedre's Elixir Greater Mana Flask Removes 80% of your maximum Energy Shield on use You take 50% of your maximum Life as Chaos Damage on use (250–300)% increased Charges per use Gain (1–3) Endurance Charge on use Gain (1–3) Frenzy Charge on use Gain (1–3) Power Charge on use |
![]() | Soul Strike Spike-Point Arrow Quiver (20–30)% increased Critical Strike Chance with Bows +30 to Dexterity Adds (13–18) to (26–32) Chaos Damage to Attacks (8–12)% increased Attack Speed +(100–120) to maximum Energy Shield 80% faster start of Energy Shield Recharge 40% reduced Energy Shield Recharge Rate |
![]() | Chalice of Horrors War Buckler 9% increased Movement Speed +3 to Level of Socketed Curse Gems (30–50)% increased Evasion Rating +(50–70) to maximum Energy Shield 100% Chance to Cause Monster to Flee on Block +20% Chance to Block Attack Damage from Cursed Enemies Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds |
![]() | Shadows and Dust Clasped Mitts (20–30)% increased Global Critical Strike Chance +(20–30)% to Global Critical Strike Multiplier (100–130)% increased Evasion and Energy Shield 0.2% of Physical Attack Damage Leeched as Mana Creates a Smoke Cloud on Rampage Gain Unholy Might for 3 seconds on Rampage Rampage (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Enemies standing in Smoke Clouds are Blinded) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Gang's Momentum Legion Boots +(50–60)% to Fire Resistance (160–180)% increased Armour and Energy Shield 25% increased Movement Speed (10–15)% chance to Ignite (25–40)% increased Damage with Hits and Ailments against Ignited Enemies (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | The Dark Seer Shadow Sceptre 22% increased Elemental Damage (40–60)% increased Global Damage 10% Global chance to Blind Enemies on hit +1 Maximum Energy Shield per Level Enemies Blinded by you while you are Blinded have Malediction +1 Maximum Mana per Level Unaffected by Blind (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) (Enemies with Malediction deal 10% reduced damage and take 10% increased damage) |
![]() | Null and Void Legion Gloves +(20–30) to Strength +(50–70) to maximum Life (20–40)% increased Mana Regeneration Rate (150–180)% increased Armour and Energy Shield Gain Immunity to Physical Damage for 1.5 seconds on Rampage Removes Elemental Ailments on Rampage Rampage (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Bated Breath Chain Belt +(9–20) to maximum Energy Shield +(15–25) to Intelligence 10% increased Damage +(20–30) to maximum Energy Shield 20% increased maximum Energy Shield 50% increased Energy Shield Recharge Rate |
![]() | Nomic's Storm Strapped Boots +(20–30) to Dexterity +(30–50) to Evasion Rating +(15–30) to maximum Energy Shield +20% to Cold Resistance 20% increased Movement Speed 15% increased Damage taken while on Full Energy Shield 20% increased Movement Speed while on Full Energy Shield |
![]() | The Broken Crown Prophet Crown Socketed Gems are supported by Level 20 Cast on Death +(10–15) to all Attributes 20% increased Damage when on Low Life +(50–70) to maximum Energy Shield 20% reduced Mana Regeneration Rate (60–100)% increased Armour and Energy Shield +(43–61)% to Chaos Resistance (You are on Low Life if you have 50% of your Maximum Life or less) (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Doedre's Scorn Lunaris Circlet +2 to Level of Socketed Curse Gems +(20–30) to Intelligence +(100–120) to maximum Energy Shield Curse Skills have (30–50)% increased Skill Effect Duration Adds 37 to 71 Chaos Damage for each Curse on the Enemy |
![]() | Talisman of the Victor Jet Amulet +(8–12)% to all Elemental Resistances (3–6)% increased Movement Speed (5–10)% increased Global Defences (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | Energised Armour Crimson Jewel (15–20)% increased Armour Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value Corrupted |
![]() | Energy From Within Cobalt Jewel (3–6)% increased maximum Energy Shield Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield Corrupted |
![]() | The Restless Ward Carnal Armour +(20–25) to maximum Mana +(60–80) to maximum Life (220–250)% increased Evasion and Energy Shield 4% increased Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100–200)% increased Endurance, Frenzy and Power Charge Duration |
![]() | Repentance Crusader Gloves 500% increased Attribute Requirements (6–12)% increased Strength (400–500)% increased Armour and Energy Shield Iron Will (Attributes are Strength, Dexterity, and Intelligence) (Strength's Damage bonus applies to all Spell Damage as well) |
![]() | Kingsguard Conquest Chainmail +(60–90) to maximum Life +(50–70) to maximum Mana (150–170)% increased Armour and Energy Shield 30% increased Endurance Charge Duration Gain 100 Life when you lose an Endurance Charge |
![]() | Kalisa's Grace Samite Gloves Socketed Gems are Supported by Level 18 Faster Casting +(20–30) to Intelligence +(50–80) to maximum Energy Shield +(50–70) to maximum Life Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana |
![]() | Doryani's Fist Vaal Gauntlets Grants Level 20 Doryani's Touch Skill +(80–100) to maximum Energy Shield 30% chance to Shock Adds (150–225) to (525–600) Lightning Damage to Unarmed Melee Hits Adds (90–135) to (315–360) Lightning Damage to Spells while Unarmed +(200–250) Energy Shield gained on Killing a Shocked Enemy 30% increased Effect of Lightning Ailments (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item) (You are Unarmed as long as you have no Equipped Weapons) (Lightning Ailments are Shocked and Sapped) |
![]() | Crown of the Pale King Regicide Mask +(60–80) to maximum Life (150–200)% increased Evasion and Energy Shield (0.4–0.8)% of Physical Attack Damage Leeched as Life Reflects 100 to 150 Physical Damage to Melee Attackers 100% of Damage you Reflect to Enemies when Hit is leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Victario's Influence Lacquered Garb +1 to Level of Socketed Aura Gems Socketed Gems are Supported by Level 30 Generosity Socketed Gems have 45% increased Reservation Efficiency (120–150)% increased Evasion and Energy Shield (20–40)% increased Area of Effect of Aura Skills (10–15)% increased effect of Non-Curse Auras from your Skills |
![]() | Brinerot Mark Unset Ring Has 1 Socket 25% increased Effect of Buffs granted by Socketed Golem Skills Socketed Golem Skills gain 20% of Maximum Life as Extra Maximum Energy Shield +3 to Level of Socketed Golem Gems (20–25)% increased Spell Damage +(15–25) to maximum Energy Shield +(20–40)% to Lightning Resistance |
![]() | Brinerot Flag Tarnished Spirit Shield (5–10)% increased Spell Damage +3 to Level of Socketed Warcry Gems (8–12)% increased Cast Speed +(70–90) to maximum Energy Shield (20–40)% increased Mana Regeneration Rate Warcries grant Arcane Surge to you and Allies, with 10% increased effect per 5 power, up to 50% (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) |
![]() | Brinerot Whalers Trapper Boots 20% increased Global Physical Damage +(80–100) to maximum Energy Shield +(20–30)% to Lightning Resistance 25% increased Movement Speed (20–40)% increased Projectile Damage Unaffected by Shocked Ground (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Ylfeban's Trickery Hubris Circlet Trigger Level 10 Shock Ground when Hit Adds 1 to (60–80) Lightning Damage to Spells and Attacks (130–170)% increased Energy Shield +(25–35)% to Lightning Resistance Curse Enemies which Hit you with a random Hex, ignoring Curse Limit |
![]() | Steppan Eard Sorcerer Boots +(20–30) to maximum Energy Shield (50–80)% increased Energy Shield 30% increased Movement Speed 50% increased Damage on Burning Ground Regenerate 2% of Life per second on Chilled Ground 20% increased Movement Speed on Shocked Ground Unaffected by Desecrated Ground (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Broken Faith Archon Kite Shield +12% to all Elemental Resistances 0.4% of Chaos Damage Leeched as Life -10% Chance to Block 100% increased Global Armour while you have no Energy Shield You have Unholy Might while you have no Energy Shield Create Profane Ground instead of Consecrated Ground (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance) |
![]() | The Pariah Unset Ring Has 1 Socket +2 to Level of Socketed Gems (5–10)% increased Attack and Cast Speed +100 to Maximum Life per Red Socket +100 to Maximum Mana per Green Socket +100 to Maximum Energy Shield per Blue Socket 15% increased Item Quantity per White Socket |
![]() | Blightwell Clutching Talisman (15–25)% increased Global Defences local stat monsters pick up item [1] +(20–30) to maximum Energy Shield +(15–30)% to Fire Resistance +(15–30)% to Lightning Resistance 50% slower start of Energy Shield Recharge during any Flask Effect (150–200)% increased Energy Shield Recharge Rate during any Flask Effect Corrupted |
![]() | Coruscating Elixir Ruby Flask 25% increased Duration Chaos Damage taken does not bypass Energy Shield during effect Removes all but one Life on use Removed life is Regenerated as Energy Shield over 2 seconds |
![]() | Kongming's Stratagem Ancient Spirit Shield (5–10)% increased Spell Damage Trigger Level 20 Fog of War when your Trap is triggered +(20–30) to Intelligence (250–300)% increased Energy Shield 30% reduced Spell Damage taken from Blinded Enemies (30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies No Chance to Block (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Advancing Fortress Gut Ripper Grants 44 Life per Enemy Hit Socketed Gems are Supported by Level 12 Fortify 15% Chance to Block Attack Damage (100–120)% increased Physical Damage +110 to Evasion Rating +35 to maximum Energy Shield +(30–50) to maximum Life Reflects (71–90) Physical Damage to Melee Attackers |
![]() | Malachai's Loop Harmonic Spirit Shield (10–15)% increased Spell Damage (210–250)% increased Energy Shield 20% chance to gain a Power Charge on Hit +2 to Maximum Power Charges (12–16)% increased Spell Damage per Power Charge Lose all Power Charges on reaching Maximum Power Charges Shocks you when you reach Maximum Power Charges (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Geofri's Sanctuary Elegant Ringmail +(30–40) to maximum Energy Shield +(60–70) to maximum Life +(14–18)% to all Elemental Resistances (50–75)% increased Armour and Energy Shield +2 maximum Energy Shield per 5 Strength Zealot's Oath (Life Regeneration is applied to Energy Shield instead.) |
![]() | The Sorrow of the Divine Sulphur Flask Creates Consecrated Ground on Use Life Recovery from Flasks also applies to Energy Shield during Effect (25–50)% increased Duration Zealot's Oath during Effect (Life Regeneration is applied to Energy Shield instead.) (Life flask effects are still removed when unreserved life is filled) |
![]() | Emperor's Mastery Prismatic Jewel (5–7)% increased Attributes 4% increased maximum Life 3% increased Character Size 5% increased Global Defences (Armour, Evasion Rating and Energy Shield are the standard Defences) (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Heretic's Veil Deicide Mask +2 to Level of Socketed Curse Gems Socketed Gems are Supported by Level 22 Blasphemy Socketed Curse Gems have 30% increased Reservation Efficiency +(40–50) to maximum Energy Shield (90–110)% increased Evasion and Energy Shield |
![]() | Xirgil's Crank Coiled Staff +20% Chance to Block Attack Damage while wielding a Staff +15% Chance to Block Attack Damage while wielding a Staff (60–80)% increased Spell Damage +(70–100) to maximum Energy Shield +1 to Level of all Spell Skill Gems Reflects 1 to 150 Lightning Damage to Melee Attackers 20% chance for Energy Shield Recharge to start when you Block (Warstaves are considered Staves) |
![]() | The Beast Fur Shawl Vaal Regalia 40% increased Spell Damage (120–160)% increased Energy Shield (50–100)% increased Energy Shield Recovery rate 10% increased Area of Effect 10% increased Damage taken |
![]() | Cloak of Tawm'r Isley Savant's Robe Socketed Minion Gems are Supported by Level 16 Life Leech (150–200)% increased Energy Shield Minions cannot be Blinded Found Magic Items drop Identified Minions have 15% chance to Blind Enemies on hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Scaeva Gladius 40% increased Global Accuracy Rating Adds (75–92) to (125–154) Physical Damage (15–25)% increased Critical Strike Chance 8% increased Global Defences per White Socket 0.3% of Physical Attack Damage Leeched as Life per Red Socket 0.3% of Physical Attack Damage Leeched as Mana per Blue Socket +10% to Global Critical Strike Multiplier per Green Socket (60–80)% increased Global Critical Strike Chance when in Main Hand +8% Chance to Block Attack Damage when in Off Hand (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | Ascent From Flesh Chain Belt +(9–20) to maximum Energy Shield +300 to Evasion Rating +(75–80) to maximum Energy Shield +(10–15)% to all Elemental Resistances 30% increased Evasion Rating while Phasing You have Phasing if Energy Shield Recharge has started Recently 10% increased Movement Speed while Phasing (While you have Phasing, your movement is not blocked by Enemies) (Recently refers to the past 4 seconds) |
![]() | Death's Door Crusader Boots +(20–40) to Strength +(10–15)% to all Elemental Resistances 200% increased Armour and Energy Shield +1 to Maximum Endurance Charges 25% increased Movement Speed 50% increased Elemental Ailment Duration on you Bleeding cannot be inflicted on you (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Mind of the Council Harlequin Mask +(15–20) to maximum Energy Shield (20–30)% increased maximum Mana (230–260)% increased Evasion and Energy Shield 10% chance to Shock +20% chance to be Shocked 30% of Lightning Damage is taken from Mana before Life Attack Skills have Added Lightning Damage equal to 6% of maximum Mana Lose 3% of Mana when you use an Attack Skill (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Tinkerskin Sadist Garb +(60–90) to maximum Life (140–170)% increased Evasion and Energy Shield (10–15)% increased Cooldown Recovery Rate for throwing Traps 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy Recover 50 Energy Shield when your Trap is triggered by an Enemy 30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy Recover 100 Life when your Trap is triggered by an Enemy (While you have Phasing, your movement is not blocked by Enemies) |
![]() | Kitava's Thirst Zealot Helmet 50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown 15% reduced Cast Speed +(30–50) to maximum Mana (70–80)% increased Armour and Energy Shield |
![]() | Valyrium Moonstone Ring +(15–25) to maximum Energy Shield +(30–40) to maximum Energy Shield +(30–40)% to Fire Resistance -40% to Cold Resistance Stun Threshold is based on Energy Shield instead of Life (The Stun Threshold determines how much Damage can Stun something) |
![]() | Voidwalker Murder Boots +(30–50) to Dexterity (140–180)% increased Evasion and Energy Shield 30% increased Movement Speed 20% chance to Avoid Projectiles while Phasing You have Phasing if you've Killed Recently Projectiles Pierce 5 additional Targets while you have Phasing Celestial Footprints (While you have Phasing, your movement is not blocked by Enemies) (Recently refers to the past 4 seconds) |
![]() | Shaper's Touch Crusader Gloves (80–120)% increased Armour and Energy Shield +4 Accuracy Rating per 2 Intelligence +1 Life per 4 Dexterity +1 Mana per 4 Strength 1% increased Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 Dexterity |
![]() | Light of Lunaris Jingling Spirit Shield (10–15)% increased Spell Damage Adds (35–39) to (54–60) Cold Damage to Spells (60–80)% increased Critical Strike Chance for Spells (475–600)% increased Energy Shield +(6–10)% Chance to Block +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (Recently refers to the past 4 seconds) |
![]() | Malachai's Vision Praetor Crown Adds (13–17) to (29–37) Chaos Damage +(150–200) to maximum Energy Shield +(32–40)% to Cold Resistance +(15–20)% to Lightning Resistance Regenerate 400 Energy Shield per second if all Equipped items are Corrupted Regenerate 35 Mana per second if all Equipped Items are Corrupted (Flasks and Jewels are not Equipped) Corrupted |
![]() | Esh's Mirror Vaal Spirit Shield (5–10)% increased Spell Damage +(20–30) to Intelligence (170–230)% increased Energy Shield +(35–40)% to Lightning Resistance Shocks you inflict spread to other Enemies within 1.5 metres Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently (Recently refers to the past 4 seconds) |
![]() | Esh's Visage Vaal Spirit Shield (5–10)% increased Spell Damage (240–260)% increased Energy Shield +(70–100) to maximum Life +(30–40)% to Lightning Resistance +(17–29)% to Chaos Resistance Chaos Damage taken does not bypass Energy Shield while not on Low Life Reflect Shocks applied to you to all Nearby Enemies (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Skin of the Loyal Simple Robe Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences local unique tabula rasa no requirement or energy shield [1] [Six Linked] (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | Skin of the Lords Simple Robe Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item local unique tabula rasa no requirement or energy shield [1] [Six Linked] [Random Keystone] (Armour, Evasion Rating and Energy Shield are the standard Defences) Corrupted |
![]() | The Brine Crown Prophet Crown +(80–100) to maximum Life (240–300)% increased Armour and Energy Shield +3% to maximum Cold Resistance Cannot be Frozen +1500 Armour while stationary 15% chance to create Chilled Ground when Hit with an Attack (You are Chilled while standing in Chilled Ground) (Maximum Resistances cannot be raised above 90%) |
![]() | Presence of Chayula Onyx Amulet +(10–16) to all Attributes 30% increased Rarity of Items found +60% to Chaos Resistance Cannot be Stunned 20% of Maximum Life Converted to Energy Shield |
![]() | Soul Tether Cloth Belt (15–25)% increased Stun and Block Recovery +(20–40) to Intelligence Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield Immortal Ambition (Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life) |
![]() | Ahn's Contempt Praetor Crown +(15–20) to all Attributes +(60–70) to maximum Life (60–140)% increased Armour and Energy Shield -1 to Maximum Power Charges Gain (8–12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges (Attributes are Strength, Dexterity, and Intelligence) |
![]() | The Coming Calamity Destroyer Regalia +2 to Level of Socketed Herald Gems (80–100)% increased Energy Shield 35% chance to avoid being Stunned for each Herald Buff affecting you Mana Reservation of Herald Skills is always 45% |
![]() | Eber's Unification Hubris Circlet Trigger Level 10 Void Gaze when you use a Skill (150–180)% increased Energy Shield +(50–80) to maximum Mana Gain (5–8)% of Elemental Damage as Extra Chaos Damage 50% increased Stun and Block Recovery |
![]() | The Tempest's Binding Callous Mask Socketed Gems are Supported by Level 18 Ice Bite Socketed Gems are Supported by Level 18 Innervate Grants Summon Harbinger of Storms Skill +(100–150) to Evasion Rating +(40–60) to maximum Energy Shield +(60–80) to maximum Life +(10–15)% to all Elemental Resistances |
![]() | The Flow Untethered Cloth Belt (15–25)% increased Stun and Block Recovery Grants Summon Harbinger of Time Skill (10–15)% increased Energy Shield Recovery rate (10–15)% increased Life Recovery rate (10–15)% increased Attack and Cast Speed (15–20)% increased Cooldown Recovery Rate Debuffs on you expire (15–20)% faster |
![]() | Dendrobate Sentinel Jacket Socketed Gems are Supported by Level 10 Chance to Poison +40 to maximum Energy Shield (130–150)% increased Evasion and Energy Shield +(15–25)% to all Elemental Resistances (15–25)% increased Poison Duration if you have at least 150 Intelligence (75–100)% increased Damage with Poison if you have at least 300 Dexterity |
![]() | Allelopathy Satin Gloves Grants Level 22 Blight Skill (100–120)% increased Energy Shield 10% increased Area of Effect Blight has (20–30)% increased Hinder Duration You cannot be Hindered |
![]() | Atziri's Splendour Sacrificial Garb +1 to Level of all Vaal Skill Gems +(70–80) to maximum Energy Shield +(20–24)% to all Elemental Resistances (200–220)% increased Armour and Energy Shield Gain 100 Life per Enemy Killed Gain 100 Mana per Enemy Killed |
![]() | Atziri's Splendour Sacrificial Garb +1 to Level of all Vaal Skill Gems +(70–80) to maximum Energy Shield (200–220)% increased Evasion and Energy Shield +(20–24)% to all Elemental Resistances Gain 100 Life per Enemy Killed Gain 100 Mana per Enemy Killed |
![]() | Atziri's Splendour Sacrificial Garb +1 to Level of all Vaal Skill Gems +(70–80) to maximum Energy Shield (270–300)% increased Energy Shield +(20–24)% to all Elemental Resistances Gain 100 Life per Enemy Killed Gain 100 Mana per Enemy Killed |
![]() | Atziri's Splendour Sacrificial Garb +1 to Level of all Vaal Skill Gems +(90–100) to maximum Life (200–220)% increased Evasion and Energy Shield +(20–24)% to all Elemental Resistances Gain 100 Life per Enemy Killed Gain 100 Mana per Enemy Killed |
![]() | Atziri's Splendour Sacrificial Garb +1 to Level of all Vaal Skill Gems (270–340)% increased Armour, Evasion and Energy Shield +(20–24)% to all Elemental Resistances Gain 100 Life per Enemy Killed Gain 100 Mana per Enemy Killed |
![]() | Atziri's Splendour Sacrificial Garb +1 to Level of all Vaal Skill Gems +(90–100) to maximum Life +(20–24)% to all Elemental Resistances (200–220)% increased Armour and Energy Shield Gain 100 Life per Enemy Killed Gain 100 Mana per Enemy Killed |
![]() | Malachai's Mark Murder Mitts +(60–80) to maximum Life (80–100)% increased Evasion and Energy Shield Gain (15–25) Life per Enemy Killed Gain (15–25) Energy Shield per Enemy Killed Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence (Malachai's Endurance gives 20% chance to grant an Endurance Charge on Kill) (Malachai's Frenzy gives 20% chance to grant a Frenzy Charge on Kill) (Malachai's Power gives 20% chance to grant a Power Charge on Kill) |
![]() | Wraithlord Bone Circlet +2 to Level of Socketed Minion Gems (120–150)% increased Energy Shield +2 to maximum number of Spectres You cannot have Non-Spectre Minions |
![]() | Invictus Solaris Archon Kite Shield +12% to all Elemental Resistances +2 to Level of Socketed Gems Triggers Level 20 Fire Aegis when Equipped +(60–80) to maximum Life (200–250)% increased Armour and Energy Shield Cannot be Ignited |
![]() | Memory Vault Praetor Crown +(130–160) to maximum Energy Shield +(150–200) to maximum Mana (30–40)% increased Mana Regeneration Rate +(20–30)% to Fire Resistance 20% reduced Reservation Efficiency of Skills 1% increased Armour per 50 Reserved Mana |
![]() | Doedre's Skin Widowsilk Robe Socketed Gems are Supported by Level 20 Blasphemy Grants Level 20 Summon Doedre's Effigy Skill Socketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned Hexes from Socketed Skills can apply 5 additional Curses +(30–40) to Intelligence (130–150)% increased Energy Shield 20% less Effect of your Curses |
![]() | Leper's Alms Mirrored Spiked Shield +5% chance to Suppress Spell Damage +(60–80) to maximum Life (500–600)% increased Evasion and Energy Shield 40% increased Duration of Ailments on Enemies +(3–4)% Chance to Block Shared Suffering (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Magna Eclipsis Pinnacle Tower Shield +(20–30) to maximum Life +2 to Level of Socketed Gems Triggers Level 20 Elemental Aegis when Equipped (180–220)% increased Armour +(60–80) to maximum Life +(80–100) to Evasion Rating and Energy Shield |
![]() | Bloodbond Bone Armour Grants Level 15 Blood Offering Skill (15–25)% increased maximum Life (100–120)% increased Evasion and Energy Shield Minions have (20–30)% increased maximum Life Regenerate 1% of Life per second Minions have +(12–15)% chance to Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Blasphemer's Grasp Assassin's Mitts +(40–50) to Dexterity +(50–60) to maximum Life (150–200)% increased Evasion and Energy Shield +6 to Maximum Life per Elder Item Equipped +4% to Damage over Time Multiplier for Ailments per Elder Item Equipped 8% increased Effect of Non-Damaging Ailments per Elder Item Equipped Remove an Ailment when you use a Flask if all Equipped Items are Elder Items (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Watcher's Eye Prismatic Jewel (4–6)% increased maximum Energy Shield (4–6)% increased maximum Life (4–6)% increased maximum Mana [Two random aura modifiers] |
![]() | Impresence Onyx Amulet +(10–16) to all Attributes Adds (10–13) to (43–47) Lightning Damage +(50–70) to maximum Life +(20–25)% to Lightning Resistance Regenerate 1% of Energy Shield per second Conductivity has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | Shroud of the Lightless Carnal Armour +(20–25) to maximum Mana Has 1 Abyssal Socket 20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill (160–180)% increased Evasion and Energy Shield 3% increased Maximum Life per Abyss Jewel affecting you 3% increased Maximum Mana per Abyss Jewel affecting you Penetrate 4% Elemental Resistances per Abyss Jewel affecting you (Only Abyss Jewels can be Socketed in Abyssal Sockets) |
![]() | Oni-Goroshi Charan's Sword 40% increased Global Accuracy Rating Uses both hand slots (70–90)% increased Critical Strike Chance Adds 2 to 3 Physical Damage to Attacks per Level Gain Her Embrace for 3 seconds when you Ignite an Enemy While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level local six linked sockets [1] use goddess player audio [1] (Her Embrace grants the following: Cannot be Stunned 123% of Sword Physical Damage gained as Extra Fire Damage Unaffected by Burning Ground Immune to Freeze, Chill and Ignite 20% increased Attack, Cast and Movement Speed) |
![]() | Shroud of the Lightless Carnal Armour +(20–25) to maximum Mana Has 2 Abyssal Sockets 20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill (160–180)% increased Evasion and Energy Shield 3% increased Maximum Life per Abyss Jewel affecting you 3% increased Maximum Mana per Abyss Jewel affecting you Penetrate 4% Elemental Resistances per Abyss Jewel affecting you (Only Abyss Jewels can be Socketed in Abyssal Sockets) |
![]() | Craiceann's Chitin Magistrate Crown (4–6)% Chance to Block Spell Damage (4–7)% increased maximum Life (140–180)% increased Armour and Energy Shield Cannot lose Crab Barriers if you have lost Crab Barriers Recently +3% Chance to Block Attack Damage while you have at least 5 Crab Barriers +5% Chance to Block Attack Damage while you have at least 10 Crab Barriers (Recently refers to the past 4 seconds) |
![]() | Gorgon's Gaze Regicide Mask Grants Level 20 Petrification Statue Skill (200–250)% increased Energy Shield +(60–80) to maximum Life (5–10)% increased Attack and Cast Speed 5% additional Physical Damage Reduction while moving 5% reduced Elemental Damage taken while stationary |
![]() | Voidfletcher Primal Arrow Quiver (20–30)% increased Elemental Damage with Attack Skills Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill Adds (30–40) to (80–100) Cold Damage to Attacks +(80–120) to maximum Energy Shield +(20–30)% to Cold Resistance Gain (20–40) Mana per Enemy Killed 30% increased Projectile Speed 5 Maximum Void Charges Gain a Void Charge every 0.5 seconds |
![]() | Doedre's Malevolence Velvet Gloves +(20–50) to Intelligence 100% increased Spell Damage Adds (48–56) to (73–84) Chaos Damage to Spells (15–25)% reduced Cast Speed +(64–96) to maximum Energy Shield Skills Supported by Unleash have (30–50)% increased Seal gain frequency |
![]() | Atziri's Reflection Golden Buckler 6% increased Movement Speed +(40–60) to Intelligence (180–200)% increased Evasion Rating +(180–200) to maximum Energy Shield +(20–30)% to all Elemental Resistances Hex Reflection Unaffected by Curses (15–20)% increased Effect of your Curses (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Fenumus' Shroud Widowsilk Robe +(30–40) to Intelligence (120–140)% increased Energy Shield Regenerate (80–100) Energy Shield per second Enemies affected by your Spider's Webs deal 10% reduced Damage Enemies affected by your Spider's Webs have -10% to All Resistances (50–70)% increased Aspect of the Spider Area of Effect |
![]() | Saqawal's Winds Soldier Gloves +(30–60) to maximum Life (140–180)% increased Armour and Energy Shield +(20–25)% to Cold and Lightning Resistances (-2–2) seconds to Avian's Might Duration Adds (20–25) to (37–40) Cold Damage while you have Avian's Might Adds (1–3) to (55–62) Lightning Damage while you have Avian's Might |
![]() | Indigon Hubris Circlet (150–180)% increased Energy Shield (6–10)% increased maximum Mana Non-instant Mana Recovery from Flasks is also Recovered as Life Recover (8–10)% of Life when you use a Mana Flask (50–60)% increased Cost of Skills for each 200 total Mana Spent Recently (20–25)% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000% (Recently refers to the past 4 seconds) |
![]() | Farrul's Bite Harlequin Mask Grants Level 20 Aspect of the Cat Skill (180–220)% increased Evasion and Energy Shield +(25–35)% to Cold Resistance +1% to Critical Strike Chance while affected by Aspect of the Cat Critical Strikes have (10–20)% chance to Blind Enemies while you have Cat's Stealth (40–50)% increased Damage with Hits and Ailments against Blinded Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Saqawal's Nest Blood Raiment +(25–75) to all Attributes +(30–40)% to Lightning Resistance (12–20)% increased Mana Reservation Efficiency of Skills 100% increased Aspect of the Avian Buff Effect Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies +(120–150) to Evasion Rating and Energy Shield (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Fenumus' Toxins Necromancer Circlet Adds (16–21) to (31–36) Chaos Damage to Spells (220–250)% increased Energy Shield 10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web (6–10)% chance to Poison per Power Charge (15–20)% increased Damage with Poison per Power Charge Aspect of the Spider inflicts Spider's Webs and Hinder every 0.5 Seconds instead |
![]() | Fenumus' Weave Carnal Mitts Grants Level 20 Aspect of the Spider Skill +(40–50) to maximum Life (120–170)% increased Evasion and Energy Shield (6–9)% increased Attack and Cast Speed (40–60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs Adds (8–10) to (13–15) Chaos Damage for each Spider's Web on the Enemy (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Fenumus' Spinnerets Assassin's Boots (160–200)% increased Evasion and Energy Shield +(20–30)% to Lightning Resistance +(17–23)% to Chaos Resistance 25% increased Movement Speed Aspect of the Spider can inflict Spider's Web on Enemies an additional time Gain (15–20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web (40–50)% increased Aspect of the Spider Debuff Duration |
![]() | Mark of the Elder Steel Ring Adds (3–4) to (10–14) Physical Damage to Attacks 20% chance to Trigger Level 20 Tentacle Whip on Kill Adds (26–32) to (42–48) Cold Damage to Attacks (6–10)% increased maximum Energy Shield (6–10)% increased maximum Life (60–80)% increased Attack Damage if your other Ring is a Shaper Item Cannot be Stunned by Attacks if your other Ring is an Elder Item |
![]() | Mark of the Shaper Opal Ring (15–25)% increased Elemental Damage 20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill Adds (13–18) to (50–56) Lightning Damage to Spells (6–10)% increased maximum Energy Shield (6–10)% increased maximum Life (60–80)% increased Spell Damage if your other Ring is an Elder Item Cannot be Stunned by Spells if your other Ring is a Shaper Item |
![]() | Chains of Command Saintly Chainmail Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy 10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy +(60–90) to maximum Life (150–190)% increased Armour and Energy Shield Animated Guardian deals 5% increased Damage per Animated Weapon Animated Minions' Melee Attacks deal Splash Damage to surrounding targets Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets You cannot have non-Animated Minions animate guardian and weapon track on kill [2] |
![]() | Mark of the Red Covenant Tribal Circlet +(30–50) to maximum Energy Shield Summoned Raging Spirits deal (175–250)% increased Damage Summoned Raging Spirits' Hits always Ignite 75% reduced Maximum number of Summoned Raging Spirits Summoned Raging Spirits' Melee Strikes deal Fire-only Splash Damage to Surrounding Targets |
![]() | Loreweave Elegant Ringmail Has 6 Sockets +(8–24) to all Attributes Adds (4–10) to (14–36) Physical Damage to Attacks (20–60)% increased Global Critical Strike Chance +(15–50) to maximum Energy Shield +(20–60) to maximum Life +(20–50) to maximum Mana (6–30)% increased Rarity of Items found (15–50)% increased Elemental Damage Your Maximum Resistances are (76–78)% (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Timetwist Moonstone Ring +(15–25) to maximum Energy Shield (10–15)% increased Attack Speed (10–15)% increased Cast Speed +(40–45) to maximum Energy Shield 15% increased Mana Regeneration Rate (-20–20)% reduced Skill Effect Duration Unaffected by Temporal Chains (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Asenath's Chant Iron Circlet Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown (10–15)% increased Attack Speed (10–15)% increased Cast Speed +(100–120) to maximum Energy Shield 30% increased Mana Regeneration Rate 5% increased Movement Speed (30–40)% increased Stun and Block Recovery |
![]() | Watcher's Eye Prismatic Jewel (4–6)% increased maximum Energy Shield (4–6)% increased maximum Life (4–6)% increased maximum Mana [Three random aura modifiers] |
![]() | Gluttony Leather Belt +(25–40) to maximum Life +(60–80) to maximum Life You have Culling Strike against Cursed Enemies Gain (20–28) Life per Cursed Enemy Hit with Attacks Gain (10–14) Mana per Cursed Enemy Hit with Attacks Take (100–200) Physical Damage when you use a Movement Skill You have no Armour or Maximum Energy Shield (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Mask of the Spirit Drinker Magistrate Crown +(30–60) to maximum Energy Shield +(80–100) to maximum Life (140–220)% increased Armour and Energy Shield Cannot gain Energy Shield Regenerate 50 Life per second if you have at least 500 Maximum Energy Shield Regenerate 100 Life per second if you have at least 1000 Maximum Energy Shield Regenerate 150 Life per second if you have at least 1500 Maximum Energy Shield Your Energy Shield starts at zero |
![]() | Apep's Slumber Vaal Spirit Shield (5–10)% increased Spell Damage Adds (50–55) to (72–80) Chaos Damage +(80–100) to maximum Energy Shield +25% chance to be Poisoned +3% to all maximum Resistances while Poisoned Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second Poisons on you expire 50% slower (Maximum Resistances cannot be raised above 90%) |
![]() | Slavedriver's Hand Ambush Mitts +(30–40) to Dexterity (200–250)% increased Evasion and Energy Shield (20–30)% reduced Trap Throwing Speed Skills used by Traps have (10–20)% increased Area of Effect Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed 10% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps are Triggered by an Enemy Skills which throw Traps Cost Life instead of Mana |
![]() | Mask of the Stitched Demon Magistrate Crown +(40–50) to Intelligence +(160–180) to maximum Energy Shield Strength provides no bonus to Maximum Life +1 to Maximum Life per 2 Intelligence Intelligence provides no inherent bonus to Maximum Mana Cannot gain Energy Shield Regenerate 1% of Life per second per 500 Maximum Energy Shield Your Energy Shield starts at zero |
![]() | Dance of the Offered Carnal Boots +(50–60) to maximum Mana +(25–30)% to Lightning Resistance 25% increased Movement Speed You have Onslaught while not on Low Mana The Agnostic (Onslaught grants 20% increased Attack, Cast, and Movement Speed) (Maximum Energy Shield is 0. While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life) |
![]() | Apep's Supremacy Vaal Spirit Shield (5–10)% increased Spell Damage Adds (50–55) to (72–80) Chaos Damage +(130–150) to maximum Energy Shield (30–50)% faster start of Energy Shield Recharge You take Chaos Damage instead of Physical Damage from Bleeding +25% chance to be Poisoned +3% to all maximum Resistances while Poisoned Poisons on you expire 50% slower (Maximum Resistances cannot be raised above 90%) |
![]() | Zeel's Amplifier Polished Spiked Shield +5% chance to Suppress Spell Damage (40–50)% increased Spell Damage +(60–80) to maximum Energy Shield +(50–70) to maximum Life 1% increased Area of Effect per Enemy killed recently, up to 50% You have Zealot's Oath if you haven't been hit recently (Recently refers to the past 4 seconds) (Life Regeneration is applied to Energy Shield instead.) |
![]() | Architect's Hand Ambush Mitts +(30–40) to Dexterity (200–250)% increased Evasion and Energy Shield (20–30)% reduced Trap Throwing Speed Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed (4–6)% chance to throw up to 4 additional Traps |
![]() | Shadowstitch Sacrificial Garb +1 to Level of all Vaal Skill Gems Has an additional Implicit Mod +(20–30) to all Attributes (250–350)% increased Armour, Evasion and Energy Shield Recover (3–5)% of Life on Kill Recover (3–5)% of Energy Shield on Kill 6% increased Maximum Life for each Corrupted Item Equipped 8% increased Maximum Energy Shield for each Corrupted Item Equipped (-6–-4)% to all Resistances for each Corrupted Item Equipped local six linked sockets [1] (Attributes are Strength, Dexterity, and Intelligence) Corrupted |
![]() | The Dark Seer Shadow Sceptre 22% increased Elemental Damage (40–60)% increased Global Damage 10% Global chance to Blind Enemies on hit +1 Maximum Energy Shield per Level Enemies Blinded by you while you are Blinded have Malediction +1 Maximum Life per Level Unaffected by Blind (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) (Enemies with Malediction deal 10% reduced damage and take 10% increased damage) |
![]() | Cerberus Limb Blood Sceptre 24% increased Elemental Damage (70–100)% increased Spell Damage (15–20)% increased Cast Speed 0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block +1 to Maximum Energy Shield per 5 Armour on Equipped Shield +5 to Armour per 5 Evasion Rating on Equipped Shield +20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield |
![]() | Demon Stitcher Satin Gloves (15–20)% increased Cast Speed +(100–120) to maximum Energy Shield +(100–120) to maximum Life Sacrifice (5–25)% of Life to gain that much Energy Shield when you Cast a Spell |
![]() | Doryani's Delusion Sorcerer Boots Grants Level 25 Purity of Lightning Skill Adds (1–3) to (68–72) Lightning Damage to Spells and Attacks (150–180)% increased Energy Shield +(60–70) to maximum Life 30% increased Movement Speed |
![]() | Aul's Uprising Onyx Amulet +(10–16) to all Attributes +(20–30) to Intelligence (15–20)% increased maximum Energy Shield +(50–70) to maximum Life Hits against Nearby Enemies have 50% increased Critical Strike Chance enemy +50% critical strike chance against self [2] [Random Intelligence aura Reserves no Mana] |
![]() | Hale Negator Mind Cage Has 1 Abyssal Socket (6–8)% increased maximum Life You lose all Spirit Charges when taking a Savage Hit Recover (2–3)% of Life when you lose a Spirit Charge Recover (2–3)% of Energy Shield when you lose a Spirit Charge +1 to Maximum Spirit Charges per Abyss Jewel affecting you Gain a Spirit Charge every second (Only Abyss Jewels can be Socketed in Abyssal Sockets) (A Hit that removes at least 15% of Maximum Life is a Savage Hit) |
![]() | Ahkeli's Mountain Ruby Ring +(20–30)% to Fire Resistance +20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Ahkeli's Meadow Ruby Ring +(20–30)% to Fire Resistance +20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Ahkeli's Valley Ruby Ring +(20–30)% to Fire Resistance +20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Putembo's Valley Topaz Ring +(20–30)% to Lightning Resistance +20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Uzaza's Meadow Sapphire Ring +(20–30)% to Cold Resistance +20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Uzaza's Mountain Sapphire Ring +(20–30)% to Cold Resistance +20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Uzaza's Valley Sapphire Ring +(20–30)% to Cold Resistance +20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Putembo's Mountain Topaz Ring +(20–30)% to Lightning Resistance +20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Putembo's Meadow Topaz Ring +(20–30)% to Lightning Resistance +20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Hale Negator Mind Cage Has 2 Abyssal Sockets (6–8)% increased maximum Life You lose all Spirit Charges when taking a Savage Hit Recover (2–3)% of Life when you lose a Spirit Charge Recover (2–3)% of Energy Shield when you lose a Spirit Charge +1 to Maximum Spirit Charges per Abyss Jewel affecting you Gain a Spirit Charge every second (Only Abyss Jewels can be Socketed in Abyssal Sockets) (A Hit that removes at least 15% of Maximum Life is a Savage Hit) |
![]() | Bitterbind Point Titanium Spirit Shield (30–50)% increased Spell Damage (180–220)% increased Energy Shield Spectres have (50–100)% increased maximum Life Gain Arcane Surge when you deal a Critical Strike Your Raised Spectres also gain Arcane Surge when you do (40–50)% increased Critical Strike Chance for Spells per Raised Spectre veiled mod seed [1,30000] veiled mod type [4] (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) |
![]() | The Devouring Diadem Necromancer Circlet +1 to Level of Socketed Gems Socketed Gems have 25% increased Reservation Efficiency Trigger Level 15 Feast of Flesh every 5 seconds (180–220)% increased Energy Shield 10% chance for Energy Shield Recharge to start when you use a Skill Eldritch Battery buff impl stat [0] veiled mod seed [1,30000] veiled mod type [2] (Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate) ![]() |
![]() | Flamesight Solaris Circlet (240–280)% increased Energy Shield +(30–40)% to Fire Resistance (30–40)% increased Elemental Damage (25–50)% chance to Scorch Enemies Cannot inflict Ignite (Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds) |
![]() | The Queen's Hunger Vaal Regalia Trigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds Offering Skills Triggered this way also affect you (5–10)% increased Cast Speed (100–130)% increased Energy Shield (6–10)% increased maximum Life buff impl stat [0] veiled mod seed [2,60000] veiled mod type [3] ![]() ![]() |
![]() | Galesight Solaris Circlet (240–280)% increased Energy Shield +(30–40)% to Cold Resistance (30–40)% increased Elemental Damage (25–50)% chance to inflict Brittle Cannot inflict Freeze or Chill (Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds) |
![]() | Thundersight Solaris Circlet (240–280)% increased Energy Shield +(30–40)% to Lightning Resistance (30–40)% increased Elemental Damage (25–50)% chance to Sap Enemies Cannot inflict Shock (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds) |
![]() | Whakatutuki o Matua Tarnished Spirit Shield (5–10)% increased Spell Damage +3 to Level of Socketed Minion Gems +(40–80) to maximum Energy Shield (40–80)% increased Energy Shield +(15–25) to maximum Mana 20% increased effect of Non-Curse Auras from your Skills on your Minions 20% increased effect of Non-Curse Auras from your Skills Spreads Tar when you Block If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second ground tar on block duration ms [4500] (Tar reduces Enemy Movement Speed by 50%) (Recently refers to the past 4 seconds) |
![]() | Storm's Gift Assassin's Mitts [One to three random synthesis implicit modifiers] (20–30)% increased Damage over Time (250–300)% increased Evasion and Energy Shield +(20–30)% to Lightning Resistance Enemies you kill are Shocked Shocks you inflict spread to other Enemies within 15 metres (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | The Eternity Shroud Blood Raiment Trigger Level 20 Glimpse of Eternity when Hit +(70–100) to maximum Life (100–150)% increased Evasion and Energy Shield +(17–23)% to Chaos Resistance Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items |
![]() | Vixen's Entrapment Embroidered Gloves Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown +(50–90) to maximum Energy Shield 0.2% of Spell Damage Leeched as Energy Shield for each Curse on Enemy You can apply an additional Curse Curse Skills have (10–20)% increased Cast Speed (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Mask of the Tribunal Magistrate Crown [One to three random synthesis implicit modifiers] +(25–30) to all Attributes (150–200)% increased Armour and Energy Shield Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have Nearby Allies have +(6–8)% to Critical Strike Multiplier per 100 Dexterity you have Nearby Allies have (2–4)% increased Cast Speed per 100 Intelligence you have 2% increased Mana Reservation Efficiency of Skills per 250 total Attributes (Attributes are Strength, Dexterity, and Intelligence) |
![]() | March of the Legion Legion Boots +(3–5) to Level of Socketed Aura Gems Socketed Gems are Supported by Level 25 Divine Blessing +(12–18)% to all Elemental Resistances (250–300)% increased Armour and Energy Shield (20–30)% increased Movement Speed |
![]() | Perepiteia Ezomyte Spiked Shield [One to three random synthesis implicit modifiers] +(1–3) to Level of Socketed Lightning Gems Triggers Level 20 Lightning Aegis when Equipped (1–20)% increased Attack Speed (1–20)% increased Cast Speed +(1–75) to maximum Mana (300–400)% increased Evasion and Energy Shield (1–20)% increased Movement Speed |
![]() | Offering to the Serpent Legion Gloves [One to three random synthesis implicit modifiers] +(15–25) to all Attributes (150–200)% increased Armour and Energy Shield 50% reduced Maximum Recovery per Life Leech (6–10)% increased Attack and Cast Speed (15–25)% increased Damage while Leeching Life Leech effects are not removed when Unreserved Life is Filled (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Garb of the Ephemeral Savant's Robe [One to three random synthesis implicit modifiers] +600 Strength and Intelligence Requirement (180–230)% increased Energy Shield Action Speed cannot be modified to below base value +10 to maximum Divine Charges Gain a Divine Charge on Hit You gain Divinity for 10 seconds on reaching maximum Divine Charges Lose all Divine Charges when you gain Divinity Nearby Allies' Action Speed cannot be modified to below base value Nearby Enemies cannot deal Critical Strikes |
![]() | Aukuna's Will Clasped Mitts +(30–40) to Dexterity (5–7)% increased Cast Speed (100–150)% increased Evasion and Energy Shield Raised Zombies have (80–100)% increased maximum Life Your Raised Zombies count as corpses Raise Zombie does not require a corpse |
![]() | Maw of Conquest Steel Circlet (60–80)% increased Critical Strike Chance for Spells (200–250)% increased Energy Shield +(50–70) to maximum Life Unaffected by Poison (10–20)% of Damage taken Recouped as Life (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Wreath of Phrecia Iron Circlet Has no Attribute Requirements (15–25)% increased Light Radius Increases and Reductions to Light Radius also apply to Area of Effect at 50% of their value Increases and Reductions to Light Radius also apply to Damage Deal no Chaos Damage local unique tabula rasa no requirement or energy shield [1] (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Seething Fury Viridian Jewel (10–15)% increased Attack Damage while holding a Shield +0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield +4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield Corrupted |
![]() | Fractal Thoughts Vaal Mask (140–180)% increased Evasion and Energy Shield +(25–40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence 15% increased Dexterity if Strength is higher than Intelligence 1% increased Elemental Damage per 10 Dexterity +2 to Maximum Life per 10 Intelligence |
![]() | The Stampede Assassin's Boots (100–150)% increased Evasion and Energy Shield (30–40)% increased Stun and Block Recovery (50–80)% increased Cooldown Recovery Rate of Travel Skills (30–40)% increased Mana Regeneration Rate while moving Your Movement Speed is 150% of its base value |
![]() | Triad Grip Mesh Gloves (80–120)% increased Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket Minions convert 25% of Physical Damage to Chaos Damage per White Socket Minions have (5–10)% chance to Freeze, Shock and Ignite (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Siegebreaker Heavy Belt +(25–35) to Strength (6–10)% increased maximum Energy Shield (6–10)% increased maximum Life +(17–23)% to Chaos Resistance Minions have 5% chance to Taunt on Hit with Attacks Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) |
![]() | Machina Mitts Murder Mitts (200–250)% increased Evasion and Energy Shield 1% of Damage dealt by your Mines is Leeched to you as Life (20–30)% reduced Recovery rate of Life and Energy Shield 5% increased Recovery rate of Life and Energy Shield per Power Charge Lose a Power Charge each second if you have not Detonated Mines Recently (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Recently refers to the past 4 seconds) |
![]() | Cowl of the Ceraunophile Solaris Circlet Can have a second Enchantment Modifier +(20–30) to all Attributes (60–80)% increased Energy Shield (50–55)% reduced Fire Resistance (50–55)% reduced Cold Resistance Lightning Resistance is 75% (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Sporeguard Saint's Hauberk Trigger Level 10 Contaminate when you Kill an Enemy (7–10)% increased maximum Life (200–250)% increased Armour and Energy Shield +(17–23)% to Chaos Resistance Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage You have Fungal Ground around you while stationary (Allies on your Fungal Ground gain 10% of Non-Chaos Damage as extra Chaos Damage. Enemies on your Fungal Ground deal 10% less Damage.) |
![]() | Manastorm Lacewood Spirit Shield (5–10)% increased Spell Damage (80–120)% increased Energy Shield +(50–70) to maximum Mana (30–50)% increased Mana Regeneration Rate When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage equal to 25% of Sacrificed Mana for 4 seconds |
![]() | Hands of the High Templar Crusader Gloves Can be modified while Corrupted Can have up to 5 Implicit Modifiers while Item has this Modifier (7–12)% increased maximum Life (150–200)% increased Armour and Energy Shield +(20–30)% to Fire and Lightning Resistances (Loses all but 1 Implicit Modifier if this Modifier is lost) |
![]() | Crown of the Inward Eye Prophet Crown (9–21)% increased maximum Life, Mana and Global Energy Shield 333% increased Armour and Energy Shield Transfiguration of Soul Transfiguration of Body Transfiguration of Mind (Increases and Reductions to Maximum Energy Shield also apply to Spell Damage at 30% of their value) (Increases and Reductions to Maximum Life also apply to Attack Damage at 30% of their value) (Increases and Reductions to Maximum Mana also apply to Damage at 30% of their value) |
![]() | The Ivory Tower Saint's Hauberk +(40–70) to Intelligence +30 to maximum Energy Shield per 100 Reserved Life +(80–100) to maximum Mana Regenerate 2% of Energy Shield per second Chaos Damage is taken from Mana before Life |
![]() | Eye of Malice Callous Mask (400–500)% increased Evasion and Energy Shield +(20–40)% to Fire Resistance +(20–40)% to Cold Resistance 25% chance to inflict Cold Exposure on Hit 25% chance to inflict Fire Exposure on Hit Nearby Enemies have 50% increased Fire and Cold Resistances (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) |
![]() | Algor Mortis Carnal Mitts +(50–70) to maximum Energy Shield +(15–20)% to Cold and Lightning Resistances Enemies in your Chilling Areas take (25–35)% increased Lightning Damage (20–30)% chance to Sap Enemies in Chilling Areas (15–20)% increased Effect of Non-Damaging Ailments (Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas) (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Doryani's Prototype Saint's Hauberk +(60–90) to maximum Life (150–200)% increased Armour and Energy Shield Deal no Non-Lightning Damage Armour also applies to Lightning Damage taken from Hits Lightning Resistance does not affect Lightning Damage taken Nearby Enemies have Lightning Resistance equal to yours |
![]() | Abhorrent Interrogation Ambush Mitts (100–150)% increased Evasion and Energy Shield (5–7)% increased Attack and Cast Speed (20–25)% chance to inflict Withered for 2 seconds on Hit Enemies take 4% increased Elemental Damage from your Hits for each Withered you have inflicted on them Your Hits cannot Penetrate or ignore Elemental Resistances (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) |
![]() | Fleshcrafter Necromancer Silks (100–150)% increased Energy Shield Chaos Damage taken does not bypass Minions' Energy Shield Minions have (50–100)% faster start of Energy Shield Recharge Minions Convert 2% of their Maximum Life to Maximum Energy Shield per 1% Chaos Resistance they have While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances |
![]() | Emperor's Vigilance Steel Kite Shield (16–22)% Chance to Block Spell Damage 1000% increased Armour and Energy Shield Damage taken from Blocked Hits cannot bypass Energy Shield Damage taken from Unblocked hits always bypasses Energy Shield Glancing Blows (Chance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked Hits) |
![]() | The Tempest's Liberation Callous Mask Socketed Gems are Supported by Level 18 Ice Bite Socketed Gems are Supported by Level 18 Innervate Grants Summon Greater Harbinger of Storms Skill +(100–150) to Evasion Rating +(40–60) to maximum Energy Shield +(60–80) to maximum Life +(10–15)% to all Elemental Resistances |
![]() | The Torrent's Reclamation Cloth Belt (15–25)% increased Stun and Block Recovery Grants Summon Greater Harbinger of Time Skill (10–15)% increased Energy Shield Recovery rate (10–15)% increased Life Recovery rate (10–15)% increased Attack and Cast Speed (15–20)% increased Cooldown Recovery Rate Debuffs on you expire (15–20)% faster |
![]() | Plume of Pursuit Bone Circlet (20–30)% reduced Cast Speed (80–130)% increased Energy Shield Non-critical strikes deal 80% less Damage Spell Skills cannot deal Critical Strikes except on final Repeat Spell Skills always deal Critical Strikes on final Repeat |
![]() | Corpsewalker Carnal Boots Triggers Level 20 Corpse Walk when Equipped (80–120)% increased Evasion and Energy Shield 25% increased Movement Speed For each nearby corpse, Regenerate 8 Life per second For each nearby corpse, 1% increased Movement Speed |
![]() | Replica Sorrow of the Divine Sulphur Flask Creates Consecrated Ground on Use Life Recovery from Flasks also applies to Energy Shield during Effect (25–50)% increased Duration Eldritch Battery during Effect (Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate) (Life flask effects are still removed when unreserved life is filled) |
![]() | Replica Kalisa's Grace Samite Gloves Socketed Gems are Supported by Level 18 Unleash +(20–30) to Intelligence +(50–80) to maximum Energy Shield +(50–70) to maximum Life Gain 40% increased Area of Effect for 2 seconds after Spending a total of 800 Mana |
![]() | Replica Ambu's Charge Crusader Chainmail +(60–80) to maximum Life +15% to all Elemental Resistances (180–220)% increased Armour and Energy Shield Share Endurance Charges with nearby party members Gain an Endurance Charge when you are Hit Lose 2% of Life per second if you have been Hit Recently |
![]() | Replica Soul Tether Cloth Belt (15–25)% increased Stun and Block Recovery +(20–40) to Strength Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield Corrupted Soul (50% of Non-Chaos Damage taken bypasses Energy Shield Gain 15% of Maximum Life as Extra Maximum Energy Shield) |
![]() | Expedition's End Sentinel Jacket (5–10)% increased maximum Life (100–150)% increased Evasion and Energy Shield All Damage can Freeze Freeze Chilled Enemies as though dealing (50–100)% more Damage Nearby Enemies are Chilled (Chill reduces Enemy Action Speed by 10%) |
![]() | Replica Winterheart Gold Amulet (12–20)% increased Rarity of Items found +(20–30) to Dexterity +(50–70) to maximum Energy Shield +75% to Lightning Resistance Regenerate 5% of Energy Shield per second while Shocked Unaffected by Shock (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Replica Loreweave Elegant Ringmail Has 6 Sockets +(8–24) to all Attributes Adds (4–10) to (14–36) Physical Damage to Attacks (120–160)% increased Global Critical Strike Chance +(150–200) to maximum Energy Shield +(120–160) to maximum Life +(120–160) to maximum Mana (6–30)% increased Rarity of Items found (15–50)% increased Elemental Damage Your Maximum Resistances are (70–72)% (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Replica Allelopathy Satin Gloves Grants Level 22 Wintertide Brand Skill (100–120)% increased Energy Shield 10% increased Area of Effect Immune to Chill Wintertide Brand has (20–30)% increased Chill Effect |
![]() | Replica Windripper Imperial Bow (20–24)% increased Elemental Damage with Attack Skills Adds (48–60) to (72–90) Cold Damage Adds 1 to (120–150) Lightning Damage (10–15)% increased Attack Speed (30–40)% increased Critical Strike Chance Enemies Frozen by you take 20% increased Damage +(90–120) Energy Shield gained on Killing a Shocked Enemy |
![]() | Replica Restless Ward Carnal Armour +(20–25) to maximum Mana +(60–80) to maximum Life (220–250)% increased Evasion and Energy Shield -2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges 6% increased Movement Speed per Frenzy Charge Regenerate (100–140) Life per second per Endurance Charge |
![]() | Replica Siegebreaker Heavy Belt +(25–35) to Strength (6–10)% increased maximum Energy Shield (6–10)% increased maximum Life +(15–25)% to Fire Resistance Minions have 5% chance to Maim Enemies on Hit with Attacks Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second (Maimed enemies have 30% reduced Movement Speed) |
![]() | Replica Eternity Shroud Blood Raiment Trigger Level 20 Shade Form when Hit +(70–100) to maximum Life (100–150)% increased Evasion and Energy Shield +(17–23)% to Chaos Resistance Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items |
![]() | Replica Stampede Assassin's Boots Socketed Travel Skills deal 80% more Damage (100–150)% increased Evasion and Energy Shield (30–40)% increased Stun and Block Recovery (30–40)% increased Mana Regeneration Rate while moving Your Movement Speed is 150% of its base value |
![]() | Replica Voidwalker Murder Boots +(30–50) to Dexterity (140–180)% increased Evasion and Energy Shield 30% increased Movement Speed 10% increased Damage taken while Phasing You have Phasing if you've Killed Recently Projectiles Chain +1 times while you have Phasing Celestial Footprints (While you have Phasing, your movement is not blocked by Enemies) (Recently refers to the past 4 seconds) |
![]() | Replica Heartbreaker Royal Skean 30% increased Global Critical Strike Chance (60–70)% increased Spell Damage (40–80)% faster start of Energy Shield Recharge +(30–50) to maximum Life 20% increased Impale Effect 20% chance to Impale on Spell Hit (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
![]() | Willclash Golden Mask (350–400)% increased Evasion and Energy Shield +5% Chance to Block Spell Damage per Power Charge (3–5)% increased Elemental Damage per Power charge Gain a Power Charge every Second if you haven't lost Power Charges Recently Lose all Power Charges when you Block |
![]() | Replica Bones of Ullr Silk Slippers (40–60)% increased Energy Shield +20 to maximum Life +20 to maximum Mana (5–15)% increased Movement Speed Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Unique Enemy Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Unique Enemy |
![]() | Replica Veil of the Night Great Helmet (20–22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180–220) Lightning Damage to Attackers on Block (18–22)% increased Elemental Resistances Defences are Zero (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | Replica Advancing Fortress Gut Ripper Grants 44 Life per Enemy Hit Socketed Gems are Supported by Level 12 Cast when Damage Taken 15% Chance to Block Attack Damage (100–120)% increased Physical Damage +(30–50) to maximum Life 50% increased Defences from Equipped Shield Adds 45 to 75 Fire Damage if you've Blocked Recently (Armour, Evasion Rating and Energy Shield are the standard Defences) (Recently refers to the past 4 seconds) |
![]() | Font of Thunder Mirrored Spiked Shield +5% chance to Suppress Spell Damage (25–40)% increased Mana Regeneration Rate (400–500)% increased Evasion and Energy Shield +50% chance to be Shocked 40% of Cold Damage taken as Lightning Damage 40% of Fire Damage taken as Lightning Damage (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Replica Kongor's Undying Rage Terror Maul 25% chance to double Stun Duration Adds (43–56) to (330–400) Physical Damage (30–40)% increased Critical Strike Chance +(15–20)% to all Elemental Resistances Hits can't be Evaded Your Critical Strikes do not deal extra Damage Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently (Recently refers to the past 4 seconds) |
![]() | The Admiral Varnished Coat +(30–40) to Intelligence (100–140)% increased Evasion and Energy Shield +(10–20)% to all Elemental Resistances (5–10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Hand of the Fervent Zealot Gloves +(50–70) to maximum Life (70–130)% increased Armour and Energy Shield Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second Hits Overwhelm (10–15)% of Physical Damage Reduction while you have Sacrificial Zeal (Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds) (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) |
![]() | Qotra's Regulator Sovereign Spiked Shield +5% chance to Suppress Spell Damage (160–220)% increased Evasion and Energy Shield +(40–60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds (2–2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds Lose (10–15)% of Energy Shield when you deal a Critical Strike Lose (10–15)% of Life when you deal a Critical Strike |
![]() | Ancient Skull Bone Helmet Minions deal (15–20)% increased Damage (150–200)% increased Armour and Energy Shield Minions have (20–40)% reduced maximum Life Minions have (15–25)% increased Movement Speed Minions have 50% increased Critical Strike Chance per Maximum Power Charge you have Minions can hear the whispers for 5 seconds after they deal a Critical Strike (Minions which hear the whispers take 20% of their maximum life as chaos damage per second, have 50% increased attack speed and damage, and do not listen to you) |
![]() | Viridi's Veil Praetor Crown +(1–2) to Level of Socketed Gems +(15–25)% to all Elemental Resistances (120–160)% increased Armour and Energy Shield Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped You are Hexproof if you have a Magic Ring in right slot Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot (Unlucky things are rolled twice and the worst result used) |
![]() | Graven's Secret Cloth Belt (15–25)% increased Stun and Block Recovery +(60–70) to maximum Energy Shield (16–20)% increased maximum Mana +(40–60)% to Lightning Resistance Maximum Absorption Charges is equal to Maximum Power Charges +1 to Maximum Power Charges Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges Gain Absorption Charges instead of Power Charges (Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge) (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Mahuxotl's Machination Steel Kite Shield Corrupted Soul Divine Flesh Eternal Youth Everlasting Sacrifice Immortal Ambition Vaal Pact (50% of Non-Chaos Damage taken bypasses Energy Shield Gain 15% of Maximum Life as Extra Maximum Energy Shield) (All Damage taken bypasses Energy Shield 50% of Elemental Damage taken as Chaos Damage +5% to maximum Chaos Resistance) (Maximum Resistances cannot be raised above 90%) (50% less Life Regeneration Rate. 50% less Maximum total Life Recovery per second from Leech. Energy Shield Recharge instead applies to Life) (When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds) (Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life) (Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, You have no Life Regeneration) |
![]() | Glimpse of Chaos Vaal Mask Can be modified while Corrupted (30–40)% increased maximum Life and reduced Fire Resistance (30–40)% increased maximum Mana and reduced Cold Resistance (30–40)% increased Global maximum Energy Shield and reduced Lightning Resistance Chaos Resistance is Zero Corrupted |
![]() | The Scales of Justice Chiming Spirit Shield (10–15)% increased Spell Damage Has no Energy Shield +(40–70) to maximum Life +(40–70) to maximum Mana (3–4) to (7–8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500 |
![]() | Faithguard Runic Helm +(20–30) to Intelligence (25–35)% increased Ward (40–60)% faster Restoration of Ward (15–25)% increased Light Radius Increases and Reductions to Maximum Energy Shield instead apply to Ward |
![]() | Aul's Uprising Onyx Amulet +(10–16) to all Attributes Grants Level 15 Envy Skill +(15–20) to all Attributes +(100–120) to maximum Life (15–20)% increased Global Defences Envy has no Reservation (Attributes are Strength, Dexterity, and Intelligence) (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | Stasis Prison Carnal Armour +(20–25) to maximum Mana +(80–100) to maximum Life (140–160)% increased Evasion and Energy Shield Temporal Rift has no Reservation (80–100)% of Damage taken Recouped as Life Debuffs on you expire (80–100)% faster (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Sudden Dawn Steel Circlet (300–350)% increased Energy Shield +(50–70) to maximum Mana (10–20)% chance for Energy Shield Recharge to start when you Kill an Enemy (30–40)% less Energy Shield Recharge Rate |
![]() | Dissolution of the Flesh Crimson Jewel Removes all Energy Shield Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 2 seconds (20–30)% more Maximum Life |
![]() | Black Zenith Fingerless Silk Gloves (12–16)% increased Spell Damage Socketed Projectile Spells fire 4 additional Projectiles Socketed Projectile Spells fire Projectiles in a circle Socketed Projectile Spells have 80% less Skill Effect Duration Socketed Projectile Spells deal 150% more Damage with Hits Socketed Projectile Spells have +4 seconds to Cooldown (140–180)% increased Energy Shield |
![]() | The Burden of Truth Crystal Belt +(60–80) to maximum Energy Shield (30–40)% increased Life Recovery from Flasks 33% of Chaos Damage taken does not bypass Energy Shield 33% of Non-Chaos Damage taken bypasses Energy Shield Gain (5–10)% of Maximum Life as Extra Maximum Energy Shield Supreme Decadence (Life Recovery from Flasks also applies to Energy Shield. 30% less Life Recovery from Flasks) |
![]() | The Eternal Struggle Onyx Amulet [The Searing Exarch Implicit] [The Eater of Worlds Implicit] +(20–50) to Strength +(20–50) to Dexterity +(20–50) to Intelligence (10–15)% increased Global Defences Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant (Armour, Evasion Rating and Energy Shield are the standard Defences) (Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds) |
![]() | Royale Lightbane Raiment Chainmail Vest (60–120)% increased Armour and Energy Shield 30% of Physical Damage Converted to Chaos Damage Reflects 5 Chaos Damage to Melee Attackers 25% reduced Light Radius 100% chance to create Desecrated Ground when you Block desecrate on block base chaos damage to deal per minute [600] desecrate on block base radius [16] desecrate on block duration ms [8000] (You take Chaos damage over time while standing in Desecrated Ground) |
![]() | Royale Cloak of Defiance Padded Vest +(30–50) to maximum Mana (40–80)% increased Evasion and Energy Shield 0% of Damage is taken from Mana before Life Mind Over Matter (40% of Damage is taken from Mana before Life) |
![]() | Royale The Gull Scare Mask Trigger Level 1 Create Lesser Shrine when you Kill an Enemy +(5–10) to maximum Energy Shield +(10–20) to maximum Life (120–150)% increased Evasion and Energy Shield +(10–15)% to Cold Resistance 25% increased Effect of Shrine Buffs on you 50% reduced Duration of Shrine Effects on you (Create Lesser Shrine has an initial Cooldown before it can Trigger) |
![]() | Royale Hands of the High Templar Chain Gloves Can be modified while Corrupted Can have up to 5 Implicit Modifiers while Item has this Modifier (7–12)% increased maximum Life (150–200)% increased Armour and Energy Shield +(20–30)% to Fire and Lightning Resistances (Loses all but 1 Implicit Modifier if this Modifier is lost) |
![]() | Royale Allelopathy Wool Gloves Grants Level 2 Blight Skill (20–30)% increased Damage over Time (100–120)% increased Energy Shield 10% increased Area of Effect Blight has (20–30)% increased Hinder Duration You cannot be Hindered |
![]() | Royale Crown of Eyes Iron Circlet +(30–35) to Accuracy Rating (120–150)% increased Energy Shield -30% to Fire Resistance (0.4–0.8)% of Attack Damage Leeched as Life (0.2–0.4)% of Attack Damage Leeched as Mana Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Royale Broken Faith Plank Kite Shield +4% to all Elemental Resistances 0.4% of Chaos Damage Leeched as Life -10% Chance to Block 50% increased Global Armour while you have no Energy Shield You have Unholy Might while you have no Energy Shield Create Profane Ground instead of Consecrated Ground (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance) |
![]() | Royale Magna Eclipsis Rawhide Tower Shield +(10–20) to maximum Life +2 to Level of Socketed Gems Triggers Level 1 Elemental Aegis when Equipped (180–220)% increased Armour +(20–40) to maximum Life +(40–50) to Evasion Rating and Energy Shield |
![]() | Royale Warped Timepiece Turquoise Amulet +(16–24) to Dexterity and Intelligence (10–25)% increased Attack Speed (10–25)% increased Cast Speed (10–15)% increased Movement Speed (10–20)% reduced Skill Effect Duration 30% increased total Recovery per second from Life, Mana, or Energy Shield Leech (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Royale The Beast Fur Shawl Silken Vest 20% increased Spell Damage (50–70)% increased Energy Shield (50–100)% increased Energy Shield Recovery rate 10% increased Area of Effect 10% increased Damage taken |
![]() | Royale Bated Breath Chain Belt +(9–20) to maximum Energy Shield +(15–25) to Intelligence 10% increased Damage +(20–30) to maximum Energy Shield 20% increased maximum Energy Shield 50% increased Energy Shield Recharge Rate |
![]() | Royale Dance of the Offered Wrapped Boots +(25–30)% to Lightning Resistance 15% increased Movement Speed You have Onslaught while not on Low Mana The Agnostic (Onslaught grants 20% increased Attack, Cast, and Movement Speed) (Maximum Energy Shield is 0. While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life) |
![]() | Royale Wanderlust Wool Shoes +5 to Dexterity +(10–20) to maximum Energy Shield (20–40)% increased Mana Regeneration Rate Cannot be Frozen 20% increased Movement Speed |
![]() | Soul Ascension Carnal Mitts (120–150)% increased Evasion and Energy Shield +(17–29)% to Chaos Resistance Eat a Soul when you Hit a Unique Enemy, no more than once every second Lose an Eaten Soul every 3 seconds while no Unique Enemy is in your Presence Maximum 50 Eaten Souls lose soul eater stack every x seconds while no unique in your presence [3] |
![]() | Ghostwrithe Silken Vest +(100–200) to maximum Energy Shield +(50–100) to maximum Life +50% to Chaos Resistance 50% of Maximum Life Converted to Energy Shield |
![]() | Entropic Devastation Assassin's Mitts Grants Call of Steel (100–150)% increased Evasion and Energy Shield (30–50)% increased Effect of Impales inflicted with Spells Critical Strikes with Spells inflict Impale (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
![]() | Sandstorm Visage Necromancer Circlet (8–10)% increased Cast Speed (200–250)% increased Energy Shield Ignore Stuns while Casting Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon Cannot deal Critical Strikes with Attacks |
![]() | Wilma's Requital Solaris Circlet +(300–500) to Accuracy Rating (200–250)% increased Energy Shield (20–30)% increased Elemental Damage with Attack Skills Ancestral Bond Increases and Reductions to Cast Speed apply to Attack Speed (You can't deal Damage with Skills yourself. +1 to maximum number of Summoned Totems) |
![]() | Stormseeker Ambush Mitts +(40–60) to maximum Energy Shield +(40–60) to maximum Mana (60–100)% increased Effect of Chills you inflict while Leeching Mana (60–100)% increased Effect of Shocks you inflict while Leeching Energy Shield Unaffected by Chill while Leeching Mana Unaffected by Shock while Leeching Energy Shield |
![]() | Shroud of the Lightless Carnal Armour +(20–25) to maximum Mana Has 3 Abyssal Sockets 20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill (160–180)% increased Evasion and Energy Shield 3% increased Maximum Life per Abyss Jewel affecting you 3% increased Maximum Mana per Abyss Jewel affecting you Penetrate 4% Elemental Resistances per Abyss Jewel affecting you (Only Abyss Jewels can be Socketed in Abyssal Sockets) |
![]() | The Fourth Vow Devout Chainmail Physical Damage taken bypasses Energy Shield (150–250)% increased Armour and Energy Shield +(17–29)% to Chaos Resistance Regenerate 3% of Life per second Armour also applies to Chaos Damage taken from Hits |
![]() | Tawhanuku's Timing Moonstone Ring +(15–25) to maximum Energy Shield (30–40)% increased Spell Damage +(60–80) to maximum Mana (5–10)% chance to Freeze, Shock and Ignite Spells cause you to gain Energy Shield equal to their Upfront Cost every fifth time you Pay it (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Upfront Costs are all Costs that are not paid per-second) |
Passive /39
Icon | Name |
---|---|
Grave Intentions Notable Minions have +27% to Chaos Resistance Minions gain 20% of Maximum Life as Extra Maximum Energy Shield | |
Trial of the Faith Notable 50% increased Stun and Block Recovery Regenerate 5% of Energy Shield over 1 second when Stunned Regenerate 5% of Life over 1 second when Stunned | |
Arcane Focus Notable 20% increased maximum Energy Shield 10% faster start of Energy Shield Recharge +10 to Intelligence | |
Deep Wisdom Notable +20 to maximum Energy Shield +20 to maximum Mana +20 to Intelligence | |
Eldritch Battery Keystone Spend Energy Shield before Mana for Skill Mana Costs Energy Shield protects Mana instead of Life 50% less Energy Shield Recharge Rate | |
Written in Blood Notable 10% increased maximum Energy Shield 10% increased maximum Life +10 to Strength | |
Faith and Steel Notable 15% increased Armour 10% increased maximum Energy Shield +8% to all Elemental Resistances | |
Unnatural Calm Notable 18% increased maximum Energy Shield 15% increased Energy Shield Recharge Rate +1% to maximum Lightning Resistance (Maximum Resistances cannot be raised above 90%) | |
Purity of Flesh Notable 8% increased maximum Energy Shield 10% increased maximum Life +8% to Chaos Resistance | |
Ghost Reaver Keystone Leech Energy Shield instead of Life Maximum total Energy Shield Recovery per second from Leech is doubled Cannot Recharge Energy Shield | |
Void Barrier Notable 18% increased Evasion Rating 12% increased maximum Energy Shield +10% chance to Suppress Spell Damage while on Full Energy Shield (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Zealot's Oath Keystone Life Regeneration is applied to Energy Shield instead | |
Essence Infusion Notable 15% faster start of Energy Shield Recharge 30% increased Energy Shield Recharge Rate | |
Essence Surge Notable +30 to maximum Energy Shield 20% faster start of Energy Shield Recharge | |
Foresight Notable +20 to maximum Energy Shield 14% increased maximum Energy Shield 10% increased Energy Shield Recharge Rate | |
Melding Notable 7% increased maximum Life Gain 3% of Maximum Life as Extra Maximum Energy Shield | |
Defiance Notable +3% Chance to Block Attack Damage while holding a Shield Attack Skills deal 24% increased Damage while holding a Shield 60% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) | |
Sanctity Notable 20% increased Armour 10% increased maximum Energy Shield Regenerate 1% of Life per second +10 to Strength and Intelligence | |
Retaliation Notable Attack Skills deal 20% increased Damage while holding a Shield 8% increased Attack Speed while holding a Shield 60% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) | |
Sanctum of Thought Notable You take 30% reduced Extra Damage from Critical Strikes 18% increased Armour 12% increased maximum Energy Shield | |
Insightfulness Notable 10% increased maximum Energy Shield 16% increased maximum Mana 10% reduced Mana Cost of Skills while on Full Energy Shield | |
Ethereal Feast Notable 40% increased Maximum total Energy Shield Recovery per second from Leech 1% of Spell Damage Leeched as Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Light Eater Notable 30% increased Maximum total Energy Shield Recovery per second from Leech 0.8% of Spell Damage Leeched as Energy Shield 24% increased Damage while on Full Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Inspiring Bond Notable 10% chance for Energy Shield Recharge to start when you Link to a target Link Skills have 20% increased Buff Effect if you have Linked to a target Recently (Recently refers to the past 4 seconds) | |
Resourcefulness Notable +8% chance to Suppress Spell Damage 10% increased maximum Energy Shield 5% increased maximum Life (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Soul Thief Notable 15% increased Evasion Rating 10% increased maximum Energy Shield Recover 2% of Energy Shield on Kill | |
Arcane Guarding Notable +8% Chance to Block Spell Damage while holding a Shield 60% increased Energy Shield from Equipped Shield | |
Wicked Ward Keystone Energy Shield Recharge is not interrupted by Damage if Recharge began Recently 40% less Energy Shield Recharge Rate | |
Safeguard Notable +8% to all Elemental Resistances Recover 50 Energy Shield when you Block Spell Damage +6% chance to Block Spell Damage while holding a Staff or Shield | |
Last Rites Notable Cursed Enemies you Kill are destroyed Enemies you Curse cannot Recharge Energy Shield Enemies Cursed by you have 50% reduced Life Regeneration Rate | |
Potent Connections Notable 25% increased Defences while you have at least four Linked targets 10% increased Movement Speed while you have at least two Linked targets (Armour, Evasion Rating and Energy Shield are the standard Defences) | |
Eternal Youth Keystone 50% less Life Regeneration Rate 50% less maximum Total Life Recovery per Second from Leech Energy Shield Recharge instead applies to Life | |
The Agnostic Keystone Maximum Energy Shield is 0 While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life | |
Instinct Notable +12% chance to Suppress Spell Damage Recover 50 Energy Shield when you Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Solipsism Keystone Intelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 Intelligence (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Ghost Dance Keystone Cannot Recover Energy Shield to above Evasion Rating Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3 When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating | |
Divine Shield Keystone Cannot Recover Energy Shield to above Armour 3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second (Recently refers to the past 4 seconds) | |
Mystic Talents Notable 16% increased Spell Damage +14 to maximum Energy Shield 25% increased Mana Regeneration Rate +30 to Intelligence | |
Tranquility Notable 5% increased maximum Energy Shield Transfiguration of Soul (Increases and Reductions to Maximum Energy Shield also apply to Spell Damage at 30% of their value) |
Ascendancy Passive /11
Icon | Name |
---|---|
Vile Bastion Notable Regenerate 40 Energy Shield per second Cannot Be Stunned while you have Energy Shield Regenerate 2% of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to 10% per second (Recently refers to the past 4 seconds) | |
Bone Barrier Notable Grants Level 20 Bone Armour Skill 1% additional Physical Damage Reduction per Minion, up to 10% 2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20% Minions have 20% more Maximum Life | |
Essence Glutton Notable Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse Regenerate 4% of Mana over 2 seconds when you Consume a corpse For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second For each nearby corpse, you and nearby Allies Regenerate 5 Mana per second, up to 50 per second | |
Pious Path Notable Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies Effects of Consecrated Ground you create Linger for 4 seconds (The effects of the ground still apply to you, allies or enemies after leaving its area) | |
Sanctuary of Thought Notable Gain 20% of Maximum Mana as Extra Maximum Energy Shield 25% increased Mana Reservation Efficiency of Skills 1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100% 50% less Mana Cost of Skills | |
Radiant Faith Notable Grants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies Grants Armour equal to 25% of your Reserved Mana to you and nearby Allies | |
Unwavering Faith Notable Auras from your Skills grant 5% increased Recovery Rate of Life, Mana and Energy Shield to you and Allies (Auras can only grant bonuses to things they affect) | |
Polymath Notable 3% more Damage for each different type of Mastery you have Allocated Recover 1% of Life on Kill for each different type of Mastery you have Allocated Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated Recover 1% of Mana on Kill for each different type of Mastery you have Allocated | |
Escape Artist Notable +5 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet +1 to maximum Energy Shield per 6 Evasion Rating on Equipped Body Armour | |
Spellbreaker Notable +20% chance to Suppress Spell Damage Prevent +10% of Suppressed Spell Damage while on Full Energy Shield 50% chance for Energy Shield Recharge to start when you Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Soul Drinker Notable 2% of Damage Leeched as Energy Shield 20% increased Attack and Cast Speed while Leeching Energy Shield Energy Shield Leech effects are not removed when Energy Shield is Filled (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Cluster Jewel Passive /19
Icon | Name |
---|---|
Brush with Death Notable +5% to Damage over Time Multiplier Recover 1% of Life on Kill Recover 1% of Energy Shield on Kill | |
Conservation of Energy Notable 10% increased maximum Energy Shield 0.3% of Spell Damage Leeched as Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Misery Everlasting Notable Despair can affect Hexproof Enemies Recover 2% of Energy Shield when you Kill a Cursed Enemy | |
Energy From Naught Notable +70 to maximum Energy Shield 15% increased Energy Shield Recharge Rate | |
Essence Rush Notable 40% increased Damage while Leeching Energy Shield 0.3% of Spell Damage Leeched as Energy Shield 5% increased Attack and Cast Speed while Leeching Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Gladiatorial Combat Notable 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield +1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield | |
Mystical Ward Notable 4% Chance to Block Spell Damage 0.3% of Spell Damage Leeched as Energy Shield Regenerate 1.5% of Energy Shield per second (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
One with the Shield Notable +5% Chance to Block Attack Damage while holding a Shield Recover 50 Life when you Block 50% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) | |
Pure Aptitude Notable 15% increased Energy Shield Recharge Rate Purity of Lightning has 80% increased Mana Reservation Efficiency +20 to Intelligence | |
Rot-Resistant Notable +13% to Chaos Resistance Regenerate 1.2% of Life per second Regenerate 0.6% of Energy Shield per second Regenerate 0.3% of Mana per second | |
Sap Psyche Notable 20% increased Spell Damage 30% increased Mana Regeneration Rate Regenerate 1% of Energy Shield per second if you've Cursed an Enemy Recently (Recently refers to the past 4 seconds) | |
Savour the Moment Notable 10% increased maximum Energy Shield Regenerate 3% of Energy Shield per second while stationary | |
Spring Back Notable 10% increased maximum Energy Shield 5% faster start of Energy Shield Recharge | |
Storm Drinker Notable Damage Penetrates 8% Lightning Resistance 0.5% of Lightning Damage Leeched as Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Sublime Sensation Notable 10% increased maximum Energy Shield 8% increased maximum Life | |
Thaumophage Notable 0.6% of Spell Damage Leeched as Energy Shield 25% increased Spell Damage while on Full Energy Shield 10% chance to Hinder Enemies on Hit with Spells (Hinder reduces movement speed by 30% for 4 seconds) (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Veteran Defender Notable +15 to all Attributes +15% Elemental Resistances while holding a Shield 60% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) (Attributes are Strength, Dexterity, and Intelligence) | |
Vile Reinvigoration Notable 24% increased Damage over Time 6% increased maximum Energy Shield Regenerate 2% of Energy Shield per second if you've Killed an Enemy Recently (Recently refers to the past 4 seconds) | |
Will Shaper Notable Gain 5% of Maximum Mana as Extra Maximum Energy Shield |
Timeless Jewel Passive /9
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Keystone | Divine Flesh![]() | All Damage taken bypasses Energy Shield 50% of Elemental Damage taken as Chaos Damage +5% to maximum Chaos Resistance (Maximum Resistances cannot be raised above 90%) Give up your flesh unto the gods, and in vulnerability find strength. Glorious Vanity: Xibaqua |
Vaal | Keystone | Immortal Ambition![]() | Energy Shield starts at zero Cannot Recharge or Regenerate Energy Shield Lose 5% of Energy Shield per second Life Leech effects are not removed when Unreserved Life is Filled Life Leech effects Recover Energy Shield instead while on Full Life You may live forever, so long as someone remains to be sacrificed. Glorious Vanity: Ahuana |
Vaal | Keystone | Corrupted Soul![]() | 50% of Non-Chaos Damage taken bypasses Energy Shield Gain 15% of Maximum Life as Extra Maximum Energy Shield As true belief fades, the facade of faith grows, leaving you powerful but hollow. Glorious Vanity: Doryani |
Vaal | Passive | Energy Shield![]() | (3–5)% increased maximum Energy Shield |
Vaal | Notable | Energy Flow Studies![]() | (8–12)% increased maximum Energy Shield (10–15)% increased Energy Shield Recharge Rate |
Vaal | Notable | Soul Worship![]() | (8–12)% increased maximum Energy Shield 0.3% of Spell Damage Leeched as Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Templar | Notable | Thoughts and Prayers![]() | Gain 5% of Maximum Mana as Extra Maximum Energy Shield while you have at least 150 Devotion |
Eternal | Keystone | Supreme Decadence![]() | Life Recovery from Flasks also applies to Energy Shield 30% less Life Recovery from Flasks (Life flask effects are still removed when unreserved life is filled) You may find that having is less pleasing a thing than wanting. Elegant Hubris: Cadiro |
Eternal | Notable | Eternal Separation![]() | 4% increased Energy Shield per Power Charge |
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (3–5)% increased maximum Energy Shield | vaal_small_energy_shield |
Elevated modifier List /8
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of Shaping | 68 | Recover (3–4)% of Energy Shield on Kill Group: 1649 | Recover (5–6)% of Energy Shield on Kill |
of Shaping | 75 | Recover (5–6)% of Energy Shield on Kill Group: 1649 | Recover (5–6)% of Energy Shield on Kill (5–10)% increased Energy Shield Recovery Rate if you haven't Killed Recently |
of the Crusade | 68 | Recover (3–4)% of Energy Shield on Kill Group: 1649 | Recover (5–6)% of Energy Shield on Kill |
of the Crusade | 80 | Recover (5–6)% of Energy Shield on Kill Group: 1649 | Recover (5–6)% of Energy Shield on Kill (5–10)% increased Energy Shield Recovery Rate if you haven't Killed Recently |
of the Crusade | 68 | (8–11)% increased Energy Shield Recovery rate Group: 1748 | (12–15)% increased Energy Shield Recovery rate |
of the Crusade | 80 | (12–15)% increased Energy Shield Recovery rate Group: 1748 | (12–15)% increased Energy Shield Recovery rate Regenerate (50–100) Energy Shield per second |
of the Crusade | 75 | Regenerate (1–1.5)% of Energy Shield per second Group: 33 | (15–25)% increased Energy Shield Recharge Rate Regenerate (1–1.5)% of Energy Shield per second |
Crusader's | 75 | 15% increased Maximum total Energy Shield Recovery per second from Leech Group: 2733 | 30% increased Maximum total Energy Shield Recovery per second from Leech |
Community Wiki
Energy shield
Energy shield is a form of defence that acts as an additional hit point pool on top of life. Along with armour and evasion, energy shield is one of the three defence types that can implicitly appear on equipment. Unlike life, energy shield will recharge naturally after the character has not taken any damage for 2 seconds.
Every class starts with no energy shield, and gains 2% increased maximum energy shield every 10 intelligence.
Mechanics
Damage mitigation
If the character has any energy shield remaining when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental resistances applies to damage before it is deducted from energy shield. Damage is only applied to life or mana once all energy shield is depleted. The exception to this is chaos damage, which bypasses energy shield. Shavronne's Wrappings, Solaris Lorica, Coruscating Elixir(during flask effect), and Esh's Visage (while not on Low Life or Low Mana) prevents chaos damage from bypassing the character's energy shield. Corrupted Energy causes 50% of chaos damage to not bypass energy shield, but causes 50% of physical damage to bypass it.
Start of Energy shield Recharge
Energy shield will automatically begin to recharge if the character does not take any damage for a certain period of time. Spending energy shield with Blood Magic, Eldritch Battery or sacrifice mechanic (for life this mechanic can be found on, for example, Rathpith Globe or Dark Pact) does not count as taking damage. By default, the delay period for energy shield to begin to recharge is 2 seconds. This can be reduced with #% faster start of Energy Shield Recharge modifiers from passive skills and equipment.
Let r be the sum of #% faster start of Energy Shield Recharge modifiers (as a percentage). The delay period in seconds is given by:
For example, having 100% faster start of Energy Shield Recharge results in a delay period of 1 second.
Energy shield Recharge Rate
Energy shield recharge rate is a form of recovery and is by default:
- 33.3% of Energy Shield Recharged per second
Energy shield will stop recharging if the character takes damage. This recharge rate can be increased with #% increased Energy Shield Recharge Rate modifiers.
Stun prevention
While the character has any energy shield remaining the character has a 50% chance to ignore being stunned. This bonus is not additive with other stun avoidance modifiers from passive skills and equipment; the chance to ignore stun granted by energy shield is rolled separately.
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