Skill Gem /16
Skill Gem Quality /1
Item | Stats |
---|---|
Energy Blade | Buff grants (0–5)% more Maximum Energy Shield |
Support Gem /2
Support Gem Quality /1
Item | Stats |
---|---|
Energy Leech Support | Supported Skills deal (0–10)% increased Damage while Leeching Energy Shield |
Item mods /324
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Shining | 3 | Prefix | +(1–3) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Glimmering | 11 | Prefix | +(4–8) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Glittering | 17 | Prefix | +(9–12) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Glowing | 23 | Prefix | +(13–15) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Radiating | 29 | Prefix | +(16–19) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Pulsing | 35 | Prefix | +(20–22) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Seething | 42 | Prefix | +(23–26) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Blazing | 50 | Prefix | +(27–31) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Scintillating | 59 | Prefix | +(32–37) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Incandescent | 68 | Prefix | +(38–43) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Resplendent | 74 | Prefix | +(44–47) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Dazzling | 80 | Prefix | +(48–51) to maximum Energy Shield defences | ring 0 amulet 1000 belt 1000 default 0 |
Shining | 3 | Prefix | +(3–5) to maximum Energy Shield defences | int_armour 1000 str_dex_int_armour 166 default 0 |
Glimmering | 11 | Prefix | +(6–11) to maximum Energy Shield defences | int_armour 1000 str_dex_int_armour 166 default 0 |
Glittering | 17 | Prefix | +(12–16) to maximum Energy Shield defences | int_armour 1000 str_dex_int_armour 166 default 0 |
Glowing | 23 | Prefix | +(17–23) to maximum Energy Shield defences | int_armour 1000 str_dex_int_armour 166 default 0 |
Radiating | 29 | Prefix | +(24–30) to maximum Energy Shield defences | int_armour 1000 str_dex_int_armour 166 default 0 |
Pulsing | 35 | Prefix | +(31–38) to maximum Energy Shield defences | int_armour 1000 str_dex_int_armour 166 default 0 |
Seething | 43 | Prefix | +(39–49) to maximum Energy Shield defences | int_armour 1000 str_dex_int_armour 166 default 0 |
Blazing | 51 | Prefix | +(50–61) to maximum Energy Shield defences | gloves 0 boots 0 int_armour 1000 str_dex_int_armour 166 default 0 |
Scintillating | 60 | Prefix | +(62–76) to maximum Energy Shield defences | helmet 0 gloves 0 boots 0 int_armour 1000 str_dex_int_armour 166 default 0 |
Incandescent | 69 | Prefix | +(77–90) to maximum Energy Shield defences | helmet 0 gloves 0 boots 0 int_armour 1000 str_dex_int_armour 166 default 0 |
Resplendent | 75 | Prefix | +(91–100) to maximum Energy Shield defences | shield 0 helmet 0 gloves 0 boots 0 int_armour 1000 str_dex_int_armour 166 default 0 |
Protective | 3 | Prefix | (11–28)% increased Energy Shield defences | int_armour 1000 default 0 |
Strong-Willed | 18 | Prefix | (27–42)% increased Energy Shield defences | int_armour 1000 default 0 |
Resolute | 30 | Prefix | (43–55)% increased Energy Shield defences | int_armour 1000 default 0 |
Fearless | 44 | Prefix | (56–67)% increased Energy Shield defences | int_armour 1000 default 0 |
Dauntless | 60 | Prefix | (68–79)% increased Energy Shield defences | int_armour 1000 default 0 |
Indomitable | 72 | Prefix | (80–91)% increased Energy Shield defences | int_armour 1000 default 0 |
Unassailable | 84 | Prefix | (92–100)% increased Energy Shield defences | int_armour 1000 default 0 |
Unfaltering | 86 | Prefix | (101–110)% increased Energy Shield defences | str_armour 0 str_dex_armour 0 str_int_armour 0 dex_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 default 0 |
Infixed | 3 | Prefix | (15–26)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Ingrained | 19 | Prefix | (27–42)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Instilled | 30 | Prefix | (43–55)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Infused | 44 | Prefix | (56–67)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Inculcated | 60 | Prefix | (68–79)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Interpolated | 72 | Prefix | (80–91)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Inspired | 84 | Prefix | (92–100)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Interpermeated | 86 | Prefix | (101–110)% increased Armour and Energy Shield defences | int_armour 0 str_dex_armour 0 dex_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 default 0 |
Shadowy | 3 | Prefix | (15–26)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Ethereal | 19 | Prefix | (27–42)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Unworldly | 30 | Prefix | (43–55)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Ephemeral | 44 | Prefix | (56–67)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Evanescent | 60 | Prefix | (68–79)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Unreal | 72 | Prefix | (80–91)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Illusory | 84 | Prefix | (92–100)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Incorporeal | 86 | Prefix | (101–110)% increased Evasion and Energy Shield defences | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 str_dex_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 default 0 |
Shadowy | 3 | Prefix | (27–42)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Ethereal | 19 | Prefix | (43–55)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Unworldly | 30 | Prefix | (56–67)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Ephemeral | 44 | Prefix | (68–79)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Evanescent | 60 | Prefix | (80–91)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Unreal | 72 | Prefix | (92–100)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Incorporeal | 85 | Prefix | (101–110)% increased Armour, Evasion and Energy Shield defences | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 str_dex_armour 0 dex_int_armour 0 body_armour 1000 default 0 |
Pixie's | 3 | Prefix | (6–13)% increased Energy Shield (6–7)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Gremlin's | 18 | Prefix | (14–20)% increased Energy Shield (8–9)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Boggart's | 30 | Prefix | (21–26)% increased Energy Shield (10–11)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Naga's | 44 | Prefix | (27–32)% increased Energy Shield (12–13)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Djinn's | 60 | Prefix | (33–38)% increased Energy Shield (14–15)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Seraphim's | 78 | Prefix | (39–42)% increased Energy Shield (16–17)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Pixie's | 2 | Prefix | (6–13)% increased Armour and Energy Shield (6–7)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Gremlin's | 19 | Prefix | (14–20)% increased Armour and Energy Shield (8–9)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Boggart's | 30 | Prefix | (21–26)% increased Armour and Energy Shield (10–11)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Naga's | 44 | Prefix | (27–32)% increased Armour and Energy Shield (12–13)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Djinn's | 60 | Prefix | (33–38)% increased Armour and Energy Shield (14–15)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Seraphim's | 78 | Prefix | (39–42)% increased Armour and Energy Shield (16–17)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Mosquito's | 2 | Prefix | (6–13)% increased Evasion and Energy Shield (6–7)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Moth's | 19 | Prefix | (14–20)% increased Evasion and Energy Shield (8–9)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Butterfly's | 30 | Prefix | (21–26)% increased Evasion and Energy Shield (10–11)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Wasp's | 44 | Prefix | (27–32)% increased Evasion and Energy Shield (12–13)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Dragonfly's | 60 | Prefix | (33–38)% increased Evasion and Energy Shield (14–15)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Hummingbird's | 78 | Prefix | (39–42)% increased Evasion and Energy Shield (16–17)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Mosquito's | 2 | Prefix | (6–13)% increased Armour, Evasion and Energy Shield (6–7)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Moth's | 19 | Prefix | (14–20)% increased Armour, Evasion and Energy Shield (8–9)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Butterfly's | 30 | Prefix | (21–26)% increased Armour, Evasion and Energy Shield (10–11)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Wasp's | 44 | Prefix | (27–32)% increased Armour, Evasion and Energy Shield (12–13)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Dragonfly's | 60 | Prefix | (33–38)% increased Armour, Evasion and Energy Shield (14–15)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Hummingbird's | 78 | Prefix | (39–42)% increased Armour, Evasion and Energy Shield (16–17)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Protective | 3 | Prefix | (2–4)% increased maximum Energy Shield defences | amulet 1000 default 0 |
Strong-Willed | 18 | Prefix | (5–7)% increased maximum Energy Shield defences | amulet 1000 default 0 |
Resolute | 30 | Prefix | (8–10)% increased maximum Energy Shield defences | amulet 1000 default 0 |
Fearless | 42 | Prefix | (11–13)% increased maximum Energy Shield defences | amulet 1000 default 0 |
Dauntless | 56 | Prefix | (14–16)% increased maximum Energy Shield defences | amulet 1000 default 0 |
Indomitable | 70 | Prefix | (17–19)% increased maximum Energy Shield defences | amulet 1000 default 0 |
Unassailable | 77 | Prefix | (20–22)% increased maximum Energy Shield defences | amulet 1000 default 0 |
Blessed | 1 | Prefix | +(5–9) to Armour +(3–4) to maximum Energy Shield defences | str_int_armour 1000 str_dex_int_armour 166 default 0 |
Anointed | 18 | Prefix | +(10–27) to Armour +(5–12) to maximum Energy Shield defences | str_int_armour 1000 str_dex_int_armour 166 default 0 |
Sanctified | 30 | Prefix | +(28–48) to Armour +(13–22) to maximum Energy Shield defences | str_int_armour 1000 str_dex_int_armour 166 default 0 |
Hallowed | 38 | Prefix | +(49–85) to Armour +(23–28) to maximum Energy Shield defences | str_int_armour 1000 str_dex_int_armour 166 default 0 |
Beatified | 46 | Prefix | +(86–145) to Armour +(29–48) to maximum Energy Shield defences | boots 0 gloves 0 str_int_armour 1000 str_dex_int_armour 166 default 0 |
Consecrated | 58 | Prefix | +(146–220) to Armour +(49–60) to maximum Energy Shield defences | boots 0 gloves 0 helmet 0 str_int_armour 1000 str_dex_int_armour 166 default 0 |
Saintly | 69 | Prefix | +(221–300) to Armour +(61–72) to maximum Energy Shield defences | boots 0 gloves 0 helmet 0 str_int_armour 1000 str_dex_int_armour 166 default 0 |
Godly | 79 | Prefix | +(301–375) to Armour +(73–80) to maximum Energy Shield defences | shield 0 boots 0 gloves 0 helmet 0 str_int_armour 1000 str_dex_int_armour 166 default 0 |
Will-o-wisp's | 1 | Prefix | +(5–9) to Evasion Rating +(3–4) to maximum Energy Shield defences | dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Nymph's | 18 | Prefix | +(10–27) to Evasion Rating +(5–12) to maximum Energy Shield defences | dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Sylph's | 30 | Prefix | +(28–48) to Evasion Rating +(13–22) to maximum Energy Shield defences | dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Cherub's | 38 | Prefix | +(49–85) to Evasion Rating +(23–28) to maximum Energy Shield defences | dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Spirit's | 46 | Prefix | +(86–145) to Evasion Rating +(29–48) to maximum Energy Shield defences | boots 0 gloves 0 dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Eidolon's | 58 | Prefix | +(146–220) to Evasion Rating +(49–60) to maximum Energy Shield defences | boots 0 gloves 0 helmet 0 dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Apparition's | 69 | Prefix | +(221–300) to Evasion Rating +(61–72) to maximum Energy Shield defences | boots 0 gloves 0 helmet 0 dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Phantasm's | 79 | Prefix | +(301–375) to Evasion Rating +(73–80) to maximum Energy Shield defences | shield 0 boots 0 gloves 0 helmet 0 dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Monk's | 30 | Prefix | +(8–10) to maximum Energy Shield +(18–23) to maximum Life resource life defences | int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Prior's | 46 | Prefix | +(11–15) to maximum Energy Shield +(24–28) to maximum Life resource life defences | int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Abbot's | 62 | Prefix | +(16–25) to maximum Energy Shield +(29–33) to maximum Life resource life defences | boots 0 gloves 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Exarch's | 78 | Prefix | +(26–30) to maximum Energy Shield +(34–38) to maximum Life resource life defences | shield 0 boots 0 gloves 0 helmet 0 int_armour 500 str_int_armour 250 dex_int_armour 250 str_dex_int_armour 166 default 0 |
Acolyte's | 30 | Prefix | +(8–10) to maximum Energy Shield +(11–15) to maximum Mana resource mana defences | int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Deacon's | 46 | Prefix | +(11–15) to maximum Energy Shield +(16–19) to maximum Mana resource mana defences | int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Priest's | 62 | Prefix | +(16–25) to maximum Energy Shield +(20–22) to maximum Mana resource mana defences | boots 0 gloves 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Bishop's | 78 | Prefix | +(26–30) to maximum Energy Shield +(23–25) to maximum Mana resource mana defences | shield 0 boots 0 gloves 0 helmet 0 int_armour 500 str_int_armour 250 dex_int_armour 250 str_dex_int_armour 166 default 0 |
1 | Corrupted | (8–10)% increased maximum Energy Shield defences | belt 1000 default 0 | |
1 | Corrupted | (4–6)% increased maximum Energy Shield defences | armour 1000 default 0 | |
of Allaying | 46 | Suffix | (24–26)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Diffusion | 57 | Suffix | (27–29)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Dispersal | 68 | Suffix | (30–32)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Buffering | 76 | Suffix | (33–35)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Ardour | 85 | Suffix | (36–38)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Enlivening | 45 | Suffix | (27–34)% faster start of Energy Shield Recharge defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Zest | 58 | Suffix | (35–42)% faster start of Energy Shield Recharge defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Galvanising | 67 | Suffix | (43–50)% faster start of Energy Shield Recharge defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Vigour | 77 | Suffix | (51–58)% faster start of Energy Shield Recharge defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Second Wind | 86 | Suffix | (59–66)% faster start of Energy Shield Recharge defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Shaping | 68 | Suffix | Recover (3–4)% of Energy Shield on Kill defences | body_armour_shaper 800 default 0 |
of Shaping | 75 | Suffix | Recover (5–6)% of Energy Shield on Kill defences | body_armour_shaper 800 default 0 |
of Shaping | 68 | Suffix | (7–9)% increased Energy Shield Recovery rate defences | belt_shaper 800 default 0 |
of Shaping | 75 | Suffix | (10–12)% increased Energy Shield Recovery rate defences | belt_shaper 800 default 0 |
The Shaper's | 75 | Prefix | (21–25)% increased Energy Shield from Equipped Body Armour defences | belt_shaper 400 default 0 |
The Shaper's | 80 | Prefix | (26–30)% increased Energy Shield from Equipped Body Armour defences | belt_shaper 400 default 0 |
of Shaping | 68 | Suffix | Recover (3–5)% of Energy Shield when you Block defences | shield_shaper 800 default 0 |
Crusader's | 75 | Prefix | 15% increased Maximum total Energy Shield Recovery per second from Leech defences | gloves_crusader 250 default 0 |
of the Crusade | 68 | Suffix | Recover (3–4)% of Energy Shield on Kill defences | body_armour_crusader 500 default 0 |
of the Crusade | 80 | Suffix | Recover (5–6)% of Energy Shield on Kill defences | body_armour_crusader 500 default 0 |
of the Crusade | 68 | Suffix | (8–11)% increased Energy Shield Recovery rate defences | body_armour_crusader 500 default 0 |
of the Crusade | 80 | Suffix | (12–15)% increased Energy Shield Recovery rate defences | body_armour_crusader 500 default 0 |
of the Crusade | 68 | Suffix | Recover (3–5)% of Energy Shield when you Block defences | shield_crusader 250 default 0 |
Crusader's | 68 | Prefix | (7–9)% increased maximum Energy Shield defences | belt_crusader 500 ring_crusader 500 default 0 |
Crusader's | 78 | Prefix | (10–12)% increased maximum Energy Shield defences | belt_crusader 500 ring_crusader 500 default 0 |
Crusader's | 82 | Prefix | (13–15)% increased maximum Energy Shield defences | belt_crusader 500 ring_crusader 500 default 0 |
of the Crusade | 68 | Suffix | (7–9)% increased Energy Shield Recovery rate defences | belt_crusader 250 default 0 |
of the Crusade | 75 | Suffix | (10–12)% increased Energy Shield Recovery rate defences | belt_crusader 250 default 0 |
Crusader's | 68 | Prefix | (0.2–0.4)% of Lightning Damage Leeched as Energy Shield defences elemental lightning | amulet_crusader 500 default 0 |
Crusader's | 68 | Prefix | (15–25)% increased Maximum total Energy Shield Recovery per second from Leech defences | amulet_crusader 250 default 0 |
Warlord's | 68 | Prefix | (0.2–0.4)% of Fire Damage Leeched as Energy Shield defences elemental fire | amulet_adjudicator 500 default 0 |
Redeemer's | 68 | Prefix | (0.2–0.4)% of Cold Damage Leeched as Energy Shield defences elemental cold | amulet_eyrie 500 default 0 |
1 | ScourgeUpside | +(8–9) to maximum Energy Shield defences | body_armour 0 helmet 0 shield 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
45 | ScourgeUpside | +(10–11) to maximum Energy Shield defences | body_armour 0 helmet 0 shield 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(12–13) to maximum Energy Shield defences | body_armour 0 helmet 0 shield 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(14–15) to maximum Energy Shield defences | body_armour 0 helmet 0 shield 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
1 | ScourgeUpside | +(11–12) to maximum Energy Shield defences | body_armour 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
45 | ScourgeUpside | +(13–14) to maximum Energy Shield defences | body_armour 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(15–16) to maximum Energy Shield defences | body_armour 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(17–18) to maximum Energy Shield defences | body_armour 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
1 | ScourgeUpside | +(15–18) to maximum Energy Shield defences | helmet 0 shield 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
45 | ScourgeUpside | +(19–22) to maximum Energy Shield defences | helmet 0 shield 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(23–26) to maximum Energy Shield defences | helmet 0 shield 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(27–30) to maximum Energy Shield defences | helmet 0 shield 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | Gain 5% of Maximum Mana as Extra Maximum Energy Shield defences | shield 500 default 0 | |
68 | ScourgeUpside | Gain 6% of Maximum Mana as Extra Maximum Energy Shield defences | shield 500 default 0 | |
45 | ScourgeUpside | Gain (31–40) Energy Shield when you Block defences | focus 500 str_int_shield 500 dex_int_shield 500 default 0 | |
68 | ScourgeUpside | Gain (41–50) Energy Shield when you Block defences | focus 500 str_int_shield 500 dex_int_shield 500 default 0 | |
68 | ScourgeUpside | Gain (51–60) Energy Shield when you Block defences | focus 500 str_int_shield 500 dex_int_shield 500 default 0 | |
68 | ScourgeUpside | Recover 3% of Energy Shield on Kill defences | body_armour 100 default 0 | |
68 | ScourgeUpside | Recover 4% of Energy Shield on Kill defences | body_armour 100 default 0 | |
45 | ScourgeUpside | (11–15)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | (16–20)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | (21–25)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
45 | ScourgeUpside | (5–6)% increased Energy Shield Recovery rate defences | body_armour 200 default 0 | |
68 | ScourgeUpside | (7–8)% increased Energy Shield Recovery rate defences | body_armour 200 default 0 | |
68 | ScourgeUpside | (9–10)% increased Energy Shield Recovery rate defences | body_armour 200 default 0 | |
1 | ScourgeDownside | (21–30)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 | |
1 | ScourgeDownside | (31–40)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 | |
45 | ScourgeDownside | (41–50)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 | |
68 | ScourgeDownside | (51–60)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 | |
45 | ScourgeDownside | Lose (31–40) Energy Shield when you Block defences | focus 500 str_int_shield 500 dex_int_shield 500 default 0 | |
68 | ScourgeDownside | Lose (41–50) Energy Shield when you Block defences | focus 500 str_int_shield 500 dex_int_shield 500 default 0 | |
68 | ScourgeDownside | Lose 3% of Energy Shield on Kill defences | body_armour 200 default 0 | |
68 | ScourgeDownside | Cannot Leech Energy Shield | helmet 500 default 0 | |
45 | ScourgeDownside | You cannot Regenerate Energy Shield defences | helmet 500 default 0 | |
45 | ScourgeDownside | You cannot Recharge Energy Shield defences | boots 500 default 0 | |
45 | ScourgeDownside | (10–12)% reduced Energy Shield Recovery rate defences | body_armour 500 default 0 | |
68 | ScourgeDownside | (14–16)% reduced Energy Shield Recovery rate defences | body_armour 500 default 0 | |
75 | BlueImplicit | 21% increased Energy Shield Recharge Rate defences | no_tier_6_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |
75 | BlueImplicit | 22% increased Energy Shield Recharge Rate defences | no_tier_5_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |
75 | BlueImplicit | 23% increased Energy Shield Recharge Rate defences | no_tier_4_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |
75 | BlueImplicit | 24% increased Energy Shield Recharge Rate defences | no_tier_3_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |
75 | BlueImplicit | 25% increased Energy Shield Recharge Rate defences | no_tier_2_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |
75 | BlueImplicit | 26% increased Energy Shield Recharge Rate defences | no_tier_1_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 25% increased Energy Shield Recharge Rate defences | no_tier_5_eldritch_implicit 0 helmet 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 26% increased Energy Shield Recharge Rate defences | no_tier_4_eldritch_implicit 0 helmet 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 27% increased Energy Shield Recharge Rate defences | no_tier_3_eldritch_implicit 0 helmet 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 28% increased Energy Shield Recharge Rate defences | no_tier_2_eldritch_implicit 0 helmet 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 29% increased Energy Shield Recharge Rate defences | no_tier_1_eldritch_implicit 0 helmet 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 29% increased Energy Shield Recharge Rate defences | no_tier_4_eldritch_implicit 0 helmet 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 30% increased Energy Shield Recharge Rate defences | no_tier_3_eldritch_implicit 0 helmet 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 31% increased Energy Shield Recharge Rate defences | no_tier_2_eldritch_implicit 0 helmet 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 32% increased Energy Shield Recharge Rate defences | no_tier_1_eldritch_implicit 0 helmet 200 amulet 200 default 0 | |
75 | BlueImplicit | (33–35)% increased Maximum Energy Shield from Equipped Gloves and Boots | no_tier_6_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | (36–38)% increased Maximum Energy Shield from Equipped Gloves and Boots | no_tier_5_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | (39–41)% increased Maximum Energy Shield from Equipped Gloves and Boots | no_tier_4_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | (42–44)% increased Maximum Energy Shield from Equipped Gloves and Boots | no_tier_3_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | (45–47)% increased Maximum Energy Shield from Equipped Gloves and Boots | no_tier_2_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | (48–50)% increased Maximum Energy Shield from Equipped Gloves and Boots | no_tier_1_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (45–47)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_5_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (48–50)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_4_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (51–53)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_3_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (54–57)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_2_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (58–61)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_1_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_4_eldritch_implicit 0 helmet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_3_eldritch_implicit 0 helmet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_2_eldritch_implicit 0 helmet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_1_eldritch_implicit 0 helmet 200 default 0 | |
75 | BlueImplicit | (6–7)% increased maximum Energy Shield defences | no_tier_6_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (8–9)% increased maximum Energy Shield defences | no_tier_5_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (10–11)% increased maximum Energy Shield defences | no_tier_4_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (12–13)% increased maximum Energy Shield defences | no_tier_3_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (14–15)% increased maximum Energy Shield defences | no_tier_2_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (16–17)% increased maximum Energy Shield defences | no_tier_1_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (14–15)% increased maximum Energy Shield defences | no_tier_5_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (16–17)% increased maximum Energy Shield defences | no_tier_4_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (18–19)% increased maximum Energy Shield defences | no_tier_3_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (20–21)% increased maximum Energy Shield defences | no_tier_2_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (22–23)% increased maximum Energy Shield defences | no_tier_1_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (22–23)% increased maximum Energy Shield defences | no_tier_4_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (24–25)% increased maximum Energy Shield defences | no_tier_3_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (26–27)% increased maximum Energy Shield defences | no_tier_2_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (28–29)% increased maximum Energy Shield defences | no_tier_1_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | BlueImplicit | 7% increased Energy Shield Recovery rate defences | no_tier_6_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | 8% increased Energy Shield Recovery rate defences | no_tier_5_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | 9% increased Energy Shield Recovery rate defences | no_tier_4_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | 10% increased Energy Shield Recovery rate defences | no_tier_3_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | 11% increased Energy Shield Recovery rate defences | no_tier_2_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | 12% increased Energy Shield Recovery rate defences | no_tier_1_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% increased Energy Shield Recovery rate defences | no_tier_5_eldritch_implicit 0 body_armour 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 11% increased Energy Shield Recovery rate defences | no_tier_4_eldritch_implicit 0 body_armour 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 12% increased Energy Shield Recovery rate defences | no_tier_3_eldritch_implicit 0 body_armour 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 13% increased Energy Shield Recovery rate defences | no_tier_2_eldritch_implicit 0 body_armour 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 14% increased Energy Shield Recovery rate defences | no_tier_1_eldritch_implicit 0 body_armour 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 13% increased Energy Shield Recovery rate defences | no_tier_4_eldritch_implicit 0 body_armour 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 14% increased Energy Shield Recovery rate defences | no_tier_3_eldritch_implicit 0 body_armour 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 15% increased Energy Shield Recovery rate defences | no_tier_2_eldritch_implicit 0 body_armour 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 16% increased Energy Shield Recovery rate defences | no_tier_1_eldritch_implicit 0 body_armour 140 default 0 | |
1 | WeaponTree | 7% increased Spell Damage 10% increased maximum Energy Shield | two_hand_weapon 0 caster_unique_weapon 750 attack_dagger 0 wand 750 sceptre 750 dagger 750 default 0 | |
21 | WeaponTree | 10% increased Spell Damage 10% increased maximum Energy Shield | two_hand_weapon 0 caster_unique_weapon 750 attack_dagger 0 wand 750 sceptre 750 dagger 750 default 0 | |
46 | WeaponTree | 13% increased Spell Damage 10% increased maximum Energy Shield | two_hand_weapon 0 caster_unique_weapon 750 attack_dagger 0 wand 750 sceptre 750 dagger 750 default 0 | |
65 | WeaponTree | 17% increased Spell Damage 10% increased maximum Energy Shield | two_hand_weapon 0 caster_unique_weapon 375 attack_dagger 0 wand 375 sceptre 375 dagger 375 default 0 | |
77 | WeaponTree | 20% increased Spell Damage 10% increased maximum Energy Shield | two_hand_weapon 0 caster_unique_weapon 187 attack_dagger 0 wand 187 sceptre 187 dagger 187 default 0 | |
1 | WeaponTree | 11% increased Spell Damage 20% increased maximum Energy Shield | one_hand_weapon 0 caster_unique_weapon 750 attack_staff 0 staff 750 default 0 | |
21 | WeaponTree | 16% increased Spell Damage 20% increased maximum Energy Shield | one_hand_weapon 0 caster_unique_weapon 750 attack_staff 0 staff 750 default 0 | |
46 | WeaponTree | 21% increased Spell Damage 20% increased maximum Energy Shield | one_hand_weapon 0 caster_unique_weapon 750 attack_staff 0 staff 750 default 0 | |
65 | WeaponTree | 26% increased Spell Damage 20% increased maximum Energy Shield | one_hand_weapon 0 caster_unique_weapon 375 attack_staff 0 staff 375 default 0 | |
77 | WeaponTree | 32% increased Spell Damage 20% increased maximum Energy Shield | one_hand_weapon 0 caster_unique_weapon 187 attack_staff 0 staff 187 default 0 | |
1 | WeaponTree | 10% increased maximum Energy Shield Minions deal 7% increased Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 default 0 | |
21 | WeaponTree | 10% increased maximum Energy Shield Minions deal 10% increased Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 default 0 | |
46 | WeaponTree | 10% increased maximum Energy Shield Minions deal 13% increased Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 default 0 | |
65 | WeaponTree | 10% increased maximum Energy Shield Minions deal 17% increased Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 3750 minion_unique_weapon 3750 default 0 | |
77 | WeaponTree | 10% increased maximum Energy Shield Minions deal 20% increased Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1870 minion_unique_weapon 1870 default 0 | |
1 | WeaponTree | 20% increased maximum Energy Shield Minions deal 11% increased Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 default 0 | |
21 | WeaponTree | 20% increased maximum Energy Shield Minions deal 16% increased Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 default 0 | |
46 | WeaponTree | 20% increased maximum Energy Shield Minions deal 21% increased Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 default 0 | |
65 | WeaponTree | 20% increased maximum Energy Shield Minions deal 26% increased Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 3750 minion_unique_weapon 3750 default 0 | |
77 | WeaponTree | 20% increased maximum Energy Shield Minions deal 32% increased Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1870 minion_unique_weapon 1870 default 0 | |
15 | WeaponTree | 50% reduced Armour, Evasion and Energy Shield +60 to maximum Life | shield 500 default 0 | |
45 | WeaponTree | 50% reduced Armour, Evasion and Energy Shield +75 to maximum Life | shield 500 default 0 | |
70 | WeaponTree | 50% reduced Armour, Evasion and Energy Shield +80 to maximum Life | shield 500 default 0 | |
1 | WeaponTree | +5 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 1000 default 0 | |
24 | WeaponTree | +10 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 1000 default 0 | |
50 | WeaponTree | +15 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 1000 default 0 | |
68 | WeaponTree | +20 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 1000 default 0 | |
82 | WeaponTree | +25 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
20 | WeaponTree | +28 to maximum Energy Shield 25% reduced Energy Shield Recharge Rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
55 | WeaponTree | +34 to maximum Energy Shield 25% reduced Energy Shield Recharge Rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
83 | WeaponTree | +40 to maximum Energy Shield 25% reduced Energy Shield Recharge Rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
20 | WeaponTree | +28 to maximum Energy Shield 25% reduced Mana Regeneration Rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
55 | WeaponTree | +34 to maximum Energy Shield 25% reduced Mana Regeneration Rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
83 | WeaponTree | +40 to maximum Energy Shield 25% reduced Mana Regeneration Rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
1 | WeaponTree | 5% increased Intelligence +9 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
40 | WeaponTree | 5% increased Intelligence +12 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
65 | WeaponTree | 5% increased Intelligence +15 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
1 | WeaponTree | 50% increased Implicit Modifier magnitudes +9 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
40 | WeaponTree | 50% increased Implicit Modifier magnitudes +12 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
65 | WeaponTree | 50% increased Implicit Modifier magnitudes +15 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
1 | WeaponTree | +9 to maximum Energy Shield 8% increased maximum Mana | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
40 | WeaponTree | +12 to maximum Energy Shield 8% increased maximum Mana | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
65 | WeaponTree | +15 to maximum Energy Shield 8% increased maximum Mana | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
1 | WeaponTree | 40% reduced Armour, Evasion and Energy Shield +6% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
35 | WeaponTree | 40% reduced Armour, Evasion and Energy Shield +7% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
70 | WeaponTree | 40% reduced Armour, Evasion and Energy Shield +8% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
10 | WeaponTree | 40% increased Armour, Evasion and Energy Shield 5% reduced maximum Life | shield 250 default 0 | |
42 | WeaponTree | 50% increased Armour, Evasion and Energy Shield 5% reduced maximum Life | shield 250 default 0 | |
75 | WeaponTree | 60% increased Armour, Evasion and Energy Shield 5% reduced maximum Life | shield 250 default 0 | |
1 | WeaponTree | 40% increased Armour, Evasion and Energy Shield -5% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
35 | WeaponTree | 50% increased Armour, Evasion and Energy Shield -5% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
70 | WeaponTree | 60% increased Armour, Evasion and Energy Shield -5% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
1 | WeaponTree | 24% increased Armour, Evasion and Energy Shield | shield 500 default 0 | |
35 | WeaponTree | 32% increased Armour, Evasion and Energy Shield | shield 500 default 0 | |
70 | WeaponTree | 40% increased Armour, Evasion and Energy Shield | shield 500 default 0 | |
20 | WeaponTree | 15% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken | shield 250 default 0 | |
20 | WeaponTree | 20% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken | shield 250 default 0 | |
20 | WeaponTree | 25% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken | shield 250 default 0 | |
10 | WeaponTree | 25% increased Attack Damage with Off Hand 15% increased Armour, Evasion and Energy Shield | shield 250 default 0 | |
42 | WeaponTree | 25% increased Attack Damage with Off Hand 20% increased Armour, Evasion and Energy Shield | shield 250 default 0 | |
75 | WeaponTree | 25% increased Attack Damage with Off Hand 25% increased Armour, Evasion and Energy Shield | shield 250 default 0 | |
1 | WeaponTree | 25% reduced Armour, Evasion and Energy Shield +10% to all Elemental Resistances | shield 200 default 0 | |
35 | WeaponTree | 25% reduced Armour, Evasion and Energy Shield +12% to all Elemental Resistances | shield 200 default 0 | |
70 | WeaponTree | 25% reduced Armour, Evasion and Energy Shield +14% to all Elemental Resistances | shield 200 default 0 | |
12 | WeaponTree | 0.5% of Spell Damage Leeched as Energy Shield 30% increased total Recovery per second from Energy Shield Leech | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
64 | WeaponTree | 0.8% of Spell Damage Leeched as Energy Shield 30% increased total Recovery per second from Energy Shield Leech | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
12 | WeaponTree | 1% of Spell Damage Leeched as Energy Shield 60% increased total Recovery per second from Energy Shield Leech | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 default 0 | |
64 | WeaponTree | 1.6% of Spell Damage Leeched as Energy Shield 60% increased total Recovery per second from Energy Shield Leech | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 default 0 | |
1 | WeaponTree | Gain 30 Energy Shield when you Block | str_armour 0 dex_armour 0 str_dex_armour 0 shield 1000 default 0 | |
50 | WeaponTree | Gain 50 Energy Shield when you Block | str_armour 0 dex_armour 0 str_dex_armour 0 shield 1000 default 0 | |
1 | WeaponTree | 25% reduced Energy Shield 12% increased Energy Shield Recovery rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 750 default 0 | |
72 | WeaponTree | 25% reduced Energy Shield 16% increased Energy Shield Recovery rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 750 default 0 | |
10 | WeaponTree | Regenerate 2% of Energy Shield per second while on Low Life | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
80 | WeaponTree | Regenerate 3% of Energy Shield per second while on Low Life | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
15 | WeaponTree | Minions have -6% to all Elemental Resistances Minions gain 15% of Maximum Life as Extra Maximum Energy Shield | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
78 | WeaponTree | Minions have -6% to all Elemental Resistances Minions gain 20% of Maximum Life as Extra Maximum Energy Shield | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
15 | WeaponTree | Minions have -12% to all Elemental Resistances Minions gain 30% of Maximum Life as Extra Maximum Energy Shield | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
78 | WeaponTree | Minions have -12% to all Elemental Resistances Minions gain 40% of Maximum Life as Extra Maximum Energy Shield | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
1 | WeaponTree | Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield Shield Crush and Spectral Shield Throw gains 30 to 50 Added Lightning Damage per 15 Energy Shield on Shield 100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage | crucible_unique_helmet 0 shield 1000 default 0 | |
1 | WeaponTree | Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield Shield Crush and Spectral Shield Throw gains 15 to 25 Added Lightning Damage per 15 Energy Shield on Shield 100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage | crucible_unique_helmet 1000 default 0 | |
1 | WeaponTree | Recover 1% of Energy Shield per Steel Shard Consumed | two_hand_weapon 0 sword 1000 axe 1000 shield 500 default 0 | |
1 | WeaponTree | Recover 2% of Energy Shield per Steel Shard Consumed | one_hand_weapon 0 sword 1000 axe 1000 default 0 | |
1 | WeaponTree | 20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield | ranged 0 shield 500 one_hand_weapon 1000 default 0 | |
1 | WeaponTree | 40% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield | ranged 0 two_hand_weapon 1000 default 0 |
Monsters mods /52
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Shimmering | 1 | Unique | 100% increased maximum Energy Shield defences | not_int 0 ward_armour 0 default 1000 |
Energy Shield Aura | 12 | Unique | Gain 30% of Maximum Life as Extra Maximum Energy Shield defences | magic 0 ward_armour 0 default 500 |
1 | Unique | Gain 40% of Maximum Life as Extra Maximum Energy Shield defences | ||
4 | Unique | Gain 35% of Maximum Life as Extra Maximum Energy Shield defences | ||
1 | Unique | Gain 25% of Maximum Life as Extra Maximum Energy Shield defences | ||
4 | Unique | Gain 50% of Maximum Life as Extra Maximum Energy Shield defences | ||
1 | Unique | 80% reduced Energy Shield Recharge Rate defences | ||
1 | Unique | 65% reduced Energy Shield Recharge Rate defences | ||
1 | Unique | Regenerate 1.7% of Energy Shield per second Gain 100% of Maximum Life as Extra Maximum Energy Shield defences | ||
1 | Unique | Chaos Damage taken does not bypass Energy Shield chaos | ||
1 | Unique | Gain 100% of Maximum Life as Extra Maximum Energy Shield defences | ||
1 | Unique | Gain 15% of Maximum Life as Extra Maximum Energy Shield defences | ||
1 | Unique | Chill Effect and Freeze Duration on you are based on 100% of Energy Shield elemental cold ailment | ||
1 | Unique | You cannot Recharge Energy Shield defences | ||
Arcane | 6 | Unique | 150% faster start of Energy Shield Recharge Chaos Damage taken does not bypass Energy Shield Gain 40% of Maximum Life as Extra Maximum Energy Shield | no_common_monster_mods 0 not_int 0 ward_armour 0 magic 0 default 4000 |
Vampiric | 13 | Unique | 25% increased Damage while Leeching Life 100% of Damage Leeched as Life 200% increased total Recovery per second from Life Leech Enemies Cannot Leech Life From you Life Leech effects are not removed when Unreserved Life is Filled Enemies Cannot Leech Energy Shield From you | no_common_monster_mods 0 default 3000 |
of Execution | 34 | Unique | Cannot Recover Life or Energy Shield to above 50% hit damage +% per 10% missing enemy life [15] immune to culling strike [1] | no_common_monster_mods 0 caster 0 magic 0 default 800 |
Arcane | 6 | Unique | 50% faster start of Energy Shield Recharge Chaos Damage taken does not bypass Energy Shield Gain 40% of Maximum Life as Extra Maximum Energy Shield | no_common_monster_mods 0 not_int 0 ward_armour 0 rare 0 default 4000 |
1 | Unique | 100% of Damage Leeched as Life Enemies Cannot Leech Life From you Enemies Cannot Leech Energy Shield From you | ||
1 | Unique | energy shield recovery speed +% final from map [-50] life recovery speed +% final from map [-50] mana recovery speed +% final from map [-50] resource life mana defences | default 1000 | |
1 | Unique | Gain 50% of Maximum Life as Extra Maximum Energy Shield defences | default 1000 | |
1 | Torment | Gain 50% of Maximum Life as Extra Maximum Energy Shield defences | default 1000 | |
Smuggler's Touch | 1 | Torment | Gain 100% of Maximum Life as Extra Maximum Energy Shield defences | default 1000 |
Smuggler's Grip | 1 | Torment | 90% faster start of Energy Shield Recharge 50% increased Energy Shield Recharge Rate monster drop additional unique items [1] defences | default 1000 |
1 | Unique | Chaos Damage taken does not bypass Energy Shield Gain 50% of Maximum Life as Extra Maximum Energy Shield defences | default 1000 | |
Shavronne's Touch | 1 | Torment | Chaos Damage taken does not bypass Energy Shield Gain 50% of Maximum Life as Extra Maximum Energy Shield bloodlines beacon on death variation [3] defences | default 1000 |
Shavronne's Grip | 1 | Torment | Chaos Damage taken does not bypass Energy Shield Gain 100% of Maximum Life as Extra Maximum Energy Shield defences | default 1000 |
1 | Unique | Removes all Energy Shield defences | ||
1 | Unique | +10 to maximum Energy Shield defences | ||
Monkey Paw Talisman | 1 | Talisman | 20% increased Cast Speed 25% increased maximum Energy Shield defences caster speed | |
Clutching Talisman | 1 | Talisman | Gain 40% of Maximum Life as Extra Maximum Energy Shield defences | |
Three Rat Talisman | 1 | Talisman | 25% increased Damage 20% increased maximum Life Gain 30% of Maximum Life as Extra Maximum Energy Shield avoid damage % [15] resource life defences damage | |
Clutching Talisman | 1 | Talisman | Poison on Hit Gain 10% of Maximum Life as Extra Maximum Energy Shield poison defences chaos ailment | |
1 | Essence | 30% reduced Movement Speed base physical damage % of maximum energy shield taken per minute [180] base physical damage % of maximum life taken per minute [360] damage physical attack caster speed | ||
1 | Unique | Stun Threshold is based on Energy Shield instead of Life | ||
1 | Unique | 99% of Maximum Life Converted to Energy Shield resource life defences | ||
1 | Unique | Your Energy Shield starts at zero defences | ||
1 | Unique | Gain 20% of Maximum Life as Extra Maximum Energy Shield defences | ||
Wasting Touch | 1 | Delirium | affliction monster debuff energy shield recovery rate +% on hit [-9] affliction monster debuff life recovery rate +% on hit [-9] resource life defences | |
1 | Unique | remove % of current energy shield on hit [10] remove % of current mana on hit [10] | ||
1 | Unique | Removes all Energy Shield monster gain base ward equal to total maximum life % [10] | ||
1 | Unique | Removes all Energy Shield monster gain base ward equal to total maximum life % [20] | ||
1 | Unique | Removes all Energy Shield monster gain base ward equal to total maximum life % [30] | ||
1 | Unique | Removes all Energy Shield monster gain base ward equal to total maximum life % [5] | ||
Resplendent | 1 | Prefix | 150% faster start of Energy Shield Recharge Gain 40% of Maximum Life as Extra Maximum Energy Shield | not_int 0 ward_armour 0 default 5000 |
of Discipline | 6 | Suffix | Gain 40% of Maximum Life as Extra Maximum Energy Shield | magic 0 default 3000 |
of the Executioner | 34 | Suffix | Cannot Recover Life or Energy Shield to above 50% | magic 0 caster 0 default 1000 |
of the Executioner | 1 | Unique | Cannot Recover Life or Energy Shield to above 50% | magic 0 caster 0 default 1000 |
of Arcane Energy | 6 | Suffix | Gain 40% of Maximum Life as Extra Maximum Energy Shield | not_int 0 ward_armour 0 magic 0 default 1500 |
1 | Unique | Gain 25% of Maximum Life as Extra Maximum Energy Shield | ||
1 | Unique | 100% faster start of Energy Shield Recharge defences | ||
Woeful | 1 | Unique | Gain 30% of Maximum Life as Extra Maximum Energy Shield |
Abyss Jewel mods /7
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Captivating | 1 | Prefix | Regenerate (9–12) Energy Shield per second defences | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 500 default 0 |
Beautiful | 30 | Prefix | Regenerate (13–16) Energy Shield per second defences | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 500 default 0 |
Breathtaking | 60 | Prefix | Regenerate (17–20) Energy Shield per second defences | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 500 default 0 |
Shining | 1 | Prefix | +(21–25) to maximum Energy Shield defences | default 600 |
Seething | 40 | Prefix | +(26–30) to maximum Energy Shield defences | default 600 |
Incandescent | 75 | Prefix | +(31–35) to maximum Energy Shield defences | default 600 |
Resplendent | 83 | Prefix | +(36–40) to maximum Energy Shield defences | default 300 |
Cluster Jewel mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Shining | 1 | Prefix | Added Small Passive Skills also grant: +(4–5) to Maximum Energy Shield defences | expansion_jewel_large 500 expansion_jewel_medium 500 default 0 |
Glimmering | 68 | Prefix | Added Small Passive Skills also grant: +(6–9) to Maximum Energy Shield defences | expansion_jewel_large 400 expansion_jewel_medium 400 default 0 |
Glowing | 84 | Prefix | Added Small Passive Skills also grant: +(10–12) to Maximum Energy Shield defences | expansion_jewel_large 300 expansion_jewel_medium 300 default 0 |
Shining | 1 | Prefix | Added Small Passive Skills also grant: +(4–5) to Maximum Energy Shield defences | expansion_jewel_small 500 default 0 |
Glimmering | 68 | Prefix | Added Small Passive Skills also grant: +(6–9) to Maximum Energy Shield defences | expansion_jewel_small 400 default 0 |
Glowing | 73 | Prefix | Added Small Passive Skills also grant: +(10–12) to Maximum Energy Shield defences | expansion_jewel_small 300 default 0 |
Radiating | 78 | Prefix | Added Small Passive Skills also grant: +(13–16) to Maximum Energy Shield defences | expansion_jewel_small 200 default 0 |
Pulsing | 84 | Prefix | Added Small Passive Skills also grant: +(17–20) to Maximum Energy Shield defences | expansion_jewel_small 100 default 0 |
Fossil mods /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | Regenerate 0.5% of Energy Shield per second if you've Hit an Enemy Recently defences | abyss_jewel 0 jewel 0 dagger 1600 claw 1600 wand 1600 sceptre 1600 default 0 |
of the Underground | 1 | Suffix | Regenerate 1% of Energy Shield per second if you've Hit an Enemy Recently defences | abyss_jewel 0 jewel 0 staff 2000 default 0 |
of the Underground | 1 | Suffix | Regenerate 0.3% of Energy Shield per second if you've Hit an Enemy Recently defences | jewel 300 abyss_jewel 300 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Energy Shield defences | abyss_jewel 0 jewel 0 int_armour 0 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Armour and Energy Shield defences | abyss_jewel 0 jewel 0 str_int_armour 0 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Evasion and Energy Shield defences | abyss_jewel 0 jewel 0 dex_int_armour 0 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Armour, Evasion and Energy Shield defences | abyss_jewel 0 jewel 0 str_dex_int_armour 0 default 0 |
of the Underground | 1 | Suffix | Regenerate 1% of Energy Shield per second defences | abyss_jewel 0 jewel 0 shield 0 body_armour 0 gloves 0 helmet 0 int_armour 2000 dex_int_armour 2000 str_int_armour 2000 default 0 |
of the Underground | 1 | Suffix | 0.3% of Spell Damage Leeched as Energy Shield defences | abyss_jewel 0 jewel 0 shield 0 body_armour 0 boots 0 helmet 0 int_armour 2000 dex_int_armour 2000 str_int_armour 2000 default 0 |
of the Underground | 1 | Suffix | (20–30)% increased Energy Shield from Equipped Body Armour defences | abyss_jewel 0 jewel 0 ring 1600 amulet 1600 belt 1600 default 0 |
Map mods /22
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Smothering | 1 | Suffix | Players have 20% less Recovery Rate of Life and Energy Shield 15% increased Quantity of Items found in this Area resource life defences | uber_tier_map 0 secret_area 500 default 0 |
Smothering | 69 | Prefix | Players have 75% less Recovery Rate of Life and Energy Shield Found Items have 2% chance to drop Corrupted in Area 20% increased Quantity of Items found in this Area resource life defences | uber_tier_map 0 secret_area 500 default 0 |
Buffering | 69 | Prefix | Monsters gain (80–120)% of Maximum Life as Extra Maximum Energy Shield Found Items have 2% chance to drop Corrupted in Area 18% increased Quantity of Items found in this Area resource life defences | uber_tier_map 0 secret_area 800 default 0 |
Suffocating | 69 | Prefix | Players cannot Regenerate Life, Mana or Energy Shield Found Items have 3% chance to drop Corrupted in Area 25% increased Quantity of Items found in this Area resource life mana | uber_tier_map 0 secret_area 400 default 0 |
of Smothering | 1 | Suffix | Players have 10% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life defences | uber_tier_map 0 top_tier_map 0 expedition_logbook 750 default 0 |
of Smothering | 1 | Suffix | Players have 20% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life defences | uber_tier_map 0 low_tier_map 750 expedition_logbook 0 primordial_map 0 default 0 |
of Smothering | 68 | Suffix | Players have 20% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life defences | uber_tier_map 0 top_tier_map 0 expedition_logbook 750 default 0 |
of Smothering | 1 | Suffix | Players have 40% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life defences | uber_tier_map 0 mid_tier_map 750 expedition_logbook 0 primordial_map 0 default 0 |
of Smothering | 73 | Suffix | Players have 40% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life defences | uber_tier_map 0 top_tier_map 0 expedition_logbook 750 default 0 |
of Smothering | 1 | Suffix | Players have 60% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life defences | uber_tier_map 0 top_tier_map 750 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
of Smothering | 1 | Suffix | Players have 60% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area resource life defences | uber_tier_map 0 top_tier_map 0 maven_map 750 primordial_map 750 default 0 |
of Smothering | 78 | Suffix | Players have 60% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life defences | uber_tier_map 0 top_tier_map 0 expedition_logbook 750 default 0 |
of Stasis | 1 | Suffix | Players cannot Regenerate Life, Mana or Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life mana defences | uber_tier_map 0 mid_tier_map 300 top_tier_map 600 expedition_logbook 0 primordial_map 0 default 0 |
of Stasis | 1 | Suffix | Players cannot Regenerate Life, Mana or Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life mana defences | uber_tier_map 0 mid_tier_map 0 top_tier_map 0 expedition_logbook 600 default 0 |
Buffered | 1 | Prefix | Monsters gain (20–29)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 primordial_map 0 low_tier_map 800 default 0 |
Buffered | 1 | Prefix | Monsters gain (30–39)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 primordial_map 0 mid_tier_map 800 default 0 |
Buffered | 1 | Prefix | Monsters gain (40–49)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 primordial_map 0 top_tier_map 800 default 0 |
Buffered | 1 | Prefix | Monsters gain (40–49)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | uber_tier_map 0 maven_map 800 primordial_map 800 default 0 |
Buffered | 1 | Prefix | Monsters gain (10–19)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 expedition_logbook 1000 default 0 |
Buffered | 68 | Prefix | Monsters gain (20–29)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 expedition_logbook 1000 default 0 |
Buffered | 73 | Prefix | Monsters gain (30–39)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 expedition_logbook 1000 default 0 |
Buffered | 78 | Prefix | Monsters gain (40–49)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 expedition_logbook 1000 default 0 |
Delve Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters gain (20–30)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 | |
52 | DelveArea | Monsters gain (31–40)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 | |
173 | DelveArea | Monsters gain (41–50)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 |
Heist Area mods /12
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Buffered | 1 | Prefix | Monsters gain (10–14)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1000 |
Buffered | 46 | Prefix | Monsters gain (15–19)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1000 |
Buffered | 68 | Prefix | Monsters gain (20–29)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1000 |
Buffered | 73 | Prefix | Monsters gain (30–39)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1000 |
Buffered | 78 | Prefix | Monsters gain (40–49)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1000 |
of Smothering | 1 | Suffix | Players have 20% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] resource life defences | default 750 |
of Smothering | 73 | Suffix | Players have 40% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] resource life defences | default 750 |
of Smothering | 78 | Suffix | Players have 60% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] resource life defences | default 750 |
of Stasis | 73 | Suffix | Players cannot Regenerate Life, Mana or Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] resource life mana defences | default 300 |
of Wavering Will | 46 | Suffix | Players have 6% less Energy Shield Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] defences | default 750 |
of Wavering Will | 73 | Suffix | Players have 12% less Energy Shield Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] defences | default 750 |
of Wavering Will | 78 | Suffix | Players have 16% less Energy Shield Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] defences | default 750 |
Veiled mods /17
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (24–28)% increased Armour and Energy Shield +(17–19) to maximum Life resource life defences | body_armour 0 shield 0 helmet 0 str_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Evasion and Energy Shield +(17–19) to maximum Life resource life defences | body_armour 0 shield 0 helmet 0 dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Energy Shield +(17–19) to maximum Life resource life defences | body_armour 0 shield 0 helmet 0 int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour, Evasion and Energy Shield +(17–19) to maximum Life resource life defences | body_armour 0 shield 0 helmet 0 str_dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour and Energy Shield +(19–22) to maximum Life resource life defences | body_armour 0 gloves 0 boots 0 str_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Evasion and Energy Shield +(19–22) to maximum Life resource life defences | body_armour 0 gloves 0 boots 0 dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Energy Shield +(19–22) to maximum Life resource life defences | body_armour 0 gloves 0 boots 0 int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour, Evasion and Energy Shield +(19–22) to maximum Life resource life defences | body_armour 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour and Energy Shield +(23–26) to maximum Life resource life defences | shield 0 helmet 0 gloves 0 boots 0 str_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Evasion and Energy Shield +(23–26) to maximum Life resource life defences | shield 0 helmet 0 gloves 0 boots 0 dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Energy Shield +(23–26) to maximum Life resource life defences | shield 0 helmet 0 gloves 0 boots 0 int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour, Evasion and Energy Shield +(23–26) to maximum Life resource life defences | shield 0 helmet 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | +(365–400) to Armour +(31–35) to maximum Energy Shield defences | belt 1500 default 0 |
Chosen | 60 | Prefix | +(365–400) to Evasion Rating +(31–35) to maximum Energy Shield defences | belt 1500 quiver 1500 default 0 |
of the Order | 60 | Suffix | Regenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby defences | body_armour 1500 belt 1500 default 0 |
of the Order | 60 | Suffix | Recover (37–40)% of Mana and Energy Shield when you Focus grant focus skill [1] resource mana defences | body_armour 1000 default 0 |
Gravicius' | 60 | Prefix | Gain (12–14)% of Maximum Life as Extra Maximum Energy Shield defences | body_armour 0 default 0 |
Crafting Bench /69
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(26–35)% increased Energy Shield | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Energy Shield | 1x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Energy Shield | 2x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
+(17–22) to maximum Energy Shield | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
+(35–45) to maximum Energy Shield | 1x Orb of Alchemy | Body Armour · Helmet · Shield | The Karui Fortress |
+(56–69) to maximum Energy Shield | 2x Chaos Orb | Body Armour · Shield | Ancient City Map |
(10–12)% increased maximum Energy Shield | 1x Chaos Orb | Amulet | Moon Temple Map |
(13–15)% increased maximum Energy Shield | 2x Chaos Orb | Amulet | Ramparts Map |
+(21–25) to maximum Energy Shield | 1x Orb of Alchemy | Amulet · Ring | Moon Temple Map |
+(26–30) to maximum Energy Shield | 2x Chaos Orb | Amulet · Ring | Ramparts Map |
(26–35)% increased Armour and Energy Shield | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Armour and Energy Shield | 1x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Armour and Energy Shield | 2x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
(26–35)% increased Evasion and Energy Shield | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Evasion and Energy Shield | 1x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Evasion and Energy Shield | 2x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
(9–11)% increased Energy Shield Recharge Rate | 2x Orb of Alchemy | Helmet · Gloves · Boots | Dungeon Map |
(12–14)% increased Energy Shield Recharge Rate | 4x Chaos Orb | Helmet · Gloves · Boots | Underground Sea Map |
(16–20)% faster start of Energy Shield Recharge | 2x Orb of Alchemy | Body Armour · Shield | Dungeon Map |
(21–25)% faster start of Energy Shield Recharge | 4x Chaos Orb | Body Armour · Shield | Underground Sea Map |
Light Radius is based on Energy Shield instead of Life | 4x Chaos Orb | Helmet · Ring | Dig Map |
(12–14)% increased Armour and Energy Shield +(8–9) to maximum Life | 8x Orb of Alteration | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Armour and Energy Shield +(10–11) to maximum Life | 2x Orb of Alchemy | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Armour and Energy Shield +(12–14) to maximum Life | 2x Chaos Orb | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Evasion and Energy Shield +(8–9) to maximum Life | 8x Orb of Alteration | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Evasion and Energy Shield +(10–11) to maximum Life | 2x Orb of Alchemy | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Evasion and Energy Shield +(12–14) to maximum Life | 2x Chaos Orb | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Energy Shield +(8–9) to maximum Life | 8x Orb of Alteration | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Energy Shield +(10–11) to maximum Life | 2x Orb of Alchemy | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Energy Shield +(12–14) to maximum Life | 2x Chaos Orb | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Armour, Evasion and Energy Shield +(8–9) to maximum Life | 8x Orb of Alteration | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 2x Orb of Alchemy | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Armour, Evasion and Energy Shield +(12–14) to maximum Life | 2x Chaos Orb | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Armour and Energy Shield +(10–11) to maximum Life | 8x Orb of Alteration | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Armour and Energy Shield +(12–13) to maximum Life | 2x Orb of Alchemy | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Armour and Energy Shield +(14–16) to maximum Life | 2x Chaos Orb | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Evasion and Energy Shield +(10–11) to maximum Life | 8x Orb of Alteration | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Evasion and Energy Shield +(12–13) to maximum Life | 2x Orb of Alchemy | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Evasion and Energy Shield +(14–16) to maximum Life | 2x Chaos Orb | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Energy Shield +(10–11) to maximum Life | 8x Orb of Alteration | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Energy Shield +(12–13) to maximum Life | 2x Orb of Alchemy | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Energy Shield +(14–16) to maximum Life | 2x Chaos Orb | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 8x Orb of Alteration | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Armour, Evasion and Energy Shield +(12–13) to maximum Life | 2x Orb of Alchemy | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Armour, Evasion and Energy Shield +(14–16) to maximum Life | 2x Chaos Orb | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Armour and Energy Shield +(13–14) to maximum Life | 8x Orb of Alteration | Body Armour | Betrayal Unveil |
(15–17)% increased Armour and Energy Shield +(15–16) to maximum Life | 2x Orb of Alchemy | Body Armour | Betrayal Unveil |
(18–21)% increased Armour and Energy Shield +(17–19) to maximum Life | 2x Chaos Orb | Body Armour | Betrayal Unveil |
(12–14)% increased Evasion and Energy Shield +(13–14) to maximum Life | 8x Orb of Alteration | Body Armour | Betrayal Unveil |
(15–17)% increased Evasion and Energy Shield +(15–16) to maximum Life | 2x Orb of Alchemy | Body Armour | Betrayal Unveil |
(18–21)% increased Evasion and Energy Shield +(17–19) to maximum Life | 2x Chaos Orb | Body Armour | Betrayal Unveil |
(12–14)% increased Energy Shield +(13–14) to maximum Life | 8x Orb of Alteration | Body Armour | Betrayal Unveil |
(15–17)% increased Energy Shield +(15–16) to maximum Life | 2x Orb of Alchemy | Body Armour | Betrayal Unveil |
(18–21)% increased Energy Shield +(17–19) to maximum Life | 2x Chaos Orb | Body Armour | Betrayal Unveil |
(12–14)% increased Armour, Evasion and Energy Shield +(13–14) to maximum Life | 8x Orb of Alteration | Body Armour | Betrayal Unveil |
(15–17)% increased Armour, Evasion and Energy Shield +(15–16) to maximum Life | 2x Orb of Alchemy | Body Armour | Betrayal Unveil |
(18–21)% increased Armour, Evasion and Energy Shield +(17–19) to maximum Life | 2x Chaos Orb | Body Armour | Betrayal Unveil |
+(105–150) to Armour +(11–15) to maximum Energy Shield | 8x Orb of Alteration | Belt | Betrayal Unveil |
+(151–213) to Armour +(16–20) to maximum Energy Shield | 2x Orb of Alchemy | Belt | Betrayal Unveil |
+(214–285) to Armour +(21–25) to maximum Energy Shield | 4x Chaos Orb | Belt | Betrayal Unveil |
+(105–150) to Evasion Rating +(11–15) to maximum Energy Shield | 8x Orb of Alteration | Belt · Quiver | Betrayal Unveil |
+(151–213) to Evasion Rating +(16–20) to maximum Energy Shield | 2x Orb of Alchemy | Belt · Quiver | Betrayal Unveil |
+(214–285) to Evasion Rating +(21–25) to maximum Energy Shield | 4x Chaos Orb | Belt · Quiver | Betrayal Unveil |
Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | Body Armour · Belt | Betrayal Unveil |
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | Body Armour · Belt | Betrayal Unveil |
Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | Body Armour · Belt | Betrayal Unveil |
Recover (23–25)% of Mana and Energy Shield when you Focus grant focus skill [1] | 6x Orb of Alteration | Body Armour | Betrayal Unveil |
Recover (26–28)% of Mana and Energy Shield when you Focus grant focus skill [1] | 2x Orb of Alchemy | Body Armour | Betrayal Unveil |
Recover (29–31)% of Mana and Energy Shield when you Focus grant focus skill [1] | 4x Chaos Orb | Body Armour | Betrayal Unveil |
Misc mods /66
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Diverting | 10 | Flask | Suffix | 0.4% of Spell Damage Leeched as Energy Shield during Effect defences caster | utility_flask 600 expedition_flask 0 default 0 |
of Depletion | 20 | Flask | Suffix | 0.5% of Spell Damage Leeched as Energy Shield during Effect defences caster | utility_flask 600 expedition_flask 0 default 0 |
of Tapping | 40 | Flask | Suffix | 0.6% of Spell Damage Leeched as Energy Shield during Effect defences caster | utility_flask 600 expedition_flask 0 default 0 |
of Siphoning | 60 | Flask | Suffix | 0.7% of Spell Damage Leeched as Energy Shield during Effect defences caster | utility_flask 600 expedition_flask 0 default 0 |
of Draining | 80 | Flask | Suffix | 0.8% of Spell Damage Leeched as Energy Shield during Effect defences caster | utility_flask 600 expedition_flask 0 default 0 |
1 | Flask | Unique | Removes 80% of your maximum Energy Shield on use defences | ||
1 | Flask | Unique | Chaos Damage taken does not bypass Energy Shield during effect | ||
1 | Flask | Unique | Removes all but one Life on use Removed life is Regenerated as Energy Shield over 2 seconds resource life defences | ||
1 | Flask | Unique | Life Recovery from Flasks also applies to Energy Shield during Effect Zealot's Oath during Effect resource life defences | ||
1 | Flask | Unique | Recover (1–3)% of Energy Shield when you Kill an Enemy during Effect defences | ||
1 | Jewel | Unique | (3–6)% increased maximum Energy Shield defences | ||
1 | Jewel | Unique | (4–6)% increased maximum Energy Shield defences | ||
1 | Jewel | Unique | 20% faster start of Energy Shield Recharge defences | ||
Shimmering | 1 | Jewel | Prefix | (6–8)% increased maximum Energy Shield defences | not_int 0 default 500 |
of Focus | 1 | Jewel | Suffix | Gain (2–3) Energy Shield per Enemy Hit with Attacks defences attack | not_int 0 default 500 |
Serene | 1 | Jewel | Prefix | (4–6)% faster start of Energy Shield Recharge defences | not_int 0 default 500 |
Fevered | 1 | Jewel | Prefix | (6–8)% increased Energy Shield Recharge Rate defences | not_int 0 default 500 |
1 | Jewel | Unique | With 5 Corrupted Items Equipped: 50% of Chaos Damage taken does not bypass Energy Shield, and 50% of Physical Damage taken bypasses Energy Shield resource life defences chaos | ||
1 | Jewel | Unique | Lose 1% of Energy Shield on Kill defences | ||
1 | Jewel | Unique | 10% increased Damage taken while on Full Energy Shield | ||
1 | Jewel | Unique | Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value local jewel effect base radius [1500] defences | ||
1 | Jewel | Unique | Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield local jewel effect base radius [1500] resource life defences | ||
1 | Jewel | Unique | +0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield critical | ||
1 | Jewel | Unique | +4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield damage critical | ||
1 | Jewel | Unique | Regenerate 0.4% of Energy Shield per Second for every 10 Intelligence on Allocated Passives in Radius defences | ||
1 | Jewel | Unique | +5 to maximum Energy Shield defences | ||
1 | Jewel | Unique | (3–6)% increased Energy Shield Recharge Rate defences | jewel 1 default 0 | |
73 | ExpeditionRelic | Prefix | Monsters' Hits remove 10% of current Energy Shield Monsters' Hits remove 10% of current Mana | default 1000 | |
1 | PrimordialAltar | Unique | Gain (50–70)% of Maximum Life as Extra Maximum Energy Shield | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | (10–20)% reduced Recovery Rate of Life, Mana and Energy Shield per Endurance Charge | primordial_altar_upside 0 tangle_altar 400 default 0 | |
Praying | 75 | SanctumSpecial | Prefix | (20–30)% increased Energy Shield Recharge Rate defences | int_special_relic 1000 default 250 |
Acolyte's | 75 | SanctumSpecial | Prefix | (40–60)% increased Maximum Energy Shield from Equipped Gloves and Boots | int_special_relic 600 default 150 |
Faithful | 75 | SanctumSpecial | Prefix | (10–15)% increased maximum Energy Shield defences | int_special_relic 1000 default 250 |
Reassuring | 75 | SanctumSpecial | Prefix | (8–12)% increased Energy Shield Recovery rate defences | int_special_relic 1000 default 250 |
of Buffers | 1 | CrucibleMap | Suffix | Monsters gain 80% of Maximum Life as Extra Maximum Energy Shield map item drop quantity +% [19] map item drop rarity +% [11] | uber_tier_map 0 crucible_map_low 1000 default 0 |
of Buffers | 1 | CrucibleMap | Suffix | Monsters gain 150% of Maximum Life as Extra Maximum Energy Shield map item drop quantity +% [19] map item drop rarity +% [11] | uber_tier_map 0 crucible_map_high 1000 default 0 |
of Stasis | 1 | CrucibleMap | Suffix | Players cannot Regenerate Life, Mana or Energy Shield map item drop quantity +% [19] map item drop rarity +% [11] | uber_tier_map 0 crucible_map_low 500 crucible_map_high 500 default 0 |
of the Hierophant | 1 | Charm | Suffix | Gain (2–3)% of Maximum Mana as Extra Maximum Energy Shield | int_animal_charm 500 str_animal_charm 500 default 0 |
of the Hierophant | 60 | Charm | Suffix | Gain (4–5)% of Maximum Mana as Extra Maximum Energy Shield | int_animal_charm 250 str_animal_charm 250 default 0 |
of the Occultist | 1 | Charm | Suffix | Regenerate (1–1.5)% of Energy Shield per second | int_animal_charm 1000 default 0 |
of the Occultist | 60 | Charm | Suffix | Regenerate (2–3)% of Energy Shield per second | int_animal_charm 500 default 0 |
of the Necromancer | 1 | Charm | Suffix | Regenerate (2–3)% of Energy Shield over 2 seconds when you Consume a corpse | int_animal_charm 1000 default 0 |
of the Necromancer | 60 | Charm | Suffix | Regenerate (4–5)% of Energy Shield over 2 seconds when you Consume a corpse | int_animal_charm 500 default 0 |
Necromancer's | 45 | Charm | Prefix | Minions gain Added Physical Damage equal to (3–5)% of Maximum Energy Shield on your Equipped Helmet | int_animal_charm 500 default 0 |
Necromancer's | 72 | Charm | Prefix | Minions gain Added Physical Damage equal to (6–10)% of Maximum Energy Shield on your Equipped Helmet | int_animal_charm 250 default 0 |
of the Trickster | 1 | Charm | Suffix | Recover 1% of Life on Kill Recover 1% of Energy Shield on Kill Recover 1% of Mana on Kill | int_animal_charm 500 dex_animal_charm 500 default 0 |
of the Trickster | 60 | Charm | Suffix | Recover 2% of Life on Kill Recover 2% of Energy Shield on Kill Recover 2% of Mana on Kill | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Trickster | 45 | Charm | Suffix | (5–8)% chance for Energy Shield Recharge to start when you Suppress Spell Damage | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Trickster | 72 | Charm | Suffix | (9–12)% chance for Energy Shield Recharge to start when you Suppress Spell Damage | int_animal_charm 125 dex_animal_charm 125 default 0 |
of the Trickster | 1 | Charm | Suffix | +(1–2) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet | int_animal_charm 500 dex_animal_charm 500 default 0 |
of the Trickster | 60 | Charm | Suffix | +(3–4) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Trickster | 70 | Charm | Suffix | Prevent +(3–4)% of Suppressed Spell Damage while on Full Energy Shield | int_animal_charm 50 dex_animal_charm 50 default 0 |
of the Trickster | 81 | Charm | Suffix | Prevent +(5–6)% of Suppressed Spell Damage while on Full Energy Shield | int_animal_charm 25 dex_animal_charm 25 default 0 |
Trickster's | 1 | Charm | Prefix | (0.5–1)% of Damage Leeched as Energy Shield | int_animal_charm 500 dex_animal_charm 500 default 0 |
Trickster's | 60 | Charm | Prefix | (1.1–2)% of Damage Leeched as Energy Shield | int_animal_charm 250 dex_animal_charm 250 default 0 |
12 | Necropolis | NecropolisHaunted | 20% faster start of Energy Shield Recharge Gain 30% of Maximum Life as Extra Maximum Energy Shield monster necropolis mod value +% [40] | default 1000 | |
46 | Necropolis | NecropolisHaunted | 40% faster start of Energy Shield Recharge Gain 100% of Maximum Life as Extra Maximum Energy Shield monster necropolis mod value +% [80] | default 600 | |
68 | Necropolis | NecropolisHaunted | 60% faster start of Energy Shield Recharge Gain 250% of Maximum Life as Extra Maximum Energy Shield monster necropolis mod value +% [120] | default 300 | |
Buffered | 1 | UberMap | Prefix | Monsters gain (70–80)% of Maximum Life as Extra Maximum Energy Shield 20% increased Quantity of Items found in this Area 12% increased Rarity of Items found in this Area 6% increased Pack size 50% more Maps found in Area | uber_tier_map 100 default 0 |
of Congealment | 1 | UberMap | Suffix | Players have (50–60)% reduced Maximum total Life, Mana and Energy Shield Recovery per second from Leech 20% increased Quantity of Items found in this Area 36% increased Rarity of Items found in this Area 6% increased Pack size | uber_tier_map 30 default 0 |
of Stasis | 1 | UberMap | Suffix | Players cannot Recharge Energy Shield Players cannot Regenerate Life, Mana or Energy Shield 20% increased Quantity of Items found in this Area 12% increased Rarity of Items found in this Area 25% increased Pack size | uber_tier_map 0 default 0 |
of Smothering | 1 | UberMap | Suffix | Players have 80% less Recovery Rate of Life and Energy Shield 24% increased Quantity of Items found in this Area 14% increased Rarity of Items found in this Area 25% increased Pack size | uber_tier_map 0 default 0 |
Equalising | 1 | UberMap | Prefix | Rare and Unique Monsters remove 5% of Life, Mana and Energy Shield from Players or their Minions on Hit 36% increased Quantity of Items found in this Area 22% increased Rarity of Items found in this Area 8% increased Pack size 126% more Currency found in Area | uber_tier_map 50 default 0 |
of Smothering | 1 | UberMap | Suffix | Players have 60% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life defences | has_uber_map_suffix 90 default 0 |
of Stasis | 1 | UberMap | Suffix | Players cannot Regenerate Life, Mana or Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life mana defences | has_uber_map_suffix 36 default 0 |
Buffered | 1 | UberMap | Prefix | Monsters gain (40–49)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | has_uber_map_prefix 96 default 0 |
Essence /7
Item /7
+(66–80) to maximum Energy Shield
+(100–120) to maximum Energy Shield
+(140–165) to maximum Energy Shield
Unique /304
Removed life is Regenerated as Energy Shield over 2 seconds
Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
Socketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned
Hexes from Socketed Skills can apply 5 additional Curses
Cannot be Stunned
123% of Sword Physical Damage gained as Extra Fire Damage
Unaffected by Burning Ground
Immune to Freeze, Chill and Ignite
20% increased Attack, Cast and Movement Speed)
Damage to Surrounding Targets
of your Traps are Triggered by an Enemy
Offering Skills Triggered this way also affect you
Lose all Divine Charges when you gain Divinity
also apply to Spell Damage at 30% of their value)
each Withered you have inflicted on them
Shield per 1% Chaos Resistance they have
Damage taken from Unblocked hits always bypasses Energy Shield
Chance to Block Spell Damage is doubled
You take 65% of Damage from Blocked Hits)
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance)
until you take no Damage to Life for 2 seconds
Cost every fifth time you Pay it
Non-Curse Auras from your Skills only apply to you and Linked Targets
50% reduced Effect of Curses on you
Passive /42
Energy Shield protects Mana instead of Life
50% less Energy Shield Recharge Rate
Maximum total Energy Shield Recovery per second from Leech is doubled
Cannot Recharge Energy Shield
40% less Energy Shield Recharge Rate
50% less maximum Total Life Recovery per Second from Leech
Energy Shield Recharge instead applies to Life
While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life
2% reduced Duration of Elemental Ailments on you per 15 Intelligence
Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3
When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating
3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second
also apply to Spell Damage at 30% of their value)
Ascendancy Passive /11
per second, up to 50 per second
also Recover Energy Shield for you and Allies
Cluster Jewel Passive /19
Timeless Jewel Passive /9
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Keystone | Divine Flesh | All Damage taken bypasses Energy Shield 50% of Elemental Damage taken as Chaos Damage +5% to maximum Chaos Resistance(Maximum Resistances cannot be raised above 90%) Give up your flesh unto the gods, and in vulnerability find strength. Glorious Vanity: Xibaqua |
Vaal | Keystone | Immortal Ambition | Energy Shield starts at zero Cannot Recharge or Regenerate Energy Shield Lose 5% of Energy Shield per second Life Leech effects are not removed when Unreserved Life is Filled Life Leech effects Recover Energy Shield instead while on Full Life You may live forever, so long as someone remains to be sacrificed. Glorious Vanity: Ahuana |
Vaal | Keystone | Corrupted Soul | 50% of Non-Chaos Damage taken bypasses Energy Shield Gain 15% of Maximum Life as Extra Maximum Energy Shield As true belief fades, the facade of faith grows, leaving you powerful but hollow. Glorious Vanity: Doryani |
Vaal | Passive | Energy Shield | (3–5)% increased maximum Energy Shield |
Vaal | Notable | Energy Flow Studies | (8–12)% increased maximum Energy Shield(10–15)% increased Energy Shield Recharge Rate |
Vaal | Notable | Soul Worship | (8–12)% increased maximum Energy Shield0.3% of Spell Damage Leeched as Energy Shield(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Templar | Notable | Thoughts and Prayers | Gain 5% of Maximum Mana as Extra Maximum Energy Shield while you have at least 150 Devotion |
Eternal | Keystone | Supreme Decadence | Life Recovery from Flasks also applies to Energy Shield 30% less Life Recovery from Flasks(Life flask effects are still removed when unreserved life is filled) You may find that having is less pleasing a thing than wanting. Elegant Hubris: Cadiro |
Eternal | Notable | Eternal Separation | 4% increased Energy Shield per Power Charge |
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (3–5)% increased maximum Energy Shield | vaal_small_energy_shield |
Elevated modifier List /8
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of Shaping | 68 | Recover (3–4)% of Energy Shield on Kill Group: 1656 | Recover (5–6)% of Energy Shield on Kill |
of Shaping | 75 | Recover (5–6)% of Energy Shield on Kill Group: 1656 | Recover (5–6)% of Energy Shield on Kill (5–10)% increased Energy Shield Recovery Rate if you haven't Killed Recently |
of the Crusade | 68 | Recover (3–4)% of Energy Shield on Kill Group: 1656 | Recover (5–6)% of Energy Shield on Kill |
of the Crusade | 80 | Recover (5–6)% of Energy Shield on Kill Group: 1656 | Recover (5–6)% of Energy Shield on Kill (5–10)% increased Energy Shield Recovery Rate if you haven't Killed Recently |
of the Crusade | 68 | (8–11)% increased Energy Shield Recovery rate Group: 1755 | (12–15)% increased Energy Shield Recovery rate |
of the Crusade | 80 | (12–15)% increased Energy Shield Recovery rate Group: 1755 | (12–15)% increased Energy Shield Recovery rate Regenerate (50–100) Energy Shield per second |
of the Crusade | 75 | Regenerate (1–1.5)% of Energy Shield per second Group: 33 | (15–25)% increased Energy Shield Recharge Rate Regenerate (1–1.5)% of Energy Shield per second |
Crusader's | 75 | 15% increased Maximum total Energy Shield Recovery per second from Leech Group: 2744 | 30% increased Maximum total Energy Shield Recovery per second from Leech |
Community Wiki
Energy shield
Energy shield is a form of defence that acts as an additional hit point pool on top of life. Along with armour and evasion, energy shield is one of the three defence types that can implicitly appear on equipment. Unlike life, energy shield will recharge naturally after the character has not taken any damage for 2 seconds.
Every class starts with no energy shield, and gains 2% increased maximum energy shield every 10 intelligence.
Mechanics
Damage mitigation
If the character has any energy shield remaining when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental resistances applies to damage before it is deducted from energy shield. Damage is only applied to life or mana once all energy shield is depleted. The exception to this is chaos damage, which bypasses energy shield. Shavronne's Wrappings, Solaris Lorica, Coruscating Elixir(during flask effect), and Esh's Visage (while not on Low Life or Low Mana) prevents chaos damage from bypassing the character's energy shield. Corrupted Energy causes 50% of chaos damage to not bypass energy shield, but causes 50% of physical damage to bypass it.
Start of Energy shield Recharge
Energy shield will automatically begin to recharge if the character does not take any damage for a certain period of time. Spending energy shield with Blood Magic, Eldritch Battery or sacrifice mechanic (for life this mechanic can be found on, for example, Rathpith Globe or Dark Pact) does not count as taking damage. By default, the delay period for energy shield to begin to recharge is 2 seconds. This can be reduced with #% faster start of Energy Shield Recharge modifiers from passive skills and equipment.
Let r be the sum of #% faster start of Energy Shield Recharge modifiers (as a percentage). The delay period in seconds is given by:
For example, having 100% faster start of Energy Shield Recharge results in a delay period of 1 second.
Energy shield Recharge Rate
Energy shield recharge rate is a form of recovery and is by default:
- 33.3% of Energy Shield Recharged per second
Energy shield will stop recharging if the character takes damage. This recharge rate can be increased with #% increased Energy Shield Recharge Rate modifiers.
Stun prevention
While the character has any energy shield remaining the character has a 50% chance to ignore being stunned. This bonus is not additive with other stun avoidance modifiers from passive skills and equipment; the chance to ignore stun granted by energy shield is rolled separately.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.