Skill Gem /16
Skill Gem Quality /1
Item | Stats |
---|---|
Energy Blade | Buff grants (0–5)% more Maximum Energy Shield |
Support Gem /2
Support Gem Quality /1
Item | Stats |
---|---|
Energy Leech Support | Supported Skills deal (0–10)% increased Damage while Leeching Energy Shield |
Item mods /324
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Shining | 3 | Prefix | +(1–3) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Glimmering | 11 | Prefix | +(4–8) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Glittering | 17 | Prefix | +(9–12) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Glowing | 23 | Prefix | +(13–15) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Radiating | 29 | Prefix | +(16–19) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Pulsing | 35 | Prefix | +(20–22) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Seething | 42 | Prefix | +(23–26) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Blazing | 50 | Prefix | +(27–31) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Scintillating | 59 | Prefix | +(32–37) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Incandescent | 68 | Prefix | +(38–43) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Resplendent | 74 | Prefix | +(44–47) to maximum Energy Shield defences | ring 1000 amulet 1000 belt 1000 default 0 |
Dazzling | 80 | Prefix | +(48–51) to maximum Energy Shield defences | ring 0 amulet 1000 belt 1000 default 0 |
Shining | 3 | Prefix | +(3–5) to maximum Energy Shield defences | int_armour 1000 str_dex_int_armour 166 default 0 |
Glimmering | 11 | Prefix | +(6–11) to maximum Energy Shield defences | int_armour 1000 str_dex_int_armour 166 default 0 |
Glittering | 17 | Prefix | +(12–16) to maximum Energy Shield defences | int_armour 1000 str_dex_int_armour 166 default 0 |
Glowing | 23 | Prefix | +(17–23) to maximum Energy Shield defences | int_armour 1000 str_dex_int_armour 166 default 0 |
Radiating | 29 | Prefix | +(24–30) to maximum Energy Shield defences | int_armour 1000 str_dex_int_armour 166 default 0 |
Pulsing | 35 | Prefix | +(31–38) to maximum Energy Shield defences | int_armour 1000 str_dex_int_armour 166 default 0 |
Seething | 43 | Prefix | +(39–49) to maximum Energy Shield defences | int_armour 1000 str_dex_int_armour 166 default 0 |
Blazing | 51 | Prefix | +(50–61) to maximum Energy Shield defences | gloves 0 boots 0 int_armour 1000 str_dex_int_armour 166 default 0 |
Scintillating | 60 | Prefix | +(62–76) to maximum Energy Shield defences | helmet 0 gloves 0 boots 0 int_armour 1000 str_dex_int_armour 166 default 0 |
Incandescent | 69 | Prefix | +(77–90) to maximum Energy Shield defences | helmet 0 gloves 0 boots 0 int_armour 1000 str_dex_int_armour 166 default 0 |
Resplendent | 75 | Prefix | +(91–100) to maximum Energy Shield defences | shield 0 helmet 0 gloves 0 boots 0 int_armour 1000 str_dex_int_armour 166 default 0 |
Protective | 3 | Prefix | (11–28)% increased Energy Shield defences | int_armour 1000 default 0 |
Strong-Willed | 18 | Prefix | (27–42)% increased Energy Shield defences | int_armour 1000 default 0 |
Resolute | 30 | Prefix | (43–55)% increased Energy Shield defences | int_armour 1000 default 0 |
Fearless | 44 | Prefix | (56–67)% increased Energy Shield defences | int_armour 1000 default 0 |
Dauntless | 60 | Prefix | (68–79)% increased Energy Shield defences | int_armour 1000 default 0 |
Indomitable | 72 | Prefix | (80–91)% increased Energy Shield defences | int_armour 1000 default 0 |
Unassailable | 84 | Prefix | (92–100)% increased Energy Shield defences | int_armour 1000 default 0 |
Unfaltering | 86 | Prefix | (101–110)% increased Energy Shield defences | str_armour 0 str_dex_armour 0 str_int_armour 0 dex_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 default 0 |
Infixed | 3 | Prefix | (15–26)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Ingrained | 19 | Prefix | (27–42)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Instilled | 30 | Prefix | (43–55)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Infused | 44 | Prefix | (56–67)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Inculcated | 60 | Prefix | (68–79)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Interpolated | 72 | Prefix | (80–91)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Inspired | 84 | Prefix | (92–100)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Interpermeated | 86 | Prefix | (101–110)% increased Armour and Energy Shield defences | int_armour 0 str_dex_armour 0 dex_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 default 0 |
Shadowy | 3 | Prefix | (15–26)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Ethereal | 19 | Prefix | (27–42)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Unworldly | 30 | Prefix | (43–55)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Ephemeral | 44 | Prefix | (56–67)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Evanescent | 60 | Prefix | (68–79)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Unreal | 72 | Prefix | (80–91)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Illusory | 84 | Prefix | (92–100)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Incorporeal | 86 | Prefix | (101–110)% increased Evasion and Energy Shield defences | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 str_dex_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 default 0 |
Shadowy | 3 | Prefix | (27–42)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Ethereal | 19 | Prefix | (43–55)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Unworldly | 30 | Prefix | (56–67)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Ephemeral | 44 | Prefix | (68–79)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Evanescent | 60 | Prefix | (80–91)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Unreal | 72 | Prefix | (92–100)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Incorporeal | 85 | Prefix | (101–110)% increased Armour, Evasion and Energy Shield defences | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 str_dex_armour 0 dex_int_armour 0 body_armour 1000 default 0 |
Pixie's | 3 | Prefix | (6–13)% increased Energy Shield (6–7)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Gremlin's | 18 | Prefix | (14–20)% increased Energy Shield (8–9)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Boggart's | 30 | Prefix | (21–26)% increased Energy Shield (10–11)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Naga's | 44 | Prefix | (27–32)% increased Energy Shield (12–13)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Djinn's | 60 | Prefix | (33–38)% increased Energy Shield (14–15)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Seraphim's | 78 | Prefix | (39–42)% increased Energy Shield (16–17)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Pixie's | 2 | Prefix | (6–13)% increased Armour and Energy Shield (6–7)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Gremlin's | 19 | Prefix | (14–20)% increased Armour and Energy Shield (8–9)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Boggart's | 30 | Prefix | (21–26)% increased Armour and Energy Shield (10–11)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Naga's | 44 | Prefix | (27–32)% increased Armour and Energy Shield (12–13)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Djinn's | 60 | Prefix | (33–38)% increased Armour and Energy Shield (14–15)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Seraphim's | 78 | Prefix | (39–42)% increased Armour and Energy Shield (16–17)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Mosquito's | 2 | Prefix | (6–13)% increased Evasion and Energy Shield (6–7)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Moth's | 19 | Prefix | (14–20)% increased Evasion and Energy Shield (8–9)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Butterfly's | 30 | Prefix | (21–26)% increased Evasion and Energy Shield (10–11)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Wasp's | 44 | Prefix | (27–32)% increased Evasion and Energy Shield (12–13)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Dragonfly's | 60 | Prefix | (33–38)% increased Evasion and Energy Shield (14–15)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Hummingbird's | 78 | Prefix | (39–42)% increased Evasion and Energy Shield (16–17)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Mosquito's | 2 | Prefix | (6–13)% increased Armour, Evasion and Energy Shield (6–7)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Moth's | 19 | Prefix | (14–20)% increased Armour, Evasion and Energy Shield (8–9)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Butterfly's | 30 | Prefix | (21–26)% increased Armour, Evasion and Energy Shield (10–11)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Wasp's | 44 | Prefix | (27–32)% increased Armour, Evasion and Energy Shield (12–13)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Dragonfly's | 60 | Prefix | (33–38)% increased Armour, Evasion and Energy Shield (14–15)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Hummingbird's | 78 | Prefix | (39–42)% increased Armour, Evasion and Energy Shield (16–17)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Protective | 3 | Prefix | (2–4)% increased maximum Energy Shield defences | amulet 1000 default 0 |
Strong-Willed | 18 | Prefix | (5–7)% increased maximum Energy Shield defences | amulet 1000 default 0 |
Resolute | 30 | Prefix | (8–10)% increased maximum Energy Shield defences | amulet 1000 default 0 |
Fearless | 42 | Prefix | (11–13)% increased maximum Energy Shield defences | amulet 1000 default 0 |
Dauntless | 56 | Prefix | (14–16)% increased maximum Energy Shield defences | amulet 1000 default 0 |
Indomitable | 70 | Prefix | (17–19)% increased maximum Energy Shield defences | amulet 1000 default 0 |
Unassailable | 77 | Prefix | (20–22)% increased maximum Energy Shield defences | amulet 1000 default 0 |
Blessed | 1 | Prefix | +(5–9) to Armour +(3–4) to maximum Energy Shield defences | str_int_armour 1000 str_dex_int_armour 166 default 0 |
Anointed | 18 | Prefix | +(10–27) to Armour +(5–12) to maximum Energy Shield defences | str_int_armour 1000 str_dex_int_armour 166 default 0 |
Sanctified | 30 | Prefix | +(28–48) to Armour +(13–22) to maximum Energy Shield defences | str_int_armour 1000 str_dex_int_armour 166 default 0 |
Hallowed | 38 | Prefix | +(49–85) to Armour +(23–28) to maximum Energy Shield defences | str_int_armour 1000 str_dex_int_armour 166 default 0 |
Beatified | 46 | Prefix | +(86–145) to Armour +(29–48) to maximum Energy Shield defences | boots 0 gloves 0 str_int_armour 1000 str_dex_int_armour 166 default 0 |
Consecrated | 58 | Prefix | +(146–220) to Armour +(49–60) to maximum Energy Shield defences | boots 0 gloves 0 helmet 0 str_int_armour 1000 str_dex_int_armour 166 default 0 |
Saintly | 69 | Prefix | +(221–300) to Armour +(61–72) to maximum Energy Shield defences | boots 0 gloves 0 helmet 0 str_int_armour 1000 str_dex_int_armour 166 default 0 |
Godly | 79 | Prefix | +(301–375) to Armour +(73–80) to maximum Energy Shield defences | shield 0 boots 0 gloves 0 helmet 0 str_int_armour 1000 str_dex_int_armour 166 default 0 |
Will-o-wisp's | 1 | Prefix | +(5–9) to Evasion Rating +(3–4) to maximum Energy Shield defences | dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Nymph's | 18 | Prefix | +(10–27) to Evasion Rating +(5–12) to maximum Energy Shield defences | dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Sylph's | 30 | Prefix | +(28–48) to Evasion Rating +(13–22) to maximum Energy Shield defences | dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Cherub's | 38 | Prefix | +(49–85) to Evasion Rating +(23–28) to maximum Energy Shield defences | dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Spirit's | 46 | Prefix | +(86–145) to Evasion Rating +(29–48) to maximum Energy Shield defences | boots 0 gloves 0 dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Eidolon's | 58 | Prefix | +(146–220) to Evasion Rating +(49–60) to maximum Energy Shield defences | boots 0 gloves 0 helmet 0 dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Apparition's | 69 | Prefix | +(221–300) to Evasion Rating +(61–72) to maximum Energy Shield defences | boots 0 gloves 0 helmet 0 dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Phantasm's | 79 | Prefix | +(301–375) to Evasion Rating +(73–80) to maximum Energy Shield defences | shield 0 boots 0 gloves 0 helmet 0 dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Monk's | 30 | Prefix | +(8–10) to maximum Energy Shield +(18–23) to maximum Life resource life defences | int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Prior's | 46 | Prefix | +(11–15) to maximum Energy Shield +(24–28) to maximum Life resource life defences | int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Abbot's | 62 | Prefix | +(16–25) to maximum Energy Shield +(29–33) to maximum Life resource life defences | boots 0 gloves 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Exarch's | 78 | Prefix | +(26–30) to maximum Energy Shield +(34–38) to maximum Life resource life defences | shield 0 boots 0 gloves 0 helmet 0 int_armour 500 str_int_armour 250 dex_int_armour 250 str_dex_int_armour 166 default 0 |
Acolyte's | 30 | Prefix | +(8–10) to maximum Energy Shield +(11–15) to maximum Mana resource mana defences | int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Deacon's | 46 | Prefix | +(11–15) to maximum Energy Shield +(16–19) to maximum Mana resource mana defences | int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Priest's | 62 | Prefix | +(16–25) to maximum Energy Shield +(20–22) to maximum Mana resource mana defences | boots 0 gloves 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Bishop's | 78 | Prefix | +(26–30) to maximum Energy Shield +(23–25) to maximum Mana resource mana defences | shield 0 boots 0 gloves 0 helmet 0 int_armour 500 str_int_armour 250 dex_int_armour 250 str_dex_int_armour 166 default 0 |
1 | Corrupted | (8–10)% increased maximum Energy Shield defences | belt 1000 default 0 | |
1 | Corrupted | (4–6)% increased maximum Energy Shield defences | armour 1000 default 0 | |
of Allaying | 46 | Suffix | (24–26)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Diffusion | 57 | Suffix | (27–29)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Dispersal | 68 | Suffix | (30–32)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Buffering | 76 | Suffix | (33–35)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Ardour | 85 | Suffix | (36–38)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Enlivening | 45 | Suffix | (27–34)% faster start of Energy Shield Recharge defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Zest | 58 | Suffix | (35–42)% faster start of Energy Shield Recharge defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Galvanising | 67 | Suffix | (43–50)% faster start of Energy Shield Recharge defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Vigour | 77 | Suffix | (51–58)% faster start of Energy Shield Recharge defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Second Wind | 86 | Suffix | (59–66)% faster start of Energy Shield Recharge defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Shaping | 68 | Suffix | Recover (3–4)% of Energy Shield on Kill defences | body_armour_shaper 800 default 0 |
of Shaping | 75 | Suffix | Recover (5–6)% of Energy Shield on Kill defences | body_armour_shaper 800 default 0 |
of Shaping | 68 | Suffix | (7–9)% increased Energy Shield Recovery rate defences | belt_shaper 800 default 0 |
of Shaping | 75 | Suffix | (10–12)% increased Energy Shield Recovery rate defences | belt_shaper 800 default 0 |
The Shaper's | 75 | Prefix | (21–25)% increased Energy Shield from Equipped Body Armour defences | belt_shaper 400 default 0 |
The Shaper's | 80 | Prefix | (26–30)% increased Energy Shield from Equipped Body Armour defences | belt_shaper 400 default 0 |
of Shaping | 68 | Suffix | Recover (3–5)% of Energy Shield when you Block defences | shield_shaper 800 default 0 |
Crusader's | 75 | Prefix | 15% increased Maximum total Energy Shield Recovery per second from Leech defences | gloves_crusader 250 default 0 |
of the Crusade | 68 | Suffix | Recover (3–4)% of Energy Shield on Kill defences | body_armour_crusader 500 default 0 |
of the Crusade | 80 | Suffix | Recover (5–6)% of Energy Shield on Kill defences | body_armour_crusader 500 default 0 |
of the Crusade | 68 | Suffix | (8–11)% increased Energy Shield Recovery rate defences | body_armour_crusader 500 default 0 |
of the Crusade | 80 | Suffix | (12–15)% increased Energy Shield Recovery rate defences | body_armour_crusader 500 default 0 |
of the Crusade | 68 | Suffix | Recover (3–5)% of Energy Shield when you Block defences | shield_crusader 250 default 0 |
Crusader's | 68 | Prefix | (7–9)% increased maximum Energy Shield defences | belt_crusader 500 ring_crusader 500 default 0 |
Crusader's | 78 | Prefix | (10–12)% increased maximum Energy Shield defences | belt_crusader 500 ring_crusader 500 default 0 |
Crusader's | 82 | Prefix | (13–15)% increased maximum Energy Shield defences | belt_crusader 500 ring_crusader 500 default 0 |
of the Crusade | 68 | Suffix | (7–9)% increased Energy Shield Recovery rate defences | belt_crusader 250 default 0 |
of the Crusade | 75 | Suffix | (10–12)% increased Energy Shield Recovery rate defences | belt_crusader 250 default 0 |
Crusader's | 68 | Prefix | (0.2–0.4)% of Lightning Damage Leeched as Energy Shield defences elemental lightning | amulet_crusader 500 default 0 |
Crusader's | 68 | Prefix | (15–25)% increased Maximum total Energy Shield Recovery per second from Leech defences | amulet_crusader 250 default 0 |
Warlord's | 68 | Prefix | (0.2–0.4)% of Fire Damage Leeched as Energy Shield defences elemental fire | amulet_adjudicator 500 default 0 |
Redeemer's | 68 | Prefix | (0.2–0.4)% of Cold Damage Leeched as Energy Shield defences elemental cold | amulet_eyrie 500 default 0 |
1 | ScourgeUpside | +(8–9) to maximum Energy Shield defences | body_armour 0 helmet 0 shield 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
45 | ScourgeUpside | +(10–11) to maximum Energy Shield defences | body_armour 0 helmet 0 shield 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(12–13) to maximum Energy Shield defences | body_armour 0 helmet 0 shield 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(14–15) to maximum Energy Shield defences | body_armour 0 helmet 0 shield 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
1 | ScourgeUpside | +(11–12) to maximum Energy Shield defences | body_armour 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
45 | ScourgeUpside | +(13–14) to maximum Energy Shield defences | body_armour 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(15–16) to maximum Energy Shield defences | body_armour 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(17–18) to maximum Energy Shield defences | body_armour 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
1 | ScourgeUpside | +(15–18) to maximum Energy Shield defences | helmet 0 shield 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
45 | ScourgeUpside | +(19–22) to maximum Energy Shield defences | helmet 0 shield 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(23–26) to maximum Energy Shield defences | helmet 0 shield 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(27–30) to maximum Energy Shield defences | helmet 0 shield 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | Gain 5% of Maximum Mana as Extra Maximum Energy Shield defences | shield 500 default 0 | |
68 | ScourgeUpside | Gain 6% of Maximum Mana as Extra Maximum Energy Shield defences | shield 500 default 0 | |
45 | ScourgeUpside | Gain (31–40) Energy Shield when you Block defences | focus 500 str_int_shield 500 dex_int_shield 500 default 0 | |
68 | ScourgeUpside | Gain (41–50) Energy Shield when you Block defences | focus 500 str_int_shield 500 dex_int_shield 500 default 0 | |
68 | ScourgeUpside | Gain (51–60) Energy Shield when you Block defences | focus 500 str_int_shield 500 dex_int_shield 500 default 0 | |
68 | ScourgeUpside | Recover 3% of Energy Shield on Kill defences | body_armour 100 default 0 | |
68 | ScourgeUpside | Recover 4% of Energy Shield on Kill defences | body_armour 100 default 0 | |
45 | ScourgeUpside | (11–15)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | (16–20)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | (21–25)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
45 | ScourgeUpside | (5–6)% increased Energy Shield Recovery rate defences | body_armour 200 default 0 | |
68 | ScourgeUpside | (7–8)% increased Energy Shield Recovery rate defences | body_armour 200 default 0 | |
68 | ScourgeUpside | (9–10)% increased Energy Shield Recovery rate defences | body_armour 200 default 0 | |
1 | ScourgeDownside | (21–30)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 | |
1 | ScourgeDownside | (31–40)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 | |
45 | ScourgeDownside | (41–50)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 | |
68 | ScourgeDownside | (51–60)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 | |
45 | ScourgeDownside | Lose (31–40) Energy Shield when you Block defences | focus 500 str_int_shield 500 dex_int_shield 500 default 0 | |
68 | ScourgeDownside | Lose (41–50) Energy Shield when you Block defences | focus 500 str_int_shield 500 dex_int_shield 500 default 0 | |
68 | ScourgeDownside | Lose 3% of Energy Shield on Kill defences | body_armour 200 default 0 | |
68 | ScourgeDownside | Cannot Leech Energy Shield | helmet 500 default 0 | |
45 | ScourgeDownside | You cannot Regenerate Energy Shield defences | helmet 500 default 0 | |
45 | ScourgeDownside | You cannot Recharge Energy Shield defences | boots 500 default 0 | |
45 | ScourgeDownside | (10–12)% reduced Energy Shield Recovery rate defences | body_armour 500 default 0 | |
68 | ScourgeDownside | (14–16)% reduced Energy Shield Recovery rate defences | body_armour 500 default 0 | |
75 | BlueImplicit | 21% increased Energy Shield Recharge Rate defences | no_tier_6_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |
75 | BlueImplicit | 22% increased Energy Shield Recharge Rate defences | no_tier_5_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |
75 | BlueImplicit | 23% increased Energy Shield Recharge Rate defences | no_tier_4_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |
75 | BlueImplicit | 24% increased Energy Shield Recharge Rate defences | no_tier_3_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |
75 | BlueImplicit | 25% increased Energy Shield Recharge Rate defences | no_tier_2_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |
75 | BlueImplicit | 26% increased Energy Shield Recharge Rate defences | no_tier_1_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 25% increased Energy Shield Recharge Rate defences | no_tier_5_eldritch_implicit 0 helmet 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 26% increased Energy Shield Recharge Rate defences | no_tier_4_eldritch_implicit 0 helmet 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 27% increased Energy Shield Recharge Rate defences | no_tier_3_eldritch_implicit 0 helmet 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 28% increased Energy Shield Recharge Rate defences | no_tier_2_eldritch_implicit 0 helmet 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 29% increased Energy Shield Recharge Rate defences | no_tier_1_eldritch_implicit 0 helmet 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 29% increased Energy Shield Recharge Rate defences | no_tier_4_eldritch_implicit 0 helmet 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 30% increased Energy Shield Recharge Rate defences | no_tier_3_eldritch_implicit 0 helmet 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 31% increased Energy Shield Recharge Rate defences | no_tier_2_eldritch_implicit 0 helmet 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 32% increased Energy Shield Recharge Rate defences | no_tier_1_eldritch_implicit 0 helmet 200 amulet 200 default 0 | |
75 | BlueImplicit | (33–35)% increased Maximum Energy Shield from Equipped Gloves and Boots | no_tier_6_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | (36–38)% increased Maximum Energy Shield from Equipped Gloves and Boots | no_tier_5_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | (39–41)% increased Maximum Energy Shield from Equipped Gloves and Boots | no_tier_4_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | (42–44)% increased Maximum Energy Shield from Equipped Gloves and Boots | no_tier_3_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | (45–47)% increased Maximum Energy Shield from Equipped Gloves and Boots | no_tier_2_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | (48–50)% increased Maximum Energy Shield from Equipped Gloves and Boots | no_tier_1_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (45–47)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_5_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (48–50)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_4_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (51–53)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_3_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (54–57)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_2_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (58–61)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_1_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_4_eldritch_implicit 0 helmet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_3_eldritch_implicit 0 helmet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_2_eldritch_implicit 0 helmet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_1_eldritch_implicit 0 helmet 200 default 0 | |
75 | BlueImplicit | (6–7)% increased maximum Energy Shield defences | no_tier_6_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (8–9)% increased maximum Energy Shield defences | no_tier_5_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (10–11)% increased maximum Energy Shield defences | no_tier_4_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (12–13)% increased maximum Energy Shield defences | no_tier_3_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (14–15)% increased maximum Energy Shield defences | no_tier_2_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (16–17)% increased maximum Energy Shield defences | no_tier_1_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (14–15)% increased maximum Energy Shield defences | no_tier_5_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (16–17)% increased maximum Energy Shield defences | no_tier_4_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (18–19)% increased maximum Energy Shield defences | no_tier_3_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (20–21)% increased maximum Energy Shield defences | no_tier_2_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (22–23)% increased maximum Energy Shield defences | no_tier_1_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (22–23)% increased maximum Energy Shield defences | no_tier_4_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (24–25)% increased maximum Energy Shield defences | no_tier_3_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (26–27)% increased maximum Energy Shield defences | no_tier_2_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (28–29)% increased maximum Energy Shield defences | no_tier_1_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | BlueImplicit | 7% increased Energy Shield Recovery rate defences | no_tier_6_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | 8% increased Energy Shield Recovery rate defences | no_tier_5_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | 9% increased Energy Shield Recovery rate defences | no_tier_4_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | 10% increased Energy Shield Recovery rate defences | no_tier_3_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | 11% increased Energy Shield Recovery rate defences | no_tier_2_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | 12% increased Energy Shield Recovery rate defences | no_tier_1_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% increased Energy Shield Recovery rate defences | no_tier_5_eldritch_implicit 0 body_armour 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 11% increased Energy Shield Recovery rate defences | no_tier_4_eldritch_implicit 0 body_armour 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 12% increased Energy Shield Recovery rate defences | no_tier_3_eldritch_implicit 0 body_armour 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 13% increased Energy Shield Recovery rate defences | no_tier_2_eldritch_implicit 0 body_armour 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 14% increased Energy Shield Recovery rate defences | no_tier_1_eldritch_implicit 0 body_armour 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 13% increased Energy Shield Recovery rate defences | no_tier_4_eldritch_implicit 0 body_armour 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 14% increased Energy Shield Recovery rate defences | no_tier_3_eldritch_implicit 0 body_armour 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 15% increased Energy Shield Recovery rate defences | no_tier_2_eldritch_implicit 0 body_armour 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 16% increased Energy Shield Recovery rate defences | no_tier_1_eldritch_implicit 0 body_armour 140 default 0 | |
1 | WeaponTree | 7% increased Spell Damage 10% increased maximum Energy Shield | two_hand_weapon 0 caster_unique_weapon 750 attack_dagger 0 wand 750 sceptre 750 dagger 750 default 0 | |
21 | WeaponTree | 10% increased Spell Damage 10% increased maximum Energy Shield | two_hand_weapon 0 caster_unique_weapon 750 attack_dagger 0 wand 750 sceptre 750 dagger 750 default 0 | |
46 | WeaponTree | 13% increased Spell Damage 10% increased maximum Energy Shield | two_hand_weapon 0 caster_unique_weapon 750 attack_dagger 0 wand 750 sceptre 750 dagger 750 default 0 | |
65 | WeaponTree | 17% increased Spell Damage 10% increased maximum Energy Shield | two_hand_weapon 0 caster_unique_weapon 375 attack_dagger 0 wand 375 sceptre 375 dagger 375 default 0 | |
77 | WeaponTree | 20% increased Spell Damage 10% increased maximum Energy Shield | two_hand_weapon 0 caster_unique_weapon 187 attack_dagger 0 wand 187 sceptre 187 dagger 187 default 0 | |
1 | WeaponTree | 11% increased Spell Damage 20% increased maximum Energy Shield | one_hand_weapon 0 caster_unique_weapon 750 attack_staff 0 staff 750 default 0 | |
21 | WeaponTree | 16% increased Spell Damage 20% increased maximum Energy Shield | one_hand_weapon 0 caster_unique_weapon 750 attack_staff 0 staff 750 default 0 | |
46 | WeaponTree | 21% increased Spell Damage 20% increased maximum Energy Shield | one_hand_weapon 0 caster_unique_weapon 750 attack_staff 0 staff 750 default 0 | |
65 | WeaponTree | 26% increased Spell Damage 20% increased maximum Energy Shield | one_hand_weapon 0 caster_unique_weapon 375 attack_staff 0 staff 375 default 0 | |
77 | WeaponTree | 32% increased Spell Damage 20% increased maximum Energy Shield | one_hand_weapon 0 caster_unique_weapon 187 attack_staff 0 staff 187 default 0 | |
1 | WeaponTree | 10% increased maximum Energy Shield Minions deal 7% increased Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 default 0 | |
21 | WeaponTree | 10% increased maximum Energy Shield Minions deal 10% increased Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 default 0 | |
46 | WeaponTree | 10% increased maximum Energy Shield Minions deal 13% increased Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 default 0 | |
65 | WeaponTree | 10% increased maximum Energy Shield Minions deal 17% increased Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 3750 minion_unique_weapon 3750 default 0 | |
77 | WeaponTree | 10% increased maximum Energy Shield Minions deal 20% increased Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1870 minion_unique_weapon 1870 default 0 | |
1 | WeaponTree | 20% increased maximum Energy Shield Minions deal 11% increased Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 default 0 | |
21 | WeaponTree | 20% increased maximum Energy Shield Minions deal 16% increased Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 default 0 | |
46 | WeaponTree | 20% increased maximum Energy Shield Minions deal 21% increased Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 default 0 | |
65 | WeaponTree | 20% increased maximum Energy Shield Minions deal 26% increased Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 3750 minion_unique_weapon 3750 default 0 | |
77 | WeaponTree | 20% increased maximum Energy Shield Minions deal 32% increased Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1870 minion_unique_weapon 1870 default 0 | |
15 | WeaponTree | 50% reduced Armour, Evasion and Energy Shield +60 to maximum Life | shield 500 default 0 | |
45 | WeaponTree | 50% reduced Armour, Evasion and Energy Shield +75 to maximum Life | shield 500 default 0 | |
70 | WeaponTree | 50% reduced Armour, Evasion and Energy Shield +80 to maximum Life | shield 500 default 0 | |
1 | WeaponTree | +5 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 1000 default 0 | |
24 | WeaponTree | +10 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 1000 default 0 | |
50 | WeaponTree | +15 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 1000 default 0 | |
68 | WeaponTree | +20 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 1000 default 0 | |
82 | WeaponTree | +25 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
20 | WeaponTree | +28 to maximum Energy Shield 25% reduced Energy Shield Recharge Rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
55 | WeaponTree | +34 to maximum Energy Shield 25% reduced Energy Shield Recharge Rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
83 | WeaponTree | +40 to maximum Energy Shield 25% reduced Energy Shield Recharge Rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
20 | WeaponTree | +28 to maximum Energy Shield 25% reduced Mana Regeneration Rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
55 | WeaponTree | +34 to maximum Energy Shield 25% reduced Mana Regeneration Rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
83 | WeaponTree | +40 to maximum Energy Shield 25% reduced Mana Regeneration Rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
1 | WeaponTree | 5% increased Intelligence +9 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
40 | WeaponTree | 5% increased Intelligence +12 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
65 | WeaponTree | 5% increased Intelligence +15 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
1 | WeaponTree | 50% increased Implicit Modifier magnitudes +9 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
40 | WeaponTree | 50% increased Implicit Modifier magnitudes +12 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
65 | WeaponTree | 50% increased Implicit Modifier magnitudes +15 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
1 | WeaponTree | +9 to maximum Energy Shield 8% increased maximum Mana | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
40 | WeaponTree | +12 to maximum Energy Shield 8% increased maximum Mana | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
65 | WeaponTree | +15 to maximum Energy Shield 8% increased maximum Mana | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
1 | WeaponTree | 40% reduced Armour, Evasion and Energy Shield +6% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
35 | WeaponTree | 40% reduced Armour, Evasion and Energy Shield +7% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
70 | WeaponTree | 40% reduced Armour, Evasion and Energy Shield +8% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
10 | WeaponTree | 40% increased Armour, Evasion and Energy Shield 5% reduced maximum Life | shield 250 default 0 | |
42 | WeaponTree | 50% increased Armour, Evasion and Energy Shield 5% reduced maximum Life | shield 250 default 0 | |
75 | WeaponTree | 60% increased Armour, Evasion and Energy Shield 5% reduced maximum Life | shield 250 default 0 | |
1 | WeaponTree | 40% increased Armour, Evasion and Energy Shield -5% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
35 | WeaponTree | 50% increased Armour, Evasion and Energy Shield -5% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
70 | WeaponTree | 60% increased Armour, Evasion and Energy Shield -5% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
1 | WeaponTree | 24% increased Armour, Evasion and Energy Shield | shield 500 default 0 | |
35 | WeaponTree | 32% increased Armour, Evasion and Energy Shield | shield 500 default 0 | |
70 | WeaponTree | 40% increased Armour, Evasion and Energy Shield | shield 500 default 0 | |
20 | WeaponTree | 15% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken | shield 250 default 0 | |
20 | WeaponTree | 20% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken | shield 250 default 0 | |
20 | WeaponTree | 25% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken | shield 250 default 0 | |
10 | WeaponTree | 25% increased Attack Damage with Off Hand 15% increased Armour, Evasion and Energy Shield | shield 250 default 0 | |
42 | WeaponTree | 25% increased Attack Damage with Off Hand 20% increased Armour, Evasion and Energy Shield | shield 250 default 0 | |
75 | WeaponTree | 25% increased Attack Damage with Off Hand 25% increased Armour, Evasion and Energy Shield | shield 250 default 0 | |
1 | WeaponTree | 25% reduced Armour, Evasion and Energy Shield +10% to all Elemental Resistances | shield 200 default 0 | |
35 | WeaponTree | 25% reduced Armour, Evasion and Energy Shield +12% to all Elemental Resistances | shield 200 default 0 | |
70 | WeaponTree | 25% reduced Armour, Evasion and Energy Shield +14% to all Elemental Resistances | shield 200 default 0 | |
12 | WeaponTree | 0.5% of Spell Damage Leeched as Energy Shield 30% increased total Recovery per second from Energy Shield Leech | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
64 | WeaponTree | 0.8% of Spell Damage Leeched as Energy Shield 30% increased total Recovery per second from Energy Shield Leech | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
12 | WeaponTree | 1% of Spell Damage Leeched as Energy Shield 60% increased total Recovery per second from Energy Shield Leech | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 default 0 | |
64 | WeaponTree | 1.6% of Spell Damage Leeched as Energy Shield 60% increased total Recovery per second from Energy Shield Leech | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 default 0 | |
1 | WeaponTree | Gain 30 Energy Shield when you Block | str_armour 0 dex_armour 0 str_dex_armour 0 shield 1000 default 0 | |
50 | WeaponTree | Gain 50 Energy Shield when you Block | str_armour 0 dex_armour 0 str_dex_armour 0 shield 1000 default 0 | |
1 | WeaponTree | 25% reduced Energy Shield 12% increased Energy Shield Recovery rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 750 default 0 | |
72 | WeaponTree | 25% reduced Energy Shield 16% increased Energy Shield Recovery rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 750 default 0 | |
10 | WeaponTree | Regenerate 2% of Energy Shield per second while on Low Life | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
80 | WeaponTree | Regenerate 3% of Energy Shield per second while on Low Life | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
15 | WeaponTree | Minions have -6% to all Elemental Resistances Minions gain 15% of Maximum Life as Extra Maximum Energy Shield | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
78 | WeaponTree | Minions have -6% to all Elemental Resistances Minions gain 20% of Maximum Life as Extra Maximum Energy Shield | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
15 | WeaponTree | Minions have -12% to all Elemental Resistances Minions gain 30% of Maximum Life as Extra Maximum Energy Shield | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
78 | WeaponTree | Minions have -12% to all Elemental Resistances Minions gain 40% of Maximum Life as Extra Maximum Energy Shield | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
1 | WeaponTree | Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield Shield Crush and Spectral Shield Throw gains 30 to 50 Added Lightning Damage per 15 Energy Shield on Shield 100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage | crucible_unique_helmet 0 shield 1000 default 0 | |
1 | WeaponTree | Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield Shield Crush and Spectral Shield Throw gains 15 to 25 Added Lightning Damage per 15 Energy Shield on Shield 100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage | crucible_unique_helmet 1000 default 0 | |
1 | WeaponTree | Recover 1% of Energy Shield per Steel Shard Consumed | two_hand_weapon 0 sword 1000 axe 1000 shield 500 default 0 | |
1 | WeaponTree | Recover 2% of Energy Shield per Steel Shard Consumed | one_hand_weapon 0 sword 1000 axe 1000 default 0 | |
1 | WeaponTree | 20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield | ranged 0 shield 500 one_hand_weapon 1000 default 0 | |
1 | WeaponTree | 40% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield | ranged 0 two_hand_weapon 1000 default 0 |
Monsters mods /52
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Shimmering | 1 | Unique | 100% increased maximum Energy Shield defences | not_int 0 ward_armour 0 default 1000 |
Energy Shield Aura | 12 | Unique | Gain 30% of Maximum Life as Extra Maximum Energy Shield defences | magic 0 ward_armour 0 default 500 |
1 | Unique | Gain 40% of Maximum Life as Extra Maximum Energy Shield defences | ||
4 | Unique | Gain 35% of Maximum Life as Extra Maximum Energy Shield defences | ||
1 | Unique | Gain 25% of Maximum Life as Extra Maximum Energy Shield defences | ||
4 | Unique | Gain 50% of Maximum Life as Extra Maximum Energy Shield defences | ||
1 | Unique | 80% reduced Energy Shield Recharge Rate defences | ||
1 | Unique | 65% reduced Energy Shield Recharge Rate defences | ||
1 | Unique | Regenerate 1.7% of Energy Shield per second Gain 100% of Maximum Life as Extra Maximum Energy Shield defences | ||
1 | Unique | Chaos Damage taken does not bypass Energy Shield chaos | ||
1 | Unique | Gain 100% of Maximum Life as Extra Maximum Energy Shield defences | ||
1 | Unique | Gain 15% of Maximum Life as Extra Maximum Energy Shield defences | ||
1 | Unique | Chill Effect and Freeze Duration on you are based on 100% of Energy Shield elemental cold ailment | ||
1 | Unique | You cannot Recharge Energy Shield defences | ||
Arcane | 6 | Unique | 150% faster start of Energy Shield Recharge Chaos Damage taken does not bypass Energy Shield Gain 40% of Maximum Life as Extra Maximum Energy Shield | no_common_monster_mods 0 not_int 0 ward_armour 0 magic 0 default 4000 |
Vampiric | 13 | Unique | 25% increased Damage while Leeching Life 100% of Damage Leeched as Life 200% increased total Recovery per second from Life Leech Enemies Cannot Leech Life From you Life Leech effects are not removed when Unreserved Life is Filled Enemies Cannot Leech Energy Shield From you | no_common_monster_mods 0 default 3000 |
of Execution | 34 | Unique | Cannot Recover Life or Energy Shield to above 50% hit damage +% per 10% missing enemy life [15] immune to culling strike [1] | no_common_monster_mods 0 caster 0 magic 0 default 800 |
Arcane | 6 | Unique | 50% faster start of Energy Shield Recharge Chaos Damage taken does not bypass Energy Shield Gain 40% of Maximum Life as Extra Maximum Energy Shield | no_common_monster_mods 0 not_int 0 ward_armour 0 rare 0 default 4000 |
1 | Unique | 100% of Damage Leeched as Life Enemies Cannot Leech Life From you Enemies Cannot Leech Energy Shield From you | ||
1 | Unique | energy shield recovery speed +% final from map [-50] life recovery speed +% final from map [-50] mana recovery speed +% final from map [-50] resource life mana defences | default 1000 | |
1 | Unique | Gain 50% of Maximum Life as Extra Maximum Energy Shield defences | default 1000 | |
1 | Torment | Gain 50% of Maximum Life as Extra Maximum Energy Shield defences | default 1000 | |
Smuggler's Touch | 1 | Torment | Gain 100% of Maximum Life as Extra Maximum Energy Shield defences | default 1000 |
Smuggler's Grip | 1 | Torment | 90% faster start of Energy Shield Recharge 50% increased Energy Shield Recharge Rate monster drop additional unique items [1] defences | default 1000 |
1 | Unique | Chaos Damage taken does not bypass Energy Shield Gain 50% of Maximum Life as Extra Maximum Energy Shield defences | default 1000 | |
Shavronne's Touch | 1 | Torment | Chaos Damage taken does not bypass Energy Shield Gain 50% of Maximum Life as Extra Maximum Energy Shield bloodlines beacon on death variation [3] defences | default 1000 |
Shavronne's Grip | 1 | Torment | Chaos Damage taken does not bypass Energy Shield Gain 100% of Maximum Life as Extra Maximum Energy Shield defences | default 1000 |
1 | Unique | Removes all Energy Shield defences | ||
1 | Unique | +10 to maximum Energy Shield defences | ||
Monkey Paw Talisman | 1 | Talisman | 20% increased Cast Speed 25% increased maximum Energy Shield defences caster speed | |
Clutching Talisman | 1 | Talisman | Gain 40% of Maximum Life as Extra Maximum Energy Shield defences | |
Three Rat Talisman | 1 | Talisman | 25% increased Damage 20% increased maximum Life Gain 30% of Maximum Life as Extra Maximum Energy Shield avoid damage % [15] resource life defences damage | |
Clutching Talisman | 1 | Talisman | Poison on Hit Gain 10% of Maximum Life as Extra Maximum Energy Shield poison defences chaos ailment | |
1 | Essence | 30% reduced Movement Speed base physical damage % of maximum energy shield taken per minute [180] base physical damage % of maximum life taken per minute [360] damage physical attack caster speed | ||
1 | Unique | Stun Threshold is based on Energy Shield instead of Life | ||
1 | Unique | 99% of Maximum Life Converted to Energy Shield resource life defences | ||
1 | Unique | Your Energy Shield starts at zero defences | ||
1 | Unique | Gain 20% of Maximum Life as Extra Maximum Energy Shield defences | ||
Wasting Touch | 1 | Delirium | affliction monster debuff energy shield recovery rate +% on hit [-9] affliction monster debuff life recovery rate +% on hit [-9] resource life defences | |
1 | Unique | remove % of current energy shield on hit [10] remove % of current mana on hit [10] | ||
1 | Unique | Removes all Energy Shield monster gain base ward equal to total maximum life % [10] | ||
1 | Unique | Removes all Energy Shield monster gain base ward equal to total maximum life % [20] | ||
1 | Unique | Removes all Energy Shield monster gain base ward equal to total maximum life % [30] | ||
1 | Unique | Removes all Energy Shield monster gain base ward equal to total maximum life % [5] | ||
Resplendent | 1 | Prefix | 150% faster start of Energy Shield Recharge Gain 40% of Maximum Life as Extra Maximum Energy Shield | not_int 0 ward_armour 0 default 5000 |
of Discipline | 6 | Suffix | Gain 40% of Maximum Life as Extra Maximum Energy Shield | magic 0 default 3000 |
of the Executioner | 34 | Suffix | Cannot Recover Life or Energy Shield to above 50% | magic 0 caster 0 default 1000 |
of the Executioner | 1 | Unique | Cannot Recover Life or Energy Shield to above 50% | magic 0 caster 0 default 1000 |
of Arcane Energy | 6 | Suffix | Gain 40% of Maximum Life as Extra Maximum Energy Shield | not_int 0 ward_armour 0 magic 0 default 1500 |
1 | Unique | Gain 25% of Maximum Life as Extra Maximum Energy Shield | ||
1 | Unique | 100% faster start of Energy Shield Recharge defences | ||
Woeful | 1 | Unique | Gain 30% of Maximum Life as Extra Maximum Energy Shield |
Abyss Jewel mods /7
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Captivating | 1 | Prefix | Regenerate (9–12) Energy Shield per second defences | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 500 default 0 |
Beautiful | 30 | Prefix | Regenerate (13–16) Energy Shield per second defences | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 500 default 0 |
Breathtaking | 60 | Prefix | Regenerate (17–20) Energy Shield per second defences | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 500 default 0 |
Shining | 1 | Prefix | +(21–25) to maximum Energy Shield defences | default 600 |
Seething | 40 | Prefix | +(26–30) to maximum Energy Shield defences | default 600 |
Incandescent | 75 | Prefix | +(31–35) to maximum Energy Shield defences | default 600 |
Resplendent | 83 | Prefix | +(36–40) to maximum Energy Shield defences | default 300 |
Cluster Jewel mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Shining | 1 | Prefix | Added Small Passive Skills also grant: +(4–5) to Maximum Energy Shield defences | expansion_jewel_large 500 expansion_jewel_medium 500 default 0 |
Glimmering | 68 | Prefix | Added Small Passive Skills also grant: +(6–9) to Maximum Energy Shield defences | expansion_jewel_large 400 expansion_jewel_medium 400 default 0 |
Glowing | 84 | Prefix | Added Small Passive Skills also grant: +(10–12) to Maximum Energy Shield defences | expansion_jewel_large 300 expansion_jewel_medium 300 default 0 |
Shining | 1 | Prefix | Added Small Passive Skills also grant: +(4–5) to Maximum Energy Shield defences | expansion_jewel_small 500 default 0 |
Glimmering | 68 | Prefix | Added Small Passive Skills also grant: +(6–9) to Maximum Energy Shield defences | expansion_jewel_small 400 default 0 |
Glowing | 73 | Prefix | Added Small Passive Skills also grant: +(10–12) to Maximum Energy Shield defences | expansion_jewel_small 300 default 0 |
Radiating | 78 | Prefix | Added Small Passive Skills also grant: +(13–16) to Maximum Energy Shield defences | expansion_jewel_small 200 default 0 |
Pulsing | 84 | Prefix | Added Small Passive Skills also grant: +(17–20) to Maximum Energy Shield defences | expansion_jewel_small 100 default 0 |
Fossil mods /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | Regenerate 0.5% of Energy Shield per second if you've Hit an Enemy Recently defences | abyss_jewel 0 jewel 0 dagger 1600 claw 1600 wand 1600 sceptre 1600 default 0 |
of the Underground | 1 | Suffix | Regenerate 1% of Energy Shield per second if you've Hit an Enemy Recently defences | abyss_jewel 0 jewel 0 staff 2000 default 0 |
of the Underground | 1 | Suffix | Regenerate 0.3% of Energy Shield per second if you've Hit an Enemy Recently defences | jewel 300 abyss_jewel 300 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Energy Shield defences | abyss_jewel 0 jewel 0 int_armour 0 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Armour and Energy Shield defences | abyss_jewel 0 jewel 0 str_int_armour 0 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Evasion and Energy Shield defences | abyss_jewel 0 jewel 0 dex_int_armour 0 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Armour, Evasion and Energy Shield defences | abyss_jewel 0 jewel 0 str_dex_int_armour 0 default 0 |
of the Underground | 1 | Suffix | Regenerate 1% of Energy Shield per second defences | abyss_jewel 0 jewel 0 shield 0 body_armour 0 gloves 0 helmet 0 int_armour 2000 dex_int_armour 2000 str_int_armour 2000 default 0 |
of the Underground | 1 | Suffix | 0.3% of Spell Damage Leeched as Energy Shield defences | abyss_jewel 0 jewel 0 shield 0 body_armour 0 boots 0 helmet 0 int_armour 2000 dex_int_armour 2000 str_int_armour 2000 default 0 |
of the Underground | 1 | Suffix | (20–30)% increased Energy Shield from Equipped Body Armour defences | abyss_jewel 0 jewel 0 ring 1600 amulet 1600 belt 1600 default 0 |
Map mods /22
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Smothering | 1 | Suffix | Players have 20% less Recovery Rate of Life and Energy Shield 15% increased Quantity of Items found in this Area resource life defences | uber_tier_map 0 secret_area 500 default 0 |
Smothering | 69 | Prefix | Players have 75% less Recovery Rate of Life and Energy Shield Found Items have 2% chance to drop Corrupted in Area 20% increased Quantity of Items found in this Area resource life defences | uber_tier_map 0 secret_area 500 default 0 |
Buffering | 69 | Prefix | Monsters gain (80–120)% of Maximum Life as Extra Maximum Energy Shield Found Items have 2% chance to drop Corrupted in Area 18% increased Quantity of Items found in this Area resource life defences | uber_tier_map 0 secret_area 800 default 0 |
Suffocating | 69 | Prefix | Players cannot Regenerate Life, Mana or Energy Shield Found Items have 3% chance to drop Corrupted in Area 25% increased Quantity of Items found in this Area resource life mana | uber_tier_map 0 secret_area 400 default 0 |
of Smothering | 1 | Suffix | Players have 10% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life defences | uber_tier_map 0 top_tier_map 0 expedition_logbook 750 default 0 |
of Smothering | 1 | Suffix | Players have 20% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life defences | uber_tier_map 0 low_tier_map 750 expedition_logbook 0 primordial_map 0 default 0 |
of Smothering | 68 | Suffix | Players have 20% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life defences | uber_tier_map 0 top_tier_map 0 expedition_logbook 750 default 0 |
of Smothering | 1 | Suffix | Players have 40% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life defences | uber_tier_map 0 mid_tier_map 750 expedition_logbook 0 primordial_map 0 default 0 |
of Smothering | 73 | Suffix | Players have 40% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life defences | uber_tier_map 0 top_tier_map 0 expedition_logbook 750 default 0 |
of Smothering | 1 | Suffix | Players have 60% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life defences | uber_tier_map 0 top_tier_map 750 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
of Smothering | 1 | Suffix | Players have 60% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area resource life defences | uber_tier_map 0 top_tier_map 0 maven_map 750 primordial_map 750 default 0 |
of Smothering | 78 | Suffix | Players have 60% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life defences | uber_tier_map 0 top_tier_map 0 expedition_logbook 750 default 0 |
of Stasis | 1 | Suffix | Players cannot Regenerate Life, Mana or Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life mana defences | uber_tier_map 0 mid_tier_map 300 top_tier_map 600 expedition_logbook 0 primordial_map 0 default 0 |
of Stasis | 1 | Suffix | Players cannot Regenerate Life, Mana or Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life mana defences | uber_tier_map 0 mid_tier_map 0 top_tier_map 0 expedition_logbook 600 default 0 |
Buffered | 1 | Prefix | Monsters gain (20–29)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 primordial_map 0 low_tier_map 800 default 0 |
Buffered | 1 | Prefix | Monsters gain (30–39)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 primordial_map 0 mid_tier_map 800 default 0 |
Buffered | 1 | Prefix | Monsters gain (40–49)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 primordial_map 0 top_tier_map 800 default 0 |
Buffered | 1 | Prefix | Monsters gain (40–49)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | uber_tier_map 0 maven_map 800 primordial_map 800 default 0 |
Buffered | 1 | Prefix | Monsters gain (10–19)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 expedition_logbook 1000 default 0 |
Buffered | 68 | Prefix | Monsters gain (20–29)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 expedition_logbook 1000 default 0 |
Buffered | 73 | Prefix | Monsters gain (30–39)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 expedition_logbook 1000 default 0 |
Buffered | 78 | Prefix | Monsters gain (40–49)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 expedition_logbook 1000 default 0 |
Delve Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters gain (20–30)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 | |
52 | DelveArea | Monsters gain (31–40)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 | |
173 | DelveArea | Monsters gain (41–50)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 |
Heist Area mods /12
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Buffered | 1 | Prefix | Monsters gain (10–14)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1000 |
Buffered | 46 | Prefix | Monsters gain (15–19)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1000 |
Buffered | 68 | Prefix | Monsters gain (20–29)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1000 |
Buffered | 73 | Prefix | Monsters gain (30–39)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1000 |
Buffered | 78 | Prefix | Monsters gain (40–49)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1000 |
of Smothering | 1 | Suffix | Players have 20% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] resource life defences | default 750 |
of Smothering | 73 | Suffix | Players have 40% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] resource life defences | default 750 |
of Smothering | 78 | Suffix | Players have 60% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] resource life defences | default 750 |
of Stasis | 73 | Suffix | Players cannot Regenerate Life, Mana or Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] resource life mana defences | default 300 |
of Wavering Will | 46 | Suffix | Players have 6% less Energy Shield Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] defences | default 750 |
of Wavering Will | 73 | Suffix | Players have 12% less Energy Shield Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] defences | default 750 |
of Wavering Will | 78 | Suffix | Players have 16% less Energy Shield Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] defences | default 750 |
Veiled mods /17
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (24–28)% increased Armour and Energy Shield +(17–19) to maximum Life resource life defences | body_armour 0 shield 0 helmet 0 str_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Evasion and Energy Shield +(17–19) to maximum Life resource life defences | body_armour 0 shield 0 helmet 0 dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Energy Shield +(17–19) to maximum Life resource life defences | body_armour 0 shield 0 helmet 0 int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour, Evasion and Energy Shield +(17–19) to maximum Life resource life defences | body_armour 0 shield 0 helmet 0 str_dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour and Energy Shield +(19–22) to maximum Life resource life defences | body_armour 0 gloves 0 boots 0 str_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Evasion and Energy Shield +(19–22) to maximum Life resource life defences | body_armour 0 gloves 0 boots 0 dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Energy Shield +(19–22) to maximum Life resource life defences | body_armour 0 gloves 0 boots 0 int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour, Evasion and Energy Shield +(19–22) to maximum Life resource life defences | body_armour 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour and Energy Shield +(23–26) to maximum Life resource life defences | shield 0 helmet 0 gloves 0 boots 0 str_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Evasion and Energy Shield +(23–26) to maximum Life resource life defences | shield 0 helmet 0 gloves 0 boots 0 dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Energy Shield +(23–26) to maximum Life resource life defences | shield 0 helmet 0 gloves 0 boots 0 int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour, Evasion and Energy Shield +(23–26) to maximum Life resource life defences | shield 0 helmet 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | +(365–400) to Armour +(31–35) to maximum Energy Shield defences | belt 1500 default 0 |
Chosen | 60 | Prefix | +(365–400) to Evasion Rating +(31–35) to maximum Energy Shield defences | belt 1500 quiver 1500 default 0 |
of the Order | 60 | Suffix | Regenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby defences | body_armour 1500 belt 1500 default 0 |
of the Order | 60 | Suffix | Recover (37–40)% of Mana and Energy Shield when you Focus grant focus skill [1] resource mana defences | body_armour 1000 default 0 |
Gravicius' | 60 | Prefix | Gain (12–14)% of Maximum Life as Extra Maximum Energy Shield defences | body_armour 0 default 0 |
Crafting Bench /69
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(26–35)% increased Energy Shield | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Energy Shield | 1x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Energy Shield | 2x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
+(17–22) to maximum Energy Shield | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
+(35–45) to maximum Energy Shield | 1x Orb of Alchemy | Body Armour · Helmet · Shield | The Karui Fortress |
+(56–69) to maximum Energy Shield | 2x Chaos Orb | Body Armour · Shield | Ancient City Map |
(10–12)% increased maximum Energy Shield | 1x Chaos Orb | Amulet | Moon Temple Map |
(13–15)% increased maximum Energy Shield | 2x Chaos Orb | Amulet | Ramparts Map |
+(21–25) to maximum Energy Shield | 1x Orb of Alchemy | Amulet · Ring | Moon Temple Map |
+(26–30) to maximum Energy Shield | 2x Chaos Orb | Amulet · Ring | Ramparts Map |
(26–35)% increased Armour and Energy Shield | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Armour and Energy Shield | 1x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Armour and Energy Shield | 2x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
(26–35)% increased Evasion and Energy Shield | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Evasion and Energy Shield | 1x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Evasion and Energy Shield | 2x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
(9–11)% increased Energy Shield Recharge Rate | 2x Orb of Alchemy | Helmet · Gloves · Boots | Dungeon Map |
(12–14)% increased Energy Shield Recharge Rate | 4x Chaos Orb | Helmet · Gloves · Boots | Underground Sea Map |
(16–20)% faster start of Energy Shield Recharge | 2x Orb of Alchemy | Body Armour · Shield | Dungeon Map |
(21–25)% faster start of Energy Shield Recharge | 4x Chaos Orb | Body Armour · Shield | Underground Sea Map |
Light Radius is based on Energy Shield instead of Life | 4x Chaos Orb | Helmet · Ring | Dig Map |
(12–14)% increased Armour and Energy Shield +(8–9) to maximum Life | 8x Orb of Alteration | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Armour and Energy Shield +(10–11) to maximum Life | 2x Orb of Alchemy | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Armour and Energy Shield +(12–14) to maximum Life | 2x Chaos Orb | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Evasion and Energy Shield +(8–9) to maximum Life | 8x Orb of Alteration | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Evasion and Energy Shield +(10–11) to maximum Life | 2x Orb of Alchemy | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Evasion and Energy Shield +(12–14) to maximum Life | 2x Chaos Orb | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Energy Shield +(8–9) to maximum Life | 8x Orb of Alteration | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Energy Shield +(10–11) to maximum Life | 2x Orb of Alchemy | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Energy Shield +(12–14) to maximum Life | 2x Chaos Orb | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Armour, Evasion and Energy Shield +(8–9) to maximum Life | 8x Orb of Alteration | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 2x Orb of Alchemy | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Armour, Evasion and Energy Shield +(12–14) to maximum Life | 2x Chaos Orb | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Armour and Energy Shield +(10–11) to maximum Life | 8x Orb of Alteration | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Armour and Energy Shield +(12–13) to maximum Life | 2x Orb of Alchemy | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Armour and Energy Shield +(14–16) to maximum Life | 2x Chaos Orb | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Evasion and Energy Shield +(10–11) to maximum Life | 8x Orb of Alteration | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Evasion and Energy Shield +(12–13) to maximum Life | 2x Orb of Alchemy | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Evasion and Energy Shield +(14–16) to maximum Life | 2x Chaos Orb | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Energy Shield +(10–11) to maximum Life | 8x Orb of Alteration | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Energy Shield +(12–13) to maximum Life | 2x Orb of Alchemy | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Energy Shield +(14–16) to maximum Life | 2x Chaos Orb | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 8x Orb of Alteration | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Armour, Evasion and Energy Shield +(12–13) to maximum Life | 2x Orb of Alchemy | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Armour, Evasion and Energy Shield +(14–16) to maximum Life | 2x Chaos Orb | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Armour and Energy Shield +(13–14) to maximum Life | 8x Orb of Alteration | Body Armour | Betrayal Unveil |
(15–17)% increased Armour and Energy Shield +(15–16) to maximum Life | 2x Orb of Alchemy | Body Armour | Betrayal Unveil |
(18–21)% increased Armour and Energy Shield +(17–19) to maximum Life | 2x Chaos Orb | Body Armour | Betrayal Unveil |
(12–14)% increased Evasion and Energy Shield +(13–14) to maximum Life | 8x Orb of Alteration | Body Armour | Betrayal Unveil |
(15–17)% increased Evasion and Energy Shield +(15–16) to maximum Life | 2x Orb of Alchemy | Body Armour | Betrayal Unveil |
(18–21)% increased Evasion and Energy Shield +(17–19) to maximum Life | 2x Chaos Orb | Body Armour | Betrayal Unveil |
(12–14)% increased Energy Shield +(13–14) to maximum Life | 8x Orb of Alteration | Body Armour | Betrayal Unveil |
(15–17)% increased Energy Shield +(15–16) to maximum Life | 2x Orb of Alchemy | Body Armour | Betrayal Unveil |
(18–21)% increased Energy Shield +(17–19) to maximum Life | 2x Chaos Orb | Body Armour | Betrayal Unveil |
(12–14)% increased Armour, Evasion and Energy Shield +(13–14) to maximum Life | 8x Orb of Alteration | Body Armour | Betrayal Unveil |
(15–17)% increased Armour, Evasion and Energy Shield +(15–16) to maximum Life | 2x Orb of Alchemy | Body Armour | Betrayal Unveil |
(18–21)% increased Armour, Evasion and Energy Shield +(17–19) to maximum Life | 2x Chaos Orb | Body Armour | Betrayal Unveil |
+(105–150) to Armour +(11–15) to maximum Energy Shield | 8x Orb of Alteration | Belt | Betrayal Unveil |
+(151–213) to Armour +(16–20) to maximum Energy Shield | 2x Orb of Alchemy | Belt | Betrayal Unveil |
+(214–285) to Armour +(21–25) to maximum Energy Shield | 4x Chaos Orb | Belt | Betrayal Unveil |
+(105–150) to Evasion Rating +(11–15) to maximum Energy Shield | 8x Orb of Alteration | Belt · Quiver | Betrayal Unveil |
+(151–213) to Evasion Rating +(16–20) to maximum Energy Shield | 2x Orb of Alchemy | Belt · Quiver | Betrayal Unveil |
+(214–285) to Evasion Rating +(21–25) to maximum Energy Shield | 4x Chaos Orb | Belt · Quiver | Betrayal Unveil |
Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | Body Armour · Belt | Betrayal Unveil |
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | Body Armour · Belt | Betrayal Unveil |
Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | Body Armour · Belt | Betrayal Unveil |
Recover (23–25)% of Mana and Energy Shield when you Focus grant focus skill [1] | 6x Orb of Alteration | Body Armour | Betrayal Unveil |
Recover (26–28)% of Mana and Energy Shield when you Focus grant focus skill [1] | 2x Orb of Alchemy | Body Armour | Betrayal Unveil |
Recover (29–31)% of Mana and Energy Shield when you Focus grant focus skill [1] | 4x Chaos Orb | Body Armour | Betrayal Unveil |
Misc mods /66
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Diverting | 10 | Flask | Suffix | 0.4% of Spell Damage Leeched as Energy Shield during Effect defences caster | utility_flask 600 expedition_flask 0 default 0 |
of Depletion | 20 | Flask | Suffix | 0.5% of Spell Damage Leeched as Energy Shield during Effect defences caster | utility_flask 600 expedition_flask 0 default 0 |
of Tapping | 40 | Flask | Suffix | 0.6% of Spell Damage Leeched as Energy Shield during Effect defences caster | utility_flask 600 expedition_flask 0 default 0 |
of Siphoning | 60 | Flask | Suffix | 0.7% of Spell Damage Leeched as Energy Shield during Effect defences caster | utility_flask 600 expedition_flask 0 default 0 |
of Draining | 80 | Flask | Suffix | 0.8% of Spell Damage Leeched as Energy Shield during Effect defences caster | utility_flask 600 expedition_flask 0 default 0 |
1 | Flask | Unique | Removes 80% of your maximum Energy Shield on use defences | ||
1 | Flask | Unique | Chaos Damage taken does not bypass Energy Shield during effect | ||
1 | Flask | Unique | Removes all but one Life on use Removed life is Regenerated as Energy Shield over 2 seconds resource life defences | ||
1 | Flask | Unique | Life Recovery from Flasks also applies to Energy Shield during Effect Zealot's Oath during Effect resource life defences | ||
1 | Flask | Unique | Recover (1–3)% of Energy Shield when you Kill an Enemy during Effect defences | ||
1 | Jewel | Unique | (3–6)% increased maximum Energy Shield defences | ||
1 | Jewel | Unique | (4–6)% increased maximum Energy Shield defences | ||
1 | Jewel | Unique | 20% faster start of Energy Shield Recharge defences | ||
Shimmering | 1 | Jewel | Prefix | (6–8)% increased maximum Energy Shield defences | not_int 0 default 500 |
of Focus | 1 | Jewel | Suffix | Gain (2–3) Energy Shield per Enemy Hit with Attacks defences attack | not_int 0 default 500 |
Serene | 1 | Jewel | Prefix | (4–6)% faster start of Energy Shield Recharge defences | not_int 0 default 500 |
Fevered | 1 | Jewel | Prefix | (6–8)% increased Energy Shield Recharge Rate defences | not_int 0 default 500 |
1 | Jewel | Unique | With 5 Corrupted Items Equipped: 50% of Chaos Damage taken does not bypass Energy Shield, and 50% of Physical Damage taken bypasses Energy Shield resource life defences chaos | ||
1 | Jewel | Unique | Lose 1% of Energy Shield on Kill defences | ||
1 | Jewel | Unique | 10% increased Damage taken while on Full Energy Shield | ||
1 | Jewel | Unique | Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value local jewel effect base radius [1500] defences | ||
1 | Jewel | Unique | Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield local jewel effect base radius [1500] resource life defences | ||
1 | Jewel | Unique | +0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield critical | ||
1 | Jewel | Unique | +4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield damage critical | ||
1 | Jewel | Unique | Regenerate 0.4% of Energy Shield per Second for every 10 Intelligence on Allocated Passives in Radius defences | ||
1 | Jewel | Unique | +5 to maximum Energy Shield defences | ||
1 | Jewel | Unique | (3–6)% increased Energy Shield Recharge Rate defences | jewel 1 default 0 | |
73 | ExpeditionRelic | Prefix | Monsters' Hits remove 10% of current Energy Shield Monsters' Hits remove 10% of current Mana | default 1000 | |
1 | PrimordialAltar | Unique | Gain (50–70)% of Maximum Life as Extra Maximum Energy Shield | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | (10–20)% reduced Recovery Rate of Life, Mana and Energy Shield per Endurance Charge | primordial_altar_upside 0 tangle_altar 400 default 0 | |
Praying | 75 | SanctumSpecial | Prefix | (20–30)% increased Energy Shield Recharge Rate defences | int_special_relic 1000 default 250 |
Acolyte's | 75 | SanctumSpecial | Prefix | (40–60)% increased Maximum Energy Shield from Equipped Gloves and Boots | int_special_relic 600 default 150 |
Faithful | 75 | SanctumSpecial | Prefix | (10–15)% increased maximum Energy Shield defences | int_special_relic 1000 default 250 |
Reassuring | 75 | SanctumSpecial | Prefix | (8–12)% increased Energy Shield Recovery rate defences | int_special_relic 1000 default 250 |
of Buffers | 1 | CrucibleMap | Suffix | Monsters gain 80% of Maximum Life as Extra Maximum Energy Shield map item drop quantity +% [19] map item drop rarity +% [11] | uber_tier_map 0 crucible_map_low 1000 default 0 |
of Buffers | 1 | CrucibleMap | Suffix | Monsters gain 150% of Maximum Life as Extra Maximum Energy Shield map item drop quantity +% [19] map item drop rarity +% [11] | uber_tier_map 0 crucible_map_high 1000 default 0 |
of Stasis | 1 | CrucibleMap | Suffix | Players cannot Regenerate Life, Mana or Energy Shield map item drop quantity +% [19] map item drop rarity +% [11] | uber_tier_map 0 crucible_map_low 500 crucible_map_high 500 default 0 |
of the Hierophant | 1 | Charm | Suffix | Gain (2–3)% of Maximum Mana as Extra Maximum Energy Shield | int_animal_charm 500 str_animal_charm 500 default 0 |
of the Hierophant | 60 | Charm | Suffix | Gain (4–5)% of Maximum Mana as Extra Maximum Energy Shield | int_animal_charm 250 str_animal_charm 250 default 0 |
of the Occultist | 1 | Charm | Suffix | Regenerate (1–1.5)% of Energy Shield per second | int_animal_charm 1000 default 0 |
of the Occultist | 60 | Charm | Suffix | Regenerate (2–3)% of Energy Shield per second | int_animal_charm 500 default 0 |
of the Necromancer | 1 | Charm | Suffix | Regenerate (2–3)% of Energy Shield over 2 seconds when you Consume a corpse | int_animal_charm 1000 default 0 |
of the Necromancer | 60 | Charm | Suffix | Regenerate (4–5)% of Energy Shield over 2 seconds when you Consume a corpse | int_animal_charm 500 default 0 |
Necromancer's | 45 | Charm | Prefix | Minions gain Added Physical Damage equal to (3–5)% of Maximum Energy Shield on your Equipped Helmet | int_animal_charm 500 default 0 |
Necromancer's | 72 | Charm | Prefix | Minions gain Added Physical Damage equal to (6–10)% of Maximum Energy Shield on your Equipped Helmet | int_animal_charm 250 default 0 |
of the Trickster | 1 | Charm | Suffix | Recover 1% of Life on Kill Recover 1% of Energy Shield on Kill Recover 1% of Mana on Kill | int_animal_charm 500 dex_animal_charm 500 default 0 |
of the Trickster | 60 | Charm | Suffix | Recover 2% of Life on Kill Recover 2% of Energy Shield on Kill Recover 2% of Mana on Kill | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Trickster | 45 | Charm | Suffix | (5–8)% chance for Energy Shield Recharge to start when you Suppress Spell Damage | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Trickster | 72 | Charm | Suffix | (9–12)% chance for Energy Shield Recharge to start when you Suppress Spell Damage | int_animal_charm 125 dex_animal_charm 125 default 0 |
of the Trickster | 1 | Charm | Suffix | +(1–2) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet | int_animal_charm 500 dex_animal_charm 500 default 0 |
of the Trickster | 60 | Charm | Suffix | +(3–4) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Trickster | 70 | Charm | Suffix | Prevent +(3–4)% of Suppressed Spell Damage while on Full Energy Shield | int_animal_charm 50 dex_animal_charm 50 default 0 |
of the Trickster | 81 | Charm | Suffix | Prevent +(5–6)% of Suppressed Spell Damage while on Full Energy Shield | int_animal_charm 25 dex_animal_charm 25 default 0 |
Trickster's | 1 | Charm | Prefix | (0.5–1)% of Damage Leeched as Energy Shield | int_animal_charm 500 dex_animal_charm 500 default 0 |
Trickster's | 60 | Charm | Prefix | (1.1–2)% of Damage Leeched as Energy Shield | int_animal_charm 250 dex_animal_charm 250 default 0 |
12 | Necropolis | NecropolisHaunted | 20% faster start of Energy Shield Recharge Gain 30% of Maximum Life as Extra Maximum Energy Shield monster necropolis mod value +% [40] | default 1000 | |
46 | Necropolis | NecropolisHaunted | 40% faster start of Energy Shield Recharge Gain 100% of Maximum Life as Extra Maximum Energy Shield monster necropolis mod value +% [80] | default 600 | |
68 | Necropolis | NecropolisHaunted | 60% faster start of Energy Shield Recharge Gain 250% of Maximum Life as Extra Maximum Energy Shield monster necropolis mod value +% [120] | default 300 | |
Buffered | 1 | UberMap | Prefix | Monsters gain (70–80)% of Maximum Life as Extra Maximum Energy Shield 20% increased Quantity of Items found in this Area 12% increased Rarity of Items found in this Area 6% increased Pack size 50% more Maps found in Area | uber_tier_map 100 default 0 |
of Congealment | 1 | UberMap | Suffix | Players have (50–60)% reduced Maximum total Life, Mana and Energy Shield Recovery per second from Leech 20% increased Quantity of Items found in this Area 36% increased Rarity of Items found in this Area 6% increased Pack size | uber_tier_map 30 default 0 |
of Stasis | 1 | UberMap | Suffix | Players cannot Recharge Energy Shield Players cannot Regenerate Life, Mana or Energy Shield 20% increased Quantity of Items found in this Area 12% increased Rarity of Items found in this Area 25% increased Pack size | uber_tier_map 0 default 0 |
of Smothering | 1 | UberMap | Suffix | Players have 80% less Recovery Rate of Life and Energy Shield 24% increased Quantity of Items found in this Area 14% increased Rarity of Items found in this Area 25% increased Pack size | uber_tier_map 0 default 0 |
Equalising | 1 | UberMap | Prefix | Rare and Unique Monsters remove 5% of Life, Mana and Energy Shield from Players or their Minions on Hit 36% increased Quantity of Items found in this Area 22% increased Rarity of Items found in this Area 8% increased Pack size 126% more Currency found in Area | uber_tier_map 50 default 0 |
of Smothering | 1 | UberMap | Suffix | Players have 60% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life defences | has_uber_map_suffix 90 default 0 |
of Stasis | 1 | UberMap | Suffix | Players cannot Regenerate Life, Mana or Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life mana defences | has_uber_map_suffix 36 default 0 |
Buffered | 1 | UberMap | Prefix | Monsters gain (40–49)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | has_uber_map_prefix 96 default 0 |
Essence /7
Item /7
+(66–80) to maximum Energy Shield
+(100–120) to maximum Energy Shield
+(140–165) to maximum Energy Shield
Unique /304
+(30–40)% to Fire Resistance
+(30–40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+0.2 metres to Melee Strike Range
60% increased Melee Damage when on Full Life
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+(30–40) to maximum Life
+(15–20)% to all Elemental Resistances
30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when you lose a Power Charge
+(45–55) to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
(20–25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power Charge
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Adds 1 to (50–70) Lightning Damage to Spells and Attacks
+(30–40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
1% of Damage Leeched as Energy Shield against Frozen Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Adds (20–25) to (30–50) Cold Damage to Spells and Attacks
+(30–40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
25% reduced maximum Life
+(40–50)% to Chaos Resistance
Gain (40–60)% of Physical Damage as Extra Chaos Damage
Right ring slot: Regenerate 6% of Energy Shield per second
Right ring slot: +250 to maximum Mana
Left ring slot: Regenerate 40 Mana per Second
Right ring slot: You cannot Regenerate Mana
Left ring slot: You cannot Recharge or Regenerate Energy Shield
Left ring slot: +250 to maximum Energy Shield
+(60–80) to maximum Life
+15% to all Elemental Resistances
Gain up to maximum Endurance Charges when you take a Critical Strike
Your nearby party members maximum Endurance Charges is equal to yours
+(50–70) to maximum Life
+(9–12)% to all Elemental Resistances
(40–50)% increased Area of Effect
(40–50)% increased Area Damage
Extra gore
+(100–150) to maximum Mana
Regenerate 1% of Mana per second
Mind Over Matter
(40% of Damage is taken from Mana before Life)
+(20–30) to Intelligence
(210–250)% increased Energy Shield
10% increased maximum Life
Skills gain a Base Life Cost equal to 100% of Base Mana Cost
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
20% chance to Freeze Enemies for 1 second when they Hit you
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
+(80–90) to maximum Life
(0.8–1)% of Attack Damage Leeched as Life
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
25% of Elemental Damage from Hits taken as Chaos Damage
(20–30)% increased Light Radius
Light Radius is based on Energy Shield instead of Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
100% increased Global Critical Strike Chance
(120–160)% increased Energy Shield
15% of Fire Damage Converted to Chaos Damage
100% increased Spell Damage taken when on Low Mana
(You are on Low Mana if you have 50% of your Maximum Mana or less)
30% of Physical Damage Converted to Chaos Damage
Reflects 30 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
desecrate on block base chaos damage to deal per minute [15000]
desecrate on block base radius [16]
desecrate on block duration ms [8000]
(You take Chaos damage over time while standing in Desecrated Ground)
10% faster start of Energy Shield Recharge
+(30–40)% to Lightning Resistance
Reflects 1 to 250 Lightning Damage to Melee Attackers
Chaos Damage taken does not bypass Energy Shield
(60–80)% increased Armour
25% reduced Chaos Damage taken over time
25% increased Light Radius
Chaos Damage taken does not bypass Energy Shield
(-40–-30) Chaos Damage taken
(20–25)% increased Spell Damage
(100–120)% increased Energy Shield
(20–30)% increased Totem Life
Inflicts a random Hex on you when your Totems die
Adds (2–4) to (5–9) Fire Damage to Spells and Attacks
Adds (2–4) to (5–9) Cold Damage to Spells and Attacks
Adds 1 to (4–12) Lightning Damage to Spells and Attacks
+(30–60) to Evasion Rating
+(30–60) to maximum Energy Shield
+(25–50) to maximum Life
+(25–50) to maximum Mana
+(15–30)% to Fire Resistance
+(15–30)% to Cold Resistance
+(15–30)% to Lightning Resistance
+(20–30) to maximum Mana
Minions have 20% reduced maximum Life
Minions deal 15% increased Damage
Minions gain (15–20)% of Elemental Damage as Extra Chaos Damage
50% reduced maximum Mana
Gain a Power Charge for each Enemy you hit with a Critical Strike
Inner Conviction
(3% more Spell Damage per Power Charge. Gain Power Charges instead of Frenzy Charges)
(125–150)% increased Energy Shield
+(40–50)% to Chaos Resistance
25% increased Light Radius
100% chance to create Consecrated Ground when you Block
consecrate on block % life regen per minute [360]
consecrate on block base radius [18]
consecrate on block duration ms [8000]
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
+20 to maximum Life
+20 to maximum Mana
+1 to Level of all Raise Zombie Gems
+1 to Level of all Raise Spectre Gems
(5–15)% increased Movement Speed
(100–140)% increased Energy Shield
15% increased Movement Speed
20% increased Movement Speed when on Full Life
(150–200)% increased Stun and Block Recovery
+(20–30) to Intelligence
(80–100)% increased Evasion Rating
+(100–150) to maximum Energy Shield
30% increased Movement Speed
Enemies Cannot Leech Life From you
(20–60)% increased Armour and Energy Shield
Gain (10–20) Life per Enemy Killed
15% increased Movement Speed
Drops Shocked Ground while moving, lasting 2 seconds
(Shock increases Damage taken by 15%)
+(10–20) to maximum Energy Shield
(20–40)% increased Mana Regeneration Rate
20% increased Movement Speed
Cannot be Frozen
+(5–30) to Dexterity
+(5–30) to Intelligence
+(5–30) to maximum Energy Shield
100% increased Rarity of Items found when on Low Life
(10–25)% increased Movement Speed
(You are on Low Life if you have 50% of your Maximum Life or less)
(125–150)% increased Spell Critical Strike Chance
(180–250)% increased Energy Shield
Gain (15–20) Energy Shield per Enemy Killed
Lose (40–80) Mana when you use a Skill
Adds 1 to 13 Lightning Damage to Attacks
+18 to maximum Energy Shield
(5–15)% increased Rarity of Items found
10% increased Attack Speed
(150–200)% increased Evasion and Energy Shield
100% increased Effect of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
(30–60)% increased Spell Damage
(10–15)% increased Attack Speed
+(30–50) to maximum Energy Shield
30% increased Mana Regeneration Rate
(120–150)% increased Energy Shield
-30% to Fire Resistance
(0.4–0.8)% of Attack Damage Leeched as Life
(0.2–0.4)% of Attack Damage Leeched as Mana
Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Reflects 5 Physical Damage to Melee Attackers
+25 Physical Damage taken from Attack Hits
Pain Attunement
(You are on Low Life if you have 50% of your Maximum Life or less)
(30% more Spell Damage when on Low Life)
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
+(20–30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
(120–150)% increased Evasion and Energy Shield
+(30–45) to maximum Energy Shield
+(60–80) to maximum Life
+(30–40)% to Cold Resistance
75% increased Effect of Shrine Buffs on you
50% increased Duration of Shrine Effects on you
(Create Lesser Shrine has an initial Cooldown before it can Trigger)
Adds 1 to 30 Lightning Damage to Spells and Attacks
(100–150)% increased Armour and Energy Shield
(10–20)% increased Rarity of Items found
(10–20)% reduced Mana Cost of Skills
Gain (10–15)% of Maximum Mana as Extra Maximum Energy Shield
(10–20)% of Damage taken Recouped as Mana
Enemies Cannot Leech Mana From you
Cannot Leech Mana
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
+50% to Cold Damage over Time Multiplier
50% increased Energy Shield
50% reduced Energy Shield Recharge Rate
+(25–75) to maximum Mana
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
(18–22)% increased Global Defences
Elemental Resistances are Zero
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Socketed Gems have 50% reduced Mana Cost
(245–280)% increased Evasion and Energy Shield
+(30–40) to maximum Energy Shield
+(24–30)% to Chaos Resistance
Enemies Cannot Leech Mana From you
+10% to all Elemental Resistances
+5% to maximum Cold Resistance
+6% Chance to Block
Recover Energy Shield equal to 2% of Armour when you Block
(10–20)% increased Elemental Damage with Attack Skills
(Maximum Resistances cannot be raised above 90%)
(40–80)% increased Energy Shield
+(15–25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
ground tar on block duration ms [4500]
(Tar reduces Enemy Movement Speed by 50%)
(120–160)% increased Energy Shield
10% increased maximum Life
Sacrifice 10% of your Life when you Use or Trigger a Spell Skill
5% increased Spell Damage per 100 Player Maximum Life
5% increased Spell Critical Strike Chance per 100 Player Maximum Life
Regenerate (100–200) Life per second
+5% to maximum Fire Resistance
+(20–25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
10% increased Movement Speed when on Low Life
100% chance to Avoid being Ignited while on Low Life
(Maximum Resistances cannot be raised above 90%)
(You are on Low Life if you have 50% of your Maximum Life or less)
Regenerate (30–50) Life per second
80% reduced Freeze Duration on you
Regenerate 100 Life per Second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Adds 1 to (600–700) Lightning Damage
(20–30)% increased Attack Speed
+(30–40) to maximum Energy Shield
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
Ghost Reaver
(Leech Energy Shield instead of Life. Maximum total Energy Shield Recovery per second from Leech is doubled. Cannot Recharge Energy Shield)
(40–80)% faster start of Energy Shield Recharge
+(60–100) to maximum Mana
Your Spells have Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Adds 1 to 75 Lightning Damage
50% increased Global Critical Strike Chance
(40–50)% increased maximum Energy Shield
25% reduced maximum Life
Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of Player's Maximum Energy Shield
Removes 80% of your maximum Energy Shield on use
You take 50% of your maximum Life as Chaos Damage on use
Gain (1–3) Endurance Charge on use
Gain (1–3) Frenzy Charge on use
Gain (1–3) Power Charge on use
Adds (13–18) to (26–32) Chaos Damage to Attacks
(8–12)% increased Attack Speed
+(100–120) to maximum Energy Shield
80% faster start of Energy Shield Recharge
40% reduced Energy Shield Recharge Rate
(30–50)% increased Evasion Rating
+(50–70) to maximum Energy Shield
100% Chance to Cause Monster to Flee on Block
+20% Chance to Block Attack Damage from Cursed Enemies
Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds
+(20–30)% to Global Critical Strike Multiplier
(100–130)% increased Evasion and Energy Shield
0.2% of Attack Damage Leeched as Mana
Creates a Smoke Cloud on Rampage
Gain Unholy Might for 3 seconds on Rampage
Rampage
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Enemies standing in Smoke Clouds are Blinded)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
+(50–60)% to Fire Resistance
25% increased Movement Speed
(10–15)% chance to Ignite
(25–40)% increased Damage with Hits and Ailments against Ignited Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
10% Global chance to Blind Enemies on hit
+(1–2) Maximum Energy Shield per Level
Enemies Blinded by you have Malediction
+(1–2) Maximum Mana per Level
Unaffected by Blind
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Malediction causes 10% reduced damage dealt and 10% increased damage taken)
(150–180)% increased Armour and Energy Shield
+(50–70) to maximum Life
(20–40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
10% increased Damage
+(20–30) to maximum Energy Shield
20% increased maximum Energy Shield
50% increased Energy Shield Recharge Rate
+(30–50) to Evasion Rating
+(15–30) to maximum Energy Shield
+20% to Cold Resistance
20% increased Movement Speed
15% increased Damage taken while on Full Energy Shield
20% increased Movement Speed while on Full Energy Shield
+(10–15) to all Attributes
20% increased Damage when on Low Life
(60–100)% increased Armour and Energy Shield
+(50–70) to maximum Energy Shield
20% reduced Mana Regeneration Rate
+(43–61)% to Chaos Resistance
(You are on Low Life if you have 50% of your Maximum Life or less)
(Attributes are Strength, Dexterity, and Intelligence)
+(20–30) to Intelligence
+(100–120) to maximum Energy Shield
Curse Skills have (30–50)% increased Skill Effect Duration
Adds 37 to 71 Chaos Damage for each Curse on the Enemy
Recover 1% of Mana on Kill
Lose 1% of Energy Shield on Kill
(Flasks and Jewels are not Equipped)
10% increased Damage taken while on Full Energy Shield
(5–10)% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
+(60–80) to maximum Life
4% increased Movement Speed per Frenzy Charge
Regenerate 75 Life per second per Endurance Charge
(100–200)% increased Endurance, Frenzy and Power Charge Duration
(6–12)% increased Strength
(400–500)% increased Armour and Energy Shield
Iron Will
(Attributes are Strength, Dexterity, and Intelligence)
(Strength's Damage bonus applies to all Spell Damage as well)
+(60–90) to maximum Life
+(50–70) to maximum Mana
30% increased Endurance Charge Duration
Gain 100 Life when you lose an Endurance Charge
+(20–30) to Intelligence
+(50–80) to maximum Energy Shield
+(50–70) to maximum Life
Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana
+(80–100) to maximum Energy Shield
30% chance to Shock
Adds (150–225) to (525–600) Lightning Damage to Unarmed Melee Hits
Adds (90–135) to (315–360) Lightning Damage to Spells while Unarmed
+(200–250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(You are Unarmed as long as you have no Equipped Weapons)
(Lightning Ailments are Shocked and Sapped)
+(60–80) to maximum Life
(0.4–0.8)% of Physical Attack Damage Leeched as Life
Reflects 100 to 150 Physical Damage to Melee Attackers
100% of Damage you Reflect to Enemies when Hit is leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Socketed Gems are Supported by Level 30 Generosity
Socketed Gems have 45% increased Reservation Efficiency
(120–150)% increased Evasion and Energy Shield
(20–40)% increased Area of Effect of Aura Skills
(10–15)% increased effect of Non-Curse Auras from your Skills
Socketed Golem Skills gain 20% of Maximum Life as Extra Maximum Energy Shield
+3 to Level of Socketed Golem Gems
(20–25)% increased Spell Damage
+(15–25) to maximum Energy Shield
+(20–40)% to Lightning Resistance
(8–12)% increased Cast Speed
+(70–90) to maximum Energy Shield
(20–40)% increased Mana Regeneration Rate
Warcries grant Arcane Surge to you and Allies, with 10% increased effect per 5 power, up to 50%
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
+(80–100) to maximum Energy Shield
+(20–30)% to Lightning Resistance
25% increased Movement Speed
(20–40)% increased Projectile Damage
Unaffected by Shocked Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Adds 1 to (60–80) Lightning Damage to Spells and Attacks
(130–170)% increased Energy Shield
+(25–35)% to Lightning Resistance
Curse Enemies which Hit you with a random Hex, ignoring Curse Limit
(50–80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
-10% Chance to Block
100% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
Create Profane Ground instead of Consecrated Ground
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
(5–10)% increased Attack and Cast Speed
+100 to Maximum Life per Red Socket
+100 to Maximum Mana per Green Socket
+100 to Maximum Energy Shield per Blue Socket
60% increased Item Rarity per White Socket
local stat monsters pick up item [1]
+(15–30)% to Fire Resistance
+(15–30)% to Lightning Resistance
50% slower start of Energy Shield Recharge during any Flask Effect
(150–200)% increased Energy Shield Recharge Rate during any Flask Effect
Chaos Damage taken does not bypass Energy Shield during effect
Removes all but one Life on use
Removed life is Regenerated as Energy Shield over 2 seconds
+(20–30) to Intelligence
(250–300)% increased Energy Shield
(30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+110 to Evasion Rating
+35 to maximum Energy Shield
+(30–50) to maximum Life
Reflects (71–90) Physical Damage to Melee Attackers
+(20–30) to maximum Energy Shield
+(30–50) to maximum Life
10% increased Rarity of Items found
25% chance to Avoid Fire Damage from Hits
You always Ignite while Burning
(No chance to avoid damage can be higher than 75%)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+2 to Maximum Power Charges
20% chance to gain a Power Charge on Hit
(12–16)% increased Spell Damage per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Shocks you when you reach Maximum Power Charges
(Shock increases Damage taken by 15%, for 2 seconds)
+(30–40) to maximum Energy Shield
+(60–70) to maximum Life
+(14–18)% to all Elemental Resistances
+2 maximum Energy Shield per 5 Strength
Zealot's Oath
(Life Regeneration is applied to Energy Shield instead.)
(25–50)% increased Duration
Zealot's Oath during Effect
(Life Regeneration is applied to Energy Shield instead.)
(Life flask effects are still removed when unreserved life is filled)
4% increased maximum Life
3% increased Character Size
5% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Attributes are Strength, Dexterity, and Intelligence)
Socketed Gems are Supported by Level 22 Blasphemy
Socketed Curse Gems have 30% increased Reservation Efficiency
(90–110)% increased Evasion and Energy Shield
+(40–50) to maximum Energy Shield
(60–80)% increased Spell Damage
+(70–100) to maximum Energy Shield
+1 to Level of all Spell Skill Gems
Reflects 1 to 150 Lightning Damage to Melee Attackers
20% chance for Energy Shield Recharge to start when you Block
(Warstaves are considered Staves)
(120–160)% increased Energy Shield
(50–100)% increased Energy Shield Recovery rate
10% increased Area of Effect
10% increased Damage taken
(150–200)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Found Magic Items drop Identified
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
+(20–30) to Intelligence
(100–140)% increased Energy Shield
15% increased Movement Speed
20% increased Movement Speed when on Full Life
(150–200)% increased Stun and Block Recovery
Regenerate 1% of Energy Shield per second
Reflects 5 Physical Damage to Melee Attackers
+25 Physical Damage taken from Attack Hits
Pain Attunement
(You are on Low Life if you have 50% of your Maximum Life or less)
(30% more Spell Damage when on Low Life)
(30–50)% increased Evasion Rating
+(50–70) to maximum Energy Shield
+(40–50) to maximum Life
+5% Chance to Block
100% Chance to Cause Monster to Flee on Block
1% of Damage Leeched as Life against Cursed Enemies
Curse Skills have 100% increased Skill Effect Duration
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(100–150) to maximum Life
80% reduced Freeze Duration on you
Regenerate 3% of Life per second while on Low Life
Regenerate 3% of Life per second
(You are on Low Life if you have 50% of your Maximum Life or less)
(15–25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60–80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
+(75–80) to maximum Energy Shield
+(10–15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
30% increased Evasion Rating while Phasing
10% increased Movement Speed while Phasing
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
200% increased Armour and Energy Shield
+(10–15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(15–20) to maximum Energy Shield
(20–30)% increased maximum Mana
10% chance to Shock
+20% chance to be Shocked
30% of Lightning Damage is taken from Mana before Life
Attack Skills have Added Lightning Damage equal to 6% of maximum Mana
Lose 3% of Mana when you use an Attack Skill
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Shock increases Damage taken by 15%, for 2 seconds)
+(60–90) to maximum Life
(10–15)% increased Cooldown Recovery Rate for throwing Traps
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
Recover 100 Life when your Trap is triggered by an Enemy
Recover 50 Energy Shield when your Trap is triggered by an Enemy
(While you have Phasing, your movement is not blocked by Enemies)
Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
15% reduced Cast Speed
(70–80)% increased Armour and Energy Shield
+(30–50) to maximum Mana
(Upfront Costs are all Costs that are not paid per-second)
+(30–40)% to Fire Resistance
-40% to Cold Resistance
Stun Threshold is based on Energy Shield instead of Life
(The Stun Threshold determines how much Damage can Stun something)
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
(60–80)% increased Spell Critical Strike Chance
(475–600)% increased Energy Shield
+(6–10)% Chance to Block
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(Recently refers to the past 4 seconds)
+(150–200) to maximum Energy Shield
+(32–40)% to Cold Resistance
+(15–20)% to Lightning Resistance
Regenerate 400 Energy Shield per second if all Equipped items are Corrupted
Regenerate 35 Mana per second if all Equipped Items are Corrupted
(Flasks and Jewels are not Equipped)
(170–230)% increased Energy Shield
+(35–40)% to Lightning Resistance
Shocks you inflict spread to other Enemies within 1.5 metres
Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently
(Recently refers to the past 4 seconds)
+(70–100) to maximum Life
+(30–40)% to Lightning Resistance
+(17–29)% to Chaos Resistance
Chaos Damage taken does not bypass Energy Shield while not on Low Life
Reflect Shocks applied to you to all Nearby Enemies
(You are on Low Life if you have 50% of your Maximum Life or less)
+1 to Level of Socketed Gems
100% increased Global Defences
local unique tabula rasa no requirement or energy shield [1]
[Six Linked]
(Armour, Evasion Rating and Energy Shield are the standard Defences)
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
local unique tabula rasa no requirement or energy shield [1]
[Six Linked]
[Random Keystone]
(Armour, Evasion Rating and Energy Shield are the standard Defences)
+(80–100) to maximum Life
+3% to maximum Cold Resistance
Cannot be Frozen
+1500 Armour while stationary
15% chance to create Chilled Ground when Hit with an Attack
(You are Chilled while standing in Chilled Ground)
(Maximum Resistances cannot be raised above 90%)
+60% to Chaos Resistance
Cannot be Stunned
20% of Maximum Life Converted to Energy Shield
Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield
Immortal Ambition
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
(60–140)% increased Armour and Energy Shield
+(60–70) to maximum Life
-1 to Maximum Power Charges
Gain (8–12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges
You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges
(Attributes are Strength, Dexterity, and Intelligence)
(80–100)% increased Energy Shield
35% chance to avoid being Stunned for each Herald Buff affecting you
Mana Reservation of Herald Skills is always 45%
(150–180)% increased Energy Shield
+(50–80) to maximum Mana
50% increased Stun and Block Recovery
Gain (5–8)% of Elemental Damage as Extra Chaos Damage
Socketed Gems are Supported by Level 18 Innervate
Grants Summon Harbinger of Storms Skill
+(100–150) to Evasion Rating
+(40–60) to maximum Energy Shield
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
(10–15)% increased Energy Shield Recovery rate
(10–15)% increased Life Recovery rate
(10–15)% increased Attack and Cast Speed
(15–20)% increased Cooldown Recovery Rate
Debuffs on you expire (15–20)% faster
(130–150)% increased Evasion and Energy Shield
+40 to maximum Energy Shield
+(15–25)% to all Elemental Resistances
(75–100)% increased Damage with Poison if you have at least 300 Dexterity
(15–25)% increased Poison Duration if you have at least 150 Intelligence
(100–120)% increased Energy Shield
10% increased Area of Effect
Blight has (20–30)% increased Hinder Duration
You cannot be Hindered
+(70–80) to maximum Energy Shield
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+(70–80) to maximum Energy Shield
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
(270–300)% increased Energy Shield
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+(60–80) to maximum Life
Gain (15–25) Energy Shield per Enemy Hit with Attacks
Gain (15–25) Life per Enemy Hit with Attacks
Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence
(Malachai's Endurance gives 10% chance to grant an Endurance Charge on Hit)
(Malachai's Frenzy gives 10% chance to grant a Frenzy Charge on Hit)
(Malachai's Power gives 10% chance to grant a Power Charge on Hit)
Triggers Level 20 Fire Aegis when Equipped
(200–250)% increased Armour and Energy Shield
+(60–80) to maximum Life
Cannot be Ignited
+(150–200) to maximum Mana
(30–40)% increased Mana Regeneration Rate
+(20–30)% to Fire Resistance
20% reduced Reservation Efficiency of Skills
1% increased Armour per 50 Reserved Mana
Grants Level 20 Summon Doedre's Effigy Skill
Socketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned
Hexes from Socketed Skills can apply 5 additional Curses
+(30–40) to Intelligence
(130–150)% increased Energy Shield
20% less Effect of your Curses
+(60–80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3–4)% Chance to Block
Shared Suffering
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Triggers Level 20 Elemental Aegis when Equipped
(180–220)% increased Armour
+(60–80) to maximum Life
+(80–100) to Evasion Rating and Energy Shield
(100–120)% increased Evasion and Energy Shield
(15–25)% increased maximum Life
Minions have (20–30)% increased maximum Life
Regenerate 1% of Life per second
Minions have +(12–15)% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(150–200)% increased Evasion and Energy Shield
+(50–60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(4–6)% increased maximum Life
(4–6)% increased maximum Mana
[Two random aura modifiers]
+(50–70) to maximum Life
+(20–25)% to Lightning Resistance
Regenerate 1% of Energy Shield per second
Conductivity has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160–180)% increased Evasion and Energy Shield
3% increased Maximum Life per Abyss Jewel affecting you
3% increased Maximum Mana per Abyss Jewel affecting you
Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(70–90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
local six linked sockets [1]
use goddess player audio [1]
(Her Embrace grants the following:
Cannot be Stunned
123% of Sword Physical Damage gained as Extra Fire Damage
Unaffected by Burning Ground
Immune to Freeze, Chill and Ignite
20% increased Attack, Cast and Movement Speed)
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160–180)% increased Evasion and Energy Shield
3% increased Maximum Life per Abyss Jewel affecting you
3% increased Maximum Mana per Abyss Jewel affecting you
Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(140–180)% increased Armour and Energy Shield
(4–7)% increased maximum Life
Cannot lose Crab Barriers if you have lost Crab Barriers Recently
+3% Chance to Block Attack Damage while you have at least 5 Crab Barriers
+5% Chance to Block Attack Damage while you have at least 10 Crab Barriers
(Recently refers to the past 4 seconds)
+(5–30) to Dexterity
+(5–30) to Intelligence
+(90–110) to maximum Energy Shield
(10–16)% increased Quantity of Items found when on Low Life
20% increased Movement Speed
(You are on Low Life if you have 50% of your Maximum Life or less)
(200–250)% increased Energy Shield
+(60–80) to maximum Life
(5–10)% increased Attack and Cast Speed
5% additional Physical Damage Reduction while moving
5% reduced Elemental Damage taken while stationary
Adds (30–40) to (80–100) Cold Damage to Attacks
+(80–120) to maximum Energy Shield
+(20–30)% to Cold Resistance
Gain (20–40) Mana per Enemy Killed
30% increased Projectile Speed
5 Maximum Void Charges
Gain a Void Charge every 0.5 seconds
100% increased Spell Damage
Adds (48–56) to (73–84) Chaos Damage to Spells
(15–25)% reduced Cast Speed
+(64–96) to maximum Energy Shield
Skills Supported by Unleash have (30–50)% increased Seal gain frequency
(180–200)% increased Evasion Rating
+(180–200) to maximum Energy Shield
+(20–30)% to all Elemental Resistances
Hex Reflection
Unaffected by Curses
(15–20)% increased Effect of your Curses
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(120–140)% increased Energy Shield
Regenerate (80–100) Energy Shield per second
Enemies affected by your Spider's Webs deal 10% reduced Damage
Enemies affected by your Spider's Webs have -10% to All Resistances
(50–70)% increased Aspect of the Spider Area of Effect
+(30–60) to maximum Life
+(20–25)% to Cold and Lightning Resistances
(-2–2) seconds to Avian's Might Duration
Adds (20–25) to (37–40) Cold Damage while you have Avian's Might
Adds (1–3) to (55–62) Lightning Damage while you have Avian's Might
(6–10)% increased maximum Mana
Non-instant Mana Recovery from Flasks is also Recovered as Life
(50–60)% increased Cost of Skills for each 200 total Mana Spent Recently
(20–25)% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%
Recover (8–10)% of Life when you use a Mana Flask
(Recently refers to the past 4 seconds)
(180–220)% increased Evasion and Energy Shield
+(25–35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10–20)% chance to Blind Enemies while you have Cat's Stealth
(40–50)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+(30–40)% to Lightning Resistance
(12–20)% increased Mana Reservation Efficiency of Skills
100% increased Aspect of the Avian Buff Effect
Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
+(120–150) to Evasion Rating and Energy Shield
(Attributes are Strength, Dexterity, and Intelligence)
(220–250)% increased Energy Shield
10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web
(6–10)% chance to Poison per Power Charge
(15–20)% increased Damage with Poison per Power Charge
Aspect of the Spider inflicts Spider's Webs and Hinder every 0.5 Seconds instead
(120–170)% increased Evasion and Energy Shield
+(40–50) to maximum Life
(6–9)% increased Attack and Cast Speed
(40–60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8–10) to (13–15) Chaos Damage for each Spider's Web on the Enemy
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+(20–30)% to Lightning Resistance
+(17–23)% to Chaos Resistance
25% increased Movement Speed
Aspect of the Spider can inflict Spider's Web on Enemies an additional time
Gain (15–20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web
(40–50)% increased Aspect of the Spider Debuff Duration
Adds (26–32) to (42–48) Cold Damage to Attacks
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
(60–80)% increased Attack Damage if your other Ring is a Shaper Item
Cannot be Stunned by Attacks if your other Ring is an Elder Item
Adds (13–18) to (50–56) Lightning Damage to Spells
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
(60–80)% increased Spell Damage if your other Ring is an Elder Item
Cannot be Stunned by Spells if your other Ring is a Shaper Item
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150–190)% increased Armour and Energy Shield
+(60–90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets
You cannot have non-Animated Minions
animate guardian and weapon track on kill [2]
Summoned Raging Spirits deal (175–250)% increased Damage
75% reduced Maximum number of Summoned Raging Spirits
Summoned Raging Spirits' Hits always Ignite
Summoned Raging Spirits' Melee Strikes deal Fire-only Splash
Damage to Surrounding Targets
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(20–60)% increased Global Critical Strike Chance
+(15–50) to maximum Energy Shield
+(20–60) to maximum Life
+(20–50) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (76–78)%
(Attributes are Strength, Dexterity, and Intelligence)
(260–300)% increased Evasion and Energy Shield
(20–30)% increased Rarity of Items found
+(30–40)% to Fire Resistance
20% increased Movement Speed
(10–20)% increased Movement Speed while Ignited
+25% chance to be Ignited
Regenerate (75–125) Life per second while Ignited
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(10–15)% increased Cast Speed
+(40–45) to maximum Energy Shield
15% increased Mana Regeneration Rate
(-20–20)% reduced Skill Effect Duration
Unaffected by Temporal Chains
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15–20)% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
+(100–120) to maximum Energy Shield
30% increased Mana Regeneration Rate
5% increased Movement Speed
(30–40)% increased Stun and Block Recovery
(4–6)% increased maximum Life
(4–6)% increased maximum Mana
[Three random aura modifiers]
You have Culling Strike against Cursed Enemies
Gain (20–28) Life per Cursed Enemy Hit with Attacks
Gain (10–14) Mana per Cursed Enemy Hit with Attacks
Take (100–200) Physical Damage when you use a Movement Skill
You have no Armour or Maximum Energy Shield
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
+(30–60) to maximum Energy Shield
+(80–100) to maximum Life
Cannot gain Energy Shield
Regenerate 50 Life per second if you have at least 500 Maximum Energy Shield
Regenerate 100 Life per second if you have at least 1000 Maximum Energy Shield
Regenerate 150 Life per second if you have at least 1500 Maximum Energy Shield
Your Energy Shield starts at zero
+(80–100) to maximum Energy Shield
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(Effects cannot be slowed below 25% of their normal expiry rate)
(200–250)% increased Evasion and Energy Shield
(20–30)% reduced Trap Throwing Speed
Skills used by Traps have (10–20)% increased Area of Effect
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
10% chance to gain an Endurance, Frenzy or Power Charge when any
of your Traps are Triggered by an Enemy
Skills which throw Traps Cost Life instead of Mana
+(160–180) to maximum Energy Shield
Strength provides no bonus to Maximum Life
Intelligence provides no inherent bonus to Maximum Mana
+1 to Maximum Life per 2 Intelligence
Cannot gain Energy Shield
Regenerate 1% of Life per second per 500 Maximum Energy Shield
Your Energy Shield starts at zero
+(25–30)% to Lightning Resistance
25% increased Movement Speed
You have Onslaught while not on Low Mana
The Agnostic
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Maximum Energy Shield is 0. While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life)
+(130–150) to maximum Energy Shield
(30–50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(Effects cannot be slowed below 25% of their normal expiry rate)
+(60–80) to maximum Energy Shield
+(50–70) to maximum Life
1% increased Area of Effect per Enemy killed recently, up to 50%
You have Zealot's Oath if you haven't been hit recently
(Recently refers to the past 4 seconds)
(Life Regeneration is applied to Energy Shield instead.)
(200–250)% increased Evasion and Energy Shield
(20–30)% reduced Trap Throwing Speed
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
(4–6)% chance to throw up to 4 additional Traps
+(20–30) to all Attributes
(250–350)% increased Armour, Evasion and Energy Shield
Recover (3–5)% of Life on Kill
Recover (3–5)% of Energy Shield on Kill
6% increased Maximum Life for each Corrupted Item Equipped
8% increased Maximum Energy Shield for each Corrupted Item Equipped
(-6–-4)% to all Resistances for each Corrupted Item Equipped
local six linked sockets [1]
(Attributes are Strength, Dexterity, and Intelligence)
10% Global chance to Blind Enemies on hit
+(1–2) Maximum Energy Shield per Level
Enemies Blinded by you have Malediction
+(1–2) Maximum Life per Level
Unaffected by Blind
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Malediction causes 10% reduced damage dealt and 10% increased damage taken)
(15–20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
+(100–120) to maximum Energy Shield
+(100–120) to maximum Life
Sacrifice (5–25)% of Life to gain that much Energy Shield when you Cast a Spell
Adds (1–3) to (68–72) Lightning Damage to Spells and Attacks
(150–180)% increased Energy Shield
+(60–70) to maximum Life
30% increased Movement Speed
(120–150)% increased Armour and Energy Shield
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
+(20–30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
Summoned Holy Relics have (20–25)% reduced Cooldown Recovery Rate
(15–20)% increased maximum Energy Shield
+(50–70) to maximum Life
Hits against Nearby Enemies have 50% increased Critical Strike Chance
enemy +50% critical strike chance against self [2]
[Random Intelligence aura Reserves no Mana]
(6–8)% increased maximum Life
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge every second
You lose all Spirit Charges when taking a Savage Hit
Recover (2–3)% of Life when you lose a Spirit Charge
Recover (2–3)% of Energy Shield when you lose a Spirit Charge
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(A Hit that removes at least 15% of Maximum Life is a Savage Hit)
5% increased maximum Energy Shield
5% increased maximum Life
5% increased maximum Energy Shield
5% increased maximum Life
5% increased maximum Energy Shield
5% increased maximum Life
5% increased maximum Energy Shield
5% increased maximum Life
5% increased maximum Energy Shield
5% increased maximum Life
5% increased maximum Energy Shield
5% increased maximum Life
5% increased maximum Energy Shield
5% increased maximum Life
5% increased maximum Energy Shield
5% increased maximum Life
5% increased maximum Energy Shield
5% increased maximum Life
(6–8)% increased maximum Life
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge every second
You lose all Spirit Charges when taking a Savage Hit
Recover (2–3)% of Life when you lose a Spirit Charge
Recover (2–3)% of Energy Shield when you lose a Spirit Charge
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(A Hit that removes at least 15% of Maximum Life is a Savage Hit)
(180–220)% increased Energy Shield
Spectres have (50–100)% increased maximum Life
Gain Arcane Surge when you deal a Critical Strike
Your Raised Spectres also gain Arcane Surge when you do
(40–50)% increased Spell Critical Strike Chance per Raised Spectre
veiled mod seed [1,30000]
veiled mod type [4]
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Socketed Gems have 25% increased Reservation Efficiency
Trigger Level 15 Feast of Flesh every 5 seconds
(180–220)% increased Energy Shield
10% chance for Energy Shield Recharge to start when you use a Skill
Eldritch Battery
buff impl stat [0]
veiled mod seed [1,30000]
veiled mod type [2]
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
+(30–40)% to Fire Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to Scorch Enemies
Cannot inflict Ignite
(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
Offering Skills Triggered this way also affect you
(5–10)% increased Cast Speed
(100–130)% increased Energy Shield
(6–10)% increased maximum Life
buff impl stat [0]
veiled mod seed [2,60000]
veiled mod type [3]
+(30–40)% to Cold Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to inflict Brittle
Cannot inflict Freeze or Chill
(Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
+(30–40)% to Lightning Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to Sap Enemies
Cannot inflict Shock
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
+(40–80) to maximum Energy Shield
(40–80)% increased Energy Shield
+(15–25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second
ground tar on block duration ms [4500]
(Tar reduces Enemy Movement Speed by 50%)
(Recently refers to the past 4 seconds)
(250–300)% increased Evasion and Energy Shield
+(20–30)% to Lightning Resistance
Enemies you kill are Shocked
Shocks you inflict spread to other Enemies within 1.5 metres
(Shock increases Damage taken by 15%, for 2 seconds)
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
+(50–90) to maximum Energy Shield
0.2% of Spell Damage Leeched as Energy Shield for each Curse on Enemy
You can apply an additional Curse
Curse Skills have (10–20)% increased Cast Speed
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(150–200)% increased Armour and Energy Shield
Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have
Nearby Allies have +(6–8)% to Critical Strike Multiplier per 100 Dexterity you have
Nearby Allies have (2–4)% increased Cast Speed per 100 Intelligence you have
2% increased Mana Reservation Efficiency of Skills per 250 total Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Socketed Gems are Supported by Level 25 Divine Blessing
(250–300)% increased Armour and Energy Shield
+(12–18)% to all Elemental Resistances
(20–30)% increased Movement Speed
Triggers Level 20 Lightning Aegis when Equipped
(1–20)% increased Attack Speed
(1–20)% increased Cast Speed
(300–400)% increased Evasion and Energy Shield
+(1–75) to maximum Mana
(1–20)% increased Movement Speed
(150–200)% increased Armour and Energy Shield
50% reduced Maximum Recovery per Life Leech
(6–10)% increased Attack and Cast Speed
(15–25)% increased Damage while Leeching
Life Leech effects are not removed when Unreserved Life is Filled
(Attributes are Strength, Dexterity, and Intelligence)
(180–230)% increased Energy Shield
Action Speed cannot be modified to below Base Value
+10 to maximum Divine Charges
Gain a Divine Charge on Hit
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below Base Value
Nearby Enemies cannot deal Critical Strikes
(5–7)% increased Cast Speed
(100–150)% increased Evasion and Energy Shield
Raised Zombies have (80–100)% increased maximum Life
Raise Zombie does not require a corpse
Your Raised Zombies count as corpses
(200–250)% increased Energy Shield
+(50–70) to maximum Life
Unaffected by Poison
(10–20)% of Damage taken Recouped as Life
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Increases and Reductions to Light Radius also apply to Area of Effect at 50% of their value
Increases and Reductions to Light Radius also apply to Damage
(15–25)% increased Light Radius
Deal no Chaos Damage
local unique tabula rasa no requirement or energy shield [1]
(Attributes are Strength, Dexterity, and Intelligence)
+0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield
+4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
+(25–40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence
15% increased Dexterity if Strength is higher than Intelligence
1% increased Elemental Damage per 10 Dexterity
+2 to Maximum Life per 10 Intelligence
(30–40)% increased Stun and Block Recovery
(50–80)% increased Cooldown Recovery Rate of Travel Skills
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
Minions convert 25% of Physical Damage to Fire Damage per Red Socket
Minions convert 25% of Physical Damage to Cold Damage per Green Socket
Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket
Minions convert 25% of Physical Damage to Chaos Damage per White Socket
Minions have (5–10)% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(6–10)% increased maximum Life
+(17–23)% to Chaos Resistance
Minions have 5% chance to Taunt on Hit with Attacks
Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
1% of Damage dealt by your Mines is Leeched to you as Life
(20–30)% reduced Recovery rate of Life and Energy Shield
5% increased Recovery rate of Life and Energy Shield per Power Charge
Lose a Power Charge each second if you have not Detonated Mines Recently
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Recently refers to the past 4 seconds)
(100–140)% increased Armour and Energy Shield
+(50–80) to maximum Life
(5–8)% increased Damage per Raised Zombie
1% less Elemental Damage taken per Raised Zombie
+(20–30) to all Attributes
(60–80)% increased Energy Shield
(50–55)% reduced Fire Resistance
(50–55)% reduced Cold Resistance
Lightning Resistance is 75%
(Attributes are Strength, Dexterity, and Intelligence)
(200–250)% increased Armour and Energy Shield
(7–10)% increased maximum Life
+(17–23)% to Chaos Resistance
Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage
You have Fungal Ground around you while stationary
(Allies on your Fungal Ground have +25% to Chaos Resistance. Enemies on your Fungal Ground have -10% to all Resistances.)
Can have up to 5 Implicit Modifiers while Item has this Modifier
(150–200)% increased Armour and Energy Shield
(7–12)% increased maximum Life
+(20–30)% to Fire and Lightning Resistances
(Loses all but 1 Implicit Modifier if this Modifier is lost)
(9–21)% increased maximum Life, Mana and Global Energy Shield
Transfiguration of Soul
Transfiguration of Body
Transfiguration of Mind
(Increases and Reductions to Maximum Energy Shield
also apply to Spell Damage at 30% of their value)
(Increases and Reductions to Maximum Life also apply to Attack Damage at 30% of their value)
(Increases and Reductions to Maximum Mana also apply to Damage at 30% of their value)
+30 to maximum Energy Shield per 100 Reserved Life
+(80–100) to maximum Mana
Regenerate 2% of Energy Shield per second
Chaos Damage is taken from Mana before Life
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
25% chance to inflict Cold Exposure on Hit
25% chance to inflict Fire Exposure on Hit
Nearby Enemies have 50% increased Fire and Cold Resistances
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
+(15–20)% to Cold and Lightning Resistances
(20–30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25–35)% increased Lightning Damage
(15–20)% increased Effect of Non-Damaging Ailments
(Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(60–90) to maximum Life
Deal no Non-Lightning Damage
Armour also applies to Lightning Damage taken from Hits
Lightning Resistance does not affect Lightning Damage taken
Nearby Enemies have Lightning Resistance equal to yours
(5–7)% increased Attack and Cast Speed
(20–25)% chance to inflict Withered for 2 seconds on Hit
Enemies take 4% increased Elemental Damage from your Hits for
each Withered you have inflicted on them
Your Hits cannot Penetrate or ignore Elemental Resistances
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Minions Convert 2% of their Maximum Life to Maximum Energy
Shield per 1% Chaos Resistance they have
Chaos Damage taken does not bypass Minions' Energy Shield
Minions have (50–100)% faster start of Energy Shield Recharge
While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances
1000% increased Armour and Energy Shield
Damage taken from Blocked Hits cannot bypass Energy Shield
Damage taken from Unblocked hits always bypasses Energy Shield
Glancing Blows
(Chance to Block Attack Damage is doubled
Chance to Block Spell Damage is doubled
You take 65% of Damage from Blocked Hits)
Socketed Gems are Supported by Level 18 Innervate
Grants Summon Greater Harbinger of Storms Skill
+(100–150) to Evasion Rating
+(40–60) to maximum Energy Shield
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
(10–15)% increased Energy Shield Recovery rate
(10–15)% increased Life Recovery rate
(10–15)% increased Attack and Cast Speed
(15–20)% increased Cooldown Recovery Rate
Debuffs on you expire (15–20)% faster
(80–130)% increased Energy Shield
Non-critical strikes deal 80% less Damage
Spell Skills always deal Critical Strikes on final Repeat
Spell Skills cannot deal Critical Strikes except on final Repeat
(80–120)% increased Evasion and Energy Shield
25% increased Movement Speed
For each nearby corpse, Regenerate 8 Life per second
For each nearby corpse, 1% increased Movement Speed
(25–50)% increased Duration
Eldritch Battery during Effect
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
(Life flask effects are still removed when unreserved life is filled)
+(20–30) to Intelligence
+(50–80) to maximum Energy Shield
+(50–70) to maximum Life
Gain 40% increased Area of Effect for 2 seconds after Spending a total of 800 Mana
+(60–80) to maximum Life
+15% to all Elemental Resistances
Share Endurance Charges with nearby party members
Gain an Endurance Charge when you are Hit
Lose 2% of Life per second if you have been Hit Recently
Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield
Corrupted Soul
(50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
(5–10)% increased maximum Life
All Damage can Freeze
Freeze Chilled Enemies as though dealing (50–100)% more Damage
Nearby Enemies are Chilled
(Chill reduces Enemy Action Speed by 10%)
+(50–70) to maximum Energy Shield
+75% to Lightning Resistance
Regenerate 5% of Energy Shield per second while Shocked
Unaffected by Shock
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(120–160)% increased Global Critical Strike Chance
+(150–200) to maximum Energy Shield
+(120–160) to maximum Life
+(120–160) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (70–72)%
(Attributes are Strength, Dexterity, and Intelligence)
(100–120)% increased Energy Shield
10% increased Area of Effect
Immune to Chill
Wintertide Brand has (20–30)% increased Chill Effect
Adds 30 to 40 Physical Damage
(60–80)% increased Critical Strike Chance
+(20–25)% to Cold Resistance
Your Physical Damage can Freeze
Eldritch Battery
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90–120) Energy Shield gained on Killing a Shocked Enemy
+(60–80) to maximum Life
6% increased Movement Speed per Frenzy Charge
-2 to Maximum Frenzy Charges
-2 to Maximum Endurance Charges
Regenerate (100–140) Life per second per Endurance Charge
(6–10)% increased maximum Life
+(15–25)% to Fire Resistance
Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second
Minions have 5% chance to Maim Enemies on Hit with Attacks
(Maimed enemies have 30% reduced Movement Speed)
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
10% increased Damage taken while Phasing
You have Phasing if you've Killed Recently
Projectiles Chain +1 times while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
(40–80)% faster start of Energy Shield Recharge
+(30–50) to maximum Life
20% increased Impale Effect
20% chance to Impale on Spell Hit
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
+5% Chance to Block Spell Damage per Power Charge
(3–5)% increased Elemental Damage per Power charge
Gain a Power Charge every Second if you haven't lost Power Charges Recently
Lose all Power Charges when you Block
+20 to maximum Life
+20 to maximum Mana
(5–15)% increased Movement Speed
Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy
Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
Defences are Zero
(18–22)% increased Elemental Resistances
(Armour, Evasion Rating and Energy Shield are the standard Defences)
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+(30–50) to maximum Life
50% increased Defences from Equipped Shield
Adds 45 to 75 Fire Damage if you've Blocked Recently
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Recently refers to the past 4 seconds)
Recover 1% of Energy Shield on Kill
Cannot Leech or Regenerate Mana
(25–40)% increased Mana Regeneration Rate
+50% chance to be Shocked
40% of Cold Damage taken as Lightning Damage
40% of Fire Damage taken as Lightning Damage
(Shock increases Damage taken by 15%, for 2 seconds)
(30–40)% increased Critical Strike Chance
+(15–20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently
(Recently refers to the past 4 seconds)
(100–140)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
(5–10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(50–70) to maximum Life
Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second
Hits have (35–50)% chance to ignore Enemy Physical Damage Reduction while you have Sacrificial Zeal
(Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds)
+(40–60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds
(2–2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds
Lose (10–15)% of Energy Shield when you deal a Critical Strike
Lose (10–15)% of Life when you deal a Critical Strike
Minions have (20–40)% reduced maximum Life
Minions have (15–25)% increased Movement Speed
Minions have 50% increased Critical Strike Chance per Maximum Power Charge you have
Minions can hear the whispers for 5 seconds after they deal a Critical Strike
(Minions which hear the whispers take 20% of their maximum life as chaos damage per second, have 50% increased attack speed and damage, and do not listen to you)
(120–160)% increased Armour and Energy Shield
+(15–25)% to all Elemental Resistances
Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped
You are Hexproof if you have a Magic Ring in right slot
Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot
(Unlucky things are rolled twice and the worst result used)
(16–20)% increased maximum Mana
+(40–60)% to Lightning Resistance
+1 to Maximum Power Charges
Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges
Maximum Absorption Charges is equal to Maximum Power Charges
Gain Absorption Charges instead of Power Charges
(Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Divine Flesh
Eternal Youth
Everlasting Sacrifice
Immortal Ambition
Vaal Pact
(50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
(All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance)
(Maximum Resistances cannot be raised above 90%)
(50% less Life Regeneration Rate. 50% less Maximum total Life Recovery per second from Leech. Energy Shield Recharge instead applies to Life)
(When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
(Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)
(30–40)% increased maximum Life and reduced Fire Resistance
(30–40)% increased maximum Mana and reduced Cold Resistance
(30–40)% increased Global maximum Energy Shield and reduced Lightning Resistance
Chaos Resistance is Zero
+(40–70) to maximum Life
+(40–70) to maximum Mana
(3–4) to (7–8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower
Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500
(25–35)% increased Ward
(40–60)% faster Restoration of Ward
(15–25)% increased Light Radius
Increases and Reductions to Maximum Energy Shield instead apply to Ward
+(15–20) to all Attributes
+(100–120) to maximum Life
(15–20)% increased Global Defences
Envy has no Reservation
(Attributes are Strength, Dexterity, and Intelligence)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
+(80–100) to maximum Life
Temporal Rift has no Reservation
(80–100)% of Damage taken Recouped as Life
Debuffs on you expire (80–100)% faster
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
+(50–70) to maximum Mana
(10–20)% chance for Energy Shield Recharge to start when you Kill an Enemy
(30–40)% less Energy Shield Recharge Rate
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 2 seconds
(20–30)% more Maximum Life
Socketed Projectile Spells have +4 seconds to Cooldown
Socketed Projectile Spells fire 4 additional Projectiles
Socketed Projectile Spells fire Projectiles in a circle
Socketed Projectile Spells have 80% less Skill Effect Duration
(140–180)% increased Energy Shield
33% of Chaos Damage taken does not bypass Energy Shield
33% of Non-Chaos Damage taken bypasses Energy Shield
Gain (5–10)% of Maximum Life as Extra Maximum Energy Shield
Supreme Decadence
(Life Recovery from Flasks also applies to Energy Shield. 30% less Life Recovery from Flasks)
[The Eater of Worlds Implicit]
+(20–50) to Dexterity
+(20–50) to Intelligence
(10–15)% increased Global Defences
Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds)
30% of Physical Damage Converted to Chaos Damage
Reflects 5 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
desecrate on block base chaos damage to deal per minute [600]
desecrate on block base radius [16]
desecrate on block duration ms [8000]
(You take Chaos damage over time while standing in Desecrated Ground)
+(30–50) to maximum Mana
% of Damage is taken from Mana before Life
Mind Over Matter
(40% of Damage is taken from Mana before Life)
(120–150)% increased Evasion and Energy Shield
+(5–10) to maximum Energy Shield
+(10–20) to maximum Life
+(10–15)% to Cold Resistance
25% increased Effect of Shrine Buffs on you
50% reduced Duration of Shrine Effects on you
(Create Lesser Shrine has an initial Cooldown before it can Trigger)
Can have up to 5 Implicit Modifiers while Item has this Modifier
(150–200)% increased Armour and Energy Shield
(7–12)% increased maximum Life
+(20–30)% to Fire and Lightning Resistances
(Loses all but 1 Implicit Modifier if this Modifier is lost)
(20–30)% increased Damage over Time
(100–120)% increased Energy Shield
10% increased Area of Effect
Blight has (20–30)% increased Hinder Duration
You cannot be Hindered
(120–150)% increased Energy Shield
-30% to Fire Resistance
(0.4–0.8)% of Attack Damage Leeched as Life
(0.2–0.4)% of Attack Damage Leeched as Mana
Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
-10% Chance to Block
50% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
Create Profane Ground instead of Consecrated Ground
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
Triggers Level 1 Elemental Aegis when Equipped
(180–220)% increased Armour
+(20–40) to maximum Life
+(40–50) to Evasion Rating and Energy Shield
(10–25)% increased Cast Speed
(10–15)% increased Movement Speed
(10–20)% reduced Skill Effect Duration
30% increased total Recovery per second from Life, Mana, or Energy Shield Leech
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(50–70)% increased Energy Shield
(50–100)% increased Energy Shield Recovery rate
10% increased Area of Effect
10% increased Damage taken
10% increased Damage
+(20–30) to maximum Energy Shield
20% increased maximum Energy Shield
50% increased Energy Shield Recharge Rate
15% increased Movement Speed
You have Onslaught while not on Low Mana
The Agnostic
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Maximum Energy Shield is 0. While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life)
+(10–20) to maximum Energy Shield
(20–40)% increased Mana Regeneration Rate
20% increased Movement Speed
Cannot be Frozen
+(17–29)% to Chaos Resistance
Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.5 seconds
(Each soul grants 5% increased Attack and Cast speed. You lose 1 soul every 0.5 seconds if you have not gained any souls Recently. Maximum of 45 souls consumed)
+(50–100) to maximum Life
+50% to Chaos Resistance
50% of Maximum Life Converted to Energy Shield
(100–150)% increased Evasion and Energy Shield
(30–50)% increased Effect of Impales inflicted with Spells
Critical Strikes with Spells inflict Impale
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
(200–250)% increased Energy Shield
Ignore Stuns while Casting
Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon
Cannot deal Critical Strikes with Attacks
(200–250)% increased Energy Shield
(20–30)% increased Elemental Damage with Attack Skills
Increases and Reductions to Cast Speed apply to Attack Speed
Ancestral Bond
(You can't deal Damage with Skills yourself. +1 to maximum number of Summoned Totems)
+(40–60) to maximum Mana
(60–100)% increased Effect of Chills you inflict while Leeching Mana
(60–100)% increased Effect of Shocks you inflict while Leeching Energy Shield
Unaffected by Chill while Leeching Mana
Unaffected by Shock while Leeching Energy Shield
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160–180)% increased Evasion and Energy Shield
3% increased Maximum Life per Abyss Jewel affecting you
3% increased Maximum Mana per Abyss Jewel affecting you
Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(150–250)% increased Armour and Energy Shield
+(17–29)% to Chaos Resistance
Regenerate 3% of Life per second
Armour also applies to Chaos Damage taken from Hits
+(60–80) to maximum Mana
(5–10)% chance to Freeze, Shock and Ignite
Spells cause you to gain Energy Shield equal to their Upfront
Cost every fifth time you Pay it
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Upfront Costs are all Costs that are not paid per-second)
+(20–30) to Intelligence
(210–250)% increased Energy Shield
10% increased maximum Life
Skills gain a Base Energy Shield Cost equal to 200% of Base Mana Cost
Adds (7–10) to (15–18) Chaos Damage to Attacks
Adds (9–12) to (19–22) Fire Damage to Spells
+(15–20)% to Global Critical Strike Multiplier
+(80–100) to Armour
+(80–100) to Evasion Rating
+(30–35) to maximum Energy Shield
+(25–30) to maximum Life
+(20–25) to maximum Mana
+(8–10)% to all Elemental Resistances
(6–8)% increased Attack and Cast Speed
Maximum Quality is 200%
(Attributes are Strength, Dexterity, and Intelligence)
(120–150)% increased Energy Shield
+(1–2) to Level of all Minion Skill Gems
+1 to maximum number of Spectres per Socketed Ghastly Eye Jewel
You cannot have Non-Spectre Minions
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(80–120)% increased Armour and Energy Shield
Gain (7–10) Rage after Spending a total of 200 Mana
Rage grants Spell Damage instead of Attack Damage
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
+(10–15)% to all Elemental Resistances
(20–40)% increased Effect of Non-Curse Auras from your Skills while you have a Linked Target
Linked Targets always count as in range of Non-Curse Auras from your Skills
Non-Curse Auras from your Skills only apply to you and Linked Targets
(80–120)% increased Evasion and Energy Shield
+(13–23)% to Chaos Resistance
(20–30)% increased Movement Speed
Enemies display their Monster Category
(5–10)% increased Cast Speed
+(40–60) to maximum Energy Shield
+(30–50) to maximum Life
Attacks inflict Unnerve on Critical Strike for 4 seconds
Spells inflict Intimidate on Critical Strike for 4 seconds
(Unnerved enemies take 10% increased Spell Damage)
(Intimidated enemies take 10% increased Attack Damage)
+(20–30)% to all Elemental Resistances
Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items
50% reduced Effect of Curses on you
(6–12)% increased Cast Speed
+(30–60) to maximum Energy Shield
+(7–19)% to Chaos Resistance
Passive /42
Minions gain 20% of Maximum Life as Extra Maximum Energy Shield
Regenerate 5% of Energy Shield over 1 second when Stunned
Regenerate 5% of Life over 1 second when Stunned
10% faster start of Energy Shield Recharge
+10 to Intelligence
+20 to maximum Mana
+20 to Intelligence
Energy Shield protects Mana instead of Life
50% less Energy Shield Recharge Rate
10% increased maximum Life
+10 to Strength
10% increased maximum Energy Shield
+8% to all Elemental Resistances
15% increased Energy Shield Recharge Rate
+1% to maximum Lightning Resistance
(Maximum Resistances cannot be raised above 90%)
10% increased maximum Life
+8% to Chaos Resistance
Maximum total Energy Shield Recovery per second from Leech is doubled
Cannot Recharge Energy Shield
12% increased maximum Energy Shield
+10% chance to Suppress Spell Damage while on Full Energy Shield
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
30% increased Energy Shield Recharge Rate
20% faster start of Energy Shield Recharge
14% increased maximum Energy Shield
10% increased Energy Shield Recharge Rate
50% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Gain 3% of Maximum Life as Extra Maximum Energy Shield
Attack Skills deal 24% increased Damage while holding a Shield
60% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
10% increased maximum Energy Shield
Regenerate 1% of Life per second
+10 to Strength and Intelligence
8% increased Attack Speed while holding a Shield
60% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
18% increased Armour
12% increased maximum Energy Shield
16% increased maximum Mana
10% reduced Mana Cost of Skills while on Full Energy Shield
40% increased Maximum total Energy Shield Recovery per second from Leech
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
30% increased Maximum total Energy Shield Recovery per second from Leech
24% increased Damage while on Full Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Link Skills have 20% increased Buff Effect if you have Linked to a target Recently
(Recently refers to the past 4 seconds)
10% increased maximum Energy Shield
5% increased maximum Life
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
10% increased maximum Energy Shield
Recover 2% of Energy Shield on Kill
60% increased Energy Shield from Equipped Shield
40% less Energy Shield Recharge Rate
Recover 50 Energy Shield when you Block Spell Damage
+10% chance to Block Spell Damage while holding a Staff or Shield
(Maximum Chance to Block Spell Damage cannot be raised above 90%)
Enemies you Curse cannot Recharge Energy Shield
Enemies Cursed by you have 50% reduced Life Regeneration Rate
10% increased Movement Speed while you have at least two Linked targets
(Armour, Evasion Rating and Energy Shield are the standard Defences)
50% less maximum Total Life Recovery per Second from Leech
Energy Shield Recharge instead applies to Life
While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life
Recover 50 Energy Shield when you Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
2% reduced Duration of Elemental Ailments on you per 15 Intelligence
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3
When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating
3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second
(Recently refers to the past 4 seconds)
+14 to maximum Energy Shield
25% increased Mana Regeneration Rate
+30 to Intelligence
Transfiguration of Soul
(Increases and Reductions to Maximum Energy Shield
also apply to Spell Damage at 30% of their value)
Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items
-6 Maximum Life per Level
(Characters inherently gain +12 Life per Level)
Ascendancy Passive /11
1% of Damage Dealt by your Minions is Leeched to you as Life
Minions gain 40% of Maximum Life as Extra Maximum Energy Shield
For each nearby corpse, you and nearby Allies Regenerate 5 Mana
per second, up to 50 per second
Regenerate 4% of Mana over 2 seconds when you Consume a corpse
Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse
also Recover Energy Shield for you and Allies
Effects of Consecrated Ground you create Linger for 4 seconds
(The effects of the ground still apply to you, allies or enemies after leaving its area)
25% increased Mana Reservation Efficiency of Skills
1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%
50% less Mana Cost of Skills
Recover 1% of Life on Kill for each different type of Mastery you have Allocated
Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated
Recover 1% of Mana on Kill for each different type of Mastery you have Allocated
20% increased Attack and Cast Speed while Leeching Energy Shield
Energy Shield Leech effects are not removed when Energy Shield is Filled
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Cluster Jewel Passive /19
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill
0.3% of Spell Damage Leeched as Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Recover 2% of Energy Shield when you Kill a Cursed Enemy
15% increased Energy Shield Recharge Rate
0.3% of Spell Damage Leeched as Energy Shield
5% increased Attack and Cast Speed while Leeching Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
0.3% of Spell Damage Leeched as Energy Shield
Regenerate 1.5% of Energy Shield per second
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Recover 50 Life when you Block
50% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Purity of Lightning has 80% increased Mana Reservation Efficiency
+20 to Intelligence
Regenerate 1.2% of Life per second
Regenerate 0.6% of Energy Shield per second
Regenerate 0.3% of Mana per second
30% increased Mana Regeneration Rate
Regenerate 1% of Energy Shield per second if you've Cursed an Enemy Recently
(Recently refers to the past 4 seconds)
Regenerate 3% of Energy Shield per second while stationary
5% faster start of Energy Shield Recharge
0.5% of Lightning Damage Leeched as Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
8% increased maximum Life
25% increased Spell Damage while on Full Energy Shield
10% chance to Hinder Enemies on Hit with Spells
(Hinder reduces movement speed by 30% for 4 seconds)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+15% Elemental Resistances while holding a Shield
60% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Attributes are Strength, Dexterity, and Intelligence)
6% increased maximum Energy Shield
Regenerate 2% of Energy Shield per second if you've Killed an Enemy Recently
(Recently refers to the past 4 seconds)
Timeless Jewel Passive /9
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Keystone | Divine Flesh | All Damage taken bypasses Energy Shield 50% of Elemental Damage taken as Chaos Damage +5% to maximum Chaos Resistance (Maximum Resistances cannot be raised above 90%) Give up your flesh unto the gods, and in vulnerability find strength. Glorious Vanity: Xibaqua |
Vaal | Keystone | Immortal Ambition | Energy Shield starts at zero Cannot Recharge or Regenerate Energy Shield Lose 5% of Energy Shield per second Life Leech effects are not removed when Unreserved Life is Filled Life Leech effects Recover Energy Shield instead while on Full Life You may live forever, so long as someone remains to be sacrificed. Glorious Vanity: Ahuana |
Vaal | Keystone | Corrupted Soul | 50% of Non-Chaos Damage taken bypasses Energy Shield Gain 15% of Maximum Life as Extra Maximum Energy Shield As true belief fades, the facade of faith grows, leaving you powerful but hollow. Glorious Vanity: Doryani |
Vaal | Passive | Energy Shield | (3–5)% increased maximum Energy Shield |
Vaal | Notable | Energy Flow Studies | (8–12)% increased maximum Energy Shield (10–15)% increased Energy Shield Recharge Rate |
Vaal | Notable | Soul Worship | (8–12)% increased maximum Energy Shield 0.3% of Spell Damage Leeched as Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Templar | Notable | Thoughts and Prayers | Gain 5% of Maximum Mana as Extra Maximum Energy Shield while you have at least 150 Devotion |
Eternal | Keystone | Supreme Decadence | Life Recovery from Flasks also applies to Energy Shield 30% less Life Recovery from Flasks (Life flask effects are still removed when unreserved life is filled) You may find that having is less pleasing a thing than wanting. Elegant Hubris: Cadiro |
Eternal | Notable | Eternal Separation | 4% increased Energy Shield per Power Charge |
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (3–5)% increased maximum Energy Shield | vaal_small_energy_shield |
Elevated modifier List /8
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of Shaping | 68 | Recover (3–4)% of Energy Shield on Kill Group: 1656 | Recover (5–6)% of Energy Shield on Kill |
of Shaping | 75 | Recover (5–6)% of Energy Shield on Kill Group: 1656 | Recover (5–6)% of Energy Shield on Kill (5–10)% increased Energy Shield Recovery Rate if you haven't Killed Recently |
of the Crusade | 68 | Recover (3–4)% of Energy Shield on Kill Group: 1656 | Recover (5–6)% of Energy Shield on Kill |
of the Crusade | 80 | Recover (5–6)% of Energy Shield on Kill Group: 1656 | Recover (5–6)% of Energy Shield on Kill (5–10)% increased Energy Shield Recovery Rate if you haven't Killed Recently |
of the Crusade | 68 | (8–11)% increased Energy Shield Recovery rate Group: 1755 | (12–15)% increased Energy Shield Recovery rate |
of the Crusade | 80 | (12–15)% increased Energy Shield Recovery rate Group: 1755 | (12–15)% increased Energy Shield Recovery rate Regenerate (50–100) Energy Shield per second |
of the Crusade | 75 | Regenerate (1–1.5)% of Energy Shield per second Group: 33 | (15–25)% increased Energy Shield Recharge Rate Regenerate (1–1.5)% of Energy Shield per second |
Crusader's | 75 | 15% increased Maximum total Energy Shield Recovery per second from Leech Group: 2744 | 30% increased Maximum total Energy Shield Recovery per second from Leech |
Community Wiki
Energy shield
Energy shield is a form of defence that acts as an additional hit point pool on top of life. Along with armour and evasion, energy shield is one of the three defence types that can implicitly appear on equipment. Unlike life, energy shield will recharge naturally after the character has not taken any damage for 2 seconds.
Every class starts with no energy shield, and gains 2% increased maximum energy shield every 10 intelligence.
Mechanics
Damage mitigation
If the character has any energy shield remaining when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental resistances applies to damage before it is deducted from energy shield. Damage is only applied to life or mana once all energy shield is depleted. The exception to this is chaos damage, which bypasses energy shield. Shavronne's Wrappings, Solaris Lorica, Coruscating Elixir(during flask effect), and Esh's Visage (while not on Low Life or Low Mana) prevents chaos damage from bypassing the character's energy shield. Corrupted Energy causes 50% of chaos damage to not bypass energy shield, but causes 50% of physical damage to bypass it.
Start of Energy shield Recharge
Energy shield will automatically begin to recharge if the character does not take any damage for a certain period of time. Spending energy shield with Blood Magic, Eldritch Battery or sacrifice mechanic (for life this mechanic can be found on, for example, Rathpith Globe or Dark Pact) does not count as taking damage. By default, the delay period for energy shield to begin to recharge is 2 seconds. This can be reduced with #% faster start of Energy Shield Recharge modifiers from passive skills and equipment.
Let r be the sum of #% faster start of Energy Shield Recharge modifiers (as a percentage). The delay period in seconds is given by:
For example, having 100% faster start of Energy Shield Recharge results in a delay period of 1 second.
Energy shield Recharge Rate
Energy shield recharge rate is a form of recovery and is by default:
- 33.3% of Energy Shield Recharged per second
Energy shield will stop recharging if the character takes damage. This recharge rate can be increased with #% increased Energy Shield Recharge Rate modifiers.
Stun prevention
While the character has any energy shield remaining the character has a 50% chance to ignore being stunned. This bonus is not additive with other stun avoidance modifiers from passive skills and equipment; the chance to ignore stun granted by energy shield is rolled separately.
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