Skill Gem Quality /1
ItemStats
Energy BladeBuff grants (0–5)% more Maximum Energy Shield
Support Gem Quality /1
ItemStats
Energy Leech SupportSupported Skills deal (0–10)% increased Damage while Leeching Energy Shield
Item mods /324
NameLevelPre/SufDescriptionWeight
Shining3Prefix+(1–3) to maximum Energy Shield defencesring 1000
amulet 1000
belt 1000
default 0
Glimmering11Prefix+(4–8) to maximum Energy Shield defencesring 1000
amulet 1000
belt 1000
default 0
Glittering17Prefix+(9–12) to maximum Energy Shield defencesring 1000
amulet 1000
belt 1000
default 0
Glowing23Prefix+(13–15) to maximum Energy Shield defencesring 1000
amulet 1000
belt 1000
default 0
Radiating29Prefix+(16–19) to maximum Energy Shield defencesring 1000
amulet 1000
belt 1000
default 0
Pulsing35Prefix+(20–22) to maximum Energy Shield defencesring 1000
amulet 1000
belt 1000
default 0
Seething42Prefix+(23–26) to maximum Energy Shield defencesring 1000
amulet 1000
belt 1000
default 0
Blazing50Prefix+(27–31) to maximum Energy Shield defencesring 1000
amulet 1000
belt 1000
default 0
Scintillating59Prefix+(32–37) to maximum Energy Shield defencesring 1000
amulet 1000
belt 1000
default 0
Incandescent68Prefix+(38–43) to maximum Energy Shield defencesring 1000
amulet 1000
belt 1000
default 0
Resplendent74Prefix+(44–47) to maximum Energy Shield defencesring 1000
amulet 1000
belt 1000
default 0
Dazzling80Prefix+(48–51) to maximum Energy Shield defencesring 0
amulet 1000
belt 1000
default 0
Shining3Prefix+(3–5) to maximum Energy Shield defencesint_armour 1000
str_dex_int_armour 166
default 0
Glimmering11Prefix+(6–11) to maximum Energy Shield defencesint_armour 1000
str_dex_int_armour 166
default 0
Glittering17Prefix+(12–16) to maximum Energy Shield defencesint_armour 1000
str_dex_int_armour 166
default 0
Glowing23Prefix+(17–23) to maximum Energy Shield defencesint_armour 1000
str_dex_int_armour 166
default 0
Radiating29Prefix+(24–30) to maximum Energy Shield defencesint_armour 1000
str_dex_int_armour 166
default 0
Pulsing35Prefix+(31–38) to maximum Energy Shield defencesint_armour 1000
str_dex_int_armour 166
default 0
Seething43Prefix+(39–49) to maximum Energy Shield defencesint_armour 1000
str_dex_int_armour 166
default 0
Blazing51Prefix+(50–61) to maximum Energy Shield defencesgloves 0
boots 0
int_armour 1000
str_dex_int_armour 166
default 0
Scintillating60Prefix+(62–76) to maximum Energy Shield defenceshelmet 0
gloves 0
boots 0
int_armour 1000
str_dex_int_armour 166
default 0
Incandescent69Prefix+(77–90) to maximum Energy Shield defenceshelmet 0
gloves 0
boots 0
int_armour 1000
str_dex_int_armour 166
default 0
Resplendent75Prefix+(91–100) to maximum Energy Shield defencesshield 0
helmet 0
gloves 0
boots 0
int_armour 1000
str_dex_int_armour 166
default 0
Protective3Prefix(11–28)% increased Energy Shield defencesint_armour 1000
default 0
Strong-Willed18Prefix(27–42)% increased Energy Shield defencesint_armour 1000
default 0
Resolute30Prefix(43–55)% increased Energy Shield defencesint_armour 1000
default 0
Fearless44Prefix(56–67)% increased Energy Shield defencesint_armour 1000
default 0
Dauntless60Prefix(68–79)% increased Energy Shield defencesint_armour 1000
default 0
Indomitable72Prefix(80–91)% increased Energy Shield defencesint_armour 1000
default 0
Unassailable84Prefix(92–100)% increased Energy Shield defencesint_armour 1000
default 0
Unfaltering86Prefix(101–110)% increased Energy Shield defencesstr_armour 0
str_dex_armour 0
str_int_armour 0
dex_armour 0
dex_int_armour 0
str_dex_int_armour 0
body_armour 1000
shield 1000
default 0
Infixed3Prefix(15–26)% increased Armour and Energy Shield defencesstr_int_armour 1000
default 0
Ingrained19Prefix(27–42)% increased Armour and Energy Shield defencesstr_int_armour 1000
default 0
Instilled30Prefix(43–55)% increased Armour and Energy Shield defencesstr_int_armour 1000
default 0
Infused44Prefix(56–67)% increased Armour and Energy Shield defencesstr_int_armour 1000
default 0
Inculcated60Prefix(68–79)% increased Armour and Energy Shield defencesstr_int_armour 1000
default 0
Interpolated72Prefix(80–91)% increased Armour and Energy Shield defencesstr_int_armour 1000
default 0
Inspired84Prefix(92–100)% increased Armour and Energy Shield defencesstr_int_armour 1000
default 0
Interpermeated86Prefix(101–110)% increased Armour and Energy Shield defencesint_armour 0
str_dex_armour 0
dex_armour 0
str_armour 0
dex_int_armour 0
str_dex_int_armour 0
body_armour 1000
shield 1000
default 0
Shadowy3Prefix(15–26)% increased Evasion and Energy Shield defencesdex_int_armour 1000
default 0
Ethereal19Prefix(27–42)% increased Evasion and Energy Shield defencesdex_int_armour 1000
default 0
Unworldly30Prefix(43–55)% increased Evasion and Energy Shield defencesdex_int_armour 1000
default 0
Ephemeral44Prefix(56–67)% increased Evasion and Energy Shield defencesdex_int_armour 1000
default 0
Evanescent60Prefix(68–79)% increased Evasion and Energy Shield defencesdex_int_armour 1000
default 0
Unreal72Prefix(80–91)% increased Evasion and Energy Shield defencesdex_int_armour 1000
default 0
Illusory84Prefix(92–100)% increased Evasion and Energy Shield defencesdex_int_armour 1000
default 0
Incorporeal86Prefix(101–110)% increased Evasion and Energy Shield defencesint_armour 0
str_int_armour 0
dex_armour 0
str_armour 0
str_dex_armour 0
str_dex_int_armour 0
body_armour 1000
shield 1000
default 0
Shadowy3Prefix(27–42)% increased Armour, Evasion and Energy Shield defencesstr_dex_int_armour 1000
default 0
Ethereal19Prefix(43–55)% increased Armour, Evasion and Energy Shield defencesstr_dex_int_armour 1000
default 0
Unworldly30Prefix(56–67)% increased Armour, Evasion and Energy Shield defencesstr_dex_int_armour 1000
default 0
Ephemeral44Prefix(68–79)% increased Armour, Evasion and Energy Shield defencesstr_dex_int_armour 1000
default 0
Evanescent60Prefix(80–91)% increased Armour, Evasion and Energy Shield defencesstr_dex_int_armour 1000
default 0
Unreal72Prefix(92–100)% increased Armour, Evasion and Energy Shield defencesstr_dex_int_armour 1000
default 0
Incorporeal85Prefix(101–110)% increased Armour, Evasion and Energy Shield defencesint_armour 0
str_int_armour 0
dex_armour 0
str_armour 0
str_dex_armour 0
dex_int_armour 0
body_armour 1000
default 0
Pixie's3Prefix(6–13)% increased Energy Shield
(6–7)% increased Stun and Block Recovery
defences
int_armour 1000
default 0
Gremlin's18Prefix(14–20)% increased Energy Shield
(8–9)% increased Stun and Block Recovery
defences
int_armour 1000
default 0
Boggart's30Prefix(21–26)% increased Energy Shield
(10–11)% increased Stun and Block Recovery
defences
int_armour 1000
default 0
Naga's44Prefix(27–32)% increased Energy Shield
(12–13)% increased Stun and Block Recovery
defences
int_armour 1000
default 0
Djinn's60Prefix(33–38)% increased Energy Shield
(14–15)% increased Stun and Block Recovery
defences
int_armour 1000
default 0
Seraphim's78Prefix(39–42)% increased Energy Shield
(16–17)% increased Stun and Block Recovery
defences
int_armour 1000
default 0
Pixie's2Prefix(6–13)% increased Armour and Energy Shield
(6–7)% increased Stun and Block Recovery
defences
str_int_armour 1000
default 0
Gremlin's19Prefix(14–20)% increased Armour and Energy Shield
(8–9)% increased Stun and Block Recovery
defences
str_int_armour 1000
default 0
Boggart's30Prefix(21–26)% increased Armour and Energy Shield
(10–11)% increased Stun and Block Recovery
defences
str_int_armour 1000
default 0
Naga's44Prefix(27–32)% increased Armour and Energy Shield
(12–13)% increased Stun and Block Recovery
defences
str_int_armour 1000
default 0
Djinn's60Prefix(33–38)% increased Armour and Energy Shield
(14–15)% increased Stun and Block Recovery
defences
str_int_armour 1000
default 0
Seraphim's78Prefix(39–42)% increased Armour and Energy Shield
(16–17)% increased Stun and Block Recovery
defences
str_int_armour 1000
default 0
Mosquito's2Prefix(6–13)% increased Evasion and Energy Shield
(6–7)% increased Stun and Block Recovery
defences
dex_int_armour 1000
default 0
Moth's19Prefix(14–20)% increased Evasion and Energy Shield
(8–9)% increased Stun and Block Recovery
defences
dex_int_armour 1000
default 0
Butterfly's30Prefix(21–26)% increased Evasion and Energy Shield
(10–11)% increased Stun and Block Recovery
defences
dex_int_armour 1000
default 0
Wasp's44Prefix(27–32)% increased Evasion and Energy Shield
(12–13)% increased Stun and Block Recovery
defences
dex_int_armour 1000
default 0
Dragonfly's60Prefix(33–38)% increased Evasion and Energy Shield
(14–15)% increased Stun and Block Recovery
defences
dex_int_armour 1000
default 0
Hummingbird's78Prefix(39–42)% increased Evasion and Energy Shield
(16–17)% increased Stun and Block Recovery
defences
dex_int_armour 1000
default 0
Mosquito's2Prefix(6–13)% increased Armour, Evasion and Energy Shield
(6–7)% increased Stun and Block Recovery
defences
str_dex_int_armour 1000
default 0
Moth's19Prefix(14–20)% increased Armour, Evasion and Energy Shield
(8–9)% increased Stun and Block Recovery
defences
str_dex_int_armour 1000
default 0
Butterfly's30Prefix(21–26)% increased Armour, Evasion and Energy Shield
(10–11)% increased Stun and Block Recovery
defences
str_dex_int_armour 1000
default 0
Wasp's44Prefix(27–32)% increased Armour, Evasion and Energy Shield
(12–13)% increased Stun and Block Recovery
defences
str_dex_int_armour 1000
default 0
Dragonfly's60Prefix(33–38)% increased Armour, Evasion and Energy Shield
(14–15)% increased Stun and Block Recovery
defences
str_dex_int_armour 1000
default 0
Hummingbird's78Prefix(39–42)% increased Armour, Evasion and Energy Shield
(16–17)% increased Stun and Block Recovery
defences
str_dex_int_armour 1000
default 0
Protective3Prefix(2–4)% increased maximum Energy Shield defencesamulet 1000
default 0
Strong-Willed18Prefix(5–7)% increased maximum Energy Shield defencesamulet 1000
default 0
Resolute30Prefix(8–10)% increased maximum Energy Shield defencesamulet 1000
default 0
Fearless42Prefix(11–13)% increased maximum Energy Shield defencesamulet 1000
default 0
Dauntless56Prefix(14–16)% increased maximum Energy Shield defencesamulet 1000
default 0
Indomitable70Prefix(17–19)% increased maximum Energy Shield defencesamulet 1000
default 0
Unassailable77Prefix(20–22)% increased maximum Energy Shield defencesamulet 1000
default 0
Blessed1Prefix+(5–9) to Armour
+(3–4) to maximum Energy Shield
defences
str_int_armour 1000
str_dex_int_armour 166
default 0
Anointed18Prefix+(10–27) to Armour
+(5–12) to maximum Energy Shield
defences
str_int_armour 1000
str_dex_int_armour 166
default 0
Sanctified30Prefix+(28–48) to Armour
+(13–22) to maximum Energy Shield
defences
str_int_armour 1000
str_dex_int_armour 166
default 0
Hallowed38Prefix+(49–85) to Armour
+(23–28) to maximum Energy Shield
defences
str_int_armour 1000
str_dex_int_armour 166
default 0
Beatified46Prefix+(86–145) to Armour
+(29–48) to maximum Energy Shield
defences
boots 0
gloves 0
str_int_armour 1000
str_dex_int_armour 166
default 0
Consecrated58Prefix+(146–220) to Armour
+(49–60) to maximum Energy Shield
defences
boots 0
gloves 0
helmet 0
str_int_armour 1000
str_dex_int_armour 166
default 0
Saintly69Prefix+(221–300) to Armour
+(61–72) to maximum Energy Shield
defences
boots 0
gloves 0
helmet 0
str_int_armour 1000
str_dex_int_armour 166
default 0
Godly79Prefix+(301–375) to Armour
+(73–80) to maximum Energy Shield
defences
shield 0
boots 0
gloves 0
helmet 0
str_int_armour 1000
str_dex_int_armour 166
default 0
Will-o-wisp's1Prefix+(5–9) to Evasion Rating
+(3–4) to maximum Energy Shield
defences
dex_int_armour 1000
str_dex_int_armour 166
default 0
Nymph's18Prefix+(10–27) to Evasion Rating
+(5–12) to maximum Energy Shield
defences
dex_int_armour 1000
str_dex_int_armour 166
default 0
Sylph's30Prefix+(28–48) to Evasion Rating
+(13–22) to maximum Energy Shield
defences
dex_int_armour 1000
str_dex_int_armour 166
default 0
Cherub's38Prefix+(49–85) to Evasion Rating
+(23–28) to maximum Energy Shield
defences
dex_int_armour 1000
str_dex_int_armour 166
default 0
Spirit's46Prefix+(86–145) to Evasion Rating
+(29–48) to maximum Energy Shield
defences
boots 0
gloves 0
dex_int_armour 1000
str_dex_int_armour 166
default 0
Eidolon's58Prefix+(146–220) to Evasion Rating
+(49–60) to maximum Energy Shield
defences
boots 0
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
default 0
Apparition's69Prefix+(221–300) to Evasion Rating
+(61–72) to maximum Energy Shield
defences
boots 0
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
default 0
Phantasm's79Prefix+(301–375) to Evasion Rating
+(73–80) to maximum Energy Shield
defences
shield 0
boots 0
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
default 0
Monk's30Prefix+(8–10) to maximum Energy Shield
+(18–23) to maximum Life
resource life defences
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
Prior's46Prefix+(11–15) to maximum Energy Shield
+(24–28) to maximum Life
resource life defences
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
Abbot's62Prefix+(16–25) to maximum Energy Shield
+(29–33) to maximum Life
resource life defences
boots 0
gloves 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
Exarch's78Prefix+(26–30) to maximum Energy Shield
+(34–38) to maximum Life
resource life defences
shield 0
boots 0
gloves 0
helmet 0
int_armour 500
str_int_armour 250
dex_int_armour 250
str_dex_int_armour 166
default 0
Acolyte's30Prefix+(8–10) to maximum Energy Shield
+(11–15) to maximum Mana
resource mana defences
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
Deacon's46Prefix+(11–15) to maximum Energy Shield
+(16–19) to maximum Mana
resource mana defences
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
Priest's62Prefix+(16–25) to maximum Energy Shield
+(20–22) to maximum Mana
resource mana defences
boots 0
gloves 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
Bishop's78Prefix+(26–30) to maximum Energy Shield
+(23–25) to maximum Mana
resource mana defences
shield 0
boots 0
gloves 0
helmet 0
int_armour 500
str_int_armour 250
dex_int_armour 250
str_dex_int_armour 166
default 0
1Corrupted(8–10)% increased maximum Energy Shield defencesbelt 1000
default 0
1Corrupted(4–6)% increased maximum Energy Shield defencesarmour 1000
default 0
of Allaying46Suffix(24–26)% increased Energy Shield Recharge Rate defencesweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
of Diffusion57Suffix(27–29)% increased Energy Shield Recharge Rate defencesweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
of Dispersal68Suffix(30–32)% increased Energy Shield Recharge Rate defencesweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
of Buffering76Suffix(33–35)% increased Energy Shield Recharge Rate defencesweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
of Ardour85Suffix(36–38)% increased Energy Shield Recharge Rate defencesweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
of Enlivening45Suffix(27–34)% faster start of Energy Shield Recharge defencesweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
of Zest58Suffix(35–42)% faster start of Energy Shield Recharge defencesweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
of Galvanising67Suffix(43–50)% faster start of Energy Shield Recharge defencesweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
of Vigour77Suffix(51–58)% faster start of Energy Shield Recharge defencesweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
of Second Wind86Suffix(59–66)% faster start of Energy Shield Recharge defencesweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
of Shaping68SuffixRecover (3–4)% of Energy Shield on Kill defencesbody_armour_shaper 800
default 0
of Shaping75SuffixRecover (5–6)% of Energy Shield on Kill defencesbody_armour_shaper 800
default 0
of Shaping68Suffix(7–9)% increased Energy Shield Recovery rate defencesbelt_shaper 800
default 0
of Shaping75Suffix(10–12)% increased Energy Shield Recovery rate defencesbelt_shaper 800
default 0
The Shaper's75Prefix(21–25)% increased Energy Shield from Equipped Body Armour defencesbelt_shaper 400
default 0
The Shaper's80Prefix(26–30)% increased Energy Shield from Equipped Body Armour defencesbelt_shaper 400
default 0
of Shaping68SuffixRecover (3–5)% of Energy Shield when you Block defencesshield_shaper 800
default 0
Crusader's75Prefix15% increased Maximum total Energy Shield Recovery per second from Leech defencesgloves_crusader 250
default 0
of the Crusade68SuffixRecover (3–4)% of Energy Shield on Kill defencesbody_armour_crusader 500
default 0
of the Crusade80SuffixRecover (5–6)% of Energy Shield on Kill defencesbody_armour_crusader 500
default 0
of the Crusade68Suffix(8–11)% increased Energy Shield Recovery rate defencesbody_armour_crusader 500
default 0
of the Crusade80Suffix(12–15)% increased Energy Shield Recovery rate defencesbody_armour_crusader 500
default 0
of the Crusade68SuffixRecover (3–5)% of Energy Shield when you Block defencesshield_crusader 250
default 0
Crusader's68Prefix(7–9)% increased maximum Energy Shield defencesbelt_crusader 500
ring_crusader 500
default 0
Crusader's78Prefix(10–12)% increased maximum Energy Shield defencesbelt_crusader 500
ring_crusader 500
default 0
Crusader's82Prefix(13–15)% increased maximum Energy Shield defencesbelt_crusader 500
ring_crusader 500
default 0
of the Crusade68Suffix(7–9)% increased Energy Shield Recovery rate defencesbelt_crusader 250
default 0
of the Crusade75Suffix(10–12)% increased Energy Shield Recovery rate defencesbelt_crusader 250
default 0
Crusader's68Prefix(0.2–0.4)% of Lightning Damage Leeched as Energy Shield defences elemental lightningamulet_crusader 500
default 0
Crusader's68Prefix(15–25)% increased Maximum total Energy Shield Recovery per second from Leech defencesamulet_crusader 250
default 0
Warlord's68Prefix(0.2–0.4)% of Fire Damage Leeched as Energy Shield defences elemental fireamulet_adjudicator 500
default 0
Redeemer's68Prefix(0.2–0.4)% of Cold Damage Leeched as Energy Shield defences elemental coldamulet_eyrie 500
default 0
1ScourgeUpside+(8–9) to maximum Energy Shield defencesbody_armour 0
helmet 0
shield 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
45ScourgeUpside+(10–11) to maximum Energy Shield defencesbody_armour 0
helmet 0
shield 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpside+(12–13) to maximum Energy Shield defencesbody_armour 0
helmet 0
shield 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpside+(14–15) to maximum Energy Shield defencesbody_armour 0
helmet 0
shield 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
1ScourgeUpside+(11–12) to maximum Energy Shield defencesbody_armour 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
45ScourgeUpside+(13–14) to maximum Energy Shield defencesbody_armour 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpside+(15–16) to maximum Energy Shield defencesbody_armour 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpside+(17–18) to maximum Energy Shield defencesbody_armour 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
1ScourgeUpside+(15–18) to maximum Energy Shield defenceshelmet 0
shield 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
45ScourgeUpside+(19–22) to maximum Energy Shield defenceshelmet 0
shield 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpside+(23–26) to maximum Energy Shield defenceshelmet 0
shield 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpside+(27–30) to maximum Energy Shield defenceshelmet 0
shield 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpsideGain 5% of Maximum Mana as Extra Maximum Energy Shield defencesshield 500
default 0
68ScourgeUpsideGain 6% of Maximum Mana as Extra Maximum Energy Shield defencesshield 500
default 0
45ScourgeUpsideGain (31–40) Energy Shield when you Block defencesfocus 500
str_int_shield 500
dex_int_shield 500
default 0
68ScourgeUpsideGain (41–50) Energy Shield when you Block defencesfocus 500
str_int_shield 500
dex_int_shield 500
default 0
68ScourgeUpsideGain (51–60) Energy Shield when you Block defencesfocus 500
str_int_shield 500
dex_int_shield 500
default 0
68ScourgeUpsideRecover 3% of Energy Shield on Kill defencesbody_armour 100
default 0
68ScourgeUpsideRecover 4% of Energy Shield on Kill defencesbody_armour 100
default 0
45ScourgeUpside(11–15)% increased Energy Shield Recharge Rate defencesweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpside(16–20)% increased Energy Shield Recharge Rate defencesweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpside(21–25)% increased Energy Shield Recharge Rate defencesweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
45ScourgeUpside(5–6)% increased Energy Shield Recovery rate defencesbody_armour 200
default 0
68ScourgeUpside(7–8)% increased Energy Shield Recovery rate defencesbody_armour 200
default 0
68ScourgeUpside(9–10)% increased Energy Shield Recovery rate defencesbody_armour 200
default 0
1ScourgeDownside(21–30)% reduced Armour, Evasion and Energy Shield defencesarmour 1000
default 0
1ScourgeDownside(31–40)% reduced Armour, Evasion and Energy Shield defencesarmour 1000
default 0
45ScourgeDownside(41–50)% reduced Armour, Evasion and Energy Shield defencesarmour 1000
default 0
68ScourgeDownside(51–60)% reduced Armour, Evasion and Energy Shield defencesarmour 1000
default 0
45ScourgeDownsideLose (31–40) Energy Shield when you Block defencesfocus 500
str_int_shield 500
dex_int_shield 500
default 0
68ScourgeDownsideLose (41–50) Energy Shield when you Block defencesfocus 500
str_int_shield 500
dex_int_shield 500
default 0
68ScourgeDownsideLose 3% of Energy Shield on Kill defencesbody_armour 200
default 0
68ScourgeDownsideCannot Leech Energy Shieldhelmet 500
default 0
45ScourgeDownsideYou cannot Regenerate Energy Shield defenceshelmet 500
default 0
45ScourgeDownsideYou cannot Recharge Energy Shield defencesboots 500
default 0
45ScourgeDownside(10–12)% reduced Energy Shield Recovery rate defencesbody_armour 500
default 0
68ScourgeDownside(14–16)% reduced Energy Shield Recovery rate defencesbody_armour 500
default 0
75BlueImplicit21% increased Energy Shield Recharge Rate defencesno_tier_6_eldritch_implicit 0
helmet 1000
amulet 1000
default 0
75BlueImplicit22% increased Energy Shield Recharge Rate defencesno_tier_5_eldritch_implicit 0
helmet 1000
amulet 1000
default 0
75BlueImplicit23% increased Energy Shield Recharge Rate defencesno_tier_4_eldritch_implicit 0
helmet 1000
amulet 1000
default 0
75BlueImplicit24% increased Energy Shield Recharge Rate defencesno_tier_3_eldritch_implicit 0
helmet 1000
amulet 1000
default 0
75BlueImplicit25% increased Energy Shield Recharge Rate defencesno_tier_2_eldritch_implicit 0
helmet 1000
amulet 1000
default 0
75BlueImplicit26% increased Energy Shield Recharge Rate defencesno_tier_1_eldritch_implicit 0
helmet 1000
amulet 1000
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 25% increased Energy Shield Recharge Rate defencesno_tier_5_eldritch_implicit 0
helmet 500
amulet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 26% increased Energy Shield Recharge Rate defencesno_tier_4_eldritch_implicit 0
helmet 500
amulet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 27% increased Energy Shield Recharge Rate defencesno_tier_3_eldritch_implicit 0
helmet 500
amulet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 28% increased Energy Shield Recharge Rate defencesno_tier_2_eldritch_implicit 0
helmet 500
amulet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 29% increased Energy Shield Recharge Rate defencesno_tier_1_eldritch_implicit 0
helmet 500
amulet 500
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 29% increased Energy Shield Recharge Rate defencesno_tier_4_eldritch_implicit 0
helmet 200
amulet 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 30% increased Energy Shield Recharge Rate defencesno_tier_3_eldritch_implicit 0
helmet 200
amulet 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 31% increased Energy Shield Recharge Rate defencesno_tier_2_eldritch_implicit 0
helmet 200
amulet 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 32% increased Energy Shield Recharge Rate defencesno_tier_1_eldritch_implicit 0
helmet 200
amulet 200
default 0
75BlueImplicit(33–35)% increased Maximum Energy Shield from Equipped Gloves and Bootsno_tier_6_eldritch_implicit 0
helmet 1000
default 0
75BlueImplicit(36–38)% increased Maximum Energy Shield from Equipped Gloves and Bootsno_tier_5_eldritch_implicit 0
helmet 1000
default 0
75BlueImplicit(39–41)% increased Maximum Energy Shield from Equipped Gloves and Bootsno_tier_4_eldritch_implicit 0
helmet 1000
default 0
75BlueImplicit(42–44)% increased Maximum Energy Shield from Equipped Gloves and Bootsno_tier_3_eldritch_implicit 0
helmet 1000
default 0
75BlueImplicit(45–47)% increased Maximum Energy Shield from Equipped Gloves and Bootsno_tier_2_eldritch_implicit 0
helmet 1000
default 0
75BlueImplicit(48–50)% increased Maximum Energy Shield from Equipped Gloves and Bootsno_tier_1_eldritch_implicit 0
helmet 1000
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (45–47)% increased Maximum Energy Shield from Equipped Gloves and Boots defencesno_tier_5_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (48–50)% increased Maximum Energy Shield from Equipped Gloves and Boots defencesno_tier_4_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (51–53)% increased Maximum Energy Shield from Equipped Gloves and Boots defencesno_tier_3_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (54–57)% increased Maximum Energy Shield from Equipped Gloves and Boots defencesno_tier_2_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (58–61)% increased Maximum Energy Shield from Equipped Gloves and Boots defencesno_tier_1_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (57–59)% increased Maximum Energy Shield from Equipped Gloves and Boots defencesno_tier_4_eldritch_implicit 0
helmet 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (60–62)% increased Maximum Energy Shield from Equipped Gloves and Boots defencesno_tier_3_eldritch_implicit 0
helmet 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (63–66)% increased Maximum Energy Shield from Equipped Gloves and Boots defencesno_tier_2_eldritch_implicit 0
helmet 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (67–70)% increased Maximum Energy Shield from Equipped Gloves and Boots defencesno_tier_1_eldritch_implicit 0
helmet 200
default 0
75BlueImplicit(6–7)% increased maximum Energy Shield defencesno_tier_6_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75BlueImplicit(8–9)% increased maximum Energy Shield defencesno_tier_5_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75BlueImplicit(10–11)% increased maximum Energy Shield defencesno_tier_4_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75BlueImplicit(12–13)% increased maximum Energy Shield defencesno_tier_3_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75BlueImplicit(14–15)% increased maximum Energy Shield defencesno_tier_2_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75BlueImplicit(16–17)% increased maximum Energy Shield defencesno_tier_1_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (14–15)% increased maximum Energy Shield defencesno_tier_5_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (16–17)% increased maximum Energy Shield defencesno_tier_4_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (18–19)% increased maximum Energy Shield defencesno_tier_3_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (20–21)% increased maximum Energy Shield defencesno_tier_2_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (22–23)% increased maximum Energy Shield defencesno_tier_1_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (22–23)% increased maximum Energy Shield defencesno_tier_4_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (24–25)% increased maximum Energy Shield defencesno_tier_3_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (26–27)% increased maximum Energy Shield defencesno_tier_2_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (28–29)% increased maximum Energy Shield defencesno_tier_1_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75BlueImplicit7% increased Energy Shield Recovery rate defencesno_tier_6_eldritch_implicit 0
body_armour 700
default 0
75BlueImplicit8% increased Energy Shield Recovery rate defencesno_tier_5_eldritch_implicit 0
body_armour 700
default 0
75BlueImplicit9% increased Energy Shield Recovery rate defencesno_tier_4_eldritch_implicit 0
body_armour 700
default 0
75BlueImplicit10% increased Energy Shield Recovery rate defencesno_tier_3_eldritch_implicit 0
body_armour 700
default 0
75BlueImplicit11% increased Energy Shield Recovery rate defencesno_tier_2_eldritch_implicit 0
body_armour 700
default 0
75BlueImplicit12% increased Energy Shield Recovery rate defencesno_tier_1_eldritch_implicit 0
body_armour 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 10% increased Energy Shield Recovery rate defencesno_tier_5_eldritch_implicit 0
body_armour 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 11% increased Energy Shield Recovery rate defencesno_tier_4_eldritch_implicit 0
body_armour 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 12% increased Energy Shield Recovery rate defencesno_tier_3_eldritch_implicit 0
body_armour 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 13% increased Energy Shield Recovery rate defencesno_tier_2_eldritch_implicit 0
body_armour 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 14% increased Energy Shield Recovery rate defencesno_tier_1_eldritch_implicit 0
body_armour 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 13% increased Energy Shield Recovery rate defencesno_tier_4_eldritch_implicit 0
body_armour 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 14% increased Energy Shield Recovery rate defencesno_tier_3_eldritch_implicit 0
body_armour 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 15% increased Energy Shield Recovery rate defencesno_tier_2_eldritch_implicit 0
body_armour 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 16% increased Energy Shield Recovery rate defencesno_tier_1_eldritch_implicit 0
body_armour 140
default 0
1WeaponTree7% increased Spell Damage
10% increased maximum Energy Shield
two_hand_weapon 0
caster_unique_weapon 750
attack_dagger 0
wand 750
sceptre 750
dagger 750
default 0
21WeaponTree10% increased Spell Damage
10% increased maximum Energy Shield
two_hand_weapon 0
caster_unique_weapon 750
attack_dagger 0
wand 750
sceptre 750
dagger 750
default 0
46WeaponTree13% increased Spell Damage
10% increased maximum Energy Shield
two_hand_weapon 0
caster_unique_weapon 750
attack_dagger 0
wand 750
sceptre 750
dagger 750
default 0
65WeaponTree17% increased Spell Damage
10% increased maximum Energy Shield
two_hand_weapon 0
caster_unique_weapon 375
attack_dagger 0
wand 375
sceptre 375
dagger 375
default 0
77WeaponTree20% increased Spell Damage
10% increased maximum Energy Shield
two_hand_weapon 0
caster_unique_weapon 187
attack_dagger 0
wand 187
sceptre 187
dagger 187
default 0
1WeaponTree11% increased Spell Damage
20% increased maximum Energy Shield
one_hand_weapon 0
caster_unique_weapon 750
attack_staff 0
staff 750
default 0
21WeaponTree16% increased Spell Damage
20% increased maximum Energy Shield
one_hand_weapon 0
caster_unique_weapon 750
attack_staff 0
staff 750
default 0
46WeaponTree21% increased Spell Damage
20% increased maximum Energy Shield
one_hand_weapon 0
caster_unique_weapon 750
attack_staff 0
staff 750
default 0
65WeaponTree26% increased Spell Damage
20% increased maximum Energy Shield
one_hand_weapon 0
caster_unique_weapon 375
attack_staff 0
staff 375
default 0
77WeaponTree32% increased Spell Damage
20% increased maximum Energy Shield
one_hand_weapon 0
caster_unique_weapon 187
attack_staff 0
staff 187
default 0
1WeaponTree10% increased maximum Energy Shield
Minions deal 7% increased Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 7500
minion_unique_weapon 7500
default 0
21WeaponTree10% increased maximum Energy Shield
Minions deal 10% increased Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 7500
minion_unique_weapon 7500
default 0
46WeaponTree10% increased maximum Energy Shield
Minions deal 13% increased Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 7500
minion_unique_weapon 7500
default 0
65WeaponTree10% increased maximum Energy Shield
Minions deal 17% increased Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 3750
minion_unique_weapon 3750
default 0
77WeaponTree10% increased maximum Energy Shield
Minions deal 20% increased Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1870
minion_unique_weapon 1870
default 0
1WeaponTree20% increased maximum Energy Shield
Minions deal 11% increased Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 7500
minion_unique_weapon 7500
default 0
21WeaponTree20% increased maximum Energy Shield
Minions deal 16% increased Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 7500
minion_unique_weapon 7500
default 0
46WeaponTree20% increased maximum Energy Shield
Minions deal 21% increased Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 7500
minion_unique_weapon 7500
default 0
65WeaponTree20% increased maximum Energy Shield
Minions deal 26% increased Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 3750
minion_unique_weapon 3750
default 0
77WeaponTree20% increased maximum Energy Shield
Minions deal 32% increased Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1870
minion_unique_weapon 1870
default 0
15WeaponTree50% reduced Armour, Evasion and Energy Shield
+60 to maximum Life
shield 500
default 0
45WeaponTree50% reduced Armour, Evasion and Energy Shield
+75 to maximum Life
shield 500
default 0
70WeaponTree50% reduced Armour, Evasion and Energy Shield
+80 to maximum Life
shield 500
default 0
1WeaponTree+5 to maximum Energy Shieldstr_armour 0
dex_armour 0
str_dex_armour 0
shield 1000
default 0
24WeaponTree+10 to maximum Energy Shieldstr_armour 0
dex_armour 0
str_dex_armour 0
shield 1000
default 0
50WeaponTree+15 to maximum Energy Shieldstr_armour 0
dex_armour 0
str_dex_armour 0
shield 1000
default 0
68WeaponTree+20 to maximum Energy Shieldstr_armour 0
dex_armour 0
str_dex_armour 0
shield 1000
default 0
82WeaponTree+25 to maximum Energy Shieldstr_armour 0
dex_armour 0
str_dex_armour 0
shield 500
default 0
20WeaponTree+28 to maximum Energy Shield
25% reduced Energy Shield Recharge Rate
str_armour 0
dex_armour 0
str_dex_armour 0
shield 500
default 0
55WeaponTree+34 to maximum Energy Shield
25% reduced Energy Shield Recharge Rate
str_armour 0
dex_armour 0
str_dex_armour 0
shield 500
default 0
83WeaponTree+40 to maximum Energy Shield
25% reduced Energy Shield Recharge Rate
str_armour 0
dex_armour 0
str_dex_armour 0
shield 500
default 0
20WeaponTree+28 to maximum Energy Shield
25% reduced Mana Regeneration Rate
str_armour 0
dex_armour 0
str_dex_armour 0
shield 500
default 0
55WeaponTree+34 to maximum Energy Shield
25% reduced Mana Regeneration Rate
str_armour 0
dex_armour 0
str_dex_armour 0
shield 500
default 0
83WeaponTree+40 to maximum Energy Shield
25% reduced Mana Regeneration Rate
str_armour 0
dex_armour 0
str_dex_armour 0
shield 500
default 0
1WeaponTree5% increased Intelligence
+9 to maximum Energy Shield
str_armour 0
dex_armour 0
str_dex_armour 0
shield 500
default 0
40WeaponTree5% increased Intelligence
+12 to maximum Energy Shield
str_armour 0
dex_armour 0
str_dex_armour 0
shield 500
default 0
65WeaponTree5% increased Intelligence
+15 to maximum Energy Shield
str_armour 0
dex_armour 0
str_dex_armour 0
shield 500
default 0
1WeaponTree50% increased Implicit Modifier magnitudes
+9 to maximum Energy Shield
str_armour 0
dex_armour 0
str_dex_armour 0
shield 500
default 0
40WeaponTree50% increased Implicit Modifier magnitudes
+12 to maximum Energy Shield
str_armour 0
dex_armour 0
str_dex_armour 0
shield 500
default 0
65WeaponTree50% increased Implicit Modifier magnitudes
+15 to maximum Energy Shield
str_armour 0
dex_armour 0
str_dex_armour 0
shield 500
default 0
1WeaponTree+9 to maximum Energy Shield
8% increased maximum Mana
str_armour 0
dex_armour 0
str_dex_armour 0
shield 500
default 0
40WeaponTree+12 to maximum Energy Shield
8% increased maximum Mana
str_armour 0
dex_armour 0
str_dex_armour 0
shield 500
default 0
65WeaponTree+15 to maximum Energy Shield
8% increased maximum Mana
str_armour 0
dex_armour 0
str_dex_armour 0
shield 500
default 0
1WeaponTree40% reduced Armour, Evasion and Energy Shield
+6% Chance to Block
crucible_unique_helmet 0
shield 250
default 0
35WeaponTree40% reduced Armour, Evasion and Energy Shield
+7% Chance to Block
crucible_unique_helmet 0
shield 250
default 0
70WeaponTree40% reduced Armour, Evasion and Energy Shield
+8% Chance to Block
crucible_unique_helmet 0
shield 250
default 0
10WeaponTree40% increased Armour, Evasion and Energy Shield
5% reduced maximum Life
shield 250
default 0
42WeaponTree50% increased Armour, Evasion and Energy Shield
5% reduced maximum Life
shield 250
default 0
75WeaponTree60% increased Armour, Evasion and Energy Shield
5% reduced maximum Life
shield 250
default 0
1WeaponTree40% increased Armour, Evasion and Energy Shield
-5% Chance to Block
crucible_unique_helmet 0
shield 250
default 0
35WeaponTree50% increased Armour, Evasion and Energy Shield
-5% Chance to Block
crucible_unique_helmet 0
shield 250
default 0
70WeaponTree60% increased Armour, Evasion and Energy Shield
-5% Chance to Block
crucible_unique_helmet 0
shield 250
default 0
1WeaponTree24% increased Armour, Evasion and Energy Shieldshield 500
default 0
35WeaponTree32% increased Armour, Evasion and Energy Shieldshield 500
default 0
70WeaponTree40% increased Armour, Evasion and Energy Shieldshield 500
default 0
20WeaponTree15% increased Armour, Evasion and Energy Shield
40% reduced Reflected Damage taken
shield 250
default 0
20WeaponTree20% increased Armour, Evasion and Energy Shield
40% reduced Reflected Damage taken
shield 250
default 0
20WeaponTree25% increased Armour, Evasion and Energy Shield
40% reduced Reflected Damage taken
shield 250
default 0
10WeaponTree25% increased Attack Damage with Off Hand
15% increased Armour, Evasion and Energy Shield
shield 250
default 0
42WeaponTree25% increased Attack Damage with Off Hand
20% increased Armour, Evasion and Energy Shield
shield 250
default 0
75WeaponTree25% increased Attack Damage with Off Hand
25% increased Armour, Evasion and Energy Shield
shield 250
default 0
1WeaponTree25% reduced Armour, Evasion and Energy Shield
+10% to all Elemental Resistances
shield 200
default 0
35WeaponTree25% reduced Armour, Evasion and Energy Shield
+12% to all Elemental Resistances
shield 200
default 0
70WeaponTree25% reduced Armour, Evasion and Energy Shield
+14% to all Elemental Resistances
shield 200
default 0
12WeaponTree0.5% of Spell Damage Leeched as Energy Shield
30% increased total Recovery per second from Energy Shield Leech
two_hand_weapon 0
caster_unique_weapon 500
attack_dagger 0
wand 500
sceptre 500
dagger 500
default 0
64WeaponTree0.8% of Spell Damage Leeched as Energy Shield
30% increased total Recovery per second from Energy Shield Leech
two_hand_weapon 0
caster_unique_weapon 500
attack_dagger 0
wand 500
sceptre 500
dagger 500
default 0
12WeaponTree1% of Spell Damage Leeched as Energy Shield
60% increased total Recovery per second from Energy Shield Leech
one_hand_weapon 0
caster_unique_weapon 500
attack_staff 0
staff 500
default 0
64WeaponTree1.6% of Spell Damage Leeched as Energy Shield
60% increased total Recovery per second from Energy Shield Leech
one_hand_weapon 0
caster_unique_weapon 500
attack_staff 0
staff 500
default 0
1WeaponTreeGain 30 Energy Shield when you Blockstr_armour 0
dex_armour 0
str_dex_armour 0
shield 1000
default 0
50WeaponTreeGain 50 Energy Shield when you Blockstr_armour 0
dex_armour 0
str_dex_armour 0
shield 1000
default 0
1WeaponTree25% reduced Energy Shield
12% increased Energy Shield Recovery rate
str_armour 0
dex_armour 0
str_dex_armour 0
shield 750
default 0
72WeaponTree25% reduced Energy Shield
16% increased Energy Shield Recovery rate
str_armour 0
dex_armour 0
str_dex_armour 0
shield 750
default 0
10WeaponTreeRegenerate 2% of Energy Shield per second while on Low Lifestr_armour 0
dex_armour 0
str_dex_armour 0
shield 500
default 0
80WeaponTreeRegenerate 3% of Energy Shield per second while on Low Lifestr_armour 0
dex_armour 0
str_dex_armour 0
shield 500
default 0
15WeaponTreeMinions have -6% to all Elemental Resistances
Minions gain 15% of Maximum Life as Extra Maximum Energy Shield
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
78WeaponTreeMinions have -6% to all Elemental Resistances
Minions gain 20% of Maximum Life as Extra Maximum Energy Shield
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
15WeaponTreeMinions have -12% to all Elemental Resistances
Minions gain 30% of Maximum Life as Extra Maximum Energy Shield
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
78WeaponTreeMinions have -12% to all Elemental Resistances
Minions gain 40% of Maximum Life as Extra Maximum Energy Shield
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
1WeaponTreeShield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield
Shield Crush and Spectral Shield Throw gains 30 to 50 Added Lightning Damage per 15 Energy Shield on Shield
100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage
crucible_unique_helmet 0
shield 1000
default 0
1WeaponTreeShield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield
Shield Crush and Spectral Shield Throw gains 15 to 25 Added Lightning Damage per 15 Energy Shield on Shield
100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage
crucible_unique_helmet 1000
default 0
1WeaponTreeRecover 1% of Energy Shield per Steel Shard Consumedtwo_hand_weapon 0
sword 1000
axe 1000
shield 500
default 0
1WeaponTreeRecover 2% of Energy Shield per Steel Shard Consumedone_hand_weapon 0
sword 1000
axe 1000
default 0
1WeaponTree20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shieldranged 0
shield 500
one_hand_weapon 1000
default 0
1WeaponTree40% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shieldranged 0
two_hand_weapon 1000
default 0
Monsters mods /51
NameLevelPre/SufDescriptionWeight
Shimmering1Unique100% increased maximum Energy Shield defencesnot_int 0
ward_armour 0
default 1000
Energy Shield Aura12UniqueGain 30% of Maximum Life as Extra Maximum Energy Shield defencesmagic 0
ward_armour 0
default 500
1UniqueGain 40% of Maximum Life as Extra Maximum Energy Shield defences
4UniqueGain 35% of Maximum Life as Extra Maximum Energy Shield defences
1UniqueGain 25% of Maximum Life as Extra Maximum Energy Shield defences
4UniqueGain 50% of Maximum Life as Extra Maximum Energy Shield defences
1Unique80% reduced Energy Shield Recharge Rate defences
1Unique65% reduced Energy Shield Recharge Rate defences
1UniqueRegenerate 1.7% of Energy Shield per second
Gain 100% of Maximum Life as Extra Maximum Energy Shield
defences
1UniqueChaos Damage taken does not bypass Energy Shield chaos
1UniqueGain 100% of Maximum Life as Extra Maximum Energy Shield defences
1UniqueGain 15% of Maximum Life as Extra Maximum Energy Shield defences
1UniqueChill Effect and Freeze Duration on you are based on 100% of Energy Shield elemental cold ailment
1UniqueYou cannot Recharge Energy Shield defences
Arcane6Unique150% faster start of Energy Shield Recharge
Chaos Damage taken does not bypass Energy Shield
Gain 40% of Maximum Life as Extra Maximum Energy Shield
no_common_monster_mods 0
not_int 0
ward_armour 0
magic 0
default 4000
Vampiric13Unique25% increased Damage while Leeching Life
100% of Damage Leeched as Life
Enemies Cannot Leech Life From you
Life Leech effects are not removed when Unreserved Life is Filled
Enemies Cannot Leech Energy Shield From you
no_common_monster_mods 0
default 3000
of Execution34UniqueCannot Recover Life or Energy Shield to above 50%
hit damage +% per 10% missing enemy life [15]
immune to culling strike [1]
no_common_monster_mods 0
caster 0
magic 0
default 800
Arcane6Unique50% faster start of Energy Shield Recharge
Chaos Damage taken does not bypass Energy Shield
Gain 40% of Maximum Life as Extra Maximum Energy Shield
no_common_monster_mods 0
not_int 0
ward_armour 0
rare 0
default 4000
1Unique100% of Damage Leeched as Life
Enemies Cannot Leech Life From you
Enemies Cannot Leech Energy Shield From you
1Uniqueenergy shield recovery speed +% final from map [-50]
life recovery speed +% final from map [-50]
mana recovery speed +% final from map [-50]
resource life mana defences
default 1000
1UniqueGain 50% of Maximum Life as Extra Maximum Energy Shield defencesdefault 1000
1TormentGain 50% of Maximum Life as Extra Maximum Energy Shield defencesdefault 1000
Smuggler's Touch1TormentGain 100% of Maximum Life as Extra Maximum Energy Shield defencesdefault 1000
Smuggler's Grip1Torment90% faster start of Energy Shield Recharge
50% increased Energy Shield Recharge Rate
monster drop additional unique items [1]
defences
default 1000
1UniqueChaos Damage taken does not bypass Energy Shield
Gain 50% of Maximum Life as Extra Maximum Energy Shield
defences
default 1000
Shavronne's Touch1TormentChaos Damage taken does not bypass Energy Shield
Gain 50% of Maximum Life as Extra Maximum Energy Shield
bloodlines beacon on death variation [3]
defences
default 1000
Shavronne's Grip1TormentChaos Damage taken does not bypass Energy Shield
Gain 100% of Maximum Life as Extra Maximum Energy Shield
defences
default 1000
1UniqueRemoves all Energy Shield defences
1Unique+10 to maximum Energy Shield defences
Monkey Paw Talisman1Talisman20% increased Cast Speed
25% increased maximum Energy Shield
defences caster speed
Clutching Talisman1TalismanGain 40% of Maximum Life as Extra Maximum Energy Shield defences
Three Rat Talisman1Talisman25% increased Damage
20% increased maximum Life
Gain 30% of Maximum Life as Extra Maximum Energy Shield
avoid damage % [15]
resource life defences damage
Clutching Talisman1TalismanPoison on Hit
Gain 10% of Maximum Life as Extra Maximum Energy Shield
poison defences chaos ailment
1Essence30% reduced Movement Speed
base physical damage % of maximum energy shield taken per minute [180]
base physical damage % of maximum life taken per minute [360]
damage physical attack caster speed
1UniqueStun Threshold is based on Energy Shield instead of Life
1Unique99% of Maximum Life Converted to Energy Shield resource life defences
1UniqueYour Energy Shield starts at zero defences
1UniqueGain 20% of Maximum Life as Extra Maximum Energy Shield defences
Wasting Touch1Deliriumaffliction monster debuff energy shield recovery rate +% on hit [-9]
affliction monster debuff life recovery rate +% on hit [-9]
resource life defences
1Uniqueremove % of current energy shield on hit [10]
remove % of current mana on hit [10]
1UniqueRemoves all Energy Shield
monster gain base ward equal to total maximum life % [10]
1UniqueRemoves all Energy Shield
monster gain base ward equal to total maximum life % [20]
1UniqueRemoves all Energy Shield
monster gain base ward equal to total maximum life % [30]
1UniqueRemoves all Energy Shield
monster gain base ward equal to total maximum life % [5]
Resplendent1Prefix150% faster start of Energy Shield Recharge
Gain 40% of Maximum Life as Extra Maximum Energy Shield
not_int 0
ward_armour 0
default 5000
of Discipline6SuffixGain 40% of Maximum Life as Extra Maximum Energy Shieldmagic 0
default 3000
of the Executioner34SuffixCannot Recover Life or Energy Shield to above 50%magic 0
caster 0
default 1000
of Arcane Energy6SuffixGain 40% of Maximum Life as Extra Maximum Energy Shieldnot_int 0
ward_armour 0
magic 0
default 1500
1UniqueGain 25% of Maximum Life as Extra Maximum Energy Shield
1Unique100% faster start of Energy Shield Recharge defences
Woeful1UniqueGain 30% of Maximum Life as Extra Maximum Energy Shield
Abyss Jewel mods /7
NameLevelPre/SufDescriptionWeight
Captivating1PrefixRegenerate (9–12) Energy Shield per second defencesabyss_jewel_melee 250
abyss_jewel_ranged 250
abyss_jewel_caster 500
abyss_jewel_summoner 500
default 0
Beautiful30PrefixRegenerate (13–16) Energy Shield per second defencesabyss_jewel_melee 250
abyss_jewel_ranged 250
abyss_jewel_caster 500
abyss_jewel_summoner 500
default 0
Breathtaking60PrefixRegenerate (17–20) Energy Shield per second defencesabyss_jewel_melee 250
abyss_jewel_ranged 250
abyss_jewel_caster 500
abyss_jewel_summoner 500
default 0
Shining1Prefix+(21–25) to maximum Energy Shield defencesdefault 600
Seething40Prefix+(26–30) to maximum Energy Shield defencesdefault 600
Incandescent75Prefix+(31–35) to maximum Energy Shield defencesdefault 600
Resplendent83Prefix+(36–40) to maximum Energy Shield defencesdefault 300
Cluster Jewel mods /8
NameLevelPre/SufDescriptionWeight
Shining1PrefixAdded Small Passive Skills also grant: +(4–5) to Maximum Energy Shield defencesexpansion_jewel_large 500
expansion_jewel_medium 500
default 0
Glimmering68PrefixAdded Small Passive Skills also grant: +(6–9) to Maximum Energy Shield defencesexpansion_jewel_large 400
expansion_jewel_medium 400
default 0
Glowing84PrefixAdded Small Passive Skills also grant: +(10–12) to Maximum Energy Shield defencesexpansion_jewel_large 300
expansion_jewel_medium 300
default 0
Shining1PrefixAdded Small Passive Skills also grant: +(4–5) to Maximum Energy Shield defencesexpansion_jewel_small 500
default 0
Glimmering68PrefixAdded Small Passive Skills also grant: +(6–9) to Maximum Energy Shield defencesexpansion_jewel_small 400
default 0
Glowing73PrefixAdded Small Passive Skills also grant: +(10–12) to Maximum Energy Shield defencesexpansion_jewel_small 300
default 0
Radiating78PrefixAdded Small Passive Skills also grant: +(13–16) to Maximum Energy Shield defencesexpansion_jewel_small 200
default 0
Pulsing84PrefixAdded Small Passive Skills also grant: +(17–20) to Maximum Energy Shield defencesexpansion_jewel_small 100
default 0
Fossil mods /10
NameLevelPre/SufDescriptionWeight
of the Underground1SuffixRegenerate 0.5% of Energy Shield per second if you've Hit an Enemy Recently defencesabyss_jewel 0
jewel 0
dagger 1600
claw 1600
wand 1600
sceptre 1600
default 0
of the Underground1SuffixRegenerate 1% of Energy Shield per second if you've Hit an Enemy Recently defencesabyss_jewel 0
jewel 0
staff 2000
default 0
of the Underground1SuffixRegenerate 0.3% of Energy Shield per second if you've Hit an Enemy Recently defencesjewel 300
abyss_jewel 300
default 0
of the Underground1Suffix(25–50)% increased Energy Shield defencesabyss_jewel 0
jewel 0
int_armour 0
default 0
of the Underground1Suffix(25–50)% increased Armour and Energy Shield defencesabyss_jewel 0
jewel 0
str_int_armour 0
default 0
of the Underground1Suffix(25–50)% increased Evasion and Energy Shield defencesabyss_jewel 0
jewel 0
dex_int_armour 0
default 0
of the Underground1Suffix(25–50)% increased Armour, Evasion and Energy Shield defencesabyss_jewel 0
jewel 0
str_dex_int_armour 0
default 0
of the Underground1SuffixRegenerate 1% of Energy Shield per second defencesabyss_jewel 0
jewel 0
shield 0
body_armour 0
gloves 0
helmet 0
int_armour 2000
dex_int_armour 2000
str_int_armour 2000
default 0
of the Underground1Suffix0.3% of Spell Damage Leeched as Energy Shield defencesabyss_jewel 0
jewel 0
shield 0
body_armour 0
boots 0
helmet 0
int_armour 2000
dex_int_armour 2000
str_int_armour 2000
default 0
of the Underground1Suffix(20–30)% increased Energy Shield from Equipped Body Armour defencesabyss_jewel 0
jewel 0
ring 1600
amulet 1600
belt 1600
default 0
Map mods /22
NameLevelPre/SufDescriptionWeight
of Smothering1SuffixPlayers have 20% less Recovery Rate of Life and Energy Shield
15% increased Quantity of Items found in this Area
resource life defences
uber_tier_map 0
secret_area 500
default 0
Smothering69PrefixPlayers have 75% less Recovery Rate of Life and Energy Shield
Found Items have 2% chance to drop Corrupted in Area
20% increased Quantity of Items found in this Area
resource life defences
uber_tier_map 0
secret_area 500
default 0
Buffering69PrefixMonsters gain (80–120)% of Maximum Life as Extra Maximum Energy Shield
Found Items have 2% chance to drop Corrupted in Area
18% increased Quantity of Items found in this Area
resource life defences
uber_tier_map 0
secret_area 800
default 0
Suffocating69PrefixPlayers cannot Regenerate Life, Mana or Energy Shield
Found Items have 3% chance to drop Corrupted in Area
25% increased Quantity of Items found in this Area
resource life mana
uber_tier_map 0
secret_area 400
default 0
of Smothering1SuffixPlayers have 10% less Recovery Rate of Life and Energy Shield
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
resource life defences
uber_tier_map 0
top_tier_map 0
expedition_logbook 750
default 0
of Smothering1SuffixPlayers have 20% less Recovery Rate of Life and Energy Shield
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
resource life defences
uber_tier_map 0
low_tier_map 750
expedition_logbook 0
primordial_map 0
default 0
of Smothering68SuffixPlayers have 20% less Recovery Rate of Life and Energy Shield
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
resource life defences
uber_tier_map 0
top_tier_map 0
expedition_logbook 750
default 0
of Smothering1SuffixPlayers have 40% less Recovery Rate of Life and Energy Shield
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
resource life defences
uber_tier_map 0
mid_tier_map 750
expedition_logbook 0
primordial_map 0
default 0
of Smothering73SuffixPlayers have 40% less Recovery Rate of Life and Energy Shield
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
resource life defences
uber_tier_map 0
top_tier_map 0
expedition_logbook 750
default 0
of Smothering1SuffixPlayers have 60% less Recovery Rate of Life and Energy Shield
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
resource life defences
uber_tier_map 0
top_tier_map 750
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
of Smothering1SuffixPlayers have 60% less Recovery Rate of Life and Energy Shield
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
resource life defences
uber_tier_map 0
top_tier_map 0
maven_map 750
primordial_map 750
default 0
of Smothering78SuffixPlayers have 60% less Recovery Rate of Life and Energy Shield
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
resource life defences
uber_tier_map 0
top_tier_map 0
expedition_logbook 750
default 0
of Stasis1SuffixPlayers cannot Regenerate Life, Mana or Energy Shield
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
resource life mana defences
uber_tier_map 0
mid_tier_map 300
top_tier_map 600
expedition_logbook 0
primordial_map 0
default 0
of Stasis1SuffixPlayers cannot Regenerate Life, Mana or Energy Shield
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
resource life mana defences
uber_tier_map 0
mid_tier_map 0
top_tier_map 0
expedition_logbook 600
default 0
Buffered1PrefixMonsters gain (20–29)% of Maximum Life as Extra Maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
primordial_map 0
low_tier_map 800
default 0
Buffered1PrefixMonsters gain (30–39)% of Maximum Life as Extra Maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
primordial_map 0
mid_tier_map 800
default 0
Buffered1PrefixMonsters gain (40–49)% of Maximum Life as Extra Maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
primordial_map 0
top_tier_map 800
default 0
Buffered1PrefixMonsters gain (40–49)% of Maximum Life as Extra Maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
uber_tier_map 0
maven_map 800
primordial_map 800
default 0
Buffered1PrefixMonsters gain (10–19)% of Maximum Life as Extra Maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
expedition_logbook 1000
default 0
Buffered68PrefixMonsters gain (20–29)% of Maximum Life as Extra Maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
expedition_logbook 1000
default 0
Buffered73PrefixMonsters gain (30–39)% of Maximum Life as Extra Maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
expedition_logbook 1000
default 0
Buffered78PrefixMonsters gain (40–49)% of Maximum Life as Extra Maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
expedition_logbook 1000
default 0
Delve Area mods /3
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters gain (20–30)% of Maximum Life as Extra Maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1000
52DelveAreaMonsters gain (31–40)% of Maximum Life as Extra Maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1000
173DelveAreaMonsters gain (41–50)% of Maximum Life as Extra Maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1000
Heist Area mods /12
NameLevelPre/SufDescriptionWeight
Buffered1PrefixMonsters gain (10–14)% of Maximum Life as Extra Maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1000
Buffered46PrefixMonsters gain (15–19)% of Maximum Life as Extra Maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1000
Buffered68PrefixMonsters gain (20–29)% of Maximum Life as Extra Maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1000
Buffered73PrefixMonsters gain (30–39)% of Maximum Life as Extra Maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1000
Buffered78PrefixMonsters gain (40–49)% of Maximum Life as Extra Maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1000
of Smothering1SuffixPlayers have 20% less Recovery Rate of Life and Energy Shield
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
resource life defences
default 750
of Smothering73SuffixPlayers have 40% less Recovery Rate of Life and Energy Shield
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
resource life defences
default 750
of Smothering78SuffixPlayers have 60% less Recovery Rate of Life and Energy Shield
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
resource life defences
default 750
of Stasis73SuffixPlayers cannot Regenerate Life, Mana or Energy Shield
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
resource life mana defences
default 300
of Wavering Will46SuffixPlayers have 6% less Energy Shield Recovery Rate per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
defences
default 750
of Wavering Will73SuffixPlayers have 12% less Energy Shield Recovery Rate per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
defences
default 750
of Wavering Will78SuffixPlayers have 16% less Energy Shield Recovery Rate per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
defences
default 750
Veiled mods /17
NameLevelPre/SufDescriptionWeight
Chosen60Prefix(24–28)% increased Armour and Energy Shield
+(17–19) to maximum Life
resource life defences
body_armour 0
shield 0
helmet 0
str_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Evasion and Energy Shield
+(17–19) to maximum Life
resource life defences
body_armour 0
shield 0
helmet 0
dex_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Energy Shield
+(17–19) to maximum Life
resource life defences
body_armour 0
shield 0
helmet 0
int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour, Evasion and Energy Shield
+(17–19) to maximum Life
resource life defences
body_armour 0
shield 0
helmet 0
str_dex_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour and Energy Shield
+(19–22) to maximum Life
resource life defences
body_armour 0
gloves 0
boots 0
str_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Evasion and Energy Shield
+(19–22) to maximum Life
resource life defences
body_armour 0
gloves 0
boots 0
dex_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Energy Shield
+(19–22) to maximum Life
resource life defences
body_armour 0
gloves 0
boots 0
int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour, Evasion and Energy Shield
+(19–22) to maximum Life
resource life defences
body_armour 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour and Energy Shield
+(23–26) to maximum Life
resource life defences
shield 0
helmet 0
gloves 0
boots 0
str_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Evasion and Energy Shield
+(23–26) to maximum Life
resource life defences
shield 0
helmet 0
gloves 0
boots 0
dex_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Energy Shield
+(23–26) to maximum Life
resource life defences
shield 0
helmet 0
gloves 0
boots 0
int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour, Evasion and Energy Shield
+(23–26) to maximum Life
resource life defences
shield 0
helmet 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
Chosen60Prefix+(365–400) to Armour
+(31–35) to maximum Energy Shield
defences
belt 1500
default 0
Chosen60Prefix+(365–400) to Evasion Rating
+(31–35) to maximum Energy Shield
defences
belt 1500
quiver 1500
default 0
of the Order60SuffixRegenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby defencesbody_armour 1500
belt 1500
default 0
of the Order60SuffixRecover (37–40)% of Mana and Energy Shield when you Focus
grant focus skill [1]
resource mana defences
body_armour 1000
default 0
Gravicius'60PrefixGain (12–14)% of Maximum Life as Extra Maximum Energy Shield defencesbody_armour 0
default 0
Crafting Bench /69
ModRequireItemClassesUnlock
(26–35)% increased Energy Shield4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41–50)% increased Energy Shield1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56–74)% increased Energy Shield2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldCage Map
+(17–22) to maximum Energy Shield4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
+(35–45) to maximum Energy Shield1x Orb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
+(56–69) to maximum Energy Shield2x Chaos OrbBody Armour · ShieldCage Map
(10–12)% increased maximum Energy Shield1x Chaos OrbAmuletMoon Temple Map
(13–15)% increased maximum Energy Shield2x Chaos OrbAmuletFrozen Cabins Map
+(21–25) to maximum Energy Shield1x Orb of AlchemyAmulet · RingMoon Temple Map
+(26–30) to maximum Energy Shield2x Chaos OrbAmulet · RingFrozen Cabins Map
(26–35)% increased Armour and Energy Shield4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41–50)% increased Armour and Energy Shield1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56–74)% increased Armour and Energy Shield2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldCage Map
(26–35)% increased Evasion and Energy Shield4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41–50)% increased Evasion and Energy Shield1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56–74)% increased Evasion and Energy Shield2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldCage Map
(9–11)% increased Energy Shield Recharge Rate2x Orb of AlchemyHelmet · Gloves · BootsBelfry Map
(12–14)% increased Energy Shield Recharge Rate4x Chaos OrbHelmet · Gloves · BootsUnderground Sea Map
(16–20)% faster start of Energy Shield Recharge2x Orb of AlchemyBody Armour · ShieldBelfry Map
(21–25)% faster start of Energy Shield Recharge4x Chaos OrbBody Armour · ShieldUnderground Sea Map
Light Radius is based on Energy Shield instead of Life4x Chaos OrbHelmet · RingPit Map
(12–14)% increased Armour and Energy Shield
+(8–9) to maximum Life
8x Orb of AlterationBoots · GlovesBetrayal Unveil
(15–17)% increased Armour and Energy Shield
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesBetrayal Unveil
(18–21)% increased Armour and Energy Shield
+(12–14) to maximum Life
2x Chaos OrbBoots · GlovesBetrayal Unveil
(12–14)% increased Evasion and Energy Shield
+(8–9) to maximum Life
8x Orb of AlterationBoots · GlovesBetrayal Unveil
(15–17)% increased Evasion and Energy Shield
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesBetrayal Unveil
(18–21)% increased Evasion and Energy Shield
+(12–14) to maximum Life
2x Chaos OrbBoots · GlovesBetrayal Unveil
(12–14)% increased Energy Shield
+(8–9) to maximum Life
8x Orb of AlterationBoots · GlovesBetrayal Unveil
(15–17)% increased Energy Shield
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesBetrayal Unveil
(18–21)% increased Energy Shield
+(12–14) to maximum Life
2x Chaos OrbBoots · GlovesBetrayal Unveil
(12–14)% increased Armour, Evasion and Energy Shield
+(8–9) to maximum Life
8x Orb of AlterationBoots · GlovesBetrayal Unveil
(15–17)% increased Armour, Evasion and Energy Shield
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesBetrayal Unveil
(18–21)% increased Armour, Evasion and Energy Shield
+(12–14) to maximum Life
2x Chaos OrbBoots · GlovesBetrayal Unveil
(12–14)% increased Armour and Energy Shield
+(10–11) to maximum Life
8x Orb of AlterationHelmet · ShieldBetrayal Unveil
(15–17)% increased Armour and Energy Shield
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldBetrayal Unveil
(18–21)% increased Armour and Energy Shield
+(14–16) to maximum Life
2x Chaos OrbHelmet · ShieldBetrayal Unveil
(12–14)% increased Evasion and Energy Shield
+(10–11) to maximum Life
8x Orb of AlterationHelmet · ShieldBetrayal Unveil
(15–17)% increased Evasion and Energy Shield
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldBetrayal Unveil
(18–21)% increased Evasion and Energy Shield
+(14–16) to maximum Life
2x Chaos OrbHelmet · ShieldBetrayal Unveil
(12–14)% increased Energy Shield
+(10–11) to maximum Life
8x Orb of AlterationHelmet · ShieldBetrayal Unveil
(15–17)% increased Energy Shield
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldBetrayal Unveil
(18–21)% increased Energy Shield
+(14–16) to maximum Life
2x Chaos OrbHelmet · ShieldBetrayal Unveil
(12–14)% increased Armour, Evasion and Energy Shield
+(10–11) to maximum Life
8x Orb of AlterationHelmet · ShieldBetrayal Unveil
(15–17)% increased Armour, Evasion and Energy Shield
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldBetrayal Unveil
(18–21)% increased Armour, Evasion and Energy Shield
+(14–16) to maximum Life
2x Chaos OrbHelmet · ShieldBetrayal Unveil
(12–14)% increased Armour and Energy Shield
+(13–14) to maximum Life
8x Orb of AlterationBody ArmourBetrayal Unveil
(15–17)% increased Armour and Energy Shield
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourBetrayal Unveil
(18–21)% increased Armour and Energy Shield
+(17–19) to maximum Life
2x Chaos OrbBody ArmourBetrayal Unveil
(12–14)% increased Evasion and Energy Shield
+(13–14) to maximum Life
8x Orb of AlterationBody ArmourBetrayal Unveil
(15–17)% increased Evasion and Energy Shield
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourBetrayal Unveil
(18–21)% increased Evasion and Energy Shield
+(17–19) to maximum Life
2x Chaos OrbBody ArmourBetrayal Unveil
(12–14)% increased Energy Shield
+(13–14) to maximum Life
8x Orb of AlterationBody ArmourBetrayal Unveil
(15–17)% increased Energy Shield
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourBetrayal Unveil
(18–21)% increased Energy Shield
+(17–19) to maximum Life
2x Chaos OrbBody ArmourBetrayal Unveil
(12–14)% increased Armour, Evasion and Energy Shield
+(13–14) to maximum Life
8x Orb of AlterationBody ArmourBetrayal Unveil
(15–17)% increased Armour, Evasion and Energy Shield
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourBetrayal Unveil
(18–21)% increased Armour, Evasion and Energy Shield
+(17–19) to maximum Life
2x Chaos OrbBody ArmourBetrayal Unveil
+(105–150) to Armour
+(11–15) to maximum Energy Shield
8x Orb of AlterationBeltBetrayal Unveil
+(151–213) to Armour
+(16–20) to maximum Energy Shield
2x Orb of AlchemyBeltBetrayal Unveil
+(214–285) to Armour
+(21–25) to maximum Energy Shield
4x Chaos OrbBeltBetrayal Unveil
+(105–150) to Evasion Rating
+(11–15) to maximum Energy Shield
8x Orb of AlterationBelt · QuiverBetrayal Unveil
+(151–213) to Evasion Rating
+(16–20) to maximum Energy Shield
2x Orb of AlchemyBelt · QuiverBetrayal Unveil
+(214–285) to Evasion Rating
+(21–25) to maximum Energy Shield
4x Chaos OrbBelt · QuiverBetrayal Unveil
Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby6x Orb of AlterationBody Armour · BeltBetrayal Unveil
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby2x Orb of AlchemyBody Armour · BeltBetrayal Unveil
Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby4x Chaos OrbBody Armour · BeltBetrayal Unveil
Recover (23–25)% of Mana and Energy Shield when you Focus
grant focus skill [1]
6x Orb of AlterationBody ArmourBetrayal Unveil
Recover (26–28)% of Mana and Energy Shield when you Focus
grant focus skill [1]
2x Orb of AlchemyBody ArmourBetrayal Unveil
Recover (29–31)% of Mana and Energy Shield when you Focus
grant focus skill [1]
4x Chaos OrbBody ArmourBetrayal Unveil
Misc mods /65
NameLevelDomainPre/SufDescriptionWeight
of Diverting10FlaskSuffix0.4% of Spell Damage Leeched as Energy Shield during Effect defences casterutility_flask 600
expedition_flask 0
default 0
of Depletion20FlaskSuffix0.5% of Spell Damage Leeched as Energy Shield during Effect defences casterutility_flask 600
expedition_flask 0
default 0
of Tapping40FlaskSuffix0.6% of Spell Damage Leeched as Energy Shield during Effect defences casterutility_flask 600
expedition_flask 0
default 0
of Siphoning60FlaskSuffix0.7% of Spell Damage Leeched as Energy Shield during Effect defences casterutility_flask 600
expedition_flask 0
default 0
of Draining80FlaskSuffix0.8% of Spell Damage Leeched as Energy Shield during Effect defences casterutility_flask 600
expedition_flask 0
default 0
1FlaskUniqueRemoves 80% of your maximum Energy Shield on use defences
1FlaskUniqueChaos Damage taken does not bypass Energy Shield during effect
1FlaskUniqueRemoves all but one Life on use
Removed life is Regenerated as Energy Shield over 2 seconds
resource life defences
1FlaskUniqueLife Recovery from Flasks also applies to Energy Shield during Effect
Zealot's Oath during Effect
resource life defences
1FlaskUniqueRecover (1–3)% of Energy Shield when you Kill an Enemy during Effect defences
1JewelUnique(3–6)% increased maximum Energy Shield defences
1JewelUnique(4–6)% increased maximum Energy Shield defences
1JewelUnique20% faster start of Energy Shield Recharge defences
Shimmering1JewelPrefix(6–8)% increased maximum Energy Shield defencesnot_int 0
default 500
of Focus1JewelSuffixGain (2–3) Energy Shield per Enemy Hit with Attacks defences attacknot_int 0
default 500
Serene1JewelPrefix(4–6)% faster start of Energy Shield Recharge defencesnot_int 0
default 500
Fevered1JewelPrefix(6–8)% increased Energy Shield Recharge Rate defencesnot_int 0
default 500
1JewelUniqueWith 5 Corrupted Items Equipped: 50% of Chaos Damage taken does not bypass Energy Shield, and 50% of Physical Damage taken bypasses Energy Shield resource life defences chaos
1JewelUniqueLose 1% of Energy Shield on Kill defences
1JewelUnique10% increased Damage taken while on Full Energy Shield
1JewelUniqueIncreases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
local jewel effect base radius [1500]
defences
1JewelUniqueIncreases and Reductions to Life in Radius are Transformed to apply to Energy Shield
local jewel effect base radius [1500]
resource life defences
1JewelUnique+0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield critical
1JewelUnique+4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield damage critical
1JewelUniqueRegenerate 0.4% of Energy Shield per Second for
every 10 Intelligence on Allocated Passives in Radius
defences
1JewelUnique+5 to maximum Energy Shield defences
1JewelUnique(3–6)% increased Energy Shield Recharge Rate defencesjewel 1
default 0
73ExpeditionRelicPrefixMonsters' Hits remove 10% of current Energy Shield
Monsters' Hits remove 10% of current Mana
default 1000
1PrimordialAltarUniqueGain (50–70)% of Maximum Life as Extra Maximum Energy Shieldprimordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUnique(10–20)% reduced Recovery Rate of Life, Mana and Energy Shield per Endurance Chargeprimordial_altar_upside 0
tangle_altar 400
default 0
Praying75SanctumSpecialPrefix(20–30)% increased Energy Shield Recharge Rate defencesint_special_relic 1000
default 250
Acolyte's75SanctumSpecialPrefix(40–60)% increased Maximum Energy Shield from Equipped Gloves and Bootsint_special_relic 600
default 150
Faithful75SanctumSpecialPrefix(10–15)% increased maximum Energy Shield defencesint_special_relic 1000
default 250
Reassuring75SanctumSpecialPrefix(8–12)% increased Energy Shield Recovery rate defencesint_special_relic 1000
default 250
of Buffers1CrucibleMapSuffixMonsters gain 80% of Maximum Life as Extra Maximum Energy Shield
map item drop quantity +% [19]
map item drop rarity +% [11]
uber_tier_map 0
crucible_map_low 1000
default 0
of Buffers1CrucibleMapSuffixMonsters gain 150% of Maximum Life as Extra Maximum Energy Shield
map item drop quantity +% [19]
map item drop rarity +% [11]
uber_tier_map 0
crucible_map_high 1000
default 0
of Stasis1CrucibleMapSuffixPlayers cannot Regenerate Life, Mana or Energy Shield
map item drop quantity +% [19]
map item drop rarity +% [11]
uber_tier_map 0
crucible_map_low 500
crucible_map_high 500
default 0
of the Hierophant1CharmSuffixGain (2–3)% of Maximum Mana as Extra Maximum Energy Shieldint_animal_charm 500
str_animal_charm 500
default 0
of the Hierophant60CharmSuffixGain (4–5)% of Maximum Mana as Extra Maximum Energy Shieldint_animal_charm 250
str_animal_charm 250
default 0
of the Occultist1CharmSuffixRegenerate (1–1.5)% of Energy Shield per secondint_animal_charm 1000
default 0
of the Occultist60CharmSuffixRegenerate (2–3)% of Energy Shield per secondint_animal_charm 500
default 0
of the Necromancer1CharmSuffixRegenerate (2–3)% of Energy Shield over 2 seconds when you Consume a corpseint_animal_charm 1000
default 0
of the Necromancer60CharmSuffixRegenerate (4–5)% of Energy Shield over 2 seconds when you Consume a corpseint_animal_charm 500
default 0
Necromancer's45CharmPrefixMinions gain Added Physical Damage equal to (3–5)% of Maximum Energy Shield on your Equipped Helmetint_animal_charm 500
default 0
Necromancer's72CharmPrefixMinions gain Added Physical Damage equal to (6–10)% of Maximum Energy Shield on your Equipped Helmetint_animal_charm 250
default 0
of the Trickster1CharmSuffixRecover 1% of Life on Kill
Recover 1% of Energy Shield on Kill
Recover 1% of Mana on Kill
int_animal_charm 500
dex_animal_charm 500
default 0
of the Trickster60CharmSuffixRecover 2% of Life on Kill
Recover 2% of Energy Shield on Kill
Recover 2% of Mana on Kill
int_animal_charm 250
dex_animal_charm 250
default 0
of the Trickster45CharmSuffix(5–8)% chance for Energy Shield Recharge to start when you Suppress Spell Damageint_animal_charm 250
dex_animal_charm 250
default 0
of the Trickster72CharmSuffix(9–12)% chance for Energy Shield Recharge to start when you Suppress Spell Damageint_animal_charm 125
dex_animal_charm 125
default 0
of the Trickster1CharmSuffix+(1–2) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmetint_animal_charm 500
dex_animal_charm 500
default 0
of the Trickster60CharmSuffix+(3–4) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmetint_animal_charm 250
dex_animal_charm 250
default 0
of the Trickster70CharmSuffixPrevent +(3–4)% of Suppressed Spell Damage while on Full Energy Shieldint_animal_charm 50
dex_animal_charm 50
default 0
of the Trickster81CharmSuffixPrevent +(5–6)% of Suppressed Spell Damage while on Full Energy Shieldint_animal_charm 25
dex_animal_charm 25
default 0
Trickster's1CharmPrefix(0.5–1)% of Damage Leeched as Energy Shieldint_animal_charm 500
dex_animal_charm 500
default 0
Trickster's60CharmPrefix(1.1–2)% of Damage Leeched as Energy Shieldint_animal_charm 250
dex_animal_charm 250
default 0
12Necropolis20% faster start of Energy Shield Recharge
Gain 30% of Maximum Life as Extra Maximum Energy Shield
monster necropolis mod value +% [40]
default 1000
46Necropolis40% faster start of Energy Shield Recharge
Gain 100% of Maximum Life as Extra Maximum Energy Shield
monster necropolis mod value +% [80]
default 600
68Necropolis60% faster start of Energy Shield Recharge
Gain 250% of Maximum Life as Extra Maximum Energy Shield
monster necropolis mod value +% [120]
default 300
Buffered1UberMapPrefixMonsters gain (70–80)% of Maximum Life as Extra Maximum Energy Shield
20% increased Quantity of Items found in this Area
16% increased Rarity of Items found in this Area
6% increased Pack size
50% more Maps found in Area
uber_tier_map 100
default 0
of Stasis1UberMapSuffixPlayers cannot Recharge Energy Shield
Players cannot Regenerate Life, Mana or Energy Shield
20% increased Quantity of Items found in this Area
20% increased Rarity of Items found in this Area
25% increased Pack size
uber_tier_map 40
default 0
of Smothering1UberMapSuffixPlayers have 80% less Recovery Rate of Life and Energy Shield
24% increased Quantity of Items found in this Area
20% increased Rarity of Items found in this Area
25% increased Pack size
uber_tier_map 60
default 0
Equalising1UberMapPrefixRare and Unique Monsters remove 10% of Life, Mana and Energy Shield from Players or their Minions on Hit
36% increased Quantity of Items found in this Area
20% increased Rarity of Items found in this Area
8% increased Pack size
126% more Currency found in Area
uber_tier_map 50
default 0
of Smothering1UberMapSuffixPlayers have 60% less Recovery Rate of Life and Energy Shield
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
resource life defences
has_uber_map_suffix 90
default 0
of Stasis1UberMapSuffixPlayers cannot Regenerate Life, Mana or Energy Shield
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
resource life mana defences
has_uber_map_suffix 36
default 0
Buffered1UberMapPrefixMonsters gain (40–49)% of Maximum Life as Extra Maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
has_uber_map_prefix 96
default 0
Item /7
Transformer Staff
Physical Damage: 36-66
Critical Strike Chance: 6%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 30, 54 Str, 54 Int
Spend Energy Shield before Mana for Costs of Socketed Skills
+(66–80) to maximum Energy Shield
Reciprocation Staff
Physical Damage: 55-102
Critical Strike Chance: 6%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 50, 86 Str, 86 Int
Spend Energy Shield before Mana for Costs of Socketed Skills
+(100–120) to maximum Energy Shield
Battery Staff
Physical Damage: 65-120
Critical Strike Chance: 6%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 70, 117 Str, 117 Int
Spend Energy Shield before Mana for Costs of Socketed Skills
+(140–165) to maximum Energy Shield
Moonstone Ring
Requires Level 20
+(15–25) to maximum Energy Shield
Seaglass Amulet
Requires Level 74
(10–15)% faster start of Energy Shield Recharge
Chain Belt
+(9–20) to maximum Energy Shield
Crystal Belt
Requires Level 79
+(60–80) to maximum Energy Shield
Unique /303
+(16–24) to Strength and Dexterity
50% reduced maximum Energy Shield
+(30–40)% to Fire Resistance
+(30–40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+0.2 metres to Melee Strike Range
60% increased Melee Damage when on Full Life
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+(16–24) to Strength and Intelligence
+(20–30) to maximum Energy Shield
+(30–40) to maximum Life
+(15–20)% to all Elemental Resistances
30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when you lose a Power Charge
+(60–80) to maximum Energy Shield
+(60–70) to maximum Energy Shield
+(45–55) to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
(20–25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power Charge
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(12–16)% to Cold and Lightning Resistances
(25–30)% increased Cold Damage
Adds 1 to (50–70) Lightning Damage to Spells and Attacks
+(30–40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
1% of Damage Leeched as Energy Shield against Frozen Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(12–16)% to Fire and Cold Resistances
(25–30)% increased Fire Damage
Adds (20–25) to (30–50) Cold Damage to Spells and Attacks
+(30–40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
+(17–23)% to Chaos Resistance
25% reduced maximum Energy Shield
25% reduced maximum Life
+(40–50)% to Chaos Resistance
Gain (40–60)% of Physical Damage as Extra Chaos Damage
+(15–25) to maximum Energy Shield
+(60–75) to Intelligence
Right ring slot: You cannot Regenerate Mana
Right ring slot: Regenerate 6% of Energy Shield per second
Right ring slot: +250 to maximum Mana
Left ring slot: You cannot Recharge or Regenerate Energy Shield
Left ring slot: Regenerate 40 Mana per Second
Left ring slot: +250 to maximum Energy Shield
(180–220)% increased Armour and Energy Shield
+(60–80) to maximum Life
+15% to all Elemental Resistances
Gain up to maximum Endurance Charges when you take a Critical Strike
Your nearby party members maximum Endurance Charges is equal to yours
(120–150)% increased Evasion and Energy Shield
+(50–70) to maximum Life
+(9–12)% to all Elemental Resistances
(40–50)% increased Area of Effect
(40–50)% increased Area Damage
Extra gore
(300–400)% increased Evasion and Energy Shield
+(100–150) to maximum Mana
Regenerate 1% of Mana per second
Mind Over Matter
(40% of Damage is taken from Mana before Life)
Socketed Gems are Supported by Level 29 Added Chaos Damage
+(20–30) to Intelligence
(210–250)% increased Energy Shield
10% increased maximum Life
Skills gain a Base Life Cost equal to 100% of Base Mana Cost
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
20% chance to Freeze Enemies for 1 second when they Hit you
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(220–240)% increased Armour and Energy Shield
+(80–90) to maximum Life
(0.8–1)% of Attack Damage Leeched as Life
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
25% of Elemental Damage from Hits taken as Chaos Damage
(20–30)% increased Light Radius
Light Radius is based on Energy Shield instead of Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+3 to Level of Socketed Fire Gems
100% increased Global Critical Strike Chance
(120–160)% increased Energy Shield
15% of Fire Damage Converted to Chaos Damage
100% increased Spell Damage taken when on Low Mana
(You are on Low Mana if you have 50% of your Maximum Mana or less)
(120–140)% increased Armour and Energy Shield
30% of Physical Damage Converted to Chaos Damage
Reflects 30 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
desecrate on block base chaos damage to deal per minute [15000]
desecrate on block base radius [16]
desecrate on block duration ms [8000]
(You take Chaos damage over time while standing in Desecrated Ground)
(3–10)% increased Spell Damage
(100–150)% increased Energy Shield
10% faster start of Energy Shield Recharge
+(30–40)% to Lightning Resistance
Reflects 1 to 250 Lightning Damage to Melee Attackers
Chaos Damage taken does not bypass Energy Shield
+(10–20) to Strength
(60–80)% increased Armour
25% reduced Chaos Damage taken over time
25% increased Light Radius
Chaos Damage taken does not bypass Energy Shield
(-40–-30) Chaos Damage taken
Socketed Gems are Supported by Level 20 Spell Totem
(20–25)% increased Spell Damage
(100–120)% increased Energy Shield
(20–30)% increased Totem Life
Inflicts a random Hex on you when your Totems die
Socketed Gems are Supported by Level 5 Elemental Proliferation
Adds (2–4) to (5–9) Fire Damage to Spells and Attacks
Adds (2–4) to (5–9) Cold Damage to Spells and Attacks
Adds 1 to (4–12) Lightning Damage to Spells and Attacks
+(30–60) to Evasion Rating
+(30–60) to maximum Energy Shield
+(25–50) to maximum Life
+(25–50) to maximum Mana
+(15–30)% to Fire Resistance
+(15–30)% to Cold Resistance
+(15–30)% to Lightning Resistance
(200–220)% increased Energy Shield
+(20–30) to maximum Mana
Minions have 20% reduced maximum Life
Minions deal 15% increased Damage
Minions gain (15–20)% of Elemental Damage as Extra Chaos Damage
(100–150)% increased Armour and Energy Shield
50% reduced maximum Mana
Gain a Power Charge for each Enemy you hit with a Critical Strike
Inner Conviction
(3% more Spell Damage per Power Charge. Gain Power Charges instead of Frenzy Charges)
Adds 1 to 40 Lightning Damage to Attacks
(125–150)% increased Energy Shield
+(40–50)% to Chaos Resistance
25% increased Light Radius
100% chance to create Consecrated Ground when you Block
consecrate on block % life regen per minute [360]
consecrate on block base radius [18]
consecrate on block duration ms [8000]
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(40–60)% increased Energy Shield
+20 to maximum Life
+20 to maximum Mana
+1 to Level of all Raise Zombie Gems
+1 to Level of all Raise Spectre Gems
(5–15)% increased Movement Speed
+(20–30) to Intelligence
(100–140)% increased Energy Shield
15% increased Movement Speed
20% increased Movement Speed when on Full Life
(150–200)% increased Stun and Block Recovery
+(20–30) to Dexterity
+(20–30) to Intelligence
(80–100)% increased Evasion Rating
+(100–150) to maximum Energy Shield
30% increased Movement Speed
Enemies Cannot Leech Life From you
Adds 1 to 120 Lightning Damage to Attacks
(20–60)% increased Armour and Energy Shield
Gain (10–20) Life per Enemy Killed
15% increased Movement Speed
Drops Shocked Ground while moving, lasting 2 seconds
(Shock increases Damage taken by 15%)
+5 to Dexterity
+(10–20) to maximum Energy Shield
(20–40)% increased Mana Regeneration Rate
20% increased Movement Speed
Cannot be Frozen
+(5–30) to Strength
+(5–30) to Dexterity
+(5–30) to Intelligence
+(5–30) to maximum Energy Shield
100% increased Rarity of Items found when on Low Life
(10–25)% increased Movement Speed
(You are on Low Life if you have 50% of your Maximum Life or less)
+1 to Level of Socketed Elemental Gems
(125–150)% increased Critical Strike Chance for Spells
(180–250)% increased Energy Shield
Gain (15–20) Energy Shield per Enemy Killed
Lose (40–80) Mana when you use a Skill
Adds 4 to 8 Fire Damage to Attacks
Adds 1 to 13 Lightning Damage to Attacks
+18 to maximum Energy Shield
(5–10)% increased Quantity of Items found
Socketed Gems are Supported by Level 30 Added Lightning Damage
10% increased Attack Speed
(150–200)% increased Evasion and Energy Shield
100% increased Effect of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
(30–60)% increased Spell Damage
(10–15)% increased Attack Speed
+(30–50) to maximum Energy Shield
30% increased Mana Regeneration Rate
+(300–350) to Accuracy Rating
(120–150)% increased Energy Shield
-30% to Fire Resistance
(0.4–0.8)% of Attack Damage Leeched as Life
(0.2–0.4)% of Attack Damage Leeched as Mana
Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(150–225) to maximum Energy Shield
Reflects 5 Physical Damage to Melee Attackers
+25 Physical Damage taken from Attack Hits
Pain Attunement
(You are on Low Life if you have 50% of your Maximum Life or less)
(30% more Spell Damage when on Low Life)
(120–150)% increased Armour and Energy Shield
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
+(20–30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
(120–150)% increased Evasion and Energy Shield
+(30–45) to maximum Energy Shield
+(60–80) to maximum Life
+(30–40)% to Cold Resistance
75% increased Effect of Shrine Buffs on you
50% increased Duration of Shrine Effects on you
(Create Lesser Shrine has an initial Cooldown before it can Trigger)
+2 to Level of Socketed Gems
Adds 1 to 30 Lightning Damage to Spells and Attacks
(100–150)% increased Armour and Energy Shield
(10–20)% increased Rarity of Items found
(10–20)% reduced Mana Cost of Skills
+(100–120) to maximum Mana
Gain (10–15)% of Maximum Mana as Extra Maximum Energy Shield
Enemies Cannot Leech Mana From you
(10–20)% of Damage taken Recouped as Mana
Cannot Leech Mana
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Socketed Gems are Supported by Level 20 Concentrated Effect
+50% to Cold Damage over Time Multiplier
50% increased Energy Shield
50% reduced Energy Shield Recharge Rate
+(25–75) to maximum Mana
(20–22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
(18–22)% increased Global Defences
Elemental Resistances are Zero
(Armour, Evasion Rating and Energy Shield are the standard Defences)
+1 to Level of Socketed Gems
Socketed Gems have 50% reduced Mana Cost
(245–280)% increased Evasion and Energy Shield
+(30–40) to maximum Energy Shield
+(24–30)% to Chaos Resistance
Enemies Cannot Leech Mana From you
(300–400)% increased Armour and Energy Shield
+10% to all Elemental Resistances
+5% to maximum Cold Resistance
+6% Chance to Block
Recover Energy Shield equal to 2% of Armour when you Block
(10–20)% increased Elemental Damage with Attack Skills
(Maximum Resistances cannot be raised above 90%)
(5–10)% increased Spell Damage
+2 to Level of Socketed Minion Gems
(40–80)% increased Energy Shield
+(15–25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
ground tar on block duration ms [4500]
(Tar reduces Enemy Movement Speed by 50%)
(10–15)% Chance to Block Spell Damage
(120–160)% increased Energy Shield
10% increased maximum Life
Sacrifice 10% of your Life when you Use or Trigger a Spell Skill
5% increased Critical Strike Chance for Spells per 100 Player Maximum Life
5% increased Spell Damage per 100 Player Maximum Life
+8% to all Elemental Resistances
(240–300)% increased Armour and Energy Shield
Regenerate (100–200) Life per second
+5% to maximum Fire Resistance
+(20–25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
10% increased Movement Speed when on Low Life
100% chance to Avoid being Ignited while on Low Life
(Maximum Resistances cannot be raised above 90%)
(You are on Low Life if you have 50% of your Maximum Life or less)
+4% to all Elemental Resistances
(80–120)% increased Armour and Energy Shield
Regenerate (30–50) Life per second
80% reduced Freeze Duration on you
Regenerate 100 Life per Second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
2% of Physical Attack Damage Leeched as Life
+8% Chance to Block Attack Damage while Dual Wielding Claws
Adds 1 to (600–700) Lightning Damage
(20–30)% increased Attack Speed
+(30–40) to maximum Energy Shield
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
Ghost Reaver
(Leech Energy Shield instead of Life. Maximum total Energy Shield Recovery per second from Leech is doubled. Cannot Recharge Energy Shield)
30% increased Global Critical Strike Chance
(60–70)% increased Spell Damage
(40–80)% faster start of Energy Shield Recharge
+(60–100) to maximum Mana
Your Spells have Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
40% increased Global Accuracy Rating
+10 to Intelligence
Adds 1 to 75 Lightning Damage
50% increased Global Critical Strike Chance
(40–50)% increased maximum Energy Shield
25% reduced maximum Life
Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of Player's Maximum Energy Shield
(250–300)% increased Charges per use
Removes 80% of your maximum Energy Shield on use
You take 50% of your maximum Life as Chaos Damage on use
Gain (1–3) Endurance Charge on use
Gain (1–3) Frenzy Charge on use
Gain (1–3) Power Charge on use
(20–30)% increased Critical Strike Chance with Bows
+30 to Dexterity
Adds (13–18) to (26–32) Chaos Damage to Attacks
(8–12)% increased Attack Speed
+(100–120) to maximum Energy Shield
80% faster start of Energy Shield Recharge
40% reduced Energy Shield Recharge Rate
9% increased Movement Speed
+3 to Level of Socketed Curse Gems
(30–50)% increased Evasion Rating
+(50–70) to maximum Energy Shield
100% Chance to Cause Monster to Flee on Block
+20% Chance to Block Attack Damage from Cursed Enemies
Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds
(20–30)% increased Global Critical Strike Chance
+(20–30)% to Global Critical Strike Multiplier
(100–130)% increased Evasion and Energy Shield
0.2% of Attack Damage Leeched as Mana
Creates a Smoke Cloud on Rampage
Gain Unholy Might for 3 seconds on Rampage
Rampage
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Enemies standing in Smoke Clouds are Blinded)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
(160–180)% increased Armour and Energy Shield
+(50–60)% to Fire Resistance
25% increased Movement Speed
(10–15)% chance to Ignite
(25–40)% increased Damage with Hits and Ailments against Ignited Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
22% increased Elemental Damage
+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
Enemies Blinded by you have Malediction
+(1–2) Maximum Energy Shield per Level
+(1–2) Maximum Mana per Level
Unaffected by Blind
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Malediction causes 10% reduced damage dealt and 10% increased damage taken)
+(20–30) to Strength
(150–180)% increased Armour and Energy Shield
+(50–70) to maximum Life
(20–40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
+(9–20) to maximum Energy Shield
+(15–25) to Intelligence
10% increased Damage
+(20–30) to maximum Energy Shield
20% increased maximum Energy Shield
50% increased Energy Shield Recharge Rate
+(20–30) to Dexterity
+(30–50) to Evasion Rating
+(15–30) to maximum Energy Shield
+20% to Cold Resistance
20% increased Movement Speed
15% increased Damage taken while on Full Energy Shield
20% increased Movement Speed while on Full Energy Shield
Socketed Gems are supported by Level 20 Cast on Death
+(10–15) to all Attributes
20% increased Damage when on Low Life
(60–100)% increased Armour and Energy Shield
+(50–70) to maximum Energy Shield
20% reduced Mana Regeneration Rate
+(43–61)% to Chaos Resistance
(You are on Low Life if you have 50% of your Maximum Life or less)
(Attributes are Strength, Dexterity, and Intelligence)
+2 to Level of Socketed Curse Gems
+(20–30) to Intelligence
+(100–120) to maximum Energy Shield
Curse Skills have (30–50)% increased Skill Effect Duration
Adds 37 to 71 Chaos Damage for each Curse on the Enemy
Lose 1% of Life on Kill
Recover 1% of Mana on Kill
Lose 1% of Energy Shield on Kill
Corrupted
With 5 Corrupted Items Equipped: 50% of Chaos Damage taken does not bypass Energy Shield, and 50% of Physical Damage taken bypasses Energy Shield
(Flasks and Jewels are not Equipped)
Corrupted
20% faster start of Energy Shield Recharge
10% increased Damage taken while on Full Energy Shield
Corrupted
+(8–12)% to all Elemental Resistances
(3–6)% increased Movement Speed
(5–10)% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(15–20)% increased Armour
Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
Corrupted
(3–6)% increased maximum Energy Shield
Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
Corrupted
+(20–25) to maximum Mana
(220–250)% increased Evasion and Energy Shield
+(60–80) to maximum Life
4% increased Movement Speed per Frenzy Charge
Regenerate 75 Life per second per Endurance Charge
(100–200)% increased Endurance, Frenzy and Power Charge Duration
500% increased Attribute Requirements
(6–12)% increased Strength
(400–500)% increased Armour and Energy Shield
Iron Will
(Attributes are Strength, Dexterity, and Intelligence)
(Strength's Damage bonus applies to all Spell Damage as well)
(150–170)% increased Armour and Energy Shield
+(60–90) to maximum Life
+(50–70) to maximum Mana
30% increased Endurance Charge Duration
Gain 100 Life when you lose an Endurance Charge
Socketed Gems are Supported by Level 18 Faster Casting
+(20–30) to Intelligence
+(50–80) to maximum Energy Shield
+(50–70) to maximum Life
Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana
Grants Level 20 Doryani's Touch Skill
+(80–100) to maximum Energy Shield
30% chance to Shock
Adds (150–225) to (525–600) Lightning Damage to Unarmed Melee Hits
Adds (90–135) to (315–360) Lightning Damage to Spells while Unarmed
+(200–250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(You are Unarmed as long as you have no Equipped Weapons)
(Lightning Ailments are Shocked and Sapped)
(150–200)% increased Evasion and Energy Shield
+(60–80) to maximum Life
(0.4–0.8)% of Physical Attack Damage Leeched as Life
Reflects 100 to 150 Physical Damage to Melee Attackers
100% of Damage you Reflect to Enemies when Hit is leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+1 to Level of Socketed Aura Gems
Socketed Gems are Supported by Level 30 Generosity
Socketed Gems have 45% increased Reservation Efficiency
(120–150)% increased Evasion and Energy Shield
(20–40)% increased Area of Effect of Aura Skills
(10–15)% increased effect of Non-Curse Auras from your Skills
Has 1 Socket
25% increased Effect of Buffs granted by Socketed Golem Skills
Socketed Golem Skills gain 20% of Maximum Life as Extra Maximum Energy Shield
+3 to Level of Socketed Golem Gems
(20–25)% increased Spell Damage
+(15–25) to maximum Energy Shield
+(20–40)% to Lightning Resistance
(5–10)% increased Spell Damage
+3 to Level of Socketed Warcry Gems
(8–12)% increased Cast Speed
+(70–90) to maximum Energy Shield
(20–40)% increased Mana Regeneration Rate
Warcries grant Arcane Surge to you and Allies, with 10% increased effect per 5 power, up to 50%
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
20% increased Global Physical Damage
+(80–100) to maximum Energy Shield
+(20–30)% to Lightning Resistance
25% increased Movement Speed
(20–40)% increased Projectile Damage
Unaffected by Shocked Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Trigger Level 10 Shock Ground when Hit
Adds 1 to (60–80) Lightning Damage to Spells and Attacks
(130–170)% increased Energy Shield
+(25–35)% to Lightning Resistance
Curse Enemies which Hit you with a random Hex, ignoring Curse Limit
+(20–30) to maximum Energy Shield
(50–80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
+12% to all Elemental Resistances
0.4% of Chaos Damage Leeched as Life
-10% Chance to Block
100% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
Create Profane Ground instead of Consecrated Ground
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance)
Has 1 Socket
+2 to Level of Socketed Gems
(5–10)% increased Attack and Cast Speed
+100 to Maximum Life per Red Socket
+100 to Maximum Mana per Green Socket
+100 to Maximum Energy Shield per Blue Socket
15% increased Item Quantity per White Socket
(15–25)% increased Global Defences
local stat monsters pick up item [1]
+(20–30) to maximum Energy Shield
+(15–30)% to Fire Resistance
+(15–30)% to Lightning Resistance
50% slower start of Energy Shield Recharge during any Flask Effect
(150–200)% increased Energy Shield Recharge Rate during any Flask Effect
Corrupted
Skeletons gain Added Chaos Damage equal to (20–30)% of Maximum Energy Shield on your Equipped Shield
25% increased Duration
Chaos Damage taken does not bypass Energy Shield during effect
Removes all but one Life on use
Removed life is Regenerated as Energy Shield over 2 seconds
(5–10)% increased Spell Damage
Trigger Level 20 Fog of War when your Trap is triggered
+(20–30) to Intelligence
(250–300)% increased Energy Shield
(30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Grants 44 Life per Enemy Hit
Socketed Gems are Supported by Level 12 Fortify
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+110 to Evasion Rating
+35 to maximum Energy Shield
+(30–50) to maximum Life
Reflects (71–90) Physical Damage to Melee Attackers
+5% chance to Suppress Spell Damage
(120–140)% increased Evasion and Energy Shield
+(20–30) to maximum Energy Shield
+(30–50) to maximum Life
10% increased Rarity of Items found
25% chance to Avoid Fire Damage from Hits
You always Ignite while Burning
(No chance to avoid damage can be higher than 75%)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(10–15)% increased Spell Damage
(210–250)% increased Energy Shield
+2 to Maximum Power Charges
20% chance to gain a Power Charge on Hit
(12–16)% increased Spell Damage per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Shocks you when you reach Maximum Power Charges
(Shock increases Damage taken by 15%, for 2 seconds)
(50–75)% increased Armour and Energy Shield
+(30–40) to maximum Energy Shield
+(60–70) to maximum Life
+(14–18)% to all Elemental Resistances
+2 maximum Energy Shield per 5 Strength
Zealot's Oath
(Life Regeneration is applied to Energy Shield instead.)
Creates Consecrated Ground on Use
Life Recovery from Flasks also applies to Energy Shield during Effect
(25–50)% increased Duration
Zealot's Oath during Effect
(Life Regeneration is applied to Energy Shield instead.)
(Life flask effects are still removed when unreserved life is filled)
(5–7)% increased Attributes
4% increased maximum Life
3% increased Character Size
5% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Attributes are Strength, Dexterity, and Intelligence)
+2 to Level of Socketed Curse Gems
Socketed Gems are Supported by Level 22 Blasphemy
Socketed Curse Gems have 30% increased Reservation Efficiency
(90–110)% increased Evasion and Energy Shield
+(40–50) to maximum Energy Shield
+20% Chance to Block Attack Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
(60–80)% increased Spell Damage
+(70–100) to maximum Energy Shield
+1 to Level of all Spell Skill Gems
Reflects 1 to 150 Lightning Damage to Melee Attackers
20% chance for Energy Shield Recharge to start when you Block
(Warstaves are considered Staves)
40% increased Spell Damage
(120–160)% increased Energy Shield
(50–100)% increased Energy Shield Recovery rate
10% increased Area of Effect
10% increased Damage taken
Socketed Minion Gems are Supported by Level 16 Life Leech
(150–200)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Found Magic Items drop Identified
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
+10 to Dexterity
+(20–30) to Intelligence
(100–140)% increased Energy Shield
15% increased Movement Speed
20% increased Movement Speed when on Full Life
(150–200)% increased Stun and Block Recovery
Regenerate 1% of Energy Shield per second
+(260–355) to maximum Energy Shield
Reflects 5 Physical Damage to Melee Attackers
+25 Physical Damage taken from Attack Hits
Pain Attunement
(You are on Low Life if you have 50% of your Maximum Life or less)
(30% more Spell Damage when on Low Life)
9% increased Movement Speed
+3 to Level of Socketed Curse Gems
(30–50)% increased Evasion Rating
+(50–70) to maximum Energy Shield
+(40–50) to maximum Life
+5% Chance to Block
100% Chance to Cause Monster to Flee on Block
1% of Damage Leeched as Life against Cursed Enemies
Curse Skills have 100% increased Skill Effect Duration
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+4% to all Elemental Resistances
(80–120)% increased Armour and Energy Shield
+(100–150) to maximum Life
80% reduced Freeze Duration on you
Regenerate 3% of Life per second
Regenerate 3% of Life per second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
40% increased Global Accuracy Rating
Adds (75–92) to (125–154) Physical Damage
(15–25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60–80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
+(9–20) to maximum Energy Shield
+300 to Evasion Rating
+(75–80) to maximum Energy Shield
+(10–15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
30% increased Evasion Rating while Phasing
10% increased Movement Speed while Phasing
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
+(20–40) to Strength
200% increased Armour and Energy Shield
+(10–15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(230–260)% increased Evasion and Energy Shield
+(15–20) to maximum Energy Shield
(20–30)% increased maximum Mana
10% chance to Shock
+20% chance to be Shocked
30% of Lightning Damage is taken from Mana before Life
Attack Skills have Added Lightning Damage equal to 6% of maximum Mana
Lose 3% of Mana when you use an Attack Skill
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Shock increases Damage taken by 15%, for 2 seconds)
(140–170)% increased Evasion and Energy Shield
+(60–90) to maximum Life
(10–15)% increased Cooldown Recovery Rate for throwing Traps
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
Recover 100 Life when your Trap is triggered by an Enemy
Recover 50 Energy Shield when your Trap is triggered by an Enemy
(While you have Phasing, your movement is not blocked by Enemies)
50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an
Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
15% reduced Cast Speed
(70–80)% increased Armour and Energy Shield
+(30–50) to maximum Mana
(Upfront Costs are all Costs that are not paid per-second)
+(15–25) to maximum Energy Shield
+(30–40) to maximum Energy Shield
+(30–40)% to Fire Resistance
-40% to Cold Resistance
Stun Threshold is based on Energy Shield instead of Life
(The Stun Threshold determines how much Damage can Stun something)
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
(80–120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
(10–15)% increased Spell Damage
Adds (35–39) to (54–60) Cold Damage to Spells
(60–80)% increased Critical Strike Chance for Spells
(475–600)% increased Energy Shield
+(6–10)% Chance to Block
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(Recently refers to the past 4 seconds)
Adds (13–17) to (29–37) Chaos Damage
+(150–200) to maximum Energy Shield
+(32–40)% to Cold Resistance
+(15–20)% to Lightning Resistance
Regenerate 400 Energy Shield per second if all Equipped items are Corrupted
Regenerate 35 Mana per second if all Equipped Items are Corrupted
(Flasks and Jewels are not Equipped)
Corrupted
(5–10)% increased Spell Damage
+(20–30) to Intelligence
(170–230)% increased Energy Shield
+(35–40)% to Lightning Resistance
Shocks you inflict spread to other Enemies within 1.5 metres
Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently
(Recently refers to the past 4 seconds)
(5–10)% increased Spell Damage
(240–260)% increased Energy Shield
+(70–100) to maximum Life
+(30–40)% to Lightning Resistance
+(17–29)% to Chaos Resistance
Chaos Damage taken does not bypass Energy Shield while not on Low Life
Reflect Shocks applied to you to all Nearby Enemies
(You are on Low Life if you have 50% of your Maximum Life or less)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
local unique tabula rasa no requirement or energy shield [1]
[Six Linked]
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
local unique tabula rasa no requirement or energy shield [1]
[Six Linked]
[Random Keystone]
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Corrupted
(240–300)% increased Armour and Energy Shield
+(80–100) to maximum Life
+3% to maximum Cold Resistance
Cannot be Frozen
+1500 Armour while stationary
15% chance to create Chilled Ground when Hit with an Attack
(You are Chilled while standing in Chilled Ground)
(Maximum Resistances cannot be raised above 90%)
+(10–16) to all Attributes
30% increased Rarity of Items found
+60% to Chaos Resistance
Cannot be Stunned
20% of Maximum Life Converted to Energy Shield
(15–25)% increased Stun and Block Recovery
+(20–40) to Intelligence
Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield
Immortal Ambition
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
+(15–20) to all Attributes
(60–140)% increased Armour and Energy Shield
+(60–70) to maximum Life
-1 to Maximum Power Charges
Gain (8–12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges
You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges
(Attributes are Strength, Dexterity, and Intelligence)
+2 to Level of Socketed Herald Gems
(80–100)% increased Energy Shield
35% chance to avoid being Stunned for each Herald Buff affecting you
Mana Reservation of Herald Skills is always 45%
Trigger Level 10 Void Gaze when you use a Skill
(150–180)% increased Energy Shield
+(50–80) to maximum Mana
50% increased Stun and Block Recovery
Gain (5–8)% of Elemental Damage as Extra Chaos Damage
Socketed Gems are Supported by Level 18 Ice Bite
Socketed Gems are Supported by Level 18 Innervate
Grants Summon Harbinger of Storms Skill
+(100–150) to Evasion Rating
+(40–60) to maximum Energy Shield
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
(15–25)% increased Stun and Block Recovery
Grants Summon Harbinger of Time Skill
(10–15)% increased Energy Shield Recovery rate
(10–15)% increased Life Recovery rate
(10–15)% increased Attack and Cast Speed
(15–20)% increased Cooldown Recovery Rate
Debuffs on you expire (15–20)% faster
Socketed Gems are Supported by Level 10 Chance to Poison
(130–150)% increased Evasion and Energy Shield
+40 to maximum Energy Shield
+(15–25)% to all Elemental Resistances
(75–100)% increased Damage with Poison if you have at least 300 Dexterity
(15–25)% increased Poison Duration if you have at least 150 Intelligence
Grants Level 22 Blight Skill
(100–120)% increased Energy Shield
10% increased Area of Effect
Blight has (20–30)% increased Hinder Duration
You cannot be Hindered
+1 to Level of all Vaal Skill Gems
(200–220)% increased Armour and Energy Shield
+(70–80) to maximum Energy Shield
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+1 to Level of all Vaal Skill Gems
(200–220)% increased Evasion and Energy Shield
+(70–80) to maximum Energy Shield
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+1 to Level of all Vaal Skill Gems
+(70–80) to maximum Energy Shield
(270–300)% increased Energy Shield
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+1 to Level of all Vaal Skill Gems
(200–220)% increased Evasion and Energy Shield
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+1 to Level of all Vaal Skill Gems
(270–340)% increased Armour, Evasion and Energy Shield
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+1 to Level of all Vaal Skill Gems
(200–220)% increased Armour and Energy Shield
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
(80–100)% increased Evasion and Energy Shield
+(60–80) to maximum Life
Gain (15–25) Life per Enemy Hit with Attacks
Gain (15–25) Energy Shield per Enemy Hit with Attacks
Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence
(Malachai's Endurance gives 10% chance to grant an Endurance Charge on Hit)
(Malachai's Frenzy gives 10% chance to grant a Frenzy Charge on Hit)
(Malachai's Power gives 10% chance to grant a Power Charge on Hit)
+12% to all Elemental Resistances
+2 to Level of Socketed Gems
Triggers Level 20 Fire Aegis when Equipped
(200–250)% increased Armour and Energy Shield
+(60–80) to maximum Life
Cannot be Ignited
+(130–160) to maximum Energy Shield
+(150–200) to maximum Mana
(30–40)% increased Mana Regeneration Rate
+(20–30)% to Fire Resistance
20% reduced Reservation Efficiency of Skills
1% increased Armour per 50 Reserved Mana
Socketed Gems are Supported by Level 20 Blasphemy
Grants Level 20 Summon Doedre's Effigy Skill
Socketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned
Hexes from Socketed Skills can apply 5 additional Curses
+(30–40) to Intelligence
(130–150)% increased Energy Shield
20% less Effect of your Curses
+5% chance to Suppress Spell Damage
(500–600)% increased Evasion and Energy Shield
+(60–80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3–4)% Chance to Block
Shared Suffering
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(20–30) to maximum Life
+2 to Level of Socketed Gems
Triggers Level 20 Elemental Aegis when Equipped
(180–220)% increased Armour
+(60–80) to maximum Life
+(80–100) to Evasion Rating and Energy Shield
Grants Level 15 Blood Offering Skill
(100–120)% increased Evasion and Energy Shield
(15–25)% increased maximum Life
Minions have (20–30)% increased maximum Life
Regenerate 1% of Life per second
Minions have +(12–15)% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+(40–50) to Dexterity
(150–200)% increased Evasion and Energy Shield
+(50–60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(4–6)% increased maximum Energy Shield
(4–6)% increased maximum Life
(4–6)% increased maximum Mana
[Two random aura modifiers]
+(10–16) to all Attributes
Adds (10–13) to (43–47) Lightning Damage
+(50–70) to maximum Life
+(20–25)% to Lightning Resistance
Regenerate 1% of Energy Shield per second
Conductivity has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(20–25) to maximum Mana
Has 1 Abyssal Socket
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160–180)% increased Evasion and Energy Shield
3% increased Maximum Life per Abyss Jewel affecting you
3% increased Maximum Mana per Abyss Jewel affecting you
Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
40% increased Global Accuracy Rating
Uses both hand slots
(70–90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
local six linked sockets [1]
use goddess player audio [1]
(Her Embrace grants the following:
Cannot be Stunned
123% of Sword Physical Damage gained as Extra Fire Damage
Unaffected by Burning Ground
Immune to Freeze, Chill and Ignite
20% increased Attack, Cast and Movement Speed)
+(20–25) to maximum Mana
Has 2 Abyssal Sockets
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160–180)% increased Evasion and Energy Shield
3% increased Maximum Life per Abyss Jewel affecting you
3% increased Maximum Mana per Abyss Jewel affecting you
Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(4–6)% Chance to Block Spell Damage
(140–180)% increased Armour and Energy Shield
(4–7)% increased maximum Life
Cannot lose Crab Barriers if you have lost Crab Barriers Recently
+3% Chance to Block Attack Damage while you have at least 5 Crab Barriers
+5% Chance to Block Attack Damage while you have at least 10 Crab Barriers
(Recently refers to the past 4 seconds)
+(5–30) to Strength
+(5–30) to Dexterity
+(5–30) to Intelligence
+(90–110) to maximum Energy Shield
(10–16)% increased Quantity of Items found when on Low Life
20% increased Movement Speed
(You are on Low Life if you have 50% of your Maximum Life or less)
Grants Level 20 Petrification Statue Skill
(200–250)% increased Energy Shield
+(60–80) to maximum Life
(5–10)% increased Attack and Cast Speed
5% additional Physical Damage Reduction while moving
5% reduced Elemental Damage taken while stationary
(20–30)% increased Elemental Damage with Attack Skills
Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
Adds (30–40) to (80–100) Cold Damage to Attacks
+(80–120) to maximum Energy Shield
+(20–30)% to Cold Resistance
Gain (20–40) Mana per Enemy Killed
30% increased Projectile Speed
5 Maximum Void Charges
Gain a Void Charge every 0.5 seconds
+(20–50) to Intelligence
100% increased Spell Damage
Adds (48–56) to (73–84) Chaos Damage to Spells
(15–25)% reduced Cast Speed
+(64–96) to maximum Energy Shield
Skills Supported by Unleash have (30–50)% increased Seal gain frequency
6% increased Movement Speed
+(40–60) to Intelligence
(180–200)% increased Evasion Rating
+(180–200) to maximum Energy Shield
+(20–30)% to all Elemental Resistances
Hex Reflection
Unaffected by Curses
(15–20)% increased Effect of your Curses
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
+(30–40) to Intelligence
(120–140)% increased Energy Shield
Regenerate (80–100) Energy Shield per second
Enemies affected by your Spider's Webs deal 10% reduced Damage
Enemies affected by your Spider's Webs have -10% to All Resistances
(50–70)% increased Aspect of the Spider Area of Effect
(140–180)% increased Armour and Energy Shield
+(30–60) to maximum Life
+(20–25)% to Cold and Lightning Resistances
(-2–2) seconds to Avian's Might Duration
Adds (20–25) to (37–40) Cold Damage while you have Avian's Might
Adds (1–3) to (55–62) Lightning Damage while you have Avian's Might
(150–180)% increased Energy Shield
(6–10)% increased maximum Mana
Recover (8–10)% of Life when you use a Mana Flask
Non-instant Mana Recovery from Flasks is also Recovered as Life
(50–60)% increased Cost of Skills for each 200 total Mana Spent Recently
(20–25)% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%
(Recently refers to the past 4 seconds)
Grants Level 20 Aspect of the Cat Skill
(180–220)% increased Evasion and Energy Shield
+(25–35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10–20)% chance to Blind Enemies while you have Cat's Stealth
(40–50)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+(25–75) to all Attributes
+(30–40)% to Lightning Resistance
(12–20)% increased Mana Reservation Efficiency of Skills
100% increased Aspect of the Avian Buff Effect
Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
+(120–150) to Evasion Rating and Energy Shield
(Attributes are Strength, Dexterity, and Intelligence)
Adds (16–21) to (31–36) Chaos Damage to Spells
(220–250)% increased Energy Shield
10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web
(6–10)% chance to Poison per Power Charge
(15–20)% increased Damage with Poison per Power Charge
Aspect of the Spider inflicts Spider's Webs and Hinder every 0.5 Seconds instead
Grants Level 20 Aspect of the Spider Skill
(120–170)% increased Evasion and Energy Shield
+(40–50) to maximum Life
(6–9)% increased Attack and Cast Speed
(40–60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8–10) to (13–15) Chaos Damage for each Spider's Web on the Enemy
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(160–200)% increased Evasion and Energy Shield
+(20–30)% to Lightning Resistance
+(17–23)% to Chaos Resistance
25% increased Movement Speed
Aspect of the Spider can inflict Spider's Web on Enemies an additional time
Gain (15–20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web
(40–50)% increased Aspect of the Spider Debuff Duration
Adds (3–4) to (10–14) Physical Damage to Attacks
20% chance to Trigger Level 20 Tentacle Whip on Kill
Adds (26–32) to (42–48) Cold Damage to Attacks
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
(60–80)% increased Attack Damage if your other Ring is a Shaper Item
Cannot be Stunned by Attacks if your other Ring is an Elder Item
(15–25)% increased Elemental Damage
20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
Adds (13–18) to (50–56) Lightning Damage to Spells
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
(60–80)% increased Spell Damage if your other Ring is an Elder Item
Cannot be Stunned by Spells if your other Ring is a Shaper Item
Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150–190)% increased Armour and Energy Shield
+(60–90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets
You cannot have non-Animated Minions
animate guardian and weapon track on kill [2]
+(30–50) to maximum Energy Shield
Summoned Raging Spirits deal (175–250)% increased Damage
75% reduced Maximum number of Summoned Raging Spirits
Summoned Raging Spirits' Hits always Ignite
Summoned Raging Spirits' Melee Strikes deal Fire-only Splash
Damage to Surrounding Targets
Has 6 Sockets
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(20–60)% increased Global Critical Strike Chance
+(15–50) to maximum Energy Shield
+(20–60) to maximum Life
+(20–50) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (76–78)%
(Attributes are Strength, Dexterity, and Intelligence)
10% increased Attack Speed
(260–300)% increased Evasion and Energy Shield
(20–30)% increased Rarity of Items found
+(30–40)% to Fire Resistance
20% increased Movement Speed
(10–20)% increased Movement Speed while Ignited
+25% chance to be Ignited
Regenerate (75–125) Life per second while Ignited
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(15–25) to maximum Energy Shield
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
+(40–45) to maximum Energy Shield
15% increased Mana Regeneration Rate
(-20–20)% reduced Skill Effect Duration
Unaffected by Temporal Chains
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15–20)% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
+(100–120) to maximum Energy Shield
30% increased Mana Regeneration Rate
5% increased Movement Speed
(30–40)% increased Stun and Block Recovery
(4–6)% increased maximum Energy Shield
(4–6)% increased maximum Life
(4–6)% increased maximum Mana
[Three random aura modifiers]
+(25–40) to maximum Life
+(60–80) to maximum Life
You have Culling Strike against Cursed Enemies
Gain (20–28) Life per Cursed Enemy Hit with Attacks
Gain (10–14) Mana per Cursed Enemy Hit with Attacks
Take (100–200) Physical Damage when you use a Movement Skill
You have no Armour or Maximum Energy Shield
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(140–220)% increased Armour and Energy Shield
+(30–60) to maximum Energy Shield
+(80–100) to maximum Life
Cannot gain Energy Shield
Regenerate 50 Life per second if you have at least 500 Maximum Energy Shield
Regenerate 100 Life per second if you have at least 1000 Maximum Energy Shield
Regenerate 150 Life per second if you have at least 1500 Maximum Energy Shield
Your Energy Shield starts at zero
(5–10)% increased Spell Damage
Adds (50–55) to (72–80) Chaos Damage
+(80–100) to maximum Energy Shield
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(Effects cannot be slowed below 25% of their normal expiry rate)
+(30–40) to Dexterity
(200–250)% increased Evasion and Energy Shield
(20–30)% reduced Trap Throwing Speed
Skills used by Traps have (10–20)% increased Area of Effect
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
10% chance to gain an Endurance, Frenzy or Power Charge when any
of your Traps are Triggered by an Enemy
Skills which throw Traps Cost Life instead of Mana
+(40–50) to Intelligence
+(160–180) to maximum Energy Shield
Strength provides no bonus to Maximum Life
Intelligence provides no inherent bonus to Maximum Mana
+1 to Maximum Life per 2 Intelligence
Cannot gain Energy Shield
Regenerate 1% of Life per second per 500 Maximum Energy Shield
Your Energy Shield starts at zero
+(50–60) to maximum Mana
+(25–30)% to Lightning Resistance
25% increased Movement Speed
You have Onslaught while not on Low Mana
The Agnostic
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Maximum Energy Shield is 0. While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life)
(5–10)% increased Spell Damage
Adds (50–55) to (72–80) Chaos Damage
+(130–150) to maximum Energy Shield
(30–50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(Effects cannot be slowed below 25% of their normal expiry rate)
+5% chance to Suppress Spell Damage
(40–50)% increased Spell Damage
+(60–80) to maximum Energy Shield
+(50–70) to maximum Life
1% increased Area of Effect per Enemy killed recently, up to 50%
You have Zealot's Oath if you haven't been hit recently
(Recently refers to the past 4 seconds)
(Life Regeneration is applied to Energy Shield instead.)
+(30–40) to Dexterity
(200–250)% increased Evasion and Energy Shield
(20–30)% reduced Trap Throwing Speed
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
(4–6)% chance to throw up to 4 additional Traps
+1 to Level of all Vaal Skill Gems
Has an additional Implicit Mod
+(20–30) to all Attributes
(250–350)% increased Armour, Evasion and Energy Shield
Recover (3–5)% of Life on Kill
Recover (3–5)% of Energy Shield on Kill
6% increased Maximum Life for each Corrupted Item Equipped
8% increased Maximum Energy Shield for each Corrupted Item Equipped
(-6–-4)% to all Resistances for each Corrupted Item Equipped
local six linked sockets [1]
(Attributes are Strength, Dexterity, and Intelligence)
Corrupted
22% increased Elemental Damage
+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
Enemies Blinded by you have Malediction
+(1–2) Maximum Energy Shield per Level
+(1–2) Maximum Life per Level
Unaffected by Blind
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Malediction causes 10% reduced damage dealt and 10% increased damage taken)
24% increased Elemental Damage
(70–100)% increased Spell Damage
(15–20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
(15–20)% increased Cast Speed
+(100–120) to maximum Energy Shield
+(100–120) to maximum Life
Sacrifice (5–25)% of Life to gain that much Energy Shield when you Cast a Spell
Grants Level 25 Purity of Lightning Skill
Adds (1–3) to (68–72) Lightning Damage to Spells and Attacks
(150–180)% increased Energy Shield
+(60–70) to maximum Life
30% increased Movement Speed
+1 to Level of Socketed Gems
(120–150)% increased Armour and Energy Shield
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
+(20–30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
Summoned Holy Relics have (20–25)% reduced Cooldown Recovery Rate
+(10–16) to all Attributes
+(20–30) to Intelligence
(15–20)% increased maximum Energy Shield
+(50–70) to maximum Life
Hits against Nearby Enemies have 50% increased Critical Strike Chance
enemy +50% critical strike chance against self [2]
[Random Intelligence aura Reserves no Mana]
Has 1 Abyssal Socket
(6–8)% increased maximum Life
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge every second
You lose all Spirit Charges when taking a Savage Hit
Recover (2–3)% of Life when you lose a Spirit Charge
Recover (2–3)% of Energy Shield when you lose a Spirit Charge
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(A Hit that removes at least 15% of Maximum Life is a Savage Hit)
+(20–30)% to Fire Resistance
+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
+(20–30)% to Fire Resistance
+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
+(20–30)% to Fire Resistance
+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
+(20–30)% to Lightning Resistance
+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
+(20–30)% to Cold Resistance
+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
+(20–30)% to Cold Resistance
+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
+(20–30)% to Cold Resistance
+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
+(20–30)% to Lightning Resistance
+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
+(20–30)% to Lightning Resistance
+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
Has 2 Abyssal Sockets
(6–8)% increased maximum Life
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge every second
You lose all Spirit Charges when taking a Savage Hit
Recover (2–3)% of Life when you lose a Spirit Charge
Recover (2–3)% of Energy Shield when you lose a Spirit Charge
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(A Hit that removes at least 15% of Maximum Life is a Savage Hit)
(30–50)% increased Spell Damage
(180–220)% increased Energy Shield
Spectres have (50–100)% increased maximum Life
Gain Arcane Surge when you deal a Critical Strike
Your Raised Spectres also gain Arcane Surge when you do
(40–50)% increased Critical Strike Chance for Spells per Raised Spectre
veiled mod seed [1,30000]
veiled mod type [4]
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
+1 to Level of Socketed Gems
Socketed Gems have 25% increased Reservation Efficiency
Trigger Level 15 Feast of Flesh every 5 seconds
(180–220)% increased Energy Shield
10% chance for Energy Shield Recharge to start when you use a Skill
Eldritch Battery
buff impl stat [0]
veiled mod seed [1,30000]
veiled mod type [2]
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
(240–280)% increased Energy Shield
+(30–40)% to Fire Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to Scorch Enemies
Cannot inflict Ignite
(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
Trigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds
Offering Skills Triggered this way also affect you
(5–10)% increased Cast Speed
(100–130)% increased Energy Shield
(6–10)% increased maximum Life
buff impl stat [0]
veiled mod seed [2,60000]
veiled mod type [3]

(240–280)% increased Energy Shield
+(30–40)% to Cold Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to inflict Brittle
Cannot inflict Freeze or Chill
(Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
(240–280)% increased Energy Shield
+(30–40)% to Lightning Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to Sap Enemies
Cannot inflict Shock
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
(5–10)% increased Spell Damage
+3 to Level of Socketed Minion Gems
+(40–80) to maximum Energy Shield
(40–80)% increased Energy Shield
+(15–25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second
ground tar on block duration ms [4500]
(Tar reduces Enemy Movement Speed by 50%)
(Recently refers to the past 4 seconds)
[One to three random synthesis implicit modifiers]
(20–30)% increased Damage over Time
(250–300)% increased Evasion and Energy Shield
+(20–30)% to Lightning Resistance
Enemies you kill are Shocked
Shocks you inflict spread to other Enemies within 1.5 metres
(Shock increases Damage taken by 15%, for 2 seconds)
Trigger Level 20 Glimpse of Eternity when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown
+(50–90) to maximum Energy Shield
0.2% of Spell Damage Leeched as Energy Shield for each Curse on Enemy
You can apply an additional Curse
Curse Skills have (10–20)% increased Cast Speed
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
[One to three random synthesis implicit modifiers]
+(25–30) to all Attributes
(150–200)% increased Armour and Energy Shield
Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have
Nearby Allies have +(6–8)% to Critical Strike Multiplier per 100 Dexterity you have
Nearby Allies have (2–4)% increased Cast Speed per 100 Intelligence you have
2% increased Mana Reservation Efficiency of Skills per 250 total Attributes
(Attributes are Strength, Dexterity, and Intelligence)
+(3–5) to Level of Socketed Aura Gems
Socketed Gems are Supported by Level 25 Divine Blessing
(250–300)% increased Armour and Energy Shield
+(12–18)% to all Elemental Resistances
(20–30)% increased Movement Speed
[One to three random synthesis implicit modifiers]
+(1–3) to Level of Socketed Lightning Gems
Triggers Level 20 Lightning Aegis when Equipped
(1–20)% increased Attack Speed
(1–20)% increased Cast Speed
(300–400)% increased Evasion and Energy Shield
+(1–75) to maximum Mana
(1–20)% increased Movement Speed
[One to three random synthesis implicit modifiers]
+(15–25) to all Attributes
(150–200)% increased Armour and Energy Shield
50% reduced Maximum Recovery per Life Leech
(6–10)% increased Attack and Cast Speed
(15–25)% increased Damage while Leeching
Life Leech effects are not removed when Unreserved Life is Filled
(Attributes are Strength, Dexterity, and Intelligence)
[One to three random synthesis implicit modifiers]
+600 Strength and Intelligence Requirement
(180–230)% increased Energy Shield
Action Speed cannot be modified to below Base Value
+10 to maximum Divine Charges
Gain a Divine Charge on Hit
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below Base Value
Nearby Enemies cannot deal Critical Strikes
+(30–40) to Dexterity
(5–7)% increased Cast Speed
(100–150)% increased Evasion and Energy Shield
Raised Zombies have (80–100)% increased maximum Life
Raise Zombie does not require a corpse
Your Raised Zombies count as corpses
(60–80)% increased Critical Strike Chance for Spells
(200–250)% increased Energy Shield
+(50–70) to maximum Life
Unaffected by Poison
(10–20)% of Damage taken Recouped as Life
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Has no Attribute Requirements
Increases and Reductions to Light Radius also apply to Area of Effect at 50% of their value
Increases and Reductions to Light Radius also apply to Damage
(15–25)% increased Light Radius
Deal no Chaos Damage
local unique tabula rasa no requirement or energy shield [1]
(Attributes are Strength, Dexterity, and Intelligence)
(10–15)% increased Attack Damage while holding a Shield
+0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield
+4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
Corrupted
(140–180)% increased Evasion and Energy Shield
+(25–40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence
15% increased Dexterity if Strength is higher than Intelligence
1% increased Elemental Damage per 10 Dexterity
+2 to Maximum Life per 10 Intelligence
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(50–80)% increased Cooldown Recovery Rate of Travel Skills
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
(80–120)% increased Armour and Energy Shield
Minions convert 25% of Physical Damage to Fire Damage per Red Socket
Minions convert 25% of Physical Damage to Cold Damage per Green Socket
Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket
Minions convert 25% of Physical Damage to Chaos Damage per White Socket
Minions have (5–10)% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(25–35) to Strength
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
+(17–23)% to Chaos Resistance
Minions have 5% chance to Taunt on Hit with Attacks
Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(200–250)% increased Evasion and Energy Shield
1% of Damage dealt by your Mines is Leeched to you as Life
(20–30)% reduced Recovery rate of Life and Energy Shield
5% increased Recovery rate of Life and Energy Shield per Power Charge
Lose a Power Charge each second if you have not Detonated Mines Recently
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Recently refers to the past 4 seconds)
Socketed Gems are Supported by Level 1 Meat Shield
(100–140)% increased Armour and Energy Shield
+(50–80) to maximum Life
(5–8)% increased Damage per Raised Zombie
1% less Elemental Damage taken per Raised Zombie
Can have a second Enchantment Modifier
+(20–30) to all Attributes
(60–80)% increased Energy Shield
(50–55)% reduced Fire Resistance
(50–55)% reduced Cold Resistance
Lightning Resistance is 75%
(Attributes are Strength, Dexterity, and Intelligence)
Trigger Level 10 Contaminate when you Kill an Enemy
(200–250)% increased Armour and Energy Shield
(7–10)% increased maximum Life
+(17–23)% to Chaos Resistance
Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage
You have Fungal Ground around you while stationary
(Allies on your Fungal Ground gain 10% of Non-Chaos Damage as extra Chaos Damage. Enemies on your Fungal Ground deal 10% less Damage.)
Can be modified while Corrupted
Can have up to 5 Implicit Modifiers while Item has this Modifier
(150–200)% increased Armour and Energy Shield
(7–12)% increased maximum Life
+(20–30)% to Fire and Lightning Resistances
(Loses all but 1 Implicit Modifier if this Modifier is lost)
333% increased Armour and Energy Shield
(9–21)% increased maximum Life, Mana and Global Energy Shield
Transfiguration of Soul
Transfiguration of Body
Transfiguration of Mind
(Increases and Reductions to Maximum Energy Shield
also apply to Spell Damage at 30% of their value)

(Increases and Reductions to Maximum Life also apply to Attack Damage at 30% of their value)
(Increases and Reductions to Maximum Mana also apply to Damage at 30% of their value)
+(40–70) to Intelligence
+30 to maximum Energy Shield per 100 Reserved Life
+(80–100) to maximum Mana
Regenerate 2% of Energy Shield per second
Chaos Damage is taken from Mana before Life
(400–500)% increased Evasion and Energy Shield
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
25% chance to inflict Cold Exposure on Hit
25% chance to inflict Fire Exposure on Hit
Nearby Enemies have 50% increased Fire and Cold Resistances
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
+(50–70) to maximum Energy Shield
+(15–20)% to Cold and Lightning Resistances
(20–30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25–35)% increased Lightning Damage
(15–20)% increased Effect of Non-Damaging Ailments
(Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(150–200)% increased Armour and Energy Shield
+(60–90) to maximum Life
Deal no Non-Lightning Damage
Armour also applies to Lightning Damage taken from Hits
Lightning Resistance does not affect Lightning Damage taken
Nearby Enemies have Lightning Resistance equal to yours
(100–150)% increased Evasion and Energy Shield
(5–7)% increased Attack and Cast Speed
(20–25)% chance to inflict Withered for 2 seconds on Hit
Enemies take 4% increased Elemental Damage from your Hits for
each Withered you have inflicted on them
Your Hits cannot Penetrate or ignore Elemental Resistances
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
(100–150)% increased Energy Shield
Minions Convert 2% of their Maximum Life to Maximum Energy
Shield per 1% Chaos Resistance they have
Chaos Damage taken does not bypass Minions' Energy Shield
Minions have (50–100)% faster start of Energy Shield Recharge
While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances
(16–22)% Chance to Block Spell Damage
1000% increased Armour and Energy Shield
Damage taken from Blocked Hits cannot bypass Energy Shield
Damage taken from Unblocked hits always bypasses Energy Shield
Glancing Blows
(Chance to Block Attack Damage is doubled
Chance to Block Spell Damage is doubled
You take 65% of Damage from Blocked Hits)
Socketed Gems are Supported by Level 18 Ice Bite
Socketed Gems are Supported by Level 18 Innervate
Grants Summon Greater Harbinger of Storms Skill
+(100–150) to Evasion Rating
+(40–60) to maximum Energy Shield
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
(15–25)% increased Stun and Block Recovery
Grants Summon Greater Harbinger of Time Skill
(10–15)% increased Energy Shield Recovery rate
(10–15)% increased Life Recovery rate
(10–15)% increased Attack and Cast Speed
(15–20)% increased Cooldown Recovery Rate
Debuffs on you expire (15–20)% faster
(20–30)% reduced Cast Speed
(80–130)% increased Energy Shield
Non-critical strikes deal 80% less Damage
Spell Skills always deal Critical Strikes on final Repeat
Spell Skills cannot deal Critical Strikes except on final Repeat
Triggers Level 20 Corpse Walk when Equipped
(80–120)% increased Evasion and Energy Shield
25% increased Movement Speed
For each nearby corpse, Regenerate 8 Life per second
For each nearby corpse, 1% increased Movement Speed
Creates Consecrated Ground on Use
Life Recovery from Flasks also applies to Energy Shield during Effect
(25–50)% increased Duration
Eldritch Battery during Effect
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
(Life flask effects are still removed when unreserved life is filled)
Socketed Gems are Supported by Level 18 Unleash
+(20–30) to Intelligence
+(50–80) to maximum Energy Shield
+(50–70) to maximum Life
Gain 40% increased Area of Effect for 2 seconds after Spending a total of 800 Mana
(180–220)% increased Armour and Energy Shield
+(60–80) to maximum Life
+15% to all Elemental Resistances
Share Endurance Charges with nearby party members
Gain an Endurance Charge when you are Hit
Lose 2% of Life per second if you have been Hit Recently
(15–25)% increased Stun and Block Recovery
+(20–40) to Strength
Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield
Corrupted Soul
(50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
(100–150)% increased Evasion and Energy Shield
(5–10)% increased maximum Life
All Damage can Freeze
Freeze Chilled Enemies as though dealing (50–100)% more Damage
Nearby Enemies are Chilled
(Chill reduces Enemy Action Speed by 10%)
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(50–70) to maximum Energy Shield
+75% to Lightning Resistance
Regenerate 5% of Energy Shield per second while Shocked
Unaffected by Shock
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Has 6 Sockets
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(120–160)% increased Global Critical Strike Chance
+(150–200) to maximum Energy Shield
+(120–160) to maximum Life
+(120–160) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (70–72)%
(Attributes are Strength, Dexterity, and Intelligence)
Grants Level 22 Wintertide Brand Skill
(100–120)% increased Energy Shield
10% increased Area of Effect
Immune to Chill
Wintertide Brand has (20–30)% increased Chill Effect
(140–180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(60–80)% increased Critical Strike Chance
+(20–25)% to Cold Resistance
Your Physical Damage can Freeze
Eldritch Battery
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90–120) Energy Shield gained on Killing a Shocked Enemy
+(20–25) to maximum Mana
(220–250)% increased Evasion and Energy Shield
+(60–80) to maximum Life
6% increased Movement Speed per Frenzy Charge
-2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
Regenerate (100–140) Life per second per Endurance Charge
+(25–35) to Strength
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
+(15–25)% to Fire Resistance
Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second
Minions have 5% chance to Maim Enemies on Hit with Attacks
(Maimed enemies have 30% reduced Movement Speed)
Trigger Level 20 Shade Form when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
Socketed Travel Skills deal 80% more Damage
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
10% increased Damage taken while Phasing
You have Phasing if you've Killed Recently
Projectiles Chain +1 times while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
30% increased Global Critical Strike Chance
(60–70)% increased Spell Damage
(40–80)% faster start of Energy Shield Recharge
+(30–50) to maximum Life
20% increased Impale Effect
20% chance to Impale on Spell Hit
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
(350–400)% increased Evasion and Energy Shield
+5% Chance to Block Spell Damage per Power Charge
(3–5)% increased Elemental Damage per Power charge
Gain a Power Charge every Second if you haven't lost Power Charges Recently
Lose all Power Charges when you Block
(40–60)% increased Energy Shield
+20 to maximum Life
+20 to maximum Mana
(5–15)% increased Movement Speed
Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy
Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy
(20–22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
Defences are Zero
(18–22)% increased Elemental Resistances
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Grants 44 Life per Enemy Hit
Socketed Gems are Supported by Level 12 Cast when Damage Taken
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+(30–50) to maximum Life
50% increased Defences from Equipped Shield
Adds 45 to 75 Fire Damage if you've Blocked Recently
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Recently refers to the past 4 seconds)
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill
Cannot Leech or Regenerate Mana
+5% chance to Suppress Spell Damage
(400–500)% increased Evasion and Energy Shield
(25–40)% increased Mana Regeneration Rate
+50% chance to be Shocked
40% of Cold Damage taken as Lightning Damage
40% of Fire Damage taken as Lightning Damage
(Shock increases Damage taken by 15%, for 2 seconds)
25% chance to double Stun Duration
Adds (43–56) to (330–400) Physical Damage
(30–40)% increased Critical Strike Chance
+(15–20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently
(Recently refers to the past 4 seconds)
+(30–40) to Intelligence
(100–140)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
(5–10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(70–130)% increased Armour and Energy Shield
+(50–70) to maximum Life
Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second
Hits Overwhelm (10–15)% of Physical Damage Reduction while you have Sacrificial Zeal
(Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds)
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
+5% chance to Suppress Spell Damage
(160–220)% increased Evasion and Energy Shield
+(40–60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds
(2–2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds
Lose (10–15)% of Energy Shield when you deal a Critical Strike
Lose (10–15)% of Life when you deal a Critical Strike
Minions deal (15–20)% increased Damage
(150–200)% increased Armour and Energy Shield
Minions have (20–40)% reduced maximum Life
Minions have (15–25)% increased Movement Speed
Minions have 50% increased Critical Strike Chance per Maximum Power Charge you have
Minions can hear the whispers for 5 seconds after they deal a Critical Strike
(Minions which hear the whispers take 20% of their maximum life as chaos damage per second, have 50% increased attack speed and damage, and do not listen to you)
+(1–2) to Level of Socketed Gems
(120–160)% increased Armour and Energy Shield
+(15–25)% to all Elemental Resistances
Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped
You are Hexproof if you have a Magic Ring in right slot
Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot
(Unlucky things are rolled twice and the worst result used)
(15–25)% increased Stun and Block Recovery
+(60–70) to maximum Energy Shield
(16–20)% increased maximum Mana
+(40–60)% to Lightning Resistance
+1 to Maximum Power Charges
Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges
Maximum Absorption Charges is equal to Maximum Power Charges
Gain Absorption Charges instead of Power Charges
(Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Corrupted Soul
Divine Flesh
Eternal Youth
Everlasting Sacrifice
Immortal Ambition
Vaal Pact
(50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield)

(All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance)

(Maximum Resistances cannot be raised above 90%)
(50% less Life Regeneration Rate. 50% less Maximum total Life Recovery per second from Leech. Energy Shield Recharge instead applies to Life)
(When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
(Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, You have no Life Regeneration)
Can be modified while Corrupted
(30–40)% increased maximum Life and reduced Fire Resistance
(30–40)% increased maximum Mana and reduced Cold Resistance
(30–40)% increased Global maximum Energy Shield and reduced Lightning Resistance
Chaos Resistance is Zero
Corrupted
(10–15)% increased Spell Damage
Has no Energy Shield
+(40–70) to maximum Life
+(40–70) to maximum Mana
(3–4) to (7–8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower
Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500
+(20–30) to Intelligence
(25–35)% increased Ward
(40–60)% faster Restoration of Ward
(15–25)% increased Light Radius
Increases and Reductions to Maximum Energy Shield instead apply to Ward
+(10–16) to all Attributes
Grants Level 15 Envy Skill
+(15–20) to all Attributes
+(100–120) to maximum Life
(15–20)% increased Global Defences
Envy has no Reservation
(Attributes are Strength, Dexterity, and Intelligence)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
+(20–25) to maximum Mana
(140–160)% increased Evasion and Energy Shield
+(80–100) to maximum Life
Temporal Rift has no Reservation
(80–100)% of Damage taken Recouped as Life
Debuffs on you expire (80–100)% faster
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(300–350)% increased Energy Shield
+(50–70) to maximum Mana
(10–20)% chance for Energy Shield Recharge to start when you Kill an Enemy
(30–40)% less Energy Shield Recharge Rate
Removes all Energy Shield
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 2 seconds
(20–30)% more Maximum Life
(12–16)% increased Spell Damage
Socketed Projectile Spells deal 150% more Damage with Hits
Socketed Projectile Spells have +4 seconds to Cooldown
Socketed Projectile Spells fire 4 additional Projectiles
Socketed Projectile Spells fire Projectiles in a circle
Socketed Projectile Spells have 80% less Skill Effect Duration
(140–180)% increased Energy Shield
+(60–80) to maximum Energy Shield
(30–40)% increased Life Recovery from Flasks
33% of Chaos Damage taken does not bypass Energy Shield
33% of Non-Chaos Damage taken bypasses Energy Shield
Gain (5–10)% of Maximum Life as Extra Maximum Energy Shield
Supreme Decadence
(Life Recovery from Flasks also applies to Energy Shield. 30% less Life Recovery from Flasks)
[The Searing Exarch Implicit]
[The Eater of Worlds Implicit]
+(20–50) to Strength
+(20–50) to Dexterity
+(20–50) to Intelligence
(10–15)% increased Global Defences
Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds)
(60–120)% increased Armour and Energy Shield
30% of Physical Damage Converted to Chaos Damage
Reflects 5 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
desecrate on block base chaos damage to deal per minute [600]
desecrate on block base radius [16]
desecrate on block duration ms [8000]
(You take Chaos damage over time while standing in Desecrated Ground)
(40–80)% increased Evasion and Energy Shield
+(30–50) to maximum Mana
% of Damage is taken from Mana before Life
Mind Over Matter
(40% of Damage is taken from Mana before Life)
Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
(120–150)% increased Evasion and Energy Shield
+(5–10) to maximum Energy Shield
+(10–20) to maximum Life
+(10–15)% to Cold Resistance
25% increased Effect of Shrine Buffs on you
50% reduced Duration of Shrine Effects on you
(Create Lesser Shrine has an initial Cooldown before it can Trigger)
Can be modified while Corrupted
Can have up to 5 Implicit Modifiers while Item has this Modifier
(150–200)% increased Armour and Energy Shield
(7–12)% increased maximum Life
+(20–30)% to Fire and Lightning Resistances
(Loses all but 1 Implicit Modifier if this Modifier is lost)
Grants Level 2 Blight Skill
(20–30)% increased Damage over Time
(100–120)% increased Energy Shield
10% increased Area of Effect
Blight has (20–30)% increased Hinder Duration
You cannot be Hindered
+(30–35) to Accuracy Rating
(120–150)% increased Energy Shield
-30% to Fire Resistance
(0.4–0.8)% of Attack Damage Leeched as Life
(0.2–0.4)% of Attack Damage Leeched as Mana
Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+4% to all Elemental Resistances
0.4% of Chaos Damage Leeched as Life
-10% Chance to Block
50% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
Create Profane Ground instead of Consecrated Ground
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance)
+(10–20) to maximum Life
+2 to Level of Socketed Gems
Triggers Level 1 Elemental Aegis when Equipped
(180–220)% increased Armour
+(20–40) to maximum Life
+(40–50) to Evasion Rating and Energy Shield
+(16–24) to Dexterity and Intelligence
(10–25)% increased Attack Speed
(10–25)% increased Cast Speed
(10–15)% increased Movement Speed
(10–20)% reduced Skill Effect Duration
30% increased total Recovery per second from Life, Mana, or Energy Shield Leech
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
20% increased Spell Damage
(50–70)% increased Energy Shield
(50–100)% increased Energy Shield Recovery rate
10% increased Area of Effect
10% increased Damage taken
+(9–20) to maximum Energy Shield
+(15–25) to Intelligence
10% increased Damage
+(20–30) to maximum Energy Shield
20% increased maximum Energy Shield
50% increased Energy Shield Recharge Rate
+(25–30)% to Lightning Resistance
15% increased Movement Speed
You have Onslaught while not on Low Mana
The Agnostic
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Maximum Energy Shield is 0. While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life)
+5 to Dexterity
+(10–20) to maximum Energy Shield
(20–40)% increased Mana Regeneration Rate
20% increased Movement Speed
Cannot be Frozen
(120–150)% increased Evasion and Energy Shield
+(17–29)% to Chaos Resistance
Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.5 seconds
(Each soul grants 5% increased Attack and Cast speed. You lose 1 soul every 0.5 seconds if you have not gained any souls Recently. Maximum of 45 souls consumed)
+(100–200) to maximum Energy Shield
+(50–100) to maximum Life
+50% to Chaos Resistance
50% of Maximum Life Converted to Energy Shield
Grants Call of Steel
(100–150)% increased Evasion and Energy Shield
(30–50)% increased Effect of Impales inflicted with Spells
Critical Strikes with Spells inflict Impale
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
(8–10)% increased Cast Speed
(200–250)% increased Energy Shield
Ignore Stuns while Casting
Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon
Cannot deal Critical Strikes with Attacks
+(300–500) to Accuracy Rating
(200–250)% increased Energy Shield
(20–30)% increased Elemental Damage with Attack Skills
Increases and Reductions to Cast Speed apply to Attack Speed
Ancestral Bond
(You can't deal Damage with Skills yourself. +1 to maximum number of Summoned Totems)
+(40–60) to maximum Energy Shield
+(40–60) to maximum Mana
(60–100)% increased Effect of Chills you inflict while Leeching Mana
(60–100)% increased Effect of Shocks you inflict while Leeching Energy Shield
Unaffected by Chill while Leeching Mana
Unaffected by Shock while Leeching Energy Shield
+(20–25) to maximum Mana
Has 3 Abyssal Sockets
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160–180)% increased Evasion and Energy Shield
3% increased Maximum Life per Abyss Jewel affecting you
3% increased Maximum Mana per Abyss Jewel affecting you
Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
Physical Damage taken bypasses Energy Shield
(150–250)% increased Armour and Energy Shield
+(17–29)% to Chaos Resistance
Regenerate 3% of Life per second
Armour also applies to Chaos Damage taken from Hits
+(15–25) to maximum Energy Shield
(30–40)% increased Spell Damage
+(60–80) to maximum Mana
(5–10)% chance to Freeze, Shock and Ignite
Spells cause you to gain Energy Shield equal to their Upfront
Cost every fifth time you Pay it
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Upfront Costs are all Costs that are not paid per-second)
Socketed Gems are Supported by Level 29 Added Cold Damage
+(20–30) to Intelligence
(210–250)% increased Energy Shield
10% increased maximum Life
Skills gain a Base Energy Shield Cost equal to 200% of Base Mana Cost
(6–15)% increased Rarity of Items found
+(10–15) to all Attributes
Adds (7–10) to (15–18) Chaos Damage to Attacks
Adds (9–12) to (19–22) Fire Damage to Spells
+(15–20)% to Global Critical Strike Multiplier
+(80–100) to Armour
+(80–100) to Evasion Rating
+(30–35) to maximum Energy Shield
+(25–30) to maximum Life
+(20–25) to maximum Mana
+(8–10)% to all Elemental Resistances
(6–8)% increased Attack and Cast Speed
Maximum Quality is 200%
(Attributes are Strength, Dexterity, and Intelligence)
Corrupted
Has 4 Abyssal Sockets
(120–150)% increased Energy Shield
+(1–2) to Level of all Minion Skill Gems
+1 to maximum number of Spectres per Socketed Ghastly Eye Jewel
You cannot have Non-Spectre Minions
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
+(30–50) to Strength
(80–120)% increased Armour and Energy Shield
Gain (10–15) Rage after Spending a total of 200 Mana
Rage grants Cast Speed instead of Attack Speed
Rage grants Spell Damage instead of Attack Damage
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
(50–70)% increased Armour and Energy Shield
+(10–15)% to all Elemental Resistances
Linked Targets always count as in range of Non-Curse Auras from your Skills
Non-Curse Auras from your Skills only apply to you and Linked Targets
(20–40)% increased Effect of Non-Curse Auras from your Skills while you have a Linked Target
Grants Level 20 Ravenous Skill
(80–120)% increased Evasion and Energy Shield
+(13–23)% to Chaos Resistance
(20–30)% increased Movement Speed
Enemies display their Monster Category
(20–30)% increased Global Critical Strike Chance
(5–10)% increased Attack Speed
(5–10)% increased Cast Speed
+(40–60) to maximum Energy Shield
+(30–50) to maximum Life
Attacks inflict Unnerve on Critical Strike for 4 seconds
Spells inflict Intimidate on Critical Strike for 4 seconds
(Unnerved enemies take 10% increased Spell Damage)
(Intimidated enemies take 10% increased Attack Damage)
+(30–50) to Strength
+(20–30)% to all Elemental Resistances
Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items
Passive /40
Minions have +27% to Chaos Resistance
Minions gain 20% of Maximum Life as Extra Maximum Energy Shield
50% increased Stun and Block Recovery
Regenerate 5% of Energy Shield over 1 second when Stunned
Regenerate 5% of Life over 1 second when Stunned
20% increased maximum Energy Shield
10% faster start of Energy Shield Recharge
+10 to Intelligence
+20 to maximum Energy Shield
+20 to maximum Mana
+20 to Intelligence
Spend Energy Shield before Mana for Skill Mana Costs
Energy Shield protects Mana instead of Life
50% less Energy Shield Recharge Rate
10% increased maximum Energy Shield
10% increased maximum Life
+10 to Strength
15% increased Armour
10% increased maximum Energy Shield
+8% to all Elemental Resistances
18% increased maximum Energy Shield
15% increased Energy Shield Recharge Rate
+1% to maximum Lightning Resistance
(Maximum Resistances cannot be raised above 90%)
8% increased maximum Energy Shield
10% increased maximum Life
+8% to Chaos Resistance
Leech Energy Shield instead of Life
Maximum total Energy Shield Recovery per second from Leech is doubled
Cannot Recharge Energy Shield
18% increased Evasion Rating
12% increased maximum Energy Shield
+10% chance to Suppress Spell Damage while on Full Energy Shield
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Life Regeneration is applied to Energy Shield instead
15% faster start of Energy Shield Recharge
30% increased Energy Shield Recharge Rate
+30 to maximum Energy Shield
20% faster start of Energy Shield Recharge
+20 to maximum Energy Shield
14% increased maximum Energy Shield
10% increased Energy Shield Recharge Rate
7% increased maximum Life
Gain 3% of Maximum Life as Extra Maximum Energy Shield
+3% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 24% increased Damage while holding a Shield
60% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
20% increased Armour
10% increased maximum Energy Shield
Regenerate 1% of Life per second
+10 to Strength and Intelligence
Attack Skills deal 20% increased Damage while holding a Shield
8% increased Attack Speed while holding a Shield
60% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
You take 30% reduced Extra Damage from Critical Strikes
18% increased Armour
12% increased maximum Energy Shield
10% increased maximum Energy Shield
16% increased maximum Mana
10% reduced Mana Cost of Skills while on Full Energy Shield
1% of Spell Damage Leeched as Energy Shield
40% increased Maximum total Energy Shield Recovery per second from Leech
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
0.8% of Spell Damage Leeched as Energy Shield
30% increased Maximum total Energy Shield Recovery per second from Leech
24% increased Damage while on Full Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
10% chance for Energy Shield Recharge to start when you Link to a target
Link Skills have 20% increased Buff Effect if you have Linked to a target Recently
(Recently refers to the past 4 seconds)
+8% chance to Suppress Spell Damage
10% increased maximum Energy Shield
5% increased maximum Life
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
15% increased Evasion Rating
10% increased maximum Energy Shield
Recover 2% of Energy Shield on Kill
+8% Chance to Block Spell Damage while holding a Shield
60% increased Energy Shield from Equipped Shield
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
40% less Energy Shield Recharge Rate
+8% to all Elemental Resistances
Recover 50 Energy Shield when you Block Spell Damage
+6% chance to Block Spell Damage while holding a Staff or Shield
Cursed Enemies you Kill are destroyed
Enemies Cursed by you have 50% reduced Life Regeneration Rate
Enemies you Curse cannot Recharge Energy Shield
25% increased Defences while you have at least four Linked targets
10% increased Movement Speed while you have at least two Linked targets
(Armour, Evasion Rating and Energy Shield are the standard Defences)
50% less Life Regeneration Rate
50% less maximum Total Life Recovery per Second from Leech
Energy Shield Recharge instead applies to Life
Maximum Energy Shield is 0
While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life
+12% chance to Suppress Spell Damage
Recover 50 Energy Shield when you Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Intelligence provides no inherent bonus to Energy Shield
2% reduced Duration of Elemental Ailments on you per 15 Intelligence
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Cannot Recover Energy Shield to above Evasion Rating
Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3
When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating
Cannot Recover Energy Shield to above Armour
3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second
(Recently refers to the past 4 seconds)
16% increased Spell Damage
+14 to maximum Energy Shield
25% increased Mana Regeneration Rate
+30 to Intelligence
5% increased maximum Energy Shield
Transfiguration of Soul
(Increases and Reductions to Maximum Energy Shield
also apply to Spell Damage at 30% of their value)
Removes all Energy Shield
Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items
-6 Maximum Life per Level
(Characters inherently gain +12 Life per Level)
Ascendancy Passive /11
Ascendancy: Occultist
Character: Witch
Regenerate 40 Energy Shield per second
Regenerate 2% of Energy Shield per second for each
Enemy you or your Minions have Killed Recently, up to 10% per second
Cannot Be Stunned while you have Energy Shield
(Recently refers to the past 4 seconds)
Ascendancy: Necromancer
Character: Witch
1% additional Physical Damage Reduction per Minion, up to 10%
1% of Damage Dealt by your Minions is Leeched to you as Life
Minions gain 40% of Maximum Life as Extra Maximum Energy Shield
Ascendancy: Necromancer
Character: Witch
For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second
For each nearby corpse, you and nearby Allies Regenerate 5 Mana
per second, up to 50 per second
Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse
Regenerate 4% of Mana over 2 seconds when you Consume a corpse
Ascendancy: Inquisitor
Character: Templar
Consecrated Ground you create causes Life Regeneration to
also Recover Energy Shield for you and Allies
Effects of Consecrated Ground you create Linger for 4 seconds
(The effects of the ground still apply to you, allies or enemies after leaving its area)
Ascendancy: Hierophant
Character: Templar
Gain 20% of Maximum Mana as Extra Maximum Energy Shield
25% increased Mana Reservation Efficiency of Skills
1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%
50% less Mana Cost of Skills
Ascendancy: Guardian
Character: Templar
Grants Armour equal to 25% of your Reserved Mana to you and nearby Allies
Grants maximum Energy Shield equal to 10% of your Reserved Mana to
you and nearby Allies
Ascendancy: Guardian
Character: Templar
Auras from your Skills grant 5% increased Recovery Rate of Life,
Mana and Energy Shield to you and Allies
(Auras can only grant bonuses to things they affect)
Ascendancy: Trickster
Character: Shadow
3% more Damage for each different type of Mastery you have Allocated
Recover 1% of Life on Kill for each different type of Mastery you have Allocated
Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated
Recover 1% of Mana on Kill for each different type of Mastery you have Allocated
Ascendancy: Trickster
Character: Shadow
+5 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet
+1 to maximum Energy Shield per 6 Evasion Rating on Equipped Body Armour
Ascendancy: Trickster
Character: Shadow
+20% chance to Suppress Spell Damage
Prevent +10% of Suppressed Spell Damage while on Full Energy Shield
50% chance for Energy Shield Recharge to start when you Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Ascendancy: Trickster
Character: Shadow
2% of Damage Leeched as Energy Shield
20% increased Attack and Cast Speed while Leeching Energy Shield
Energy Shield Leech effects are not removed when Energy Shield is Filled
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Cluster Jewel Passive /19
+5% to Damage over Time Multiplier
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill
10% increased maximum Energy Shield
0.3% of Spell Damage Leeched as Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Despair can affect Hexproof Enemies
Recover 2% of Energy Shield when you Kill a Cursed Enemy
+70 to maximum Energy Shield
15% increased Energy Shield Recharge Rate
40% increased Damage while Leeching Energy Shield
0.3% of Spell Damage Leeched as Energy Shield
5% increased Attack and Cast Speed while Leeching Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
+1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
4% Chance to Block Spell Damage
0.3% of Spell Damage Leeched as Energy Shield
Regenerate 1.5% of Energy Shield per second
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+5% Chance to Block Attack Damage while holding a Shield
Recover 50 Life when you Block
50% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
15% increased Energy Shield Recharge Rate
Purity of Lightning has 80% increased Mana Reservation Efficiency
+20 to Intelligence
+13% to Chaos Resistance
Regenerate 1.2% of Life per second
Regenerate 0.6% of Energy Shield per second
Regenerate 0.3% of Mana per second
20% increased Spell Damage
30% increased Mana Regeneration Rate
Regenerate 1% of Energy Shield per second if you've Cursed an Enemy Recently
(Recently refers to the past 4 seconds)
10% increased maximum Energy Shield
Regenerate 3% of Energy Shield per second while stationary
10% increased maximum Energy Shield
5% faster start of Energy Shield Recharge
Damage Penetrates 8% Lightning Resistance
0.5% of Lightning Damage Leeched as Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
10% increased maximum Energy Shield
8% increased maximum Life
0.6% of Spell Damage Leeched as Energy Shield
25% increased Spell Damage while on Full Energy Shield
10% chance to Hinder Enemies on Hit with Spells
(Hinder reduces movement speed by 30% for 4 seconds)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+15 to all Attributes
+15% Elemental Resistances while holding a Shield
60% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Attributes are Strength, Dexterity, and Intelligence)
24% increased Damage over Time
6% increased maximum Energy Shield
Regenerate 2% of Energy Shield per second if you've Killed an Enemy Recently
(Recently refers to the past 4 seconds)
Gain 5% of Maximum Mana as Extra Maximum Energy Shield
Timeless Jewel Passive /9
FactionCategoryNameShow Full Descriptions
VaalKeystoneDivine Flesh
All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance
(Maximum Resistances cannot be raised above 90%)

Give up your flesh unto the gods, and in vulnerability find strength.
Glorious Vanity: Xibaqua
VaalKeystoneImmortal Ambition
Energy Shield starts at zero
Cannot Recharge or Regenerate Energy Shield
Lose 5% of Energy Shield per second
Life Leech effects are not removed when Unreserved Life is Filled
Life Leech effects Recover Energy Shield instead while on Full Life

You may live forever, so long as someone remains to be sacrificed.
Glorious Vanity: Ahuana
VaalKeystoneCorrupted Soul
50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield

As true belief fades, the facade of faith grows, leaving you powerful but hollow.
Glorious Vanity: Doryani
VaalPassiveEnergy Shield
(3–5)% increased maximum Energy Shield
VaalNotableEnergy Flow Studies
(8–12)% increased maximum Energy Shield
(10–15)% increased Energy Shield Recharge Rate
VaalNotableSoul Worship
(8–12)% increased maximum Energy Shield
0.3% of Spell Damage Leeched as Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
TemplarNotableThoughts and Prayers
Gain 5% of Maximum Mana as Extra Maximum Energy Shield while you have at least 150 Devotion
EternalKeystoneSupreme Decadence
Life Recovery from Flasks also applies to Energy Shield
30% less Life Recovery from Flasks
(Life flask effects are still removed when unreserved life is filled)

You may find that having is less pleasing a thing than wanting.
Elegant Hubris: Cadiro
EternalNotableEternal Separation
4% increased Energy Shield per Power Charge
Timeless Jewel Passive Additions /1
FactionCategoryShow Full DescriptionsCode
VaalNotable
(3–5)% increased maximum Energy Shieldvaal_small_energy_shield
Elevated modifier List /8
NameLvModsElevated Mods
of Shaping68Recover (3–4)% of Energy Shield on Kill
Group: 1651
Recover (5–6)% of Energy Shield on Kill
of Shaping75Recover (5–6)% of Energy Shield on Kill
Group: 1651
Recover (5–6)% of Energy Shield on Kill
(5–10)% increased Energy Shield Recovery Rate if you haven't Killed Recently
of the Crusade68Recover (3–4)% of Energy Shield on Kill
Group: 1651
Recover (5–6)% of Energy Shield on Kill
of the Crusade80Recover (5–6)% of Energy Shield on Kill
Group: 1651
Recover (5–6)% of Energy Shield on Kill
(5–10)% increased Energy Shield Recovery Rate if you haven't Killed Recently
of the Crusade68(8–11)% increased Energy Shield Recovery rate
Group: 1750
(12–15)% increased Energy Shield Recovery rate
of the Crusade80(12–15)% increased Energy Shield Recovery rate
Group: 1750
(12–15)% increased Energy Shield Recovery rate
Regenerate (50–100) Energy Shield per second
of the Crusade75Regenerate (1–1.5)% of Energy Shield per second
Group: 33
(15–25)% increased Energy Shield Recharge Rate
Regenerate (1–1.5)% of Energy Shield per second
Crusader's7515% increased Maximum total Energy Shield Recovery per second from Leech
Group: 2734
30% increased Maximum total Energy Shield Recovery per second from Leech

Community Wiki

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Energy shield

Energy shield is a form of defence that acts as an additional hit point pool on top of life. Along with armour and evasion, energy shield is one of the three defence types that can implicitly appear on equipment. Unlike life, energy shield will recharge naturally after the character has not taken any damage for 2 seconds.

Every class starts with no energy shield, and gains 2% increased maximum energy shield every 10 intelligence.

Mechanics

Damage mitigation

If the character has any energy shield remaining when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental resistances applies to damage before it is deducted from energy shield. Damage is only applied to life or mana once all energy shield is depleted. The exception to this is chaos damage, which bypasses energy shield. Shavronne's Wrappings, Solaris Lorica, Coruscating Elixir(during flask effect), and Esh's Visage (while not on Low Life or Low Mana) prevents chaos damage from bypassing the character's energy shield. Corrupted Energy causes 50% of chaos damage to not bypass energy shield, but causes 50% of physical damage to bypass it.

Start of Energy shield Recharge

Energy shield will automatically begin to recharge if the character does not take any damage for a certain period of time. Spending energy shield with Blood Magic, Eldritch Battery or sacrifice mechanic (for life this mechanic can be found on, for example, Rathpith Globe or Dark Pact) does not count as taking damage. By default, the delay period for energy shield to begin to recharge is 2 seconds. This can be reduced with #% faster start of Energy Shield Recharge modifiers from passive skills and equipment.

Let r be the sum of #% faster start of Energy Shield Recharge modifiers (as a percentage). The delay period in seconds is given by:

For example, having 100% faster start of Energy Shield Recharge results in a delay period of 1 second.

Energy shield Recharge Rate

Energy shield recharge rate is a form of recovery and is by default:

  • 33.3% of Energy Shield Recharged per second

Energy shield will stop recharging if the character takes damage. This recharge rate can be increased with #% increased Energy Shield Recharge Rate modifiers.

Stun prevention

While the character has any energy shield remaining the character has a 50% chance to ignore being stunned. This bonus is not additive with other stun avoidance modifiers from passive skills and equipment; the chance to ignore stun granted by energy shield is rolled separately.


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