Xirgil's Crank

Xirgil's Crank
Coiled Staff
Warstaves
Physical Damage: 27-57
Critical Strike Chance: 6.2%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 23, 43 Str, 43 Int
+20% Chance to Block Attack Damage while wielding a Staff
+1 to Level of all Spell Skill Gems
+15% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
(60–80)% increased Spell Damage
Reflects 1 to 150 Lightning Damage to Melee Attackers
20% chance for Energy Shield Recharge to start when you Block
+(70–100) to maximum Energy Shield
"Since one with knowledge of machines
might be able to bring the labyrinth to a standstill,
Izaro had us place many boobytrapped decoys.
But I know which switch brings the monster down."
- Xirgil, Trapbuilder's final words.
「Labyrinth」Limited Drop
Drop Model ViewerHeld Model Viewer
Release Version2.2.0
BaseTypeCoiled Staff

+20% Chance to Block Attack Damage while wielding a Staff

GroupStaffBlockPercent
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • staff_block_% Min: 20 Max: 20 Global
  • +1 to Level of all Spell Skill Gems

    GroupIncreaseSocketedGemLevel
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • spell_skill_gem_level_+ Min: 1 Max: 1 Global
  • Tagsgem_levelcaster

    +15% Chance to Block Attack Damage while wielding a Staff

    GroupStaffBlockPercent
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level36 (Effective: 28)
    Stats
  • staff_block_% Min: 15 Max: 15 Global
  • (60–80)% increased Spell Damage

    GroupSpellDamage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • spell_damage_+% Min: 60 Max: 80 Global
  • Tagscaster

    Reflects 1 to 150 Lightning Damage to Melee Attackers

    GroupAttackerTakesLightningDamage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • minimum_lightning_damage_to_return_to_melee_attacker Min: 1 Max: 1 Global
  • maximum_lightning_damage_to_return_to_melee_attacker Min: 150 Max: 150 Global
  • Tagslightning

    20% chance for Energy Shield Recharge to start when you Block

    GroupEnergyShieldRechargeOnBlock
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • energy_shield_recharges_on_block_% Min: 20 Max: 20 Global
  • Tagsdefences

    +(70–100) to maximum Energy Shield

    GroupIncreasedEnergyShield
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base_maximum_energy_shield Min: 70 Max: 100 Global
  • Tagsdefencesjewellery_defense