Item mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
45 | ScourgeDownside | You cannot Recharge Energy Shield defences | boots 500 default 0 |
Monsters mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | You cannot Recharge Energy Shield defences |
Misc mods /4
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Surgeon's | 8 | Flask | Prefix | Recharges 1 Charge when you deal a Critical Strike critical | critical_utility_flask 0 default 0 |
1 | Flask | Unique | Recharges 1 Charge when you Consume an Ignited corpse | ||
1 | Flask | Unique | Recharges 5 Charges when you Consume an Ignited corpse | ||
of Stasis | 1 | UberMap | Suffix | Players cannot Recharge Energy Shield Players cannot Regenerate Life, Mana or Energy Shield 20% increased Quantity of Items found in this Area 12% increased Rarity of Items found in this Area 25% increased Pack size | uber_tier_map 0 default 0 |
Unique /4
+(15–25) to maximum Energy Shield
+(60–75) to Intelligence
Right ring slot: You cannot Regenerate Mana
Right ring slot: Regenerate 6% of Energy Shield per second
Right ring slot: +250 to maximum Mana
Left ring slot: You cannot Recharge or Regenerate Energy Shield
Left ring slot: Regenerate 40 Mana per Second
Left ring slot: +250 to maximum Energy Shield
2% of Physical Attack Damage Leeched as Life
+8% Chance to Block Attack Damage while Dual Wielding Claws
Adds 1 to (600–700) Lightning Damage
(20–30)% increased Attack Speed
+(30–40) to maximum Energy Shield
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
(Leech Energy Shield instead of Life. Maximum total Energy Shield Recovery per second from Leech is doubled. Cannot Recharge Energy Shield)
(15–25)% increased Stun and Block Recovery
+(20–40) to Intelligence
Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield
Immortal Ambition
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
+90 to Maximum Charges
Recharges 5 Charges when you Consume an Ignited corpse
(175–200)% increased Charges per use
Enemies Ignited by you during Effect take (7–10)% increased Damage
Recover (1–3)% of Life when you Kill an Enemy during Effect
[One random modifier]
Passive /2
Leech Energy Shield instead of Life
Maximum total Energy Shield Recovery per second from Leech is doubled
Cannot Recharge Energy Shield
Maximum total Energy Shield Recovery per second from Leech is doubled
Cannot Recharge Energy Shield
Cursed Enemies you Kill are destroyed
Enemies you Curse cannot Recharge Energy Shield
Enemies Cursed by you have 50% reduced Life Regeneration Rate
Timeless Jewel Passive /1
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Keystone | Immortal Ambition | Energy Shield starts at zero Cannot Recharge or Regenerate Energy Shield Lose 5% of Energy Shield per second Life Leech effects are not removed when Unreserved Life is Filled Life Leech effects Recover Energy Shield instead while on Full Life You may live forever, so long as someone remains to be sacrificed. Glorious Vanity: Ahuana |
Skill Gem /2
Item mods /31
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Allaying | 46 | Suffix | (24–26)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Diffusion | 57 | Suffix | (27–29)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Dispersal | 68 | Suffix | (30–32)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Buffering | 76 | Suffix | (33–35)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Ardour | 85 | Suffix | (36–38)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Enlivening | 45 | Suffix | (27–34)% faster start of Energy Shield Recharge defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Zest | 58 | Suffix | (35–42)% faster start of Energy Shield Recharge defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Galvanising | 67 | Suffix | (43–50)% faster start of Energy Shield Recharge defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Vigour | 77 | Suffix | (51–58)% faster start of Energy Shield Recharge defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
of Second Wind | 86 | Suffix | (59–66)% faster start of Energy Shield Recharge defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
45 | ScourgeUpside | (11–15)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | (16–20)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | (21–25)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
75 | BlueImplicit | 21% increased Energy Shield Recharge Rate defences | no_tier_6_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |
75 | BlueImplicit | 22% increased Energy Shield Recharge Rate defences | no_tier_5_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |
75 | BlueImplicit | 23% increased Energy Shield Recharge Rate defences | no_tier_4_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |
75 | BlueImplicit | 24% increased Energy Shield Recharge Rate defences | no_tier_3_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |
75 | BlueImplicit | 25% increased Energy Shield Recharge Rate defences | no_tier_2_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |
75 | BlueImplicit | 26% increased Energy Shield Recharge Rate defences | no_tier_1_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 25% increased Energy Shield Recharge Rate defences | no_tier_5_eldritch_implicit 0 helmet 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 26% increased Energy Shield Recharge Rate defences | no_tier_4_eldritch_implicit 0 helmet 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 27% increased Energy Shield Recharge Rate defences | no_tier_3_eldritch_implicit 0 helmet 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 28% increased Energy Shield Recharge Rate defences | no_tier_2_eldritch_implicit 0 helmet 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 29% increased Energy Shield Recharge Rate defences | no_tier_1_eldritch_implicit 0 helmet 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 29% increased Energy Shield Recharge Rate defences | no_tier_4_eldritch_implicit 0 helmet 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 30% increased Energy Shield Recharge Rate defences | no_tier_3_eldritch_implicit 0 helmet 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 31% increased Energy Shield Recharge Rate defences | no_tier_2_eldritch_implicit 0 helmet 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 32% increased Energy Shield Recharge Rate defences | no_tier_1_eldritch_implicit 0 helmet 200 amulet 200 default 0 | |
20 | WeaponTree | +28 to maximum Energy Shield 25% reduced Energy Shield Recharge Rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
55 | WeaponTree | +34 to maximum Energy Shield 25% reduced Energy Shield Recharge Rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
83 | WeaponTree | +40 to maximum Energy Shield 25% reduced Energy Shield Recharge Rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 |
Monsters mods /7
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | 80% reduced Energy Shield Recharge Rate defences | ||
1 | Unique | 65% reduced Energy Shield Recharge Rate defences | ||
Arcane | 6 | Unique | 150% faster start of Energy Shield Recharge Chaos Damage taken does not bypass Energy Shield Gain 40% of Maximum Life as Extra Maximum Energy Shield | no_common_monster_mods 0 not_int 0 ward_armour 0 magic 0 default 4000 |
Arcane | 6 | Unique | 50% faster start of Energy Shield Recharge Chaos Damage taken does not bypass Energy Shield Gain 40% of Maximum Life as Extra Maximum Energy Shield | no_common_monster_mods 0 not_int 0 ward_armour 0 rare 0 default 4000 |
Smuggler's Grip | 1 | Torment | 90% faster start of Energy Shield Recharge 50% increased Energy Shield Recharge Rate monster drop additional unique items [1] defences | default 1000 |
Resplendent | 1 | Prefix | 150% faster start of Energy Shield Recharge Gain 40% of Maximum Life as Extra Maximum Energy Shield | not_int 0 ward_armour 0 default 5000 |
1 | Unique | 100% faster start of Energy Shield Recharge defences |
Crafting Bench /4
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(9–11)% increased Energy Shield Recharge Rate | 2x Orb of Alchemy | Helmet · Gloves · Boots | Dungeon Map |
(12–14)% increased Energy Shield Recharge Rate | 4x Chaos Orb | Helmet · Gloves · Boots | Underground Sea Map |
(16–20)% faster start of Energy Shield Recharge | 2x Orb of Alchemy | Body Armour · Shield | Dungeon Map |
(21–25)% faster start of Energy Shield Recharge | 4x Chaos Orb | Body Armour · Shield | Underground Sea Map |
Misc mods /10
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | 20% faster start of Energy Shield Recharge defences | ||
Serene | 1 | Jewel | Prefix | (4–6)% faster start of Energy Shield Recharge defences | not_int 0 default 500 |
Fevered | 1 | Jewel | Prefix | (6–8)% increased Energy Shield Recharge Rate defences | not_int 0 default 500 |
1 | Jewel | Unique | (3–6)% increased Energy Shield Recharge Rate defences | jewel 1 default 0 | |
Praying | 75 | SanctumSpecial | Prefix | (20–30)% increased Energy Shield Recharge Rate defences | int_special_relic 1000 default 250 |
of the Trickster | 45 | Charm | Suffix | (5–8)% chance for Energy Shield Recharge to start when you Suppress Spell Damage | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Trickster | 72 | Charm | Suffix | (9–12)% chance for Energy Shield Recharge to start when you Suppress Spell Damage | int_animal_charm 125 dex_animal_charm 125 default 0 |
12 | Necropolis | NecropolisHaunted | 20% faster start of Energy Shield Recharge Gain 30% of Maximum Life as Extra Maximum Energy Shield monster necropolis mod value +% [40] | default 1000 | |
46 | Necropolis | NecropolisHaunted | 40% faster start of Energy Shield Recharge Gain 100% of Maximum Life as Extra Maximum Energy Shield monster necropolis mod value +% [80] | default 600 | |
68 | Necropolis | NecropolisHaunted | 60% faster start of Energy Shield Recharge Gain 250% of Maximum Life as Extra Maximum Energy Shield monster necropolis mod value +% [120] | default 300 |
Item /1
Seaglass Amulet
Requires Level 74
(10–15)% faster start of Energy Shield Recharge
Unique /18
(3–10)% increased Spell Damage
(100–150)% increased Energy Shield
10% faster start of Energy Shield Recharge
+(30–40)% to Lightning Resistance
Reflects 1 to 250 Lightning Damage to Melee Attackers
Chaos Damage taken does not bypass Energy Shield
Socketed Gems are Supported by Level 20 Concentrated Effect
+50% to Cold Damage over Time Multiplier
50% increased Energy Shield
50% reduced Energy Shield Recharge Rate
+(25–75) to maximum Mana
30% increased Global Critical Strike Chance
(60–70)% increased Spell Damage
(40–80)% faster start of Energy Shield Recharge
+(60–100) to maximum Mana
Your Spells have Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(20–30)% increased Critical Strike Chance with Bows
+30 to Dexterity
Adds (13–18) to (26–32) Chaos Damage to Attacks
(8–12)% increased Attack Speed
+(100–120) to maximum Energy Shield
80% faster start of Energy Shield Recharge
40% reduced Energy Shield Recharge Rate
+(9–20) to maximum Energy Shield
+(15–25) to Intelligence
10% increased Damage
+(20–30) to maximum Energy Shield
20% increased maximum Energy Shield
50% increased Energy Shield Recharge Rate
20% faster start of Energy Shield Recharge
10% increased Damage taken while on Full Energy Shield
Corrupted
(15–25)% increased Global Defences
local stat monsters pick up item [1]
+(20–30) to maximum Energy Shield
+(15–30)% to Fire Resistance
+(15–30)% to Lightning Resistance
50% slower start of Energy Shield Recharge during any Flask Effect
(150–200)% increased Energy Shield Recharge Rate during any Flask Effect
Corrupted
+20% Chance to Block Attack Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
(60–80)% increased Spell Damage
+(70–100) to maximum Energy Shield
+1 to Level of all Spell Skill Gems
Reflects 1 to 150 Lightning Damage to Melee Attackers
20% chance for Energy Shield Recharge to start when you Block
(Warstaves are considered Staves)
+(9–20) to maximum Energy Shield
+300 to Evasion Rating
+(75–80) to maximum Energy Shield
+(10–15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
30% increased Evasion Rating while Phasing
10% increased Movement Speed while Phasing
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
(5–10)% increased Spell Damage
Adds (50–55) to (72–80) Chaos Damage
+(130–150) to maximum Energy Shield
(30–50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(Effects cannot be slowed below 25% of their normal expiry rate)
+1 to Level of Socketed Gems
Socketed Gems have 25% increased Reservation Efficiency
Trigger Level 15 Feast of Flesh every 5 seconds
(180–220)% increased Energy Shield
10% chance for Energy Shield Recharge to start when you use a Skill
buff impl stat [0]
veiled mod seed [1,30000]
veiled mod type [2]
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
(100–150)% increased Energy Shield
Minions Convert 2% of their Maximum Life to Maximum Energy
Shield per 1% Chaos Resistance they have
Shield per 1% Chaos Resistance they have
Chaos Damage taken does not bypass Minions' Energy Shield
Minions have (50–100)% faster start of Energy Shield Recharge
While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances
Creates Consecrated Ground on Use
Life Recovery from Flasks also applies to Energy Shield during Effect
(25–50)% increased Duration
Eldritch Battery during Effect
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
(Life flask effects are still removed when unreserved life is filled)
(140–180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(60–80)% increased Critical Strike Chance
+(20–25)% to Cold Resistance
Your Physical Damage can Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
30% increased Global Critical Strike Chance
(60–70)% increased Spell Damage
(40–80)% faster start of Energy Shield Recharge
+(30–50) to maximum Life
20% increased Impale Effect
20% chance to Impale on Spell Hit
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Corrupted Soul
Divine Flesh
Immortal Ambition
(50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
(All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance)
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance)
(Maximum Resistances cannot be raised above 90%)
(50% less Life Regeneration Rate. 50% less Maximum total Life Recovery per second from Leech. Energy Shield Recharge instead applies to Life)
(When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
(Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)
(300–350)% increased Energy Shield
+(50–70) to maximum Mana
(10–20)% chance for Energy Shield Recharge to start when you Kill an Enemy
(30–40)% less Energy Shield Recharge Rate
+(9–20) to maximum Energy Shield
+(15–25) to Intelligence
10% increased Damage
+(20–30) to maximum Energy Shield
20% increased maximum Energy Shield
50% increased Energy Shield Recharge Rate
Passive /10
20% increased maximum Energy Shield
10% faster start of Energy Shield Recharge
+10 to Intelligence
Spend Energy Shield before Mana for Skill Mana Costs
Energy Shield protects Mana instead of Life
50% less Energy Shield Recharge Rate
Energy Shield protects Mana instead of Life
50% less Energy Shield Recharge Rate
18% increased maximum Energy Shield
15% increased Energy Shield Recharge Rate
+1% to maximum Lightning Resistance
(Maximum Resistances cannot be raised above 90%)
+20 to maximum Energy Shield
14% increased maximum Energy Shield
10% increased Energy Shield Recharge Rate
10% chance for Energy Shield Recharge to start when you Link to a target
Link Skills have 20% increased Buff Effect if you have Linked to a target Recently
(Recently refers to the past 4 seconds)
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
40% less Energy Shield Recharge Rate
40% less Energy Shield Recharge Rate
50% less Life Regeneration Rate
50% less maximum Total Life Recovery per Second from Leech
Energy Shield Recharge instead applies to Life
50% less maximum Total Life Recovery per Second from Leech
Energy Shield Recharge instead applies to Life
6% increased Energy Shield Recharge Rate for each different type of Mastery you have Allocated
Ascendancy Passive /1
Cluster Jewel Passive /3
15% increased Energy Shield Recharge Rate
Purity of Lightning has 80% increased Mana Reservation Efficiency
+20 to Intelligence
Timeless Jewel Passive /1
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Notable | Energy Flow Studies | (8–12)% increased maximum Energy Shield(10–15)% increased Energy Shield Recharge Rate |
Elevated modifier List /1
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Crusade | 75 | Regenerate (1–1.5)% of Energy Shield per second Group: 33 | (15–25)% increased Energy Shield Recharge Rate Regenerate (1–1.5)% of Energy Shield per second |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.