Deals 5% of your maximum Energy Shield as base Chaos Damage
Deals 12% of your maximum Life as base Chaos Damage
Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage
Fires extra Projectiles at up to (6–7) surrounding Enemies
Additional Effects From Quality:
Quest /1
Act | Quest | NPC | Character |
---|---|---|---|
2 | Intruders in Black | Yeena | Scion · Shadow · Witch |
Level Effect /40
Implicit |
---|
Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage Deals 12% of your maximum Life as base Chaos Damage Deals 5% of your maximum Energy Shield as base Chaos Damage |
Level | Requires Level | Int | Cost | Deals 15 to 22 Chaos Damage | Fires extra Projectiles at up to 6 surrounding Enemies | Experience |
---|---|---|---|---|---|---|
1 | 16 | 41 | 8 | 15, 22 | 6, 1 | 49,725 |
2 | 20 | 50 | 8 | 21, 31 | 6, 1 | 95,714 |
3 | 24 | 58 | 9 | 28, 42 | 6, 1 | 169,595 |
4 | 28 | 67 | 10 | 37, 56 | 6, 1 | 199,345 |
5 | 31 | 73 | 11 | 46, 69 | 6, 1 | 285,815 |
6 | 34 | 79 | 12 | 56, 84 | 6, 1 | 401,344 |
7 | 37 | 85 | 13 | 68, 102 | 6, 1 | 554,379 |
8 | 40 | 92 | 14 | 83, 124 | 6, 1 | 755,049 |
9 | 43 | 98 | 15 | 100, 151 | 6, 1 | 1,016,533 |
10 | 46 | 104 | 15 | 121, 182 | 6, 1 | 1,898,602 |
11 | 49 | 111 | 16 | 146, 218 | 7, 1 | 1,964,019 |
12 | 52 | 117 | 17 | 175, 262 | 7, 1 | 2,573,731 |
13 | 55 | 123 | 17 | 209, 313 | 7, 1 | 4,676,439 |
14 | 58 | 130 | 18 | 249, 374 | 7, 1 | 3,017,327 |
15 | 60 | 134 | 19 | 280, 421 | 7, 1 | 7,823,001 |
16 | 62 | 138 | 19 | 315, 473 | 7, 1 | 15,264,208 |
17 | 64 | 142 | 20 | 354, 530 | 7, 1 | 26,272,845 |
18 | 66 | 146 | 20 | 397, 595 | 7, 1 | 62,872,274 |
19 | 68 | 151 | 21 | 445, 667 | 7, 1 | 212,023,122 |
20 | 70 | 155 | 21 | 498, 747 | 7, 1 | |
21 | 72 | 22 | 557, 836 | 8, 1 | ||
22 | 74 | 22 | 624, 935 | 8, 1 | ||
23 | 76 | 23 | 697, 1046 | 8, 1 | ||
24 | 78 | 23 | 779, 1169 | 8, 1 | ||
25 | 80 | 24 | 870, 1305 | 8, 1 | ||
26 | 82 | 24 | 972, 1457 | 8, 1 | ||
27 | 84 | 25 | 1084, 1626 | 8, 1 | ||
28 | 86 | 25 | 1209, 1814 | 8, 1 | ||
29 | 88 | 26 | 1348, 2022 | 8, 1 | ||
30 | 90 | 26 | 1502, 2253 | 8, 1 | ||
31 | 91 | 26 | 1585, 2378 | 8, 1 | ||
32 | 92 | 27 | 1673, 2510 | 8, 1 | ||
33 | 93 | 27 | 1766, 2648 | 8, 1 | ||
34 | 94 | 27 | 1863, 2794 | 8, 1 | ||
35 | 95 | 27 | 1966, 2948 | 8, 1 | ||
36 | 96 | 27 | 2074, 3110 | 8, 1 | ||
37 | 97 | 28 | 2187, 3281 | 8, 1 | ||
38 | 98 | 28 | 2307, 3461 | 8, 1 | ||
39 | 99 | 28 | 2433, 3650 | 8, 1 | ||
40 | 100 | 28 | 2566, 3850 | 8, 1 |
Attribute /9
Forbidden Rite
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Alteration |
Acronym | Exert, Melee, Buff |
DropLevel | 16 |
BaseType | Forbidden Rite |
Class | Skill Gems |
TargetTypes | Ground, Enemy |
Type | Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Chaos, Projectile, ProjectilesFromUser, Multicastable, CanRapidFire, AreaSpell, Chaos |
ItemType | Metadata/Items/Gems/SkillGemForbiddenRite |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /2
Weight | Desc |
---|---|
1000 (T5) | Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend |
1000 (T5) | Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 20% of Mana Cost, if Mana Cost is not higher than the maximum you could spend |
Microtransactions /1 ⍟
Labyrinth Enchantment helmet /5 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Forbidden Rite Damage 1 | 25% increased Forbidden Rite Damage | 100 |
The Eternal Labyrinth | Enchantment Forbidden Rite Damage 2 | 40% increased Forbidden Rite Damage | 100 |
The Merciless Labyrinth | Enchantment Forbidden Rite Projectile Speed 1 | 20% increased Forbidden Rite Projectile Speed | 100 |
The Eternal Labyrinth | Enchantment Forbidden Rite Projectile Speed 2 | 30% increased Forbidden Rite Projectile Speed | 100 |
The Eternal Labyrinth | Enchantment Forbidden Rite Additional Projectile | Forbidden Rite fires an additional Projectile | 100 |
Supported By /101 ⍟
Icon | Name |
---|---|
Added Fire Damage Support Supports any skill that hits enemies. | |
Greater Multiple Projectiles Support Supports projectile skills. | |
Lesser Multiple Projectiles Support Supports projectile skills. | |
Faster Projectiles Support Supports projectile skills. | |
Added Cold Damage Support Supports any skill that hits enemies. | |
Increased Area of Effect Support Supports any skill with an area of effect. | |
Added Lightning Damage Support Supports any skill that hits enemies. | |
Increased Critical Strikes Support Supports any skill that hits enemies. | |
Increased Critical Damage Support Supports any skill that hits enemies. | |
Knockback Support Supports any skill that hits enemies. | |
Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. | |
Added Chaos Damage Support Supports any skill that hits enemies. | |
Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. | |
Pierce Support Supports projectile skills. | |
Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. | |
Item Rarity Support Supports any skill that can kill enemies. | |
Faster Casting Support Supports non-instant spell skills. | |
Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. | |
Cold to Fire Support Supports any skill that hits enemies. | |
Combustion Support Supports any skill that hits enemies. | |
Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. | |
Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. | |
Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. | |
Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. | |
Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. | |
Chance to Flee Support Supports any skill that hits enemies. | |
Blind Support Supports any skill that hits enemies. | |
Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. | |
Chain Support Supports projectile skills, and any other skills that chain. | |
Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. | |
Returning Projectiles Support Supports projectile skills. | |
Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation. | |
Power Charge On Critical Support Supports any skill that hits enemies. | |
Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | |
Slower Projectiles Support Supports projectile skills. | |
Cast on Death Support Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Cast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Cast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Block Chance Reduction Support Supports any skill that hits enemies. | |
Physical to Lightning Support Supports any skill that hits enemies. | |
Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. | |
Hypothermia Support Supports any skill that deals damage. | |
Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. | |
Critical Strike Affliction Support Supports any skill that hits enemies. | |
Void Manipulation Support Supports any skill that deals damage. | |
Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Ignite Proliferation Support Supports any skill that hits enemies. | |
Chance to Poison Support Supports any skill that hits enemies. | |
Deadly Ailments Support Supports any skill that hits enemies. | |
Decay Support Supports any skill that hits enemies. | |
Efficacy Support Supports any skill that deals damage or has a duration. | |
Vile Toxins Support Supports any skill that hits enemies. | |
Immolate Support Supports any skill that hits enemies. | |
Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Brutality Support Supports any skill that deals damage. | |
Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. | |
Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral. | |
Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. | |
Bonechill Support Supports any skill that can chill enemies or create chilling areas. | |
Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. | |
Intensify Support Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. | |
Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. | |
High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. | |
Greater Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral. | |
Awakened Added Fire Damage Support Supports any skill that hits enemies. | |
Awakened Brutality Support Supports any skill that deals damage. | |
Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Awakened Added Cold Damage Support Supports any skill that hits enemies. | |
Awakened Chain Support Supports projectile skills, and any other skills that chain. | |
Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Awakened Deadly Ailments Support Supports any skill that hits enemies. | |
Awakened Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. | |
Awakened Greater Multiple Projectiles Support Supports projectile skills. | |
Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Awakened Void Manipulation Support Supports any skill that deals damage. | |
Awakened Added Chaos Damage Support Supports any skill that hits enemies. | |
Awakened Added Lightning Damage Support Supports any skill that hits enemies. | |
Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | |
Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Awakened Increased Area of Effect Support Supports any skill with an area of effect. | |
Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Awakened Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation. | |
Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Awakened Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. | |
Archmage Support Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. | |
Pinpoint Support Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. | |
Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. | |
Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. | |
Overcharge Support Supports any skill that hits enemies. | |
Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. | |
Devour Support Supports any skill that hits enemies. | |
Sacrifice Support Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions. | |
Sadism Support Supports any skill that hits enemies. |
Community Wiki
Forbidden Rite
Forbidden Rite is a chaos spell that fires a projectile near your cursor, as well as additional projectiles for each enemy within range. Casting this spell deals a Chaos Damage hit to you based on a percentage of your maximum life and energy shield. This includes when the spell is triggered.
Skill Functions and Interactions
Taking Damage: Whenever the spell is used, including via Cast when Damage Taken Support or Cast On Critical Strike Support, this spell will cause you to take a hit of Chaos Damage equal to 40% of Maximum Life and 25% of Maximum Energy Shield added together. This damage is considered secondary damage and will trigger on-hit effects and Cast when Damage Taken Support, unlike Dark Pact. This does not count as a cost. You will take a hit for each repeat of the skill when used with Spell Echo Support or Unleash Support.
Life Scaling: Forbidden Rite deals additional damage based on the Maximum Life and Energy Shield of the user of the skill. Temporary buffs to Life or Energy Shield such as Massive Shrines or buffs from Headhunter will also boost the damage. When used with Spell Totem Support, the damage will scale off Totem Life instead.
Projectiles: By default, Forbidden Rite fires a projectile near your cursor, as well as additional projectiles for each enemy within range. This means that on single target, two projectiles will hit the enemy. Sources of additional projectiles will only add projectiles to the initial cursor-targeted projectile, and not the extra projectiles fired towards nearby enemies. The projectiles appear to have an expanding ring-based hit distribution, and it is recommended not to get more than +4 additional projectiles from various sources due to the tendency for projectiles to miss on smaller single targets. The projectiles appear to have a homing behaviour and will bend towards targeted enemies. The projectile is ground targeted and does not benefit from Chain, Fork, Split, Piece, or other projectile behaviour modifiers. However, Projectile Speed will greatly reduce the time between casting the skill and the impact of the projectile, improving the clunkiness of the projectile targeting against moving enemies.
Totems: The totem playstyle is currently very popular with Forbidden Rite because it has several mechanics that bypass or mitigate the downsides while being able to efficiently scale the spell. For example, the unique Soul Mantle acts as an effective 7-link, and scales Totem Life very well in addition to Torchoak Step, with much higher achievable Life values than self-cast. Rain of Splinters adds 2 projectiles for lower opportunity cost than Volley Support. Because the self-damage applies to the totem rather than you, you can also scale Totem Chaos Resistance with the Ancestral Preservation node on Totem Damage Medium Cluster Jewels.
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.16.0 |
|
3.15.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.