Forbidden Rite
Level: 1–20
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Requires Level 16
Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.
Deals (15–498) to (22–747) Chaos Damage
Deals 5% of your maximum Energy Shield as base Chaos Damage
Deals 12% of your maximum Life as base Chaos Damage
Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage
Fires extra Projectiles at up to (6–7) surrounding Enemies

Additional Effects From Quality:
(0–20)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /3
TypeStatsWeight
Superior (0–20)% increased Projectile Speed100
Anomalous Fires extra Projectiles at up to (0–2) surrounding Enemies50
Divergent (0–10)% increased Area of Effect50
Quest /1
ActQuestNPCCharacter
2Intruders in BlackYeenaScion · Shadow · Witch
Level Effect /40
Implicit
Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage
Deals 12% of your maximum Life as base Chaos Damage
Deals 5% of your maximum Energy Shield as base Chaos Damage
LevelRequires LevelIntelligenceCostDeals 15 to 22 Chaos DamageFires extra Projectiles at up to 6 surrounding EnemiesExperience
11641815, 22649,725
22050821, 31695,714
32458928, 426169,595
428671037, 566199,345
531731146, 696285,815
634791256, 846401,344
737851368, 1026554,379
840921483, 1246755,049
9439815100, 15161,016,533
104610415121, 18261,898,602
114911116146, 21871,964,019
125211717175, 26272,573,731
135512317209, 31374,676,439
145813018249, 37473,017,327
156013419280, 42177,823,001
166213819315, 473715,264,208
176414220354, 530726,272,845
186614620397, 595762,872,274
196815121445, 6677212,023,122
207015521498, 7477
217222557, 8368
227422624, 9358
237623697, 10468
247823779, 11698
258024870, 13058
268224972, 14578
2784251084, 16268
2886251209, 18148
2988261348, 20228
3090261502, 22538
3191261585, 23788
3292271673, 25108
3393271766, 26488
3494271863, 27948
3595271966, 29488
3696272074, 31108
3797282187, 32818
3898282307, 34618
3999282433, 36508
40100282566, 38508

Forbidden Rite

CostiLvl 1: Normal: 1xCurrencyRerollMagicOrb of Alteration
AcronymProjectile
DropLevel 16
BaseType Forbidden Rite
Class Active Skill Gems
TargetTypesGround, Enemy
TypeSpell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Chaos, Projectile, ProjectilesFromUser, Multicastable, CanRapidFire, AreaSpell, Chaos
MetadataMetadata/Items/Gems/SkillGemForbiddenRite
Referencepoe.ninja
Microtransactions /1 ⍟
IconName
CelestialCatForbiddenRiteCelestial Cat Forbidden Rite Effect
Your Forbidden Rite becomes a Celestial Cat Effect.
Labyrinth Enchantment helmet /5 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Forbidden Rite Damage 125% increased Forbidden Rite Damage100
The Eternal LabyrinthEnchantment Forbidden Rite Damage 240% increased Forbidden Rite Damage100
The Merciless LabyrinthEnchantment Forbidden Rite Projectile Speed 120% increased Forbidden Rite Projectile Speed100
The Eternal LabyrinthEnchantment Forbidden Rite Projectile Speed 230% increased Forbidden Rite Projectile Speed100
The Eternal LabyrinthEnchantment Forbidden Rite Additional ProjectileForbidden Rite fires an additional Projectile100
Supported By /97 ⍟
IconName
AddedFireDamageAdded Fire Damage Support
Supports any skill that hits enemies.
GreaterMultipleProjectilesGreater Multiple Projectiles Support
Supports projectile skills.
LesserMultipleProjectilesLesser Multiple Projectiles Support
Supports projectile skills.
GreaterVolleySupportGreater Volley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
FasterProjectilesFaster Projectiles Support
Supports projectile skills.
AddedColdDamageAdded Cold Damage Support
Supports any skill that hits enemies.
IncreasedAOEIncreased Area of Effect Support
Supports any skill with an area of effect.
AddedLightningDamageAdded Lightning Damage Support
Supports any skill that hits enemies.
IncreasedCriticalStrikesIncreased Critical Strikes Support
Supports any skill that hits enemies.
IncreasedCriticalDamageIncreased Critical Damage Support
Supports any skill that hits enemies.
KnockbackKnockback Support
Supports any skill that hits enemies.
LifeLeechLife Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
AddedChaosDamageAdded Chaos Damage Support
Supports any skill that hits enemies.
StunStun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
PiercePierce Support
Supports projectile skills.
TrapTrap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
IncreasedQualityItem Rarity Support
Supports any skill that can kill enemies.
FasterCastFaster Casting Support
Supports non-instant spell skills.
ConcentratedAOEConcentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
ColdtoFireCold to Fire Support
Supports any skill that hits enemies.
ChancetoIgniteCombustion Support
Supports any skill that hits enemies.
ElementalProliferationElemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
CullingStrikeCulling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
IronWillIron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
TotemSpell Totem Support
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
RemoteMineBlastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
ChancetoFleeChance to Flee Support
Supports any skill that hits enemies.
BlindBlind Support
Supports any skill that hits enemies.
FirePenetrationFire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
ColdPenetrationCold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
LightningPenetrationLightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
ElementalPenetrationElemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
chainChain Support
Supports projectile skills, and any other skills that chain.
ForkFork Support
Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
EchoSpell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
PowerChargesPower Charge On Critical Support
Supports any skill that hits enemies.
IncreasedBurnDurationBurning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
CurseOnHitHextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
SlowerProjectilesSlower Projectiles Support
Supports projectile skills.
CastOnDeathCast on Death Support
Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
CastOnDmgTakenCast when Damage Taken Support
Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
CastOnStunCast when Stunned Support
Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
BreakBlockBlock Chance Reduction Support
Supports any skill that hits enemies.
PhysicalToLightningPhysical to Lightning Support
Supports any skill that hits enemies.
FrenzyChargeOnShatterIce Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
DamageAgainstChilledHypothermia Support
Supports any skill that deals damage.
OnslaughtOnSlayingShockedInnervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
PoisonCritical Strike Affliction Support
Supports any skill that hits enemies.
VoidManipulationVoid Manipulation Support
Supports any skill that deals damage.
ControlledDestructionGemControlled Destruction Support
Supports attack skills, or spell skills that deal damage.
SupportRapidDecayGemSwift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
ElementalFocusElemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IgniteProliferationIgnite Proliferation Support
Supports any skill that hits enemies.
LesserPoisonChance to Poison Support
Supports any skill that hits enemies.
DeadlyAilmentsDeadly Ailments Support
Supports any skill that hits enemies.
DecayDecay Support
Supports any skill that hits enemies.
EfficacyEfficacy Support
Supports any skill that deals damage or has a duration.
VileToxinsVile Toxins Support
Supports any skill that hits enemies.
ImmolateImmolate Support
Supports any skill that hits enemies.
UnboundAilmentsUnbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
BrutalityBrutality Support
Supports any skill that deals damage.
OnslaughtOnslaught Support
Supports any skill that hits enemies.
ArcaneSurgeArcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
ParallelProjectileVolley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
SummonPhantasmSummon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
BoneChillSupportBonechill Support
Supports any skill that can chill enemies or create chilling areas.
EnergyShieldLeechsupportEnergy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
SpellFocusSupportIntensify Support
Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
UnleashSupportUnleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
AltRemoteMineSupportGemHigh-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
AddedFireDamagePlusAwakened Added Fire Damage Support
Supports any skill that hits enemies.
BrutalityPlusAwakened Brutality Support
Supports any skill that deals damage.
IncreasedBurnDurationPlusAwakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
FirePenetrationPlusAwakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
AddedColdDamagePlusAwakened Added Cold Damage Support
Supports any skill that hits enemies.
ChainPlusAwakened Chain Support
Supports projectile skills, and any other skills that chain.
ColdPenetrationPlusAwakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
DeadlyAilmentsPlusAwakened Deadly Ailments Support
Supports any skill that hits enemies.
ForkPlusAwakened Fork Support
Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
GreaterMultipleProjectilesPlusAwakened Greater Multiple Projectiles Support
Supports projectile skills.
SupportRapidDecayPlusAwakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
VoidManipulationPlusAwakened Void Manipulation Support
Supports any skill that deals damage.
AddedChaosDamagePlusAwakened Added Chaos Damage Support
Supports any skill that hits enemies.
AddedLightningDamagePlusAwakened Added Lightning Damage Support
Supports any skill that hits enemies.
ControlledDestructionPlusAwakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
CurseOnHitPlusAwakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
ElementalFocusPlusAwakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IncreasedAOEPlusAwakened Increased Area of Effect Support
Supports any skill with an area of effect.
LightningPenetrationPlusAwakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
EchoPlusAwakened Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
UnboundAilmentPlusAwakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
UnleashPlusAwakened Unleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
ManaweaveSupportGemArchmage Support
Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
ProjectileIntensityPinpoint Support
Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
TrinitySupportGemTrinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
FragilityCruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
PureShockSupportGemOvercharge Support
Supports any skill that hits enemies.

Community Wiki

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Forbidden Rite

Forbidden Rite is a chaos spell that fires a projectile near your cursor, as well as additional projectiles for each enemy within range. Casting this spell deals a Chaos Damage hit to you based on a percentage of your maximum life and energy shield. This includes when the spell is triggered.

Skill Functions and Interactions

Taking Damage: Whenever the spell is used, including via Cast when Damage Taken Support or Cast On Critical Strike Support, this spell will cause you to take a hit of Chaos Damage equal to 40% of Maximum Life and 25% of Maximum Energy Shield added together. This damage is considered secondary damage and will trigger on-hit effects and Cast when Damage Taken Support, unlike Dark Pact. This does not count as a cost. You will take a hit for each repeat of the skill when used with Spell Echo Support or Unleash Support.

Life Scaling: Forbidden Rite deals additional damage based on the Maximum Life and Energy Shield of the user of the skill. Temporary buffs to Life or Energy Shield such as Massive Shrines or buffs from Headhunter will also boost the damage. When used with Spell Totem Support, the damage will scale off Totem Life instead.

Projectiles: By default, Forbidden Rite fires a projectile near your cursor, as well as additional projectiles for each enemy within range. This means that on single target, two projectiles will hit the enemy. Sources of additional projectiles will only add projectiles to the initial cursor-targeted projectile, and not the extra projectiles fired towards nearby enemies. The projectiles appear to have an expanding ring-based hit distribution, and it is recommended not to get more than +4 additional projectiles from various sources due to the tendency for projectiles to miss on smaller single targets. The projectiles appear to have a homing behaviour and will bend towards targeted enemies. The projectile is ground targeted and does not benefit from Chain, Fork, Split, Piece, or other projectile behaviour modifiers. However, Projectile Speed will greatly reduce the time between casting the skill and the impact of the projectile, improving the clunkiness of the projectile targeting against moving enemies.

Totems: The totem playstyle is currently very popular with Forbidden Rite because it has several mechanics that bypass or mitigate the downsides while being able to efficiently scale the spell. For example, the unique Soul Mantle acts as an effective 7-link, and scales Totem Life very well in addition to Torchoak Step, with much higher achievable Life values than self-cast. Rain of Splinters adds 2 projectiles for lower opportunity cost than Volley Support. Because the self-damage applies to the totem rather than you, you can also scale Totem Chaos Resistance with the Ancestral Preservation node on Totem Damage Medium Cluster Jewels.

Version history

VersionChanges
3.17.0
  • Forbidden Rite now deals 15 to 22 Chaos Damage at gem level 1 (previously 15 to 23), up to 498 to 747 at gem level 20 (previously 367 to 551).
  • Now has 110% Effectiveness of Added Damage at all gem levels (previously 80%).
  • 3.16.0
  • There are changes that indirect affects Forbidden Rite. Read {{section link|Version 3.16.0|Forbidden Rite and Totems}} for details.
  • 3.15.0
  • Forbidden Rite has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.