Forbidden Rite
Spell, AoE, Chaos, Projectile
Level: 1–20
Cost: 8–21 Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Requires Level 16
Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.
Deals (15–498) to (22–747) Chaos Damage
Deals 5% of your maximum Energy Shield as base Chaos Damage
Deals 12% of your maximum Life as base Chaos Damage
Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage
Fires extra Projectiles at up to (6–7) surrounding Enemies


Additional Effects From Quality:
(0–20)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /3

Unusual Gems /3

TypeStatsWeight
Superior (0–20)% increased Projectile Speed100
Anomalous Fires extra Projectiles at up to (0–2) surrounding Enemies50
Divergent (0–10)% increased Area of Effect50
Quest /1

Quest /1

ActQuest CompleteNPCCharacter
2Intruders in BlackYeenaScion Shadow Witch
Level Effect /40

Level Effect /40

Implicit
Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage
Deals 12% of your maximum Life as base Chaos Damage
Deals 5% of your maximum Energy Shield as base Chaos Damage
LevelRequires LevelIntelligenceCostDeals 15 to 22 Chaos DamageFires extra Projectiles at up to 6 surrounding EnemiesExperience
11641815, 22649,725
22050821, 31695,714
32458928, 426169,595
428671037, 566199,345
531731146, 696285,815
634791256, 846401,344
737851368, 1026554,379
840921483, 1246755,049
9439815100, 15161,016,533
104610415121, 18261,898,602
114911116146, 21871,964,019
125211717175, 26272,573,731
135512317209, 31374,676,439
145813018249, 37473,017,327
156013419280, 42177,823,001
166213819315, 473715,264,208
176414220354, 530726,272,845
186614620397, 595762,872,274
196815121445, 6677212,023,122
207015521498, 7477
217222557, 8368
227422624, 9358
237623697, 10468
247823779, 11698
258024870, 13058
268224972, 14578
2784251084, 16268
2886251209, 18148
2988261348, 20228
3090261502, 22538
3191261585, 23788
3292271673, 25108
3393271766, 26488
3494271863, 27948
3595271966, 29488
3696272074, 31108
3797282187, 32818
3898282307, 34618
3999282433, 36508
40100282566, 38508

Forbidden Rite

Referencepoe.ninja, Community Wiki
AcronymProjectile
DropLevel 16
BaseType Forbidden Rite
Class Active Skill Gems
TargetTypesGround, Enemy
TypeSpell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Chaos, Projectile, ProjectilesFromUser, Multicastable, CanRapidFire, AreaSpell, Chaos
MetadataMetadata/Items/Gems/SkillGemForbiddenRite
Microtransactions /1 ⍟

Microtransactions /1 ⍟

IconName
Celestial Cat Forbidden Rite Effect
Your Forbidden Rite becomes a Celestial Cat Effect.
Labyrinth Enchantment helmet /5 ⍟

Labyrinth Enchantment helmet /5 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Forbidden Rite Damage 125% increased Forbidden Rite Damage100
The Eternal LabyrinthEnchantment Forbidden Rite Damage 240% increased Forbidden Rite Damage100
The Merciless LabyrinthEnchantment Forbidden Rite Projectile Speed 120% increased Forbidden Rite Projectile Speed100
The Eternal LabyrinthEnchantment Forbidden Rite Projectile Speed 230% increased Forbidden Rite Projectile Speed100
The Eternal LabyrinthEnchantment Forbidden Rite Additional ProjectileForbidden Rite fires an additional Projectile100
Supported By /97 ⍟

Supported By /97 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Greater Multiple Projectiles SupportSupports projectile skills.
Lesser Multiple Projectiles SupportSupports projectile skills.
Greater Volley SupportSupports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
Faster Projectiles SupportSupports projectile skills.
Added Cold Damage SupportSupports any skill that hits enemies.
Increased Area of Effect SupportSupports any skill with an area of effect.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Pierce SupportSupports projectile skills.
Trap SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity SupportSupports any skill that can kill enemies.
Faster Casting SupportSupports non-instant spell skills.
Concentrated Effect SupportSupports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will SupportSupports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem SupportSupports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Blastchain Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Chain SupportSupports projectile skills, and any other skills that chain.
Fork SupportSupports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
Spell Echo SupportSupports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Slower Projectiles SupportSupports projectile skills.
Cast on Death SupportEach supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Damage Taken SupportEach supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Stunned SupportEach supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Onslaught SupportSupports any skill that hits enemies.
Arcane Surge SupportEach supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Volley SupportSupports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Intensify SupportSupports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
Unleash SupportSupports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
High-Impact Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Chain SupportSupports projectile skills, and any other skills that chain.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Fork SupportSupports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
Awakened Greater Multiple Projectiles SupportSupports projectile skills.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect SupportSupports any skill with an area of effect.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Spell Echo SupportSupports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Awakened Unleash SupportSupports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Archmage SupportSupports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Pinpoint SupportSupports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
Trinity SupportSupports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty SupportSupports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge SupportSupports any skill that hits enemies.

Community Wiki

Wiki Edit

Forbidden Rite

Forbidden Rite is a chaos spell that fires a projectile near your cursor, as well as additional projectiles for each enemy within range. Casting this spell deals a Chaos Damage hit to you based on a percentage of your maximum life and energy shield. This includes when the spell is triggered.

Skill Functions and Interactions

Taking Damage: Whenever the spell is used, including via CastOnDmgTakenCast when Damage Taken Support or CastOnCritCast On Critical Strike Support, this spell will cause you to take a hit of Chaos Damage equal to 40% of Maximum Life and 25% of Maximum Energy Shield added together. This damage is considered secondary damage and will trigger on-hit effects and CastOnDmgTakenCast when Damage Taken Support, unlike SkeletalChainsDark Pact. This does not count as a cost. You will take a hit for each repeat of the skill when used with EchoSpell Echo Support or UnleashSupportUnleash Support.

Life Scaling: Forbidden Rite deals additional damage based on the Maximum Life and Energy Shield of the user of the skill. Temporary buffs to Life or Energy Shield such as Massive Shrines or buffs from HeadhunterHeadhunter will also boost the damage. When used with TotemSpell Totem Support, the damage will scale off Totem Life instead.

Projectiles: By default, Forbidden Rite fires a projectile near your cursor, as well as additional projectiles for each enemy within range. This means that on single target, two projectiles will hit the enemy. Sources of additional projectiles will only add projectiles to the initial cursor-targeted projectile, and not the extra projectiles fired towards nearby enemies. The projectiles appear to have an expanding ring-based hit distribution, and it is recommended not to get more than +4 additional projectiles from various sources due to the tendency for projectiles to miss on smaller single targets. The projectiles appear to have a homing behaviour and will bend towards targeted enemies. The projectile is ground targeted and does not benefit from Chain, Fork, Split, Piece, or other projectile behaviour modifiers. However, Projectile Speed will greatly reduce the time between casting the skill and the impact of the projectile, improving the clunkiness of the projectile targeting against moving enemies.

Totems: The totem playstyle is currently very popular with Forbidden Rite because it has several mechanics that bypass or mitigate the downsides while being able to efficiently scale the spell. For example, the unique SoulMantleSoul Mantle acts as an effective 7-link, and scales Totem Life very well in addition to 85483Torchoak Step, with much higher achievable Life values than self-cast. RedKaruiRain of Splinters adds 2 projectiles for lower opportunity cost than ParallelProjectileVolley Support. Because the self-damage applies to the totem rather than you, you can also scale Totem Chaos Resistance with the Ancestral Preservation node on Totem Damage NewGemBase2Medium Cluster Jewels.


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