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Dark Pact
Level: (1—20)
Cost: (7—13) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 7.00%
Requires Level (28—70), (67—155) Int
This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.
Deals (24—241) to (36—362) Chaos Damage
Chains +2 Times
Sacrifices 12% of Skeleton's Life to deal that much Chaos Damage
Uses your Life if no Skeletons in range
(56—136)% more Damage with Hits and Ailments if using your Life
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)

Additional Effects From Quality:
Sacrifices +(0—2)% of Skeleton's Life to deal that much Chaos Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /1
Level Effect /40
Implicit
Sacrifices 12% of Skeleton's Life to deal that much Chaos Damage
Chains +2 Times
Uses your Life if no Skeletons in range
LevelRequires LevelIntManaBase DamageDeals 24 to 36 Chaos Damage56% more Damage with Hits and Ailments if using your LifeExperience
128677100%, 100%, 100%24, 3656199,345
231737100%, 100%, 100%29, 4360285,815
334798100%, 100%, 100%35, 5264401,344
437858100%, 100%, 100%41, 6269554,379
540929100%, 100%, 100%49, 7473477,437
642969100%, 100%, 100%55, 8377583,786
7441009100%, 100%, 100%62, 9281710,359
84610410100%, 100%, 100%69, 103851,355,511
94810910100%, 100%, 100%77, 115901,138,877
105011310100%, 100%, 100%86, 129941,368,233
115211711100%, 100%, 100%95, 143981,638,338
125412111100%, 100%, 100%106, 1591021,956,648
135612511100%, 100%, 100%118, 1771063,655,184
145813011100%, 100%, 100%131, 1961113,017,327
156013412100%, 100%, 100%145, 2181157,759,995
166213812100%, 100%, 100%161, 24211915,138,193
176414212100%, 100%, 100%178, 26712326,083,825
186614613100%, 100%, 100%197, 29612762,620,247
196815113100%, 100%, 100%218, 327132211,708,088
207015513100%, 100%, 100%241, 362136
217213100%, 100%, 100%266, 400140
227414100%, 100%, 100%294, 441144
237614100%, 100%, 100%324, 486148
247814100%, 100%, 100%358, 536153
258015100%, 100%, 100%394, 591157
268215100%, 100%, 100%434, 651161
278415100%, 100%, 100%478, 717165
288615100%, 100%, 100%526, 789169
298816100%, 100%, 100%578, 868174
309016100%, 100%, 100%636, 954178
319116100%, 100%, 100%667, 1000181
329216100%, 100%, 100%699, 1048182
339316100%, 100%, 100%733, 1099185
349417100%, 100%, 100%768, 1152186
359517100%, 100%, 100%805, 1207189
369617100%, 100%, 100%843, 1265190
379717100%, 100%, 100%884, 1325193
389817100%, 100%, 100%926, 1389195
399917100%, 100%, 100%970, 1455197
4010017100%, 100%, 100%1016, 1524199
Attribute /11

Dark Pact

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyUpgradeRandomlyOrb of Chance
AcronymHit, Skeleton, Chain, Ailment
IdDarkPact
DropLevel 28
BaseType Dark Pact
Class Skill Gems
TargetTypesGround, Self,
TypeSpell, Damage, Mineable, Totemable, Area, Trappable, Triggerable, Multicastable, Chains, Chaos, Minion, CanRapidFire, AreaSpell, Nova
ItemTypeMetadata/Items/Gems/SkillGemDarkPact
ActiveSkillsCodedark_pact
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
1000 (T5)Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 20% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
Version history /9
VersionChanges
3.27.0
  • Dark Pact: Now has a base Critical Strike Chance of 7% (previously 5%), and now Sacrifices 12% of Skeleton's Life to deal that much Chaos Damage (previously 8%).
  • Dark Pact of Trarthus: Now has a base Critical Strike Chance of 7% (previously 5%), and now on Reaching seven Ruin will Sacrifice 50% of your Life to deal 500% of Sacrificed Life as Chaos Damage (previously 400%).
  • Fixed a bug where Dark Pact was not correctly sacrificing life. It will no longer kill skeletons it sacrifices on, and will only grant damage for the portion actually sacrificed.
  • 3.23.0
    Dark Pact:
    3.22.0
  • Fixed a bug where Dark Pact did not display it could be supported by Blind or any of the elemental Penetration Supports.
  • 3.17.0
  • Dark Pact: Now deals 56% more Damage with Hits and Ailments if using your Life at gem level 1 (previously 40%), up to 136% at gem level 20 (previously 97%).
  • 3.16.0
    Change the way Totems mitigate damage so that they have much less total health, but take significantly less damage from enemy hits and damage over time, more than compensating for the health loss in normal situations. Adjust some sources of Totem Life and Totem Chaos Resistance. Rebalance Dark Pact to partially offset the changes to Totem Life when used on Totems while buffing the skill for casting yourself. Also rebalanced the unique Torchoak's Step to account for the life reduction on Totems.

  • Dark Pact now sacrifices 8% of Skeleton’s Life to deal that much Chaos Damage (previously 6%). Now has “40% more Damage with Hits and Ailments if using your Life” at gem level 1 (previously 0%), up to 97% at gem level 20 (previously 76%).
  • 3.15.0
  • Dark Pact, Winter Orb, Penance Brand, and Armageddon Brand are no longer offered to the Witch for completing Sever the Right Hand.
  • 3.6.0
    Dark Pact
    3.1.0
  • Dark Pact no longer gains bonus radius when using your life. The damage bonus from using your life grows less quickly as the gem levels up, dealing 76% more damage at level 20 (down from 95%).
  • Dark Pact now counts as being a Minion skill gem, and will thus interact with effects such as the one found on Cloak of Tawm'r Isley.
  • 3.0.0
  • Added a new Intelligence Skill Gem - Dark Pact: Sacrifice a portion of your skeleton minion's life to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you control no skeletons in the targeted area, you will sacrifice a portion of your own life and deal greater chaos damage in a larger area.
  • Dark Pact
    Level: (1—20)
    Cost: (7—13) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 7.00%
    Requires Level (28—70), (67—155) Int
    This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.
    Deals (24—241) to (36—362) Chaos Damage
    Chains +2 Times
    Sacrifices 12% of Skeleton's Life to deal that much Chaos Damage
    Uses your Life if no Skeletons in range
    (56—136)% more Damage with Hits and Ailments if using your Life
    is area damage [1]
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)

    Additional Effects From Quality:
    Sacrifices +(0—2)% of Skeleton's Life to deal that much Chaos Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Supported By /116
  • Active Type: Spell, Damage, Mineable, Totemable, Area, Trappable, Triggerable, Multicastable, Chains, Chaos, Minion, CanRapidFire, AreaSpell, Nova
  • AddedFireDamage
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Knockback
    Knockback Support
    Supports any skill that hits enemies.
    LifeLeech
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Stun
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    ColdtoFire
    Cold to Fire Support
    Supports any skill that hits enemies.
    IronWill
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Totem
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    FirePenetration
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    IncreasedBurnDuration
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    CastOnMeleeKill
    Cast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Empower
    Empower Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
    CastOnDmgTaken
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Brutality
    Brutality Support
    Supports any skill that deals damage.
    AddedFireDamagePlus
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    BrutalityPlus
    Awakened Brutality Support
    Supports any skill that deals damage.
    IncreasedBurnDurationPlus
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    FirePenetrationPlus
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    EmpowerPlus
    Awakened Empower Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
    Fragility
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    LifeTap
    Lifetap Support
    Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
    ObliterationSupport
    Annihilation Support
    Supports any skill that hits enemies.
    TransfusionSupport
    Transfusion Support
    Supports non-blessing spells.
    AddedColdDamage
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Trap
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    CullingStrike
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    ChancetoFlee
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind
    Blind Support
    Supports any skill that hits enemies.
    ColdPenetration
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    chain
    Chain Support
    Supports projectile skills, and any other skills that chain.
    CastOnCrit
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    enhance
    Enhance Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
    BreakBlock
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    FrenzyChargeOnShatter
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    DamageAgainstChilled
    Hypothermia Support
    Supports any skill that deals damage.
    Poison
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    VoidManipulation
    Void Manipulation Support
    Supports any skill that deals damage.
    SupportRapidDecayGem
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    LesserPoison
    Chance to Poison Support
    Supports any skill that hits enemies.
    DeadlyAilments
    Deadly Ailments Support
    Supports any skill that hits enemies.
    VileToxins
    Vile Toxins Support
    Supports any skill that hits enemies.
    AddedColdDamagePlus
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    CastOnCritPlus
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    ChainPlus
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    ColdPenetrationPlus
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    DeadlyAilmentsPlus
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    SupportRapidDecayPlus
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    VoidManipulationPlus
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    enhanceplus
    Awakened Enhance Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
    Sadism
    Sadism Support
    Supports any skill that hits enemies.
    CastonWardBreak
    Cast on Ward Break Support
    Each supported spell skill will be triggered when your Ward breaks. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Machinations
    Machinations Support
    Supports skills that hit enemies. Cannot modify the skills of minions.
    CullingStrike
    Cull the Weak Support
    Supports any skill that hits enemies. If normal or magic enemies are left below a percentage of maximum life after being hit by these skills, they will be killed.
    chain
    Greater Chain Support
    Supports projectile skills, and any other skills that chain.
    LethalDoseSupport
    Lethal Dose Support
    Supports any skill that hits enemies.
    UnholyTrinitySupport
    Unholy Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have unholy resonance of lightning, physical and chaos, and to grant unholy resonance of damage types other than the highest one in a hit. There is a maximum of 50 unholy resonance for each damage type. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    IncreasedAOE
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    AddedLightningDamage
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    IncreasedCriticalStrikes
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    IncreasedCriticalDamage
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    AddedChaosDamage
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    IncreasedQuality
    Item Rarity Support
    Supports any skill that can kill enemies.
    FasterCast
    Faster Casting Support
    Supports non-instant spell skills.
    ConcentratedAOE
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    ChancetoIgnite
    Combustion Support
    Supports any skill that hits enemies.
    ElementalProliferation
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    RemoteMine
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    LightningPenetration
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    ElementalPenetration
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Echo
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    PowerCharges
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    CurseOnHit
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    CastOnStun
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Enlighten
    Enlighten Support
    Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
    PhysicalToLightning
    Physical to Lightning Support
    Supports any skill that hits enemies.
    OnslaughtOnSlayingShocked
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    ControlledDestructionGem
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    ElementalFocus
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    CastWhileChanneling
    Cast while Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    IgniteProliferation
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Decay
    Decay Support
    Supports any skill that hits enemies.
    Efficacy
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Immolate
    Immolate Support
    Supports any skill that hits enemies.
    UnboundAilments
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    ArcaneSurge
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    SummonPhantasm
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    BoneChillSupport
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    EnergyShieldLeechsupport
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    SpellFocusSupport
    Intensify Support
    Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    UnleashSupport
    Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    AltRemoteMineSupportGem
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    AddedChaosDamagePlus
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    AddedLightningDamagePlus
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    CastWhileChannelingPlus
    Awakened Cast While Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    ControlledDestructionPlus
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    CurseOnHitPlus
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    ElementalFocusPlus
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    IncreasedAOEPlus
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    LightningPenetrationPlus
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    EchoPlus
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    UnboundAilmentPlus
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    UnleashPlus
    Awakened Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Enlightenplus
    Awakened Enlighten Support
    Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
    ManaweaveSupportGem
    Archmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    TrinitySupportGem
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    PureShockSupportGem
    Overcharge Support
    Supports any skill that hits enemies.
    SpellBlade
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour
    Devour Support
    Supports any skill that hits enemies.
    Sacrifice
    Sacrifice Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    InverttheRules
    Invert the Rules Support
    Supports any skill that hits enemies.
    Echo
    Greater Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, brand skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    FrostmageSupport
    Frostmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    Devour
    Greater Devour Support
    Supports any skill that hits enemies.
    UnleashSupport
    Greater Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    MinionPactSuppor
    Minion Pact Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    LivingLightningSupportGem
    Living Lightning Support
    Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
    Eclipse
    Eclipse Support
    Supports any skill gem. Cannot support skills that don't come from gems.
    Dark Pact Monster /2
    NameModifiersSpectre
    Baracus PhraxisanctChaos Damage taken does not bypass Energy Shield
    99% of Maximum Life Converted to Energy Shield
    monster base type attack cast speed +% and damage -% final [33]
    35% increased Cast Speed
    Regenerate 10% of Life per second
    You cannot Recharge Energy Shield
    Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
    Stun Threshold is based on Energy Shield instead of Life
    25% Chance to Block Attack Damage
    25% Chance to Block Spell Damage
    You take 20% of Damage from Blocked Hits
    Y
    Baracus PhraxisanctChaos Damage taken does not bypass Energy Shield
    99% of Maximum Life Converted to Energy Shield
    monster base type attack cast speed +% and damage -% final [33]
    35% increased Cast Speed
    Regenerate 10% of Life per second
    You cannot Recharge Energy Shield
    Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
    Stun Threshold is based on Energy Shield instead of Life
    25% Chance to Block Attack Damage
    25% Chance to Block Spell Damage
    You take 20% of Damage from Blocked Hits
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y

    Community Wiki

    Edit

    Dark Pact

    Dark Pact is a chaos spell that removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.

    Skill Functions and Interactions

    • Life Removed: If self cast, Dark Pact will sacrifice 6% of the player's maximum life in a manner similar to spending life with the Arrogance Support or the Blood Magic Keystone. Since this sacrificed life is not considered damage, it cannot be mitigated with chaos resistance and will not trigger Cast when Damage Taken Support. If 6% of maximum life cannot be removed (for example, maximum 1 life due to Chaos Inoculation) the spell will continue to function but with a smaller damage bonus.

    • Life Scaling: Dark Pact deals additional damage equal to the amount of life removed from the target of the spell. This means that Minion Life nodes and the Minion Life Support will increase the damage dealt when cast on skeletons, while self-casting scales with the player's maximum life. Since the spell does not know whether a skeleton is in range until the moment of cast, the in-game tooltip will only consider the spell's base damage and any external sources of damage.

    • Spell Totem Support: Dark Pact can be supported by spell totem and will cast whenever there is an enemy in close proximity. The totem will first attempt to target any skeleton in range. If none are found, the totem will sacrifice 6% of its own maximum life. This means that in order for a totem to cast on Skeletons effectively, the skeletons, totem, and enemy must all be in close proximity of one another. Totems that self-sacrifice will receive the more damage bonus.

    • Minion Instability: Dark Pact can be used to forcibly lower the life of your Skeleton minions to low life. Doing so will trigger the effect of the Keystone passive Minion Instability. Using Spell Echo Support can effectively speed up the rate at which skeleton life is removed, in order to trigger this effect faster.

    • Minion Supports: Despite having the minion tag, there are no minion specific support gems that impact Dark Pact. However, the Reanimator's and Summoner's mod found on helmets, as well as uniques that raise the level of socketed minion gems (The Baron, Chober Chaber, Femurs of the Saints, etc.) will increase the level of Dark Pact.

    • Chaining: Dark Pact will chain from one skeleton to other nearby skeletons the designated number of chains. Each Skeleton used to chain Dark Pact will suffer the 6% life sacrifice from this skill. Additional chains can be added to help cover a larger area or return a chain to a previously targeted Skeleton using Chain Support, Ricochet from the Deadeye Ascendancy, or items such as Mjölner. Note that Dark Pact is NOT a projectile and is not affected by projectile speed or other projectile modifiers, including the quality properties of Chain Support. Also, note that it is impossible to chain to or from the player in any way using Dark Pact as the chaining property of Dark Pact only triggers with Skeletons.

    • Divine Shrine: As Dark Pact sacrifices life rather than deals damage to the player, being affected by a Divine Shrine will not prevent life loss.

    Version history

    VersionChanges
    3.17.0
  • Dark Pact now deals 56% more Damage with Hits and Ailments if using your Life at gem level 1 (previously 40%), up to 136% at gem level 20 (previously 97%).
  • 3.16.0
  • Dark Pact now sacrifices 8% of Skeleton’s Life to deal that much Chaos Damage (previously 6%).
  • Now has 40% more Damage with Hits and Ailments if using your Life at gem level 1 (previously 0%), up to 97% at gem level 20 (previously 76%).
  • 3.6.0
  • Mana Cost at gem level 20 is now 13 (was 14).
  • Now has a radius of 26 (from 24).
  • Now deals 24 to 36 Chaos damage at gem level 1 (from 20 to 30) and 241 to 362 Chaos damage at gem level 20 (from 201 to 301).
  • 3.1.0
  • Dark Pact cast using your life no longer has bonus radius.
  • The damage bonus has been reduced from 95% more damage with hits and ailments when using your life to 76% more damage.
  • Dark Pact now counts as being a Minion skill gem, and will thus interact with effects such as the one found on Cloak of Tawm'r Isley.
  • 3.0.0
  • Dark Pact has been added to the game.

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