Dark Pact
Minion, Spell, AoE, Chaining, Chaos, Nova
Level: 1–20
Cost: 7–13 Mana
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Requires Level 28
This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.
Deals (24–241) to (36–362) Chaos Damage
Chains +2 Times
Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage
Uses your Life if no Skeletons in range
(56–136)% more Damage with Hits and Ailments if using your Life


Additional Effects From Quality:
(0–10)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /3

Unusual Gems /3

TypeStatsWeight
Superior (0–10)% increased Area of Effect50
Anomalous Sacrifices (0–1)% of Skeleton's Life to deal that much Chaos Damage100
Divergent Minions recover (0–2)% of Life on Hit50
Quest /1

Quest /1

ActQuest CompleteNPCCharacter
3Sever the Right HandClarissaScion Shadow
Level Effect /40

Level Effect /40

Implicit
Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage
Chains +2 Times
Uses your Life if no Skeletons in range
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
LevelRequires LevelIntelligenceCostDeals 24 to 36 Chaos Damage56% more Damage with Hits and Ailments if using your LifeExperience
12867724, 3656199,345
23173729, 4360285,815
33479835, 5264401,344
43785841, 6269554,379
54092949, 7473477,437
64296955, 8377583,786
744100962, 9281710,359
8461041069, 103851,355,511
9481091077, 115901,138,877
10501131086, 129941,368,233
11521171195, 143981,638,338
125412111106, 1591021,956,648
135612511118, 1771063,655,184
145813011131, 1961113,017,327
156013412145, 2181157,759,995
166213812161, 24211915,138,193
176414212178, 26712326,083,825
186614613197, 29612762,620,247
196815113218, 327132211,708,088
207015513241, 362136
217213266, 400140
227414294, 441144
237614324, 486148
247814358, 536153
258015394, 591157
268215434, 651161
278415478, 717165
288615526, 789169
298816578, 868174
309016636, 954178
319116667, 1000181
329216699, 1048182
339316733, 1099185
349417768, 1152186
359517805, 1207189
369617843, 1265190
379717884, 1325193
389817926, 1389195
399917970, 1455197
40100171016, 1524199

Dark Pact

Referencepoe.ninja, Community Wiki
AcronymHit, Skeleton, Chain, Ailment
DropLevel 28
BaseType Dark Pact
Class Active Skill Gems
TargetTypesGround, Self,
TypeSpell, Damage, Mineable, Totemable, Area, Trappable, Triggerable, Multicastable, Chains, Chaos, Minion, CanRapidFire, AreaSpell, Nova
MetadataMetadata/Items/Gems/SkillGemDarkPact
Dark Pact Monster /1 ⍟

Dark Pact Monster /1 ⍟

NameModifiersSpectre
Baracus PhraxisanctChaos Damage taken does not bypass Energy Shield
99% of Maximum Life Converted to Energy Shield
monster base type attack cast speed +% and damage -% final [33]
35% increased Cast Speed
Regenerate 10% of Life per second
You cannot Recharge Energy Shield
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
Stun Threshold is based on Energy Shield instead of Life
Blocks Attacks and Spells
You take 20% of Damage from Blocked Hits
Y
Labyrinth Enchantment helmet /10 ⍟

Labyrinth Enchantment helmet /10 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Dark Pact Damage 125% increased Dark Pact Damage100
The Eternal LabyrinthEnchantment Dark Pact Damage 240% increased Dark Pact Damage100
The Merciless LabyrinthEnchantment Dack Pact Cast Speed 18% increased Dark Pact Cast Speed100
The Eternal LabyrinthEnchantment Dack Pact Cast Speed 212% increased Dark Pact Cast Speed100
The Merciless LabyrinthEnchantment Dark Pact Area Of Effect 116% increased Dark Pact Area of Effect100
The Eternal LabyrinthEnchantment Dark Pact Area Of Effect 224% increased Dark Pact Area of Effect100
The Merciless Labyrinth8% increased Dark Pact Cast Speed
The Eternal Labyrinth12% increased Dark Pact Cast Speed
The Merciless Labyrinth16% increased Dark Pact Area of Effect
The Eternal Labyrinth24% increased Dark Pact Area of Effect
Supported By /85 ⍟

Supported By /85 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Added Cold Damage SupportSupports any skill that hits enemies.
Increased Area of Effect SupportSupports any skill with an area of effect.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity SupportSupports any skill that can kill enemies.
Faster Casting SupportSupports non-instant spell skills.
Concentrated Effect SupportSupports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will SupportSupports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem SupportSupports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Blastchain Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Chain SupportSupports projectile skills, and any other skills that chain.
Spell Echo SupportSupports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast when Damage Taken SupportEach supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Stunned SupportEach supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Onslaught SupportSupports any skill that hits enemies.
Arcane Surge SupportEach supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Intensify SupportSupports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
Unleash SupportSupports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
High-Impact Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Chain SupportSupports projectile skills, and any other skills that chain.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect SupportSupports any skill with an area of effect.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Spell Echo SupportSupports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Awakened Unleash SupportSupports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Archmage SupportSupports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Trinity SupportSupports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty SupportSupports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge SupportSupports any skill that hits enemies.

Community Wiki

Wiki Edit

Dark Pact

SkeletalChainsDark Pact is a chaos spell that removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.

Skill Functions and Interactions

  • Life Removed: If self cast, Dark Pact will sacrifice 6% of the player's maximum life in a manner similar to spending life with the BloodMagicArrogance Support or the Blood Magic Keystone. Since this sacrificed life is not considered damage, it cannot be mitigated with chaos resistance and will not trigger CastOnDmgTakenCast when Damage Taken Support. If 6% of maximum life cannot be removed (for example, maximum 1 life due to Chaos Inoculation) the spell will continue to function but with a smaller damage bonus.

  • Life Scaling: SkeletalChainsDark Pact deals additional damage equal to the amount of life removed from the target of the spell. This means that Minion Life nodes and the MinionLifeMinion Life Support will increase the damage dealt when cast on skeletons, while self-casting scales with the player's maximum life. Since the spell does not know whether a skeleton is in range until the moment of cast, the in-game tooltip will only consider the spell's base damage and any external sources of damage.

  • TotemSpell Totem Support: Dark Pact can be supported by spell totem and will cast whenever there is an enemy in close proximity. The totem will first attempt to target any skeleton in range. If none are found, the totem will sacrifice 6% of its own maximum life. This means that in order for a totem to cast on Skeletons effectively, the skeletons, totem, and enemy must all be in close proximity of one another. Totems that self-sacrifice will receive the more damage bonus.

  • Minion Instability: Dark Pact can be used to forcibly lower the life of your Skeleton minions to low life. Doing so will trigger the effect of the Keystone passive Minion Instability. Using EchoSpell Echo Support can effectively speed up the rate at which skeleton life is removed, in order to trigger this effect faster.

  • Minion Supports: Despite having the minion tag, there are no minion specific support gems that impact Dark Pact. However, the Reanimator's and Summoner's mod found on helmets, as well as uniques that raise the level of socketed minion gems (TheBaronThe Baron, ChoberChaberChober Chaber, FemursoftheSaintsFemurs of the Saints, etc.) will increase the level of Dark Pact.

  • Chaining: Dark Pact will chain from one skeleton to other nearby skeletons the designated number of chains. Each Skeleton used to chain Dark Pact will suffer the 6% life sacrifice from this skill. Additional chains can be added to help cover a larger area or return a chain to a previously targeted Skeleton using chainChain Support, Ricochet from the Deadeye Ascendancy, or items such as MjolnerMjölner. Note that Dark Pact is NOT a projectile and is not affected by projectile speed or other projectile modifiers, including the quality properties of chainChain Support. Also, note that it is impossible to chain to or from the player in any way using Dark Pact as the chaining property of Dark Pact only triggers with Skeletons.

  • Divine Shrine: As Dark Pact sacrifices life rather than deals damage to the player, being affected by a Divine Shrine will not prevent life loss.


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