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Baracus Phraxisanct

Baracus Phraxisanct

SpectreN
Area
Modchaos damage does not bypass energy shield [1]
maximum life % to convert to maximum energy shield [99]
monster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
base cast speed +% [35]
Life Regen
cannot recharge energy shield [1]
chill and freeze duration based on % energy shield [100]
stun threshold based on energy shield instead of life [1]
Blocks Attacks and Spells
base block % damage taken [20]
Tagsred_blood, human, humanoid
Damage143%
Life128%
Energy Shield From Life50%
Ailment Threshold128%
Critical Strike Chance5%
TypeExileTemplar6
Attack Distance6 ~ 8
Attack Time1.245 Second
Damage Spread20%
Armour+50%
Accuracy+100%

ExileShieldChargeWeak
iconshieldcharge
Shield Charge
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.
50% increased Movement Speed
25% more Damage with Hits at Maximum Charge Distance
10% increased Attack Speed
shield charge extra distance []
Deals 50% less Attack Damage

ignores_proximity_shield Attack Shield Melee Area MovementSkill TravelSkill
Cast Time: 1 Second

ExileDarkPact
SkeletalChains
Dark Pact
This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.
Sacrifices 6% of Skeleton's Life to deal that much Chaos Damage
Deals 240.4 to 360.6 Chaos Damage

is_area_damage skeletal_chains_no_minions_targets_self Spell Hit SkillCanMine SkillCanTotem Area SkillCanTrap Triggerable SpellCanRepeat Chaining ChaosSkill Minion CanRapidFire AreaSpell NovaSpell
Cast Time: 0.625 Second

ExileTemplarWitherTotem
Wither
Wither
Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.
28% reduced Movement Speed
5% increased Chaos Damage taken
Base duration is 0.5 seconds
Base secondary duration is 8 seconds
Totem lasts 12 seconds
base totem range []
base active skill totem level []
totem art variation [0]

is_totem base_skill_is_totemified Spell Area Duration SkillCanTotem ChaosSkill AreaSpell
Cast Time: 0.28 Second
Cooldown Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Baracus Phraxisanct632561697.61.2459752242428548487630303020

ExileShieldChargeWeak
iconshieldcharge
Shield Charge
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.
50% increased Movement Speed
25% more Damage with Hits at Maximum Charge Distance
10% increased Attack Speed
shield charge extra distance []
Deals 50% less Attack Damage

ignores_proximity_shield Attack Shield Melee Area MovementSkill TravelSkill
Cast Time: 1 Second

ExileDarkPact
SkeletalChains
Dark Pact
This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.
Sacrifices 6% of Skeleton's Life to deal that much Chaos Damage
Deals 221.8 to 332.7 Chaos Damage

is_area_damage skeletal_chains_no_minions_targets_self Spell Hit SkillCanMine SkillCanTotem Area SkillCanTrap Triggerable SpellCanRepeat Chaining ChaosSkill Minion CanRapidFire AreaSpell NovaSpell
Cast Time: 0.625 Second

ExileTemplarWitherTotem
Wither
Wither
Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.
27.807228915663% reduced Movement Speed
5% increased Chaos Damage taken
Base duration is 0.5 seconds
Base secondary duration is 8 seconds
Totem lasts 12 seconds
base totem range []
base active skill totem level []
totem art variation [0]

is_totem base_skill_is_totemified Spell Area Duration SkillCanTotem ChaosSkill AreaSpell
Cast Time: 0.28 Second
Cooldown Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Baracus Phraxisanct566541514.11.2458108212977945405430303020

ExileShieldChargeWeak
iconshieldcharge
Shield Charge
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.
50% increased Movement Speed
25% more Damage with Hits at Maximum Charge Distance
10% increased Attack Speed
shield charge extra distance []
Deals 50% less Attack Damage

ignores_proximity_shield Attack Shield Melee Area MovementSkill TravelSkill
Cast Time: 1 Second

ExileDarkPact
SkeletalChains
Dark Pact
This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.
Sacrifices 6% of Skeleton's Life to deal that much Chaos Damage
Deals 188.5 to 282.7 Chaos Damage

is_area_damage skeletal_chains_no_minions_targets_self Spell Hit SkillCanMine SkillCanTotem Area SkillCanTrap Triggerable SpellCanRepeat Chaining ChaosSkill Minion CanRapidFire AreaSpell NovaSpell
Cast Time: 0.625 Second

ExileTemplarWitherTotem
Wither
Wither
Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.
27.421686746988% reduced Movement Speed
5% increased Chaos Damage taken
Base duration is 0.5 seconds
Base secondary duration is 8 seconds
Totem lasts 12 seconds
base totem range []
base active skill totem level []
totem art variation [0]

is_totem base_skill_is_totemified Spell Area Duration SkillCanTotem ChaosSkill AreaSpell
Cast Time: 0.28 Second
Cooldown Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Baracus Phraxisanct438391202.41.2455463164106852273230303020

ExileShieldChargeWeak
iconshieldcharge
Shield Charge
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.
50% increased Movement Speed
25% more Damage with Hits at Maximum Charge Distance
10% increased Attack Speed
shield charge extra distance []
Deals 50% less Attack Damage

ignores_proximity_shield Attack Shield Melee Area MovementSkill TravelSkill
Cast Time: 1 Second

ExileDarkPact
SkeletalChains
Dark Pact
This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.
Sacrifices 6% of Skeleton's Life to deal that much Chaos Damage
Deals 153.3 to 230 Chaos Damage

is_area_damage skeletal_chains_no_minions_targets_self Spell Hit SkillCanMine SkillCanTotem Area SkillCanTrap Triggerable SpellCanRepeat Chaining ChaosSkill Minion CanRapidFire AreaSpell NovaSpell
Cast Time: 0.625 Second

ExileTemplarWitherTotem
Wither
Wither
Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.
26.939759036145% reduced Movement Speed
5% increased Chaos Damage taken
Base duration is 0.5 seconds
Base secondary duration is 8 seconds
Totem lasts 12 seconds
base totem range []
base active skill totem level []
totem art variation [0]

is_totem base_skill_is_totemified Spell Area Duration SkillCanTotem ChaosSkill AreaSpell
Cast Time: 0.28 Second
Cooldown Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Baracus Phraxisanct32570897.31.2453476118085676173830303020

ExileShieldChargeWeak
iconshieldcharge
Shield Charge
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.
50% increased Movement Speed
25% more Damage with Hits at Maximum Charge Distance
10% increased Attack Speed
shield charge extra distance []
Deals 50% less Attack Damage

ignores_proximity_shield Attack Shield Melee Area MovementSkill TravelSkill
Cast Time: 1 Second

ExileDarkPact
SkeletalChains
Dark Pact
This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.
Sacrifices 6% of Skeleton's Life to deal that much Chaos Damage
Deals 124.3 to 186.4 Chaos Damage

is_area_damage skeletal_chains_no_minions_targets_self Spell Hit SkillCanMine SkillCanTotem Area SkillCanTrap Triggerable SpellCanRepeat Chaining ChaosSkill Minion CanRapidFire AreaSpell NovaSpell
Cast Time: 0.625 Second

ExileTemplarWitherTotem
Wither
Wither
Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.
26.457831325301% reduced Movement Speed
5% increased Chaos Damage taken
Base duration is 0.5 seconds
Base secondary duration is 8 seconds
Totem lasts 12 seconds
base totem range []
base active skill totem level []
totem art variation [0]

is_totem base_skill_is_totemified Spell Area Duration SkillCanTotem ChaosSkill AreaSpell
Cast Time: 0.28 Second
Cooldown Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Baracus Phraxisanct23689665.91.245220484634681110230303020
stance DaggerShield
NewShieldCharge50TargetNotMediumNear TargetIsPlayer ForceTargetEnemy NotOnLowLife
SkeletalChains50ForceTargetSelfLocation EnemyMediumNearTarget NotOnLowLife
Wither20IHaveNoTotems
Move10TargetNotNear TargetNotFar ForceTargetEnemy OnlyLastTarget TargetIsPlayer
StrafeLeft4NoRepeat TargetNotNear
StrafeRight4NoRepeat TargetNotNear
Flee2NoRepeat TargetNotNear TargetIsEnemy
Advance6NoRepeat TargetFar

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"

BaseEvents
{
	on_construction_complete = "AddAttachedObjectToBones( Metadata/Items/Armours/BodyArmours/WarlockRobe/WarlockRobeHeld.ao, aux_waist_attachment, 19 );"
}
Resists FireResists ColdResists LightningResists Chaos
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileTemplar6"] = {
    name = "Baracus Phraxisanct",
    life = 1.28,
    energyShield = 0.5,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Shield",
    skillList = {
        "ExileShieldChargeWeak",
        "ExileTemplarWitherTotem",
        "ExileDarkPact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileShieldChargeWeak"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Shield] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "attack_speed_+%",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {0, 50, 25, 10, 10, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileTemplarWitherTotem"] = {
    name = "Wither",
    hidden = true,
    color = "3",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.28,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "chaos_damage_taken_+%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "totem_art_variation",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {-20, 5, 500, 8000, 12000, 45, 1, 0, levelRequirement = 1, statInterpolation = {2, 1, 1, 1, 1, 1, 2, 1},  },
        [2] = {-28, 5, 500, 8000, 12000, 45, 84, 0, levelRequirement = 84, statInterpolation = {2, 1, 1, 1, 1, 1, 2, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileDarkPact"] = {
    name = "Dark Pact",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.765,
    incrementalEffectiveness = 0.03,
    description = "This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Chaining] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.Minion] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.NovaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.625,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skeletal_chains_aoe_%_health_dealt_as_chaos_damage",
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "skeletal_chains_no_minions_targets_self",
    },
    levels = {
        [1] = {6, 0.8, 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {1, 3, 3},  },
    },
}