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Prophecy Perandus Rampage
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Baracus Phraxisanct

Baracus Phraxisanct

SpectreN
Modchaos damage does not bypass energy shield [1]
maximum life % to convert to maximum energy shield [99]
monster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
base cast speed +% [35]
Life Regen
cannot recharge energy shield [1]
chill and freeze duration based on % energy shield [100]
stun threshold based on energy shield instead of life [1]
Blocks Attacks and Spells
base block % damage taken [20]
Tagsred_blood, human, humanoid, not_dex
Life+128%
Energy Shield From Life50%
Armour+50%
Resistance
Part 11010105
Part 220202012
Epilogue30303020
Damage+143%
Accuracy+100%
Critical Strike Chance5%
Critical Strike Multiplier130%
Attack Distance6 ~ 8
Attack Time1.245 Second
Damage Spread20%
Ailment Threshold128%
Experience220%
TypeExileTemplar6
ExileShieldChargeWeak
iconshieldcharge
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.245 Second
Shield Charge
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.
50% increased Movement Speed
25% more Damage with Hits at Maximum Charge Distance
10% increased Attack Speed
shield charge extra distance [10]
Deals 50% less Attack Damage

ignores_proximity_shield Attack Shield Melee Area MovementSkill TravelSkill
ExileDarkPact
SkeletalChains
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Cast Time: 0.625 Second
Dark Pact
This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.
Sacrifices 6% of Skeleton's Life to deal that much Chaos Damage
Deals 240.4 to 360.6 Chaos Damage

is_area_damage skeletal_chains_no_minions_targets_self Spell Hit SkillCanMine SkillCanTotem Area SkillCanTrap Triggerable SpellCanRepeat Chaining ChaosSkill Minion CanRapidFire AreaSpell NovaSpell
ExileTemplarWitherTotem
Wither
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.28 Second
Cooldown Time: 1 Second
Wither
Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.
28% reduced Movement Speed
5% increased Chaos Damage taken
Base duration is 0.5 seconds
Base secondary duration is 8 seconds
Totem lasts 12 seconds
base totem range [45]
base active skill totem level [84]
totem art variation [0]

is_totem base_skill_is_totemified Spell Area Duration SkillCanTotem ChaosSkill AreaSpell
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
84Baracus Phraxisanct920082883.81.24517371243988548868630303020
ExileShieldChargeWeak
iconshieldcharge
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.245 Second
Shield Charge
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.
50% increased Movement Speed
25% more Damage with Hits at Maximum Charge Distance
10% increased Attack Speed
shield charge extra distance [10]
Deals 50% less Attack Damage

ignores_proximity_shield Attack Shield Melee Area MovementSkill TravelSkill
ExileDarkPact
SkeletalChains
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Cast Time: 0.625 Second
Dark Pact
This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.
Sacrifices 6% of Skeleton's Life to deal that much Chaos Damage
Deals 221.8 to 332.7 Chaos Damage

is_area_damage skeletal_chains_no_minions_targets_self Spell Hit SkillCanMine SkillCanTotem Area SkillCanTrap Triggerable SpellCanRepeat Chaining ChaosSkill Minion CanRapidFire AreaSpell NovaSpell
ExileTemplarWitherTotem
Wither
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.28 Second
Cooldown Time: 1 Second
Wither
Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.
27.807228915663% reduced Movement Speed
5% increased Chaos Damage taken
Base duration is 0.5 seconds
Base secondary duration is 8 seconds
Totem lasts 12 seconds
base totem range [45]
base active skill totem level [82]
totem art variation [0]

is_totem base_skill_is_totemified Spell Area Duration SkillCanTotem ChaosSkill AreaSpell
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
82Baracus Phraxisanct824062572.51.24514442216387945722130303020
ExileShieldChargeWeak
iconshieldcharge
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.245 Second
Shield Charge
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.
50% increased Movement Speed
25% more Damage with Hits at Maximum Charge Distance
10% increased Attack Speed
shield charge extra distance [10]
Deals 50% less Attack Damage

ignores_proximity_shield Attack Shield Melee Area MovementSkill TravelSkill
ExileDarkPact
SkeletalChains
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Cast Time: 0.625 Second
Dark Pact
This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.
Sacrifices 6% of Skeleton's Life to deal that much Chaos Damage
Deals 188.5 to 282.7 Chaos Damage

is_area_damage skeletal_chains_no_minions_targets_self Spell Hit SkillCanMine SkillCanTotem Area SkillCanTrap Triggerable SpellCanRepeat Chaining ChaosSkill Minion CanRapidFire AreaSpell NovaSpell
ExileTemplarWitherTotem
Wither
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.28 Second
Cooldown Time: 1 Second
Wither
Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.
27.421686746988% reduced Movement Speed
5% increased Chaos Damage taken
Base duration is 0.5 seconds
Base secondary duration is 8 seconds
Totem lasts 12 seconds
base totem range [45]
base active skill totem level [78]
totem art variation [0]

is_totem base_skill_is_totemified Spell Area Duration SkillCanTotem ChaosSkill AreaSpell
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
78Baracus Phraxisanct637662042.41.2459731169926852486630303020
ExileShieldChargeWeak
iconshieldcharge
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.245 Second
Shield Charge
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.
50% increased Movement Speed
25% more Damage with Hits at Maximum Charge Distance
10% increased Attack Speed
shield charge extra distance [10]
Deals 50% less Attack Damage

ignores_proximity_shield Attack Shield Melee Area MovementSkill TravelSkill
ExileDarkPact
SkeletalChains
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Cast Time: 0.625 Second
Dark Pact
This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.
Sacrifices 6% of Skeleton's Life to deal that much Chaos Damage
Deals 153.3 to 230 Chaos Damage

is_area_damage skeletal_chains_no_minions_targets_self Spell Hit SkillCanMine SkillCanTotem Area SkillCanTrap Triggerable SpellCanRepeat Chaining ChaosSkill Minion CanRapidFire AreaSpell NovaSpell
ExileTemplarWitherTotem
Wither
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.28 Second
Cooldown Time: 1 Second
Wither
Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.
26.939759036145% reduced Movement Speed
5% increased Chaos Damage taken
Base duration is 0.5 seconds
Base secondary duration is 8 seconds
Totem lasts 12 seconds
base totem range [45]
base active skill totem level [73]
totem art variation [0]

is_totem base_skill_is_totemified Spell Area Duration SkillCanTotem ChaosSkill AreaSpell
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
73Baracus Phraxisanct473741523.61.2456192125225676309630303020
ExileShieldChargeWeak
iconshieldcharge
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.245 Second
Shield Charge
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.
50% increased Movement Speed
25% more Damage with Hits at Maximum Charge Distance
10% increased Attack Speed
shield charge extra distance [10]
Deals 50% less Attack Damage

ignores_proximity_shield Attack Shield Melee Area MovementSkill TravelSkill
ExileDarkPact
SkeletalChains
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Cast Time: 0.625 Second
Dark Pact
This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.
Sacrifices 6% of Skeleton's Life to deal that much Chaos Damage
Deals 124.3 to 186.4 Chaos Damage

is_area_damage skeletal_chains_no_minions_targets_self Spell Hit SkillCanMine SkillCanTotem Area SkillCanTrap Triggerable SpellCanRepeat Chaining ChaosSkill Minion CanRapidFire AreaSpell NovaSpell
ExileTemplarWitherTotem
Wither
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.28 Second
Cooldown Time: 1 Second
Wither
Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.
26.457831325301% reduced Movement Speed
5% increased Chaos Damage taken
Base duration is 0.5 seconds
Base secondary duration is 8 seconds
Totem lasts 12 seconds
base totem range [45]
base active skill totem level [68]
totem art variation [0]

is_totem base_skill_is_totemified Spell Area Duration SkillCanTotem ChaosSkill AreaSpell
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
68Baracus Phraxisanct344571130.11.245392691914681196330303020
stance DaggerShield
NewShieldCharge50TargetNotMediumNear TargetIsPlayer ForceTargetEnemy NotOnLowLife
SkeletalChains50ForceTargetSelfLocation EnemyMediumNearTarget NotOnLowLife
Wither20IHaveNoTotems
Move10TargetNotNear TargetNotFar ForceTargetEnemy OnlyLastTarget TargetIsPlayer
StrafeLeft4NoRepeat TargetNotNear
StrafeRight4NoRepeat TargetNotNear
Flee2NoRepeat TargetNotNear TargetIsEnemy
Advance6NoRepeat TargetFar

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"

BaseEvents
{
	on_construction_complete = "AddAttachedObjectToBones( Metadata/Items/Armours/BodyArmours/WarlockRobe/WarlockRobeHeld.ao, aux_waist_attachment, 19 );"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileTemplar6"] = {
    name = "Baracus Phraxisanct",
    life = 1.28,
    energyShield = 0.5,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Shield",
    skillList = {
        "ExileShieldChargeWeak",
        "ExileTemplarWitherTotem",
        "ExileDarkPact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileShieldChargeWeak"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Shield] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "attack_speed_+%",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {0, 50, 25, 10, 10, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileTemplarWitherTotem"] = {
    name = "Wither",
    hidden = true,
    color = "3",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.28,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "chaos_damage_taken_+%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "totem_art_variation",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {-20, 5, 500, 8000, 12000, 45, 1, 0, levelRequirement = 1, statInterpolation = {2, 1, 1, 1, 1, 1, 2, 1},  cost = { }, },
        [2] = {-28, 5, 500, 8000, 12000, 45, 84, 0, levelRequirement = 84, statInterpolation = {2, 1, 1, 1, 1, 1, 2, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileDarkPact"] = {
    name = "Dark Pact",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.765,
    incrementalEffectiveness = 0.03,
    description = "This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Chaining] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.Minion] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.NovaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.625,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skeletal_chains_aoe_%_health_dealt_as_chaos_damage",
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "skeletal_chains_no_minions_targets_self",
    },
    levels = {
        [1] = {6, 0.8, 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {1, 3, 3},  cost = { }, },
    },
}
chaos damage does not bypass energy shield [1]

chaos damage does not bypass energy shield [1]

Mod IdMonsterChaosDamageDealtToEnergyShield
GroupMonsterChaosDamageDealtToEnergyShield
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 Global
  • Craft Tagschaos
    ModType Tagschaos
    maximum life % to convert to maximum energy shield [99]

    maximum life % to convert to maximum energy shield [99]

    Mod IdExileMaximumLifeConvertedToEnergyShield
    GroupMaximumLifeConvertedToEnergyShield
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • maximum life % to convert to maximum energy shield Min: 99 Max: 99 Global
  • Craft Tagsresource life defences
    ModType Tagsenergy_shield resource life defences
    monster base type attack cast speed +% and damage -% final [33]

    monster base type attack cast speed +% and damage -% final [33]

    Mod IdMonsterSpeedAndDamageFixupComplete
    GroupMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagsattack caster speed
    ModType Tagscaster_damage damage attack caster speed
    monster dropped item rarity +% [500]

    monster dropped item rarity +% [500]

    Mod IdMonsterExile1
    GroupMonsterDroppedItemRarity
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 500 Max: 500 Global
  • Spawn Tags
  • default: 0
  • unique boss curse effect on self +% final [0]

    unique boss curse effect on self +% final [0]

    Mod IdExileMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: 0 Max: 0 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    base cast speed +% [35]

    base cast speed +% [35]

    Mod IdMonsterImplicitFastCast1
    GroupIncreasedCastSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cast speed +% Min: 35 Max: 35 Global
  • Craft Tagscaster speed
    ModType Tagscaster speed
    Life Regen

    Life Regen

    Mod IdExileLifeRegen2
    GroupLifeRegenerationRatePercentage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 600 Max: 600 Global
  • Craft Tagsresource life
    ModType Tagsresource life
    cannot recharge energy shield [1]

    cannot recharge energy shield [1]

    Mod IdExileNoEnergyShieldRecharge_
    GroupEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 Global
  • Craft Tagsdefences
    ModType Tagsenergy_shield defences
    chill and freeze duration based on % energy shield [100]

    chill and freeze duration based on % energy shield [100]

    Mod IdExileChillAndFreezeBasedOffEnergyShield
    GroupChillAndFreezeDurationBasedOnEnergyShield
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • chill and freeze duration based on % energy shield Min: 100 Max: 100 Global
  • Craft Tagselemental cold
    ModType Tagselemental cold ailment
    stun threshold based on energy shield instead of life [1]

    stun threshold based on energy shield instead of life [1]

    Mod IdExileStunDurationBasedOnEnergyShield
    GroupStunDurationBasedOnEnergyShield
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stun threshold based on energy shield instead of life Min: 1 Max: 1 Global
  • Blocks Attacks and Spells
    base block % damage taken [20]

    Blocks Attacks and Spells
    base block % damage taken [20]

    Mod IdMonsterAttackSpellBlock25Bypass20
    GroupMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 25 Max: 25 Global
  • base spell block % Min: 25 Max: 25 Global
  • base block % damage taken Min: 20 Max: 20 Global
  • ModType Tagsblock
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