巴拉库斯·菲拉夏桑特
人形
受到的混沌伤害无法穿透能量护盾
99% 的最大生命转化为能量护盾
monster base type attack cast speed +% and damage -% final [33]
施法速度加快 35%
生命每秒回复 10%
无法充能能量护盾
冰缓效果和冰冻时长基于你能量护盾的 100% 计算
你的晕眩门槛由能量护盾计算,而不再基于生命
25% 攻击伤害格挡率
25% 法术伤害格挡几率
被格挡的击中对你造成 20% 伤害
99% 的最大生命转化为能量护盾
monster base type attack cast speed +% and damage -% final [33]
施法速度加快 35%
生命每秒回复 10%
无法充能能量护盾
冰缓效果和冰冻时长基于你能量护盾的 100% 计算
你的晕眩门槛由能量护盾计算,而不再基于生命
25% 攻击伤害格挡率
25% 法术伤害格挡几率
被格挡的击中对你造成 20% 伤害
Baracus Phraxisanct
幽魂 | N |
---|---|
标签 | 施法, chaos_affinity, exile, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, not_dex, physical_affinity, red_blood, rogue_exile, slashing_weapon |
生命
128%
生命转为护盾
50%
护甲
+50%
异常状态临界值
128%
抗性
30 30 30 20
伤害
143%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.245 秒
伤害分布
±20%
经验值
220%
Model Size
100%
类型
ExileTemplar6
Metadata
ExileTemplar6
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,235
护甲
43,185
闪避值
4,739
能量护盾
3,064
伤害
534
法术伤害
534
命中
290
攻击间隔
1.245
经验值
22,561
异常状态临界值
8,235
冰缓
26
Shock
26
Brittle
147
Scorch
26
Sap
72
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileShieldChargeWeak
攻击, RequiresShield, 近战, 范围, 位移, 快行
重盾冲锋
基本伤害: 427–641
暴击几率: 5%
攻击伤害: 50%
攻击间隔: 1.245 秒
向一个目标位置或敌人冲锋,将路径上的敌人推向两旁,同时对你面前的小范围不断造成伤害。当抵达目标时,你对更大范围造成伤害。你穿越的距离越远,造成的伤害就越高,晕眩敌人的几率也越高。
攻击伤害总降 50%
攻击速度加快 10%
到达最大冲锋距离时,击中伤害总增 25%
移动速度加快 50%
ignores proximity shield [1]
shield charge extra distance [10]
攻击速度加快 10%
到达最大冲锋距离时,击中伤害总增 25%
移动速度加快 50%
ignores proximity shield [1]
shield charge extra distance [10]
ExileDarkPact
法术, 伤害, 地雷技能, 图腾技能, 范围, 陷阱技能, 可触发, 法术可重复, 连锁, 混沌, 召唤物, 可齐射, 范围法术, 新星
暗夜血契
暴击几率: 5%
施放间隔: 0.625 秒
该法术会消耗一个你或光标附近的魔侍的部分生命值来对其周围造成混沌伤害。该效果会连锁到你在附近的其他魔侍。如果你或光标附近已没有魔侍,则会牺牲你自己的部分生命来造成混沌伤害。
造成 359.5 - 539.3 混沌伤害
若附近没有魔侍,则消耗你的生命
active skill area of effect radius +% final [50]
is area damage [1]
若附近没有魔侍,则消耗你的生命
active skill area of effect radius +% final [50]
is area damage [1]
ExileTemplarWitherTotem
法术, 范围, 持续时间, 图腾技能, 混沌, 范围法术
死亡凋零
施放间隔: 0.28 秒
冷却时间: 1 秒
施放一个对敌人造成虚弱的范围效果, 造成缓速并且迭加一个使他们增加受到的混沌伤害之减益效果. 此减益效果可迭加 15 层.
图腾持续 12 秒
基础持续时间为 0.5 秒
基础额外效果持续时间 8 秒
召唤使用一个使用该技能的图腾
移动速度减慢 26.457831325301%
受到的混沌伤害提高 5%
base active skill totem level [68]
base skill is totemified [1]
base totem range [45]
基础持续时间为 0.5 秒
基础额外效果持续时间 8 秒
召唤使用一个使用该技能的图腾
移动速度减慢 26.457831325301%
受到的混沌伤害提高 5%
base active skill totem level [68]
base skill is totemified [1]
base totem range [45]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile" BaseEvents { on_construction_complete = "AddAttachedObjectToBones( Metadata/Items/Armours/BodyArmours/WarlockRobe/WarlockRobeHeld.ao, aux_waist_attachment, 19 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileTemplar6"] = { name = "Baracus Phraxisanct", life = 1.28, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Shield", skillList = { "ExileShieldChargeWeak", "ExileTemplarWitherTotem", "ExileDarkPact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileShieldChargeWeak"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "attack_speed_+%", "shield_charge_extra_distance", "ignores_proximity_shield", }, levels = { [1] = {50, 25, 10, 10, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileTemplarWitherTotem"] = { name = "Wither", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.28, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "base_active_skill_totem_level", "chaos_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_totem_duration", "base_totem_range", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {-20, 1, 5, 500, 8000, 12000, 45, levelRequirement = 1, statInterpolation = {2, 2}, cost = { }, }, [2] = {-28, 84, 5, 500, 8000, 12000, 45, levelRequirement = 84, statInterpolation = {2, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileDarkPact"] = { name = "Dark Pact", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Chains] = true, [SkillType.Chaos] = true, [SkillType.Minion] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.625, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "skeletal_chains_aoe_%_health_dealt_as_chaos_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skeletal_chains_no_minions_targets_self", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
受到的混沌伤害无法穿透能量护盾
Id | MonsterChaosDamageDealtToEnergyShield |
---|---|
Family | MonsterChaosDamageDealtToEnergyShield |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos |
99% 的最大生命转化为能量护盾
Id | ExileMaximumLifeConvertedToEnergyShield |
---|---|
Family | MaximumLifeConvertedToEnergyShield |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life defences energy_shield |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
施法速度加快 35%
Id | MonsterImplicitFastCast1 |
---|---|
Family | IncreasedCastSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster speed |
生命每秒回复 10%
Id | ExileLifeRegen2 |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
无法充能能量护盾
Id | ExileNoEnergyShieldRecharge_ |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
冰缓效果和冰冻时长基于你能量护盾的 100% 计算
Id | ExileChillAndFreezeBasedOffEnergyShield |
---|---|
Family | ChillAndFreezeDurationBasedOnEnergyShield |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental cold ailment |
你的晕眩门槛由能量护盾计算,而不再基于生命
Id | ExileStunDurationBasedOnEnergyShield |
---|---|
Family | StunDurationBasedOnEnergyShield |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
25% 攻击伤害格挡率
25% 法术伤害格挡几率
被格挡的击中对你造成 20% 伤害
Id | MonsterAttackSpellBlock25Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
巴拉库斯·菲拉夏桑特
人形
受到的混沌伤害无法穿透能量护盾
99% 的最大生命转化为能量护盾
monster base type attack cast speed +% and damage -% final [33]
施法速度加快 35%
生命每秒回复 10%
无法充能能量护盾
冰缓效果和冰冻时长基于你能量护盾的 100% 计算
你的晕眩门槛由能量护盾计算,而不再基于生命
25% 攻击伤害格挡率
25% 法术伤害格挡几率
被格挡的击中对你造成 20% 伤害
生命上限提高 100%
效果区域扩大 100%
角色体型增大 80%
99% 的最大生命转化为能量护盾
monster base type attack cast speed +% and damage -% final [33]
施法速度加快 35%
生命每秒回复 10%
无法充能能量护盾
冰缓效果和冰冻时长基于你能量护盾的 100% 计算
你的晕眩门槛由能量护盾计算,而不再基于生命
25% 攻击伤害格挡率
25% 法术伤害格挡几率
被格挡的击中对你造成 20% 伤害
生命上限提高 100%
效果区域扩大 100%
角色体型增大 80%
Baracus Phraxisanct
幽魂 | N |
---|---|
标签 | 施法, chaos_affinity, exile, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, not_dex, physical_affinity, red_blood, rogue_exile, slashing_weapon |
生命
128%
生命转为护盾
50%
护甲
+50%
异常状态临界值
128%
抗性
30 30 30 20
伤害
143%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.245 秒
伤害分布
±20%
经验值
220%
Model Size
100%
类型
ExileTemplar6
Metadata
ExileTemplar6Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,235
护甲
43,185
闪避值
4,739
能量护盾
3,064
伤害
534
法术伤害
534
命中
290
攻击间隔
1.245
经验值
22,561
异常状态临界值
8,235
冰缓
26
Shock
26
Brittle
147
Scorch
26
Sap
72
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileShieldChargeWeak
攻击, RequiresShield, 近战, 范围, 位移, 快行
重盾冲锋
基本伤害: 427–641
暴击几率: 5%
攻击伤害: 50%
攻击间隔: 1.245 秒
向一个目标位置或敌人冲锋,将路径上的敌人推向两旁,同时对你面前的小范围不断造成伤害。当抵达目标时,你对更大范围造成伤害。你穿越的距离越远,造成的伤害就越高,晕眩敌人的几率也越高。
攻击伤害总降 50%
攻击速度加快 10%
到达最大冲锋距离时,击中伤害总增 25%
移动速度加快 50%
ignores proximity shield [1]
shield charge extra distance [10]
攻击速度加快 10%
到达最大冲锋距离时,击中伤害总增 25%
移动速度加快 50%
ignores proximity shield [1]
shield charge extra distance [10]
ExileDarkPact
法术, 伤害, 地雷技能, 图腾技能, 范围, 陷阱技能, 可触发, 法术可重复, 连锁, 混沌, 召唤物, 可齐射, 范围法术, 新星
暗夜血契
暴击几率: 5%
施放间隔: 0.625 秒
该法术会消耗一个你或光标附近的魔侍的部分生命值来对其周围造成混沌伤害。该效果会连锁到你在附近的其他魔侍。如果你或光标附近已没有魔侍,则会牺牲你自己的部分生命来造成混沌伤害。
造成 359.5 - 539.3 混沌伤害
若附近没有魔侍,则消耗你的生命
active skill area of effect radius +% final [50]
is area damage [1]
若附近没有魔侍,则消耗你的生命
active skill area of effect radius +% final [50]
is area damage [1]
ExileTemplarWitherTotem
法术, 范围, 持续时间, 图腾技能, 混沌, 范围法术
死亡凋零
施放间隔: 0.28 秒
冷却时间: 1 秒
施放一个对敌人造成虚弱的范围效果, 造成缓速并且迭加一个使他们增加受到的混沌伤害之减益效果. 此减益效果可迭加 15 层.
图腾持续 12 秒
基础持续时间为 0.5 秒
基础额外效果持续时间 8 秒
召唤使用一个使用该技能的图腾
移动速度减慢 26.457831325301%
受到的混沌伤害提高 5%
base active skill totem level [68]
base skill is totemified [1]
base totem range [45]
基础持续时间为 0.5 秒
基础额外效果持续时间 8 秒
召唤使用一个使用该技能的图腾
移动速度减慢 26.457831325301%
受到的混沌伤害提高 5%
base active skill totem level [68]
base skill is totemified [1]
base totem range [45]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile" BaseEvents { on_construction_complete = "AddAttachedObjectToBones( Metadata/Items/Armours/BodyArmours/WarlockRobe/WarlockRobeHeld.ao, aux_waist_attachment, 19 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileTemplar6Supporter"] = { name = "Baracus Phraxisanct", life = 1.28, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Shield", skillList = { "ExileShieldChargeWeak", "ExileTemplarWitherTotem", "ExileDarkPact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileShieldChargeWeak"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "attack_speed_+%", "shield_charge_extra_distance", "ignores_proximity_shield", }, levels = { [1] = {50, 25, 10, 10, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileTemplarWitherTotem"] = { name = "Wither", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.28, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "base_active_skill_totem_level", "chaos_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_totem_duration", "base_totem_range", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {-20, 1, 5, 500, 8000, 12000, 45, levelRequirement = 1, statInterpolation = {2, 2}, cost = { }, }, [2] = {-28, 84, 5, 500, 8000, 12000, 45, levelRequirement = 84, statInterpolation = {2, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileDarkPact"] = { name = "Dark Pact", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Chains] = true, [SkillType.Chaos] = true, [SkillType.Minion] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.625, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "skeletal_chains_aoe_%_health_dealt_as_chaos_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skeletal_chains_no_minions_targets_self", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
受到的混沌伤害无法穿透能量护盾
Id | MonsterChaosDamageDealtToEnergyShield |
---|---|
Family | MonsterChaosDamageDealtToEnergyShield |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos |
99% 的最大生命转化为能量护盾
Id | ExileMaximumLifeConvertedToEnergyShield |
---|---|
Family | MaximumLifeConvertedToEnergyShield |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life defences energy_shield |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
施法速度加快 35%
Id | MonsterImplicitFastCast1 |
---|---|
Family | IncreasedCastSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster speed |
生命每秒回复 10%
Id | ExileLifeRegen2 |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
无法充能能量护盾
Id | ExileNoEnergyShieldRecharge_ |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
冰缓效果和冰冻时长基于你能量护盾的 100% 计算
Id | ExileChillAndFreezeBasedOffEnergyShield |
---|---|
Family | ChillAndFreezeDurationBasedOnEnergyShield |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental cold ailment |
你的晕眩门槛由能量护盾计算,而不再基于生命
Id | ExileStunDurationBasedOnEnergyShield |
---|---|
Family | StunDurationBasedOnEnergyShield |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
25% 攻击伤害格挡率
25% 法术伤害格挡几率
被格挡的击中对你造成 20% 伤害
Id | MonsterAttackSpellBlock25Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
生命上限提高 100%
效果区域扩大 100%
角色体型增大 80%
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |