布拉克斯.弗拉克聖斯
人形
承受的混沌傷害不會無視能量護盾
99% 最大生命值轉換為能量護盾
monster base type attack cast speed +% and damage -% final [33]
增加 35% 施放速度
每秒回復 10% 生命
不能充能能量護盾
冰緩和冰凍持續時間根據你 100% 的能量護盾計算
你的暈眩門檻由生命改為以能量護盾作為基礎
25% 攻擊傷害格擋率
25% 法術傷害格擋率
你承受 20% 來自格擋擊中的傷害
Baracus Phraxisanct
幽魂N
標籤法術, chaos_affinity, exile, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, not_dex, physical_affinity, red_blood, rogue_exile, slashing_weapon
Packs
  • 托爾.歐柯索, 阿密歐斯.貝爾 , 扎克里.迪斯馬雷, 奔放者強納, 達莫伊.圖依, 飲血者山卓, 巨骨維卡司, 青門之士歐拉, 緹也娜.摩迦, 安塔莉.娜波菈, 迎陽者奧古絲汀娜, 樂亞.索菈莉亞, 逢斯.阿吉爾, 伊恩暗霧, 艾許.萊薩德 , 惡魔馴服者維洛零, 灰髮艾歐恩, 媞娜雯.愛朵, 巨石之棘, 米娜菈.艾妮米娜 , 伊格娜.鳳凰 , 迪娜.洛尼, 亞爵夏.拉克, 奧拉.烏娜, 棕毛.波特, 尤希里斯.莫凡特, 虛空頌者.奧瑞利歐, 奧蒂瑪.索爾, 歐那.翠斯, 奇爾米斯.歐里, 布拉克斯.弗拉克聖斯, 帝王托姆, 安斯利.瓦里奇, 塞維特.泰特恩
  • 生命
    128%
    生命轉為護盾
    50%
    護甲
    +50%
    異常狀態臨界值
    128%
    抗性
    30 30 30 20
    傷害
    143%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.245 秒
    傷害分佈
    ±20%
    經驗值
    220%
    Model Size
    100%
    類型
    ExileTemplar6
    Metadata
    ExileTemplar6
    等級
    68
    生命
    8,235
    護甲
    43,185
    閃避
    4,739
    能量護盾
    3,064
    傷害
    534
    法術傷害
    534
    命中
    290
    攻擊間隔
    1.245
    經驗值
    22,561
    異常狀態臨界值
    8,235
    冰緩
    26
    感電
    26
    易碎
    147
    焦灼
    26
    殘喘
    72
    ExileShieldChargeWeak
    攻擊, RequiresShield, 近戰, 範圍, 位移, 快行
    重盾衝鋒
    基本傷害: 427–641
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.245 秒
    向一個區域或目標衝鋒,將路線上的敵人推開並持續在你前方區域造成傷害。衝鋒距離越遠,造成的傷害越高,並且擊暈敵人的機率越高。不能被多重打擊輔助。
    造成 50% 更少攻擊傷害
    增加 10% 攻擊速度
    最大衝擊距離擊中時造成 25% 更多傷害
    增加 50% 移動速度
    ignores proximity shield [1]
    shield charge extra distance [10]
    ExileDarkPact
    法術, 傷害, 地雷技能, 圖騰技能, 範圍, 陷阱技能, 可觸發, 法術可重複, 連鎖, 混沌, 召喚物, 可齊射, 範圍法術, 新星
    暗夜血契
    暴擊率: 5%
    施放時間: 0.625 秒
    此法術會犧牲你附近或目標區域骷髏的生命,使骷髏附近造成混沌傷害。此效果會連鎖至你附近的骷髏。若你附近或目標附近沒有骷髏,則會犧牲你的生命來造成傷害。
    造成 359.5539.3 混沌傷害
    若附近沒有骷髏則消耗你的生命
    active skill area of effect radius +% final [50]
    is area damage [1]
    ExileTemplarWitherTotem
    法術, 範圍, 持續時間, 圖騰技能, 混沌, 範圍法術
    死亡凋零
    施放時間: 0.28 秒
    冷卻時間: 1 秒
    施放一個對敵人造成虛弱的範圍效果,造成阻礙並且疊加一個使他們增加受到的混沌傷害之凋零減益效果。此減益效果可疊加 15 層。
    圖騰持續 12
    +0.5 秒基礎持續時間
    基礎額外效果持續時間 8
    召喚 1 個使用此技能的圖騰
    減少 26.457831325301% 移動速度
    增加 5% 承受的混沌傷害
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [45]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    BaseEvents
    {
    	on_construction_complete = "AddAttachedObjectToBones( Metadata/Items/Armours/BodyArmours/WarlockRobe/WarlockRobeHeld.ao, aux_waist_attachment, 19 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileTemplar6"] = {
        name = "Baracus Phraxisanct",
        life = 1.28,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Shield",
        skillList = {
            "ExileShieldChargeWeak",
            "ExileTemplarWitherTotem",
            "ExileDarkPact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileShieldChargeWeak"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "attack_speed_+%",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {50, 25, 10, 10, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileTemplarWitherTotem"] = {
        name = "Wither",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Chaos] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.28,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "base_active_skill_totem_level",
            "chaos_damage_taken_+%",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "base_totem_duration",
            "base_totem_range",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {-20, 1, 5, 500, 8000, 12000, 45, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
            [2] = {-28, 84, 5, 500, 8000, 12000, 45, levelRequirement = 84, statInterpolation = {2, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileDarkPact"] = {
        name = "Dark Pact",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chains] = true,
            [SkillType.Chaos] = true,
            [SkillType.Minion] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.625,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "skeletal_chains_aoe_%_health_dealt_as_chaos_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skeletal_chains_no_minions_targets_self",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    承受的混沌傷害不會無視能量護盾
    IdMonsterChaosDamageDealtToEnergyShield
    FamilyMonsterChaosDamageDealtToEnergyShield
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 全域
  • Craft Tagschaos
    99% 最大生命值轉換為能量護盾
    IdExileMaximumLifeConvertedToEnergyShield
    FamilyMaximumLifeConvertedToEnergyShield
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • maximum life % to convert to maximum energy shield Min: 99 Max: 99 全域
  • Craft Tagsresource life defences energy_shield
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    增加 35% 施放速度
    IdMonsterImplicitFastCast1
    FamilyIncreasedCastSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cast speed +% Min: 35 Max: 35 全域
  • Craft Tagscaster speed
    每秒回復 10% 生命
    IdExileLifeRegen2
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 600 Max: 600 全域
  • Craft Tagsresource life
    不能充能能量護盾
    IdExileNoEnergyShieldRecharge_
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 全域
  • Craft Tagsdefences energy_shield
    冰緩和冰凍持續時間根據你 100% 的能量護盾計算
    IdExileChillAndFreezeBasedOffEnergyShield
    FamilyChillAndFreezeDurationBasedOnEnergyShield
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • chill and freeze duration based on % energy shield Min: 100 Max: 100 全域
  • Craft Tagselemental cold ailment
    你的暈眩門檻由生命改為以能量護盾作為基礎
    IdExileStunDurationBasedOnEnergyShield
    FamilyStunDurationBasedOnEnergyShield
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stun threshold based on energy shield instead of life Min: 1 Max: 1 全域
  • 25% 攻擊傷害格擋率
    25% 法術傷害格擋率
    你承受 20% 來自格擋擊中的傷害
    IdMonsterAttackSpellBlock25Bypass20
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base spell block % Min: 25 Max: 25 全域
  • monster base block % Min: 25 Max: 25 全域
  • base block % damage taken Min: 20 Max: 20 全域
  • Craft Tagsblock
    布拉克斯.弗拉克聖斯
    人形
    承受的混沌傷害不會無視能量護盾
    99% 最大生命值轉換為能量護盾
    monster base type attack cast speed +% and damage -% final [33]
    增加 35% 施放速度
    每秒回復 10% 生命
    不能充能能量護盾
    冰緩和冰凍持續時間根據你 100% 的能量護盾計算
    你的暈眩門檻由生命改為以能量護盾作為基礎
    25% 攻擊傷害格擋率
    25% 法術傷害格擋率
    你承受 20% 來自格擋擊中的傷害
    增加 100% 最大生命
    增加 100% 範圍效果
    增加 80% 角色體型
    Baracus Phraxisanct
    幽魂N
    標籤法術, chaos_affinity, exile, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, not_dex, physical_affinity, red_blood, rogue_exile, slashing_weapon
    生命
    128%
    生命轉為護盾
    50%
    護甲
    +50%
    異常狀態臨界值
    128%
    抗性
    30 30 30 20
    傷害
    143%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.245 秒
    傷害分佈
    ±20%
    經驗值
    220%
    Model Size
    100%
    類型
    ExileTemplar6
    Metadata
    ExileTemplar6Supporter
    等級
    68
    生命
    8,235
    護甲
    43,185
    閃避
    4,739
    能量護盾
    3,064
    傷害
    534
    法術傷害
    534
    命中
    290
    攻擊間隔
    1.245
    經驗值
    22,561
    異常狀態臨界值
    8,235
    冰緩
    26
    感電
    26
    易碎
    147
    焦灼
    26
    殘喘
    72
    ExileShieldChargeWeak
    攻擊, RequiresShield, 近戰, 範圍, 位移, 快行
    重盾衝鋒
    基本傷害: 427–641
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.245 秒
    向一個區域或目標衝鋒,將路線上的敵人推開並持續在你前方區域造成傷害。衝鋒距離越遠,造成的傷害越高,並且擊暈敵人的機率越高。不能被多重打擊輔助。
    造成 50% 更少攻擊傷害
    增加 10% 攻擊速度
    最大衝擊距離擊中時造成 25% 更多傷害
    增加 50% 移動速度
    ignores proximity shield [1]
    shield charge extra distance [10]
    ExileDarkPact
    法術, 傷害, 地雷技能, 圖騰技能, 範圍, 陷阱技能, 可觸發, 法術可重複, 連鎖, 混沌, 召喚物, 可齊射, 範圍法術, 新星
    暗夜血契
    暴擊率: 5%
    施放時間: 0.625 秒
    此法術會犧牲你附近或目標區域骷髏的生命,使骷髏附近造成混沌傷害。此效果會連鎖至你附近的骷髏。若你附近或目標附近沒有骷髏,則會犧牲你的生命來造成傷害。
    造成 359.5539.3 混沌傷害
    若附近沒有骷髏則消耗你的生命
    active skill area of effect radius +% final [50]
    is area damage [1]
    ExileTemplarWitherTotem
    法術, 範圍, 持續時間, 圖騰技能, 混沌, 範圍法術
    死亡凋零
    施放時間: 0.28 秒
    冷卻時間: 1 秒
    施放一個對敵人造成虛弱的範圍效果,造成阻礙並且疊加一個使他們增加受到的混沌傷害之凋零減益效果。此減益效果可疊加 15 層。
    圖騰持續 12
    +0.5 秒基礎持續時間
    基礎額外效果持續時間 8
    召喚 1 個使用此技能的圖騰
    減少 26.457831325301% 移動速度
    增加 5% 承受的混沌傷害
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [45]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    BaseEvents
    {
    	on_construction_complete = "AddAttachedObjectToBones( Metadata/Items/Armours/BodyArmours/WarlockRobe/WarlockRobeHeld.ao, aux_waist_attachment, 19 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileTemplar6Supporter"] = {
        name = "Baracus Phraxisanct",
        life = 1.28,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Shield",
        skillList = {
            "ExileShieldChargeWeak",
            "ExileTemplarWitherTotem",
            "ExileDarkPact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileShieldChargeWeak"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "attack_speed_+%",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {50, 25, 10, 10, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileTemplarWitherTotem"] = {
        name = "Wither",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Chaos] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.28,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "base_active_skill_totem_level",
            "chaos_damage_taken_+%",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "base_totem_duration",
            "base_totem_range",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {-20, 1, 5, 500, 8000, 12000, 45, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
            [2] = {-28, 84, 5, 500, 8000, 12000, 45, levelRequirement = 84, statInterpolation = {2, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileDarkPact"] = {
        name = "Dark Pact",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chains] = true,
            [SkillType.Chaos] = true,
            [SkillType.Minion] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.625,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "skeletal_chains_aoe_%_health_dealt_as_chaos_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skeletal_chains_no_minions_targets_self",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    承受的混沌傷害不會無視能量護盾
    IdMonsterChaosDamageDealtToEnergyShield
    FamilyMonsterChaosDamageDealtToEnergyShield
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 全域
  • Craft Tagschaos
    99% 最大生命值轉換為能量護盾
    IdExileMaximumLifeConvertedToEnergyShield
    FamilyMaximumLifeConvertedToEnergyShield
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • maximum life % to convert to maximum energy shield Min: 99 Max: 99 全域
  • Craft Tagsresource life defences energy_shield
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    增加 35% 施放速度
    IdMonsterImplicitFastCast1
    FamilyIncreasedCastSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cast speed +% Min: 35 Max: 35 全域
  • Craft Tagscaster speed
    每秒回復 10% 生命
    IdExileLifeRegen2
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 600 Max: 600 全域
  • Craft Tagsresource life
    不能充能能量護盾
    IdExileNoEnergyShieldRecharge_
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 全域
  • Craft Tagsdefences energy_shield
    冰緩和冰凍持續時間根據你 100% 的能量護盾計算
    IdExileChillAndFreezeBasedOffEnergyShield
    FamilyChillAndFreezeDurationBasedOnEnergyShield
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • chill and freeze duration based on % energy shield Min: 100 Max: 100 全域
  • Craft Tagselemental cold ailment
    你的暈眩門檻由生命改為以能量護盾作為基礎
    IdExileStunDurationBasedOnEnergyShield
    FamilyStunDurationBasedOnEnergyShield
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stun threshold based on energy shield instead of life Min: 1 Max: 1 全域
  • 25% 攻擊傷害格擋率
    25% 法術傷害格擋率
    你承受 20% 來自格擋擊中的傷害
    IdMonsterAttackSpellBlock25Bypass20
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base spell block % Min: 25 Max: 25 全域
  • monster base block % Min: 25 Max: 25 全域
  • base block % damage taken Min: 20 Max: 20 全域
  • Craft Tagsblock
    增加 100% 最大生命
    增加 100% 範圍效果
    增加 80% 角色體型
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 全域
  • base actor scale +% Min: 80 Max: 80 全域
  • base skill area of effect +% Min: 100 Max: 100 全域
  • Edit

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