布拉克斯.弗拉克聖斯
人形
承受的混沌傷害不會無視能量護盾
99% 最大生命值轉換為能量護盾
monster base type attack cast speed +% and damage -% final [33]
增加 35% 施放速度
每秒回復 10% 生命
不能充能能量護盾
冰緩和冰凍持續時間根據你 100% 的能量護盾計算
你的暈眩門檻由生命改為以能量護盾作為基礎
25% 攻擊傷害格擋率
25% 法術傷害格擋率
你承受 20% 來自格擋擊中的傷害
99% 最大生命值轉換為能量護盾
monster base type attack cast speed +% and damage -% final [33]
增加 35% 施放速度
每秒回復 10% 生命
不能充能能量護盾
冰緩和冰凍持續時間根據你 100% 的能量護盾計算
你的暈眩門檻由生命改為以能量護盾作為基礎
25% 攻擊傷害格擋率
25% 法術傷害格擋率
你承受 20% 來自格擋擊中的傷害
Baracus Phraxisanct
幽魂 | N |
---|---|
標籤 | 法術, chaos_affinity, exile, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, not_dex, physical_affinity, red_blood, rogue_exile, slashing_weapon |
生命
128%
生命轉為護盾
50%
護甲
+50%
異常狀態臨界值
128%
抗性
30
30
30
20
傷害
143%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
220%
Model Size
100%
類型
ExileTemplar6
Metadata
ExileTemplar6
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
8,235
護甲
28,790
閃避
4,739
能量護盾
0
傷害
534
法術傷害
534
命中
0
攻擊間隔
1.245
經驗值
22,561
異常狀態臨界值
8,235
冰緩
26
感電
26
易碎
147
焦灼
26
殘喘
72
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ExileShieldChargeWeak
攻擊, RequiresShield, 近戰, 範圍, 位移, 快行
重盾衝鋒
基本傷害: 427–641
暴擊率: 5%
攻擊傷害: 50%
攻擊間隔: 1.245 秒
向一個區域或目標衝鋒,將路線上的敵人推開並持續在你前方區域造成傷害。衝鋒距離越遠,造成的傷害越高,並且擊暈敵人的機率越高。
造成 50% 更少攻擊傷害
增加 10% 攻擊速度
最大衝擊距離擊中時造成 25% 更多傷害
增加 50% 移動速度
ignores proximity shield [1]
shield charge extra distance [10]
增加 10% 攻擊速度
最大衝擊距離擊中時造成 25% 更多傷害
增加 50% 移動速度
ignores proximity shield [1]
shield charge extra distance [10]
ExileDarkPact
法術, 傷害, 地雷技能, 圖騰技能, 範圍, 陷阱技能, 可觸發, 法術可重複, 連鎖, 混沌, 召喚物, 可齊射, 範圍法術, 新星
暗夜血契
暴擊率: 5%
施放時間: 0.625 秒
此法術會犧牲你附近或目標區域骷髏的生命,使骷髏附近造成混沌傷害。此效果會連鎖至你附近的骷髏。若你附近或目標附近沒有骷髏,則會犧牲你的生命來造成傷害。
造成 359.5 至 539.3 混沌傷害
若附近沒有骷髏則消耗你的生命
active skill area of effect radius +% final [50]
is area damage [1]
若附近沒有骷髏則消耗你的生命
active skill area of effect radius +% final [50]
is area damage [1]
ExileTemplarWitherTotem
法術, 範圍, 持續時間, 圖騰技能, 混沌, 範圍法術
死亡凋零
施放時間: 0.28 秒
冷卻時間: 1 秒
施放一個對敵人造成虛弱的範圍效果,造成阻礙並且疊加一個使他們增加受到的混沌傷害之凋零減益效果。此減益效果可疊加 15 層。
圖騰持續 12 秒
+0.5 秒基礎持續時間
基礎額外效果持續時間 8 秒
召喚 1 個使用此技能的圖騰
減少 26.457831325301% 移動速度
增加 5% 承受的混沌傷害
base active skill totem level [68]
base skill is totemified [1]
base totem range [45]
+0.5 秒基礎持續時間
基礎額外效果持續時間 8 秒
召喚 1 個使用此技能的圖騰
減少 26.457831325301% 移動速度
增加 5% 承受的混沌傷害
base active skill totem level [68]
base skill is totemified [1]
base totem range [45]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile" BaseEvents { on_construction_complete = "AddAttachedObjectToBones( Metadata/Items/Armours/BodyArmours/WarlockRobe/WarlockRobeHeld.ao, aux_waist_attachment, 19 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileTemplar6"] = { name = "Baracus Phraxisanct", life = 1.28, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Shield", skillList = { "ExileShieldChargeWeak", "ExileTemplarWitherTotem", "ExileDarkPact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileShieldChargeWeak"] = { name = "Shield Charge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "attack_speed_+%", "shield_charge_extra_distance", "ignores_proximity_shield", }, levels = { [1] = {50, 25, 10, 10, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileTemplarWitherTotem"] = { name = "Wither", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.28, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "base_active_skill_totem_level", "chaos_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_totem_duration", "base_totem_range", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {-20, 1, 5, 500, 8000, 12000, 45, levelRequirement = 1, statInterpolation = {2, 2}, cost = { }, }, [2] = {-28, 84, 5, 500, 8000, 12000, 45, levelRequirement = 84, statInterpolation = {2, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileDarkPact"] = { name = "Dark Pact", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Chains] = true, [SkillType.Chaos] = true, [SkillType.Minion] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.625, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "skeletal_chains_aoe_%_health_dealt_as_chaos_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skeletal_chains_no_minions_targets_self", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
承受的混沌傷害不會無視能量護盾
Id | MonsterChaosDamageDealtToEnergyShield |
---|---|
Family | MonsterChaosDamageDealtToEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos |
99% 最大生命值轉換為能量護盾
Id | ExileMaximumLifeConvertedToEnergyShield |
---|---|
Family | MaximumLifeConvertedToEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life defences energy_shield |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
增加 35% 施放速度
Id | MonsterImplicitFastCast1 |
---|---|
Family | IncreasedCastSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster speed |
每秒回復 10% 生命
Id | ExileLifeRegen2 |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
不能充能能量護盾
Id | ExileNoEnergyShieldRecharge_ |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
冰緩和冰凍持續時間根據你 100% 的能量護盾計算
Id | ExileChillAndFreezeBasedOffEnergyShield |
---|---|
Family | ChillAndFreezeDurationBasedOnEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental cold ailment |
你的暈眩門檻由生命改為以能量護盾作為基礎
Id | ExileStunDurationBasedOnEnergyShield |
---|---|
Family | StunDurationBasedOnEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
25% 攻擊傷害格擋率
25% 法術傷害格擋率
你承受 20% 來自格擋擊中的傷害
Id | MonsterAttackSpellBlock25Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
布拉克斯.弗拉克聖斯
人形
承受的混沌傷害不會無視能量護盾
99% 最大生命值轉換為能量護盾
monster base type attack cast speed +% and damage -% final [33]
增加 35% 施放速度
每秒回復 10% 生命
不能充能能量護盾
冰緩和冰凍持續時間根據你 100% 的能量護盾計算
你的暈眩門檻由生命改為以能量護盾作為基礎
25% 攻擊傷害格擋率
25% 法術傷害格擋率
你承受 20% 來自格擋擊中的傷害
增加 100% 最大生命
增加 100% 範圍效果
增加 80% 角色體型
99% 最大生命值轉換為能量護盾
monster base type attack cast speed +% and damage -% final [33]
增加 35% 施放速度
每秒回復 10% 生命
不能充能能量護盾
冰緩和冰凍持續時間根據你 100% 的能量護盾計算
你的暈眩門檻由生命改為以能量護盾作為基礎
25% 攻擊傷害格擋率
25% 法術傷害格擋率
你承受 20% 來自格擋擊中的傷害
增加 100% 最大生命
增加 100% 範圍效果
增加 80% 角色體型
Baracus Phraxisanct
幽魂 | N |
---|---|
標籤 | 法術, chaos_affinity, exile, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, not_dex, physical_affinity, red_blood, rogue_exile, slashing_weapon |
生命
128%
生命轉為護盾
50%
護甲
+50%
異常狀態臨界值
128%
抗性
30
30
30
20
傷害
143%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
220%
Model Size
100%
類型
ExileTemplar6
Metadata
ExileTemplar6Supporter
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
8,235
護甲
28,790
閃避
4,739
能量護盾
0
傷害
534
法術傷害
534
命中
0
攻擊間隔
1.245
經驗值
22,561
異常狀態臨界值
8,235
冰緩
26
感電
26
易碎
147
焦灼
26
殘喘
72
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ExileShieldChargeWeak
攻擊, RequiresShield, 近戰, 範圍, 位移, 快行
重盾衝鋒
基本傷害: 427–641
暴擊率: 5%
攻擊傷害: 50%
攻擊間隔: 1.245 秒
向一個區域或目標衝鋒,將路線上的敵人推開並持續在你前方區域造成傷害。衝鋒距離越遠,造成的傷害越高,並且擊暈敵人的機率越高。
造成 50% 更少攻擊傷害
增加 10% 攻擊速度
最大衝擊距離擊中時造成 25% 更多傷害
增加 50% 移動速度
ignores proximity shield [1]
shield charge extra distance [10]
增加 10% 攻擊速度
最大衝擊距離擊中時造成 25% 更多傷害
增加 50% 移動速度
ignores proximity shield [1]
shield charge extra distance [10]
ExileDarkPact
法術, 傷害, 地雷技能, 圖騰技能, 範圍, 陷阱技能, 可觸發, 法術可重複, 連鎖, 混沌, 召喚物, 可齊射, 範圍法術, 新星
暗夜血契
暴擊率: 5%
施放時間: 0.625 秒
此法術會犧牲你附近或目標區域骷髏的生命,使骷髏附近造成混沌傷害。此效果會連鎖至你附近的骷髏。若你附近或目標附近沒有骷髏,則會犧牲你的生命來造成傷害。
造成 359.5 至 539.3 混沌傷害
若附近沒有骷髏則消耗你的生命
active skill area of effect radius +% final [50]
is area damage [1]
若附近沒有骷髏則消耗你的生命
active skill area of effect radius +% final [50]
is area damage [1]
ExileTemplarWitherTotem
法術, 範圍, 持續時間, 圖騰技能, 混沌, 範圍法術
死亡凋零
施放時間: 0.28 秒
冷卻時間: 1 秒
施放一個對敵人造成虛弱的範圍效果,造成阻礙並且疊加一個使他們增加受到的混沌傷害之凋零減益效果。此減益效果可疊加 15 層。
圖騰持續 12 秒
+0.5 秒基礎持續時間
基礎額外效果持續時間 8 秒
召喚 1 個使用此技能的圖騰
減少 26.457831325301% 移動速度
增加 5% 承受的混沌傷害
base active skill totem level [68]
base skill is totemified [1]
base totem range [45]
+0.5 秒基礎持續時間
基礎額外效果持續時間 8 秒
召喚 1 個使用此技能的圖騰
減少 26.457831325301% 移動速度
增加 5% 承受的混沌傷害
base active skill totem level [68]
base skill is totemified [1]
base totem range [45]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile" BaseEvents { on_construction_complete = "AddAttachedObjectToBones( Metadata/Items/Armours/BodyArmours/WarlockRobe/WarlockRobeHeld.ao, aux_waist_attachment, 19 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileTemplar6Supporter"] = { name = "Baracus Phraxisanct", life = 1.28, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Shield", skillList = { "ExileShieldChargeWeak", "ExileTemplarWitherTotem", "ExileDarkPact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileShieldChargeWeak"] = { name = "Shield Charge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "attack_speed_+%", "shield_charge_extra_distance", "ignores_proximity_shield", }, levels = { [1] = {50, 25, 10, 10, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileTemplarWitherTotem"] = { name = "Wither", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.28, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "base_active_skill_totem_level", "chaos_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_totem_duration", "base_totem_range", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {-20, 1, 5, 500, 8000, 12000, 45, levelRequirement = 1, statInterpolation = {2, 2}, cost = { }, }, [2] = {-28, 84, 5, 500, 8000, 12000, 45, levelRequirement = 84, statInterpolation = {2, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileDarkPact"] = { name = "Dark Pact", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Chains] = true, [SkillType.Chaos] = true, [SkillType.Minion] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.625, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "skeletal_chains_aoe_%_health_dealt_as_chaos_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skeletal_chains_no_minions_targets_self", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
承受的混沌傷害不會無視能量護盾
Id | MonsterChaosDamageDealtToEnergyShield |
---|---|
Family | MonsterChaosDamageDealtToEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos |
99% 最大生命值轉換為能量護盾
Id | ExileMaximumLifeConvertedToEnergyShield |
---|---|
Family | MaximumLifeConvertedToEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life defences energy_shield |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
增加 35% 施放速度
Id | MonsterImplicitFastCast1 |
---|---|
Family | IncreasedCastSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster speed |
每秒回復 10% 生命
Id | ExileLifeRegen2 |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
不能充能能量護盾
Id | ExileNoEnergyShieldRecharge_ |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
冰緩和冰凍持續時間根據你 100% 的能量護盾計算
Id | ExileChillAndFreezeBasedOffEnergyShield |
---|---|
Family | ChillAndFreezeDurationBasedOnEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental cold ailment |
你的暈眩門檻由生命改為以能量護盾作為基礎
Id | ExileStunDurationBasedOnEnergyShield |
---|---|
Family | StunDurationBasedOnEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
25% 攻擊傷害格擋率
25% 法術傷害格擋率
你承受 20% 來自格擋擊中的傷害
Id | MonsterAttackSpellBlock25Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
增加 100% 最大生命
增加 100% 範圍效果
增加 80% 角色體型
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.