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Blood Rage
Level: (1—20)
Cost: (12—29) Life
Cooldown Time: 1.00 sec
Cast Time: Instant
Requires Level (16—70), (41—155) Dex
Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.
Base duration is (7—10.8) seconds
Grants (5—15)% increased Attack Speed
1.2% of Attack Physical Damage Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

Additional Effects From Quality:
Grants (0—5)% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Genus
Level Effect /40
Implicit
CooldownTime: 1000
1.2% of Attack Physical Damage Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill
LevelRequires LevelDexManaBase DamageGrants 5% increased Attack SpeedBase duration is 7 secondsExperience
1164112100%, 100%, 100%5749,725
2205013100%, 100%, 100%67.295,714
3245814100%, 100%, 100%67.4169,595
4286715100%, 100%, 100%77.6199,345
5317316100%, 100%, 100%77.8285,815
6347917100%, 100%, 100%88401,344
7378518100%, 100%, 100%88.2554,379
8409219100%, 100%, 100%98.4755,049
9439820100%, 100%, 100%98.61,016,533
104610421100%, 100%, 100%108.81,898,602
114911122100%, 100%, 100%1091,964,019
125211723100%, 100%, 100%119.22,573,731
135512324100%, 100%, 100%119.44,676,439
145813025100%, 100%, 100%129.63,017,327
156013426100%, 100%, 100%129.87,823,001
166213826100%, 100%, 100%131015,264,208
176414227100%, 100%, 100%1310.226,272,845
186614628100%, 100%, 100%1410.462,872,274
196815128100%, 100%, 100%1410.6212,023,122
207015529100%, 100%, 100%1510.8
217230100%, 100%, 100%1511
227431100%, 100%, 100%1611.2
237632100%, 100%, 100%1611.4
247832100%, 100%, 100%1711.6
258033100%, 100%, 100%1711.8
268233100%, 100%, 100%1812
278434100%, 100%, 100%1812.2
288634100%, 100%, 100%1912.4
298835100%, 100%, 100%1912.6
309035100%, 100%, 100%2012.8
319136100%, 100%, 100%2012.9
329236100%, 100%, 100%2013
339337100%, 100%, 100%2013.1
349437100%, 100%, 100%2113.2
359538100%, 100%, 100%2113.3
369638100%, 100%, 100%2113.4
379738100%, 100%, 100%2113.5
389839100%, 100%, 100%2213.6
399939100%, 100%, 100%2213.7
4010039100%, 100%, 100%2213.8
Attribute /12

Blood Rage

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyRerollMagicOrb of Alteration
AcronymKill, Leech
IdBloodRage
DropLevel 16
BaseType Blood Rage
Class Skill Gems
TargetTypesAny
TypeSpell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
BuffIconbuffrage
ItemTypeMetadata/Items/Gems/SkillGemBloodRage
ActiveSkillsCodeblood_rage
Referencepoe.ninja, Community Wiki
Version history /9
VersionChanges
3.17.0
  • Fixed a wonky visual interaction between the Scavenger Blood Rage and Aureate Halo microtransactions.
  • 3.15.0

    Blood Rage:
    3.10.0
  • Standardised the behaviour of instant skills bound to the left mouse button or any button that is held thusly: all non-Vaal guard skills, Blood Rage, Detonate Mines, Convocation, Phase Run, Vortex, Summon Doedre's Effigy, Focus, Brand Recall and Withering Step will repeat as long as you hold the button down. Berserk, Frostblink and Deathmark will repeat as long as you hold the button down while you also have attack-in-place set. Throw Flare and Throw Dynamite will only be used once if you hold the button down. All auras and other reservation skills, Righteous Fire, Vaal Righteous Fire, Plague Bearer and Vaal Molten Shell will only be used once but also require that you have attack-in-place set.
  • 3.8.0
  • Added Blood Rage as a quest reward for the Duelist, Ranger and Shadow for completing Intruders in Black.
  • 3.6.0
    Blood Rage
    3.4.0
  • The following skills are now instant by default and can therefore be used while moving: Blood Rage, Righteous Fire, Molten Shell, Haste, Vitality, Discipline, Grace, Determination, Anger, Hatred, Wrath, Clarity, Envy, Arctic Armour, Purity of Fire, Purity of Ice, Purity of Lightning, Purity of Elements, Convocation, Herald of Ash, Herald of Ice, Herald of Thunder, Phase Run, Aspect of the Cat, Aspect of the Avian, Aspect of the Spider and Aspect of the Crab.
  • 3.3.0
  • Fixed a bug where Blood Rage was not counted as a buff for the purposes of Mantra of Flames.
  • 2.2.0
  • Blood Rage now casts more quickly (250ms, rather than 1000ms). A one-second cooldown has been added to prevent accidental re-casting.
  • 2.0.0
  • Blood Rage now deals physical damage over time rather than chaos, and grants increased attack speed and life leech for the duration of the buff regardless of the state of the player's life. The leech values are now in line with the game-wide rebalance of leech. It now also drains a percentage of physical damage based on Energy Shield, on top of life. It now only has a 25% chance to generate a Frenzy Charge on kill.
  • Blood Rage
    Level: (1—20)
    Cost: (12—29) Life
    Cooldown Time: 1.00 sec
    Cast Time: Instant
    Requires Level (16—70), (41—155) Dex
    Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.
    Base duration is (7—10.8) seconds
    Grants (5—15)% increased Attack Speed
    1.2% of Attack Physical Damage Leeched as Life
    You take 4% of your Maximum Life per second as Physical Damage
    You take 4% of your Maximum Energy Shield per second as Physical Damage
    25% chance to gain a Frenzy Charge on Kill
    skill level [1,20]
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

    Additional Effects From Quality:
    Grants (0—5)% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Supported By /27
  • Active Type: Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
  • IncreasedDuration
    More Duration Support
    Supports any skill with a duration.
    Totem
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    CastOnMeleeKill
    Cast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Empower
    Empower Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
    ReduceDuration
    Less Duration Support
    Supports any skill that has a duration.
    CastOnDmgTaken
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    EmpowerPlus
    Awakened Empower Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
    LifeTap
    Lifetap Support
    Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
    TransfusionSupport
    Transfusion Support
    Supports non-blessing spells.
    CastOnCrit
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    CastOnDeath
    Cast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    enhance
    Enhance Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
    SupportRapidDecayGem
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    CastOnCritPlus
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    SupportRapidDecayPlus
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    enhanceplus
    Awakened Enhance Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
    SecondWindSupport
    Second Wind Support
    Supports skills with cooldowns. Cannot support triggered skills.
    CastonWardBreak
    Cast on Ward Break Support
    Each supported spell skill will be triggered when your Ward breaks. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    CastOnStun
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Enlighten
    Enlighten Support
    Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
    CastWhileChanneling
    Cast while Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    Efficacy
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    ArcaneSurge
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    CastWhileChannelingPlus
    Awakened Cast While Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    Enlightenplus
    Awakened Enlighten Support
    Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
    CooldownRecovery
    Cooldown Recovery Support
    Supports skills that have a cooldown. Cannot modify the skills of minions.
    Eclipse
    Eclipse Support
    Supports any skill gem. Cannot support skills that don't come from gems.
    Microtransactions /2
    AuraVanishingDye
    Invisible Buff Effect
    Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
    ScavengerBloodRageEffect
    Scavenger Blood Rage Effect
    Your Blood Rage becomes a Scavenger Effect.
    Blood Rage
    Taking Physical Damage over time based on Life and Energy Shield, while increasing Attack Speed and Life Leech. Killing an enemy refreshes the buff duration and can grant a Frenzy Charge.
    attack_speed_+%
    add_frenzy_charge_on_kill_%_chance
    base_physical_damage_%_of_maximum_life_taken_per_minute
    base_physical_damage_%_of_maximum_energy_shield_taken_per_minute
    life_leech_from_physical_attack_damage_permyriad
    base_life_leech_from_elemental_damage_permyriad
    gain_frenzy_charge_on_hitting_unique_enemy_%
    Attribute /4

    blood_rage

    NameShow Full Descriptions
    CostiLvl 1: Normal: 7xCurrencyPortalPortal Scroll
    BuffGroupsID36
    IsBuffDefinition1
    BuffMergeModesID2
    Codeattack speed +%
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Codelife leech from physical attack damage permyriad
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Codebase physical damage % of maximum life taken per minute
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Codebase physical damage % of maximum energy shield taken per minute
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Codeadd frenzy charge on kill % chance
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Codegain frenzy charge on hitting unique enemy %
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Codebase life leech from elemental damage permyriad
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Blood Rage
    Life degeneration, life leech, increased rate of attack. You gain Frenzy charges for killing enemies
    attack_speed_+%
    add_frenzy_charge_on_kill
    base_physical_damage_%_of_maximum_life_taken_per_minute
    base_physical_damage_%_of_maximum_energy_shield_taken_per_minute
    life_leech_from_physical_attack_damage_permyriad
    Attribute /4

    blood_rage_xandro

    NameShow Full Descriptions
    CostiLvl 1: Normal: 3xCurrencyUpgradeToMagicOrb of Transmutation · Magic: 4xCurrencyRerollMagicOrb of Alteration · Rare: 3xCurrencyRerollRareChaos Orb · Unique: 8xCurrencyRerollRareChaos Orb
    BuffGroupsID36
    IsBuffDefinition1
    BuffMergeModesID2
    Codeattack speed +%
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Codelife leech from physical attack damage permyriad
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Codebase physical damage % of maximum life taken per minute
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Codebase physical damage % of maximum energy shield taken per minute
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Codeadd frenzy charge on kill
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable0
    StatSemantics4
    Blood Rage Monster /3
    NameModifiersSpectre
    Vanth AgielY
    Vanth Agiel100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Otesha, the Giantslayer50% of Physical Damage Converted to Cold Damage
    15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y

    Community Wiki

    Edit

    Blood Rage


    Blood Rage applies a buff that deals physical damage to the player over time, while increasing attack speed and life leech. Killing an enemy while this buff is active refreshes the buff duration, and has a chance to grant a frenzy charge.

    Skill functions and interactions

    Physical damage reduction: Damage dealt by Blood Rage is lowered by physical damage reduction. Note that armour only reduces physical damage from hits, and thus does not affect the damage taken from Blood Rage.

    Much like Righteous Fire the damage from this skill does not count as a hit so does not trigger Cast when Damage Taken.

    Version history

    VersionChanges
    3.15.0
  • Now has a Life cost of 12 at gem level 1 (previously a Mana cost of 7), up to 29 Life at gem level 20 (previously 16 Mana).
  • 3.6.0
  • Mana Cost at gem level 1 is now 7 (was 17).
  • Mana Cost at gem level 20 is now 16 (was 21).
  • 3.4.0
  • Now instant by default and can therefore be used while moving.
  • All instant skills now have cooldown 1 second or less.
  • Instant skills cannot be supported by Spell Echo and will not be cast a second time by similar effects (such as from the Echoing Shrine).
  • 2.2.0
  • Cast time reduced from 1 sec to 250 ms. Cooldown of 1 sec added (to prevent accidental re-casting).
  • 2.0.0
  • Skill has been reworked.
  • 0.11.0c
  • Fixed a bug where Blood Rage would not get modifications such as duration increases when the buff reset due to monster kill.
  • 0.9.13c
  • Fixed a client crash that could occur in PvP when using Blood Rage.
  • 0.9.4
  • Increased the duration at all levels.
  • 0.9.3e
  • Increased the attack speed bonus when on low life by an additional flat 10% speed.
  • 0.9.3c
  • Fixed a bug that prevented Blood Rage refreshing when you kill an enemy.
  • 0.9.3
  • Blood Rage now gives increased attack speed that only comes into effect when the character is on low life.
  • 0.9.2
  • Increased Blood Rage's life leech at low levels and decreased the damage it deals you at lower levels.
  • 0.8.0
  • Added new skills: Frenzy, Blood Rage, Flicker Strike, Sweep, Dual Strike, Double Strike

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.